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script_name('Vehicle Material Texture Example') |
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local mad = require 'MoonAdditions' |
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function main() |
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local pj_texture = assert(mad.load_png_texture(getWorkingDirectory() .. '/resource/texture/example/my_paintjob.png')) |
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while true do |
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wait(0) |
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if isPlayerPlaying(PLAYER_HANDLE) then |
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if isCharInAnyCar(PLAYER_PED) and testCheat('MYPJ') then |
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local car = storeCarCharIsInNoSave(PLAYER_PED) |
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local new_r, new_g, new_b = math.random(0, 255), math.random(0, 255), math.random(0, 255) |
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for_each_vehicle_material(car, function(mat) |
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local tex = mat:get_texture() |
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if tex ~= nil and string.sub(tex.name, 1, 1) == '#' then |
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mat:set_texture(pj_texture) |
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end |
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end) |
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end |
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end |
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end |
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end |
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function for_each_vehicle_material(car, func) |
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for _, comp in ipairs(mad.get_all_vehicle_components(car)) do |
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for _, obj in ipairs(comp:get_objects()) do |
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for _, mat in ipairs(obj:get_materials()) do |
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func(mat) |
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end |
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end |
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end |
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end |
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