diff --git "a/train.csv" "b/train.csv" --- "a/train.csv" +++ "b/train.csv" @@ -1,248 +1,1675 @@ Text -"5th EditionRULESTOUCH \nFOOTBALL\n5th EditionRULESTOUCH \nFOOTBALL\nTouch Football Australia (TFA) undertook an extensive internal review of their \ndomestic playing rules throughout 2018 and 2019. The review was led by \nan vastly experienced group of current and past players, coaches, referees \nand administrators of the sport from" -"ndomestic playing rules throughout 2018 and 2019. The review was led by \nan vastly experienced group of current and past players, coaches, referees \nand administrators of the sport from community competitions to the elite \ninternational game. This group consulted broadly within the Australian \ncommunity to develop a set of playing rules that could be applied across all \nlevels of the sport. \nThe result" -community competitions to the elite \ninternational game. This group consulted broadly within the Australian \ncommunity to develop a set of playing rules that could be applied across all \nlevels of the sport. \nThe result was the TFA 8th Edition Playing Rules. \nAt the Federation of International Touch Paris Convention held in October \n2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and \n -"was the TFA 8th Edition Playing Rules. \nAt the Federation of International Touch Paris Convention held in October \n2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and \nsubsequently offered FIT and all National Touch Associations (NTAs) royalty \nfree rights to use the newly developed rules. \nConsequently, the FIT Board resolved to adopt the TFA 8th Edition Playing R" -"subsequently offered FIT and all National Touch Associations (NTAs) royalty \nfree rights to use the newly developed rules. \nConsequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules \nas the 5th Edition FIT Playing Rules to be used across all levels of the game \ninternationally. FIT and its Members acknowledge and thank Touch Football \nAustralia for the rights to use" -"ules \nas the 5th Edition FIT Playing Rules to be used across all levels of the game \ninternationally. FIT and its Members acknowledge and thank Touch Football \nAustralia for the rights to use these rules.\nWhilst consistency in the application of the rules of the game is important, FIT \nencourages its members to offer features in local competition rules to ensure \nthat all participants enjoy a high quality experience. These" -"these rules.\nWhilst consistency in the application of the rules of the game is important, FIT \nencourages its members to offer features in local competition rules to ensure \nthat all participants enjoy a high quality experience. These Rules in no way \nrestrict any NTA or their authorised competition providers from having different \nmatch conditions to these Rules. Any adaptation of or alterations to the Rules \nfor local competitions should be clearly" -"Rules in no way \nrestrict any NTA or their authorised competition providers from having different \nmatch conditions to these Rules. Any adaptation of or alterations to the Rules \nfor local competitions should be clearly articulated in relevant competition \nguidelines and be readily available for players, coaches and referees alikePreamble\nCOPYRIGHT © Touch Football Australia 2020\nAll rights reserved." -"articulated in relevant competition \nguidelines and be readily available for players, coaches and referees alikePreamble\nCOPYRIGHT © Touch Football Australia 2020\nAll rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the \nCopyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written \npermission of Touch Football Australia" -"These Touch Football Rules are protected by copyright laws. Except as permitted under the \nCopyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written \npermission of Touch Football Australia.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents\n01 IThe Field of Play 5\n" -.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents\n01 IThe Field of Play 5\n02 IPlayer Registration 5\n03 IThe Ball 6\n04 IPlaying Uniform 6\n05 ITeam Composition 6\n06 ITeam Coach and Team Officials -02 IPlayer Registration 5\n03 IThe Ball 6\n04 IPlaying Uniform 6\n05 ITeam Composition 6\n06 ITeam Coach and Team Officials 7\n07 ICommencement and Recommencement of Play 7\n08 IMatch Duration 8\n09 IPossession 8\n10 IThe Touch 9\n1 -7\n07 ICommencement and Recommencement of Play 7\n08 IMatch Duration 8\n09 IPossession 8\n10 IThe Touch 9\n11 IPassing 10\n12 IBall Touched in Flight 10\n13 IThe Rollball 11\n14 IScoring 13\n15 IOffside -1 IPassing 10\n12 IBall Touched in Flight 10\n13 IThe Rollball 11\n14 IScoring 13\n15 IOffside 13\n16 IObstruction 14\n17 IInterchange 14\n18 IPenalty 15\n19 IAdvantage 16\n20 IMis -13\n16 IObstruction 14\n17 IInterchange 14\n18 IPenalty 15\n19 IAdvantage 16\n20 IMisconduct 16\n21 IForced Interchange 16\n22 ISin Bin 16\n23 IDismissal 17\n24 IDrop-Off 17\n -conduct 16\n21 IForced Interchange 16\n22 ISin Bin 16\n23 IDismissal 17\n24 IDrop-Off 17\n25 IMatch Officials 18\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COP -"25 IMatch Officials 18\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\n" -"YRIGHT © Touch Football Australia 2020 Definitions and Terminology \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\nTERM/PHRASE DEFINITION/DESCRIPTION\nAdvantage The period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial," -"TERM/PHRASE DEFINITION/DESCRIPTION\nAdvantage The period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial, tactical \nor in the form of a Try.\nAttacking Try Line The line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team The Team which has or is gaining" -tactical \nor in the form of a Try.\nAttacking Try Line The line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team The Team which has or is gaining Possession.\nBehind A position or direction towards a Team’s Defending Try Line.\nChange of Possession The act of moving control of the ball from one Team to the other.\nDead/Dead Ball When the ball -Possession.\nBehind A position or direction towards a Team’s Defending Try Line.\nChange of Possession The act of moving control of the ball from one Team to the other.\nDead/Dead Ball When the ball is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball -is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\nDead Ball Line The end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDefending Try Line The line which a Team has to defend to prevent -.\nDead Ball Line The end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDefending Try Line The line which a Team has to defend to prevent a Try.\nDefending Team The Team without or which is losing Possession.\nDismissal When a player is sent from the Field of Play for the rest of the match.\nDrop-Off A procedure used to determine a Winner -"a Try.\nDefending Team The Team without or which is losing Possession.\nDismissal When a player is sent from the Field of Play for the rest of the match.\nDrop-Off A procedure used to determine a Winner following equal scores at \nthe expiration of normal Duration.\nDuration The length of time a competition match lasts, which is normally \nforty-five minutes, inclusive of a five (5) minute Half Time.\n" -"following equal scores at \nthe expiration of normal Duration.\nDuration The length of time a competition match lasts, which is normally \nforty-five minutes, inclusive of a five (5) minute Half Time.\nEnd of Play When the Referee indicates completion of the match.\nExclusion When a player is sent to the nearest Sin Bin Area following three (3) \npenalties by the Defending Team upon entering their Seven Metre \n" -End of Play When the Referee indicates completion of the match.\nExclusion When a player is sent to the nearest Sin Bin Area following three (3) \npenalties by the Defending Team upon entering their Seven Metre \nZone. The player is counted as a player on the Field of Play and \ncannot be replaced or interchanged.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 202 -"Zone. The player is counted as a player on the Field of Play and \ncannot be replaced or interchanged.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n1FIT Federation of International Touch\nField of Play The playing area bounded by the Sidelines and Dead Ball Lines, both \nof which are out of bounds. See Appendix 1.\nForced Interchange" -"0\n1FIT Federation of International Touch\nField of Play The playing area bounded by the Sidelines and Dead Ball Lines, both \nof which are out of bounds. See Appendix 1.\nForced Interchange When a player is required to undertake a compulsory Interchange for \nan Infringement ruled more serious than a Penalty but less serious \nthan a Permanent Interchange, Sin Bin or Dismissal.\nFor" -"When a player is required to undertake a compulsory Interchange for \nan Infringement ruled more serious than a Penalty but less serious \nthan a Permanent Interchange, Sin Bin or Dismissal.\nForward A position or direction towards the Dead Ball Line beyond the Team’s \nAttacking Try Line.\nFull Time The expiration of the second period of time allowed for play.\nHalf The player who takes Possession following a" -"ward A position or direction towards the Dead Ball Line beyond the Team’s \nAttacking Try Line.\nFull Time The expiration of the second period of time allowed for play.\nHalf The player who takes Possession following a Rollball.\nHalf Time The break in play between the two halves of a match.\nImminent About to occur, it is almost certain to occur.\nInfringement The action of a player contrary to the Rules" -"Rollball.\nHalf Time The break in play between the two halves of a match.\nImminent About to occur, it is almost certain to occur.\nInfringement The action of a player contrary to the Rules of the game.\nIn-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines \nand the Dead Ball Lines. There are two (2), one (1) at each end" -"of the game.\nIn-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines \nand the Dead Ball Lines. There are two (2), one (1) at each end of the \nField of Play. See Appendix 1.\nInterchange The act of an on-field player leaving the Field of Play to be replaced \nby an off-field player entering the Field of Play.\nInterchange" -"of the \nField of Play. See Appendix 1.\nInterchange The act of an on-field player leaving the Field of Play to be replaced \nby an off-field player entering the Field of Play.\nInterchange Area A marked rectangle for each Team on opposite sides of the Field \nof Play usually measuring 20 metres long by no more than five (5) \nmetres wide, extending ten (10) metres either side of the Half" -"Area A marked rectangle for each Team on opposite sides of the Field \nof Play usually measuring 20 metres long by no more than five (5) \nmetres wide, extending ten (10) metres either side of the Halfway \nLine and not less than one (1) metre from the Sideline. It is the area \nin which all off-field players must remain until an Interchange is \ninitiated. See Appendix 1" -"way \nLine and not less than one (1) metre from the Sideline. It is the area \nin which all off-field players must remain until an Interchange is \ninitiated. See Appendix 1.\nKick Strike or propel forcibly with the foot, a blow or forceful thrust with \nthe foot to the ball. A Tap to commence or recommence play or a \nPenalty Tap" -".\nKick Strike or propel forcibly with the foot, a blow or forceful thrust with \nthe foot to the ball. A Tap to commence or recommence play or a \nPenalty Tap is not defined as a kick.\nLine Markings Markings of the Field of Play. See Appendix 1.\nLink The player beside the Wing player.\nMark (for a Tap) The centre of the Halfway Line for" -"is not defined as a kick.\nLine Markings Markings of the Field of Play. See Appendix 1.\nLink The player beside the Wing player.\nMark (for a Tap) The centre of the Halfway Line for the commencement or \nrecommencement of play, or the position where a Penalty Tap is \nawarded as a result of an Infringement.\nMark (for a Touch) The position in the Field" -"the commencement or \nrecommencement of play, or the position where a Penalty Tap is \nawarded as a result of an Infringement.\nMark (for a Touch) The position in the Field of Play where the player in Possession was \nat the time the Touch was made.\nFIT Playing Rules - 5th Edition\n2\nCOPYRIGHT © Touch Football Australia 2020Middle" -of Play where the player in Possession was \nat the time the Touch was made.\nFIT Playing Rules - 5th Edition\n2\nCOPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.\nNTA National Touch Association\nAs defined in the FIT Constitution.\nObstruction A deliberate attempt by either an attacking or defending player \nto gain an unfair Advantage by -The player inside the Link player.\nNTA National Touch Association\nAs defined in the FIT Constitution.\nObstruction A deliberate attempt by either an attacking or defending player \nto gain an unfair Advantage by interfering with the opposition to \nprevent them from gaining a rightful Advantage.\nOffside (Attacker) An attacking player in a position Forward of the ball.\nOffside (Defender) A defending -interfering with the opposition to \nprevent them from gaining a rightful Advantage.\nOffside (Attacker) An attacking player in a position Forward of the ball.\nOffside (Defender) A defending player in a position closer than seven (7) metres from \nthe Mark of the Rollball; or ten (10) metres from the Mark of a Tap.\nOnside A position whereby a player may legitimately become -player in a position closer than seven (7) metres from \nthe Mark of the Rollball; or ten (10) metres from the Mark of a Tap.\nOnside A position whereby a player may legitimately become involved with \nplay. A player with both feet on or behind their Defending Try Line.\nPass The act of changing Possession between individual attacking \nplayers by propelling the ball laterally and/or backwards and may \ -"involved with \nplay. A player with both feet on or behind their Defending Try Line.\nPass The act of changing Possession between individual attacking \nplayers by propelling the ball laterally and/or backwards and may \ninclude a flick, knock or throw.\nPerimeter A border not less than five (5) metres from the boundary of the Field \nof Play. See Appendix 1.\nPenalty The Ruling by a Referee" -"ninclude a flick, knock or throw.\nPerimeter A border not less than five (5) metres from the boundary of the Field \nof Play. See Appendix 1.\nPenalty The Ruling by a Referee to award a Tap when a player or Team \ninfringes the Rules of the game.\nPossession Refers to the player or Team that has control of the ball. Providing \nother Rules do not" -"to award a Tap when a player or Team \ninfringes the Rules of the game.\nPossession Refers to the player or Team that has control of the ball. Providing \nother Rules do not apply, the Team with the ball is entitled to six (6) \nTouches.\nReferee The match official(s) appointed to make Rulings during the conduct \nof a match.\nRollball The act of bringing" -"apply, the Team with the ball is entitled to six (6) \nTouches.\nReferee The match official(s) appointed to make Rulings during the conduct \nof a match.\nRollball The act of bringing the ball into play following a Touch or a Change \nof Possession.\nRuck/Rollball Area The area, not exceeding one (1) metre in distance, between the \nplayer performing a Rollball and the Half" -"the ball into play following a Touch or a Change \nof Possession.\nRuck/Rollball Area The area, not exceeding one (1) metre in distance, between the \nplayer performing a Rollball and the Half.\nRuling The decision made by a Referee as a result of particular \ncircumstance and may result in a Play On, a Tap Penalty, a discipline \noption, Change of Possession or a Try.\" -".\nRuling The decision made by a Referee as a result of particular \ncircumstance and may result in a Play On, a Tap Penalty, a discipline \noption, Change of Possession or a Try.\nSeven Metre Zone The area between the seven (7) metre line and the Try Line. See \nAppendix 1.\nSidelines The side boundaries of the Field of Play. See Appendix 1.\n" -nSeven Metre Zone The area between the seven (7) metre line and the Try Line. See \nAppendix 1.\nSidelines The side boundaries of the Field of Play. See Appendix 1.\nSin Bin A player sent to the Sin-Bin Area for a period of four (4) completed \nPossessions. The player is counted as a player on the Field of Play \nand cannot be replaced or Interchanged.\ -Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed \nPossessions. The player is counted as a player on the Field of Play \nand cannot be replaced or Interchanged.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n3Sin Bin Area The area between the Dead Ball Line and the Perimeter where \nplayers -nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n3Sin Bin Area The area between the Dead Ball Line and the Perimeter where \nplayers are sent for either a Sin Bin period or Exclusion for repeated \nSeven Metre Zone Infringements. There are four (4) Sin Bin Areas. \nSee Appendix 1.\nSpirit of the Game -are sent for either a Sin Bin period or Exclusion for repeated \nSeven Metre Zone Infringements. There are four (4) Sin Bin Areas. \nSee Appendix 1.\nSpirit of the Game The act of good sportsmanship and fair play.\nSubstitute Player The player who replaces another player during Interchange. There is \na maximum of eight (8) substitute players in any Team and except \nwhen interch -"The act of good sportsmanship and fair play.\nSubstitute Player The player who replaces another player during Interchange. There is \na maximum of eight (8) substitute players in any Team and except \nwhen interchanging, in the Sin Bin, dismissed or on the Field of Play, \nthey must remain in the Substitution Box.\nTap and Tap Penalty The method of commencing the match, recommencing the match" -"anging, in the Sin Bin, dismissed or on the Field of Play, \nthey must remain in the Substitution Box.\nTap and Tap Penalty The method of commencing the match, recommencing the match \nafter Half Time and after a Try has been scored. The Tap is also the \nmethod of recommencing play when a Penalty is awarded. The Tap \nis taken by placing the ball on the ground at or behind" -"\nafter Half Time and after a Try has been scored. The Tap is also the \nmethod of recommencing play when a Penalty is awarded. The Tap \nis taken by placing the ball on the ground at or behind the Mark, \nreleasing both hands from the ball, tapping the ball gently with either \nfoot or touching the foot on the ball. The ball must not roll or move \nmore than one (1) met" -"the Mark, \nreleasing both hands from the ball, tapping the ball gently with either \nfoot or touching the foot on the ball. The ball must not roll or move \nmore than one (1) metre in any direction and must be retrieved \ncleanly, without touching the ground again. The player may face any \ndirection and use either foot. Provided it is at the Mark, the ball does \nnot have to be" -"re in any direction and must be retrieved \ncleanly, without touching the ground again. The player may face any \ndirection and use either foot. Provided it is at the Mark, the ball does \nnot have to be lifted from the ground prior to a Tap being taken.\nTeam A group of players constituting one (1) side in a competition match.\nTFA Touch Football Australia Limited\nTouch Any contact between the player in Possession and" -"lifted from the ground prior to a Tap being taken.\nTeam A group of players constituting one (1) side in a competition match.\nTFA Touch Football Australia Limited\nTouch Any contact between the player in Possession and a defending \nplayer. A Touch includes contact on the ball, hair or clothing and may \nbe made by a defending player or by the player in Possession.\nTouch Count The progressive number of Touches that each" -"a defending \nplayer. A Touch includes contact on the ball, hair or clothing and may \nbe made by a defending player or by the player in Possession.\nTouch Count The progressive number of Touches that each Team has before a \nChange of Possession, from zero (0) to six (6).\nTry The result of any attacking player, except the Half, placing the ball on \nor over the Team’s Attacking" -"Team has before a \nChange of Possession, from zero (0) to six (6).\nTry The result of any attacking player, except the Half, placing the ball on \nor over the Team’s Attacking Try Line before being Touched.\nTry Lines The lines separating the In-Goal Areas from the Field of Play. See \nAppendix 1.\nVoluntary Rollball The player in Possession performs a Roll" -Try Line before being Touched.\nTry Lines The lines separating the In-Goal Areas from the Field of Play. See \nAppendix 1.\nVoluntary Rollball The player in Possession performs a Rollball before a Touch is made \nwith a defending player.\nWing The player outside the Link player.\nWinner The Team that scores the most Tries during the match.\nFIT Playing Rules - 5th -ball before a Touch is made \nwith a defending player.\nWing The player outside the Link player.\nWinner The Team that scores the most Tries during the match.\nFIT Playing Rules - 5th Edition\n4\nCOPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play \nThe object of the game of Touch is for each Team to score Tries and to prevent -"Edition\n4\nCOPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play \nThe object of the game of Touch is for each Team to score Tries and to prevent the \nopposition from scoring. The ball may be passed, knocked or handed between players \nof the Attacking Team who may in turn run or otherwise move with the ball in an \nattempt to gain territorial Advantage and" -"the \nopposition from scoring. The ball may be passed, knocked or handed between players \nof the Attacking Team who may in turn run or otherwise move with the ball in an \nattempt to gain territorial Advantage and to score Tries. Defending players prevent \nthe Attacking Team from gaining a territorial Advantage by touching the ball carrier. \n1 The Field of Play \n1.1 The Field of Play is rect" -"to score Tries. Defending players prevent \nthe Attacking Team from gaining a territorial Advantage by touching the ball carrier. \n1 The Field of Play \n1.1 The Field of Play is rectangular in shape measuring 70 metres in length from \nTry Line to Try Line, excluding the In-Goal Areas and 50 metres in width from \nSideline to Sideline excluding the Interchange" -"angular in shape measuring 70 metres in length from \nTry Line to Try Line, excluding the In-Goal Areas and 50 metres in width from \nSideline to Sideline excluding the Interchange Areas.\n1.1.1 Variations to the dimensions of the Field of Play may be made but must be \nincluded in relevant competition, event or tournament conditions\n1.2 Line Markings should be 4cm" -"Areas.\n1.1.1 Variations to the dimensions of the Field of Play may be made but must be \nincluded in relevant competition, event or tournament conditions\n1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line \nMarkings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines \nextend seven (7) metres beyond the" -in width but must be no less than 2.5cm. Line \nMarkings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines \nextend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and \ndefine the In-Goal Areas which measure fifty (50) metres wide by seven (7) \nmetres in length.\n1.3 The Interchange -"Try Lines to join the Dead Ball Lines and \ndefine the In-Goal Areas which measure fifty (50) metres wide by seven (7) \nmetres in length.\n1.3 The Interchange Areas are located no closer than one (1) metre from each \nSideline.\n1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and \nmade from safe and p" -"Areas are located no closer than one (1) metre from each \nSideline.\n1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and \nmade from safe and pliable material should be positioned at the intersections of \nthe Sideline and Halfway line and the Sideline and the Try Line.\n1.4.1 Markers, cones or corner posts placed on the junction of" -"liable material should be positioned at the intersections of \nthe Sideline and Halfway line and the Sideline and the Try Line.\n1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and \nTry Line are deemed to be in the Field of Play.\n1.4.2 All other markers or cones are deemed to be out of the Field of Play.\n1.5 The standard playing" -the Sideline and \nTry Line are deemed to be in the Field of Play.\n1.4.2 All other markers or cones are deemed to be out of the Field of Play.\n1.5 The standard playing surface is grass. Other surfaces including synthetic grass \nmay be used but shall be subject to NTA approved standards.\n1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes \nDead -surface is grass. Other surfaces including synthetic grass \nmay be used but shall be subject to NTA approved standards.\n1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes \nDead when the ball or a player in Possession touches the ground on or over a \nSideline or Dead Ball Line.\n2 Player Registration \n2.1 Participating players are to be registered with a NTA -when the ball or a player in Possession touches the ground on or over a \nSideline or Dead Ball Line.\n2 Player Registration \n2.1 Participating players are to be registered with a NTA or with an approved NTA \ncompetition provider.\n2.2 Teams playing unregistered players are liable to forfeit any match in which \nunregistered players have competed.\nFIT Playing Rules -"or with an approved NTA \ncompetition provider.\n2.2 Teams playing unregistered players are liable to forfeit any match in which \nunregistered players have competed.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n53 The Ball \n3.1 The game is played with an oval, inflated ball of a shape, colour and" -"- 5th Edition COPYRIGHT © Touch Football Australia 2020\n53 The Ball \n3.1 The game is played with an oval, inflated ball of a shape, colour and size \napproved by FIT or the NTA.\n3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.\n3.3 The Referee shall immediately pause the match if the size and shape" -size \napproved by FIT or the NTA.\n3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.\n3.3 The Referee shall immediately pause the match if the size and shape of the ball \nno longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the \nissue rectified.\n3.4 The ball must not be hidden under player attire -"of the ball \nno longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the \nissue rectified.\n3.4 The ball must not be hidden under player attire.\n4 Playing Uniform \n4.1 Participating players are to be correctly attired in matching Team uniforms\n4.2 Playing uniforms consist of shirt, singlet or other item as approved" -".\n4 Playing Uniform \n4.1 Participating players are to be correctly attired in matching Team uniforms\n4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA \nor NTA competition provider, shorts and/or tights and socks.\n4.3 All players are to wear a unique identifying number not less than 16cm in height, \nclearly" -"by the NTA \nor NTA competition provider, shorts and/or tights and socks.\n4.3 All players are to wear a unique identifying number not less than 16cm in height, \nclearly displayed on the rear of the playing top.\n4.3.1 Identifying numbers must feature no more than two (2) digits.\n4.4 Hats or caps are permitted to be worn during a match provided they are safe \" -displayed on the rear of the playing top.\n4.3.1 Identifying numbers must feature no more than two (2) digits.\n4.4 Hats or caps are permitted to be worn during a match provided they are safe \nand meet any NTA regulations.\n4.5 Safe footwear must be worn with exceptions allowed for game variants such as \nBeach Touch.\n4.6 Light leather or synthetic boots with soft m -nand meet any NTA regulations.\n4.5 Safe footwear must be worn with exceptions allowed for game variants such as \nBeach Touch.\n4.6 Light leather or synthetic boots with soft moulded soles are permitted.\n4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.\n4.7 Players are not to participate in any match wearing -"oulded soles are permitted.\n4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.\n4.7 Players are not to participate in any match wearing any item of jewellery, \nchain, identification band/bracelet or similar item that may prove dangerous. \nAny jewellery or other items that cannot be removed are to be taped to the \nsatisfaction" -"any item of jewellery, \nchain, identification band/bracelet or similar item that may prove dangerous. \nAny jewellery or other items that cannot be removed are to be taped to the \nsatisfaction of the Referee.\n4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp \nfingernails are not allowed.\n4.9 Referees and players may wear spectacles or s" -"of the Referee.\n4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp \nfingernails are not allowed.\n4.9 Referees and players may wear spectacles or sunglasses provided they are safe \nand securely attached.\n4.10 Referees and players may wear sport monitoring equipment and medical \nsupports such as knee or ankle braces provided, at the" -"unglasses provided they are safe \nand securely attached.\n4.10 Referees and players may wear sport monitoring equipment and medical \nsupports such as knee or ankle braces provided, at the sole discretion of \ncompetition’s controlling body, the items are not dangerous.\n5 Team Composition \n5.1 A Team consists of a maximum of 14 players, no more than six (" -"sole discretion of \ncompetition’s controlling body, the items are not dangerous.\n5 Team Composition \n5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are \nallowed on the field at any time. \nFIT Playing Rules - 5th Edition\n6\nCOPYRIGHT © Touch Football Australia 2020Ruling =" -"6) of whom are \nallowed on the field at any time. \nFIT Playing Rules - 5th Edition\n6\nCOPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified \nseven (7) metres infield on the Halfway Line or the position of the ball, whichever is the \ngreater" -"A Penalty awarded to the non-offending Team at the time the offence is identified \nseven (7) metres infield on the Halfway Line or the position of the ball, whichever is the \ngreater Advantage.\n5.2 A Team must have a minimum of four (4) players on the field for a match to \ncommence or continue, except during a Drop-Off.\n5.3 Where the number of players on" -"Advantage.\n5.2 A Team must have a minimum of four (4) players on the field for a match to \ncommence or continue, except during a Drop-Off.\n5.3 Where the number of players on the field from one Team falls below four (4), \nthe match is to be abandoned and the non-offending Team is to be declared the \nWinner.\n5.3.1 This does not apply for players sent to" -"the field from one Team falls below four (4), \nthe match is to be abandoned and the non-offending Team is to be declared the \nWinner.\n5.3.1 This does not apply for players sent to the Sin Bin Area.\n5.4 In mixed gender competitions, the maximum number of males allowed on the \nField of Play is three (3), the minimum male requirement is one (1) and the \nminimum female requirement" -"the Sin Bin Area.\n5.4 In mixed gender competitions, the maximum number of males allowed on the \nField of Play is three (3), the minimum male requirement is one (1) and the \nminimum female requirement is one (1).\n6 Team Coach and Team Officials \n6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter \nbut shall be required to be positioned either in the" -is one (1).\n6 Team Coach and Team Officials \n6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter \nbut shall be required to be positioned either in the Interchange Area or at the \nend of the Field of Play for the duration of the match.\n6.2 The Team coach(s) and Team officials may move from one position to the other \nbut shall do so without delay -"Interchange Area or at the \nend of the Field of Play for the duration of the match.\n6.2 The Team coach(s) and Team officials may move from one position to the other \nbut shall do so without delay. While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (ver" -". While in a position at the end of the Field of Play, \nthe Team coach(s) or Team official must remain no closer than five (5) metres \nfrom the Dead Ball Line and must not coach or communicate (verbal or non-\nverbal) with either Team or the Referees.\n7 Commencement and Recommencement of Play \n7.1 Team captains are to toss a coin in the presence of the Referee" -"bal or non-\nverbal) with either Team or the Referees.\n7 Commencement and Recommencement of Play \n7.1 Team captains are to toss a coin in the presence of the Referee(s) with the \nwinning captain’s Team having the choice of the direction the Team wishes \nto run in the first half; the choice of Interchange Areas for the duration of the \nmatch, including any extra" -"(s) with the \nwinning captain’s Team having the choice of the direction the Team wishes \nto run in the first half; the choice of Interchange Areas for the duration of the \nmatch, including any extra time; and the choice of which team will commence \nthe match in Possession.\n7.2 A player of the Attacking Team is to commence the match with a Tap at the \ncentre of the Halfway Line" -"time; and the choice of which team will commence \nthe match in Possession.\n7.2 A player of the Attacking Team is to commence the match with a Tap at the \ncentre of the Halfway Line following the indication to commence play from the \nReferee.\n7.3 For the recommencement of play following a Half Time break, Teams shall \nchange directions and the Team not commencing the match with Possession is \" -"following the indication to commence play from the \nReferee.\n7.3 For the recommencement of play following a Half Time break, Teams shall \nchange directions and the Team not commencing the match with Possession is \nto re-start the match with a Tap.\n7.4 For the recommencement of play following the scoring of a Try, the Team \nagainst which the Try was conceded will recommence play with a T" -"nto re-start the match with a Tap.\n7.4 For the recommencement of play following the scoring of a Try, the Team \nagainst which the Try was conceded will recommence play with a Tap.\n7.5 A Tap may not be taken until all attacking Players are in an Onside position.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\nF" -ap.\n7.5 A Tap may not be taken until all attacking Players are in an Onside position.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n77.6 A Tap may not be taken until at least four (4) defending players are in -"IT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n77.6 A Tap may not be taken until at least four (4) defending players are in an Onside \nposition or unless directed to so by the Referee. Where the number of players \non the field from the Defending Team falls below four (4), all players must be in \nan Onside position for a Tap" -"an Onside \nposition or unless directed to so by the Referee. Where the number of players \non the field from the Defending Team falls below four (4), all players must be in \nan Onside position for a Tap to be taken unless directed to do so by the Referee.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\n7.7 The Tap to commence or recommence play must be" -"to be taken unless directed to do so by the Referee.\nRuling = The Player will be directed to return to the Mark and to take the Tap again.\n7.7 The Tap to commence or recommence play must be performed without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8 Match Duration \n8.1 A match is 40 minutes in duration, consisting of" -"performed without delay.\nRuling = A Penalty to the non-offending team at the centre of the Halfway line.\n8 Match Duration \n8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with \na Half Time break.\n8.1.1 There is no time off for injury during a match.\n8.2 Local competition and tournament conditions may vary the duration of a" -"two (2) x 20 minute halves with \na Half Time break.\n8.1.1 There is no time off for injury during a match.\n8.2 Local competition and tournament conditions may vary the duration of a match.\n8.3 When time expires, play is to continue until the next Touch or Dead Ball and End \nof Play is signaled by the Referee. \n8.3.1 Should a Penalty be awarded during this" -"match.\n8.3 When time expires, play is to continue until the next Touch or Dead Ball and End \nof Play is signaled by the Referee. \n8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.\n8.4 If a match is abandoned in any circumstances other than those referred to in \nclause 24.1.6 the NTA or NTA competition provider in its sole" -"period, the Penalty is to be taken.\n8.4 If a match is abandoned in any circumstances other than those referred to in \nclause 24.1.6 the NTA or NTA competition provider in its sole discretion shall \ndetermine the result of the match.\n9 Possession \n9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of \nPossession." -"discretion shall \ndetermine the result of the match.\n9 Possession \n9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of \nPossession. \n9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0) \nTouch. \n9.3 Following the sixth Touch or a loss of Possession due to any other means," -"\n9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0) \nTouch. \n9.3 Following the sixth Touch or a loss of Possession due to any other means, the \nball must be returned to the Mark without delay.\nRuling = A deliberate delay in the changeover procedure will result in a Penalty awarded to \nthe non-offending Team ten (10) metres Forward" -"the \nball must be returned to the Mark without delay.\nRuling = A deliberate delay in the changeover procedure will result in a Penalty awarded to \nthe non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.\n9.4 If the ball is dropped or passed and goes to ground during play, a Change of \nPossession results.\nRuling = The Mark for the Change of Possession" -"of the Mark for the Change of Possession.\n9.4 If the ball is dropped or passed and goes to ground during play, a Change of \nPossession results.\nRuling = The Mark for the Change of Possession is where the ball makes initial contact with \nthe ground.\n9.5 If the ball, while still under the control of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\nR" -"is where the ball makes initial contact with \nthe ground.\n9.5 If the ball, while still under the control of the Half, contacts the ground in the In-\nGoal Area, Possession is lost.\nRuling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football Australia " -"uling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.\nFIT Playing Rules - 5th Edition\n8\nCOPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\" -"20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10 The Touch \n10.1 A Touch may be made by either a defending player or a player in Possession.\n10.2 A defending player may not claim a Touch if contact has not been made" -"n10 The Touch \n10.1 A Touch may be made by either a defending player or a player in Possession.\n10.2 A defending player may not claim a Touch if contact has not been made. If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and" -". If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and the offending \nplayer sent to the Sin Bin.\n10.3 Players of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method" -the offending \nplayer sent to the Sin Bin.\n10.3 Players of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4 If the ball is -"employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4 If the ball is accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5 The defending player must not deliberately knock the ball from" -"accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5 The defending player must not deliberately knock the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6 A player must not pass or otherwise deliver" -"the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6 A player must not pass or otherwise deliver the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7" -"the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7 The Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the" -") metre line.\n10.7 The Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in" -"Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in \nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth Touch and the player is not Half.\n10.9 If" -"\nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth Touch and the player is not Half.\n10.9 If a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven (7) metres directly \nForward of the contact point from the Defending Team" -"a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven (7) metres directly \nForward of the contact point from the Defending Team’s Try Line, a Rollball is \nperformed.\n10.10 If a player in Possession intentionally makes a Touch on an Offside defender \nwho is making every effort to retire and remain out" -"’s Try Line, a Rollball is \nperformed.\n10.10 If a player in Possession intentionally makes a Touch on an Offside defender \nwho is making every effort to retire and remain out of play, the Touch counts.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n910.1 1 If a Touch is made on a" -"of play, the Touch counts.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball \nin an attempt to maintain control of it, the Touch counts if the attacking player \nfollowing the Touch retains Possession.\n10.12 If" -"player in Possession while the player is juggling the ball \nin an attempt to maintain control of it, the Touch counts if the attacking player \nfollowing the Touch retains Possession.\n10.12 If a player in Possession is Touched and subsequently makes contact with \neither the Sideline, a field marker or the ground outside the Field of Play, the \nTouch counts and play continues with a Rollball at the Mark where the Touch" -"a player in Possession is Touched and subsequently makes contact with \neither the Sideline, a field marker or the ground outside the Field of Play, the \nTouch counts and play continues with a Rollball at the Mark where the Touch \noccurred.\n10.13 When a player from the Defending Team enters its defensive Seven Metre Zone, \nthe Defending Team must move Forward at a reasonable pace until a Touch is \nImmin" -"\noccurred.\n10.13 When a player from the Defending Team enters its defensive Seven Metre Zone, \nthe Defending Team must move Forward at a reasonable pace until a Touch is \nImminent or made.\nRuling = A Penalty to the Attacking Team at the point of the Infringement.\n10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone" -ent or made.\nRuling = A Penalty to the Attacking Team at the point of the Infringement.\n10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone \nthe Defending Team is not obliged to move Forward but cannot retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling = A Penalty to the Attacking Team at the -"\nthe Defending Team is not obliged to move Forward but cannot retire back \ntowards their Try Line until a Touch is Imminent or made.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of \nthe Infringement.\n11 Passing \n1 1.1 A player in Possession may not kick, pass, flick, knock," -"seven (7) metre line in line with the point of \nthe Infringement.\n11 Passing \n1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or \notherwise propel the ball in a Forward direction, either intentionally or otherwise \nto another player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where" -"throw, hand-off or \notherwise propel the ball in a Forward direction, either intentionally or otherwise \nto another player.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where the ball was \npropelled Forward unless Advantage is applied.\n1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw, \nhand-off or otherwise prop" -"the ball was \npropelled Forward unless Advantage is applied.\n1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw, \nhand-off or otherwise propel the ball in a Forward direction over an opposition \nplayer and regain Possession.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where the ball was \npropelled Forward.\n" -"el the ball in a Forward direction over an opposition \nplayer and regain Possession.\nRuling = A Penalty will be awarded to the Defending Team at the Mark where the ball was \npropelled Forward.\n12 Ball Touched in Flight \n12.1 If a player from the Defending Team deliberately makes contact with the ball in \nflight and the ball goes to ground, the Attacking Team retains the" -"12 Ball Touched in Flight \n12.1 If a player from the Defending Team deliberately makes contact with the ball in \nflight and the ball goes to ground, the Attacking Team retains the ball and the \nTouch Count restarts as zero (0) Touch. \n12.2 If a player from the Defending Team deliberately makes contact with the ball \nin flight and the ball is retrieved by an attacking" -"ball and the \nTouch Count restarts as zero (0) Touch. \n12.2 If a player from the Defending Team deliberately makes contact with the ball \nin flight and the ball is retrieved by an attacking player, without touching the \nground, play continues and the next Touch is zero (0) Touch. \n12.3 If a player from the Defending Team deliberately makes contact with the ball \nin flight, prop" -"player, without touching the \nground, play continues and the next Touch is zero (0) Touch. \n12.3 If a player from the Defending Team deliberately makes contact with the ball \nin flight, propelling it Forward and an attacking player, in an attempt to regain \npossession, drops the ball, the Attacking Team retains Possession and the \nFIT Playing Rules - 5th Edition" -"elling it Forward and an attacking player, in an attempt to regain \npossession, drops the ball, the Attacking Team retains Possession and the \nFIT Playing Rules - 5th Edition\n10\nCOPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.\n12.4 If a player from the Defending Team deliberately makes contact with the" -"\n10\nCOPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.\n12.4 If a player from the Defending Team deliberately makes contact with the ball \nin flight, propelling it towards the Defending Team’s Dead Ball Line and an \nattacking player, in an attempt to regain possession drops the ball, a Change of \nPossession occurs.\" -"ball \nin flight, propelling it towards the Defending Team’s Dead Ball Line and an \nattacking player, in an attempt to regain possession drops the ball, a Change of \nPossession occurs.\n12.5 If a player from the Defending Team unintentionally makes contact with the ball \nin flight and the ball goes to ground, a Change of Possession occurs.\n12.6 If a player from the" -"n12.5 If a player from the Defending Team unintentionally makes contact with the ball \nin flight and the ball goes to ground, a Change of Possession occurs.\n12.6 If a player from the Defending Team unintentionally makes contact with the \nball in flight and the ball is retrieved by an attacking player, play and the Touch \nCount continues.\n12.7 A player from the Attacking Team cannot" -"Defending Team unintentionally makes contact with the \nball in flight and the ball is retrieved by an attacking player, play and the Touch \nCount continues.\n12.7 A player from the Attacking Team cannot pass the ball into a defending player \nintentionally seeking a rebound or a restart of the Touch count.\nRuling = A Penalty to the Defending Team at the point of the pass.\n13 The Rollball" -"pass the ball into a defending player \nintentionally seeking a rebound or a restart of the Touch count.\nRuling = A Penalty to the Defending Team at the point of the pass.\n13 The Rollball \n13.1 The attacking player is to position on the Mark, face the opponent’s Try Line, \nmake a genuine attempt to stand parallel to the Sidelines, place the ball on the \n" -" \n13.1 The attacking player is to position on the Mark, face the opponent’s Try Line, \nmake a genuine attempt to stand parallel to the Sidelines, place the ball on the \nground between the feet in a controlled manner and:\n13.1.1 step Forward over the ball; or\n13.1.2 roll the ball back between the feet no more than one (1) metre;" -ground between the feet in a controlled manner and:\n13.1.1 step Forward over the ball; or\n13.1.2 roll the ball back between the feet no more than one (1) metre; or\n13.1.3 pass a foot over the ball.\nRuling = A Change of Possession to the Defending Team at the point of the Infringement.\n13.2 A player must perform the -or\n13.1.3 pass a foot over the ball.\nRuling = A Change of Possession to the Defending Team at the point of the Infringement.\n13.2 A player must perform the Rollball on the Mark.\nRuling = A Penalty to the Defending Team at the point of the Infringement.\n13.3 A player must not perform a Voluntary Rollball.\nRuling = A -Rollball on the Mark.\nRuling = A Penalty to the Defending Team at the point of the Infringement.\n13.3 A player must not perform a Voluntary Rollball.\nRuling = A Penalty to the Defending Team at the point of the Infringement.\n13.4 A player must not delay in performing the Rollball.\nRuling = A Penalty to the Defending Team at the point of the -Penalty to the Defending Team at the point of the Infringement.\n13.4 A player must not delay in performing the Rollball.\nRuling = A Penalty to the Defending Team at the point of the Infringement.\n13.5 A player may only perform a Rollball at the Mark under the following \ncircumstances:\n13.5.1 when a Touch has been made; or\n13 -Infringement.\n13.5 A player may only perform a Rollball at the Mark under the following \ncircumstances:\n13.5.1 when a Touch has been made; or\n13.5.2 when Possession changes following the sixth Touch; or\n13.5.3 when Possession changes due to the ball being dropped or passed and \ngoes to the ground; or\n13.5 -".5.2 when Possession changes following the sixth Touch; or\n13.5.3 when Possession changes due to the ball being dropped or passed and \ngoes to the ground; or\n13.5.4 when Possession changes due to an Infringement by an attacking player \nat a Penalty, a Tap or a Rollball; or\nFIT Playing Rules - 5th Edition COPYRIG" -".4 when Possession changes due to an Infringement by an attacking player \nat a Penalty, a Tap or a Rollball; or\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n1113.5.5 when Possession changes after the Half is Touched or when the Half \nplaces the ball on or over the Try Line; or\n" -HT © Touch Football Australia 2020\n1113.5.5 when Possession changes after the Half is Touched or when the Half \nplaces the ball on or over the Try Line; or\n13.5.6 in replacement of a Penalty Tap; or\n13.5.7 when so directed by the Referee.\n13.6 A player is to perform a Rollball seven (7) metres -13.5.6 in replacement of a Penalty Tap; or\n13.5.7 when so directed by the Referee.\n13.6 A player is to perform a Rollball seven (7) metres in-field under the following \ncircumstances:\n13.6.1 when a Change of Possession takes place due to a player in Possession \nmaking contact with the Sideline or any ground outside the Field of -"in-field under the following \ncircumstances:\n13.6.1 when a Change of Possession takes place due to a player in Possession \nmaking contact with the Sideline or any ground outside the Field of Play, \nprior to a Touch being made; or\n13.6.2 when the ball not in Possession of a player makes contact with the \nSideline or any ground outside the Field of Play.\n1" -"Play, \nprior to a Touch being made; or\n13.6.2 when the ball not in Possession of a player makes contact with the \nSideline or any ground outside the Field of Play.\n13.7 A player may not perform a Tap in replacement of a Rollball.\nRuling = The offending Team must return to the Mark and perform the Rollball.\n13.8 An attacking player, other than the" -"3.7 A player may not perform a Tap in replacement of a Rollball.\nRuling = The offending Team must return to the Mark and perform the Rollball.\n13.8 An attacking player, other than the player performing the Rollball, may receive \nthe ball at the Rollball and shall do so without delay. That player is referred to as \nthe Half.\n13.9 The Half may control the ball with a foot prior to" -"player performing the Rollball, may receive \nthe ball at the Rollball and shall do so without delay. That player is referred to as \nthe Half.\n13.9 The Half may control the ball with a foot prior to picking up the ball. \n13.10 A player ceases to be the Half once the ball is passed to another player.\n13.1 1 Defending players are not to interfere with the performance of" -picking up the ball. \n13.10 A player ceases to be the Half once the ball is passed to another player.\n13.1 1 Defending players are not to interfere with the performance of the Rollball or the \nHalf. \nRuling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the \nInfringement.\n13.1 -"the Rollball or the \nHalf. \nRuling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the \nInfringement.\n13.12 Players of the Defending Team must not move Forward of the Onside position \nuntil the Half has made contact with the ball, unless directed to do so by the \nReferee or in accordance with 13." -"2 Players of the Defending Team must not move Forward of the Onside position \nuntil the Half has made contact with the ball, unless directed to do so by the \nReferee or in accordance with 13.12.1.\n13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players \nof the Defending Team may move Forward as soon as the player \n" -"12.1.\n13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players \nof the Defending Team may move Forward as soon as the player \nperforming the Rollball releases the ball. If the Half is not in position and \na defending player moves Forward and makes contact with the ball, a \nChange of Possession results.\n13.13 If in the" -"performing the Rollball releases the ball. If the Half is not in position and \na defending player moves Forward and makes contact with the ball, a \nChange of Possession results.\n13.13 If in the act of performing the Rollball, the Attacking player makes contact with \nthe Sideline or any ground outside the Field of Play a Change of Possession will \noccur with the Rollball to be taken seven (7) metres in" -"act of performing the Rollball, the Attacking player makes contact with \nthe Sideline or any ground outside the Field of Play a Change of Possession will \noccur with the Rollball to be taken seven (7) metres in field.\n13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line, \nan Attacking Team is permitted to Rollball on the seven (7) metre line at" -"field.\n13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line, \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 202014 Sc" -"a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia 202014 Scoring \n1 4.1 A Try is worth one (1) point. \n1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over \nthe Try Line" -"oring \n1 4.1 A Try is worth one (1) point. \n1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over \nthe Try Line without being Touched.\n1 4.3 In attempting to score a Try, a player must have control of the ball prior to \nplacing it on or over the Try Line.\n1 4.4 If a Player places" -"without being Touched.\n1 4.3 In attempting to score a Try, a player must have control of the ball prior to \nplacing it on or over the Try Line.\n1 4.4 If a Player places the ball on the ground and releases it short of the Try Line \nwhile attempting to Score a Try, the Player is required to perform a Rollball to \nrestart play and a Touch is counted. If a Player does not release" -"the ball on the ground and releases it short of the Try Line \nwhile attempting to Score a Try, the Player is required to perform a Rollball to \nrestart play and a Touch is counted. If a Player does not release the Ball from \ntheir hands, the match continues and no Touch is counted. \n1 4.5 At the End of Play the team that has scored the most Tries is declared the \nWinner. In the event" -"the Ball from \ntheir hands, the match continues and no Touch is counted. \n1 4.5 At the End of Play the team that has scored the most Tries is declared the \nWinner. In the event of neither team scoring, or in the event of both teams \nscoring the same number of Tries, a draw is declared.\n15 Offside \n15.1 At a Rollball, all players from the Def" -"of neither team scoring, or in the event of both teams \nscoring the same number of Tries, a draw is declared.\n15 Offside \n15.1 At a Rollball, all players from the Defending Team must retire a distance of \nseven (7) metres or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infr" -"ending Team must retire a distance of \nseven (7) metres or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.2 At a Tap, all players from the Defending Team must retire a distance of ten (1" -"ingement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10) \nmetres from the Mark or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (" -"0) \nmetres from the Mark or to the Defending Try Line as indicated by the Referee.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) \nmetre line directly Forward of the Infringement.\n15.3 At a Rollball or Tap, players from the Defending Team must not retire an \nunreasonable distance beyond the" -"10) \nmetre line directly Forward of the Infringement.\n15.3 At a Rollball or Tap, players from the Defending Team must not retire an \nunreasonable distance beyond the Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n" -"Defending Try Line.\nRuling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) \nmetre line directly Forward of the Infringement.\n15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty \nTap within ten (10) metres of the Defending Team’s Try Line, all players from the \n" -"15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty \nTap within ten (10) metres of the Defending Team’s Try Line, all players from the \nDefending Team must have both feet on or behind their Try Line and no other \npart of the body in contact with the ground Forward of their Try Line.\nRuling = A Penalty to the Attacking Team at the seven" -"Defending Team must have both feet on or behind their Try Line and no other \npart of the body in contact with the ground Forward of their Try Line.\nRuling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the \npoint of the Infringement.\n15.5 After effecting the Touch, the defending player must retire the required seven \n(7) metres or to" -"(7) metre line directly Forward of the \npoint of the Infringement.\n15.5 After effecting the Touch, the defending player must retire the required seven \n(7) metres or to the Defending Try Line as indicated by the Referee without \ninterfering with the Attacking Team.\nRuling = A Penalty to the Attacking Team ten (10) metres Forward of the Infring" -"the Defending Try Line as indicated by the Referee without \ninterfering with the Attacking Team.\nRuling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if \non the Defensive Try Line, on the seven (7) metre line.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n" -"ement or if \non the Defensive Try Line, on the seven (7) metre line.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n1316 Obstruction \n16.1 A player in Possession must not run or otherwise move behind other attacking \nplayers or the Referee in an attempt to avoid an Imminent Touch.\nR" -1316 Obstruction \n16.1 A player in Possession must not run or otherwise move behind other attacking \nplayers or the Referee in an attempt to avoid an Imminent Touch.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.2 The player in Possession is not to hold or otherwise impede a defending player \nin any way -uling = A Penalty to the non-offending Team at the point of the Infringement. \n16.2 The player in Possession is not to hold or otherwise impede a defending player \nin any way.\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.3 An attacking player in support of the player in Possession may move as \nnecessary -".\nRuling = A Penalty to the non-offending Team at the point of the Infringement. \n16.3 An attacking player in support of the player in Possession may move as \nnecessary to achieve a supporting position but must not grab, hold, push or \notherwise deliberately interfere with a defending player attempting to make a \nTouch\nRuling = A Penalty to the non-offending" -"to achieve a supporting position but must not grab, hold, push or \notherwise deliberately interfere with a defending player attempting to make a \nTouch\nRuling = A Penalty to the non-offending Team at the point of the Infringement or on the \nseven (7) metre line if the Infringement occurs in the In-Goal Area. \n16.4 Players in the Def" -Team at the point of the Infringement or on the \nseven (7) metre line if the Infringement occurs in the In-Goal Area. \n16.4 Players in the Defending Team may not obstruct or interfere with an attacking \nplayer.\nRuling = A Penalty to the non-offending Team at the point of the Infringement or on the \nseven (7 -"ending Team may not obstruct or interfere with an attacking \nplayer.\nRuling = A Penalty to the non-offending Team at the point of the Infringement or on the \nseven (7) metre line if the Infringement occurs in the In-Goal Area. \n16.5 Should a supporting, attacking player cause an apparent and involuntary or \naccidental Obstruction and the" -") metre line if the Infringement occurs in the In-Goal Area. \n16.5 Should a supporting, attacking player cause an apparent and involuntary or \naccidental Obstruction and the player in Possession ceases movement to allow \na Touch to be made, the Touch is to count.\n16.6 If the Referee causes Obstruction on either an attacking player or a defending \nplayer including when" -"player in Possession ceases movement to allow \na Touch to be made, the Touch is to count.\n16.6 If the Referee causes Obstruction on either an attacking player or a defending \nplayer including when the ball makes contact with the Referee, play should \npause and recommence with a Rollball at the Mark where the interference \noccurred and the Touch count remains unchanged.\n17 Interchange \n17" -"the ball makes contact with the Referee, play should \npause and recommence with a Rollball at the Mark where the interference \noccurred and the Touch count remains unchanged.\n17 Interchange \n17.1 Players may Interchange at any time. \n17.2 There is no limit to the number of times a player may Interchange.\n17.3 Interchange players must remain in their Interchange Area for the duration" -.1 Players may Interchange at any time. \n17.2 There is no limit to the number of times a player may Interchange.\n17.3 Interchange players must remain in their Interchange Area for the duration of \nthe match.\n17.4 Interchanges may only occur after the player leaving the Field of Play has \nentered the Interchange Area. \n17.5 Players leaving or entering the Field of Play shall -of \nthe match.\n17.4 Interchanges may only occur after the player leaving the Field of Play has \nentered the Interchange Area. \n17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n17.6 Players entering the Field of Play must take up an Onside -not hinder or obstruct play.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n17.6 Players entering the Field of Play must take up an Onside position before \nbecoming involved in play.\nFIT Playing Rules - 5th Edition\n14\nCOPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the -"position before \nbecoming involved in play.\nFIT Playing Rules - 5th Edition\n14\nCOPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.\n17.7 When an intercept has occurred or a line break made, players are not permitted \nto Interchange until the next Touch has been made or ball becomes" -"non-offending Team at the point of the Infringement.\n17.7 When an intercept has occurred or a line break made, players are not permitted \nto Interchange until the next Touch has been made or ball becomes Dead.\nRuling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try \nwill be awarded and the offending player sent to the Sin Bin.\nRuling B = If a" -"Dead.\nRuling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try \nwill be awarded and the offending player sent to the Sin Bin.\nRuling B = If a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8 Following a Try, players may Interchange at will, without having to wait" -"player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8 Following a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18 Penalty \n18.1 The Tap must be performed in accord" -"for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18 Penalty \n18.1 The Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2 For Infringements that occur between seven (7" -"ance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2 For Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3 For Infringements that occur within the" -") metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3 For Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area \nt" -"Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by" -"he Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6 The Penalty Tap must be performed without delay after the Referee indicates \nthe" -the Referee.\n18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6 The Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7 A player may perform a Rollball instead of a Penalty Tap and the player who \n -"Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7 A player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8 If the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will" -"receives the ball does not become the Half.\n18.8 If the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9 A Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to" -"be given an \nExclusion until the end of that Possession.\n18.9 A Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020" -"the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n1519 Advantage \n19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts \nto interfere with play, the Referee will allow Advantage or" -"\n1519 Advantage \n19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts \nto interfere with play, the Referee will allow Advantage or award a Penalty, \nwhichever is of greater Advantage to the Attacking Team.\n19.2 Should the Attacking Team in the act of taking the Advantage subsequently \ninfringe, the R" -"award a Penalty, \nwhichever is of greater Advantage to the Attacking Team.\n19.2 Should the Attacking Team in the act of taking the Advantage subsequently \ninfringe, the Ruling on the initial Infringement will apply.\n20 Misconduct \n20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal \nincludes:\n2" -"uling on the initial Infringement will apply.\n20 Misconduct \n20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal \nincludes:\n20.1.1 Continuous or regular breaches of the Rules;\n20.1.2 Swearing towards another player, Referee, spectator or other match \nofficial;\n20.1." -"0.1.1 Continuous or regular breaches of the Rules;\n20.1.2 Swearing towards another player, Referee, spectator or other match \nofficial;\n20.1.3 Disputing decisions of Referees or other match official(s);\n20.1.4 Using more than the necessary physical force to make a Touch;\n20.1.5 Poor sportsmanship" -"3 Disputing decisions of Referees or other match official(s);\n20.1.4 Using more than the necessary physical force to make a Touch;\n20.1.5 Poor sportsmanship;\n20.1.6 Tripping, striking, or otherwise assaulting another player, Referee, \nspectator or other match official; or\n20.1.7 Any other action that is contrary to the spirit" -";\n20.1.6 Tripping, striking, or otherwise assaulting another player, Referee, \nspectator or other match official; or\n20.1.7 Any other action that is contrary to the spirit of the game.\n21 Forced Interchange \n21.1 Where the Referee deems it necessary to implement a Forced Interchange \nfollowing an Infringement, the Referee is to stop the" -"of the game.\n21 Forced Interchange \n21.1 Where the Referee deems it necessary to implement a Forced Interchange \nfollowing an Infringement, the Referee is to stop the match, direct the ball to \nbe placed on the Mark, advise the offending player of the reason for the Forced \nInterchange, direct that player to return to the Interchange Area, display the \nrelevant signal and" -"match, direct the ball to \nbe placed on the Mark, advise the offending player of the reason for the Forced \nInterchange, direct that player to return to the Interchange Area, display the \nrelevant signal and award a Penalty to the non-offending Team.\n22 Sin Bin \n22.1 The on-field Referee is required to indicate the commencement and the end of \nthe Sin Bin time.\n" -award a Penalty to the non-offending Team.\n22 Sin Bin \n22.1 The on-field Referee is required to indicate the commencement and the end of \nthe Sin Bin time.\n22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s \nend of the Field of Play and on the same side as their Interchange Area. \n22.3 Any player -22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s \nend of the Field of Play and on the same side as their Interchange Area. \n22.3 Any player sent to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4 Any action that causes the Touch Count to restart will result in a continuation of \nthat Possession -"sent to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4 Any action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nF" -". For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 202023 Dismissal \n23.1 A player or official dismissed for mis" -"IT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 202023 Dismissal \n23.1 A player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2 The dismissed player or official cannot be replaced and, in" -"conduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2 The dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24 Drop-Off \n24.1 Should a Winner be required" -"accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24 Drop-Off \n24.1 Should a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1 Each Team will reduce their on-field Team to four (4) players and within \n60 seconds" -"in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1 Each Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2 The Drop-Off commences with a Tap from the centre" -"take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.\n24.1" -of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4 Should a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5 Should neither Team be leading -".4 Should a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5 Should neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24." -"at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6 The Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Poss" -"1.6 The Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until a \nTry is scored.\n24.1.7 There is no time off during the Drop-Off and the clock does not" -ession due to \nsome Infringement or the sixth Touch) and the Match will continue until a \nTry is scored.\n24.1.7 There is no time off during the Drop-Off and the clock does not stop at \nthe two (2) minute interval.\n24.1.8 Substitution during the Drop-Off is permitted in accordance with normal \nInterchange Rules.\n24.2 Mixed gender Teams -stop at \nthe two (2) minute interval.\n24.1.8 Substitution during the Drop-Off is permitted in accordance with normal \nInterchange Rules.\n24.2 Mixed gender Teams may have no more than (2) males on the field during the \nDrop-Off.\n24.2.1 In the case of a male player serving time in the Sin Bin at the \ncommencement of the Drop -"may have no more than (2) males on the field during the \nDrop-Off.\n24.2.1 In the case of a male player serving time in the Sin Bin at the \ncommencement of the Drop-Off the offending Team will start with no \nmore than one (1) male on the field.\n24.2.2 Where a male player has been dismissed for the remainder of the match, \nthe offending" -"-Off the offending Team will start with no \nmore than one (1) male on the field.\n24.2.2 Where a male player has been dismissed for the remainder of the match, \nthe offending Team will be permitted to have no more than one (1) male \non the field for the duration of the Drop-Off. \nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia" -"Team will be permitted to have no more than one (1) male \non the field for the duration of the Drop-Off. \nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020\n1724.3 At the commencement of the Drop-Off, if there is a player serving time in the \nSin Bin and is yet to complete the required time, their Team" -"2020\n1724.3 At the commencement of the Drop-Off, if there is a player serving time in the \nSin Bin and is yet to complete the required time, their Team commences the \nDrop-Off with one (1) less player on the field than their opposition and continues \nto play with one (1) player less until the Sin Bin period has been completed.\n24.4 At the" -"commences the \nDrop-Off with one (1) less player on the field than their opposition and continues \nto play with one (1) player less until the Sin Bin period has been completed.\n24.4 At the commencement of the Drop-Off, if a Team has had a player dismissed for \nthe remainder of the match that Team continues to play with one (1) player less \nthan the opposition Team for the duration of the Drop" -"commencement of the Drop-Off, if a Team has had a player dismissed for \nthe remainder of the match that Team continues to play with one (1) player less \nthan the opposition Team for the duration of the Drop-Off.\n24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team \nwill retain a numerical advantage on the Field of Play during the Drop-" -"-Off.\n24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team \nwill retain a numerical advantage on the Field of Play during the Drop-Off.\n25 Match Officials \n25.1 The Referee is the sole judge on all match related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches" -"Off.\n25 Match Officials \n25.1 The Referee is the sole judge on all match related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n" -"and \nofficials and is required to:\n25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2 Adjudicate on the Rules of the game;\n25.1.3 Impose any sanction necessary to control the match;\n25.1.4 Award Tries and record the progressive" -25.1.2 Adjudicate on the Rules of the game;\n25.1.3 Impose any sanction necessary to control the match;\n25.1.4 Award Tries and record the progressive score;\n25.1.5 Maintain a count of Touches during each Possession;\n25.1.6 Award Penalties for Infringements against the Rules; and\n25.1 -"score;\n25.1.5 Maintain a count of Touches during each Possession;\n25.1.6 Award Penalties for Infringements against the Rules; and\n25.1.7 Report to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2 Only Team captains are permitted to seek clarification of a decision directly" -".7 Report to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2 Only Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCO" -\nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020HALFWAY LINESIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDE -PYRIGHT © Touch Football Australia 2020HALFWAY LINESIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINEPERIMETERINTERCHANGE\nAREA20M\n10M 10M1M5M\n7 M 7 M 7 M 7 M\n50M -AD BALL LINEPERIMETERINTERCHANGE\nAREA20M\n10M 10M1M5M\n7 M 7 M 7 M 7 M\n50M\n3M\n70MINTERCHANGE\nAREA Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia +"5th EditionRULESTOUCH +FOOTBALL +5th EditionRULESTOUCH +FOOTBALL +Touch Football Australia (TFA) undertook an extensive internal review of their +domestic playing rules throughout 2018 and 2019. The review was led by +an vastly experienced group of current and past players, coaches, referees +and administrators of the sport from community" +"estic playing rules throughout 2018 and 2019. The review was led by +an vastly experienced group of current and past players, coaches, referees +and administrators of the sport from community competitions to the elite +international game. This group consulted broadly within the Australian +community to develop a set of playing rules that could be applied across all +levels of the sport. +The result was" +"competitions to the elite +international game. This group consulted broadly within the Australian +community to develop a set of playing rules that could be applied across all +levels of the sport. +The result was the TFA 8th Edition Playing Rules. +At the Federation of International Touch Paris Convention held in October +2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and +sub" +"the TFA 8th Edition Playing Rules. +At the Federation of International Touch Paris Convention held in October +2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and +subsequently offered FIT and all National Touch Associations (NTAs) royalty +free rights to use the newly developed rules. +Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules" +"sequently offered FIT and all National Touch Associations (NTAs) royalty +free rights to use the newly developed rules. +Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules +as the 5th Edition FIT Playing Rules to be used across all levels of the game +internationally. FIT and its Members acknowledge and thank Touch Football +Australia for the rights to use" +" +as the 5th Edition FIT Playing Rules to be used across all levels of the game +internationally. FIT and its Members acknowledge and thank Touch Football +Australia for the rights to use these rules. +Whilst consistency in the application of the rules of the game is important, FIT +encourages its members to offer features in local competition rules to ensure +that all participants enjoy a high quality experience. These" +"these rules. +Whilst consistency in the application of the rules of the game is important, FIT +encourages its members to offer features in local competition rules to ensure +that all participants enjoy a high quality experience. These Rules in no way +restrict any NTA or their authorised competition providers from having different +match conditions to these Rules. Any adaptation of or alterations to the Rules +for local competitions should be clearly" +"Rules in no way +restrict any NTA or their authorised competition providers from having different +match conditions to these Rules. Any adaptation of or alterations to the Rules +for local competitions should be clearly articulated in relevant competition +guidelines and be readily available for players, coaches and referees alikePreamble +COPYRIGHT © Touch Football Australia 2020 +All rights reserved. These" +"articulated in relevant competition +guidelines and be readily available for players, coaches and referees alikePreamble +COPYRIGHT © Touch Football Australia 2020 +All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the +Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written +permission of Touch Football Australia." +"Touch Football Rules are protected by copyright laws. Except as permitted under the +Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written +permission of Touch Football Australia. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents +01 IThe Field of Play 5 +02 I" +" +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents +01 IThe Field of Play 5 +02 IPlayer Registration 5 +03 IThe Ball 6 +04 IPlaying Uniform 6 +05 ITeam Composition 6 +06 ITeam Coach and Team Officials 7 +07 ICom" +"Player Registration 5 +03 IThe Ball 6 +04 IPlaying Uniform 6 +05 ITeam Composition 6 +06 ITeam Coach and Team Officials 7 +07 ICommencement and Recommencement of Play 7 +08 IMatch Duration 8 +09 IPossession 8 +10 IThe Touch 9 +11 IPassing 10 +12 IBall" +"mencement and Recommencement of Play 7 +08 IMatch Duration 8 +09 IPossession 8 +10 IThe Touch 9 +11 IPassing 10 +12 IBall Touched in Flight 10 +13 IThe Rollball 11 +14 IScoring 13 +15 IOffside 13 +16 IObstruction 14 +17 I" +"Touched in Flight 10 +13 IThe Rollball 11 +14 IScoring 13 +15 IOffside 13 +16 IObstruction 14 +17 IInterchange 14 +18 IPenalty 15 +19 IAdvantage 16 +20 IMisconduct 16 +21 IForced Interchange 16 +22 ISin" +"Interchange 14 +18 IPenalty 15 +19 IAdvantage 16 +20 IMisconduct 16 +21 IForced Interchange 16 +22 ISin Bin 16 +23 IDismissal 17 +24 IDrop-Off 17 +25 IMatch Officials 18 +FIT Playing Rules - 5th Edition COPYRIGHT" +"Bin 16 +23 IDismissal 17 +24 IDrop-Off 17 +25 IMatch Officials 18 +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology +Unless the contrary" +"© Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology +Unless the contrary intention appears, the following definitions and terminology apply +to the game of Touch: +TERM/PHRASE DEFINITION/DESCRIPTION +Advantage The period of time after an Infring" +"intention appears, the following definitions and terminology apply +to the game of Touch: +TERM/PHRASE DEFINITION/DESCRIPTION +Advantage The period of time after an Infringement in which the non-offending +side has the opportunity to gain Advantage either territorial, tactical +or in the form of a Try. +Attacking Try Line The line on or over which a player has to place" +"ement in which the non-offending +side has the opportunity to gain Advantage either territorial, tactical +or in the form of a Try. +Attacking Try Line The line on or over which a player has to place the ball to +score a Try. +Attacking Team The Team which has or is gaining Possession. +Behind A position or direction towards a Team’s Defending Try Line. +Change of Possession The act of" +"the ball to +score a Try. +Attacking Team The Team which has or is gaining Possession. +Behind A position or direction towards a Team’s Defending Try Line. +Change of Possession The act of moving control of the ball from one Team to the other. +Dead/Dead Ball When the ball is out of play including the period following a Try and +until the match is recommenced and when the ball goes to ground " +"moving control of the ball from one Team to the other. +Dead/Dead Ball When the ball is out of play including the period following a Try and +until the match is recommenced and when the ball goes to ground +and/or outside the boundaries of the Field of Play prior to the +subsequent Rollball. +Dead Ball Line The end boundaries of the Field of Play. There is one at each end of +the Field of Play" +" +and/or outside the boundaries of the Field of Play prior to the +subsequent Rollball. +Dead Ball Line The end boundaries of the Field of Play. There is one at each end of +the Field of Play. See Appendix 1. +Defending Try Line The line which a Team has to defend to prevent a Try. +Defending Team The Team without or which is losing Possession. +Dismissal When a player is sent from the" +". See Appendix 1. +Defending Try Line The line which a Team has to defend to prevent a Try. +Defending Team The Team without or which is losing Possession. +Dismissal When a player is sent from the Field of Play for the rest of the match. +Drop-Off A procedure used to determine a Winner following equal scores at +the expiration of normal Duration. +Duration The length of time a competition match lasts, which is" +"Field of Play for the rest of the match. +Drop-Off A procedure used to determine a Winner following equal scores at +the expiration of normal Duration. +Duration The length of time a competition match lasts, which is normally +forty-five minutes, inclusive of a five (5) minute Half Time. +End of Play When the Referee indicates completion of the match. +Exclusion When a player is sent to the nearest Sin Bin Area following" +"normally +forty-five minutes, inclusive of a five (5) minute Half Time. +End of Play When the Referee indicates completion of the match. +Exclusion When a player is sent to the nearest Sin Bin Area following three (3) +penalties by the Defending Team upon entering their Seven Metre +Zone. The player is counted as a player on the Field of Play and +cannot be replaced or interchanged. +FIT" +"three (3) +penalties by the Defending Team upon entering their Seven Metre +Zone. The player is counted as a player on the Field of Play and +cannot be replaced or interchanged. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1FIT Federation of International Touch +Field of Play The playing area bounded by the Sidelines and Dead Ball Lines" +"Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1FIT Federation of International Touch +Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both +of which are out of bounds. See Appendix 1. +Forced Interchange When a player is required to undertake a compulsory Interchange for +an Infringement ruled more serious than a Pen" +", both +of which are out of bounds. See Appendix 1. +Forced Interchange When a player is required to undertake a compulsory Interchange for +an Infringement ruled more serious than a Penalty but less serious +than a Permanent Interchange, Sin Bin or Dismissal. +Forward A position or direction towards the Dead Ball Line beyond the Team’s +Attacking Try Line. +Full Time The" +"alty but less serious +than a Permanent Interchange, Sin Bin or Dismissal. +Forward A position or direction towards the Dead Ball Line beyond the Team’s +Attacking Try Line. +Full Time The expiration of the second period of time allowed for play. +Half The player who takes Possession following a Rollball. +Half Time The break in play between the two halves of a match. +Imminent About to occur" +"expiration of the second period of time allowed for play. +Half The player who takes Possession following a Rollball. +Half Time The break in play between the two halves of a match. +Imminent About to occur, it is almost certain to occur. +Infringement The action of a player contrary to the Rules of the game. +In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try L" +", it is almost certain to occur. +Infringement The action of a player contrary to the Rules of the game. +In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines +and the Dead Ball Lines. There are two (2), one (1) at each end of the +Field of Play. See Appendix 1. +Interchange The act of an on-field player leaving the" +"ines +and the Dead Ball Lines. There are two (2), one (1) at each end of the +Field of Play. See Appendix 1. +Interchange The act of an on-field player leaving the Field of Play to be replaced +by an off-field player entering the Field of Play. +Interchange Area A marked rectangle for each Team on opposite sides of the Field +of Play usually measuring 20 metres long by no" +"Field of Play to be replaced +by an off-field player entering the Field of Play. +Interchange Area A marked rectangle for each Team on opposite sides of the Field +of Play usually measuring 20 metres long by no more than five (5) +metres wide, extending ten (10) metres either side of the Halfway +Line and not less than one (1) metre from the Sideline. It is the area +in" +"more than five (5) +metres wide, extending ten (10) metres either side of the Halfway +Line and not less than one (1) metre from the Sideline. It is the area +in which all off-field players must remain until an Interchange is +initiated. See Appendix 1. +Kick Strike or propel forcibly with the foot, a blow or forceful thrust with +" +"which all off-field players must remain until an Interchange is +initiated. See Appendix 1. +Kick Strike or propel forcibly with the foot, a blow or forceful thrust with +the foot to the ball. A Tap to commence or recommence play or a +Penalty Tap is not defined as a kick. +Line Markings Markings of the Field of Play. See Appendix 1. +" +"the foot to the ball. A Tap to commence or recommence play or a +Penalty Tap is not defined as a kick. +Line Markings Markings of the Field of Play. See Appendix 1. +Link The player beside the Wing player. +Mark (for a Tap) The centre of the Halfway Line for the commencement or +recommencement of play, or the position where a Penalty Tap is +" +"Link The player beside the Wing player. +Mark (for a Tap) The centre of the Halfway Line for the commencement or +recommencement of play, or the position where a Penalty Tap is +awarded as a result of an Infringement. +Mark (for a Touch) The position in the Field of Play where the player in Possession was +at the time the Touch was made. +FIT Playing R" +"awarded as a result of an Infringement. +Mark (for a Touch) The position in the Field of Play where the player in Possession was +at the time the Touch was made. +FIT Playing Rules - 5th Edition +2 +COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player. +NTA National Touch Association +As defined in the FIT Constitution. +Obstruction" +"ules - 5th Edition +2 +COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player. +NTA National Touch Association +As defined in the FIT Constitution. +Obstruction A deliberate attempt by either an attacking or defending player +to gain an unfair Advantage by interfering with the opposition to +prevent them from gaining a rightful Advantage. +Offside (Attacker)" +"A deliberate attempt by either an attacking or defending player +to gain an unfair Advantage by interfering with the opposition to +prevent them from gaining a rightful Advantage. +Offside (Attacker) An attacking player in a position Forward of the ball. +Offside (Defender) A defending player in a position closer than seven (7) metres from +the Mark of the Rollball; or ten (10)" +"An attacking player in a position Forward of the ball. +Offside (Defender) A defending player in a position closer than seven (7) metres from +the Mark of the Rollball; or ten (10) metres from the Mark of a Tap. +Onside A position whereby a player may legitimately become involved with +play. A player with both feet on or behind their Defending Try Line. +Pass The act of changing Poss" +"metres from the Mark of a Tap. +Onside A position whereby a player may legitimately become involved with +play. A player with both feet on or behind their Defending Try Line. +Pass The act of changing Possession between individual attacking +players by propelling the ball laterally and/or backwards and may +include a flick, knock or throw. +Perimeter A border not less than five (5) metres from the boundary of" +"ession between individual attacking +players by propelling the ball laterally and/or backwards and may +include a flick, knock or throw. +Perimeter A border not less than five (5) metres from the boundary of the Field +of Play. See Appendix 1. +Penalty The Ruling by a Referee to award a Tap when a player or Team +infringes the Rules of the game. +Poss" +"the Field +of Play. See Appendix 1. +Penalty The Ruling by a Referee to award a Tap when a player or Team +infringes the Rules of the game. +Possession Refers to the player or Team that has control of the ball. Providing +other Rules do not apply, the Team with the ball is entitled to six (6) +Touches. +Referee The match official(" +"ession Refers to the player or Team that has control of the ball. Providing +other Rules do not apply, the Team with the ball is entitled to six (6) +Touches. +Referee The match official(s) appointed to make Rulings during the conduct +of a match. +Rollball The act of bringing the ball into play following a Touch or a Change +of Possession. +Ruck/Rollball Area The" +"s) appointed to make Rulings during the conduct +of a match. +Rollball The act of bringing the ball into play following a Touch or a Change +of Possession. +Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the +player performing a Rollball and the Half. +Ruling The decision made by a Referee as a result of particular +circumstance and may" +"area, not exceeding one (1) metre in distance, between the +player performing a Rollball and the Half. +Ruling The decision made by a Referee as a result of particular +circumstance and may result in a Play On, a Tap Penalty, a discipline +option, Change of Possession or a Try. +Seven Metre Zone The area between the seven (7) metre line and the Try Line. See " +"result in a Play On, a Tap Penalty, a discipline +option, Change of Possession or a Try. +Seven Metre Zone The area between the seven (7) metre line and the Try Line. See +Appendix 1. +Sidelines The side boundaries of the Field of Play. See Appendix 1. +Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed +" +" +Appendix 1. +Sidelines The side boundaries of the Field of Play. See Appendix 1. +Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed +Possessions. The player is counted as a player on the Field of Play +and cannot be replaced or Interchanged. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2" +"Possessions. The player is counted as a player on the Field of Play +and cannot be replaced or Interchanged. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +3Sin Bin Area The area between the Dead Ball Line and the Perimeter where +players are sent for either a Sin Bin period or Exclusion for repeated +Seven Metre Zone Infringements." +"020 +3Sin Bin Area The area between the Dead Ball Line and the Perimeter where +players are sent for either a Sin Bin period or Exclusion for repeated +Seven Metre Zone Infringements. There are four (4) Sin Bin Areas. +See Appendix 1. +Spirit of the Game The act of good sportsmanship and fair play. +Substitute Player The player who replaces another player during" +"There are four (4) Sin Bin Areas. +See Appendix 1. +Spirit of the Game The act of good sportsmanship and fair play. +Substitute Player The player who replaces another player during Interchange. There is +a maximum of eight (8) substitute players in any Team and except +when interchanging, in the Sin Bin, dismissed or on the Field of Play, +they must remain in the Sub" +"Interchange. There is +a maximum of eight (8) substitute players in any Team and except +when interchanging, in the Sin Bin, dismissed or on the Field of Play, +they must remain in the Substitution Box. +Tap and Tap Penalty The method of commencing the match, recommencing the match +after Half Time and after a Try has been scored. The Tap is also the +method of recommen" +"stitution Box. +Tap and Tap Penalty The method of commencing the match, recommencing the match +after Half Time and after a Try has been scored. The Tap is also the +method of recommencing play when a Penalty is awarded. The Tap +is taken by placing the ball on the ground at or behind the Mark, +releasing both hands from the ball, tapping the ball gently with either +" +"cing play when a Penalty is awarded. The Tap +is taken by placing the ball on the ground at or behind the Mark, +releasing both hands from the ball, tapping the ball gently with either +foot or touching the foot on the ball. The ball must not roll or move +more than one (1) metre in any direction and must be retrieved +cleanly, without touching the ground again. The player may face" +"foot or touching the foot on the ball. The ball must not roll or move +more than one (1) metre in any direction and must be retrieved +cleanly, without touching the ground again. The player may face any +direction and use either foot. Provided it is at the Mark, the ball does +not have to be lifted from the ground prior to a Tap being taken. +Team A group of players constituting one (1" +"any +direction and use either foot. Provided it is at the Mark, the ball does +not have to be lifted from the ground prior to a Tap being taken. +Team A group of players constituting one (1) side in a competition match. +TFA Touch Football Australia Limited +Touch Any contact between the player in Possession and a defending +player. A Touch includes contact on the ball, hair or clothing and may +be made" +") side in a competition match. +TFA Touch Football Australia Limited +Touch Any contact between the player in Possession and a defending +player. A Touch includes contact on the ball, hair or clothing and may +be made by a defending player or by the player in Possession. +Touch Count The progressive number of Touches that each Team has before a +Change of Possession, from zero (0) to six (6). +Try The result" +"by a defending player or by the player in Possession. +Touch Count The progressive number of Touches that each Team has before a +Change of Possession, from zero (0) to six (6). +Try The result of any attacking player, except the Half, placing the ball on +or over the Team’s Attacking Try Line before being Touched. +Try Lines The lines separating the In-Goal Areas from the Field" +"of any attacking player, except the Half, placing the ball on +or over the Team’s Attacking Try Line before being Touched. +Try Lines The lines separating the In-Goal Areas from the Field of Play. See +Appendix 1. +Voluntary Rollball The player in Possession performs a Rollball before a Touch is made +with a defending player. +Wing The player outside the Link player. +" +"of Play. See +Appendix 1. +Voluntary Rollball The player in Possession performs a Rollball before a Touch is made +with a defending player. +Wing The player outside the Link player. +Winner The Team that scores the most Tries during the match. +FIT Playing Rules - 5th Edition +4 +COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode" +"Winner The Team that scores the most Tries during the match. +FIT Playing Rules - 5th Edition +4 +COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play +The object of the game of Touch is for each Team to score Tries and to prevent the +opposition from scoring. The ball may be passed, knocked or handed between players +of the Attacking Team" +"of Play +The object of the game of Touch is for each Team to score Tries and to prevent the +opposition from scoring. The ball may be passed, knocked or handed between players +of the Attacking Team who may in turn run or otherwise move with the ball in an +attempt to gain territorial Advantage and to score Tries. Defending players prevent +the Attacking Team from gaining a territorial Advantage by touching the" +"who may in turn run or otherwise move with the ball in an +attempt to gain territorial Advantage and to score Tries. Defending players prevent +the Attacking Team from gaining a territorial Advantage by touching the ball carrier. +1 The Field of Play +1.1 The Field of Play is rectangular in shape measuring 70 metres in length from +Try Line to Try Line, excluding the In-Goal Are" +"ball carrier. +1 The Field of Play +1.1 The Field of Play is rectangular in shape measuring 70 metres in length from +Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from +Sideline to Sideline excluding the Interchange Areas. +1.1.1 Variations to the dimensions of the Field of Play may be made but must be +includ" +"as and 50 metres in width from +Sideline to Sideline excluding the Interchange Areas. +1.1.1 Variations to the dimensions of the Field of Play may be made but must be +included in relevant competition, event or tournament conditions +1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line +Markings are to be laid out as shown in Appendix" +"ed in relevant competition, event or tournament conditions +1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line +Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines +extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and +define the In-Goal Areas which measure fifty (50) metres" +"1 - The Field of Play. Sidelines +extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and +define the In-Goal Areas which measure fifty (50) metres wide by seven (7) +metres in length. +1.3 The Interchange Areas are located no closer than one (1) metre from each +Sideline. +1.4 Suitably sized" +"wide by seven (7) +metres in length. +1.3 The Interchange Areas are located no closer than one (1) metre from each +Sideline. +1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and +made from safe and pliable material should be positioned at the intersections of +the Sideline and Halfway line and the Sideline and the Try Line." +"markers, cones or corner posts of a distinguishing colour and +made from safe and pliable material should be positioned at the intersections of +the Sideline and Halfway line and the Sideline and the Try Line. +1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and +Try Line are deemed to be in the Field of Play. +1.4.2 All other markers or con" +" +1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and +Try Line are deemed to be in the Field of Play. +1.4.2 All other markers or cones are deemed to be out of the Field of Play. +1.5 The standard playing surface is grass. Other surfaces including synthetic grass +may be used but shall be subject to NTA approved standards. +1.6 The" +"es are deemed to be out of the Field of Play. +1.5 The standard playing surface is grass. Other surfaces including synthetic grass +may be used but shall be subject to NTA approved standards. +1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes +Dead when the ball or a player in Possession touches the ground on or over a +Sideline or Dead Ball Line. +2 Player" +"Field of Play boundary lines are deemed to be out of play. Play becomes +Dead when the ball or a player in Possession touches the ground on or over a +Sideline or Dead Ball Line. +2 Player Registration +2.1 Participating players are to be registered with a NTA or with an approved NTA +competition provider. +2.2 Teams playing unregistered players are liable to forfeit any" +"Registration +2.1 Participating players are to be registered with a NTA or with an approved NTA +competition provider. +2.2 Teams playing unregistered players are liable to forfeit any match in which +unregistered players have competed. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +53 The Ball +3.1 The" +"match in which +unregistered players have competed. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +53 The Ball +3.1 The game is played with an oval, inflated ball of a shape, colour and size +approved by FIT or the NTA. +3.2 The ball shall be inflated to the manufacturers’ recommended air pressure." +"game is played with an oval, inflated ball of a shape, colour and size +approved by FIT or the NTA. +3.2 The ball shall be inflated to the manufacturers’ recommended air pressure. +3.3 The Referee shall immediately pause the match if the size and shape of the ball +no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the +issue" +" +3.3 The Referee shall immediately pause the match if the size and shape of the ball +no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the +issue rectified. +3.4 The ball must not be hidden under player attire. +4 Playing Uniform +4.1 Participating players are to be correctly attired in matching Team uniforms +4.2 Play" +"rectified. +3.4 The ball must not be hidden under player attire. +4 Playing Uniform +4.1 Participating players are to be correctly attired in matching Team uniforms +4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA +or NTA competition provider, shorts and/or tights and socks. +4.3 All players are to wear a unique ident" +"ing uniforms consist of shirt, singlet or other item as approved by the NTA +or NTA competition provider, shorts and/or tights and socks. +4.3 All players are to wear a unique identifying number not less than 16cm in height, +clearly displayed on the rear of the playing top. +4.3.1 Identifying numbers must feature no more than two (2) digits. +4.4 H" +"ifying number not less than 16cm in height, +clearly displayed on the rear of the playing top. +4.3.1 Identifying numbers must feature no more than two (2) digits. +4.4 Hats or caps are permitted to be worn during a match provided they are safe +and meet any NTA regulations. +4.5 Safe footwear must be worn with exceptions allowed for game variants such as +Beach Touch" +"ats or caps are permitted to be worn during a match provided they are safe +and meet any NTA regulations. +4.5 Safe footwear must be worn with exceptions allowed for game variants such as +Beach Touch. +4.6 Light leather or synthetic boots with soft moulded soles are permitted. +4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee." +". +4.6 Light leather or synthetic boots with soft moulded soles are permitted. +4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee. +4.7 Players are not to participate in any match wearing any item of jewellery, +chain, identification band/bracelet or similar item that may prove dangerous. +Any jewellery or other" +" +4.7 Players are not to participate in any match wearing any item of jewellery, +chain, identification band/bracelet or similar item that may prove dangerous. +Any jewellery or other items that cannot be removed are to be taped to the +satisfaction of the Referee. +4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp +fingernails are not" +"items that cannot be removed are to be taped to the +satisfaction of the Referee. +4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp +fingernails are not allowed. +4.9 Referees and players may wear spectacles or sunglasses provided they are safe +and securely attached. +4.10 Referees and players may wear sport monitoring equipment and medical +" +"allowed. +4.9 Referees and players may wear spectacles or sunglasses provided they are safe +and securely attached. +4.10 Referees and players may wear sport monitoring equipment and medical +supports such as knee or ankle braces provided, at the sole discretion of +competition’s controlling body, the items are not dangerous. +5 Team Composition +5.1 A Team" +"supports such as knee or ankle braces provided, at the sole discretion of +competition’s controlling body, the items are not dangerous. +5 Team Composition +5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are +allowed on the field at any time. +FIT Playing Rules - 5th Edition +6 +COPYRIGHT" +"consists of a maximum of 14 players, no more than six (6) of whom are +allowed on the field at any time. +FIT Playing Rules - 5th Edition +6 +COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified +seven (7) metres infield on the Halfway Line or the position" +"© Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified +seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the +greater Advantage. +5.2 A Team must have a minimum of four (4) players on the field for a match to +commence or continue, except during a Drop" +"of the ball, whichever is the +greater Advantage. +5.2 A Team must have a minimum of four (4) players on the field for a match to +commence or continue, except during a Drop-Off. +5.3 Where the number of players on the field from one Team falls below four (4), +the match is to be abandoned and the non-offending Team is to be declared the +Winner. +" +"-Off. +5.3 Where the number of players on the field from one Team falls below four (4), +the match is to be abandoned and the non-offending Team is to be declared the +Winner. +5.3.1 This does not apply for players sent to the Sin Bin Area. +5.4 In mixed gender competitions, the maximum number of males allowed on the +Field of Play is three (3), the minimum male requirement" +"5.3.1 This does not apply for players sent to the Sin Bin Area. +5.4 In mixed gender competitions, the maximum number of males allowed on the +Field of Play is three (3), the minimum male requirement is one (1) and the +minimum female requirement is one (1). +6 Team Coach and Team Officials +6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter +" +"is one (1) and the +minimum female requirement is one (1). +6 Team Coach and Team Officials +6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter +but shall be required to be positioned either in the Interchange Area or at the +end of the Field of Play for the duration of the match. +6.2 The Team coach(s) and Team officials may move from one position" +"but shall be required to be positioned either in the Interchange Area or at the +end of the Field of Play for the duration of the match. +6.2 The Team coach(s) and Team officials may move from one position to the other +but shall do so without delay. While in a position at the end of the Field of Play, +the Team coach(s) or Team official must remain no closer than five (5) metres +from the" +"to the other +but shall do so without delay. While in a position at the end of the Field of Play, +the Team coach(s) or Team official must remain no closer than five (5) metres +from the Dead Ball Line and must not coach or communicate (verbal or non- +verbal) with either Team or the Referees. +7 Commencement and Recommencement of Play +7.1 Team captains are to" +"Dead Ball Line and must not coach or communicate (verbal or non- +verbal) with either Team or the Referees. +7 Commencement and Recommencement of Play +7.1 Team captains are to toss a coin in the presence of the Referee(s) with the +winning captain’s Team having the choice of the direction the Team wishes +to run in the first half; the choice of Interchange Areas for the" +"toss a coin in the presence of the Referee(s) with the +winning captain’s Team having the choice of the direction the Team wishes +to run in the first half; the choice of Interchange Areas for the duration of the +match, including any extra time; and the choice of which team will commence +the match in Possession. +7.2 A player of the Attacking Team is to commence the match with a Tap at" +"duration of the +match, including any extra time; and the choice of which team will commence +the match in Possession. +7.2 A player of the Attacking Team is to commence the match with a Tap at the +centre of the Halfway Line following the indication to commence play from the +Referee. +7.3 For the recommencement of play following a Half Time break, Teams shall +change directions and the Team" +"the +centre of the Halfway Line following the indication to commence play from the +Referee. +7.3 For the recommencement of play following a Half Time break, Teams shall +change directions and the Team not commencing the match with Possession is +to re-start the match with a Tap. +7.4 For the recommencement of play following the scoring of a Try, the Team +against which the Try" +"not commencing the match with Possession is +to re-start the match with a Tap. +7.4 For the recommencement of play following the scoring of a Try, the Team +against which the Try was conceded will recommence play with a Tap. +7.5 A Tap may not be taken until all attacking Players are in an Onside position. +Ruling = The Player will be directed to return to the Mark" +"was conceded will recommence play with a Tap. +7.5 A Tap may not be taken until all attacking Players are in an Onside position. +Ruling = The Player will be directed to return to the Mark and to take the Tap again. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +77.6 A Tap may not be taken until at least" +"and to take the Tap again. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +77.6 A Tap may not be taken until at least four (4) defending players are in an Onside +position or unless directed to so by the Referee. Where the number of players +on the field from the Defending Team falls below four (4), all players must be" +"four (4) defending players are in an Onside +position or unless directed to so by the Referee. Where the number of players +on the field from the Defending Team falls below four (4), all players must be in +an Onside position for a Tap to be taken unless directed to do so by the Referee. +Ruling = The Player will be directed to return to the Mark and to take the Tap again. +7.7" +"in +an Onside position for a Tap to be taken unless directed to do so by the Referee. +Ruling = The Player will be directed to return to the Mark and to take the Tap again. +7.7 The Tap to commence or recommence play must be performed without delay. +Ruling = A Penalty to the non-offending team at the centre of the Halfway line. +8 Match Duration +8.1 A match" +"The Tap to commence or recommence play must be performed without delay. +Ruling = A Penalty to the non-offending team at the centre of the Halfway line. +8 Match Duration +8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with +a Half Time break. +8.1.1 There is no time off for injury during a match. +8.2" +"is 40 minutes in duration, consisting of two (2) x 20 minute halves with +a Half Time break. +8.1.1 There is no time off for injury during a match. +8.2 Local competition and tournament conditions may vary the duration of a match. +8.3 When time expires, play is to continue until the next Touch or Dead Ball and End +of Play is signaled by the Referee. +8" +"Local competition and tournament conditions may vary the duration of a match. +8.3 When time expires, play is to continue until the next Touch or Dead Ball and End +of Play is signaled by the Referee. +8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken. +8.4 If a match is abandoned in any circumstances other than those referred to in +clause 24.1." +".3.1 Should a Penalty be awarded during this period, the Penalty is to be taken. +8.4 If a match is abandoned in any circumstances other than those referred to in +clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall +determine the result of the match. +9 Possession +9.1 The Team with the ball is entitled to six (6) Touches" +"6 the NTA or NTA competition provider in its sole discretion shall +determine the result of the match. +9 Possession +9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of +Possession. +9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0) +Touch. +9.3 Following the sixth Touch or" +"prior to a Change of +Possession. +9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0) +Touch. +9.3 Following the sixth Touch or a loss of Possession due to any other means, the +ball must be returned to the Mark without delay. +Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to +the non-" +"a loss of Possession due to any other means, the +ball must be returned to the Mark without delay. +Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to +the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession. +9.4 If the ball is dropped or passed and goes to ground during play, a Change of +Possession results. +" +"offending Team ten (10) metres Forward of the Mark for the Change of Possession. +9.4 If the ball is dropped or passed and goes to ground during play, a Change of +Possession results. +Ruling = The Mark for the Change of Possession is where the ball makes initial contact with +the ground. +9.5 If the ball, while still under the control of the Half, contacts the ground in the In- +" +"Ruling = The Mark for the Change of Possession is where the ball makes initial contact with +the ground. +9.5 If the ball, while still under the control of the Half, contacts the ground in the In- +Goal Area, Possession is lost. +Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line. +FIT Playing Rules - 5th Edition +8 +CO" +"Goal Area, Possession is lost. +Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line. +FIT Playing Rules - 5th Edition +8 +COPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball +is accidentally knocked Forward into any other Player" +"PYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball +is accidentally knocked Forward into any other Player, a Change of Possession +results. +10 The Touch +10.1 A Touch may be made by either a defending player or a player in Possession. +10.2 A defending player may not" +", a Change of Possession +results. +10 The Touch +10.1 A Touch may be made by either a defending player or a player in Possession. +10.2 A defending player may not claim a Touch if contact has not been made. If a +player claims a Touch has been made, but the Referee is unsure the Touch will +count. +Ruling = A Penalty to the Attacking Team at" +"claim a Touch if contact has not been made. If a +player claims a Touch has been made, but the Referee is unsure the Touch will +count. +Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending +player sent to the Sin Bin. +10.3 Players of both Defending and Attacking Teams are to use the minimum force +necessary to make a" +"the point of the Infringement and the offending +player sent to the Sin Bin. +10.3 Players of both Defending and Attacking Teams are to use the minimum force +necessary to make a Touch. Players must ensure that the method employed in +making a Touch does not pose an unnecessary risk to player safety. +Ruling = A Penalty to the non-offending Team at the point of the Infringement." +"Touch. Players must ensure that the method employed in +making a Touch does not pose an unnecessary risk to player safety. +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +10.4 If the ball is accidentally knocked from the hands of a player in Possession +during a Touch, the Touch counts and the Attacking Team retains Possession. +10.5 The def" +" +10.4 If the ball is accidentally knocked from the hands of a player in Possession +during a Touch, the Touch counts and the Attacking Team retains Possession. +10.5 The defending player must not deliberately knock the ball from the hands of a +player in Possession during a Touch. + Ruling = A Penalty to the Attacking Team at the point of the Infringement. +10" +"ending player must not deliberately knock the ball from the hands of a +player in Possession during a Touch. + Ruling = A Penalty to the Attacking Team at the point of the Infringement. +10.6 A player must not pass or otherwise deliver the ball after a Touch has been +made. +Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the" +".6 A player must not pass or otherwise deliver the ball after a Touch has been +made. +Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the +nearest point on the seven (7) metre line. +10.7 The Half may pass or run with the ball but cannot get Touched while in +Possession of the ball. +Ruling = A" +" +nearest point on the seven (7) metre line. +10.7 The Half may pass or run with the ball but cannot get Touched while in +Possession of the ball. +Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest +point on the seven (7) metre line. +10.8 If a Touch is made in the In-Goal Area" +"Change of Possession occurs at the point of the Touch, or if In-Goal the nearest +point on the seven (7) metre line. +10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in +Possession is to perform a Rollball seven (7) metres from the Team’s Attacking +Try Line, provided it is not the sixth Touch and the player" +"before the ball is grounded, the player in +Possession is to perform a Rollball seven (7) metres from the Team’s Attacking +Try Line, provided it is not the sixth Touch and the player is not Half. +10.9 If a player in Possession is Touched while on or behind their Defending Try Line, +the Touch counts and once the Referee sets the Mark seven (7) metres directly +For" +"is not Half. +10.9 If a player in Possession is Touched while on or behind their Defending Try Line, +the Touch counts and once the Referee sets the Mark seven (7) metres directly +Forward of the contact point from the Defending Team’s Try Line, a Rollball is +performed. +10.10 If a player in Possession intentionally makes a Touch on an Offside defender +who" +"ward of the contact point from the Defending Team’s Try Line, a Rollball is +performed. +10.10 If a player in Possession intentionally makes a Touch on an Offside defender +who is making every effort to retire and remain out of play, the Touch counts. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +910.1" +"is making every effort to retire and remain out of play, the Touch counts. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball +in an attempt to maintain control of it, the Touch counts if the attacking player +following the Touch retains Poss" +"1 If a Touch is made on a player in Possession while the player is juggling the ball +in an attempt to maintain control of it, the Touch counts if the attacking player +following the Touch retains Possession. +10.12 If a player in Possession is Touched and subsequently makes contact with +either the Sideline, a field marker or the ground outside the Field of Play, the +Touch counts and play continues" +"ession. +10.12 If a player in Possession is Touched and subsequently makes contact with +either the Sideline, a field marker or the ground outside the Field of Play, the +Touch counts and play continues with a Rollball at the Mark where the Touch +occurred. +10.13 When a player from the Defending Team enters its defensive Seven Metre Zone, +the Defending Team must move Forward at" +"with a Rollball at the Mark where the Touch +occurred. +10.13 When a player from the Defending Team enters its defensive Seven Metre Zone, +the Defending Team must move Forward at a reasonable pace until a Touch is +Imminent or made. +Ruling = A Penalty to the Attacking Team at the point of the Infringement. +10.1 4 When a player in Poss" +"a reasonable pace until a Touch is +Imminent or made. +Ruling = A Penalty to the Attacking Team at the point of the Infringement. +10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone +the Defending Team is not obliged to move Forward but cannot retire back +towards their Try Line until a Touch is Imminent or made. +Ruling" +"ession enters the Defending Teams’ Seven Metre Zone +the Defending Team is not obliged to move Forward but cannot retire back +towards their Try Line until a Touch is Imminent or made. +Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of +the Infringement. +11 Passing +1 1.1 A player in Possession" +"= A Penalty to the Attacking Team at the seven (7) metre line in line with the point of +the Infringement. +11 Passing +1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or +otherwise propel the ball in a Forward direction, either intentionally or otherwise +to another player. +Ruling = A Penalty will" +"may not kick, pass, flick, knock, throw, hand-off or +otherwise propel the ball in a Forward direction, either intentionally or otherwise +to another player. +Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was +propelled Forward unless Advantage is applied. +1 1.2 A player in Possession may not intentionally kick, pass, flick, knock" +"be awarded to the Defending Team at the Mark where the ball was +propelled Forward unless Advantage is applied. +1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw, +hand-off or otherwise propel the ball in a Forward direction over an opposition +player and regain Possession. +Ruling = A Penalty will be awarded to the Defending Team at the Mark where" +", throw, +hand-off or otherwise propel the ball in a Forward direction over an opposition +player and regain Possession. +Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was +propelled Forward. +12 Ball Touched in Flight +12.1 If a player from the Defending Team deliberately makes contact with the ball in +flight and the ball goes to" +"the ball was +propelled Forward. +12 Ball Touched in Flight +12.1 If a player from the Defending Team deliberately makes contact with the ball in +flight and the ball goes to ground, the Attacking Team retains the ball and the +Touch Count restarts as zero (0) Touch. +12.2 If a player from the Defending Team deliberately makes contact with the ball +in" +"ground, the Attacking Team retains the ball and the +Touch Count restarts as zero (0) Touch. +12.2 If a player from the Defending Team deliberately makes contact with the ball +in flight and the ball is retrieved by an attacking player, without touching the +ground, play continues and the next Touch is zero (0) Touch. +12.3 If a player from the Defending Team deliberately makes" +"flight and the ball is retrieved by an attacking player, without touching the +ground, play continues and the next Touch is zero (0) Touch. +12.3 If a player from the Defending Team deliberately makes contact with the ball +in flight, propelling it Forward and an attacking player, in an attempt to regain +possession, drops the ball, the Attacking Team retains Possession and the +F" +"contact with the ball +in flight, propelling it Forward and an attacking player, in an attempt to regain +possession, drops the ball, the Attacking Team retains Possession and the +FIT Playing Rules - 5th Edition +10 +COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch. +12.4 If a player from the Def" +"IT Playing Rules - 5th Edition +10 +COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch. +12.4 If a player from the Defending Team deliberately makes contact with the ball +in flight, propelling it towards the Defending Team’s Dead Ball Line and an +attacking player, in an attempt to regain possession drops the ball, a Change" +"ending Team deliberately makes contact with the ball +in flight, propelling it towards the Defending Team’s Dead Ball Line and an +attacking player, in an attempt to regain possession drops the ball, a Change of +Possession occurs. +12.5 If a player from the Defending Team unintentionally makes contact with the ball +in flight and the ball goes to ground, a Change of Possession occurs. +1" +"of +Possession occurs. +12.5 If a player from the Defending Team unintentionally makes contact with the ball +in flight and the ball goes to ground, a Change of Possession occurs. +12.6 If a player from the Defending Team unintentionally makes contact with the +ball in flight and the ball is retrieved by an attacking player, play and the Touch +Count continues. +12.7 A" +"2.6 If a player from the Defending Team unintentionally makes contact with the +ball in flight and the ball is retrieved by an attacking player, play and the Touch +Count continues. +12.7 A player from the Attacking Team cannot pass the ball into a defending player +intentionally seeking a rebound or a restart of the Touch count. +Ruling = A Penalty to the Defending Team at the point of the" +"player from the Attacking Team cannot pass the ball into a defending player +intentionally seeking a rebound or a restart of the Touch count. +Ruling = A Penalty to the Defending Team at the point of the pass. +13 The Rollball +13.1 The attacking player is to position on the Mark, face the opponent’s Try Line, +make a genuine attempt to stand parallel to the Sidelines," +"pass. +13 The Rollball +13.1 The attacking player is to position on the Mark, face the opponent’s Try Line, +make a genuine attempt to stand parallel to the Sidelines, place the ball on the +ground between the feet in a controlled manner and: +13.1.1 step Forward over the ball; or +13.1.2 roll the ball back between the feet no more than one" +"place the ball on the +ground between the feet in a controlled manner and: +13.1.1 step Forward over the ball; or +13.1.2 roll the ball back between the feet no more than one (1) metre; or +13.1.3 pass a foot over the ball. +Ruling = A Change of Possession to the Defending Team at the point of the Infringement. +13.2" +"(1) metre; or +13.1.3 pass a foot over the ball. +Ruling = A Change of Possession to the Defending Team at the point of the Infringement. +13.2 A player must perform the Rollball on the Mark. +Ruling = A Penalty to the Defending Team at the point of the Infringement. +13.3 A player must not perform a Voluntary Rollball." +"A player must perform the Rollball on the Mark. +Ruling = A Penalty to the Defending Team at the point of the Infringement. +13.3 A player must not perform a Voluntary Rollball. +Ruling = A Penalty to the Defending Team at the point of the Infringement. +13.4 A player must not delay in performing the Rollball. +Ruling = A Penalty to the Defending Team" +" +Ruling = A Penalty to the Defending Team at the point of the Infringement. +13.4 A player must not delay in performing the Rollball. +Ruling = A Penalty to the Defending Team at the point of the Infringement. +13.5 A player may only perform a Rollball at the Mark under the following +circumstances: +13.5.1 when a Touch has been made;" +"at the point of the Infringement. +13.5 A player may only perform a Rollball at the Mark under the following +circumstances: +13.5.1 when a Touch has been made; or +13.5.2 when Possession changes following the sixth Touch; or +13.5.3 when Possession changes due to the ball being dropped or passed and +goes to the ground; or +13" +"or +13.5.2 when Possession changes following the sixth Touch; or +13.5.3 when Possession changes due to the ball being dropped or passed and +goes to the ground; or +13.5.4 when Possession changes due to an Infringement by an attacking player +at a Penalty, a Tap or a Rollball; or +FIT Playing Rules - 5th Edition COP" +".5.4 when Possession changes due to an Infringement by an attacking player +at a Penalty, a Tap or a Rollball; or +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1113.5.5 when Possession changes after the Half is Touched or when the Half +places the ball on or over the Try Line; or" +"YRIGHT © Touch Football Australia 2020 +1113.5.5 when Possession changes after the Half is Touched or when the Half +places the ball on or over the Try Line; or +13.5.6 in replacement of a Penalty Tap; or +13.5.7 when so directed by the Referee. +13.6 A player is to perform a Rollball seven (7) metres" +" +13.5.6 in replacement of a Penalty Tap; or +13.5.7 when so directed by the Referee. +13.6 A player is to perform a Rollball seven (7) metres in-field under the following +circumstances: +13.6.1 when a Change of Possession takes place due to a player in Possession +making contact with the Sideline or any ground outside the Field of" +"in-field under the following +circumstances: +13.6.1 when a Change of Possession takes place due to a player in Possession +making contact with the Sideline or any ground outside the Field of Play, +prior to a Touch being made; or +13.6.2 when the ball not in Possession of a player makes contact with the +Sideline or any ground outside the Field of Play. +1" +"Play, +prior to a Touch being made; or +13.6.2 when the ball not in Possession of a player makes contact with the +Sideline or any ground outside the Field of Play. +13.7 A player may not perform a Tap in replacement of a Rollball. +Ruling = The offending Team must return to the Mark and perform the Rollball. +13.8 An attacking player, other than the" +"3.7 A player may not perform a Tap in replacement of a Rollball. +Ruling = The offending Team must return to the Mark and perform the Rollball. +13.8 An attacking player, other than the player performing the Rollball, may receive +the ball at the Rollball and shall do so without delay. That player is referred to as +the Half. +13.9 The Half may control the ball with a foot prior to" +"player performing the Rollball, may receive +the ball at the Rollball and shall do so without delay. That player is referred to as +the Half. +13.9 The Half may control the ball with a foot prior to picking up the ball. +13.10 A player ceases to be the Half once the ball is passed to another player. +13.1 1 Defending players are not to interfere with the performance of" +"picking up the ball. +13.10 A player ceases to be the Half once the ball is passed to another player. +13.1 1 Defending players are not to interfere with the performance of the Rollball or the +Half. +Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the +Infringement. +13.1" +"the Rollball or the +Half. +Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the +Infringement. +13.12 Players of the Defending Team must not move Forward of the Onside position +until the Half has made contact with the ball, unless directed to do so by the +Referee or in accordance with 13." +"2 Players of the Defending Team must not move Forward of the Onside position +until the Half has made contact with the ball, unless directed to do so by the +Referee or in accordance with 13.12.1. +13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players +of the Defending Team may move Forward as soon as the player " +"12.1. +13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players +of the Defending Team may move Forward as soon as the player +performing the Rollball releases the ball. If the Half is not in position and +a defending player moves Forward and makes contact with the ball, a +Change of Possession results. +13.13 If" +" +performing the Rollball releases the ball. If the Half is not in position and +a defending player moves Forward and makes contact with the ball, a +Change of Possession results. +13.13 If in the act of performing the Rollball, the Attacking player makes contact with +the Sideline or any ground outside the Field of Play a Change of Possession will +occur with the Rollball to be taken seven (7" +"in the act of performing the Rollball, the Attacking player makes contact with +the Sideline or any ground outside the Field of Play a Change of Possession will +occur with the Rollball to be taken seven (7) metres in field. +13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line, +an Attacking Team is permitted to Rollball on the seven (7)" +") metres in field. +13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line, +an Attacking Team is permitted to Rollball on the seven (7) metre line at a point +directly in line with where the Touch was made. +FIT Playing Rules - 5th Edition +12 +COPYRIGHT © Touch Football Australia 20201" +"metre line at a point +directly in line with where the Touch was made. +FIT Playing Rules - 5th Edition +12 +COPYRIGHT © Touch Football Australia 202014 Scoring +1 4.1 A Try is worth one (1) point. +1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over +the Try" +"4 Scoring +1 4.1 A Try is worth one (1) point. +1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over +the Try Line without being Touched. +1 4.3 In attempting to score a Try, a player must have control of the ball prior to +placing it on or over the Try Line. +1 4.4 If a Player" +"Line without being Touched. +1 4.3 In attempting to score a Try, a player must have control of the ball prior to +placing it on or over the Try Line. +1 4.4 If a Player places the ball on the ground and releases it short of the Try Line +while attempting to Score a Try, the Player is required to perform a Rollball to +restart play and a Touch is counted. If a Player does not" +"places the ball on the ground and releases it short of the Try Line +while attempting to Score a Try, the Player is required to perform a Rollball to +restart play and a Touch is counted. If a Player does not release the Ball from +their hands, the match continues and no Touch is counted. +1 4.5 At the End of Play the team that has scored the most Tries is declared the +Winner. In the" +"release the Ball from +their hands, the match continues and no Touch is counted. +1 4.5 At the End of Play the team that has scored the most Tries is declared the +Winner. In the event of neither team scoring, or in the event of both teams +scoring the same number of Tries, a draw is declared. +15 Offside +15.1 At a Rollball, all players from the Def" +"event of neither team scoring, or in the event of both teams +scoring the same number of Tries, a draw is declared. +15 Offside +15.1 At a Rollball, all players from the Defending Team must retire a distance of +seven (7) metres or to the Defending Try Line as indicated by the Referee. +Ruling = A Penalty to the Attacking Team at the point of the Infr" +"ending Team must retire a distance of +seven (7) metres or to the Defending Try Line as indicated by the Referee. +Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) +metre line directly Forward of the Infringement. +15.2 At a Tap, all players from the Defending Team must retire a distance of ten (1" +"ingement or on the seven (7) +metre line directly Forward of the Infringement. +15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10) +metres from the Mark or to the Defending Try Line as indicated by the Referee. +Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (" +"0) +metres from the Mark or to the Defending Try Line as indicated by the Referee. +Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) +metre line directly Forward of the Infringement. +15.3 At a Rollball or Tap, players from the Defending Team must not retire an +unreasonable distance beyond the" +"10) +metre line directly Forward of the Infringement. +15.3 At a Rollball or Tap, players from the Defending Team must not retire an +unreasonable distance beyond the Defending Try Line. +Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) +metre line directly Forward of the Infringement. +" +"Defending Try Line. +Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) +metre line directly Forward of the Infringement. +15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty +Tap within ten (10) metres of the Defending Team’s Try Line, all players from the +" +"15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty +Tap within ten (10) metres of the Defending Team’s Try Line, all players from the +Defending Team must have both feet on or behind their Try Line and no other +part of the body in contact with the ground Forward of their Try Line. +Ruling = A Penalty to the Attacking Team at the seven" +"Defending Team must have both feet on or behind their Try Line and no other +part of the body in contact with the ground Forward of their Try Line. +Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the +point of the Infringement. +15.5 After effecting the Touch, the defending player must retire the required seven +(7) metres or to" +"(7) metre line directly Forward of the +point of the Infringement. +15.5 After effecting the Touch, the defending player must retire the required seven +(7) metres or to the Defending Try Line as indicated by the Referee without +interfering with the Attacking Team. +Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infring" +"the Defending Try Line as indicated by the Referee without +interfering with the Attacking Team. +Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if +on the Defensive Try Line, on the seven (7) metre line. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +" +"ement or if +on the Defensive Try Line, on the seven (7) metre line. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1316 Obstruction +16.1 A player in Possession must not run or otherwise move behind other attacking +players or the Referee in an attempt to avoid an Imminent Touch. +Ruling" +"1316 Obstruction +16.1 A player in Possession must not run or otherwise move behind other attacking +players or the Referee in an attempt to avoid an Imminent Touch. +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +16.2 The player in Possession is not to hold or otherwise impede a defending player +in any way." +"= A Penalty to the non-offending Team at the point of the Infringement. +16.2 The player in Possession is not to hold or otherwise impede a defending player +in any way. +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +16.3 An attacking player in support of the player in Possession may move as +necessary to" +" +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +16.3 An attacking player in support of the player in Possession may move as +necessary to achieve a supporting position but must not grab, hold, push or +otherwise deliberately interfere with a defending player attempting to make a +Touch +Ruling = A Penalty to the non-offending Team at" +"achieve a supporting position but must not grab, hold, push or +otherwise deliberately interfere with a defending player attempting to make a +Touch +Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the +seven (7) metre line if the Infringement occurs in the In-Goal Area. +16.4 Players in the Defending Team may" +"the point of the Infringement or on the +seven (7) metre line if the Infringement occurs in the In-Goal Area. +16.4 Players in the Defending Team may not obstruct or interfere with an attacking +player. +Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the +seven (7) metre" +"not obstruct or interfere with an attacking +player. +Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the +seven (7) metre line if the Infringement occurs in the In-Goal Area. +16.5 Should a supporting, attacking player cause an apparent and involuntary or +accidental Obstruction and the player in Poss" +"line if the Infringement occurs in the In-Goal Area. +16.5 Should a supporting, attacking player cause an apparent and involuntary or +accidental Obstruction and the player in Possession ceases movement to allow +a Touch to be made, the Touch is to count. +16.6 If the Referee causes Obstruction on either an attacking player or a defending +player including when the ball" +"ession ceases movement to allow +a Touch to be made, the Touch is to count. +16.6 If the Referee causes Obstruction on either an attacking player or a defending +player including when the ball makes contact with the Referee, play should +pause and recommence with a Rollball at the Mark where the interference +occurred and the Touch count remains unchanged. +17 Interchange +17." +"makes contact with the Referee, play should +pause and recommence with a Rollball at the Mark where the interference +occurred and the Touch count remains unchanged. +17 Interchange +17.1 Players may Interchange at any time. +17.2 There is no limit to the number of times a player may Interchange. +17.3 Interchange players must remain in their Interchange Area for the duration of" +"1 Players may Interchange at any time. +17.2 There is no limit to the number of times a player may Interchange. +17.3 Interchange players must remain in their Interchange Area for the duration of +the match. +17.4 Interchanges may only occur after the player leaving the Field of Play has +entered the Interchange Area. +17.5 Players leaving or entering the Field of Play shall not" +" +the match. +17.4 Interchanges may only occur after the player leaving the Field of Play has +entered the Interchange Area. +17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play. +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +17.6 Players entering the Field of Play must take up an Onside position" +"hinder or obstruct play. +Ruling = A Penalty to the non-offending Team at the point of the Infringement. +17.6 Players entering the Field of Play must take up an Onside position before +becoming involved in play. +FIT Playing Rules - 5th Edition +14 +COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-off" +"before +becoming involved in play. +FIT Playing Rules - 5th Edition +14 +COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement. +17.7 When an intercept has occurred or a line break made, players are not permitted +to Interchange until the next Touch has been made or ball becomes Dead. +" +"ending Team at the point of the Infringement. +17.7 When an intercept has occurred or a line break made, players are not permitted +to Interchange until the next Touch has been made or ball becomes Dead. +Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try +will be awarded and the offending player sent to the Sin Bin. +Ruling B = If a player enters the" +"Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try +will be awarded and the offending player sent to the Sin Bin. +Ruling B = If a player enters the Field of Play but does not impede the scoring of a Try the +offending player will be sent to the Sin Bin. +17.8 Following a Try, players may Interchange at will, without having to wait for the " +"Field of Play but does not impede the scoring of a Try the +offending player will be sent to the Sin Bin. +17.8 Following a Try, players may Interchange at will, without having to wait for the +player to enter the Interchange Area, but must do so prior to the Tap being taken +to recommence play. +18 Penalty +18.1 The Tap must be performed in accordance with the De" +" +player to enter the Interchange Area, but must do so prior to the Tap being taken +to recommence play. +18 Penalty +18.1 The Tap must be performed in accordance with the Definitions. +Ruling = The Referee will instruct the offending Team to return to the Mark and perform the +Tap again. +18.2 For Infringements that occur between seven (7) metre lines" +"finitions. +Ruling = The Referee will instruct the offending Team to return to the Mark and perform the +Tap again. +18.2 For Infringements that occur between seven (7) metre lines, the Mark for the +Penalty Tap is at the point of Infringement unless otherwise indicated by the +Referee. +18.3 For Infringements that occur within the Seven Metre Zone" +", the Mark for the +Penalty Tap is at the point of Infringement unless otherwise indicated by the +Referee. +18.3 For Infringements that occur within the Seven Metre Zone the Tap must be +taken at the nearest seven (7) metre line. +18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area +the Mark is" +"the Tap must be +taken at the nearest seven (7) metre line. +18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area +the Mark is seven (7) metres infield from the Sideline, or directly Forward of +the Infringement on the seven (7) metre line nearest the Infringement or at a +position indicated by the Referee" +"seven (7) metres infield from the Sideline, or directly Forward of +the Infringement on the seven (7) metre line nearest the Infringement or at a +position indicated by the Referee. +18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken. +18.6 The Penalty Tap must be performed without delay after the Referee indicates +the Mark. +" +". +18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken. +18.6 The Penalty Tap must be performed without delay after the Referee indicates +the Mark. +Ruling = A Penalty to the non-offending team at the point of Infringement. +18.7 A player may perform a Rollball instead of a Penalty Tap and the player who +receives the" +"Ruling = A Penalty to the non-offending team at the point of Infringement. +18.7 A player may perform a Rollball instead of a Penalty Tap and the player who +receives the ball does not become the Half. +18.8 If the Defending Team is penalised three (3) times upon entering their Seven +Metre Zone during a single Possession, the last offending player will be given an" +"ball does not become the Half. +18.8 If the Defending Team is penalised three (3) times upon entering their Seven +Metre Zone during a single Possession, the last offending player will be given an +Exclusion until the end of that Possession. +18.9 A Penalty Try is awarded if any action by a player, Team official or spectator, +deemed by the Referee to be contrary to the R" +" +Exclusion until the end of that Possession. +18.9 A Penalty Try is awarded if any action by a player, Team official or spectator, +deemed by the Referee to be contrary to the Rules or spirit of the game clearly +prevents the Attacking Team from scoring a Try. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1" +"ules or spirit of the game clearly +prevents the Attacking Team from scoring a Try. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1519 Advantage +19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts +to interfere with play, the Referee will allow Advantage or award a Penalty" +"519 Advantage +19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts +to interfere with play, the Referee will allow Advantage or award a Penalty, +whichever is of greater Advantage to the Attacking Team. +19.2 Should the Attacking Team in the act of taking the Advantage subsequently +infringe, the Ruling on the initial" +", +whichever is of greater Advantage to the Attacking Team. +19.2 Should the Attacking Team in the act of taking the Advantage subsequently +infringe, the Ruling on the initial Infringement will apply. +20 Misconduct +20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal +includes: +20.1.1" +"Infringement will apply. +20 Misconduct +20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal +includes: +20.1.1 Continuous or regular breaches of the Rules; +20.1.2 Swearing towards another player, Referee, spectator or other match +official; +20.1.3 Disputing dec" +"Continuous or regular breaches of the Rules; +20.1.2 Swearing towards another player, Referee, spectator or other match +official; +20.1.3 Disputing decisions of Referees or other match official(s); +20.1.4 Using more than the necessary physical force to make a Touch; +20.1.5 Poor sportsmanship; +20.1" +"isions of Referees or other match official(s); +20.1.4 Using more than the necessary physical force to make a Touch; +20.1.5 Poor sportsmanship; +20.1.6 Tripping, striking, or otherwise assaulting another player, Referee, +spectator or other match official; or +20.1.7 Any other action that is contrary to the spirit of the game. +21" +".6 Tripping, striking, or otherwise assaulting another player, Referee, +spectator or other match official; or +20.1.7 Any other action that is contrary to the spirit of the game. +21 Forced Interchange +21.1 Where the Referee deems it necessary to implement a Forced Interchange +following an Infringement, the Referee is to stop the match, direct the ball to +" +"Forced Interchange +21.1 Where the Referee deems it necessary to implement a Forced Interchange +following an Infringement, the Referee is to stop the match, direct the ball to +be placed on the Mark, advise the offending player of the reason for the Forced +Interchange, direct that player to return to the Interchange Area, display the +relevant signal and award a Penalty to the non-" +"be placed on the Mark, advise the offending player of the reason for the Forced +Interchange, direct that player to return to the Interchange Area, display the +relevant signal and award a Penalty to the non-offending Team. +22 Sin Bin +22.1 The on-field Referee is required to indicate the commencement and the end of +the Sin Bin time. +22.2 Any player sent to the" +"offending Team. +22 Sin Bin +22.1 The on-field Referee is required to indicate the commencement and the end of +the Sin Bin time. +22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s +end of the Field of Play and on the same side as their Interchange Area. +22.3 Any player sent to the Sin Bin must return to the" +"Sin Bin must stand in the Sin Bin Area at the opposition’s +end of the Field of Play and on the same side as their Interchange Area. +22.3 Any player sent to the Sin Bin must return to the Interchange Area prior to re- +entering the Field of Play. +22.4 Any action that causes the Touch Count to restart will result in a continuation of +that Possession. For the avoidance of doubt, should" +"Interchange Area prior to re- +entering the Field of Play. +22.4 Any action that causes the Touch Count to restart will result in a continuation of +that Possession. For the avoidance of doubt, should a defender knock the ball +down or give away a Penalty, this does not mean that the Possession has been +completed, but rather the Possession continues. +FIT Playing Rules - 5th" +"a defender knock the ball +down or give away a Penalty, this does not mean that the Possession has been +completed, but rather the Possession continues. +FIT Playing Rules - 5th Edition +16 +COPYRIGHT © Touch Football Australia 202023 Dismissal +23.1 A player or official dismissed for misconduct is to take no further part in that +" +"Edition +16 +COPYRIGHT © Touch Football Australia 202023 Dismissal +23.1 A player or official dismissed for misconduct is to take no further part in that +match and is to move to and remain outside the Perimeter for the remainder of +the match. +23.2 The dismissed player or official cannot be replaced and, in accordance with NTA +Disciplinary Regulations" +"match and is to move to and remain outside the Perimeter for the remainder of +the match. +23.2 The dismissed player or official cannot be replaced and, in accordance with NTA +Disciplinary Regulations, that player shall receive an automatic two (2) match +suspension. +24 Drop-Off +24.1 Should a Winner be required in drawn matches, the following Drop-Off +pro" +", that player shall receive an automatic two (2) match +suspension. +24 Drop-Off +24.1 Should a Winner be required in drawn matches, the following Drop-Off +procedure is used to determine a Winner. +24.1.1 Each Team will reduce their on-field Team to four (4) players and within +60 seconds take up a position to restart play from the Halfway Line" +"cedure is used to determine a Winner. +24.1.1 Each Team will reduce their on-field Team to four (4) players and within +60 seconds take up a position to restart play from the Halfway Line, +defending the same end of the field as at the End of Play. +24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line +by the Team that did" +", +defending the same end of the field as at the End of Play. +24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line +by the Team that did not commence the match with Possession. +24.1.3 The Drop-Off will commence with a two (2) minute period of extra time. +24.1.4 Should a Team be leading at the expiration of" +"not commence the match with Possession. +24.1.3 The Drop-Off will commence with a two (2) minute period of extra time. +24.1.4 Should a Team be leading at the expiration of the two (2) minute period +of extra time then that Team will be declared the Winner and Match +complete. +24.1.5 Should neither Team be leading at the expiration of two (2) minutes," +"the two (2) minute period +of extra time then that Team will be declared the Winner and Match +complete. +24.1.5 Should neither Team be leading at the expiration of two (2) minutes, a +signal is given and the match will pause at the next Touch or Dead Ball. +Each Team will then remove another player from the Field of Play. +24.1.6 The Match will recommence immediately after the players" +"a +signal is given and the match will pause at the next Touch or Dead Ball. +Each Team will then remove another player from the Field of Play. +24.1.6 The Match will recommence immediately after the players have left the +field at the same place where it paused (i.e. the Team retains Possession +at the designated number of Touches, or at Change of Possession due to +some Infringement or" +"have left the +field at the same place where it paused (i.e. the Team retains Possession +at the designated number of Touches, or at Change of Possession due to +some Infringement or the sixth Touch) and the Match will continue until a +Try is scored. +24.1.7 There is no time off during the Drop-Off and the clock does not stop at +the two (2) minute interval" +"the sixth Touch) and the Match will continue until a +Try is scored. +24.1.7 There is no time off during the Drop-Off and the clock does not stop at +the two (2) minute interval. +24.1.8 Substitution during the Drop-Off is permitted in accordance with normal +Interchange Rules. +24.2 Mixed gender Teams may have no more than (2) males on the" +". +24.1.8 Substitution during the Drop-Off is permitted in accordance with normal +Interchange Rules. +24.2 Mixed gender Teams may have no more than (2) males on the field during the +Drop-Off. +24.2.1 In the case of a male player serving time in the Sin Bin at the +commencement of the Drop-Off the offending Team will start with no " +"field during the +Drop-Off. +24.2.1 In the case of a male player serving time in the Sin Bin at the +commencement of the Drop-Off the offending Team will start with no +more than one (1) male on the field. +24.2.2 Where a male player has been dismissed for the remainder of the match, +the offending Team will be permitted to have no more than one (" +" +more than one (1) male on the field. +24.2.2 Where a male player has been dismissed for the remainder of the match, +the offending Team will be permitted to have no more than one (1) male +on the field for the duration of the Drop-Off. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1724" +"1) male +on the field for the duration of the Drop-Off. +FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 +1724.3 At the commencement of the Drop-Off, if there is a player serving time in the +Sin Bin and is yet to complete the required time, their Team commences the +Drop-Off with one (" +".3 At the commencement of the Drop-Off, if there is a player serving time in the +Sin Bin and is yet to complete the required time, their Team commences the +Drop-Off with one (1) less player on the field than their opposition and continues +to play with one (1) player less until the Sin Bin period has been completed. +24.4 At the commencement of the Drop-Off, if a" +"1) less player on the field than their opposition and continues +to play with one (1) player less until the Sin Bin period has been completed. +24.4 At the commencement of the Drop-Off, if a Team has had a player dismissed for +the remainder of the match that Team continues to play with one (1) player less +than the opposition Team for the duration of the Drop-Off. +24.5 For the avoid" +"Team has had a player dismissed for +the remainder of the match that Team continues to play with one (1) player less +than the opposition Team for the duration of the Drop-Off. +24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team +will retain a numerical advantage on the Field of Play during the Drop-Off. +25 Match Officials +2" +"ance of doubt for clauses 24.3 and 24.4 the non-offending Team +will retain a numerical advantage on the Field of Play during the Drop-Off. +25 Match Officials +25.1 The Referee is the sole judge on all match related matters inside the Perimeter +for the Duration of a match, has jurisdiction over all players, coaches and +officials and is required to: +" +"5.1 The Referee is the sole judge on all match related matters inside the Perimeter +for the Duration of a match, has jurisdiction over all players, coaches and +officials and is required to: +25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the +commencement of the Match to ensure the safety of all participants. +25.1.2 Adjudicate on the" +"25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the +commencement of the Match to ensure the safety of all participants. +25.1.2 Adjudicate on the Rules of the game; +25.1.3 Impose any sanction necessary to control the match; +25.1.4 Award Tries and record the progressive score; +25.1.5 Maint" +"Rules of the game; +25.1.3 Impose any sanction necessary to control the match; +25.1.4 Award Tries and record the progressive score; +25.1.5 Maintain a count of Touches during each Possession; +25.1.6 Award Penalties for Infringements against the Rules; and +25.1.7 Report to the relevant competition administration any Sin Bins" +"ain a count of Touches during each Possession; +25.1.6 Award Penalties for Infringements against the Rules; and +25.1.7 Report to the relevant competition administration any Sin Bins, +Dismissals or injuries to any participant sustained during a Match. +25.2 Only Team captains are permitted to seek clarification of a decision directly +from the Referee. An approach may only be" +", +Dismissals or injuries to any participant sustained during a Match. +25.2 Only Team captains are permitted to seek clarification of a decision directly +from the Referee. An approach may only be made during a break in play or at +the discretion of the Referee. +FIT Playing Rules - 5th Edition +18 +COPYRIGHT © Touch Football Australia 2020H" +"made during a break in play or at +the discretion of the Referee. +FIT Playing Rules - 5th Edition +18 +COPYRIGHT © Touch Football Australia 2020HALFWAY LINESIN BIN AREAS +IN-GOAL AREA +TRY LINE +7 M ZONE +DEAD BALL LINEPERIMETERINTERCHANGE +AREA20M" +"ALFWAY LINESIN BIN AREAS +IN-GOAL AREA +TRY LINE +7 M ZONE +DEAD BALL LINEPERIMETERINTERCHANGE +AREA20M +10M 10M1M5M +7 M 7 M 7 M 7 M +50M +3M +70MINTERCHANGE +AREA Appendix 1 – Field of"