import gradio as gr import spaces from gradio_litmodel3d import LitModel3D import os import shutil os.environ['SPCONV_ALGO'] = 'native' from typing import * import torch import numpy as np import imageio import uuid import trimesh from easydict import EasyDict as edict from PIL import Image from trellis.pipelines import TrellisImageTo3DPipeline from trellis.representations import Gaussian, MeshExtractResult from trellis.utils import render_utils, postprocessing_utils MAX_SEED = np.iinfo(np.int32).max TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp') os.makedirs(TMP_DIR, exist_ok=True) def start_session(req: gr.Request): user_dir = os.path.join(TMP_DIR, str(req.session_hash)) print(f'Creating user directory: {user_dir}') os.makedirs(user_dir, exist_ok=True) def end_session(req: gr.Request): user_dir = os.path.join(TMP_DIR, str(req.session_hash)) print(f'Removing user directory: {user_dir}') shutil.rmtree(user_dir) def preprocess_image(image: Image.Image) -> Tuple[str, Image.Image]: """ Preprocess the input image. """ processed_image = pipeline.preprocess_image(image) return processed_image def pack_state(gs: Gaussian, mesh: MeshExtractResult, trial_id: str) -> dict: return { 'gaussian': { **gs.init_params, '_xyz': gs._xyz.cpu().numpy(), '_features_dc': gs._features_dc.cpu().numpy(), '_scaling': gs._scaling.cpu().numpy(), '_rotation': gs._rotation.cpu().numpy(), '_opacity': gs._opacity.cpu().numpy(), }, 'mesh': { 'vertices': mesh.vertices.cpu().numpy(), 'faces': mesh.faces.cpu().numpy(), }, 'trial_id': trial_id, } def unpack_state(state: dict) -> Tuple[Gaussian, edict, str]: gs = Gaussian( aabb=state['gaussian']['aabb'], sh_degree=state['gaussian']['sh_degree'], mininum_kernel_size=state['gaussian']['mininum_kernel_size'], scaling_bias=state['gaussian']['scaling_bias'], opacity_bias=state['gaussian']['opacity_bias'], scaling_activation=state['gaussian']['scaling_activation'], ) gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda') gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda') gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda') gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda') gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda') mesh = edict( vertices=torch.tensor(state['mesh']['vertices'], device='cuda'), faces=torch.tensor(state['mesh']['faces'], device='cuda'), ) return gs, mesh, state['trial_id'] def get_seed(randomize_seed: bool, seed: int) -> int: """ Get the random seed. """ return np.random.randint(0, MAX_SEED) if randomize_seed else seed @spaces.GPU def image_to_3d( image: Image.Image, seed: int, ss_guidance_strength: float, ss_sampling_steps: int, slat_guidance_strength: float, slat_sampling_steps: int, req: gr.Request, ) -> Tuple[dict, str]: """ Convert an image to a 3D model. """ user_dir = os.path.join(TMP_DIR, str(req.session_hash)) # First stage: Generate sparse structure outputs = pipeline.run( image, seed=seed, formats=["gaussian", "mesh"], preprocess_image=False, sparse_structure_sampler_params={ "steps": ss_sampling_steps, "cfg_strength": ss_guidance_strength, }, slat_sampler_params={ "steps": slat_sampling_steps, "cfg_strength": slat_guidance_strength, }, ) # Clear CUDA cache after structure generation torch.cuda.empty_cache() # Second stage: Generate video preview in batches video_frames = [] video_geo_frames = [] batch_size = 30 # Process 30 frames at a time num_frames = 120 for i in range(0, num_frames, batch_size): end_idx = min(i + batch_size, num_frames) batch_frames = render_utils.render_video( outputs['gaussian'][0], num_frames=end_idx - i, start_frame=i )['color'] video_frames.extend(batch_frames) batch_geo = render_utils.render_video( outputs['mesh'][0], num_frames=end_idx - i, start_frame=i )['normal'] video_geo_frames.extend(batch_geo) # Clear cache after each batch torch.cuda.empty_cache() # Combine frames and save video video = [np.concatenate([video_frames[i], video_geo_frames[i]], axis=1) for i in range(len(video_frames))] trial_id = str(uuid.uuid4()) video_path = os.path.join(user_dir, f"{trial_id}.mp4") imageio.mimsave(video_path, video, fps=15) # Clear video data del video_frames del video_geo_frames del video torch.cuda.empty_cache() # Pack state state = pack_state(outputs['gaussian'][0], outputs['mesh'][0], trial_id) return state, video_path @spaces.GPU def extract_high_quality_mesh( state: dict, req: gr.Request, ) -> Tuple[str, str]: """ Save raw mesh data directly with correct orientation. """ user_dir = os.path.join(TMP_DIR, str(req.session_hash)) # Get the raw mesh data from state vertices = state['mesh']['vertices'] faces = state['mesh']['faces'] trial_id = state['trial_id'] # Rotate vertices from z-up to y-up rotation_matrix = np.array([[1, 0, 0], [0, 0, -1], [0, 1, 0]]) rotated_vertices = vertices @ rotation_matrix # Create mesh and save simple_mesh = trimesh.Trimesh(vertices=rotated_vertices, faces=faces) glb_path = os.path.join(user_dir, f"{trial_id}_raw.glb") simple_mesh.export(glb_path) return glb_path, glb_path @spaces.GPU def extract_textured_high_quality_mesh( state: dict, req: gr.Request, ) -> Tuple[str, str]: """ Save raw high-quality mesh with textures but no mesh simplification. """ user_dir = os.path.join(TMP_DIR, str(req.session_hash)) gs, mesh, trial_id = unpack_state(state) # Clear cache before starting torch.cuda.empty_cache() # Use to_glb with texturing but no simplification glb = postprocessing_utils.to_glb( gs, mesh, simplify=0.0, # Keep full quality texture_size=2048, # Maximum texture resolution fill_holes=False, fill_holes_max_size=0.04, verbose=True ) glb_path = os.path.join(user_dir, f"{trial_id}_full_textured.glb") glb.export(glb_path) torch.cuda.empty_cache() return glb_path, glb_path @spaces.GPU def extract_reduced_glb( state: dict, mesh_simplify: float, texture_size: int, req: gr.Request, ) -> Tuple[str, str]: """ Extract a reduced-quality GLB file with texturing. """ user_dir = os.path.join(TMP_DIR, str(req.session_hash)) gs, mesh, trial_id = unpack_state(state) # Clear cache before GLB generation torch.cuda.empty_cache() glb = postprocessing_utils.to_glb( gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=True ) glb_path = os.path.join(user_dir, f"{trial_id}_reduced.glb") glb.export(glb_path) # Final cleanup torch.cuda.empty_cache() return glb_path, glb_path with gr.Blocks(delete_cache=(600, 600)) as demo: gr.Markdown(""" ## Image to 3D Asset with [TRELLIS](https://trellis3d.github.io/) * Upload an image and click "Generate" to create a 3D asset * After generation, choose from three export options: * Raw Mesh: Maximum detail, untextured * Full Textured: Maximum detail with textures * Reduced GLB: Reduced size with textures """) with gr.Row(): with gr.Column(): image_prompt = gr.Image(label="Image Prompt", format="png", image_mode="RGBA", type="pil", height=300) with gr.Accordion(label="Generation Settings", open=False): seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1) randomize_seed = gr.Checkbox(label="Randomize Seed", value=True) gr.Markdown("Stage 1: Sparse Structure Generation") with gr.Row(): ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1) ss_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1) gr.Markdown("Stage 2: Structured Latent Generation") with gr.Row(): slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1) slat_sampling_steps = gr.Slider(1, 500, label="Sampling Steps", value=12, step=1) generate_btn = gr.Button("Generate") extract_raw_btn = gr.Button("Extract Raw Mesh", interactive=False) extract_textured_btn = gr.Button("Extract Full Textured", interactive=False) with gr.Accordion(label="GLB Extraction Settings", open=False): mesh_simplify = gr.Slider(0.0, 0.98, label="Simplify", value=0.95, step=0.01) texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512) extract_reduced_btn = gr.Button("Extract Reduced GLB", interactive=False) with gr.Column(): video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300) model_output = LitModel3D(label="3D Model Preview", exposure=20.0, height=300) gr.Markdown("### Download Options") with gr.Row(): download_raw = gr.DownloadButton(label="Download Raw Mesh", interactive=False) download_textured = gr.DownloadButton(label="Download Full Textured", interactive=False) download_reduced = gr.DownloadButton(label="Download Reduced GLB", interactive=False) output_buf = gr.State() # Example images with gr.Row(): examples = gr.Examples( examples=[ f'assets/example_image/{image}' for image in os.listdir("assets/example_image") ], inputs=[image_prompt], fn=preprocess_image, outputs=[image_prompt], run_on_click=True, examples_per_page=64, ) # Event handlers demo.load(start_session) demo.unload(end_session) image_prompt.upload( preprocess_image, inputs=[image_prompt], outputs=[image_prompt], ) generate_btn.click( get_seed, inputs=[randomize_seed, seed], outputs=[seed], ).then( image_to_3d, inputs=[image_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps], outputs=[output_buf, video_output], ).then( lambda: [gr.Button(interactive=True), gr.Button(interactive=True), gr.Button(interactive=True), gr.Button(interactive=False), gr.Button(interactive=False), gr.Button(interactive=False)], outputs=[extract_raw_btn, extract_textured_btn, extract_reduced_btn, download_raw, download_textured, download_reduced], ) extract_raw_btn.click( extract_high_quality_mesh, inputs=[output_buf], outputs=[model_output, download_raw], ).then( lambda: gr.Button(interactive=True), outputs=[download_raw], ) extract_textured_btn.click( extract_textured_high_quality_mesh, inputs=[output_buf], outputs=[model_output, download_textured], ).then( lambda: gr.Button(interactive=True), outputs=[download_textured], ) extract_reduced_btn.click( extract_reduced_glb, inputs=[output_buf, mesh_simplify, texture_size], outputs=[model_output, download_reduced], ).then( lambda: gr.Button(interactive=True), outputs=[download_reduced], ) if __name__ == "__main__": pipeline = TrellisImageTo3DPipeline.from_pretrained("JeffreyXiang/TRELLIS-image-large") pipeline.cuda() try: pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8))) except: pass demo.launch()