--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local netgame = sampapi.require('CNetGame', true) sampapi.require('CObjectPool', true) local function objectpool() return netgame.RefNetGame():GetObjectPool() end function sampGetObjectPoolPtr() return shared.get_pointer(objectpool()) end jit.off(sampGetObjectPoolPtr, true) function sampGetObjectHandleBySampId(id) if objectpool().m_bNotEmpty[id] == 1 then local obj = objectpool():Get(id) return obj.__parent.m_handle end return -1 end jit.off(sampGetObjectHandleBySampId, true) function sampGetObjectSampIdByHandle(object) for i = 0, ffi.C.MAX_OBJECTS - 1 do local res, handle = sampGetObjectHandleBySampId(i) if res and handle == object then return true, i end end return false, -1 end