--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local netgame = sampapi.require('CNetGame', true) local input = sampapi.require('CInput', true) sampapi.require('CPlayerPool', true) local function playerpool() return netgame.RefNetGame():GetPlayerPool() end function sampGetPlayerPoolPtr() return shared.get_pointer(playerpool()) end jit.off(sampGetPlayerPoolPtr, true) function sampIsPlayerConnected(id) return playerpool():IsConnected(id) end jit.off(sampIsPlayerConnected, true) function sampGetPlayerNickname(id) if not sampIsPlayerConnected(id) then return '' end netgame.RefNetGame():UpdatePlayers() return ffi.string(playerpool():GetName(id)) end jit.off(sampGetPlayerNickname, true) function sampSpawnPlayer() local localplayer = playerpool():GetLocalPlayer() localplayer:RequestSpawn() localplayer:Spawn() end jit.off(sampSpawnPlayer, true) function sampSendChat(text) if text:byte(1) == 47 then -- character "/" input.RefInput():Send(text) else local localplayer = playerpool():GetLocalPlayer() playerpool():GetLocalPlayer():Chat(text) end end jit.off(sampSendChat, true) function sampIsPlayerNpc(id) return sampIsPlayerConnected(id) and playerpool().m_pObject[id].m_bIsNPC == 1 end jit.off(sampIsPlayerNpc, true) function sampGetPlayerScore(id) if not sampIsPlayerConnected(id) then return 0 end netgame.RefNetGame():UpdatePlayers() if id == sampGetLocalPlayerId() then return playerpool():GetLocalPlayerScore() end return playerpool():GetScore(id) end jit.off(sampGetPlayerScore, true) function sampGetPlayerPing(id) if not sampIsPlayerConnected(id) then return 0 end netgame.RefNetGame():UpdatePlayers() if id == sampGetLocalPlayerId() then return playerpool():GetLocalPlayerPing() end return playerpool():GetPing(id) end jit.off(sampGetPlayerPing, true) function sampRequestClass(class) local localplayer = playerpool():GetLocalPlayer() localplayer:RequestClass(class) end jit.off(sampRequestClass, true) function sampSendInteriorChange(id) local localplayer = playerpool():GetLocalPlayer() localplayer:ChangeInterior(id) end jit.off(sampSendInteriorChange, true) function sampForceUnoccupiedSyncSeatId(id, seat) local localplayer = playerpool():GetLocalPlayer() localplayer:SendUnoccupiedData(id, seat) end jit.off(sampForceUnoccupiedSyncSeatId, true) function sampGetCharHandleBySampPlayerId(id) if id == sampGetLocalPlayerId() then return true, PLAYER_PED elseif sampIsPlayerDefined(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then local ped = remoteplayer.m_pPed.m_pGamePed return true, getCharPointerHandle(shared.get_pointer(ped)) end end return false, -1 end jit.off(sampGetCharHandleBySampPlayerId, true) function sampGetPlayerIdByCharHandle(handle) if handle == PLAYER_PED then return true, sampGetLocalPlayerId() end for i = 0, ffi.C.MAX_PLAYERS - 1 do local res, pped = sampGetCharHandleBySampPlayerId(i) if res and pped == handle then return true, i end end return false, -1 end jit.off(sampGetPlayerIdByCharHandle, true) function sampGetPlayerArmor(id) if id == sampGetLocalPlayerId() then return getCharArmour(PLAYER_PED) elseif sampIsPlayerDefined(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer.m_fReportedArmour end end return 0 end jit.off(sampGetPlayerArmor, true) function sampGetPlayerHealth(id) if id == sampGetLocalPlayerId() then return getCharHealth(PLAYER_PED) elseif sampIsPlayerDefined(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer.m_fReportedHealth end end return 0 end jit.off(sampGetPlayerHealth, true) function sampIsPlayerPaused(id) if id == sampGetLocalPlayerId() then -- TODO: CMenuManager? return false elseif sampIsPlayerConnected(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer.m_nStatus == ffi.C.PLAYER_STATE_NONE end end end jit.off(sampIsPlayerPaused, true) function sampSetSpecialAction(action) local localplayer = playerpool():GetLocalPlayer() localplayer:SetSpecialAction(action) end jit.off(sampSetSpecialAction, true) function sampGetPlayerCount(streamed) if not streamed then return playerpool():GetCount(true) end local players = 0 for i = 0, ffi.C.MAX_PLAYERS - 1 do if i ~= sampGetLocalPlayerId() then local res, ped = sampGetCharHandleBySampPlayerId(i) local bool = res and doesCharExist(ped) if bool then players = players + 1 end end end return players end jit.off(sampGetPlayerCount, true) function sampGetMaxPlayerId(streamed) if not streamed then return playerpool().m_nLargestId end local mid = sampGetLocalPlayerId() for i = 0, ffi.C.MAX_PLAYERS - 1 do if i ~= sampGetLocalPlayerId() then local res, ped = sampGetCharHandleBySampPlayerId(i) local bool = res and doesCharExist(ped) if bool and i > mid then mid = i end end end return mid end jit.off(sampGetMaxPlayerId, true) function sampGetPlayerSpecialAction(id) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return localplayer:GetSpecialAction() elseif sampIsPlayerDefined(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer.m_nSpecialAction end end return -1 end jit.off(sampGetPlayerSpecialAction, true) function sampStorePlayerOnfootData(id, data) local player if id == sampGetLocalPlayerId() then player = playerpool():GetLocalPlayer() elseif sampIsPlayerDefined(id) then player = playerpool():GetPlayer(id) end if player then ffi.copy(ffi.cast('void*', data), player.m_onfootData, ffi.sizeof(player.m_onfootData)) end end jit.off(sampStorePlayerOnfootData, true) function sampStorePlayerIncarData(id, data) local player if id == sampGetLocalPlayerId() then player = playerpool():GetLocalPlayer() elseif sampIsPlayerDefined(id) then player = playerpool():GetPlayer(id) end if player then ffi.copy(ffi.cast('void*', data), player.m_incarData, ffi.sizeof(player.m_incarData)) end end jit.off(sampStorePlayerIncarData, true) function sampStorePlayerPassengerData(id, data) local player if id == sampGetLocalPlayerId() then player = playerpool():GetLocalPlayer() elseif sampIsPlayerDefined(id) then player = playerpool():GetPlayer(id) end if player then ffi.copy(ffi.cast('void*', data), player.m_passengerData, ffi.sizeof(player.m_passengerData)) end end jit.off(sampStorePlayerPassengerData, true) function sampStorePlayerTrailerData(id, data) local player if id == sampGetLocalPlayerId() then player = playerpool():GetLocalPlayer() elseif sampIsPlayerDefined(id) then player = playerpool():GetPlayer(id) end if player then ffi.copy(ffi.cast('void*', data), player.m_trailerData, ffi.sizeof(player.m_trailerData)) end end jit.off(sampStorePlayerTrailerData, true) function sampStorePlayerAimData(id, data) local player if id == sampGetLocalPlayerId() then player = playerpool():GetLocalPlayer() elseif sampIsPlayerDefined(id) then player = playerpool():GetPlayer(id) end if player then ffi.copy(ffi.cast('void*', data), player.m_aimData, ffi.sizeof(player.m_aimData)) end end jit.off(sampStorePlayerAimData, true) function sampSendSpawn() local localplayer = playerpool():GetLocalPlayer() localplayer:Spawn() end jit.off(sampSendSpawn, true) function sampGetPlayerAnimationId(id) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return localplayer.m_animation.m_value elseif sampIsPlayerDefined(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer.m_animation.m_value end end return -1 end jit.off(sampGetPlayerAnimationId, true) function sampSetLocalPlayerName(name) playerpool():SetLocalPlayerName(name) end jit.off(sampSetLocalPlayerName, true) function sampGetPlayerStructPtr(id) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return shared.get_pointer(localplayer) elseif sampIsPlayerConnected(id) then local remoteplayer = playerpool():GetPlayer(id) return shared.get_pointer(remoteplayer) end return 0 end jit.off(sampGetPlayerStructPtr, true) function sampSendEnterVehicle(id, passenger) local localplayer = playerpool():GetLocalPlayer() localplayer:EnterVehicle(id, passenger) end jit.off(sampSendEnterVehicle, true) function sampSendExitVehicle(id) local localplayer = playerpool():GetLocalPlayer() localplayer:ExitVehicle(id) end jit.off(sampSendExitVehicle, true) function sampIsLocalPlayerSpawned() -- TODO: works fine? local localplayer = playerpool():GetLocalPlayer() return localplayer.m_bClearedToSpawn == 1 and localplayer.m_bHasSpawnInfo == 1 and ( localplayer.m_bIsActive == 1 or isCharDead(PLAYER_PED) ) end jit.off(sampIsLocalPlayerSpawned, true) function sampGetPlayerColor(id) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return localplayer:GetColorAsARGB() elseif sampIsPlayerConnected(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer:GetColorAsARGB() end end return 0 end jit.off(sampGetPlayerColor, true) function sampForceAimSync() local localplayer = playerpool():GetLocalPlayer() localplayer.m_lastAnyUpdate = 0 -- lol localplayer:SendAimData() end jit.off(sampForceAimSync, true) function sampForceOnfootSync() local localplayer = playerpool():GetLocalPlayer() localplayer.m_lastAnyUpdate = 0 localplayer:SendOnfootData() end jit.off(sampForceOnfootSync, true) function sampForceStatsSync() local localplayer = playerpool():GetLocalPlayer() localplayer.m_lastAnyUpdate = 0 localplayer:SendStats() end jit.off(sampForceStatsSync, true) function sampForceTrailerSync(id) local localplayer = playerpool():GetLocalPlayer() localplayer.m_lastAnyUpdate = 0 localplayer:SendTrailerData(id) end jit.off(sampForceTrailerSync, true) function sampForceVehicleSync(id) local localplayer = playerpool():GetLocalPlayer() localplayer.m_lastAnyUpdate = 0 localplayer:SendIncarData(id) end jit.off(sampForceVehicleSync, true) -- New functions function sampGetLocalPlayerId() return playerpool().m_localInfo.m_nId end jit.off(sampGetLocalPlayerId, true) function sampIsPlayerDefined(id) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return localplayer ~= nil end if not sampIsPlayerConnected(id) then return false end local remoteplayer = playerpool():GetPlayer(id) if remoteplayer == nil then return false end return remoteplayer:DoesExist() ~= 0 end jit.off(sampIsPlayerDefined, true) function sampGetLocalPlayerNickname() return sampGetPlayerNickname(sampGetLocalPlayerId()) end function sampGetLocalPlayerColor() return sampGetPlayerColor(sampGetLocalPlayerId()) end function sampSetPlayerColor(id, color) if id == sampGetLocalPlayerId() then local localplayer = playerpool():GetLocalPlayer() return localplayer:SetColor(color) elseif sampIsPlayerConnected(id) then local remoteplayer = playerpool():GetPlayer(id) if remoteplayer ~= nil then return remoteplayer:SetColor(color) end end end jit.off(sampSetPlayerColor, true)