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script_name 'mimgui overlay example' |
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local imgui = require 'mimgui' |
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local vk = require 'vkeys' |
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local new = imgui.new |
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local overlay = { |
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show = new.bool(true), |
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offset = new.int(10), |
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position = new.int(1) |
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} |
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imgui.OnFrame(function() return overlay.show[0] and not isGamePaused() end, |
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function() |
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local io = imgui.GetIO() |
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local pos = overlay.position[0] |
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if pos > 0 then |
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x = (pos == 1 or pos == 3) and overlay.offset[0] or io.DisplaySize.x - overlay.offset[0] |
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y = (pos == 1 or pos == 2) and overlay.offset[0] or io.DisplaySize.y - overlay.offset[0] |
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local window_pos_pivot = imgui.ImVec2((pos == 1 or pos == 3) and 0 or 1, (pos == 1 or pos == 2) and 0 or 1) |
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imgui.SetNextWindowPos(imgui.ImVec2(x, y), imgui.Cond.Always, window_pos_pivot) |
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end |
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local flags = imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize + imgui.WindowFlags.NoSavedSettings |
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if pos ~= 0 then |
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flags = flags + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoInputs |
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end |
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imgui.Begin('overlay', nil, flags) |
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imgui.Text('Simple overlay\nin the corner of the screen.\nPress key 2 to open settings menu') |
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imgui.Separator() |
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if imgui.IsMousePosValid() then |
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imgui.Text('Mouse Position: (%.1f, %.1f)', io.MousePos.x, io.MousePos.y) |
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else |
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imgui.Text('Mouse Position: <invalid>') |
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end |
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imgui.End() |
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end).HideCursor = true |
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local show_settings_window = new.bool() |
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imgui.OnFrame(function() return show_settings_window[0] end, |
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function() |
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imgui.Begin('Overlay settings', show_settings_window) |
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imgui.Checkbox('Show', overlay.show) |
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imgui.DragInt('Offset', overlay.offset, 1, 0, 200) |
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imgui.ComboStr('Position', overlay.position, 'Free\0Up-Left\0Up-Right\0Down-Left\0Down-Right\0\0') |
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imgui.End() |
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end) |
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function main() |
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while true do |
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wait(20) |
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if wasKeyPressed(vk.VK_2) then |
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show_settings_window[0] = not show_settings_window[0] |
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end |
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end |
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end |