|
|
|
|
|
|
|
|
|
|
|
|
|
local sampapi = require 'sampapi' |
|
local shared = require 'sampapi.shared' |
|
local ffi = shared.ffi |
|
|
|
local netgame = sampapi.require('CNetGame', true) |
|
local localplayer = sampapi.require('CLocalPlayer', true) |
|
|
|
local AnimList_addr = { |
|
[ffi.C.SAMP_VERSION_037R1] = 0xF15B0, |
|
[ffi.C.SAMP_VERSION_037R3_1] = 0x1039D0, |
|
[ffi.C.SAMP_VERSION_037R5_1] = 0x1039E8, |
|
} |
|
local AnimList = ffi.cast('char*', sampapi.GetAddress(AnimList_addr[sampapi.GetSAMPVersion()])) |
|
|
|
function sampGetSampInfoPtr() |
|
return shared.get_pointer(netgame.RefNetGame()) |
|
end |
|
jit.off(sampGetSampInfoPtr, true) |
|
|
|
function sampGetSampPoolsPtr() |
|
return shared.get_pointer(netgame.RefNetGame().m_pPools) |
|
end |
|
jit.off(sampGetSampPoolsPtr, true) |
|
|
|
function sampGetServerSettingsPtr() |
|
return shared.get_pointer(netgame.RefNetGame().m_pSettings) |
|
end |
|
jit.off(sampGetServerSettingsPtr, true) |
|
|
|
function sampGetCurrentServerName() |
|
return ffi.string(netgame.RefNetGame().m_szHostname) |
|
end |
|
jit.off(sampGetCurrentServerName, true) |
|
|
|
function sampGetCurrentServerAddress() |
|
return ffi.string(netgame.RefNetGame().m_szHostAddress), netgame.RefNetGame().m_nPort |
|
end |
|
jit.off(sampGetCurrentServerAddress, true) |
|
|
|
function sampGetGamestate() |
|
local convert = { |
|
[ffi.C.GAME_MODE_WAITCONNECT] = GAMESTATE_WAIT_CONNECT, |
|
[ffi.C.GAME_MODE_CONNECTING] = GAMESTATE_DISCONNECTED, |
|
[ffi.C.GAME_MODE_CONNECTED] = GAMESTATE_CONNECTED, |
|
[ffi.C.GAME_MODE_WAITJOIN] = GAMESTATE_AWAIT_JOIN, |
|
[ffi.C.GAME_MODE_RESTARTING] = GAMESTATE_RESTARTING |
|
} |
|
return convert[netgame.RefNetGame().m_nGameState] or GAMESTATE_NONE |
|
end |
|
jit.off(sampGetGamestate, true) |
|
|
|
function sampSetGamestate(gamestate) |
|
local convert = { |
|
[GAMESTATE_WAIT_CONNECT] = ffi.C.GAME_MODE_WAITCONNECT, |
|
[GAMESTATE_DISCONNECTED] = ffi.C.GAME_MODE_CONNECTING, |
|
[GAMESTATE_CONNECTED] = ffi.C.GAME_MODE_CONNECTED, |
|
[GAMESTATE_AWAIT_JOIN] = ffi.C.GAME_MODE_WAITJOIN, |
|
[GAMESTATE_RESTARTING] = ffi.C.GAME_MODE_RESTARTING |
|
} |
|
if convert[gamestate] then |
|
netgame.RefNetGame().m_nGameState = convert[gamestate] |
|
end |
|
end |
|
jit.off(sampSetGamestate, true) |
|
|
|
function sampGetAnimationNameAndFile(id) |
|
id = tonumber(id) or 0 |
|
local name, file = ffi.string(AnimList + 36 * id):match('(.*):(.*)') |
|
return name or '', file or '' |
|
end |
|
jit.off(sampGetAnimationNameAndFile, true) |
|
|
|
function sampFindAnimationIdByNameAndFile(name, file) |
|
local filename = ('%s:%s'):format(name, file) |
|
for i = 0, 1812 - 1 do |
|
if ffi.string(AnimList + 36 * i) == filename then |
|
return i |
|
end |
|
end |
|
return -1 |
|
end |
|
jit.off(sampFindAnimationIdByNameAndFile, true) |
|
|
|
function sampSetSendrate(type, rate) |
|
local ref |
|
if type == ONFOOTSENDRATE then |
|
ref = localplayer.RefOnfootSendrate() |
|
elseif type == INCARSENDRATE then |
|
ref = localplayer.RefIncarSendrate() |
|
elseif type == AIMSENDRATE then |
|
ref = localplayer.RefFiringSendrate() |
|
end |
|
|
|
if ref then |
|
ref[0] = rate |
|
end |
|
end |
|
jit.off(sampSetSendrate, true) |