File size: 12,569 Bytes
57a3a9f |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 |
--[[
Project: SF.lua <https://github.com/imring/SF.lua>
License: MIT License
Author: imring
]]
local sampapi = require 'sampapi'
local shared = require 'sampapi.shared'
local ffi = shared.ffi
local netgame = sampapi.require('CNetGame', true)
local input = sampapi.require('CInput', true)
sampapi.require('CPlayerPool', true)
local function playerpool()
return netgame.RefNetGame():GetPlayerPool()
end
function sampGetPlayerPoolPtr()
return shared.get_pointer(playerpool())
end
jit.off(sampGetPlayerPoolPtr, true)
function sampIsPlayerConnected(id)
return playerpool():IsConnected(id)
end
jit.off(sampIsPlayerConnected, true)
function sampGetPlayerNickname(id)
if not sampIsPlayerConnected(id) then
return ''
end
netgame.RefNetGame():UpdatePlayers()
return ffi.string(playerpool():GetName(id))
end
jit.off(sampGetPlayerNickname, true)
function sampSpawnPlayer()
local localplayer = playerpool():GetLocalPlayer()
localplayer:RequestSpawn()
localplayer:Spawn()
end
jit.off(sampSpawnPlayer, true)
function sampSendChat(text)
if text:byte(1) == 47 then -- character "/"
input.RefInput():Send(text)
else
local localplayer = playerpool():GetLocalPlayer()
playerpool():GetLocalPlayer():Chat(text)
end
end
jit.off(sampSendChat, true)
function sampIsPlayerNpc(id)
return sampIsPlayerConnected(id) and playerpool().m_pObject[id].m_bIsNPC == 1
end
jit.off(sampIsPlayerNpc, true)
function sampGetPlayerScore(id)
if not sampIsPlayerConnected(id) then
return 0
end
netgame.RefNetGame():UpdatePlayers()
if id == sampGetLocalPlayerId() then
return playerpool():GetLocalPlayerScore()
end
return playerpool():GetScore(id)
end
jit.off(sampGetPlayerScore, true)
function sampGetPlayerPing(id)
if not sampIsPlayerConnected(id) then
return 0
end
netgame.RefNetGame():UpdatePlayers()
if id == sampGetLocalPlayerId() then
return playerpool():GetLocalPlayerPing()
end
return playerpool():GetPing(id)
end
jit.off(sampGetPlayerPing, true)
function sampRequestClass(class)
local localplayer = playerpool():GetLocalPlayer()
localplayer:RequestClass(class)
end
jit.off(sampRequestClass, true)
function sampSendInteriorChange(id)
local localplayer = playerpool():GetLocalPlayer()
localplayer:ChangeInterior(id)
end
jit.off(sampSendInteriorChange, true)
function sampForceUnoccupiedSyncSeatId(id, seat)
local localplayer = playerpool():GetLocalPlayer()
localplayer:SendUnoccupiedData(id, seat)
end
jit.off(sampForceUnoccupiedSyncSeatId, true)
function sampGetCharHandleBySampPlayerId(id)
if id == sampGetLocalPlayerId() then
return true, PLAYER_PED
elseif sampIsPlayerDefined(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
local ped = remoteplayer.m_pPed.m_pGamePed
return true, getCharPointerHandle(shared.get_pointer(ped))
end
end
return false, -1
end
jit.off(sampGetCharHandleBySampPlayerId, true)
function sampGetPlayerIdByCharHandle(handle)
if handle == PLAYER_PED then
return true, sampGetLocalPlayerId()
end
for i = 0, ffi.C.MAX_PLAYERS - 1 do
local res, pped = sampGetCharHandleBySampPlayerId(i)
if res and pped == handle then return true, i end
end
return false, -1
end
jit.off(sampGetPlayerIdByCharHandle, true)
function sampGetPlayerArmor(id)
if id == sampGetLocalPlayerId() then
return getCharArmour(PLAYER_PED)
elseif sampIsPlayerDefined(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer.m_fReportedArmour
end
end
return 0
end
jit.off(sampGetPlayerArmor, true)
function sampGetPlayerHealth(id)
if id == sampGetLocalPlayerId() then
return getCharHealth(PLAYER_PED)
elseif sampIsPlayerDefined(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer.m_fReportedHealth
end
end
return 0
end
jit.off(sampGetPlayerHealth, true)
function sampIsPlayerPaused(id)
if id == sampGetLocalPlayerId() then
-- TODO: CMenuManager?
return false
elseif sampIsPlayerConnected(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer.m_nStatus == ffi.C.PLAYER_STATE_NONE
end
end
end
jit.off(sampIsPlayerPaused, true)
function sampSetSpecialAction(action)
local localplayer = playerpool():GetLocalPlayer()
localplayer:SetSpecialAction(action)
end
jit.off(sampSetSpecialAction, true)
function sampGetPlayerCount(streamed)
if not streamed then
return playerpool():GetCount(true)
end
local players = 0
for i = 0, ffi.C.MAX_PLAYERS - 1 do
if i ~= sampGetLocalPlayerId() then
local res, ped = sampGetCharHandleBySampPlayerId(i)
local bool = res and doesCharExist(ped)
if bool then players = players + 1 end
end
end
return players
end
jit.off(sampGetPlayerCount, true)
function sampGetMaxPlayerId(streamed)
if not streamed then
return playerpool().m_nLargestId
end
local mid = sampGetLocalPlayerId()
for i = 0, ffi.C.MAX_PLAYERS - 1 do
if i ~= sampGetLocalPlayerId() then
local res, ped = sampGetCharHandleBySampPlayerId(i)
local bool = res and doesCharExist(ped)
if bool and i > mid then mid = i end
end
end
return mid
end
jit.off(sampGetMaxPlayerId, true)
function sampGetPlayerSpecialAction(id)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return localplayer:GetSpecialAction()
elseif sampIsPlayerDefined(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer.m_nSpecialAction
end
end
return -1
end
jit.off(sampGetPlayerSpecialAction, true)
function sampStorePlayerOnfootData(id, data)
local player
if id == sampGetLocalPlayerId() then
player = playerpool():GetLocalPlayer()
elseif sampIsPlayerDefined(id) then
player = playerpool():GetPlayer(id)
end
if player then
ffi.copy(ffi.cast('void*', data), player.m_onfootData, ffi.sizeof(player.m_onfootData))
end
end
jit.off(sampStorePlayerOnfootData, true)
function sampStorePlayerIncarData(id, data)
local player
if id == sampGetLocalPlayerId() then
player = playerpool():GetLocalPlayer()
elseif sampIsPlayerDefined(id) then
player = playerpool():GetPlayer(id)
end
if player then
ffi.copy(ffi.cast('void*', data), player.m_incarData, ffi.sizeof(player.m_incarData))
end
end
jit.off(sampStorePlayerIncarData, true)
function sampStorePlayerPassengerData(id, data)
local player
if id == sampGetLocalPlayerId() then
player = playerpool():GetLocalPlayer()
elseif sampIsPlayerDefined(id) then
player = playerpool():GetPlayer(id)
end
if player then
ffi.copy(ffi.cast('void*', data), player.m_passengerData, ffi.sizeof(player.m_passengerData))
end
end
jit.off(sampStorePlayerPassengerData, true)
function sampStorePlayerTrailerData(id, data)
local player
if id == sampGetLocalPlayerId() then
player = playerpool():GetLocalPlayer()
elseif sampIsPlayerDefined(id) then
player = playerpool():GetPlayer(id)
end
if player then
ffi.copy(ffi.cast('void*', data), player.m_trailerData, ffi.sizeof(player.m_trailerData))
end
end
jit.off(sampStorePlayerTrailerData, true)
function sampStorePlayerAimData(id, data)
local player
if id == sampGetLocalPlayerId() then
player = playerpool():GetLocalPlayer()
elseif sampIsPlayerDefined(id) then
player = playerpool():GetPlayer(id)
end
if player then
ffi.copy(ffi.cast('void*', data), player.m_aimData, ffi.sizeof(player.m_aimData))
end
end
jit.off(sampStorePlayerAimData, true)
function sampSendSpawn()
local localplayer = playerpool():GetLocalPlayer()
localplayer:Spawn()
end
jit.off(sampSendSpawn, true)
function sampGetPlayerAnimationId(id)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return localplayer.m_animation.m_value
elseif sampIsPlayerDefined(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer.m_animation.m_value
end
end
return -1
end
jit.off(sampGetPlayerAnimationId, true)
function sampSetLocalPlayerName(name)
playerpool():SetLocalPlayerName(name)
end
jit.off(sampSetLocalPlayerName, true)
function sampGetPlayerStructPtr(id)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return shared.get_pointer(localplayer)
elseif sampIsPlayerConnected(id) then
local remoteplayer = playerpool():GetPlayer(id)
return shared.get_pointer(remoteplayer)
end
return 0
end
jit.off(sampGetPlayerStructPtr, true)
function sampSendEnterVehicle(id, passenger)
local localplayer = playerpool():GetLocalPlayer()
localplayer:EnterVehicle(id, passenger)
end
jit.off(sampSendEnterVehicle, true)
function sampSendExitVehicle(id)
local localplayer = playerpool():GetLocalPlayer()
localplayer:ExitVehicle(id)
end
jit.off(sampSendExitVehicle, true)
function sampIsLocalPlayerSpawned()
-- TODO: works fine?
local localplayer = playerpool():GetLocalPlayer()
return localplayer.m_bClearedToSpawn == 1 and localplayer.m_bHasSpawnInfo == 1 and ( localplayer.m_bIsActive == 1 or isCharDead(PLAYER_PED) )
end
jit.off(sampIsLocalPlayerSpawned, true)
function sampGetPlayerColor(id)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return localplayer:GetColorAsARGB()
elseif sampIsPlayerConnected(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer:GetColorAsARGB()
end
end
return 0
end
jit.off(sampGetPlayerColor, true)
function sampForceAimSync()
local localplayer = playerpool():GetLocalPlayer()
localplayer.m_lastAnyUpdate = 0 -- lol
localplayer:SendAimData()
end
jit.off(sampForceAimSync, true)
function sampForceOnfootSync()
local localplayer = playerpool():GetLocalPlayer()
localplayer.m_lastAnyUpdate = 0
localplayer:SendOnfootData()
end
jit.off(sampForceOnfootSync, true)
function sampForceStatsSync()
local localplayer = playerpool():GetLocalPlayer()
localplayer.m_lastAnyUpdate = 0
localplayer:SendStats()
end
jit.off(sampForceStatsSync, true)
function sampForceTrailerSync(id)
local localplayer = playerpool():GetLocalPlayer()
localplayer.m_lastAnyUpdate = 0
localplayer:SendTrailerData(id)
end
jit.off(sampForceTrailerSync, true)
function sampForceVehicleSync(id)
local localplayer = playerpool():GetLocalPlayer()
localplayer.m_lastAnyUpdate = 0
localplayer:SendIncarData(id)
end
jit.off(sampForceVehicleSync, true)
-- New functions
function sampGetLocalPlayerId()
return playerpool().m_localInfo.m_nId
end
jit.off(sampGetLocalPlayerId, true)
function sampIsPlayerDefined(id)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return localplayer ~= nil
end
if not sampIsPlayerConnected(id) then
return false
end
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer == nil then
return false
end
return remoteplayer:DoesExist() ~= 0
end
jit.off(sampIsPlayerDefined, true)
function sampGetLocalPlayerNickname()
return sampGetPlayerNickname(sampGetLocalPlayerId())
end
function sampGetLocalPlayerColor()
return sampGetPlayerColor(sampGetLocalPlayerId())
end
function sampSetPlayerColor(id, color)
if id == sampGetLocalPlayerId() then
local localplayer = playerpool():GetLocalPlayer()
return localplayer:SetColor(color)
elseif sampIsPlayerConnected(id) then
local remoteplayer = playerpool():GetPlayer(id)
if remoteplayer ~= nil then
return remoteplayer:SetColor(color)
end
end
end
jit.off(sampSetPlayerColor, true) |