-- This file is part of the SAMP.Lua project. -- Licensed under the MIT License. -- Copyright (c) 2016, FYP @ BlastHack Team -- https://github.com/THE-FYP/SAMP.Lua local raknet = require 'samp.raknet' local events = require 'samp.events.core' local utils = require 'samp.events.utils' local handler = require 'samp.events.handlers' require 'samp.events.extra_types' local RPC = raknet.RPC local PACKET = raknet.PACKET local OUTCOMING_RPCS = events.INTERFACE.OUTCOMING_RPCS local OUTCOMING_PACKETS = events.INTERFACE.OUTCOMING_PACKETS local INCOMING_RPCS = events.INTERFACE.INCOMING_RPCS local INCOMING_PACKETS = events.INTERFACE.INCOMING_PACKETS -- Outgoing rpcs OUTCOMING_RPCS[RPC.ENTERVEHICLE] = {'onSendEnterVehicle', {vehicleId = 'uint16'}, {passenger = 'bool8'}} OUTCOMING_RPCS[RPC.CLICKPLAYER] = {'onSendClickPlayer', {playerId = 'uint16'}, {source = 'uint8'}} OUTCOMING_RPCS[RPC.CLIENTJOIN] = {'onSendClientJoin', {version = 'int32'}, {mod = 'uint8'}, {nickname = 'string8'}, {challengeResponse = 'int32'}, {joinAuthKey = 'string8'}, {clientVer = 'string8'}, {challengeResponse2 = 'int32'}} --OUTCOMING_RPCS[RPC.SELECTOBJECT] = {'onSendSelectObject', {type = 'int32'}, {objectId = 'uint16'}, {model = 'int32'}, {position = 'vector3d'}} OUTCOMING_RPCS[RPC.SELECTOBJECT] = {'onSendEnterEditObject', {type = 'int32'}, {objectId = 'uint16'}, {model = 'int32'}, {position = 'vector3d'}} OUTCOMING_RPCS[RPC.SERVERCOMMAND] = {'onSendCommand', {command = 'string32'}} OUTCOMING_RPCS[RPC.SPAWN] = {'onSendSpawn'} OUTCOMING_RPCS[RPC.DEATH] = {'onSendDeathNotification', {reason = 'uint8'}, {killerId = 'uint16'}} OUTCOMING_RPCS[RPC.DIALOGRESPONSE] = {'onSendDialogResponse', {dialogId = 'uint16'}, {button = 'uint8'}, {listboxId = 'uint16'}, {input = 'string8'}} OUTCOMING_RPCS[RPC.CLICKTEXTDRAW] = {'onSendClickTextDraw', {textdrawId = 'uint16'}} OUTCOMING_RPCS[RPC.SCMEVENT] = {'onSendVehicleTuningNotification', {vehicleId = 'int32'}, {param1 = 'int32'}, {param2 = 'int32'}, {event = 'int32'}} OUTCOMING_RPCS[RPC.CHAT] = {'onSendChat', {message = 'string8'}} OUTCOMING_RPCS[RPC.CLIENTCHECK] = {'onSendClientCheckResponse', {requestType = 'uint8'}, {result1 = 'int32'}, {result2 = 'uint8'}} OUTCOMING_RPCS[RPC.DAMAGEVEHICLE] = {'onSendVehicleDamaged', {vehicleId = 'uint16'}, {panelDmg = 'int32'}, {doorDmg = 'int32'}, {lights = 'uint8'}, {tires = 'uint8'}} OUTCOMING_RPCS[RPC.EDITATTACHEDOBJECT] = {'onSendEditAttachedObject', {response = 'int32'}, {index = 'int32'}, {model = 'int32'}, {bone = 'int32'}, {position = 'vector3d'}, {rotation = 'vector3d'}, {scale = 'vector3d'}, {color1 = 'int32'}, {color2 = 'int32'}} OUTCOMING_RPCS[RPC.EDITOBJECT] = {'onSendEditObject', {playerObject = 'bool'}, {objectId = 'uint16'}, {response = 'int32'}, {position = 'vector3d'}, {rotation = 'vector3d'}} OUTCOMING_RPCS[RPC.SETINTERIORID] = {'onSendInteriorChangeNotification', {interior = 'uint8'}} OUTCOMING_RPCS[RPC.MAPMARKER] = {'onSendMapMarker', {position = 'vector3d'}} OUTCOMING_RPCS[RPC.REQUESTCLASS] = {'onSendRequestClass', {classId = 'int32'}} OUTCOMING_RPCS[RPC.REQUESTSPAWN] = {'onSendRequestSpawn'} OUTCOMING_RPCS[RPC.PICKEDUPPICKUP] = {'onSendPickedUpPickup', {pickupId = 'int32'}} OUTCOMING_RPCS[RPC.MENUSELECT] = {'onSendMenuSelect', {row = 'uint8'}} OUTCOMING_RPCS[RPC.VEHICLEDESTROYED] = {'onSendVehicleDestroyed', {vehicleId = 'uint16'}} OUTCOMING_RPCS[RPC.MENUQUIT] = {'onSendQuitMenu'} OUTCOMING_RPCS[RPC.EXITVEHICLE] = {'onSendExitVehicle', {vehicleId = 'uint16'}} OUTCOMING_RPCS[RPC.UPDATESCORESPINGSIPS] = {'onSendUpdateScoresAndPings'} -- playerId = 'uint16', damage = 'float', weapon = 'int32', bodypart ='int32' OUTCOMING_RPCS[RPC.GIVETAKEDAMAGE] = {{'onSendGiveDamage', 'onSendTakeDamage'}, handler.rpc_send_give_take_damage_reader, handler.rpc_send_give_take_damage_writer} OUTCOMING_RPCS[RPC.SCRIPTCASH] = {'onSendMoneyIncreaseNotification', {amount = 'int32'}, {increaseType = 'int32'}} OUTCOMING_RPCS[RPC.NPCJOIN] = {'onSendNPCJoin', {version = 'int32'}, {mod = 'uint8'}, {nickname = 'string8'}, {challengeResponse = 'int32'}} OUTCOMING_RPCS[RPC.SRVNETSTATS] = {'onSendServerStatisticsRequest'} OUTCOMING_RPCS[RPC.WEAPONPICKUPDESTROY] = {'onSendPickedUpWeapon', {id = 'uint16'}} OUTCOMING_RPCS[RPC.CAMTARGETUPDATE] = {'onSendCameraTargetUpdate', {objectId = 'uint16'}, {vehicleId = 'uint16'}, {playerId = 'uint16'}, {actorId = 'uint16'}} OUTCOMING_RPCS[RPC.GIVEACTORDAMAGE] = {'onSendGiveActorDamage', {_unused = 'bool'}, {actorId = 'uint16'}, {damage = 'float'}, {weapon = 'int32'}, {bodypart ='int32'}} -- Incoming rpcs -- int playerId, string hostName, table settings, table vehicleModels, bool vehicleFriendlyFire INCOMING_RPCS[RPC.INITGAME] = {'onInitGame', handler.rpc_init_game_reader, handler.rpc_init_game_writer} INCOMING_RPCS[RPC.SERVERJOIN] = {'onPlayerJoin', {playerId = 'uint16'}, {color = 'int32'}, {isNpc = 'bool8'}, {nickname = 'string8'}} INCOMING_RPCS[RPC.SERVERQUIT] = {'onPlayerQuit', {playerId = 'uint16'}, {reason = 'uint8'}} INCOMING_RPCS[RPC.REQUESTCLASS] = {'onRequestClassResponse', {canSpawn = 'bool8'}, {team = 'uint8'}, {skin = 'int32'}, {_unused = 'uint8'}, {positon = 'vector3d'}, {rotation = 'float'}, {weapons = 'Int32Array3'}, {ammo = 'Int32Array3'}} INCOMING_RPCS[RPC.REQUESTSPAWN] = {'onRequestSpawnResponse', {response = 'bool8'}} INCOMING_RPCS[RPC.SETPLAYERNAME] = {'onSetPlayerName', {playerId = 'uint16'}, {name = 'string8'}, {success = 'bool8'}} INCOMING_RPCS[RPC.SETPLAYERPOS] = {'onSetPlayerPos', {position = 'vector3d'}} INCOMING_RPCS[RPC.SETPLAYERPOSFINDZ] = {'onSetPlayerPosFindZ', {position = 'vector3d'}} INCOMING_RPCS[RPC.SETPLAYERHEALTH] = {'onSetPlayerHealth', {health = 'float'}} INCOMING_RPCS[RPC.TOGGLEPLAYERCONTROLLABLE] = {'onTogglePlayerControllable', {controllable = 'bool8'}} INCOMING_RPCS[RPC.PLAYSOUND] = {'onPlaySound', {soundId = 'int32'}, {position = 'vector3d'}} INCOMING_RPCS[RPC.SETPLAYERWORLDBOUNDS] = {'onSetWorldBounds', {maxX = 'float'}, {minX = 'float'}, {maxY = 'float'}, {minY = 'float'}} INCOMING_RPCS[RPC.GIVEPLAYERMONEY] = {'onGivePlayerMoney', {money = 'int32'}} INCOMING_RPCS[RPC.SETPLAYERFACINGANGLE] = {'onSetPlayerFacingAngle', {angle = 'float'}} INCOMING_RPCS[RPC.RESETPLAYERMONEY] = {'onResetPlayerMoney'} INCOMING_RPCS[RPC.RESETPLAYERWEAPONS] = {'onResetPlayerWeapons'} INCOMING_RPCS[RPC.GIVEPLAYERWEAPON] = {'onGivePlayerWeapon', {weaponId = 'int32'}, {ammo = 'int32'}} INCOMING_RPCS[RPC.CANCELEDIT] = {'onCancelEdit'} INCOMING_RPCS[RPC.SETPLAYERTIME] = {'onSetPlayerTime', {hour = 'uint8'}, {minute = 'uint8'}} INCOMING_RPCS[RPC.TOGGLECLOCK] = {'onSetToggleClock', {state = 'bool8'}} INCOMING_RPCS[RPC.WORLDPLAYERADD] = {'onPlayerStreamIn', {playerId = 'uint16'}, {team = 'uint8'}, {model = 'int32'}, {position = 'vector3d'}, {rotation = 'float'}, {color = 'int32'}, {fightingStyle = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERSHOPNAME] = {'onSetShopName', {name = 'fixedString32'}} INCOMING_RPCS[RPC.SETPLAYERSKILLLEVEL] = {'onSetPlayerSkillLevel', {playerId = 'uint16'}, {skill = 'int32'}, {level = 'uint16'}} INCOMING_RPCS[RPC.SETPLAYERDRUNKLEVEL] = {'onSetPlayerDrunk', {drunkLevel = 'int32'}} INCOMING_RPCS[RPC.CREATE3DTEXTLABEL] = {'onCreate3DText', {id = 'uint16'}, {color = 'int32'}, {position = 'vector3d'}, {distance = 'float'}, {testLOS = 'bool8'}, {attachedPlayerId = 'uint16'}, {attachedVehicleId = 'uint16'}, {text = 'encodedString4096'}} INCOMING_RPCS[RPC.DISABLECHECKPOINT] = {'onDisableCheckpoint'} INCOMING_RPCS[RPC.SETRACECHECKPOINT] = {'onSetRaceCheckpoint', {type = 'uint8'}, {position = 'vector3d'}, {nextPosition = 'vector3d'}, {size = 'float'}} INCOMING_RPCS[RPC.DISABLERACECHECKPOINT] = {'onDisableRaceCheckpoint'} INCOMING_RPCS[RPC.GAMEMODERESTART] = {'onGamemodeRestart'} INCOMING_RPCS[RPC.PLAYAUDIOSTREAM] = {'onPlayAudioStream', {url = 'string8'}, {position = 'vector3d'}, {radius = 'float'}, {usePosition = 'bool8'}} INCOMING_RPCS[RPC.STOPAUDIOSTREAM] = {'onStopAudioStream'} INCOMING_RPCS[RPC.REMOVEBUILDINGFORPLAYER] = {'onRemoveBuilding', {modelId = 'int32'}, {position = 'vector3d'}, {radius = 'float'}} INCOMING_RPCS[RPC.CREATEOBJECT] = {'onCreateObject', handler.rpc_create_object_reader, handler.rpc_create_object_writer} INCOMING_RPCS[RPC.SETOBJECTPOS] = {'onSetObjectPosition', {objectId = 'uint16'}, {position = 'vector3d'}} INCOMING_RPCS[RPC.SETOBJECTROT] = {'onSetObjectRotation', {objectId = 'uint16'}, {rotation = 'vector3d'}} INCOMING_RPCS[RPC.DESTROYOBJECT] = {'onDestroyObject', {objectId = 'uint16'}} INCOMING_RPCS[RPC.DEATHMESSAGE] = {'onPlayerDeathNotification', {killerId = 'uint16'}, {killedId = 'uint16'}, {reason = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERMAPICON] = {'onSetMapIcon', {iconId = 'uint8'}, {position = 'vector3d'}, {type = 'uint8'}, {color = 'int32'}, {style = 'uint8'}} INCOMING_RPCS[RPC.REMOVEVEHICLECOMPONENT] = {'onRemoveVehicleComponent', {vehicleId = 'uint16'}, {componentId = 'uint16'}} INCOMING_RPCS[RPC.DESTROY3DTEXTLABEL] = {'onRemove3DTextLabel', {textLabelId = 'uint16'}} INCOMING_RPCS[RPC.CHATBUBBLE] = {'onPlayerChatBubble', {playerId = 'uint16'}, {color = 'int32'}, {distance = 'float'}, {duration = 'int32'}, {message = 'string8'}} INCOMING_RPCS[RPC.UPDATETIME] = {'onUpdateGlobalTimer', {time = 'int32'}} INCOMING_RPCS[RPC.SHOWDIALOG] = {'onShowDialog', {dialogId = 'uint16'}, {style = 'uint8'}, {title = 'string8'}, {button1 = 'string8'}, {button2 = 'string8'}, {text = 'encodedString4096'}} INCOMING_RPCS[RPC.DESTROYPICKUP] = {'onDestroyPickup', {id = 'int32'}} INCOMING_RPCS[RPC.LINKVEHICLETOINTERIOR] = {'onLinkVehicleToInterior', {vehicleId = 'uint16'}, {interiorId = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERARMOUR] = {'onSetPlayerArmour', {armour = 'float'}} INCOMING_RPCS[RPC.SETPLAYERARMEDWEAPON] = {'onSetPlayerArmedWeapon', {weaponId = 'int32'}} INCOMING_RPCS[RPC.SETSPAWNINFO] = {'onSetSpawnInfo', {team = 'uint8'}, {skin = 'int32'}, {_unused = 'uint8'}, {position = 'vector3d'}, {rotation = 'float'}, {weapons = 'Int32Array3'}, {ammo = 'Int32Array3'}} INCOMING_RPCS[RPC.SETPLAYERTEAM] = {'onSetPlayerTeam', {playerId = 'uint16'}, {teamId = 'uint8'}} INCOMING_RPCS[RPC.PUTPLAYERINVEHICLE] = {'onPutPlayerInVehicle', {vehicleId = 'uint16'}, {seatId = 'uint8'}} INCOMING_RPCS[RPC.REMOVEPLAYERFROMVEHICLE] = {'onRemovePlayerFromVehicle'} INCOMING_RPCS[RPC.SETPLAYERCOLOR] = {'onSetPlayerColor', {playerId = 'uint16'}, {color = 'int32'}} INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string32'}} INCOMING_RPCS[RPC.FORCECLASSSELECTION] = {'onForceClassSelection'} INCOMING_RPCS[RPC.ATTACHOBJECTTOPLAYER] = {'onAttachObjectToPlayer', {objectId = 'uint16'}, {playerId = 'uint16'}, {offsets = 'vector3d'}, {rotation = 'vector3d'}} -- menuId = 'uint8', menuTitle = 'fixedString32', x = 'float', y = 'float', twoColumns = 'bool32', columns = 'table', rows = 'table', menu = 'bool32' INCOMING_RPCS[RPC.INITMENU] = {'onInitMenu', handler.rpc_init_menu_reader, handler.rpc_init_menu_writer} INCOMING_RPCS[RPC.SHOWMENU] = {'onShowMenu', {menuId = 'uint8'}} INCOMING_RPCS[RPC.HIDEMENU] = {'onHideMenu', {menuId = 'uint8'}} INCOMING_RPCS[RPC.CREATEEXPLOSION] = {'onCreateExplosion', {position = 'vector3d'}, {style = 'int32'}, {radius = 'float'}} INCOMING_RPCS[RPC.SHOWPLAYERNAMETAGFORPLAYER] = {'onShowPlayerNameTag', {playerId = 'uint16'}, {show = 'bool8'}} INCOMING_RPCS[RPC.ATTACHCAMERATOOBJECT] = {'onAttachCameraToObject', {objectId = 'uint16'}} INCOMING_RPCS[RPC.INTERPOLATECAMERA] = {'onInterpolateCamera', {setPos = 'bool'}, {fromPos = 'vector3d'}, {destPos = 'vector3d'}, {time = 'int32'}, {mode = 'uint8'}} INCOMING_RPCS[RPC.GANGZONESTOPFLASH] = {'onGangZoneStopFlash', {zoneId = 'uint16'}} INCOMING_RPCS[RPC.APPLYANIMATION] = {'onApplyPlayerAnimation', {playerId = 'uint16'}, {animLib = 'string8'}, {animName = 'string8'}, {frameDelta = 'float'}, {loop = 'bool'}, {lockX = 'bool'}, {lockY = 'bool'}, {freeze = 'bool'}, {time = 'int32'}} INCOMING_RPCS[RPC.CLEARANIMATIONS] = {'onClearPlayerAnimation', {playerId = 'uint16'}} INCOMING_RPCS[RPC.SETPLAYERSPECIALACTION] = {'onSetPlayerSpecialAction', {actionId = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERFIGHTINGSTYLE] = {'onSetPlayerFightingStyle', {playerId = 'uint16'}, {styleId = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERVELOCITY] = {'onSetPlayerVelocity', {velocity = 'vector3d'}} INCOMING_RPCS[RPC.SETVEHICLEVELOCITY] = {'onSetVehicleVelocity', {turn = 'bool8'}, {velocity = 'vector3d'}} INCOMING_RPCS[RPC.CLIENTMESSAGE] = {'onServerMessage', {color = 'int32'}, {text = 'string32'}} INCOMING_RPCS[RPC.SETWORLDTIME] = {'onSetWorldTime', {hour = 'uint8'}} INCOMING_RPCS[RPC.CREATEPICKUP] = {'onCreatePickup', {id = 'int32'}, {model = 'int32'}, {pickupType = 'int32'}, {position = 'vector3d'}} INCOMING_RPCS[RPC.MOVEOBJECT] = {'onMoveObject', {objectId = 'uint16'}, {fromPos = 'vector3d'}, {destPos = 'vector3d'}, {speed = 'float'}, {rotation = 'vector3d'}} INCOMING_RPCS[RPC.ENABLESTUNTBONUSFORPLAYER] = {'onEnableStuntBonus', {state = 'bool'}} INCOMING_RPCS[RPC.TEXTDRAWSETSTRING] = {'onTextDrawSetString', {id = 'uint16'}, {text = 'string16'}} INCOMING_RPCS[RPC.SETCHECKPOINT] = {'onSetCheckpoint', {position = 'vector3d'}, {radius = 'float'}} INCOMING_RPCS[RPC.GANGZONECREATE] = {'onCreateGangZone', {zoneId = 'uint16'}, {squareStart = 'vector2d'}, {squareEnd = 'vector2d'}, {color = 'int32'}} INCOMING_RPCS[RPC.PLAYCRIMEREPORT] = {'onPlayCrimeReport', {suspectId = 'uint16'}, {inVehicle = 'bool32'}, {vehicleModel = 'int32'}, {vehicleColor = 'int32'}, {crime = 'int32'}, {coordinates = 'vector3d'}} INCOMING_RPCS[RPC.GANGZONEDESTROY] = {'onGangZoneDestroy', {zoneId = 'uint16'}} INCOMING_RPCS[RPC.GANGZONEFLASH] = {'onGangZoneFlash', {zoneId = 'uint16'}, {color = 'int32'}} INCOMING_RPCS[RPC.STOPOBJECT] = {'onStopObject', {objectId = 'uint16'}} INCOMING_RPCS[RPC.SETNUMBERPLATE] = {'onSetVehicleNumberPlate', {vehicleId = 'uint16'}, {text = 'string8'}} INCOMING_RPCS[RPC.TOGGLEPLAYERSPECTATING] = {'onTogglePlayerSpectating', {state = 'bool32'}} INCOMING_RPCS[RPC.PLAYERSPECTATEPLAYER] = {'onSpectatePlayer', {playerId = 'uint16'}, {camType = 'uint8'}} INCOMING_RPCS[RPC.PLAYERSPECTATEVEHICLE] = {'onSpectateVehicle', {vehicleId = 'uint16'}, {camType = 'uint8'}} INCOMING_RPCS[RPC.SHOWTEXTDRAW] = {'onShowTextDraw', {textdrawId = 'uint16'}, {textdraw = { {flags = 'uint8'}, {letterWidth = 'float'}, {letterHeight = 'float'}, {letterColor = 'int32'}, {lineWidth = 'float'}, {lineHeight = 'float'}, {boxColor = 'int32'}, {shadow = 'uint8'}, {outline = 'uint8'}, {backgroundColor = 'int32'}, {style = 'uint8'}, {selectable = 'uint8'}, {position = 'vector2d'}, {modelId = 'uint16'}, {rotation = 'vector3d'}, {zoom = 'float'}, {color1 = 'int16'}, {color2 = 'int16'}, {text = 'string16'} }} } INCOMING_RPCS[RPC.SETPLAYERWANTEDLEVEL] = {'onSetPlayerWantedLevel', {wantedLevel = 'uint8'}} INCOMING_RPCS[RPC.TEXTDRAWHIDEFORPLAYER] = {'onTextDrawHide', {textDrawId = 'uint16'}} INCOMING_RPCS[RPC.REMOVEPLAYERMAPICON] = {'onRemoveMapIcon', {iconId = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERAMMO] = {'onSetWeaponAmmo', {weaponId = 'uint8'}, {ammo = 'uint16'}} INCOMING_RPCS[RPC.SETGRAVITY] = {'onSetGravity', {gravity = 'float'}} INCOMING_RPCS[RPC.SETVEHICLEHEALTH] = {'onSetVehicleHealth', {vehicleId = 'uint16'}, {health = 'float'}} INCOMING_RPCS[RPC.ATTACHTRAILERTOVEHICLE] = {'onAttachTrailerToVehicle', {trailerId = 'uint16'}, {vehicleId = 'uint16'}} INCOMING_RPCS[RPC.DETACHTRAILERFROMVEHICLE] = {'onDetachTrailerFromVehicle', {vehicleId = 'uint16'}} INCOMING_RPCS[RPC.SETWEATHER] = {'onSetWeather', {weatherId = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERSKIN] = {'onSetPlayerSkin', {playerId = 'int32'}, {skinId = 'int32'}} INCOMING_RPCS[RPC.SETPLAYERINTERIOR] = {'onSetInterior', {interior = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERCAMERAPOS] = {'onSetCameraPosition', {position = 'vector3d'}} INCOMING_RPCS[RPC.SETPLAYERCAMERALOOKAT] = {'onSetCameraLookAt', {lookAtPosition = 'vector3d'}, {cutType = 'uint8'}} INCOMING_RPCS[RPC.SETVEHICLEPOS] = {'onSetVehiclePosition', {vehicleId = 'uint16'}, {position = 'vector3d'}} INCOMING_RPCS[RPC.SETVEHICLEZANGLE] = {'onSetVehicleAngle', {vehicleId = 'uint16'}, {angle = 'float'}} INCOMING_RPCS[RPC.SETVEHICLEPARAMSFORPLAYER] = {'onSetVehicleParams', {vehicleId = 'uint16'}, {objective = 'bool8'}, {doorsLocked = 'bool8'}} INCOMING_RPCS[RPC.SETCAMERABEHINDPLAYER] = {'onSetCameraBehind'} INCOMING_RPCS[RPC.CHAT] = {'onChatMessage', {playerId = 'uint16'}, {text = 'string8'}} INCOMING_RPCS[RPC.CONNECTIONREJECTED] = {'onConnectionRejected', {reason = 'uint8'}} INCOMING_RPCS[RPC.WORLDPLAYERREMOVE] = {'onPlayerStreamOut', {playerId = 'uint16'}} INCOMING_RPCS[RPC.WORLDVEHICLEADD] = {'onVehicleStreamIn', handler.rpc_vehicle_stream_in_reader, handler.rpc_vehicle_stream_in_writer} INCOMING_RPCS[RPC.WORLDVEHICLEREMOVE] = {'onVehicleStreamOut', {vehicleId = 'uint16'}} INCOMING_RPCS[RPC.WORLDPLAYERDEATH] = {'onPlayerDeath', {playerId = 'uint16'}} INCOMING_RPCS[RPC.ENTERVEHICLE] = {'onPlayerEnterVehicle', {playerId = 'uint16'}, {vehicleId = 'uint16'}, {passenger = 'bool8'}} INCOMING_RPCS[RPC.UPDATESCORESPINGSIPS] = {'onUpdateScoresAndPings', handler.rpc_update_scores_and_pings_reader, handler.rpc_update_scores_and_pings_writer} INCOMING_RPCS[RPC.SETOBJECTMATERIAL] = {{'onSetObjectMaterial', 'onSetObjectMaterialText'}, handler.rpc_set_object_material_reader, handler.rpc_set_object_material_writer} INCOMING_RPCS[RPC.CREATEACTOR] = {'onCreateActor', {actorId = 'uint16'}, {skinId = 'int32'}, {position = 'vector3d'}, {rotation = 'float'}, {health = 'float'}} INCOMING_RPCS[RPC.CLICKTEXTDRAW] = {'onToggleSelectTextDraw', {state = 'bool'}, {hovercolor = 'int32'}} INCOMING_RPCS[RPC.SETVEHICLEPARAMSEX] = {'onSetVehicleParamsEx', {vehicleId = 'uint16'}, {params = { {engine = 'uint8'}, {lights = 'uint8'}, {alarm = 'uint8'}, {doors = 'uint8'}, {bonnet = 'uint8'}, {boot = 'uint8'}, {objective = 'uint8'}, {unknown = 'uint8'} }}, {doors = { {driver = 'uint8'}, {passenger = 'uint8'}, {backleft = 'uint8'}, {backright = 'uint8'} }}, {windows = { {driver = 'uint8'}, {passenger = 'uint8'}, {backleft = 'uint8'}, {backright = 'uint8'} }} } INCOMING_RPCS[RPC.SETPLAYERATTACHEDOBJECT] = {'onSetPlayerAttachedObject', {playerId = 'uint16'}, {index = 'int32'}, {create = 'bool'}, {object = { {modelId = 'int32'}, {bone = 'int32'}, {offset = 'vector3d'}, {rotation = 'vector3d'}, {scale = 'vector3d'}, {color1 = 'int32'}, {color2 = 'int32'}} } } INCOMING_RPCS[RPC.CLIENTCHECK] = {'onClientCheck', {requestType = 'uint8'}, {subject = 'int32'}, {offset = 'uint16'}, {length = 'uint16'}} INCOMING_RPCS[RPC.DESTROYACTOR] = {'onDestroyActor', {actorId = 'uint16'}} INCOMING_RPCS[RPC.DESTROYWEAPONPICKUP] = {'onDestroyWeaponPickup', {id = 'uint8'}} INCOMING_RPCS[RPC.EDITATTACHEDOBJECT] = {'onEditAttachedObject', {index = 'int32'}} INCOMING_RPCS[RPC.TOGGLECAMERATARGET] = {'onToggleCameraTargetNotifying', {enable = 'bool'}} INCOMING_RPCS[RPC.SELECTOBJECT] = {'onEnterSelectObject'} INCOMING_RPCS[RPC.EXITVEHICLE] = {'onPlayerExitVehicle', {playerId = 'uint16'}, {vehicleId = 'uint16'}} INCOMING_RPCS[RPC.SCMEVENT] = {'onVehicleTuningNotification', {playerId = 'uint16'}, {event = 'int32'}, {vehicleId = 'int32'}, {param1 = 'int32'}, {param2 = 'int32'}} INCOMING_RPCS[RPC.SRVNETSTATS] = {'onServerStatisticsResponse'} --, {data = 'RakNetStatisticsStruct'}} INCOMING_RPCS[RPC.EDITOBJECT] = {'onEnterEditObject', {playerObject = 'bool'}, {objectId = 'uint16'}} INCOMING_RPCS[RPC.DAMAGEVEHICLE] = {'onVehicleDamageStatusUpdate', {vehicleId = 'uint16'}, {panelDmg = 'int32'}, {doorDmg = 'int32'}, {lights = 'uint8'}, {tires = 'uint8'}} INCOMING_RPCS[RPC.DISABLEVEHICLECOLLISIONS] = {'onDisableVehicleCollisions', {disable = 'bool'}} INCOMING_RPCS[RPC.TOGGLEWIDESCREEN] = {'onToggleWidescreen', {enable = 'bool8'}} INCOMING_RPCS[RPC.SETVEHICLETIRES] = {'onSetVehicleTires', {vehicleId = 'uint16'}, {tires = 'uint8'}} INCOMING_RPCS[RPC.SETPLAYERDRUNKVISUALS] = {'onSetPlayerDrunkVisuals', {level = 'int32'}} INCOMING_RPCS[RPC.SETPLAYERDRUNKHANDLING] = {'onSetPlayerDrunkHandling', {level = 'int32'}} INCOMING_RPCS[RPC.APPLYACTORANIMATION] = {'onApplyActorAnimation', {actorId = 'uint16'}, {animLib = 'string8'}, {animName = 'string8'}, {frameDelta = 'float'}, {loop = 'bool'}, {lockX = 'bool'}, {lockY = 'bool'}, {freeze = 'bool'}, {time = 'int32'}} INCOMING_RPCS[RPC.CLEARACTORANIMATION] = {'onClearActorAnimation', {actorId = 'uint16'}} INCOMING_RPCS[RPC.SETACTORROTATION] = {'onSetActorFacingAngle', {actorId = 'uint16'}, {angle = 'float'}} INCOMING_RPCS[RPC.SETACTORPOSITION] = {'onSetActorPos', {actorId = 'uint16'}, {position = 'vector3d'}} INCOMING_RPCS[RPC.SETACTORHEALTH] = {'onSetActorHealth', {actorId = 'uint16'}, {health = 'float'}} INCOMING_RPCS[RPC.SETPLAYEROBJECTNOCAMCOL] = {'onSetPlayerObjectNoCameraCol', {objectId = 'uint16'}} INCOMING_RPCS[125] = {'_dummy125'} INCOMING_RPCS[64] = {'_dummy64', {'uint16'}} INCOMING_RPCS[48] = {'_unused48', {'int32'}} -- Outgoing packets OUTCOMING_PACKETS[PACKET.RCON_COMMAND] = {'onSendRconCommand', {command = 'string32'}} OUTCOMING_PACKETS[PACKET.STATS_UPDATE] = {'onSendStatsUpdate', {money = 'int32'}, {drunkLevel = 'int32'}} local function empty_writer() end OUTCOMING_PACKETS[PACKET.PLAYER_SYNC] = {'onSendPlayerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'PlayerSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.VEHICLE_SYNC] = {'onSendVehicleSync', function(bs) return utils.process_outcoming_sync_data(bs, 'VehicleSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.PASSENGER_SYNC] = {'onSendPassengerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'PassengerSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.AIM_SYNC] = {'onSendAimSync', function(bs) return utils.process_outcoming_sync_data(bs, 'AimSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.UNOCCUPIED_SYNC] = {'onSendUnoccupiedSync', function(bs) return utils.process_outcoming_sync_data(bs, 'UnoccupiedSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.TRAILER_SYNC] = {'onSendTrailerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'TrailerSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.BULLET_SYNC] = {'onSendBulletSync', function(bs) return utils.process_outcoming_sync_data(bs, 'BulletSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.SPECTATOR_SYNC] = {'onSendSpectatorSync', function(bs) return utils.process_outcoming_sync_data(bs, 'SpectatorSyncData') end, empty_writer} OUTCOMING_PACKETS[PACKET.WEAPONS_UPDATE] = {'onSendWeaponsUpdate', handler.packet_weapons_update_reader, handler.packet_weapons_update_writer} OUTCOMING_PACKETS[PACKET.AUTHENTICATION] = {'onSendAuthenticationResponse', {response = 'string8'}} -- Incoming packets INCOMING_PACKETS[PACKET.PLAYER_SYNC] = {'onPlayerSync', handler.packet_player_sync_reader, handler.packet_player_sync_writer} INCOMING_PACKETS[PACKET.VEHICLE_SYNC] = {'onVehicleSync', handler.packet_vehicle_sync_reader, handler.packet_vehicle_sync_writer} INCOMING_PACKETS[PACKET.MARKERS_SYNC] = {'onMarkersSync', handler.packet_markers_sync_reader, handler.packet_markers_sync_writer} INCOMING_PACKETS[PACKET.AIM_SYNC] = {'onAimSync', {playerId = 'uint16'}, {data = 'AimSyncData'}} INCOMING_PACKETS[PACKET.BULLET_SYNC] = {'onBulletSync', {playerId = 'uint16'}, {data = 'BulletSyncData'}} INCOMING_PACKETS[PACKET.UNOCCUPIED_SYNC] = {'onUnoccupiedSync', {playerId = 'uint16'}, {data = 'UnoccupiedSyncData'}} INCOMING_PACKETS[PACKET.TRAILER_SYNC] = {'onTrailerSync', {playerId = 'uint16'}, {data = 'TrailerSyncData'}} INCOMING_PACKETS[PACKET.PASSENGER_SYNC] = {'onPassengerSync', {playerId = 'uint16'}, {data = 'PassengerSyncData'}} INCOMING_PACKETS[PACKET.AUTHENTICATION] = {'onAuthenticationRequest', {key = 'string8'}} INCOMING_PACKETS[PACKET.CONNECTION_REQUEST_ACCEPTED] = {'onConnectionRequestAccepted', {ip = 'int32'}, {port = 'uint16'}, {playerId = 'uint16'}, {challenge = 'int32'}} INCOMING_PACKETS[PACKET.CONNECTION_LOST] = {'onConnectionLost'} INCOMING_PACKETS[PACKET.CONNECTION_BANNED] = {'onConnectionBanned'} INCOMING_PACKETS[PACKET.CONNECTION_ATTEMPT_FAILED] = {'onConnectionAttemptFailed'} INCOMING_PACKETS[PACKET.NO_FREE_INCOMING_CONNECTIONS] = {'onConnectionNoFreeSlot'} INCOMING_PACKETS[PACKET.INVALID_PASSWORD] = {'onConnectionPasswordInvalid'} INCOMING_PACKETS[PACKET.DISCONNECTION_NOTIFICATION] = {'onConnectionClosed'} return events