moonloader / netgame.lua
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--[[
Project: SF.lua <https://github.com/imring/SF.lua>
License: MIT License
Author: imring
]]
local sampapi = require 'sampapi'
local shared = require 'sampapi.shared'
local ffi = shared.ffi
local netgame = sampapi.require('CNetGame', true)
local localplayer = sampapi.require('CLocalPlayer', true)
local AnimList_addr = {
[ffi.C.SAMP_VERSION_037R1] = 0xF15B0,
[ffi.C.SAMP_VERSION_037R3_1] = 0x1039D0,
[ffi.C.SAMP_VERSION_037R5_1] = 0x1039E8,
}
local AnimList = ffi.cast('char*', sampapi.GetAddress(AnimList_addr[sampapi.GetSAMPVersion()])) -- char[1812][36]
function sampGetSampInfoPtr()
return shared.get_pointer(netgame.RefNetGame())
end
jit.off(sampGetSampInfoPtr, true)
function sampGetSampPoolsPtr()
return shared.get_pointer(netgame.RefNetGame().m_pPools)
end
jit.off(sampGetSampPoolsPtr, true)
function sampGetServerSettingsPtr()
return shared.get_pointer(netgame.RefNetGame().m_pSettings)
end
jit.off(sampGetServerSettingsPtr, true)
function sampGetCurrentServerName()
return ffi.string(netgame.RefNetGame().m_szHostname)
end
jit.off(sampGetCurrentServerName, true)
function sampGetCurrentServerAddress()
return ffi.string(netgame.RefNetGame().m_szHostAddress), netgame.RefNetGame().m_nPort
end
jit.off(sampGetCurrentServerAddress, true)
function sampGetGamestate()
local convert = {
[ffi.C.GAME_MODE_WAITCONNECT] = GAMESTATE_WAIT_CONNECT,
[ffi.C.GAME_MODE_CONNECTING] = GAMESTATE_DISCONNECTED, -- TODO: correct?
[ffi.C.GAME_MODE_CONNECTED] = GAMESTATE_CONNECTED,
[ffi.C.GAME_MODE_WAITJOIN] = GAMESTATE_AWAIT_JOIN,
[ffi.C.GAME_MODE_RESTARTING] = GAMESTATE_RESTARTING
}
return convert[netgame.RefNetGame().m_nGameState] or GAMESTATE_NONE
end
jit.off(sampGetGamestate, true)
function sampSetGamestate(gamestate)
local convert = {
[GAMESTATE_WAIT_CONNECT] = ffi.C.GAME_MODE_WAITCONNECT,
[GAMESTATE_DISCONNECTED] = ffi.C.GAME_MODE_CONNECTING, -- TODO: correct?
[GAMESTATE_CONNECTED] = ffi.C.GAME_MODE_CONNECTED,
[GAMESTATE_AWAIT_JOIN] = ffi.C.GAME_MODE_WAITJOIN,
[GAMESTATE_RESTARTING] = ffi.C.GAME_MODE_RESTARTING
}
if convert[gamestate] then
netgame.RefNetGame().m_nGameState = convert[gamestate]
end
end
jit.off(sampSetGamestate, true)
function sampGetAnimationNameAndFile(id)
id = tonumber(id) or 0
local name, file = ffi.string(AnimList + 36 * id):match('(.*):(.*)')
return name or '', file or ''
end
jit.off(sampGetAnimationNameAndFile, true)
function sampFindAnimationIdByNameAndFile(name, file)
local filename = ('%s:%s'):format(name, file)
for i = 0, 1812 - 1 do
if ffi.string(AnimList + 36 * i) == filename then
return i
end
end
return -1
end
jit.off(sampFindAnimationIdByNameAndFile, true)
function sampSetSendrate(type, rate)
local ref
if type == ONFOOTSENDRATE then
ref = localplayer.RefOnfootSendrate()
elseif type == INCARSENDRATE then
ref = localplayer.RefIncarSendrate()
elseif type == AIMSENDRATE then
ref = localplayer.RefFiringSendrate()
end
if ref then
ref[0] = rate
end
end
jit.off(sampSetSendrate, true)