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script_name('Display Vehicle Components Example') |
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local mad = require 'MoonAdditions' |
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function main() |
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while true do |
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wait(0) |
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if isPlayerPlaying(PLAYER_HANDLE) then |
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if isCharInAnyCar(PLAYER_PED) then |
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local car = storeCarCharIsInNoSave(PLAYER_PED) |
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local components = mad.get_all_vehicle_components(car) |
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for i, comp in ipairs(components) do |
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draw_component(comp, i) |
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end |
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end |
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end |
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end |
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end |
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function draw_component(component, id) |
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local x, y, z = component.matrix.pos:get() |
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local sx, sy = convert3DCoordsToScreen(x, y, z) |
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draw_text(string.format('Component #%d: ~y~%s', id, component.name), sx, sy, 255, 255, 255) |
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sx = sx + 4 |
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local objs = component:get_objects() |
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for i, obj in ipairs(objs) do |
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local mats = obj:get_materials() |
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sy = sy + 12 |
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draw_text('Object #' .. i .. ' total materials: ~y~' .. #mats, sx, sy, 255, 255, 255) |
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sx = sx + 4 |
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for i, mat in ipairs(mats) do |
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local tex = mat:get_texture() |
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local tex_name = tex and ('~b~~h~~h~' .. tex.name) or '~r~no texture' |
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sy = sy + 12 |
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draw_text('Material #' .. i .. ' texture: ' .. tex_name, sx, sy, 255, 255, 255) |
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end |
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sx = sx - 4 |
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end |
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end |
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function draw_text(str, x, y, r, g, b) |
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mad.draw_text(str, x, y, mad.font_style.SUBTITLES, 0.3, 0.6, mad.font_align.LEFT, 2000, true, false, r, g, b, 255, 1, 0, 30, 30, 30, 120) |
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end |
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