import streamlit as st import random import pandas as pd import os # Cascadia Game Components habitat_tiles = ['🌲', '🏞️', '🌊', '🌵', '🌄'] wildlife_tokens = ['🐻', '🦅', '🐟', '🦌', '🐿️'] players = ['Player 1', 'Player 2'] save_file = 'cascadia_game_state.csv' # Initialize or load game state def initialize_game(): st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50) st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50) st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 3} for player in players} def load_game_state(): if os.path.exists(save_file): df = pd.read_csv(save_file) for player in players: st.session_state['players'][player] = { 'habitat': df[player + '_habitat'].dropna().tolist(), 'wildlife': df[player + '_wildlife'].dropna().tolist(), 'nature_tokens': df[player + '_nature_tokens'][0] } st.session_state['habitat_stack'] = df['habitat_stack'].dropna().tolist() st.session_state['wildlife_stack'] = df['wildlife_stack'].dropna().tolist() def save_game_state(): data = { 'habitat_stack': pd.Series(st.session_state['habitat_stack']), 'wildlife_stack': pd.Series(st.session_state['wildlife_stack']) } for player in players: player_state = st.session_state['players'][player] data[player + '_habitat'] = pd.Series(player_state['habitat']) data[player + '_wildlife'] = pd.Series(player_state['wildlife']) data[player + '_nature_tokens'] = pd.Series([player_state['nature_tokens']]) df = pd.DataFrame(data) df.to_csv(save_file, index=False) if 'players' not in st.session_state: load_game_state() if 'players' not in st.session_state: initialize_game() # Streamlit Interface st.title("🌲 Cascadia Lite 🌲") # Function to draw habitat and wildlife def draw_habitat_and_wildlife(player): habitat = st.session_state['habitat_stack'].pop() wildlife = st.session_state['wildlife_stack'].pop() st.session_state['players'][player]['habitat'].append(habitat) st.session_state['players'][player]['wildlife'].append(wildlife) # Display players' areas for player in players: st.write(f"## {player}'s Play Area") player_data = pd.DataFrame({'Habitat Tiles': st.session_state['players'][player]['habitat'], 'Wildlife Tokens': st.session_state['players'][player]['wildlife']}) st.dataframe(player_data) # Drafting Phase if st.button(f"{player}: Draw Habitat and Wildlife"): draw_habitat_and_wildlife(player) # Tile Placement tile_placement = st.selectbox(f"{player}: Place Habitat Tile", options=['Select Position'] + list(range(1, len(st.session_state['players'][player]['habitat']) + 1))) # Wildlife Placement wildlife_placement = st.selectbox(f"{player}: Place Wildlife Token", options=['Select Habitat'] + list(range(1, len(st.session_state['players'][player]['wildlife']) + 1))) # Nature Tokens if st.session_state['players'][player]['nature_tokens'] > 0: if st.button(f"{player}: Use a Nature Token"): st.session_state['players'][player]['nature_tokens'] -= 1 # Logic for swapping wildlife tokens or other actions st.write(f"{player} used a nature token. Remaining: {st.session_state['players'][player]['nature_tokens']}") # Save game state save_game_state() # Game Controls and Instructions st.write("## Game Controls") st.write("Use the buttons and select boxes to play the game!")