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Computer programming

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Computer programming

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Unit 1: Intro to JS: Drawing & Animation

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Unit 1: Intro to JS: Drawing & Animation

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Unit 1: Intro to JS: Drawing & Animation

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About this unit

Have you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.
If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
Learn how to make programs that draw shapes based on the mouse location, like painting apps.
Learn how to help your peers on their path to learning programming and how to ask for help yourself.
Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
","outerHTML":"

About this unit

Have you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.
If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
Learn how to make programs that draw shapes based on the mouse location, like painting apps.
Learn how to help your peers on their path to learning programming and how to ask for help yourself.
Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
","tagName":"DIV","textContent":"About this unitHave you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.Intro to programmingIf you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!LearnWhat is Programming? (Opens a modal)Learning programming on Khan Academy (Opens a modal)Drawing basicsWe'll show you the basics of programming and how to draw shapes.LearnMaking drawings with code (Opens a modal)Quick tip: number scrubbing (Opens a modal)Challenge: Simple snowman (Opens a modal)Drawing more shapes with code (Opens a modal)Challenge: Waving snowman (Opens a modal)ColoringWe'll show you how to color and outline your shapes!LearnColoring with code (Opens a modal)Quick tip: color picking (Opens a modal)Challenge: Sunny snowy day (Opens a modal)The Power of the Docs (Opens a modal)Project: What's for dinner? 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(Opens a modal)Making animations (Opens a modal)Challenge: Exploding Sun (Opens a modal)Incrementing shortcuts (Opens a modal)A shorter shortcut (Opens a modal)Challenge: Parting Clouds (Opens a modal)Project: Shooting star (Opens a modal)Interactive programsLearn how to make programs that draw shapes based on the mouse location, like painting apps.LearnMouse Interaction (Opens a modal)Challenge: Tasty Tomato (Opens a modal)Challenge: Mouse movement mania (Opens a modal)Becoming a community coderLearn how to help your peers on their path to learning programming and how to ask for help yourself.LearnAsk for help (Opens a modal)Bonus: Resizing with variablesLearn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)LearnUsing math expressions in JS (Opens a modal)Resizing shapes with variable expressions (Opens a modal)Challenge: Brown bear eyes (Opens a modal)Project: Animal attack (Opens a modal)PracticeUsing variable expressions6 questionsPracticeText and stringsLearn how to display text on the canvas, resize it, color it, and animate it.LearnTerrific Text: Part One (Opens a modal)Challenge: My Favorite Foods (Opens a modal)Terrific Text: Part Two (Opens a modal)Challenge: Mouse Tracker (Opens a modal)Review: text and strings (Opens a modal)Project: Ad design (Opens a modal)FunctionsMake your code more re-usable by grouping it into functions, and then make those functions accept parameters and return values.LearnFunctions (Opens a modal)Challenge: Say Your Name (Opens a modal)Function Parameters (Opens a modal)Challenge: Moles in Holes (Opens a modal)Function Return Values (Opens a modal)Challenge: Calculator (Opens a modal)Local and Global Variables (Opens a modal)Special ProcessingJS functions (Opens a modal)Review: Functions (Opens a modal)Project: Fish tank (Opens a modal)Logic and if StatementsTeach your program to make decisions!LearnIf Statements (Opens a modal)Challenge: Bouncy Ball (Opens a modal)More Mouse Interaction (Opens a modal)Challenge: Your First Painting App (Opens a modal)Booleans (Opens a modal)Challenge: Number Analyzer (Opens a modal)Logical Operators (Opens a modal)Challenge: Your First Button (Opens a modal)Challenge: Smarter Button (Opens a modal)If/Else - Part 1 (Opens a modal)Challenge: Flashy Flash Card (Opens a modal)If/Else - Part 2 (Opens a modal)Review: Logic and if Statements (Opens a modal)Random numbers (Opens a modal)Project: Magic 8-Ball (Opens a modal)Debugging programsHow can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.LearnDebugging with println()s (Opens a modal)More debugging tips (Opens a modal)LoopingRepeating something over-and-over? Loops are here to help!LearnIntro to While Loops (Opens a modal)Challenge: A Loopy Ruler (Opens a modal)More While Loops: Balloon Hopper (Opens a modal)Challenge: A Loopy Landscape (Opens a modal)For Loops! A New Kind of Loop (Opens a modal)Challenge: Lined Paper (Opens a modal)Nested For Loops (Opens a modal)Review: Looping (Opens a modal)Project: Build-a-House (Opens a modal)PracticeUsing while loops6 questionsPracticeWriting clean codeLearn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.LearnReadable Code (Opens a modal)Clarifying with Comments (Opens a modal)PracticeWriting clean code9 questionsPracticeArraysStore multiple values in your variables with arrays!LearnIntro to Arrays (Opens a modal)Challenge: Favorite Fruits (Opens a modal)Looping through Arrays (Opens a modal)Challenge: Favorite Animals (Opens a modal)Modifying Arrays (Opens a modal)Challenge: Constellation Maker (Opens a modal)Review: Arrays (Opens a modal)Project: Make it rain (Opens a modal)ObjectsLearn how to store complex data in objects.LearnIntro to Objects (Opens a modal)Challenge: Recipe Card (Opens a modal)Modifying Objects (Opens a modal)Challenge: Picture Painter (Opens a modal)Arrays of Objects (Opens a modal)Challenge: Movie Reviews (Opens a modal)Review: Objects (Opens a modal)Project: Bookshelf (Opens a modal)Object-Oriented DesignHow to use object-oriented concepts in JavaScript to make more re-usable code.LearnObject Types (Opens a modal)Challenge: Double Rainbow (Opens a modal)Object Methods (Opens a modal)Challenge: SmileyFace (Opens a modal)Object Inheritance (Opens a modal)Challenge: Flower Grower (Opens a modal)Review: Object-Oriented Design (Opens a modal)Becoming a better programmerNow that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.LearnPlanning a programming project (Opens a modal)Planning with pseudo-code (Opens a modal)What to learn next (Opens a modal)","xpath":"id(\"topic-progress\")/span[1]/div[1]/div[1]/div[1]/div[1]"},"text":"About this unit\nHave you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.\nIntro to programming\nIf you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!\nLearn\nWhat is Programming?\n(Opens a modal)\nLearning programming on Khan Academy\n(Opens a modal)\nDrawing basics\nWe'll show you the basics of programming and how to draw shapes.\nLearn\nMaking drawings with code\n(Opens a modal)\nQuick tip: number scrubbing\n(Opens a modal)\nChallenge: Simple snowman\n(Opens a modal)\nDrawing more shapes with code\n(Opens a modal)\nChallenge: Waving snowman\n(Opens a modal)\nColoring\nWe'll show you how to color and outline your shapes!\nLearn\nColoring with code\n(Opens a modal)\nQuick tip: color picking\n(Opens a modal)\nChallenge: Sunny snowy day\n(Opens a modal)\nThe Power of the Docs\n(Opens a modal)\nProject: What's for dinner?\n(Opens a modal)\nVariables\nWe'll cover how to use variables to hold values, animate your drawings, and more.\nLearn\nIntro to Variables\n(Opens a modal)\nChallenge: Bucktooth Bunny\n(Opens a modal)\nMore on Variables\n(Opens a modal)\nChallenge: Funky Frog\n(Opens a modal)\nReview: Variables\n(Opens a modal)\nPractice\nUsing variables\n4 questions\nPractice\nAnimation basics\nLearn how to animate your drawings.\nLearn\nWhat are animations?\n(Opens a modal)\nMaking animations\n(Opens a modal)\nChallenge: Exploding Sun\n(Opens a modal)\nIncrementing shortcuts\n(Opens a modal)\nA shorter shortcut\n(Opens a modal)\nChallenge: Parting Clouds\n(Opens a modal)\nProject: Shooting star\n(Opens a modal)\nInteractive programs\nLearn how to make programs that draw shapes based on the mouse location, like painting apps.\nLearn\nMouse Interaction\n(Opens a modal)\nChallenge: Tasty Tomato\n(Opens a modal)\nChallenge: Mouse movement mania\n(Opens a modal)\nBecoming a community coder\nLearn how to help your peers on their path to learning programming and how to ask for help yourself.\nLearn\nAsk for help\n(Opens a modal)\nBonus: Resizing with variables\nLearn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)\nLearn\nUsing math expressions in JS\n(Opens a modal)\nResizing shapes with variable expressions\n(Opens a modal)\nChallenge: Brown bear eyes\n(Opens a modal)\nProject: Animal attack\n(Opens a modal)\nPractice\nUsing variable expressions\n6 questions\nPractice\nText and strings\nLearn how to display text on the canvas, resize it, color it, and animate it.\nLearn\nTerrific Text: Part One\n(Opens a modal)\nChallenge: My Favorite Foods\n(Opens a modal)\nTerrific Text: Part Two\n(Opens a modal)\nChallenge: Mouse Tracker\n(Opens a modal)\nReview: text and strings\n(Opens a modal)\nProject: Ad design\n(Opens a modal)\nFunctions\nMake your code more re-usable by grouping it into functions, and then make those functions accept parameters and return values.\nLearn\nFunctions\n(Opens a modal)\nChallenge: Say Your Name\n(Opens a modal)\nFunction Parameters\n(Opens a modal)\nChallenge: Moles in Holes\n(Opens a modal)\nFunction Return Values\n(Opens a modal)\nChallenge: Calculator\n(Opens a modal)\nLocal and Global Variables\n(Opens a modal)\nSpecial ProcessingJS functions\n(Opens a modal)\nReview: Functions\n(Opens a modal)\nProject: Fish tank\n(Opens a modal)\nLogic and if Statements\nTeach your program to make decisions!\nLearn\nIf Statements\n(Opens a modal)\nChallenge: Bouncy Ball\n(Opens a modal)\nMore Mouse Interaction\n(Opens a modal)\nChallenge: Your First Painting App\n(Opens a modal)\nBooleans\n(Opens a modal)\nChallenge: Number Analyzer\n(Opens a modal)\nLogical Operators\n(Opens a modal)\nChallenge: Your First Button\n(Opens a modal)\nChallenge: Smarter Button\n(Opens a modal)\nIf/Else - Part 1\n(Opens a modal)\nChallenge: Flashy Flash Card\n(Opens a modal)\nIf/Else - Part 2\n(Opens a modal)\nReview: Logic and if Statements\n(Opens a modal)\nRandom numbers\n(Opens a modal)\nProject: Magic 8-Ball\n(Opens a modal)\nDebugging programs\nHow can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.\nLearn\nDebugging with println()s\n(Opens a modal)\nMore debugging tips\n(Opens a modal)\nLooping\nRepeating something over-and-over? Loops are here to help!\nLearn\nIntro to While Loops\n(Opens a modal)\nChallenge: A Loopy Ruler\n(Opens a modal)\nMore While Loops: Balloon Hopper\n(Opens a modal)\nChallenge: A Loopy Landscape\n(Opens a modal)\nFor Loops! 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About this unit

Have you ever wondered what it takes to make drawings come to life? Well, we have to speak to our computer in a special language. In this unit, we will learn how to use the programming language JavaScript and Processing JavaScript to make our own drawings and animation.
If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
Learn how to make programs that draw shapes based on the mouse location, like painting apps.
Learn how to help your peers on their path to learning programming and how to ask for help yourself.
Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
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Intro to programming

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Intro to programming

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Intro to programming

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If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
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If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
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If you're new here, watch our intro video and get a brief tour of our programming course. Then get coding!
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Drawing basics

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Drawing basics

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Drawing basics

","screenshot_effect":null}},{"type":"browser","timestamp":106.50299978256226,"state":{"screenshot":"screenshot-39-1.png","page":"page-40-0.html","screenshot_status":"good"},"action":{"intent":"textInput","arguments":{"metadata":{"mouseX":832,"mouseY":427,"tabId":1465015225,"timestamp":1689673530745,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"composed":true,"detail":0,"eventPhase":2,"returnValue":true,"timeStamp":99936.90000000596},"element":{"attributes":{"class":"_qcjzh6","data-event-id":"40","data-slug":"drawing-basics","data-webtasks-id":"cefb9b46-739f-41e5","listener":"true","tabindex":"-1"},"bbox":{"bottom":1029.8906707763672,"height":591.5000152587891,"left":681.0,"right":1821.5000610351562,"top":438.3906555175781,"width":1140.5000610351562,"x":681.0,"y":438.3906555175781},"innerHTML":"
We'll show you the basics of programming and how to draw shapes.
","outerHTML":"
","tagName":"DIV","textContent":"Drawing basicsWe'll show you the basics of programming and how to draw shapes.LearnMaking drawings with code (Opens a modal)Quick tip: number scrubbing (Opens a modal)Challenge: Simple snowman (Opens a modal)Drawing more shapes with code (Opens a modal)Challenge: Waving snowman (Opens a modal)","xpath":"id(\"topic-progress\")/span[1]/div[1]/div[1]/div[1]/div[1]/div[3]"},"text":"Drawing basics\nWe'll show you the basics of programming and how to draw shapes.\nLearn\nMaking drawings with code\n(Opens a modal)\nQuick tip: number scrubbing\n(Opens a modal)\nChallenge: Simple snowman\n(Opens a modal)\nDrawing more shapes with code\n(Opens a modal)\nChallenge: Waving snowman\n(Opens a modal)"},"event_id":40,"element_html":"
","screenshot_effect":null}},{"type":"browser","timestamp":110.08399987220764,"state":{"screenshot":"screenshot-41-1.png","page":"page-41-0.html","screenshot_status":"good"},"action":{"intent":"scroll","arguments":{"metadata":{"mouseX":577,"mouseY":350,"tabId":1465015225,"timestamp":1689673534326,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"altKey":false,"button":0,"buttons":0,"clientX":867.0,"clientY":595.5,"composed":true,"ctrlKey":false,"detail":0,"eventPhase":0,"layerX":124,"layerY":875,"metaKey":false,"movementX":0,"movementY":0,"offsetX":148.5,"offsetY":721.5,"pageX":867.0,"pageY":1648.5,"returnValue":true,"screenX":867.0,"screenY":702.0,"shiftKey":false,"timeStamp":103014,"x":867.0,"y":595.5},"scrollX":0,"scrollY":600},"event_id":41,"element_html":null,"screenshot_effect":"screenshot-41-1.png"}},{"type":"browser","timestamp":110.40599989891052,"state":{"screenshot":"screenshot-41-1.png","page":"page-42-0.html","screenshot_status":"good"},"action":{"intent":"click","arguments":{"metadata":{"mouseX":562,"mouseY":343,"tabId":1465015225,"timestamp":1689673534648,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"altKey":false,"button":0,"buttons":1,"clientX":849.0,"clientY":514.5,"composed":true,"ctrlKey":false,"detail":1,"eventPhase":0,"layerX":112,"layerY":919,"metaKey":false,"movementX":0,"movementY":0,"offsetX":132.0,"offsetY":30.0,"pageX":849.0,"pageY":1714.5,"returnValue":true,"screenX":849.0,"screenY":621.0,"shiftKey":false,"timeStamp":103792.90000000596,"x":849.0,"y":514.5},"element":{"attributes":{"class":"_lqicet","data-webtasks-id":"8b215c04-df97-4f2f"},"bbox":{"bottom":520.8906555175781,"height":36.0,"left":718.0000305175781,"right":1784.5000305175781,"top":484.8906555175781,"width":1066.5,"x":718.0000305175781,"y":484.8906555175781},"innerHTML":"

Coloring

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Coloring

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Coloring

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We'll show you how to color and outline your shapes!
","outerHTML":"
","tagName":"DIV","textContent":"ColoringWe'll show you how to color and outline your shapes!LearnColoring with code (Opens a modal)Quick tip: color picking (Opens a modal)Challenge: Sunny snowy day (Opens a modal)The Power of the Docs (Opens a modal)Project: What's for dinner? (Opens a modal)","xpath":"id(\"topic-progress\")/span[1]/div[1]/div[1]/div[1]/div[1]/div[4]"},"text":"Coloring\nWe'll show you how to color and outline your shapes!\nLearn\nColoring with code\n(Opens a modal)\nQuick tip: color picking\n(Opens a modal)\nChallenge: Sunny snowy day\n(Opens a modal)\nThe Power of the Docs\n(Opens a modal)\nProject: What's for dinner?\n(Opens a modal)"},"event_id":44,"element_html":"
","screenshot_effect":null}},{"type":"browser","timestamp":115.46399998664856,"state":{"screenshot":"screenshot-45-1.png","page":"page-45-0.html","screenshot_status":"good"},"action":{"intent":"scroll","arguments":{"metadata":{"mouseX":552,"mouseY":365,"tabId":1465015225,"timestamp":1689673539706,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"altKey":false,"button":0,"buttons":0,"clientX":747.0,"clientY":562.5,"composed":true,"ctrlKey":false,"detail":0,"eventPhase":0,"layerX":44,"layerY":1176,"metaKey":false,"movementX":0,"movementY":0,"offsetX":30.0,"offsetY":618.0,"pageX":747.0,"pageY":2100.0,"returnValue":true,"screenX":747.0,"screenY":669.0,"shiftKey":false,"timeStamp":108388,"x":747.0,"y":562.5},"scrollX":0,"scrollY":600},"event_id":45,"element_html":null,"screenshot_effect":"screenshot-45-1.png"}},{"type":"browser","timestamp":115.83399987220764,"state":{"screenshot":"screenshot-45-1.png","page":"page-46-0.html","screenshot_status":"good"},"action":{"intent":"click","arguments":{"metadata":{"mouseX":566,"mouseY":346,"tabId":1465015225,"timestamp":1689673540076,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"altKey":false,"button":0,"buttons":1,"clientX":853.5,"clientY":520.5,"composed":true,"ctrlKey":false,"detail":1,"eventPhase":0,"layerX":115,"layerY":1323,"metaKey":false,"movementX":0,"movementY":0,"offsetX":136.5,"offsetY":25.5,"pageX":853.5,"pageY":2320.5,"returnValue":true,"screenX":853.5,"screenY":627.0,"shiftKey":false,"timeStamp":109249.29999999702,"x":853.5,"y":520.5},"element":{"attributes":{"class":"_lqicet","data-webtasks-id":"456cf8a1-90f6-4a86"},"bbox":{"bottom":530.390625,"height":36.0,"left":718.0000305175781,"right":1784.5000305175781,"top":494.390625,"width":1066.5,"x":718.0000305175781,"y":494.390625},"innerHTML":"

Variables

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Variables

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Variables

","screenshot_effect":null}},{"type":"browser","timestamp":117.4670000076294,"state":{"screenshot":"screenshot-47-1.png","page":"page-48-0.html","screenshot_status":"good"},"action":{"intent":"textInput","arguments":{"metadata":{"mouseX":828,"mouseY":396,"tabId":1465015225,"timestamp":1689673541709,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"composed":true,"detail":0,"eventPhase":2,"returnValue":true,"timeStamp":110899.70000000298},"element":{"attributes":{"class":"_qcjzh6","data-event-id":"48","data-slug":"variables","data-webtasks-id":"d0348d36-0b3c-48aa","listener":"true","tabindex":"-1"},"bbox":{"bottom":1048.8906555175781,"height":591.5000152587891,"left":681.0,"right":1821.5000610351562,"top":457.39064025878906,"width":1140.5000610351562,"x":681.0,"y":457.39064025878906},"innerHTML":"
We'll cover how to use variables to hold values, animate your drawings, and more.
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","tagName":"DIV","textContent":"VariablesWe'll cover how to use variables to hold values, animate your drawings, and more.LearnIntro to Variables (Opens a modal)Challenge: Bucktooth Bunny (Opens a modal)More on Variables (Opens a modal)Challenge: Funky Frog (Opens a modal)Review: Variables (Opens a modal)PracticeUsing variables4 questionsPractice","xpath":"id(\"topic-progress\")/span[1]/div[1]/div[1]/div[1]/div[1]/div[5]"},"text":"Variables\nWe'll cover how to use variables to hold values, animate your drawings, and more.\nLearn\nIntro to Variables\n(Opens a modal)\nChallenge: Bucktooth Bunny\n(Opens a modal)\nMore on Variables\n(Opens a modal)\nChallenge: Funky Frog\n(Opens a modal)\nReview: Variables\n(Opens a modal)\nPractice\nUsing variables\n4 questions\nPractice"},"event_id":48,"element_html":"
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Animation basics

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Animation basics

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Animation basics

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Learn how to animate your drawings.
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Interactive programs

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Interactive programs

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Interactive programs

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Learn how to make programs that draw shapes based on the mouse location, like painting apps.
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Learn how to make programs that draw shapes based on the mouse location, like painting apps.
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Learn how to make programs that draw shapes based on the mouse location, like painting apps.
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Becoming a community coder

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Becoming a community coder

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Becoming a community coder

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Learn how to help your peers on their path to learning programming and how to ask for help yourself.
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Learn how to help your peers on their path to learning programming and how to ask for help yourself.
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Learn how to help your peers on their path to learning programming and how to ask for help yourself.
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Bonus: Resizing with variables

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Bonus: Resizing with variables

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Bonus: Resizing with variables

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Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
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Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
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Learn how to use variable expressions to resize parts of your drawing relative to other parts. (This requires a bit more math, so if you don't feel you have a good grasp of fractions yet, you can skip over this.)
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Text and strings

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Text and strings

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Text and strings

","screenshot_effect":null}},{"type":"browser","timestamp":148.78399991989136,"state":{"screenshot":"screenshot-74-1.png","page":"page-75-0.html","screenshot_status":"good"},"action":{"intent":"textInput","arguments":{"metadata":{"mouseX":846,"mouseY":391,"tabId":1465015225,"timestamp":1689673573026,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"composed":true,"detail":0,"eventPhase":2,"returnValue":true,"timeStamp":142216.40000000596},"element":{"attributes":{"class":"_qcjzh6","data-event-id":"75","data-slug":"text-basics","data-webtasks-id":"e2edda07-0508-4362","listener":"true","tabindex":"-1"},"bbox":{"bottom":955.3906402587891,"height":659.0000152587891,"left":681.0,"right":1821.5000610351562,"top":296.390625,"width":1140.5000610351562,"x":681.0,"y":296.390625},"innerHTML":"
Learn how to display text on the canvas, resize it, color it, and animate it.
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","tagName":"DIV","textContent":"Text and stringsLearn how to display text on the canvas, resize it, color it, and animate it.LearnTerrific Text: Part One (Opens a modal)Challenge: My Favorite Foods (Opens a modal)Terrific Text: Part Two (Opens a modal)Challenge: Mouse Tracker (Opens a modal)Review: text and strings (Opens a modal)Project: Ad design (Opens a modal)","xpath":"id(\"topic-progress\")/span[1]/div[1]/div[1]/div[1]/div[1]/div[10]"},"text":"Text and strings\nLearn how to display text on the canvas, resize it, color it, and animate it.\nLearn\nTerrific Text: Part One\n(Opens a modal)\nChallenge: My Favorite Foods\n(Opens a modal)\nTerrific Text: Part Two\n(Opens a modal)\nChallenge: Mouse Tracker\n(Opens a modal)\nReview: text and strings\n(Opens a modal)\nProject: Ad design\n(Opens a modal)"},"event_id":75,"element_html":"
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Functions

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Functions

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Functions

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Make your code more re-usable by grouping it into functions, and then make those functions accept parameters and return values.
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Logic and if Statements

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Logic and if Statements

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Logic and if Statements

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Teach your program to make decisions!
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Debugging programs

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Debugging programs

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Debugging programs

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How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
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How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
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How can you figure out what's wrong with your code? Learn tips and tricks for debugging your programs.
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Looping

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Looping

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Looping

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Repeating something over-and-over? Loops are here to help!
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Writing clean code

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Writing clean code

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Writing clean code

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Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
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Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
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Learn how to write JavaScript code that is easy to read and understand, with good use of indentation, spacing, naming, and comments.
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Arrays

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Arrays

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Arrays

","screenshot_effect":null}},{"type":"browser","timestamp":189.4909999370575,"state":{"screenshot":"screenshot-116-1.png","page":"page-117-0.html","screenshot_status":"good"},"action":{"intent":"textInput","arguments":{"metadata":{"mouseX":843,"mouseY":279,"tabId":1465015225,"timestamp":1689673613733,"url":"https://www.khanacademy.org/computing/computer-programming/programming","viewportHeight":601,"viewportWidth":1280,"zoomLevel":1.5},"properties":{"composed":true,"detail":0,"eventPhase":2,"returnValue":true,"timeStamp":182923.70000000298},"element":{"attributes":{"class":"_qcjzh6","data-event-id":"117","data-slug":"arrays","data-webtasks-id":"5b783faa-8206-4dcd","listener":"true","tabindex":"-1"},"bbox":{"bottom":991.3906860351562,"height":794.0000610351562,"left":681.0,"right":1821.5000610351562,"top":197.390625,"width":1140.5000610351562,"x":681.0,"y":197.390625},"innerHTML":"
Store multiple values in your variables with arrays!
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Objects

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Objects

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Objects

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Object-Oriented Design

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Object-Oriented Design

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Object-Oriented Design

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How to use object-oriented concepts in JavaScript to make more re-usable code.
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Becoming a better programmer

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Becoming a better programmer

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Becoming a better programmer

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Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
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Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
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Now that you understand the basics of programming, learn techniques that will help you be more productive and write more beautiful code.
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What is Programming?

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What is Programming?

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What is Programming?

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Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++.  Created by Pamela Fox.
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Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++.  Created by Pamela Fox.
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Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++.  Created by Pamela Fox.
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