script_name('Vehicle Material Color Example') local mad = require 'MoonAdditions' function main() while true do wait(0) if isPlayerPlaying(PLAYER_HANDLE) then if isCharInAnyCar(PLAYER_PED) and testCheat('RESPRAY') then local car = storeCarCharIsInNoSave(PLAYER_PED) local new_r, new_g, new_b = math.random(0, 255), math.random(0, 255), math.random(0, 255) for_each_vehicle_material(car, function(mat) local r, g, b, a = mat:get_color() if (r == 0x3C and g == 0xFF and b == 0x00) or (r == 0xFF and g == 0x00 and b == 0xAF) then mat:set_color(new_r, new_g, new_b, a) end end) end end end end function for_each_vehicle_material(car, func) for _, comp in ipairs(mad.get_all_vehicle_components(car)) do for _, obj in ipairs(comp:get_objects()) do for _, mat in ipairs(obj:get_materials()) do func(mat) end end end end