--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local game = sampapi.require('CGame', true) function sampGetMiscInfoPtr() return shared.get_pointer(game.RefGame()) end jit.off(sampGetMiscInfoPtr, true) function sampToggleCursor(show) game.RefGame():SetCursorMode(show and ffi.C.CURSOR_LOCKCAM or ffi.C.CURSOR_NONE, show) if not show then game.RefGame():ProcessInputEnabling() end end jit.off(sampToggleCursor, true) function sampIsCursorActive() return game.RefGame().m_nCursorMode ~= ffi.C.CURSOR_NONE end jit.off(sampIsCursorActive, true) function sampGetCursorMode() return game.RefGame().m_nCursorMode end jit.off(sampGetCursorMode, true) function sampSetCursorMode(mode) game.RefGame().m_nCursorMode = mode end jit.off(sampSetCursorMode, true)