--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local netgame = sampapi.require('CNetGame', true) sampapi.require('CPickupPool', true) local function pickuppool() return netgame.RefNetGame().m_pPools.m_pPickup end function sampGetPickupPoolPtr() return shared.get_pointer(pickuppool()) end jit.off(sampGetPickupPoolPtr, true) function sampGetPickupHandleBySampId(id) return pickuppool().m_handle[id] end jit.off(sampGetPickupHandleBySampId, true) function sampGetPickupSampIdByHandle(handle) for i = 0, ffi.C.MAX_PICKUPS - 1 do if sampGetPickupHandleBySampId(i) == handle then return i end end return -1 end