extends "res://addons/godot_rl_agents/sync.gd" ## Adds the control mode selection from: https://github.com/edbeeching/godot_rl_agents_plugin/pull/19 enum ControlModes {HUMAN, TRAINING, ONNX_INFERENCE} @export var control_mode: ControlModes = ControlModes.TRAINING func _initialize(): _get_agents() _obs_space = agents[0].get_obs_space() _action_space = agents[0].get_action_space() args = _get_args() Engine.physics_ticks_per_second = _get_speedup() * 60 Engine.time_scale = _get_speedup() * 1.0 prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up) _set_heuristic("human") match control_mode: ControlModes.TRAINING: connected = connect_to_server() if connected: _set_heuristic("model") _handshake() _send_env_info() else: push_warning("Couldn't connect to Python server, using human controls instead. ", "Did you start the training server using e.g. `gdrl` from the console?") ControlModes.ONNX_INFERENCE: assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path) onnx_model = ONNXModel.new(onnx_model_path, 1) _set_heuristic("model") ControlModes.HUMAN: _reset_all_agents() _set_seed() _set_action_repeat() initialized = true