moonloader / mimgui-overlay.lua
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script_name 'mimgui overlay example'
local imgui = require 'mimgui'
local vk = require 'vkeys'
local new = imgui.new
-- overlay
local overlay = {
show = new.bool(true),
offset = new.int(10),
position = new.int(1)
}
imgui.OnFrame(function() return overlay.show[0] and not isGamePaused() end,
function()
local io = imgui.GetIO()
local pos = overlay.position[0]
if pos > 0 then
x = (pos == 1 or pos == 3) and overlay.offset[0] or io.DisplaySize.x - overlay.offset[0]
y = (pos == 1 or pos == 2) and overlay.offset[0] or io.DisplaySize.y - overlay.offset[0]
local window_pos_pivot = imgui.ImVec2((pos == 1 or pos == 3) and 0 or 1, (pos == 1 or pos == 2) and 0 or 1)
imgui.SetNextWindowPos(imgui.ImVec2(x, y), imgui.Cond.Always, window_pos_pivot)
end
local flags = imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize + imgui.WindowFlags.NoSavedSettings
if pos ~= 0 then
flags = flags + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoInputs
end
imgui.Begin('overlay', nil, flags)
imgui.Text('Simple overlay\nin the corner of the screen.\nPress key 2 to open settings menu')
imgui.Separator()
if imgui.IsMousePosValid() then
imgui.Text('Mouse Position: (%.1f, %.1f)', io.MousePos.x, io.MousePos.y)
else
imgui.Text('Mouse Position: <invalid>')
end
imgui.End()
end).HideCursor = true
-- settings window
local show_settings_window = new.bool()
imgui.OnFrame(function() return show_settings_window[0] end,
function()
imgui.Begin('Overlay settings', show_settings_window)
imgui.Checkbox('Show', overlay.show)
imgui.DragInt('Offset', overlay.offset, 1, 0, 200)
imgui.ComboStr('Position', overlay.position, 'Free\0Up-Left\0Up-Right\0Down-Left\0Down-Right\0\0')
imgui.End()
end)
function main()
while true do
wait(20)
if wasKeyPressed(vk.VK_2) then
show_settings_window[0] = not show_settings_window[0]
end
end
end