script_name('Draw Text Example') local mad = require 'MoonAdditions' function main() -- create clock textdraw -- once created textdraw will be visible until it became destroyed or hidden local clock_textdraw = mad.textdraw.new('Test', 10, 350) clock_textdraw.style = mad.font_style.PRICEDOWN clock_textdraw.width = 0.4 clock_textdraw.height = 0.82 clock_textdraw.outline = 0 clock_textdraw.shadow = 1 clock_textdraw.background = true clock_textdraw.wrap = 175 clock_textdraw:set_text_color(160, 81, 151, 250) clock_textdraw:set_background_color(240, 240, 240, 120) clock_textdraw:set_shadow_color(30, 30, 30, 60) while true do wait(0) clock_textdraw.text = 'System Time: ' .. os.date("%X") if isPlayerPlaying(PLAYER_HANDLE) then if not isCharDead(PLAYER_PED) then local hp_str = string.format('~w~Health: ~r~%d~n~~w~Armor: ~g~%d', getCharHealth(PLAYER_PED), getCharArmour(PLAYER_PED)) -- 'draw_text' displays text once for a frame mad.draw_text(hp_str, 10, 372, mad.font_style.MENU, 0.4, 0.9, mad.font_align.LEFT, 640, true, false, 255, 255, 255, 255, 0, 1) end end end end