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local sampapi = require 'sampapi' |
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local shared = require 'sampapi.shared' |
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local ffi = shared.ffi |
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local netgame = sampapi.require('CNetGame', true) |
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sampapi.require('CLabelPool', true) |
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ffi.cdef[[ |
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void *calloc(size_t nmemb, size_t size); |
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void *realloc(void *ptr, size_t size); |
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]] |
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local function labelpool() |
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return netgame.RefNetGame().m_pPools.m_pLabel |
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end |
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function sampGetTextlabelPoolPtr() |
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return shared.get_pointer(labelpool()) |
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end |
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jit.off(sampGetTextlabelPoolPtr, true) |
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function sampCreate3dText(text, color, posX, posY, posZ, distance, ignoreWalls, playerId, vehicleId) |
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for i = 0, ffi.C.MAX_TEXT_LABELS - 1 do |
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if not sampIs3dTextDefined(i) then |
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sampCreate3dTextEx(i, text, color, posX, posY, posZ, distance, ignoreWalls, playerId, vehicleId) |
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return i |
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end |
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end |
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return -1 |
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end |
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function sampIs3dTextDefined(id) |
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return labelpool().m_bNotEmpty[id] == 1 |
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end |
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jit.off(sampIs3dTextDefined, true) |
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function sampGet3dTextInfoById(id) |
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if sampIs3dTextDefined(id) then |
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local obj = labelpool().m_object[id] |
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return ffi.string(obj.m_pText), obj.m_color, |
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obj.m_position.x, obj.m_position.y, obj.m_position.z, |
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obj.m_fDrawDistance, obj.m_bBehindWalls, obj.m_nAttachedToPlayer, obj.m_nAttachedToVehicle |
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end |
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end |
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jit.off(sampGet3dTextInfoById, true) |
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function sampSet3dTextString(id, text) |
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if sampIs3dTextDefined(id) then |
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local obj = labelpool().m_object[id] |
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if obj.m_pText == nil then |
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obj.m_pText = ffi.cast('char*', ffi.C.calloc(ffi.sizeof('char'), #text + 1)) |
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else |
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obj.m_pText = ffi.cast('char*', ffi.C.realloc(obj.m_pText, #text + 1)) |
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end |
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ffi.copy(obj.m_pText, text) |
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end |
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end |
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jit.off(sampSet3dTextString, true) |
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function sampDestroy3dText(id) |
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if sampIs3dTextDefined(id) then |
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labelpool():Delete(id) |
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end |
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end |
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jit.off(sampDestroy3dText, true) |
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function sampCreate3dTextEx(id, text, color, posX, posY, posZ, distance, ignoreWalls, playerId, vehicleId) |
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sampDestroy3dText(id) |
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labelpool():Create(id, text, color, { x = posX, y = posY, z = posZ }, distance, ignoreWalls, playerId, vehicleId) |
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end |
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jit.off(sampCreate3dTextEx, true) |