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Bare-metal programming for ARM |
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A hands-on guide |
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Daniels Umanovskis |
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Contents |
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0 Introduction |
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Target audience . |
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Formatting and terminology . |
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Source code . |
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Licensing . |
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Credits and acknowledgments . |
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1 Environment setup |
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Linux |
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QEMU . |
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GCC cross-compiler toolchain . |
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Build system essentials . |
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2 The first boot |
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The first hang . |
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Writing some code . |
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Assembling it . |
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And... Blastoff! . |
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What we did wrong . |
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Memory mappings . |
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Creating the vector table . |
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Creating the linker script . |
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What’s a linker anyway? |
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Hanging again - but better . |
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3 Adding a bootloader |
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Introduction . |
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Preparing U-Boot . |
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Creating a SD card . |
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Creating the uImage . |
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Booting everything . |
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2 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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New startup code . |
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4 Preparing a C environment |
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Setting up the stack . |
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Handling sections and data . |
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Handing over to C . |
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Into the C . |
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Building and running . |
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Bonus: exploring the ELF file . |
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5 Build & debug system |
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Building and running . |
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Debugging in QEMU with GDB . |
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6 UART driver development |
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Doing the homework . |
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Writing the driver . |
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Basic UART operation . |
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Key PL011 registers . |
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PL011 - Versatile Express integration . |
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What’s in the box? |
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Exposing the SFRs |
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Register access width . |
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Initializing and configuring the UART . |
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Read and write functions . |
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Putting it to use . |
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Doing a test run . |
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Summary . |
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7 Interrupts |
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Interrupt handling in ARMv7-A . |
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Generic Interrupt Controller of the Cortex-A9 . |
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First GIC implementation . |
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Handling an interrupt |
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Surviving the IRQ handler |
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Adapting the UART driver . |
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Handling different interrupt sources . |
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Summary . |
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Daniels Umanovskis |
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3 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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8 Simple scheduling |
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Private Timer Driver |
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System Time . |
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Overflows and spaceships . |
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Scheduler types . |
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Cooperative scheduler . |
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Summary . |
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84 |
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95 |
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Daniels Umanovskis |
|
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4 |
|
|
|
0 Introduction |
|
|
|
Modern programming takes many forms. There’s web development, desktop application development, |
|
mobile development and more. Embedded programming is one of the areas of programming, and can |
|
be radically different from the others. Embedded programming means programming for a computer |
|
that’s mainly intended to be embedded within a larger system, and the embedded computer is usually |
|
responsible for a particular task, instead of being a general-purpose computing device. The system |
|
where it’s embedded might be a simple pocket calculator, or an industrial robot, or a spaceship. Some |
|
embedded devices are microcontrollers with very little memory and low frequencies, others are more |
|
powerful. |
|
|
|
Embedded computers may be running a fully-fleged operating system, or a minimalistic system that |
|
just provides some scheduling of real-time functions. In cases when there’s no operating system at all, |
|
the computer is said to be bare metal, and consequently bare metal programming is programming |
|
directly for a (micro-)computer that lacks an operating system. Bare metal programming can be both |
|
highly challenging and very different from other types of programming. Code interfaces directly with |
|
the underlying hardware, and common abstractions aren’t available. There are no files, processes or |
|
command lines. You cannot even get the simplest C code to work without some preparatory steps. And, |
|
in one of the biggest challenges, failures tend to be absolute and mysterious. It’s not uncommon to see |
|
embedded developers break out tools such as voltmeters and oscilloscopes to debug their software. |
|
|
|
Modern embedded hardware comes in very many types, but the field is dominated by CPUs |
|
implementing an ARM architecture. Smartphones and other mobile devices often run Qualcomm |
|
Snapdragon or Apple A-series CPUs, which are all based on the ARM architecture. Among |
|
microcontrollers, ARM Cortex-M and Cortex-R series CPU cores are very popular. The ARM architectures |
|
play a very significant role in modern computing. |
|
|
|
The subject of this ebook is bare-metal programming in C for an ARM system. Specifically, the ARMv7-A |
|
architecture is used, which is the last purely 32-bit ARM architecture, unlike the newer ARMv8/AArch64. |
|
The -A suffix in ARMv7-A indicates the A profile, which is intended for more resource-intensive |
|
applications. The corresponding microcontroller architecture is ARMv7-M. |
|
|
|
Note that this is not a tutorial on how to write an OS. Some of the topics covered in this ebook are |
|
relevant for OS development, but there are many OS-specific aspects that are not covered here. |
|
|
|
5 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
Target audience |
|
|
|
This ebook is aimed at people who have an interest in low-level programming, and in seeing how |
|
to build a system from the ground up. Topics covered include system startup, driver development |
|
and low-level memory management. For the most part, the chapters cover things from a practical |
|
perspective, by building something, although background theory is provided. |
|
|
|
The reader should be familiar with C programming. This is not a C tutorial, and even though there are |
|
occasional notes on the language, the ebook is probably difficult to follow without having programmed |
|
in C. Some minimal exposure to an assembly language and understanding of computer architecture |
|
are very useful, though the assembly code presented is explained line by line as it’s introduced. |
|
|
|
It’s also helpful to be familiar with Linux on a basic level. You should be able to navigate directories, |
|
run shell scripts and do basic troubleshooting if something doesn’t work - fortunately, even for an |
|
inexperienced Linux user, a simple online search is often enough to solve a problem. The ebook |
|
assumes all development is done on Linux, although it should be possible to do it on OS X and even on |
|
Windows with some creativity. |
|
|
|
Experienced embedded developers are unlikely to find much value in this text. |
|
|
|
Formatting and terminology |
|
|
|
The ebook tries to for the most part follow usual conventions for a programming-related text. |
|
Commands, bits of code or references to variables are formatted like code, with bigger code |
|
snippets presented separately like this: |
|
|
|
1 void do_amazing_things(void) { |
|
2 |
|
3 |
|
4 } |
|
|
|
int answer = 42; |
|
/* A lot happens here! */ |
|
|
|
If you are reading the PDF version, note that longer lines of code have to get wrapped to fit within the |
|
page, but the indentation and line numbers inside each code block should help keep things clear. |
|
|
|
Due to some unfortunate historical legacy, there are two different definitions for data sizes in common |
|
use. There’s the binary definition, where a kilobyte is 1024 bytes, and the metric definition, where a |
|
kilobyte is 1000 bytes. Throughout this ebook, all references to data quantities are in the binary sense. |
|
The meaning of “billion” in the book is 10^9. |
|
|
|
Daniels Umanovskis |
|
|
|
6 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
Source code |
|
|
|
For each chapter, the corresponding source code is available. If you’re reading this on GitHub, you |
|
can explore the repository and check its readme file for more information. If you’re reading the PDF |
|
version or other standalone copy, you can head to the GitHub repository to access the source code, |
|
and perhaps updates to this ebook. The repository URL is https://github.com/umanovskis/ |
|
baremetal-arm/. |
|
|
|
Licensing |
|
|
|
The ebook is licensed under Creative Commons Attribution-Share Alike (CC-BY-SA) license - see the Git |
|
repository for more details on licensing. |
|
|
|
Credits and acknowledgments |
|
|
|
The PDF version of this ebook is typeset using the Eisvogel LaTeX template by Pascal Wagler. |
|
|
|
Daniels Umanovskis |
|
|
|
7 |
|
|
|
1 Environment setup |
|
|
|
In this chapter, I’ll cover the basic environment setup to get started with ARM bare-metal programming |
|
using an emulator. Some familiarity with using Linux is assumed. You don’t need to be a Linux expert, |
|
but you should be able to use the command line and do some basic troubleshooting if the system |
|
doesn’t behave as expected. |
|
|
|
Linux |
|
|
|
The first prerequisite is getting a Linux system up and running. Hopefully you are already familiar with |
|
Linux and have some kind of Linux running. Otherwise you should install Linux, or set up a virtual |
|
machine running Linux. |
|
|
|
If you are running Windows and want to run a virtual Linux, VirtualBox is recommended. As for Linux |
|
distributions, any modern distribution should be fine, although in some cases you might need to install |
|
software manually. I use Linux Mint Debian Edition, and double-check most of the work in a virtual |
|
machine running Ubuntu, which is the most popular Linux distribution for beginners. |
|
|
|
QEMU |
|
|
|
To emulate an ARM machine, we will be using QEMU, a powerful emulation and virtualization tool that |
|
works with a variety of architectures. While the code we write should eventually be able to boot on a |
|
real ARM device, it is much easier to start with an emulator. Why? |
|
|
|
• No additional hardware is needed. |
|
|
|
• You don’t have to worry about software flashing / download process. |
|
|
|
• You have much better tools to inspect the state of the emulated hardware. When working with |
|
real hardware, you would need a few drivers to get meaningful information from the software, or |
|
use other more difficult methods. |
|
|
|
8 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
Since QEMU supports a wide range of systems, we’ll need to install the ARM version. On Debian/Ubuntu |
|
based systems, the qemu-system-arm package will provide what you need, so let’s just go ahead and |
|
install it: |
|
|
|
1 sudo apt-get install qemu-system-arm |
|
|
|
GCC cross-compiler toolchain |
|
|
|
The next step is the installation of a cross-compiler toolchain. You cannot use the regular gcc compiler |
|
to build code that will run on an ARM system, instead you’ll need a cross-compiler. What is a cross- |
|
compiler exactly? It’s simply a compiler that runs on one platform but creates executables for another |
|
platform. In our case, we’re running Linux on the x86-64 platform, and we want executables for ARM, |
|
so a cross compiler is the solution to that. |
|
|
|
The GNU build tools, and by extension GCC, use the concept of a target triplet to describe a platform. |
|
The triplet lists the platform’s architecture, vendor and operating system or binary interface type. The |
|
vendor part of target triplets is generally irrelevant. You can look up your own machine’s target triplet |
|
by running gcc -dumpmachine. I get x86_64-linux-gnu, yours will likely be the same or similar. |
|
|
|
To compile for ARM, we need to select the correct cross-compiler toolchain, that is, the toolchain with a |
|
target triplet matching our actual target. The fairly widespread gcc-arm-linux-gnueabi toolchain |
|
will not work for our needs, and you can probably guess why – the name indicates that the toolchain is |
|
intended to compile code for ARM devices running Linux. We’re going to do bare-metal programming, |
|
so no Linux running on the target system. |
|
|
|
The toolchain we need is gcc-arm-none-eabi. We will need a version with GCC 6 or newer, for when |
|
we later use U-Boot. On Ubuntu, you should be able to simply install the toolchain: |
|
|
|
1 sudo apt-get install gcc-arm-none-eabi |
|
|
|
You can run arm-none-eabi-gcc --version to check the version number. |
|
If you’re using a |
|
distribution that offers an old version of the package, you can download the toolchain from ARM |
|
directly. In that case, it’s recommended that you add the toolchain’s folder to your environment’s |
|
PATH after extracting it somewhere. |
|
|
|
Daniels Umanovskis |
|
|
|
9 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
Build system essentials |
|
|
|
Finally, we need the essential components of a build system. In the coming examples, we’ll be using |
|
the standard Make build tool, as well as CMake. Debian-based systems provide a handy package called |
|
build-essential, which installs Make and other relevant programs. CMake is available in a package |
|
called cmake, so the installation is simple: |
|
|
|
1 sudo apt-get install build-essential cmake |
|
|
|
On some Linux variants, you might also need to install bison and flex if they are not already present. |
|
Those tools are also required to build U-Boot. |
|
|
|
1 sudo apt-get install bison flex |
|
|
|
sort -R ~/facts-and-trivia | head -n1 |
|
|
|
The flex program is an implementation of lex, a standard lexical analyzer first developed in the |
|
mid-1970s by Mike Lesk and Eric Schmidt, who served as the chairman of Google for some years. |
|
|
|
With this, your system should now have everything that is necessary to compile programs for ARM and |
|
run them in an emulated machine. In the next chapter, we’ll continue our introduction by booting the |
|
emulated machine and giving some of the just-installed tools a spin. |
|
|
|
Daniels Umanovskis |
|
|
|
10 |
|
|
|
2 The first boot |
|
|
|
We’ll continue our introduction to bare-metal ARM by starting an emulated ARM machine in QEMU, |
|
and using the cross-compiler toolchain to load the simplest possible code into it. |
|
|
|
Let us run QEMU for the very first time, with the following command: |
|
|
|
1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor |
|
|
|
telnet:127.0.0.1:1234,server,nowait |
|
|
|
The QEMU machine will spin up, briefly seem to do nothing, and then crash with an error message. |
|
The crash is to be expected - we did not provide any executable to run so of course our emulated |
|
system cannot accomplish anything. For documenation of the QEMU command line, you can check |
|
man qemu-doc and online, but let’s go through the command we used and break it down into parts. |
|
|
|
• -M vexpress-a9. The -M switch selects the specific machine to be emulated. The ARM Versatile |
|
Express is an ARM platform intended for prototyping and testing. Hardware boards with the |
|
Versatile Express platform exist, and the platform is also a common choice for testing with |
|
emulation. The vexpress-a9 variant has the Cortex A9 CPU, which powers a wide variety of |
|
embedded devices that perform computationally-intensive tasks. |
|
|
|
• -m 32M. This simply sets the RAM of the emulated machine to 32 megabytes. |
|
|
|
• -no-reboot. Don’t reboot the system if it crashes. |
|
|
|
• -nographic. Run QEMU as a command-line application, outputting everything to a terminal |
|
|
|
console. The serial port is also redirected to the terminal. |
|
|
|
• -monitor telnet:127.0.0.1:1234,server,nowait. One of the advantages of QEMU is |
|
that it comes with a powerful QEMU monitor, an interface to examine the emulated machine and |
|
control it. Here we say that the monitor should run on localhost, port 1234, with the server, |
|
nowait options meaning that QEMU will provide a telnet server but will continue running even |
|
if nobody connects to it. |
|
|
|
That’s it for the first step - now you have a command to start an ARM system, although it will not |
|
do anything except crashing with a message like qemu-system-arm: Trying to execute code |
|
|
|
outside RAM or ROM at 0x04000000. |
|
|
|
11 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
The first hang |
|
|
|
Writing some code |
|
|
|
Now we want to write some code, turn it into an executable that can run on an ARM system, and run it |
|
in QEMU. This will also serve as our first cross-compilation attempt, so let’s go with the simplest code |
|
possible - we will write a value to one of the CPU registers, and then enter an infinite loop, letting our |
|
(emulated) hardware hang indefinitely. Since we’re doing bare-metal programming and have no form |
|
of runtime or operating system, we have to write the code in assembly language. Create a file called |
|
startup.s and write the following code: |
|
|
|
1 ldr r2,str1 |
|
2 b . |
|
3 str1: .word 0xDEADBEEF |
|
|
|
Line by line: |
|
|
|
1. We load the value at label str1 (which we will define shortly) into the register R2, which is one |
|
|
|
of the general-purpose registers in the ARM architecture. |
|
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2. We enter an infinite loop. The period . is short-hand for current address, so b . means “branch |
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|
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to the current instruction address”, which is an infinite loop. |
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|
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3. We allocate a word (4 bytes) with the value 0xDEADBEEF, and give it the label str1. The value |
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0xDEADBEEF is a distinctive value that we should easily notice. Writing such values is a common |
|
trick in low-level debugging, and 0xDEADBEEF is often used to indicate free memory or a general |
|
software crash. Why will this work if we’re in an infinite loop? Because this is not executable |
|
code, it’s just an instruction to the assembler to allocate the 4-byte word here. |
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sort -R ~/facts-and-trivia | head -n1 |
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Memorable hexadecimal values like 0xDEADBEEF have a long tradition, with different vendors and |
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systems having their own constants. Wikipedia has a separate article on these magic values. |
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Daniels Umanovskis |
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12 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Assembling it |
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Next we need to compile the code. Since we only wrote assembly code, compilation is not actually |
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relevant, so we will just assemble and link the code. The first time, let’s do this manually to see how to |
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use the cross-compiler toolchain correctly. What we’re doing here is very much not optimal even for an |
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example as simple as this, and we’ll improve the state of things soon. |
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First, we need to assemble startup.s, which we can do like this, telling the GNU Assembler (as) to |
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place the output in startup.o. |
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1 arm-none-eabi-as -o startup.o startup.s |
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We do not yet have any C files, so we can go ahead and link the object file, obtaining an executable. |
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1 arm-none-eabi-ld -o first-hang.elf startup.o |
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This will create the executable file first-hang.elf. You will also see a warning about missing _start. |
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The linker expects your code to include a _start symbol, which is normally where the execution |
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would start from. We can ignore this now because we only need the ELF file as an intermediate step |
|
anyway. The first-hang.elf which you obtained is a sizable executable, reaching 33 kilobytes on my |
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system. ELF executables are the standard for Linux and other Unix-like systems, but they need to be |
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loaded and executed by an operating system, which we do not have. An ELF executable is therefore |
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not something we can use on bare metal, so the next step is to convert the ELF to a raw binary dump of |
|
the code, like this: |
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|
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1 arm-none-eabi-objcopy -O binary first-hang.elf first-hang.bin |
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|
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The resulting first-hang.bin is just a 12-byte file, that’s all the space necessary for the code we wrote |
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in startup.s. If we look at the hexdump of this file, we’ll see 00000000 00 20 9f e5 fe ff ff |
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ea ef be ad de. You can recognize our 0xDEADBEEF constant at the end. The first eight bytes |
|
are our assembly instructions in raw form. The code starts with 0020 9fe5. The ldr instruction has |
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the opcode e5, then 9f is a reference to the program counter (PC) register, and the 20 refers to R2, |
|
meaning this is in fact ldr r2, [pc] encoded. |
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|
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Looking at the hexdump of a binary and trying to match the bytes to assembly instructions is uncommon |
|
even for low-level programming. It is somewhat useful here as an illustration, to see how we can go |
|
from writing startup.s to code executable by an ARM CPU, but this is more detail than you would |
|
typically need. |
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Daniels Umanovskis |
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13 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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And... Blastoff! |
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We can finally run our code on the ARM machine! Let’s do so. |
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1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor |
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telnet:127.0.0.1:1234,server,nowait -kernel first-hang.bin |
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|
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This runs QEMU like previously, but we also pass -kernel first-hang.bin, indicating that we want |
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to load our binary file into the emulated machine. This time you should see QEMU hang indefinitely. |
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The QEMU monitor allows us to read the emulated machine’s registers, among other things, so we |
|
can check whether our code has actually executed. Open a telnet connection in another terminal with |
|
telnet localhost 1234, which should drop you into the QEMU monitor’s command line, looking |
|
something like this: |
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1 QEMU 2.8.1 monitor - type 'help' for more information |
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2 (qemu) |
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At the (qemu) prompt, type info registers. That’s the monitor command to view registers. Near |
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the beginning of the output, you should spot our 0xDEADBEEF constant that has been loaded into |
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R2: |
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1 R00=00000000 R01=000008e0 R02=deadbeef R03=00000000 |
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This means that yes indeed, QEMU has successfully executed the code we wrote. Not at all fancy, but it |
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worked. We have our first register write and hang. |
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What we did wrong |
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|
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Our code worked, but even in this small example we didn’t really do things the right way. |
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Memory mappings |
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|
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One issue is that we didn’t explicitly specify any start symbol that would show where our program |
|
should begin executing. It works because when the CPU starts up, it begins executing from address |
|
0x0, and we have placed a valid instruction at that address. But it could easily go wrong. Consider this |
|
variation of startup.s, where we move the third line to the beginning. |
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Daniels Umanovskis |
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14 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 str1: .word 0xDEADBEEF |
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2 ldr r2,str1 |
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3 b . |
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That is still valid assembly and feels like it should work, but it wouldn’t - the constant 0xDEADBEEF |
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would end up at address 0x0, and that’s not a valid instruction to begin the program with. Moreover, |
|
even starting at address 0x0 isn’t really correct. On a real system, the interrupt vector table should be |
|
located at address 0x0, and the general boot process should first have the bootloader starting, and |
|
after that switch execution to your code, which is loaded somewhere else in memory. |
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|
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QEMU is primarily used for running Linux or other Unix-like kernels, which is reflected in how it’s |
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normally started. When we start QEMU with -kernel first-hang.bin, QEMU acts as if booting such |
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a kernel. It copies our code to the memory location 0x10000, that is, a 64 kilobyte offset from the |
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beginning of RAM. Then it starts executing from the address 0x0, where QEMU already has some startup |
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code meant to prepare the machine and jump to the kernel. |
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Sounds like we should be able to find our first-hang.bin at 0x10000 in the QEMU memory then. |
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Let’s try do to that in the QEMU monitor, using the xp command which displays physical memory. |
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In the QEMU monitor prompt, type xp /4w 0x100000 to display the four words starting with that |
|
memory address. |
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1 0000000000100000: 0x00000000 0x00000000 0x00000000 0x00000000 |
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Everything is zero! If you check the address 0x0, you will find the same. How come? |
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|
|
The answer is memory mapping - the address space of the device encompasses more than just the |
|
RAM. It’s time to consult the most important document when developing for a particular device, its |
|
Technical Reference Manual, or TRM for short. The TRM for any embedded device is likely to have a |
|
section called “memory map” or something along those lines. The TRM for our device is available from |
|
ARM, and it indeed contains a memory map. (Note: when working with any device, downloading a |
|
PDF version of the TRM is a very good idea.) In this memory map, we can see that the device’s RAM |
|
(denoted as “local DDR2”) begins at 0x60000000. |
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|
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That means we have to add 0x60000000 to RAM addresses to obtain the physical address, so our |
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0x10000 where we expect the binary code to be loaded is at physical address 0x60010000. Let’s |
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check if we can find the code at that address: xp /4w 0x60010000 shows us: |
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1 0000000060010000: 0xe59f2000 0xeafffffe 0xdeadbeef 0x00000000 |
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Daniels Umanovskis |
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15 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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There it is indeed, our first-hang.bin loaded into memory! |
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|
|
Creating the vector table |
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|
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Having our code start at address 0x0 isn’t acceptable as explained before, as that is the address where |
|
the interrupt vector table is expected. We should also not rely on things just working out, with help |
|
from QEMU or without, and should explicitly specify the entry point for our program. Finally, we should |
|
separate code and data, placing them in separate sections. Let’s start by improving our startup.s a |
|
bit: |
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|
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b Reset_Handler |
|
b . /* 0x4 Undefined Instruction */ |
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b . /* 0x8 Software Interrupt */ |
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b . /* 0xC Prefetch Abort */ |
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b . /* 0x10 Data Abort */ |
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b . /* 0x14 Reserved */ |
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b . /* 0x18 IRQ */ |
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b . /* 0x1C FIQ */ |
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1 .section .vector_table, "x" |
|
2 .global _Reset |
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3 _Reset: |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
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13 .section .text |
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14 Reset_Handler: |
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15 |
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16 |
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17 |
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ldr r2, str1 |
|
b . |
|
str1: .word 0xDEADBEEF |
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|
Here are the things we’re doing differently this time: |
|
|
|
1. We’re creating the vector table at address 0x0, putting it in a separate section called . |
|
vector_table, and declaring the global symbol _Reset to point to its beginning. We leave |
|
most items in the vector table undefined, except for the reset vector, where we place the |
|
instruction b Reset_Handler. |
|
|
|
2. We moved our executable code to the .text section, which is the standard section for code. The |
|
Reset_Handler label points to the code so that the reset interrupt vector will jump to it. |
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Daniels Umanovskis |
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16 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Creating the linker script |
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Linker scripts are a key component in building embedded software. They provide the linker with |
|
information on how to place the various sections in memory, among other things. Let’s create a linker |
|
script for our simple program, call it linkscript.ld. |
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|
|
1 ENTRY(_Reset) |
|
2 |
|
3 SECTIONS |
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4 { |
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5 |
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6 |
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7 |
|
8 } |
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. = 0x0; |
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.text : { startup.o (.vector_table) *(.text) } |
|
. = ALIGN(8); |
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This script tells the linker that the program’s entry point is at the global symbol _Entry, which we |
|
export from startup.s. Then the script goes on to list the section layout. Starting at address 0x0, we |
|
create the .text section for code, consisting first of the .vector_table section from startup.o, |
|
and then any and all other .text sections. We align the code to an 8-byte boundary as well. |
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|
|
What’s a linker anyway? |
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|
|
Indeed, what’s a linker and why are we using one? As developers, we often say “compilation” when |
|
referring to the process by which source code turns into an executable. More accurately though, |
|
compilation is just one step, normally followed by linking, and it’s this compile-and-link process that |
|
often gets simply called compilation. The confusion isn’t helped by the fact that compiling and linking |
|
are usually invoked with the same command in most tools. Whether you’re using an IDE or using GCC |
|
from the command line, compilation and linking will usually occur together. |
|
|
|
The compiler takes source code and produces object files as the output, these files usually have the .o |
|
extension. A linker takes one or more object files, possibly adds external libraries, and links it all into an |
|
executable. In any non-trivial program, each object file is likely to refer to functions that are contained |
|
in other object files, and resolving those dependencies is part of the linker’s job. So linkers themselves |
|
are nothing specific to embedded programming, but due to the low abstraction level available when |
|
programming for bare metal, it’s common to require more control over the linker’s actions. |
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|
|
Linker scripts like the one above, in the broadest terms, tell the linker how to do its job. For now we’re |
|
just giving it simple instructions, but later we’ll write a more sophisticated linker script. |
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Daniels Umanovskis |
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17 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Hanging again - but better |
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|
We can now build the updated software. Let’s do that in a similar manner to before: |
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|
|
1 arm-none-eabi-as -o startup.o startup.s |
|
2 arm-none-eabi-ld -T linkscript.ld -o better-hang.elf startup.o |
|
3 arm-none-eabi-objcopy -O binary better-hang.elf better-hang.bin |
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|
|
Note the addition of -T linkscript.ld to the linker command, specifying to use our newly created |
|
linker script. We still cannot use the ELF file directly, but we could use objdump to verify that our |
|
linkscript changed things. Call arm-none-eabi-objdump -h better-hang.elf to see the list of |
|
sections. You’ll notice the .text section. And if you use objdump to view startup.o, you’ll also see |
|
.vector_table. You can even observe that the sizes of .vector_table and .text in startup.o |
|
add up to the size of .text in the ELF file, further indicating that things are probably as we wanted. |
|
|
|
We can now once again run the software in QEMU with qemu-system-arm -M vexpress-a9 - |
|
|
|
m 32M -no-reboot -nographic -monitor telnet:127.0.0.1:1234,server,nowait - |
|
kernel better-hang.bin and observe the same results as before, and happily knowing things are |
|
now done in a more proper way. |
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|
|
In the next chapter, we will continue by introducing a bootloader into our experiments. |
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Daniels Umanovskis |
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18 |
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3 Adding a bootloader |
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|
Introduction |
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|
|
The bootloader is a critical piece of software that is necessary to get the hardware into a usable state, |
|
and load other more useful programs, such as an operating system. On PCs and other fully-featured |
|
devices, common bootloaders include GNU GRUB (which is most likely used to boot your Linux system), |
|
bootmgr (for modern versions of MS Windows) and others. Developing bootloaders is a separate and |
|
complicated subject. Bootloaders are generally full of esoteric, highly architecture-specific code, and |
|
in my opinion learning about bootloaders if fun, but the knowledge is also somewhat less transferable |
|
to other areas of development. |
|
|
|
Writing your own bootloader is certainly something that could be attempted, but in this series of posts |
|
we will continue by doing something that is usually done in embedded development, namely using |
|
Das U-Boot. |
|
|
|
Das U-Boot, usually referred to just as U-Boot, is a very popular bootloader for embedded devices. It |
|
supports a number of architectures, including ARM, and has pre-made configurations for a very large |
|
number of devices, including the Versatile Express series that we’re using. Our goal in this article will |
|
be to build U-Boot, and combine it with our previously built software. This will not, strictly speaking, |
|
change anything significant while we are running on an emulated target in QEMU, but we would need |
|
a bootloader in order to run on real hardware. |
|
|
|
We will, in this article, change our boot sequence so that U-Boot starts, and then finds our program on |
|
a simulated SD card, and subsequently boots it. I will only provide basic explanations for some of the |
|
steps, because we’ll mostly be dealing with QEMU and Linux specifics here, not really related to ARM |
|
programming. |
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|
|
Preparing U-Boot |
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|
|
First, you should download U-Boot. You could clone the project’s source tree, but the easiest way is to |
|
download a release from the official FTP server. For writing this, I used u-boot-2018.09. This is also |
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19 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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the reason why your cross-compiler toolchain needs gcc of at least version 6 - earlier versions cannot |
|
compile U-Boot. |
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|
|
After downloading U-Boot and extracting the sources (or cloning them), you need to run two commands |
|
in the U-Boot folder. |
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|
|
1 make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE=arm-none-eabi- |
|
|
|
This command will prepare some U-Boot configuration, indicating that we want it for the ARM |
|
architecture and, more specifically, we want to use the vexpress_ca9x4 configuration, which |
|
corresponds to the CoreTile Express A9x4 implementation of the Versatile Express platform that |
|
we’re using.‘ The configuration command should only take a few seconds to run, after which we can |
|
build U-Boot: |
|
|
|
1 make all ARCH=arm CROSS_COMPILE=arm-none-eabi- |
|
|
|
If everything goes well, you should, after a short build process, see the file u-boot and u-boot.bin |
|
created. You can quickly test by running QEMU as usual, except you start U-Boot, providing -kernel |
|
u-boot on the command line (note that you’re booting u-boot and not u-boot.bin). You should |
|
see U-Boot output some information, and you can drop into the U-Boot command mode if you hit a |
|
key when prompted. |
|
|
|
Having confirmed that you can run U-Boot, make a couple of small modifications to it. In configs/ |
|
vexpress_ca9x4_defconfig, change the CONFIG_BOOTCOMMAND line to the following: |
|
|
|
1 CONFIG_BOOTCOMMAND="run mmc_elf_bootcmd" |
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|
|
The purpose of that will become clear a bit later on. Then open include/config_distro_bootcmd.h |
|
and go to the end of the file. Find the last line that says done\0 and edit from there so that the file |
|
looks like this: |
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|
|
1 |
|
2 |
|
3 |
|
4 |
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5 |
|
6 |
|
7 |
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|
"done\0" |
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|
\ |
|
"bootcmd_bare_arm=" |
|
"mmc dev 0;" |
|
"ext2load mmc 0 0x60000000 bare-arm.uimg;" |
|
"bootm 0x60000000;" |
|
"\0" |
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|
\ |
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\ |
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\ |
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\ |
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\ |
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Daniels Umanovskis |
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20 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Note that in the above snippet, the first line with done\0 was already in the file, but we add a backslash |
|
\ to the end, and then we add the subsequent lines. See the edited file in the repository. Regenerate |
|
the U-Boot config and rebuild it: |
|
|
|
1 make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE=arm-none-eabi- |
|
2 make all ARCH=arm CROSS_COMPILE=arm-none-eabi- |
|
|
|
Now would be a good time to start U-Boot in QEMU and verify that everything works. Start QEMU by |
|
passing the built U-Boot binary to it in the -kernel parameter, like this (where u-boot-2018.09 is a |
|
subfolder name that you might need to change): |
|
|
|
1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor |
|
telnet:127.0.0.1:1234,server,nowait -kernel u-boot-2018.09/u-boot |
|
|
|
QEMU should show U-Boot starting up, and if you hit a key when U-Boot prompts Hit any key to |
|
stop autoboot, you’ll be dropped into the U-Boot command line. With that, we can be satisfied |
|
that U-Boot was built correctly and works, so next we can tell it to boot something specific, like our |
|
program. |
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|
|
Creating a SD card |
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|
|
On a real hardware board, you would probably have U-Boot and your program stored in the program |
|
flash. This doesn’t comfortably work with QEMU and the Versatile Express series, so we’ll take another |
|
approach that is very similar to what you could on hardware. We will create a SD card image, place |
|
our program there, and tell U-Boot to boot it. What follows is again not particularly related to ARM |
|
programming, but rather a convenient way of preparing an image. |
|
|
|
First we’ll need an additional package that can be installed with sudo apt-get install qemu- |
|
utils. |
|
|
|
Next we need the SD card image itself, which we can create with qemu-img. Then we will create an |
|
ext2 partition on the SD card, and finally copy the uImage containing our code to the card (we’ll create |
|
the uImage in the next section). It is not easily possible to manipulate partitions directly inside an |
|
image file, so we will need to mount it using qemu-nbd, a tool that makes it possible to mount QEMU |
|
images as network block devices. The following script, which I called create-sd.sh, can be used to |
|
automate the process: |
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Daniels Umanovskis |
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21 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 #!/bin/bash |
|
2 |
|
3 SDNAME="$1" |
|
4 UIMGNAME="$2" |
|
5 |
|
6 if [ "$#" -ne 2 ]; then |
|
7 |
|
8 |
|
9 fi |
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10 |
|
11 command -v qemu-img >/dev/null || { echo "qemu-img not installed"; exit |
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|
|
echo "Usage: "$0" sdimage uimage" |
|
exit 1 |
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|
1; } |
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|
12 command -v qemu-nbd >/dev/null || { echo "qemu-nbd not installed"; exit |
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|
1; } |
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|
13 |
|
14 qemu-img create "$SDNAME" 64M |
|
15 sudo qemu-nbd -c /dev/nbd0 "$SDNAME" |
|
16 (echo o; |
|
17 echo n; echo p |
|
18 echo 1 |
|
19 echo ; echo |
|
20 echo w; echo p) | sudo fdisk /dev/nbd0 |
|
21 sudo mkfs.ext2 /dev/nbd0p1 |
|
22 |
|
23 mkdir tmp || true |
|
24 sudo mount -o user /dev/nbd0p1 tmp/ |
|
25 sudo cp "$UIMGNAME" tmp/ |
|
26 sudo umount /dev/nbd0p1 |
|
27 rmdir tmp || true |
|
28 sudo qemu-nbd -d /dev/nbd0 |
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|
|
The script creates a 64 megabyte SD card image, mounts it as a network block device, creates a single |
|
ext2 partition spanning the entire drive, and copies the supplied uImage to it. From the command line, |
|
the script could then be used like |
|
|
|
1 ./create-sd.sh sdcard.img bare-arm.uimg |
|
|
|
to create an image called sdcard.img and copy the bare-arm.uimg uImage onto the emulated SD |
|
card (we’ll create the image below, running the command at this point will fail). |
|
|
|
NOTE |
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|
|
Depending on your system, you might get an error about /dev/nbd0 being unavailable when you run |
|
the SD card creation script. The most likely cause of such an error is that you don’t have the nbd kernel |
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Daniels Umanovskis |
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22 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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|
module loaded. Loading it with sudo modprobe nbd should create /dev/nbd0. To permanently |
|
add the module to the load list, you can do echo "nbd"| sudo tee -a /etc/modules |
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|
|
Creating the uImage |
|
|
|
Now that we have created a SD card and can copy an uImage to it, we have to create the uImage itself. |
|
|
|
First of all, what is an uImage? The U-Boot bootloader can load applications from different types of |
|
images. These images can consist of multiple parts, and be fairly complex, like how Linux gets booted. |
|
We are not trying to boot a Linux kernel or anything else complicated, so we’ll be using an older image |
|
format for U-Boot, which is then the uImage format. The uImage format consists of simply the raw data |
|
and a header that describes the image. Such images can be created with the mkimage utility, which is |
|
part of U-Boot itself. When we built U-Boot, mkimage should have been built as well. |
|
|
|
Let’s call mkimage and ask it to create an U-Boot uImage out of the application we had previously, the |
|
“better hang” one. From now on, we’ll also be able to use ELF files instead of the raw binary dumps |
|
because U-Boot knows how to load ELF files. mkimage should be located in the tools subfolder of |
|
the U-Boot folder. Assuming our better-hang.elf is still present, we can do the following: |
|
|
|
1 u-boot-2018.09/tools/mkimage -A arm -C none -T kernel -a 0x60000000 -e |
|
|
|
0x60000000 -d better-hang.elf bare-arm.uimg |
|
|
|
With that, we say that we want an uncompressed (-C none) image for ARM (-A arm), the image will |
|
contain an OS kernel (-T kernel). With -d better-hang.bin we tell mkimage to put that .bin |
|
file into the image. We told U-Boot that our image will be a kernel, which is not really true because we |
|
don’t have an operating system. But the kernel image type indicates to U-Boot that the application is |
|
not going to return control to U-Boot, and that it will manage interrupts and other low-level things by |
|
itself. This is what we want since we’re looking at how to do low-level programming in bare metal. |
|
|
|
We also indicate that the image should be loaded at 0x60000000 (with -a) and that the entry point for |
|
the code will be at the same address (with -e). This choice of address is because we want to load the |
|
image into the RAM of our device, and in the previous chapter we found that RAM starts at 0x60000000 |
|
on the board. Is it safe to place our code into the beginning of RAM? Will it not overwrite U-Boot itself |
|
and prevent a proper boot? Fortunately, we don’t have that complication. U-Boot is initially executed |
|
from ROM, and then, on ARM system, it copies itself to the end of the RAM before continuing from |
|
there. |
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Daniels Umanovskis |
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23 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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When the uImage is created, we need to copy it to the SD card. As noted previously, it can be done just |
|
by executing ./create-sd.sh sdcard.img bare-arm.uimg thanks to the script created before. |
|
If everything went well, we now have a SD card image that can be supplied to QEMU. |
|
|
|
Booting everything |
|
|
|
We’re ready to boot! Let’s start QEMU as usual, except that this time we’ll also add an extra parameter |
|
telling QEMU that we want to use a SD card. |
|
|
|
1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor |
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|
|
telnet:127.0.0.1:1234,server,nowait -kernel u-boot-2018.09/u-boot - |
|
sd sdcard.img |
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|
|
Hit a key when U-Boot prompts you to, in order to use the U-Boot command line interface. We can |
|
now use a few commands to examine the state of things and confirm that everything is as we wanted. |
|
First type mmc list and you should get a response like MMC: 0. This confirms the presence of an |
|
emulated SD card. Then type ext2ls mmc 0. That is the equivalent of running ls on the SD card’s |
|
filesystem, and you should see a response that includes the bare-arm.uimg file - our uImage. |
|
|
|
Let’s load the uImage into memory. We can tell U-Boot to do that with ext2load mmc 0 0x60000000 |
|
bare-arm.uimg, which as can probably guess means to load bare-arm.uimg from the ext2 system |
|
on the first MMC device into address 0x60000000. U-Boot should report success, and then we can |
|
use iminfo 0x60000000 to verify whether the image is located at that address now. If everything |
|
went well, U-Boot should report that a legacy ARM image has been found at the address, along with a |
|
bit more information about the image. Now we can go and boot the image from memory: bootm 0 |
|
x60000000. |
|
|
|
U-Boot will print Starting kernel... and seemingly hang. You can now check the QEMU monitor |
|
(recall that you can connect to it with telnet localhost 1234), and issue the info registers |
|
command to see that R2 is once again equal to 0xDEADBEEF. Success! Our program has now been |
|
loaded from a SD card image and started through U-Boot! |
|
|
|
Better yet, the modifications we made earlier to U-Boot allow it to perform this boot sequence |
|
automatically. With those modifications, we added a new environment variable to U-Boot, |
|
bootcmd_bare_arm, which contains the boot commands. If you type printenv bootcmd_bare_arm |
|
in the U-Boot command-line, you’ll see the boot sequence. |
|
|
|
If you start QEMU again and don’t press any keys to pause U-Boot, you should see If you type printenv |
|
bootcmd_bare_arm in the U-Boot command-line, you’ll see the boot sequence. If you start QEMU |
|
|
|
again and don’t press any keys to pause U-Boot, you should see the boot continue automatically. |
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Daniels Umanovskis |
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24 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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NOTE |
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|
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Modifying the U-Boot source code in order to save a command sequence may seem strange, and indeed |
|
we’re doing that because of QEMU emulation. Normally, running U-Boot from a writable device such |
|
as a SD card would let us use U-Boot’s setenv and saveenv commands to permanently save changes |
|
without recompiling the whole bootloader. |
|
|
|
Having now completed a boot sequence fairly similar to real hardware, we can continue with our own |
|
programming. In the next chapter, we’ll continue by getting some C code running. |
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Daniels Umanovskis |
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25 |
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4 Preparing a C environment |
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|
|
In this part, we will do some significant work to get a proper application up and running. What we have |
|
done so far is hardly an application, we only execute one instruction before hanging, and everything is |
|
done in the reset handler. Also, we haven’t written or run any C code so far. Programming in assembly is |
|
harder than in C, so generally bare-metal programs will do a small amount of initialization in assembly |
|
and then hand control over to C code as soon as possible. |
|
|
|
We are now going to write startup code that prepares a C environment and runs the main function in |
|
C. This will require setting up the stack and also handling data relocation, that is, copying some data |
|
from ROM to RAM. The first C code that we run will print some strings to the terminal by accessing the |
|
UART peripheral device. This isn’t really using a proper driver, but performing some UART prints is a |
|
very good way of seeing that things are working properly. |
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|
|
New startup code |
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|
|
Setting up the stack |
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|
|
Our startup code is getting a major rework. It will do several new and exciting things, the most basic |
|
of which is to prepare the stack. C code will not execute properly without a stack, which is necessary |
|
among other things to have working function calls. |
|
|
|
Conceptually, preparing the stack is quite simple. We just pick two addresses in our memory space that |
|
will be the start and end of the stack, and then set the initial stack pointer to the start of the stack. By |
|
convention, the stack grows towards lower addresses, that is, your stack could be between addresses |
|
like 0x60020000 and 0x60021000, which would give a stack of 0x1000 bytes, and the stack pointer |
|
would initially point to the “end” address 0x600210000. This is called a descending stack. The ARM |
|
Procedure Call Standard also specifies that a descending stack should be used. |
|
|
|
The ARMv7A architecture has, on a system level, several stack pointers and the CPU has several |
|
processor modes. Consulting the ARMv7A reference manual, we can see that processor modes are: |
|
user, FIQ, IRQ, supervisor, monitor, abort, undefined and system. To simplify things, we will only care |
|
about three modes now - the FIQ and IRQ modes, which execute fast interrupt and normal interrupt |
|
code respectively - and the supervisor mode, which is the default mode the processor starts in. |
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26 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Further consulting the manual (section B1.3.2 ARM core registers), we see that the ARM core registers, |
|
R0 to R15, differ somewhat depending on the mode. We are now interested in the stack pointer register, |
|
SP or R13, and the manual indicates that the “current” SP register an application sees depends on the |
|
processor mode, with the supervisor, IRQ and FIQ modes each having their own SP register. |
|
|
|
NOTE |
|
|
|
Referring to ARM registers, SP and R13 always means the same thing. Similarly, LR is R14 and PC is R15. |
|
The name used depends on the documentation or the tool you’re using, but don’t get confused by the |
|
three special registers R13-R15 having multiple names. |
|
|
|
In our startup code, we are going to switch to all the relevant modes in order and set the initial stack |
|
pointer in the SP register to a memory address that we allocate for the purpose. We’ll also fill the stack |
|
with a garbage pattern to indicate it’s unused. |
|
|
|
First we add some defines at the beginning of our startup.s, with values for the different modes |
|
taken from the ARMv7A manual. |
|
|
|
1 /* Some defines */ |
|
2 .equ MODE_FIQ, 0x11 |
|
3 .equ MODE_IRQ, 0x12 |
|
4 .equ MODE_SVC, 0x13 |
|
|
|
Now we change our entry code in Reset_Handler so that it starts like this: |
|
|
|
/* FIQ stack */ |
|
msr cpsr_c, MODE_FIQ |
|
ldr r1, =_fiq_stack_start |
|
ldr sp, =_fiq_stack_end |
|
movw r0, #0xFEFE |
|
movt r0, #0xFEFE |
|
|
|
1 Reset_Handler: |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 fiq_loop: |
|
10 |
|
11 |
|
12 |
|
|
|
cmp r1, sp |
|
strlt r0, [r1], #4 |
|
blt fiq_loop |
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Daniels Umanovskis |
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27 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Let’s walk through the code in more detail. |
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|
|
1 |
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|
|
msr cpsr_c, MODE_FIQ |
|
|
|
One of the most important registers in an ARMv7 CPU is the CPSR register, which stands for Current |
|
Program Status Register. This register can be written with the special msr instruction - a regular mov |
|
will not work. cpsr_c is used in the instruction in order to change CPSR without affecting the condition |
|
flags in bits 28-31 of the CPSR value. The least significant five bits of CPSR form the mode field, so |
|
writing to it is the way to switch processor modes. By writing 0x11 to the CPSR mode field, we switch |
|
the processor to FIQ mode. |
|
|
|
1 |
|
2 |
|
|
|
ldr r1, =_fiq_stack_start |
|
ldr sp, =_fiq_stack_end |
|
|
|
We load the end address of the FIQ stack into SP, and the start address into R1. Just setting the SP |
|
register would be sufficient, but we’ll use the start address in R1 in order to fill the stack. The actual |
|
addresses for _fiq_stack_end and other symbols we’re using in stack initialization will be output by |
|
the linker with the help of our linkscript, covered later. |
|
|
|
1 |
|
2 |
|
|
|
movw r0, #0xFEFE |
|
movt r0, #0xFEFE |
|
|
|
These two lines just write the value 0xFEFEFEFE to R0. ARM assembly has limitations on what values |
|
can be directly loaded into a register with the mov instruction, so one common way to load a 4-byte |
|
constant into a register is to use movw and movt together. In general movt r0, x; movw r0, y |
|
corresponds to loading x << 16 | y into R0. |
|
|
|
1 fiq_loop: |
|
2 |
|
3 |
|
4 |
|
|
|
cmp r1, sp |
|
strlt r0, [r1], #4 |
|
blt fiq_loop |
|
|
|
NOTE |
|
|
|
The strlt and blt assembly instructions you see above are examples of ARM’s conditional execution |
|
instructions. Many instructions have conditional forms, in which the instruction has a condition code |
|
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Daniels Umanovskis |
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28 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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suffix. These instructions are only executed if certain flags are set. The store instruction is normally |
|
str, and then strlt is the conditional form that will only execute if the lt condition code is met, |
|
standing for less-than. So a simplified way to state things is that strlt will only execute if the previous |
|
compare instruction resulted in a less-than status. |
|
|
|
This is the loop that actually fills the stack with 0xFEFEFEFE. First it compares the value in R1 to the |
|
value in SP. If R1 is less than SP, the value in R0 will be written to the address stored in R1, and R1 gets |
|
increased by 4. Then the loop continues as long as R1 is less than SP. |
|
|
|
Once the loop is over and the FIQ stack is ready, we repeat the process with the IRQ stack, and finally |
|
the supervisor mode stack (see the code in the full listing of startup.s at the end). |
|
|
|
Handling sections and data |
|
|
|
A rundown on sections |
|
|
|
To get the next steps right, we have to understand the main segments that a program normally contains, |
|
and how they normally appear in ELF file sections. |
|
|
|
• The code segment, normally called .text. It contains the program’s executable code, which |
|
|
|
normally means it’s read-only and has a known size. |
|
|
|
• The data segment, normally called .data. It contains data that can be modified by the program |
|
at runtime. In C terms, global and static variables that have a non-zero initial value will normally |
|
go here. |
|
|
|
• The read-only data segment, usually with a corresponding section called .rodata, sometimes |
|
merged with .text. Contains data that cannot be modified at runtime, in C terms constants will |
|
be stored here. |
|
|
|
• The unitialized data segment, also known as the BSS segment and with the corresponding |
|
section being .bss. Don’t worry about the strange name, it has a history dating back to the |
|
1950s. C variables that are static and have no initial value will end up here. The BSS segment |
|
is expected to be filled with zeroes, so variables here will end up initialized to zero. Modern |
|
compilers are also smart enough to assign variables explicitly initialized with zero to BSS, that is, |
|
static int x = 0; would end up in .bss. |
|
|
|
Thinking now about our program being stored in some kind of read-only memory, like the onboard |
|
flash memory of a device, we can reason about which sections have to be copied into the RAM of the |
|
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|
Daniels Umanovskis |
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29 |
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|
Bare-metal programming for ARM |
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|
|
ac090d8bfc |
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|
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device. There’s no need to copy .text - code can be executed directly from ROM. Same for .rodata, |
|
constants can be read from the ROM. However, .data is for modifiable variables and therefore needs |
|
to be in RAM. .bss needs to be created in RAM and zeroed out. |
|
|
|
Most embedded programs need to take care of ROM-to-RAM data copying. The specifics depend on |
|
the hardware and the use case. On larger, more capable single-board computers, like the popular |
|
Raspberry Pi series, it’s reasonable to copy even the code (.text section) to RAM and run from RAM |
|
because of the performance benefits as opposed to reading the ROM. On microcontrollers, copying the |
|
code to RAM isn’t even an option much of the time, as a typical ARM-based microcontroller using a |
|
Cortex-M3 CPU or similar might have around 1 megabyte flash memory but only 96 kilobytes of RAM. |
|
|
|
New section layout |
|
|
|
Previously we had written linkscript.ld, a small linker script. Now we will need a more complete |
|
linker script that will define the data sections as well. It will also need to export the start and end |
|
addresses of sections so that copying code can use them, and finally, the linker script will also export |
|
some symbols for the stack, like the _fiq_stack_start that we used in our stack setup code. |
|
|
|
Normally, we would expect the program to be stored in flash or other form of ROM, as mentioned |
|
before. With QEMU it is possible to emulate flash memory on a number of platforms, but unfortunately |
|
not on the Versatile Express series. We’ll do something different then and pretend that a section of the |
|
emulated RAM is actually ROM. Let’s say that the area at 0x60000000, where RAM actually starts, is |
|
going to be treated as ROM. And let’s then say that we’ll use 0x70000000 as the pretend starting point |
|
of RAM. There’s no need to skip so much memory - the two points are 256 MB apart - but it’s then very |
|
easy to look at addresses and immediately know if it’s RAM from the first digit. |
|
|
|
The first thing to do in the linker script, then, is to define the two different memory areas, our (pretend) |
|
ROM and RAM. We do this after the ENTRY directive, using a MEMORY block. |
|
|
|
1 MEMORY |
|
2 { |
|
3 |
|
4 |
|
5 } |
|
|
|
ROM (rx) : ORIGIN = 0x60000000, LENGTH = 1M |
|
RAM (rwx): ORIGIN = 0x70000000, LENGTH = 32M |
|
|
|
NOTE |
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|
Daniels Umanovskis |
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30 |
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|
|
Bare-metal programming for ARM |
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|
|
ac090d8bfc |
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|
The GNU linker, ld, can occasionally appear to be picky with the syntax. In the snippet above, the spaces |
|
are also significant. If you write LENGTH=1M without spaces, it won’t work, and you’ll be rewarded with |
|
a terse “syntax error” message from the linker. |
|
|
|
Our section definitions will now be like this: |
|
|
|
1 |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 |
|
16 |
|
17 |
|
18 |
|
19 |
|
|
|
.text : { |
|
|
|
startup.o (.vector_table) |
|
*(.text) |
|
*(.rodata) |
|
|
|
} > ROM |
|
|
|
_text_end = .; |
|
.data : AT(ADDR(.text) + SIZEOF(.text)) |
|
{ |
|
|
|
_data_start = .; |
|
*(.data) |
|
. = ALIGN(8); |
|
_data_end = .; |
|
|
|
} > RAM |
|
.bss : { |
|
|
|
_bss_start = .; |
|
*(.bss) |
|
. = ALIGN(8); |
|
_bss_end = .; |
|
|
|
} > RAM |
|
|
|
The .text section is similar to what we had before, but we’re also going to append .rodata to it |
|
to make life easier with one section less. We write > ROM to indicate that .text should be linked to |
|
ROM. The _text_end symbol exports the address where .text ends in ROM and hence where the |
|
next section starts. |
|
|
|
.data follows next, and we use AT to specify the load address as being right after .text. We collect all |
|
input .data sections in our output .data section and link it all to RAM, defining _data_start and |
|
_data_end as the RAM addresses where the .data section will reside at runtime. These two symbols |
|
are written inside the block that ends with > RAM, hence they will be RAM addresses. |
|
|
|
.bss is handled in a similar manner, linking it to RAM and exporting the start and end addresses. |
|
|
|
Copying ROM to RAM |
|
|
|
As discussed, we need to copy the .data section from ROM to RAM in our startup code. Thanks to the |
|
linker script, we know where .data starts in ROM, and where it should start and end in RAM, which is |
|
|
|
Daniels Umanovskis |
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|
31 |
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|
|
Bare-metal programming for ARM |
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|
|
ac090d8bfc |
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|
|
all the information we need to perform the copying. In startup.s, after dealing with the stacks we |
|
now have the following code: |
|
|
|
/* Start copying data */ |
|
ldr r0, =_text_end |
|
ldr r1, =_data_start |
|
ldr r2, =_data_end |
|
|
|
1 |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 data_loop: |
|
7 |
|
8 |
|
9 |
|
10 |
|
|
|
cmp r1, r2 |
|
ldrlt r3, [r0], #4 |
|
strlt r3, [r1], #4 |
|
blt data_loop |
|
|
|
We begin by preparing some data in registers. We load _text_end into R0, with _text_end being |
|
the address in ROM where .text has ended and .data starts. _data_start is the address in RAM |
|
at which .data should start, and _data_end is correspondingly the end address in RAM. Then the |
|
loop itself compares R1 and R2 registers and, as long as R1 is smaller (meaning we haven’t reached |
|
_data_end), we first load 4 bytes of data from ROM into R3, and then store these bytes at the memory |
|
address in R1. The #4 operand in the load and store instructions ensures we’re increasing the values in |
|
R0 and R1 correspondingly so that loop continues over the entirety of .data in ROM. |
|
|
|
With that done, we also initialize the .bss section with this small snippet: |
|
|
|
1 |
|
2 |
|
3 |
|
4 |
|
5 bss_loop: |
|
6 |
|
7 |
|
8 |
|
|
|
mov r0, #0 |
|
ldr r1, =_bss_start |
|
ldr r2, =_bss_end |
|
|
|
cmp r1, r2 |
|
strlt r0, [r1], #4 |
|
blt bss_loop |
|
|
|
First we store the value 0 in R0 and then loop over memory between the addresses _bss_start and |
|
_bss_end, writing 0 to each memory address. Note how this loop is simpler than the one for .data - |
|
there is no ROM address stored in any registers. This is because there’s no need to copy anything from |
|
ROM for .bss, it’s all going to be zeroes anyway. Indeed, the zeroes aren’t even stored in the binary |
|
because they would just take up space. |
|
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|
Daniels Umanovskis |
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|
32 |
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|
Bare-metal programming for ARM |
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|
|
ac090d8bfc |
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|
|
Handing over to C |
|
|
|
To summarize, to hand control over to C code, we need to make sure the stack is initialized, and that |
|
the memory for modifiable variables is initialized as needed. Now that our startup code handles that, |
|
there is no additional magic in how C code is started. It’s just a matter of calling the main function in C. |
|
So we just do that in assembly and that’s it: |
|
|
|
1 |
|
|
|
bl main |
|
|
|
By using the branch-with-link instruction bl, we can continue running in case the main function returns. |
|
However, we don’t actually want it to return, as it wouldn’t make any sense. We want to continue |
|
running our application as long as the hardware is powered on (or QEMU is running), so a bare-metal |
|
application will have an infinite loop of some sorts. In case main returns, we’ll just indicate an error, |
|
same as with internal CPU exceptions. |
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b Abort_Exception |
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1 |
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2 |
|
3 Abort_Exception: |
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4 |
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swi 0xFF |
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|
And the above branch should never execute. |
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|
Into the C |
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|
|
We’re finally ready to leave the complexities of linker scripts and assembly, and write some code in |
|
good old C. Create a new file, such as cstart.c with the following code: |
|
|
|
1 #include <stdint.h> |
|
2 |
|
3 volatile uint8_t* uart0 = (uint8_t*)0x10009000; |
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4 |
|
5 void write(const char* str) |
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6 { |
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7 |
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8 |
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9 |
|
10 } |
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11 |
|
12 int main() { |
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|
while (*str) { |
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*uart0 = *str++; |
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} |
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33 |
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Bare-metal programming for ARM |
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13 |
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14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 } |
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const char* s = "Hello world from bare-metal!\n"; |
|
write(s); |
|
*uart0 = 'A'; |
|
*uart0 = 'B'; |
|
*uart0 = 'C'; |
|
*uart0 = '\n'; |
|
while (*s != '\0') { |
|
*uart0 = *s; |
|
s++; |
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|
} |
|
while (1) {}; |
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return 0; |
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|
The code is simple and just outputs some text through the device’s Universal Asynchronous Receiver- |
|
Transmitter (UART). The next part will discuss writing a UART driver in more detail, so let’s not worry |
|
about any UART specifics for now, just note that the hardware’s UART0 (there are several UARTs) |
|
control register is located at 0x10009000, and that a single character can be printed by writing to that |
|
address. |
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It’s pretty clear that the expected output is: |
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1 Hello world from bare-metal! |
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2 ABC |
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3 Hello world from bare-metal! |
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|
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with the first line coming from the call to write and the other two being printed from main. |
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The more interesting thing about this code is that it tests the stack, the read-only data section and the |
|
regular data section. Let’s consider how the different sections would be used when linking the above |
|
code. |
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1 volatile uint8_t* uart0 = (uint8_t*)0x10009000; |
|
|
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The uart0 variable is global, not constant, and is initialized with a non-zero value. It will therefore be |
|
stored in the .data section, which means it will be copied to RAM by our startup code. |
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1 const char* s = "Hello world from bare-metal!\n"; |
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Here we have a string, which will be stored in .rodata because that’s how GCC handles most strings. |
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|
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And the lines printing individual letters, like *uart0 = 'A'; shouldn’t cause anything to be stored in |
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Daniels Umanovskis |
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34 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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any of the data sections, they will just be compiled to instructions storing the corresponding character |
|
code in a register directly. The line printing A will do mov r2, #0x41 when compiled, with 0x41 or |
|
65 in decimal being the ASCII code for A. |
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|
|
Finally, the C code also uses the stack because of the write function. If the stack has not been set up |
|
correctly, write will fail to receive any arguments when called like write(s), so the first line of the |
|
expected output wouldn’t appear. The stack is also used to allocate the s pointer itself, meaning the |
|
third line wouldn’t appear either. |
|
|
|
Building and running |
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|
|
There are a few changes to how we need to build the application. Assembling the startup code in |
|
startup.s is not going to change: |
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|
1 arm-none-eabi-as -o startup.o startup.s |
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|
The new C source file needs to be compiled, and a few special link options need to be passed to GCC: |
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1 arm-none-eabi-gcc -c -nostdlib -nostartfiles -lgcc -o cstart.o cstart.c |
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With -nostdlib we indicate that we’re not using the standard C library, or any other standard libraries |
|
that GCC would like to link against. The C standard library provides the very useful standard functions |
|
like printf, but it also assumes that the system implements certain requirements for those functions. |
|
We have nothing of the sort, so we don’t link with the C library at all. However, since -nostdlib |
|
disables all default libraries, we explicitly re-add libgcc with the -lgcc flag. libgcc doesn’t provide |
|
standard C functions, but instead provides code to deal with CPU or architecture-specific issues. One |
|
such issue on ARM is that there is no ARM instruction for division, so the compiler normally has to |
|
provide a division routine, which is something GCC does in libgcc. We don’t really need it now but |
|
include it anyway, which is good practice when compiling bare-metal ARM software with GCC. |
|
|
|
The -nostartfiles option tells GCC to omit standard startup code, since we are providing our own in |
|
startup.s. |
|
|
|
We’re also providing the -c switch to stop after the compilation phase. We don’t want GCC to use its |
|
default linker script, and we’ll perform the linking in the next step with ld. Later, when defining proper |
|
build targets, this will become streamlined. |
|
|
|
Linking everything to obtain an ELF file has not undergone any changes, except for the addition of |
|
cstart.o: |
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Daniels Umanovskis |
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35 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 arm-none-eabi-ld -T linkscript.ld -o cenv.elf startup.o cstart.o |
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|
|
Even though previously we booted a hang example through U-Boot by using an ELF file directly, now |
|
we’ll need to go back to using a plain binary, which means calling objcopy to convert the ELF file into |
|
a binary. Why is this necessary? There’s an educational aspect and the practical aspect. From the |
|
educational side, having a raw binary is much closer to the situation we would have on real hardware, |
|
where the on-board flash memory would be written with the raw binary contents. The practical aspect |
|
is that U-Boot’s support of ELF files is limited. It can load an ELF into memory and boot it, but U-Boot |
|
doesn’t handle ELF sections correctly, as it doesn’t perform any relocation. When loading an ELF file, |
|
U-Boot just copies it to RAM and ignores how the sections should be placed. This creates problems |
|
starting with the .text section, which will not be in the expected memory location because U-Boot |
|
retains the ELF file’s header and any padding that might exist between it and .text. Workarounds for |
|
these problems are possible, but using a binary file is simpler and much more reasonable. |
|
|
|
We convert cenv.elf into a raw binary as follows: |
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|
|
1 arm-none-eabi-objcopy -O binary cenv.elf cenv.bin |
|
|
|
Finally, when invoking mkimage to create the U-Boot image, we specify the binary as the input. After |
|
that we can create the SD card image using the same create-sd.sh script we made in the previous |
|
part. |
|
|
|
1 mkimage -A arm -C none -T kernel -a 0x60000000 -e 0x60000000 -d cenv. |
|
|
|
bin bare-arm.uimg |
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|
2 ./create-sd.sh sdcard.img bare-arm.uimg |
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|
|
That’s it for building the application! All that remains is to run QEMU (remember to specify the right |
|
path to the U-Boot binary). One change in the QEMU command-line is that we will now use -m 512M |
|
to provide the machine with 512 megabytes of RAM. Since we’re using RAM to also emulate ROM, we |
|
need the memory at 0x60000000 to be accessible, but also the memory at 0x70000000. With those |
|
addresses being 256 megabytes apart, we need to tell QEMU to emulate at least that much memory. |
|
|
|
1 qemu-system-arm -M vexpress-a9 -m 512M -no-reboot -nographic -monitor |
|
|
|
telnet:127.0.0.1:1234,server,nowait -kernel ../common_uboot/u-boot - |
|
sd sdcard.img |
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|
|
Run QEMU as above, and you should see the three lines written to UART by our C code. There’s now a |
|
real program running on our ARM Versatile Express! |
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Daniels Umanovskis |
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36 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Bonus: exploring the ELF file |
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|
|
Dealing with linker scripts, ELF sections and relocations can be difficult. One indispensable tool is |
|
objdump, capable of displaying all kinds of information about object files, as well as disassembling |
|
them. Let’s look at some of the useful commands to run on our cenv.elf. First is the -h option, which |
|
summarizes sections headers. |
|
|
|
0 .text |
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|
|
1 arm-none-eabi-objdump -h cenv.elf |
|
2 |
|
3 Sections: |
|
4 Idx Name |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
|
|
Size |
|
000001ea 60000000 |
|
CONTENTS, ALLOC, LOAD, READONLY, CODE |
|
00000008 70000000 |
|
CONTENTS, ALLOC, LOAD, DATA |
|
00000000 70000008 |
|
ALLOC |
|
|
|
LMA |
|
60000000 |
|
|
|
600001f2 |
|
|
|
600001ea |
|
|
|
1 .data |
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|
|
2 .bss |
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|
|
File off |
|
00010000 |
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|
|
00020008 |
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|
|
00020000 |
|
|
|
VMA |
|
|
|
Algn |
|
2**2 |
|
|
|
2**2 |
|
|
|
2**0 |
|
|
|
Of particular interest are the load address (LMA), which indicates where the section would be in ROM, |
|
and the virtual address (VMA), which indicates where the section would be during runtime, which in |
|
our case means RAM. We can also look at the contents of an individual section. Suppose we want to |
|
know what’s in .data: |
|
|
|
1 arm-none-eabi-objdump -s -j .data cenv.elf |
|
2 |
|
3 Contents of section .data: |
|
4 |
|
|
|
70000000 00900010 00000000 |
|
|
|
........ |
|
|
|
The 70000000 in the beginning is the address, and then we see the actual data - 00900010 can be |
|
recognized as the little-endian 4-byte encoding of 0x10009000, the address of UART0. |
|
|
|
Running objdump with the -t switch shows the symbol table, so for arm-none-eabi-objdump -t |
|
cenv.elf we would see quite a bit of output, some of it containing: |
|
|
|
1 00000011 l |
|
2 00000012 l |
|
3 00000013 l |
|
4 60000034 l |
|
5 6000004c l |
|
6 600001ea g |
|
7 70000008 g |
|
8 00001000 g |
|
|
|
*ABS* 00000000 MODE_FIQ |
|
*ABS* 00000000 MODE_IRQ |
|
*ABS* 00000000 MODE_SVC |
|
.text 00000000 fiq_loop |
|
.text 00000000 irq_loop |
|
.text 00000000 _text_end |
|
.bss |
|
*ABS* 00000000 _fiq_stack_size |
|
|
|
00000000 _bss_start |
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Daniels Umanovskis |
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37 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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9 70000008 g |
|
10 600000dc g |
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|
.bss |
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|
|
00000000 _bss_end |
|
|
|
F .text 00000054 write |
|
|
|
You can see how smybols defined in the assembly, C function names and linker-exported symbols are |
|
all available in the output. |
|
|
|
Finally, running arm-none-eabi-objdump -d cenv.elf will disassemble the code, something that |
|
usually ends up being necessary at some point in low-level embedded development. |
|
|
|
Daniels Umanovskis |
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|
38 |
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|
|
5 Build & debug system |
|
|
|
This part is going to be a detour from bare-metal programming in order to quickly set up a build system |
|
using CMake, and briefly show how our program can be debugged while running in QEMU. If you’re not |
|
interested, you can skip this part, though at least skimming it would be recommended. |
|
|
|
We will use CMake as our build manager. CMake provides a powerful language to define projects, and |
|
doesn’t actually build them itself - CMake generates input for another build system, which will be GNU |
|
Make since we’re developing on Linux. It’s also possible to use Make by itself, but for new projects I |
|
prefer to use CMake even when its cross-platform capabilities and other powerful features are not |
|
needed. |
|
|
|
It should also be noted here that I am far from a CMake expert, and build systems aren’t the focus of |
|
these articles, so this could certainly be done better. |
|
|
|
To begin with, we’ll organize our project folder with some subfolders, and create a top-level |
|
CMakeLists.txt, which is the input file CMake normally expects. The better-organized project |
|
structure looks like this: |
|
|
|
- - create-sd.sh |
|
|
|
1 |-- CMakeLists.txt |
|
2 |-- scripts |
|
3 | |
|
4 |
|
5 |
|
6 |
|
7 |
|
|
|
|-- cstart.c |
|
|-- linkscript.ld |
|
- - startup.s |
|
|
|
- - src |
|
|
|
The src folder contains all the source code, the scripts folder is for utility scripts like the one creating |
|
our SD card image, and at the top there’s CMakeLists.txt. |
|
|
|
We want CMake to handle the following for us: |
|
|
|
• Rebuild U-Boot if necessary |
|
|
|
• Build our program, including the binary converstion with objcopy |
|
|
|
• Create the SD card image for QEMU |
|
|
|
• Provide a way of running QEMU |
|
|
|
39 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
To accomplish that, CMakeLists.txt can contain the following: |
|
|
|
1 cmake_minimum_required (VERSION 2.8) |
|
2 |
|
3 set(CMAKE_SYSTEM_NAME Generic) |
|
4 set(CMAKE_SYSTEM_PROCESSOR arm) |
|
5 set(CMAKE_CROSSCOMPILING TRUE) |
|
6 |
|
7 set(UBOOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../common_uboot") |
|
8 set(MKIMAGE "${UBOOT_PATH}/tools/mkimage") |
|
9 |
|
10 project (bare-metal-arm C ASM) |
|
11 |
|
12 set(CMAKE_C_COMPILER "arm-none-eabi-gcc") |
|
13 set(CMAKE_ASM_COMPILER "arm-none-eabi-as") |
|
14 set(CMAKE_OBJCOPY "arm-none-eabi-objcopy") |
|
15 |
|
16 file(GLOB LINKSCRIPT "src/linkscript.ld") |
|
17 set(ASMFILES src/startup.s) |
|
18 set(SRCLIST src/cstart.c) |
|
19 |
|
20 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -nostdlib -g -Wall") |
|
21 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT}") |
|
22 |
|
23 add_custom_target(u-boot |
|
24 |
|
|
|
COMMAND make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE= |
|
|
|
arm-none-eabi- |
|
|
|
COMMAND make all ARCH=arm CROSS_COMPILE=arm-none-eabi- |
|
WORKING_DIRECTORY ${UBOOT_PATH}) |
|
|
|
25 |
|
26 |
|
27 |
|
28 add_executable(bare-metal ${SRCLIST} ${ASMFILES}) |
|
29 set_target_properties(bare-metal PROPERTIES OUTPUT_NAME "bare-metal.elf |
|
|
|
") |
|
|
|
30 add_dependencies(bare-metal u-boot) |
|
31 |
|
32 add_custom_command(TARGET bare-metal POST_BUILD COMMAND ${CMAKE_OBJCOPY |
|
|
|
33 |
|
|
|
} |
|
-O binary bare-metal.elf bare-metal.bin COMMENT "Converting ELF to |
|
|
|
binary") |
|
|
|
34 |
|
35 add_custom_command(TARGET bare-metal POST_BUILD COMMAND ${MKIMAGE} |
|
36 |
|
|
|
-A arm -C none -T kernel -a 0x60000000 -e 0x60000000 -d bare-metal. |
|
|
|
bin bare-arm.uimg |
|
|
|
COMMENT "Building U-Boot image") |
|
|
|
37 |
|
38 |
|
39 add_custom_command(TARGET bare-metal POST_BUILD COMMAND bash ${ |
|
|
|
40 |
|
41 |
|
|
|
CMAKE_CURRENT_SOURCE_DIR}/scripts/create-sd.sh |
|
sdcard.img bare-arm.uimg |
|
COMMENT "Creating SD card image") |
|
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|
Daniels Umanovskis |
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40 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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42 |
|
43 add_custom_target(run) |
|
44 add_custom_command(TARGET run POST_BUILD COMMAND |
|
45 |
|
|
|
qemu-system-arm -M vexpress-a9 -m 512M -no-reboot - |
|
|
|
46 |
|
|
|
47 |
|
|
|
nographic |
|
|
|
-monitor telnet:127.0.0.1:1234,server,nowait -kernel $ |
|
{UBOOT_PATH}/u-boot -sd sdcard.img -serial mon: |
|
stdio |
|
|
|
COMMENT "Running QEMU...") |
|
|
|
We begin with some preparation, telling CMake that we’ll be cross-compiling so it doesn’t assume it’s |
|
building a Linux application, and we store the U-Boot path in a variable. Then there’s the specification |
|
of the project itself: |
|
|
|
1 project (bare-metal-arm C ASM) |
|
|
|
bare-metal-arm is an arbitrary project name, and we indicate that C and assembly files are used in |
|
it. The next few lines explicitly specify the cross-compiler toolchain elements to be used. After that, we |
|
list the source files included in the project: |
|
|
|
1 file(GLOB LINKSCRIPT "src/linkscript.ld") |
|
2 set(ASMFILES src/startup.s) |
|
3 set(SRCLIST src/cstart.c) |
|
|
|
Some people prefer to specify wildcards so that all .c files are included automatically, but CMake |
|
guidelines recommend against this approach. This is a matter of debate, but here I chose to go with |
|
explicitly listed files, meaning that new files will need to manually be added here. |
|
|
|
CMake lets us specify flags to be passed to the compiler and linker, which we do: |
|
|
|
1 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -nostdlib -g -Wall") |
|
2 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT}") |
|
|
|
Those are like what we used previously, except for the addition of -g -Wall. The -g switch enables |
|
generation of debug symbols, which we’ll need soon, and -Wall enables all compiler warnings and is |
|
very good to use as a matter of general practice. |
|
|
|
We then define a custom target to build U-Boot, which just runs U-Boot’s regular make commands. |
|
After that we’re ready to define our main target, which we say is an executable that should be built out |
|
of source files in the SRCLIST and ASMFILES variables, and should be called bare-metal.elf: |
|
|
|
Daniels Umanovskis |
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|
41 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
1 add_executable(bare-metal ${SRCLIST} ${ASMFILES}) |
|
2 set_target_properties(bare-metal PROPERTIES OUTPUT_NAME "bare-metal.elf |
|
|
|
") |
|
|
|
The two subsequent uses of add_custom_command are to invoke objcopy and call the create-sd. |
|
sh script to build the U-Boot uimage. |
|
|
|
That’s everything we need to build our entire program, all the way to the U-Boot image containing it. It |
|
is, however, also convenient to have a way of running QEMU from the same environment, so we also |
|
define a target called run and provide the QEMU command-line to it. The addition of -serial mon: |
|
stdio in the QEMU command line means that we’ll be able to issue certain QEMU monitor commands |
|
directly in the terminal, giving us a cleaner shutdown option. |
|
|
|
Building and running |
|
|
|
When building the project, I strongly recommend doing what’s known as an out of source build. It |
|
simply means that all the files resulting from the build should go into a separate folder, and not your |
|
source folder. This is cleaner (no mixing of source and object files), easier to use with Git (just ignore |
|
the whole build folder), and allows you to have several builds at the same time. |
|
|
|
To build with CMake, first you need to tell CMake to generate the build configuration from CMakeLists |
|
.txt. The easiest way to perform a build is: |
|
|
|
1 cmake -S . -Bbuild |
|
|
|
The -S . option says to look for the source, starting with CMakeLists.txt, in the current folder, |
|
and -Bbuild specifies that a folder called build should contain the generated configuration. After |
|
running that command, you’ll have the build folder containing configurations generated by CMake. |
|
You can then use make inside that folder. There’s no need to call CMake itself again unless the build |
|
configuration is supposed to change. If you, for instance, add a new source file to the project, you need |
|
to include it in CMakeLists.txt and call CMake again. |
|
|
|
From the newly created build folder, simply invoking the default make target will build everything. |
|
|
|
1 make |
|
|
|
You’ll see compilation of U-Boot and our own project, and the other steps culminating in the creation |
|
of sdcard.img. Since we also defined a CMake target to run QEMU, it can also be invoked directly |
|
after building. Just do: |
|
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|
Daniels Umanovskis |
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|
42 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
1 make run |
|
|
|
and QEMU will run our program. Far more convenent than what we had been doing. |
|
|
|
HINT |
|
|
|
If you run QEMU with make run and then terminate it with Ctrl-C, you’ll get messages about the target |
|
having failed. This is harmless but doesn’t look nice. Instead, you can cleanly quit QEMU with Ctrl-A, |
|
X (that is Ctrl-A first and then X without the Ctrl key). It’s a feature of the QEMU monitor, and works |
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because of adding -serial mon:stdio to the QEMU command-line. |
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Debugging in QEMU with GDB |
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|
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While the QEMU monitor provides many useful features, it’s not a proper debugger. When running |
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software on a PC through QEMU, as opposed to running on real hardware, it would be a waste not to |
|
take advantage of the superior debug capabilities available. We can debug our bare-metal program |
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using the GDB, the GNU debugger. GDB provides remote debugging capabilities, with a server called |
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gdbserver running on the machine to be debugged, and then the main gdb client communicatng |
|
with the server. QEMU is able to start an instance of gdbserver along with the program it’s emulating, |
|
so remote debugging is a possibility with QEMU and GDB. |
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|
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Starting gdbserver when running QEMU is as easy as adding -gdb tcp::2159 to the QEMU |
|
command line (2159 is the standard port for GDB remote debugging). Given that we’re using |
|
CMake, we can use it to define a new target for a debug run of QEMU. These are the additions in |
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CMakeLists.txt: |
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1 string(CONCAT GDBSCRIPT "target remote localhost:2159\n" |
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2 |
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3 file(WRITE ${CMAKE_BINARY_DIR}/gdbscript ${GDBSCRIPT}) |
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4 |
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5 add_custom_target(drun) |
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6 add_custom_command(TARGET drun PRE_BUILD COMMAND ${CMAKE_COMMAND} -E |
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"file bare-metal.elf") |
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cmake_echo_color --cyan |
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7 |
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"To connect the debugger, run arm-none-eabi-gdb -x |
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gdbscript") |
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Daniels Umanovskis |
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43 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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8 add_custom_command(TARGET drun PRE_BUILD COMMAND ${CMAKE_COMMAND} -E |
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cmake_echo_color --cyan |
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9 |
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10 |
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11 add_custom_command(TARGET drun POST_BUILD COMMAND |
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12 |
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"To start execution, type continue in gdb") |
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qemu-system-arm -S -M vexpress-a9 -m 512M -no-reboot - |
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13 |
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14 |
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nographic -gdb tcp::2159 |
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-monitor telnet:127.0.0.1:1234,server,nowait -kernel $ |
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{UBOOT_PATH}/u-boot -sd sdcard.img -serial mon: |
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stdio |
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COMMENT "Running QEMU with debug server...") |
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The drun target (for debug run) adds -gdb tcp::2159 to start gdbserver, and -S, which tells QEMU |
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not to start execution after loading. That option is useful for debugging because it gives you the time |
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to set breakpoints, letting you debug the code very early if you need to. |
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When debugging remotely, GDB needs to know what server to connect to, and where to get the debug |
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symbols. We can connect using the GDB command target remote localost:2159 and then load |
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the ELF file using file bare-metal.elf. To avoid typing those commands manually all the time, we |
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ask CMake to put them into a file called gdbscript that GDB can read when started. |
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Let’s rebuild and try a quick debug session. |
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1 cmake -S . -Bbuild |
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2 cd build |
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3 make |
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4 make drun |
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You should see CMake print some hints that we provided, and then QEMU will wait doing nothing. In |
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another terminal now, you can start GDB from the build folder, telling it to read commands from the |
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gdbscript file: |
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1 arm-none-eabi-gdb -x gdbscript |
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If you’re using a Linux distribution from 2018 or later (Ubuntu 18.04 or Debian 10 for example), there |
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might be no arm-none-eabi-gdb. In that case, run gdb-multiarch instead (after installing with |
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sudo apt-get install gdb-multiarch if needed). |
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Now you have GDB running and displaying (gdb), its command prompt. You can set a breakpoint |
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using the break command, let’s try to set one in the main function, and then continue execution with |
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c (short for continue): |
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Daniels Umanovskis |
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44 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 (gdb) break main |
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2 (gdb) c |
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As soon as you issue the c command, you’ll see QEMU running. After U-Boot output, it will stop again, |
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and GDB will show that it hit a breakpoint, something like the following: |
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1 Breakpoint 1, main () at /some/path/to/repo/src/05_cmake/src/cstart.c |
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:13 |
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2 13 |
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const char* s = "Hello world from bare-metal!\n"; |
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From there, you can use the n command to step through the source code, info stack to see the stack |
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trace, and any other GDB commands. |
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I won’t be covering GDB in additional detail here, that’s outside the scope of these tutorials. GDB has a |
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comprehensive, if overwhelming, manual, and there’s a lot more material available online. Beej’s guide |
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to GDB, authored by Brian Hall, is perhaps the best getting-started guide for GDB. If you’d rather use a |
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graphical front-end, there is also a large selection. When looking for GDB-related information online, |
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don’t be alarmed if you find old articles - GDB dates back to the 1980s, and while it keeps getting new |
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features, the basics haven’t changed in a very long time. |
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Our project now has a half-decent build system, we are no longer relying on manual steps, and can |
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debug our program. This is a good place to continue from! |
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Daniels Umanovskis |
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45 |
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6 UART driver development |
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This chapter will concern driver development, a crucial part of bare-metal programming. We will walk |
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through writing a UART driver for the Versatile Express series, but the ambition here is not so much to |
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cover that particular UART in detail as it is to show the general approach and patterns when writing a |
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similar driver. As always with programming, there is a lot that can be debated, and there are parts that |
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can be done differently. Starting with a UART driver specifically has its advantages. UARTs are very |
|
common peripherals, they’re much simpler than other serial buses such as SPI or I2C, and the UART |
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pretty much corresponds to standard input/output when run in QEMU. |
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Doing the homework |
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Writing a peripheral driver is not something you should just jump into. You need to understand the |
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device itself, and how it integrates with the rest of the hardware. If you start coding off the hip, you’re |
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likely to end up with major design issues, or just a driver that mysteriously fails to work because you |
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missed a small but crucial detail. Thinking before doing should apply to most programming, but driver |
|
programming is particularly unforgiving if you fail to follow that rule. |
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Before writing a peripheral device driver, we need to understand, in broad strokes, the following about |
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the device: |
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• How it performs its function(s). Whether it’s a communication device, a signal converter, or |
|
anything else, there are going to be many details of how the device operates. In the case of a |
|
UART device, some of the things that fall here are, what baud rates does it support? Are there |
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input and output buffers? When does it sample incoming data? |
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• How it is controlled. Most of the time, the peripheral device will have several registers, writing |
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|
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and reading them is what controls the device. You need to know what the registers do. |
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• How it integrates with the hardware. When the device is part of a larger system, which could be a |
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system-on-a-chip or a motherboard-based design, it somehow connects to the rest of the system. |
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Does the device take an external input clock and, if so, where from? Does enabling the device |
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require some other system conditions to be met? The registers for controlling the device are |
|
somehow accessible from the CPU, typically by being mapped to a particular memory address. |
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46 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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From a CPU perspective, registers that control peripherals are Special Function Registers (SFR), |
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though not all SFRs correspond to peripherals. |
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Let’s then look at the UART of the Versatile Express and learn enough about it to be ready to create the |
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driver. |
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Basic UART operation |
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UART is a fairly simple communications bus. Data is sent out on one wire, and received on another. Two |
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UARTs can thus communicate directly, and there is no clock signal or synchronization of any kind, it’s |
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instead expected that both UARTs are configured to use the same baud rate. UART data is transmitted |
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in packets, which always begin with a start bit, followed by 5 to 9 data bits, then optionally a parity bit, |
|
then 1 or 2 stop bits. A packet could look like this: |
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1 +-------+---+---+---+---+---+---+---+---+---+---+ |
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2 | Start | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | P | S | |
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3 | bit |
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| |
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| |
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4 | |
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5 +-------+---+---+---+---+---+---+---+---+---+---+ |
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A pair of UARTs needs to use the same frame formatting for successful communication. In practice, the |
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most common format is 8 bits of data, no parity bit, and 1 stop bit. This is sometimes written as 8-N-1 |
|
in shorthand, and can be written together with the baud rate like 115200/8-N-1 to describe a UART’s |
|
configuration. |
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On to the specific UART device that we have. The Versatile Express hardware series comes with the |
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PrimeCell UART PL011, the reference manual is also available from the ARM website. Reading through |
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the manual, we can see that the PL011 is a typical UART with programmable baud rate and packet |
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format settings, that it supports infrared transmission, and FIFO buffers both for transmission and |
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reception. Additionally there’s Direct Memory Access (DMA) support, and support for hardware flow |
|
control. In the context of UART, hardware flow control means making use of two additional physical |
|
signals so that one UART can inform another when it’s ready to send, or ready to receive, data. |
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Key PL011 registers |
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The PL011 UART manual also describes the registers that control the peripheral, and we can identify |
|
the most important registers that our driver will need to access in order to make the UART work. We |
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will need to work with: |
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• Data register (DR). The data received, or to be transmitted, will be accessed through DR. |
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Daniels Umanovskis |
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47 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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• Receive status / error clear register (RSRECR). Errors are indicated here, and the error flag can |
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also be cleared from here. |
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• Flag register (FR). Various flags indicating the UART’s status are collected in FR. |
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• Integer baud rate register (IBRD) and Fractional baud rate register (FBRD). Used together to set |
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the baud rate. |
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• Line control register (LCR_H). Used primarily to program the frame format. |
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• Control register (CR). Global control of the peripheral, including turning it on and off. |
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In addition, there are registers related to interrupts, but we will begin by using polling, which is |
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inefficient but simpler. We will also not care about the DMA feature. |
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As is often the case, reading register descriptions in the manual also reveals some special considerations |
|
that apply to the particular hardware. For example, it turns out that writing the IBRD or FBRD registers |
|
will not actually have any effect until writing the LCR_H - so even if you only want to update IBRD, you |
|
need to perform a sequence of two writes, one to IBRD and another to LCR_H. It is very common in |
|
embedded programming to run into such special rules for reading or writing registers, which is one of |
|
the reasons reading the manual for the device you’re about to program is so important. |
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PL011 - Versatile Express integration |
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Now that we are somewhat familiar with the PL011 UART peripheral itself, it’s time to look at how |
|
integrates with the Versatile Express hardware. The VE hardware itself consists of a motherboard and |
|
daughter board, and the UARTs are on the motherboard, which is called the Motherboard Express µATX |
|
and of course has its own reference manual. |
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One important thing from the PL011 manual is the reference clock, UARTCLK. Some peripherals have |
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their own independent clock, but most of them, especially simpler peripherals, use an external |
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reference clock that is then often divided further as needed. For external clocks, the peripheral’s |
|
manual cannot provide specifics, so the information on what the clock is has to be found elsewhere. In |
|
our case, the motherboard’s documentation has a separate section on clocks (2.3 Clock architecture in |
|
the linked PDF), where we can see that UARTs are clocked by the OSC2 clock from the motherboard, |
|
which has a frequency of 24 MHz. This is very convenient, we will not need to worry about the reference |
|
clock possibly having different values, we can just say it’s 24 MHz. |
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Next we need to find where the UART SFRs are located from the CPU’s perspective. The motherboard’s |
|
manual has memory maps, which differ depending on the daughter board. We’re using the CoreTile |
|
Express A9x4, so it has what the manual calls the ARM Legacy memory map in section 4.2. It says that |
|
the address for UART0 is 0x9000, using SMB (System Memory Bus) chip select CS7, with the chip select |
|
introducing an additional offset that the daughter board defines. Then it’s on to the CoreTile Express |
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Daniels Umanovskis |
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48 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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A9x4 manual, which explains that the board’s memory controller places most motherboard peripherals |
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under CS7, and in 3.2 Daughterboard memory map we see that CS7 memory mappings for accessing |
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the motherboard’s peripherals start at 0x10000000. Thus the address of UART0 from the perspective |
|
of the CPU running our code is CS7 base 0x10000000 plus an offset of 0x9000, so 0x10009000 is |
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ultimately the address we need. |
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Yes, this means that we have to check two different manuals just to find the peripheral’s address. This |
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is, once again, nothing unusual in an embedded context. |
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Writing the driver |
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What’s in the box? |
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|
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In higher-level programming, you can usually treat drivers as a black box, if you even give them any |
|
consideration. They’re there, they do things with hardware, and they only have a few functions you’re |
|
exposed to. Now that we’re writing a driver, we have to consider what it consists of, the things we need |
|
to implement. Broadly, we can say that a driver has: |
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• An initialization function. It starts the device, performing whatever steps are needed. This is |
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usually relatively simple. |
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• Configuration functions. Most devices can be configured to perform their functions differently. |
|
For a UART, programming the baud rate and frame format would fall here. Configuration can be |
|
simple or very complex. |
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• Runtime functions. These are the reason for having the driver in the first place, the interesting |
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stuff happens here. In the case of UART, this means functions to transmit and read data. |
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• A deinitialization function. It turns the device off, and is quite often omitted. |
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• Interrupt handlers. Most peripherals have some interrupts, which need to be handled in special |
|
functions called interrupt handlers, or interrupt service routines. We won’t be covering that for |
|
now. |
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Now we have a rough outline of what we need to implement. We will need code to start and configure |
|
the UART, and to send and receive data. Let’s get on with the implementation. |
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Exposing the SFRs |
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We know by now that programming the UART will be done by accessing the SFRs. It is possible, of |
|
course, to access the memory locations directly, but a better way is to define a C struct that reflects |
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Daniels Umanovskis |
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49 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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what the SFRs look like. We again refer to the PL011 manual for the register summary. It begins like |
|
this: |
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Figure 6.1: PL011 register summary |
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Looking at the table, we can define it in code as follows: |
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1 typedef volatile struct __attribute__((packed)) { |
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2 |
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3 |
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/* 0x0 Data Register */ |
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/* 0x4 Receive status / error clear |
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uint32_t DR; |
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uint32_t RSRECR; |
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register */ |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 } uart_registers; |
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uint32_t _reserved0[4]; |
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const uint32_t FR; |
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uint32_t _reserved1; |
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uint32_t ILPR; |
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uint32_t IBRD; |
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uint32_t FBRD; |
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uint32_t LCRH; |
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uint32_t CR; |
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/* 0x8 - 0x14 reserved */ |
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/* 0x18 Flag register */ |
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/* 0x1C reserved */ |
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/* 0x20 Low-power counter register */ |
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/* 0x24 Integer baudrate register */ |
|
/* 0x28 Fractional baudrate register */ |
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/* 0x2C Line control register */ |
|
/* 0x30 Control register */ |
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There are several things to note about the code. One is that it uses fixed-size types like uint32_t. |
|
Since the C99 standard was adopted, C has included the stdint.h header that defines exact-width |
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Daniels Umanovskis |
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50 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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integer types. So uint32_t is guaranteed to be a 32-bit type, as opposed to unsigned int, for which |
|
there is no guaranteed fixed size. The layout and size of the SFRs is fixed, as described in the manual, |
|
so the struct has to match in terms of field sizes. |
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|
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For the same reason, __attribute__((packed)) is provided. Normally, the compiler is allowed |
|
to insert padding between struct fields in order to align the whole struct to some size suited for the |
|
architecture. Consider the following example: |
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1 typedef struct { |
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2 |
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3 |
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4 |
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5 } example; |
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char a; /* 1 byte */ |
|
int b; /* 4 bytes */ |
|
char c; /* 1 byte */ |
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If you compile that struct for a typical x86 system where int is 4 bytes, the compiler will probably try |
|
to align the struct to a 4-byte boundary, and align the individual members to such a boundary as well, |
|
inserting 3 bytes after a and another 3 bytes after c, giving the struct a total size of 12 bytes. |
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When working with SFRs, we definitely don’t want the compiler to insert any padding bytes or take |
|
any other liberties with the code. __attribute__((packed)) is a GCC attribute (also recognized by |
|
some other compilers like clang) that tells the compiler to use the struct as it is written, using the least |
|
amount of memory possible to represent it. Forcing structs to be packed is generally not a great idea |
|
when working with “normal” data, but it’s very good practice for structs that represent SFRs. |
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|
Sometimes there might be reserved memory locations between various registers. In our case of |
|
the PL011 UART, there are reserved bytes between the RSRECR and FR registers, and four more after |
|
FR. There’s no general way in C to mark such struct fields as unusable, so giving them names like |
|
_reserved0 indicates the purpose. In our struct definition, we define uint32_t _reserved0[4]; |
|
to skip 16 bytes, and uint32_t _reserved1; to skip another 4 bytes later. |
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Some SFRs are read-only, like the FR, in which case it’s helpful to declare the corresponding field as |
|
const. Attempts to write a read-only register would fail anyway (the register would remain unchanged), |
|
but marking it as const lets the compiler check for attempts to write the register. |
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Having defined a struct that mimics the SFR layout, we can create a static variable in our driver that |
|
will point to the UART0 device: |
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1 static uart_registers* uart0 = (uart_registers*)0x10009000u; |
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A possible alternative to the above would be to declare a macro that would point to the SFRs, |
|
such as #define UART0 ((uart_registers*)0x10009000u). That choice is largely a matter of |
|
preference. |
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Daniels Umanovskis |
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51 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Register access width |
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An important, but easy to overlook, aspect of writing to SFRs is access width. A device might require |
|
its SFRs to be written all at once, with one write instruction, or the device might introduce other |
|
constraints. The corresponding device manual should indicate how it expects the registers to be |
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accessed. Commonly encountered types of access are: |
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• Word access. The access operation should have the same width as the machine word, e.g. 32 |
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bits on a 32-bit system. A SFR is usually the size of one word. |
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• Half-word access. As the name indicates, this means accessing half of a word at a time, so 16 bits |
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on a 32-bit system. |
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• Byte access. Any byte within the register can be written individually. |
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Requiring word access, possibly with allowing half-word access, is common. Allowing byte access to |
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SFRs is somewhat less common. |
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What does this mean in practice, and how to make sure access is of the right width? You have to be |
|
aware of how your code is going to access SFRs, consider the following: |
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1 sfr->SOMEFIELD |= 0xFu; |
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|
Most likely, the line would result in assembly code that performs a whole-word write, such as, if the |
|
address of SOMEFIELD is in register R0 |
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1 ldr r1, [r0] ; load value in SOMEFIELD into R1 |
|
2 orr r2, r1, #15 ; save SOMEFIELD | 0xF into R2 |
|
3 str r2, [r0] ; write back to SOMEFIELD |
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or other optimized code that would be even better. However, it’s possible that the line would be |
|
compiled into code that performs multiple accesses, i.e. one for each byte of SOMEFIELD. |
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A single word-wide write can be ensured by explicitly asking for a write to a uint32_t* such as: |
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1 *(uint32_t*)sfr->SOMEFIELD = some_val; |
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This is not particularly important for the PL011 UART specifically, which does not specify any restrictions |
|
on register access, but using word access explicitly would be good practice nonetheless. In the next |
|
chapter, dealing with the interrupt controller, register access width becomes more important. |
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Daniels Umanovskis |
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52 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Initializing and configuring the UART |
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|
Let’s now write uart_configure(), which will initialize and configure the UART. For some drivers |
|
you might want a separate init function, but a uart_init() here wouldn’t make much sense, the |
|
device is quite simple. The functionitself is not particularly complex either, but can showcase some |
|
patterns. |
|
|
|
First we need to define a couple of extra types. For the return type, we want something that can indicate |
|
failure or success. It’s very useful for functions to be able to indicate success or failure, and driver |
|
functions can often fail in many ways. Protecting against possible programmer errors is of particular |
|
interest - it’s definitely possible to use the driver incorrectly! So one of the approaches is to define error |
|
codes for each driver (or each driver type perhaps), like the following: |
|
|
|
1 typedef enum { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 } uart_error; |
|
|
|
UART_OK = 0, |
|
UART_INVALID_ARGUMENT_BAUDRATE, |
|
UART_INVALID_ARGUMENT_WORDSIZE, |
|
UART_INVALID_ARGUMENT_STOP_BITS, |
|
UART_RECEIVE_ERROR, |
|
UART_NO_DATA |
|
|
|
A common convention is to give the success code a value of 0, and then we add some more error |
|
codes to the enumeration. Let’s use this uart_error type as the return type for our configuration |
|
function. |
|
|
|
Then we need to pass some configuration to the driver, in order to set the baud rate, word size, etc. |
|
One possibility is to define the following struct describing a config: |
|
|
|
1 typedef struct { |
|
uint8_t |
|
2 |
|
uint8_t |
|
3 |
|
bool |
|
4 |
|
5 |
|
uint32_t |
|
6 } uart_config; |
|
|
|
data_bits; |
|
stop_bits; |
|
parity; |
|
baudrate; |
|
|
|
This approach, of course, dictates that uart_configure would take a parameter of the uart_config |
|
type, giving us: |
|
|
|
1 uart_error uart_configure(uart_config* config) |
|
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Daniels Umanovskis |
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53 |
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ac090d8bfc |
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There are other possible design choices. You could omit the struct, and just pass in multiple |
|
parameters, like uart_configure(uint8_t data_bits, uint8_t stop_bits, bool parity |
|
, unit32_t baudrate). |
|
I prefer a struct because those values logically belong together. Yet |
|
another option would be to have separate functions per parameter, such as uart_set_baudrate |
|
and uart_set_data_bits, but I think that is a weaker choice, as it can create issues with the order |
|
in which those functions are called. |
|
|
|
On to the function body. You can see the entire source in the corresponding file for this chapter, and |
|
here I’ll go through it block by block. |
|
|
|
First, we perform some validation of the configuration, returning the appropriate error code if some |
|
parameter is outside the acceptable range. |
|
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1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
|
8 |
|
9 |
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|
|
if (config->data_bits < 5u || config->data_bits > 8u) { |
|
|
|
return UART_INVALID_ARGUMENT_WORDSIZE; |
|
|
|
} |
|
if (config->stop_bits == 0u || config->stop_bits > 2u) { |
|
|
|
return UART_INVALID_ARGUMENT_STOP_BITS; |
|
|
|
} |
|
if (config->baudrate < 110u || config->baudrate > 460800u) { |
|
|
|
return UART_INVALID_ARGUMENT_BAUDRATE; |
|
|
|
} |
|
|
|
UART only allows 5 to 8 bits as the data size, and the only choices for the stop bit is to have one or two. |
|
For the baudrate check, we just constrain the baudrate to be between two standard values. |
|
|
|
With validation done, the rest of the function essentially follows the PL011 UART’s manual for how to |
|
configure it. First the UART needs to be disabled, allowed to finish an ongoing transmission, if any, and |
|
its transmit FIFO should be flushed. Here’s the code: |
|
|
|
1 |
|
2 |
|
3 |
|
4 |
|
5 |
|
|
|
/* Disable the UART */ |
|
uart0->CR &= ~CR_UARTEN; |
|
/* Finish any current transmission, and flush the FIFO */ |
|
while (uart0->FR & FR_BUSY); |
|
uart0->LCRH &= ~LCRH_FEN; |
|
|
|
Having a similar while loop is common in driver code when waiting on some hardware process. In |
|
this case, the PL011’s FR has a BUSY bit that indicates if a transmission is ongoing. Setting the FEN bit |
|
in LCRH to 0 is the way to flush the transmit queue. |
|
|
|
What about all those defines like CR_UARTEN in the lines above though? Here they are from the |
|
corresponding header file: |
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Daniels Umanovskis |
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54 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 #define FR_BUSY |
|
2 #define LCRH_FEN |
|
3 #define CR_UARTEN |
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|
|
(1 << 3u) |
|
(1 << 4u) |
|
(1 << 0u) |
|
|
|
Typically, one SFR has many individual settings, with one setting often using just one or two bits. |
|
The locations of the bits are always in the corresponding manual, but using them directly doesn’t |
|
make for the most readable code. Consider uart0->CR &= ~(1u) or while (uart0->FR & (1 |
|
<< 3u)). Any time you read such a line, you’d have to refer to the manual to check what the bit or |
|
mask means. Symbolic names make such code much more readable, and here I use the pattern of |
|
SFRNAME_BITNAME, so CR_UARTEN is the bit called UARTEN in the CR SFR. I won’t include more of |
|
those defines in this chapter, but they’re all in the full header file. |
|
|
|
NOTE |
|
|
|
Bit manipulation is usually a very important part of driver code, such as the above snippet. Bitwise |
|
operators and shift operators are a part of C, and I won’t be covering them here. Hopefully you’re |
|
familiar enough with bit manipulation to read the code presented here. Just in case though, this cheat |
|
sheet might be handy: |
|
|
|
Assuming that b is one bit, |
|
|
|
x |= b sets bit b in x |
|
|
|
x &= ~b clears bit b in x |
|
|
|
x & b checks if b is set |
|
|
|
One bit in position n can be conveniently written as 1 left-shifted n places. E.g. bit 4 is 1 << 4 and bit |
|
0 is 1 << 0 |
|
|
|
Next we configure the UART’s baudrate. This is another operation that translates to fairly simple code, |
|
but requires a careful reading of the manual. To obtain a certain baudrate, we need to divide the |
|
(input) reference clock with a certain divisor value. The divisor value is stored in two SFRs, IBRD for |
|
the integer part and FBRD for the fractional part. Accordig to the manual, baudrate divisor = |
|
reference clock / (16 * baudrate). The integer part of that result is used directly, and the |
|
fractional part needs to be converted to a 6-bit number m, where m = integer((fractional part |
|
|
|
* 64)+ 0.5). We can translate that into C code as follows: |
|
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Daniels Umanovskis |
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55 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 |
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2 |
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3 |
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4 |
|
5 |
|
6 |
|
|
|
double intpart, fractpart; |
|
double baudrate_divisor = (double)refclock / (16u * config-> |
|
|
|
baudrate); |
|
|
|
fractpart = modf(baudrate_divisor, &intpart); |
|
|
|
uart0->IBRD = (uint16_t)intpart; |
|
uart0->FBRD = (uint8_t)((fractpart * 64u) + 0.5); |
|
|
|
It’s possible to obtain the fractional part with some arithmetics, but we can just use the standard C |
|
modf function that exists for that purpose and is available after including <math.h>. While we cannot |
|
use the entire C standard library on bare-metal without performing some extra work, mathematical |
|
functions do not require anything extra, so we can use them. |
|
|
|
Since our reference clock is 24 MHz, as we established before, the refclock variable is 24000000u. |
|
Assuming that we want to set a baudrate of 9600, first the baudrate_divisor will be calculated |
|
as 24000000 / (16 * 9600), giving 156.25. The modf function will helpfully set intpart to 156 |
|
and fractpart to 0.25. Following the manual’s instructions, we directly write the 156 to IBRD, and |
|
convert 0.25 to a 6-bit number. 0.25 * 64 + 0.5 is 16.5, we only take the integer part of that, |
|
so 16 goes into FBRD. Note that 16 makes sense as a representation of 0.25 if you consider that the |
|
largest 6-bit number is 63. |
|
|
|
We continue now by setting up the rest of the configuration - data bits, parity and the stop bit. |
|
|
|
1 |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 |
|
16 |
|
17 |
|
18 |
|
19 |
|
20 |
|
21 |
|
22 |
|
23 |
|
|
|
uint32_t lcrh = 0u; |
|
|
|
/* Set data word size */ |
|
switch (config->data_bits) |
|
{ |
|
case 5: |
|
|
|
lcrh |= LCRH_WLEN_5BITS; |
|
break; |
|
|
|
case 6: |
|
|
|
lcrh |= LCRH_WLEN_6BITS; |
|
break; |
|
|
|
case 7: |
|
|
|
lcrh |= LCRH_WLEN_7BITS; |
|
break; |
|
|
|
case 8: |
|
|
|
lcrh |= LCRH_WLEN_8BITS; |
|
break; |
|
|
|
} |
|
|
|
/* Set parity. If enabled, use even parity */ |
|
if (config->parity) { |
|
lcrh |= LCRH_PEN; |
|
lcrh |= LCRH_EPS; |
|
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|
Daniels Umanovskis |
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56 |
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|
Bare-metal programming for ARM |
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ac090d8bfc |
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24 |
|
25 |
|
26 |
|
27 |
|
28 |
|
29 |
|
30 |
|
31 |
|
32 |
|
33 |
|
34 |
|
35 |
|
36 |
|
37 |
|
38 |
|
39 |
|
40 |
|
41 |
|
|
|
lcrh |= LCRH_SPS; |
|
|
|
} else { |
|
|
|
lcrh &= ~LCRH_PEN; |
|
lcrh &= ~LCRH_EPS; |
|
lcrh &= ~LCRH_SPS; |
|
|
|
} |
|
|
|
/* Set stop bits */ |
|
if (config->stop_bits == 1u) { |
|
|
|
lcrh &= ~LCRH_STP2; |
|
|
|
} else if (config->stop_bits == 2u) { |
|
|
|
lcrh |= LCRH_STP2; |
|
|
|
} |
|
|
|
/* Enable FIFOs */ |
|
lcrh |= LCRH_FEN; |
|
|
|
uart0->LCRH = lcrh; |
|
|
|
That is a longer piece of code, but there’s not much remarkable about it. For the most part it’s just |
|
picking the correct bits to set or clear depending on the provided configuration. One thing to note is |
|
the use of the temporary lcrh variable where the value is built, before actually writing it to the LCRH |
|
register at the end. It is sometimes necessary to make sure an entire register is written at once, in which |
|
case this is the technique to use. In the case of this particular device, LCRH can be written bit-by-bit, |
|
but writing to it also triggers updates of IBRD and FBRD, so we might as well avoid doing that many |
|
times. |
|
|
|
At the end of the above snippet, we enable FIFOs for potentially better performance, and write the |
|
LCRH as discussed. After that, everything is configured, and all that remains is to actually turn the UART |
|
on: |
|
|
|
1 |
|
|
|
uart0->CR |= CR_UARTEN; |
|
|
|
Read and write functions |
|
|
|
We can start the UART with our preferred configuration now, so it’s a good time to implement functions |
|
that actually perform useful work - that is, send and receive data. |
|
|
|
Code for sending is very straightforward: |
|
|
|
1 void uart_putchar(char c) { |
|
2 |
|
|
|
while (uart0->FR & FR_TXFF); |
|
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|
Daniels Umanovskis |
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57 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
uart0->DR = c; |
|
|
|
3 |
|
4 } |
|
5 |
|
6 void uart_write(const char* data) { |
|
7 |
|
8 |
|
9 |
|
10 } |
|
|
|
uart_putchar(*data++); |
|
|
|
while (*data) { |
|
|
|
} |
|
|
|
Given any string, we just output it one character at a time. The TXFF bit in FR that uart_putchar() |
|
waits for indicates a full transmit queue - we just wait until that’s no longer the case. |
|
|
|
These two functions have void return type, they don’t return uart_error. Why? It’s again a design |
|
decision, meaning you could argue against it, but the write functions don’t have any meaningful way of |
|
detecting errors anyway. Data is sent out on the bus and that’s it. The UART doesn’t know if anybody’s |
|
receiving it, and it doesn’t have any error flags that are useful when transmitting. So the void return |
|
type here is intended to suggest that the function isn’t capable of providing any useful information |
|
regarding its own status. |
|
|
|
The data reception code is a bit more interesting because it actually has error checks: |
|
|
|
} |
|
|
|
return UART_NO_DATA; |
|
|
|
if (uart0->FR & FR_RXFE) { |
|
|
|
1 uart_error uart_getchar(char* c) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 |
|
13 } |
|
|
|
} |
|
return UART_OK; |
|
|
|
/* The character had an error */ |
|
uart0->RSRECR &= RSRECR_ERR_MASK; |
|
return UART_RECEIVE_ERROR; |
|
|
|
*c = uart0->DR & DR_DATA_MASK; |
|
if (uart0->RSRECR & RSRECR_ERR_MASK) { |
|
|
|
First it checks if the receive FIFO is empty, using the RXFE bit in FR. Returning UART_NO_DATA in that |
|
case tells the user of this code not to expect any character. Otherwise, if data is present, the function |
|
first reads it from the data register DR, and then checks the corresponding error status - it has to be |
|
done in this order, once again according to the all-knowing manual. The PL011 UART can distinguish |
|
between several kinds of errors (framing, parity, break, overrun) but here we treat them all the same, |
|
using RSRECR_ERR_MASK as a bitmask to check if any error is present. In that case, a write to the |
|
RSRECR register is performed to reset the error flags. |
|
|
|
Daniels Umanovskis |
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58 |
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|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
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|
|
Putting it to use |
|
|
|
We need some code to make use of our new driver! One possibility is to rewrite cstart.c like the |
|
following: |
|
|
|
if (!strncmp("help\r", buf, strlen("help\r"))) { |
|
|
|
uart_write("Just type and see what happens!\n"); |
|
} else if (!strncmp("uname\r", buf, strlen("uname\r"))) { |
|
|
|
uart_write("bare-metal arm 06_uart\n"); |
|
|
|
} |
|
|
|
uart_config config = { |
|
.data_bits = 8, |
|
.stop_bits = 1, |
|
.parity = false, |
|
.baudrate = 9600 |
|
|
|
1 #include <stdint.h> |
|
2 #include <stdbool.h> |
|
3 #include <string.h> |
|
4 #include "uart_pl011.h" |
|
5 |
|
6 char buf[64]; |
|
7 uint8_t buf_idx = 0u; |
|
8 |
|
9 static void parse_cmd(void) { |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 } |
|
16 |
|
17 int main() { |
|
18 |
|
19 |
|
20 |
|
21 |
|
22 |
|
23 |
|
24 |
|
25 |
|
26 |
|
27 |
|
28 |
|
29 |
|
30 |
|
31 |
|
32 |
|
33 |
|
34 |
|
35 |
|
36 |
|
37 |
|
38 |
|
39 |
|
40 |
|
41 |
|
42 |
|
43 |
|
44 |
|
|
|
uart_putchar('A'); |
|
uart_putchar('B'); |
|
uart_putchar('C'); |
|
uart_putchar('\n'); |
|
|
|
} |
|
|
|
}; |
|
uart_configure(&config); |
|
|
|
uart_write("I love drivers!\n"); |
|
uart_write("Type below...\n"); |
|
|
|
while (1) { |
|
char c; |
|
if (uart_getchar(&c) == UART_OK) { |
|
|
|
uart_putchar(c); |
|
buf[buf_idx % 64] = c; |
|
buf_idx++; |
|
if (c == '\r') { |
|
|
|
uart_write("\n"); |
|
buf_idx = 0u; |
|
parse_cmd(); |
|
|
|
Daniels Umanovskis |
|
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|
59 |
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|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
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|
45 |
|
46 |
|
47 |
|
48 |
|
49 } |
|
|
|
} |
|
|
|
} |
|
|
|
return 0; |
|
|
|
The main function asks the UART driver to configure it for 9600/8-N-1, a commonly used mode, |
|
and then outputs some text to the screen much as the previous chapter’s example did. Some more |
|
interesting things happen within the while loop now though - it constantly polls the UART for incoming |
|
data and appends any characters read to a buffer, and prints that same character back to the screen. |
|
Then, when a carriage return (\r) is read, it calls parse_cmd().That’s a very basic method of waiting |
|
for something to be input and reacting on the Enter key. |
|
|
|
parse_cmd() is a simple function that has responses in case the input line was help or uname. This |
|
way, without writing anything fancy, we grant our bare-metal program the ability to respond to user |
|
input! |
|
|
|
Doing a test run |
|
|
|
To build our program with the new driver, it needs to be added to the source file list in CMake, and we |
|
need to change a couple of flags as well. To add the driver file, just add the file to the appropriate list in |
|
CMakeLists.txt: |
|
|
|
1 set(SRCLIST src/cstart.c src/uart_pl011.c) |
|
|
|
We are using the C standard library now, and we need to link against libm, so the compiler and linker |
|
flags should now look like this: |
|
|
|
1 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -g -Wall") |
|
2 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT} -lgcc -lm") |
|
|
|
When building C programs with GCC, the -lm flag is necessary if the program uses mathematical |
|
functions declared in the standard header math.h. For the rest of the standard library, no separate |
|
flag is needed. This special treatment of libm stems from technical decisions made a long time ago, |
|
and is by now best treated simply as a bit of legacy to remember. |
|
|
|
Rebuild everything (since we changed CMakeLists.txt that means you also need to invoke cmake |
|
), run the program in QEMU and, after some output, you should be able to type into the terminal |
|
and see what you type. That’s the UART driver at work! Each character you type gets returned by |
|
|
|
Daniels Umanovskis |
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|
|
60 |
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|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
uart_getchar and then output to the screen by uart_putchar. Try writing help and hitting the |
|
Enter key - you should see the output as defined in parse_cmd. |
|
|
|
Unfortunately, this is also the first point where using QEMU is a disadvantage. QEMU emulation of |
|
devices has limitations, and the PL011 UART is no exception. Our driver will work in QEMU no matter |
|
the baudrate. No matter if we connect the UART to standard input/output (as now) or a Linux character |
|
device, the baudrate will not matter. There’s also no enable/disable mechanism for the emulated UART |
|
- the driver would work even if we never enabled the device in the CR register. |
|
|
|
There’s no real way around those issues short of running on real hardware, the best we can do is try |
|
and write the driver as if for the actual hardware device. |
|
|
|
Summary |
|
|
|
We’ve written our first driver that interfaces with the hardware directly, and we wrote some proof-of- |
|
concept code making use of the driver. A big takeaway is that carefully reading the manual is at least |
|
half the work involved in writing a driver. In writing the actual driver code, we also saw how it can be |
|
quite different from most non-driver code. There’s a lot of bit manipulation, and operations that are |
|
order-sensitive in ways that may not be intuitive. The fact that the same location in memory, like the |
|
DR SFR, acts differently when being read versus written is also something rarely encountered outside |
|
of driver code. |
|
|
|
Unsurprisingly, the driver written in this chapter is not perfect. Some possibilities for improvement: |
|
|
|
• Interrupt handling. Currently the driver is being used in polling mode, constantly asking it if new |
|
characters have been received. In most practical cases, polling is too inefficient and interrupts |
|
are desired. This is something that the next chapter handles. |
|
|
|
• More robustness. Error handling, sanity checks and other measures preventing the driver from |
|
being incorrectly are good! The driver could return different error codes for different types of |
|
receive errors instead of lumping them all together. The driver could keep track of its own status |
|
and prevent functions like uart_write from executing before the configuration has been done |
|
with uart_configure. |
|
|
|
• The reference clock is hardcoded as 24 MHz now, the driver should instead query the hardware |
|
|
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to find the reference clock’s frequency. |
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7 Interrupts |
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|
There’s no reasonable way of handling systems programming, such as embedded development or |
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operating system development, without interrupts being a major consideration. |
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What’s an interrupt, anyway? It’s a kind of notification signal that a CPU receives as an indication that |
|
something important needs to be handled. An interrupt is often sent by another hardware device, in |
|
which case that’s a hardware interrupt. The CPU responds to an interrupt by interrupting its current |
|
activity (hence the name), and switching to a special function called an interrupt handler or an interrupt |
|
service routine - ISR for short. After dealing with the interrupt, the CPU will resume whatever it was |
|
doing previously. |
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|
|
There are also software interrupts, which can be triggered by the CPU itself upon detecting an error, or |
|
may be possible for the programmer to trigger with code. |
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|
|
Interrupts are used primarily for performance reasons. A polling-based approach, where external |
|
devices are continuously asked for some kind of status, are inefficient. The UART driver we wrote in |
|
the previous chapter is a prime example of that. We use it to let the user send data to our program by |
|
typing, and typing is far slower than the frequency at which the CPU can check for new data. Interrupts |
|
solve this problem by instead letting the device notify the CPU of an event, such as the UART receiving |
|
a new data byte. |
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|
|
If you read the manual for the PL011 UART in the previous chapter, you probably remember seeing |
|
some registers that control interrupt settings, which we ignored at the time. So, changing the driver to |
|
work with interrupts should be just a matter of setting some registers to enable interrupts and writing |
|
an ISR to handle them, right? |
|
|
|
No, not even close. Inerrupt handling is often quite complicated, and there’s work to be done before |
|
any interrupts can be used at all, and then there are additional considerations for any ISRs. Let’s get to |
|
it. |
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Interrupt handling in ARMv7-A |
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|
|
Interrupt handling is very hardware-dependent. We need to look into the general interrupt handling |
|
procedure of the particular architecture, and then into specifics of a particular implementation like a |
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specific CPU. The ARMv7-A manual provides quite a lot of useful information about interrupt handling |
|
on that architecture. |
|
|
|
ARMv7-A uses the generic term exception to refer, in general terms, to interrupts and some other |
|
exception types like CPU errors. An interrupt is called an IRQ exception in ARMv7-A, so that’s the term |
|
the manual names a lot.When an ARMv7-A CPU takes an exception, it transfers control to an instruction |
|
located at the appropriate location in the vector table, depending on the exception type. The very first |
|
code we wrote for startup began with the vector table. |
|
|
|
As a reminder: |
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|
1 _Reset: |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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|
b Reset_Handler |
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b . /* 0x4 Undefined Instruction */ |
|
b . /* 0x8 Software Interrupt */ |
|
b . /* 0xC Prefetch Abort */ |
|
b . /* 0x10 Data Abort */ |
|
b . /* 0x14 Reserved */ |
|
b . /* 0x18 IRQ */ |
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|
|
In the code above, we had an instruction at offset 0x0, for the reset exception, and dead loops for |
|
the other exception types, including IRQs at 0x18. So normally, an ARMv7-A CPU will execute the |
|
instruction at 0x18 starting from the vector table’s beginning when it takes an IRQ exception. |
|
|
|
There’s more that happens, too. When an IRQ exception is taken, the CPU will switch its mode to the |
|
IRQ mode, affecting how some registers are seen by the CPU. When we were initially preparing the |
|
stack for the C environment, we set several stacks up for different CPU modes, IRQ mode being one of |
|
them. |
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|
|
At this point it’s worth noting that IRQ (and FIQ) exceptions can be disabled or enabled globally. The |
|
CPSR register, which you might recall we used to explicitly switch to different modes in Chapter 4, also |
|
holds the I and F bits that control whether IRQs and FIQs are enabled respectively. |
|
|
|
Ignoring some advanced ARMv7 features like monitor and hypervisor modes, the sequence upon taking |
|
an IRQ exception is the following: |
|
|
|
1. Figure out the address of the next instruction to be executed after handling the interrupt, and |
|
|
|
write it into the LR register. |
|
|
|
2. Save the CPSR register, which contains the current processor status, into the SPSR register. |
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|
|
3. Switch to IRQ mode, by changing the mode bits in CPSR to 0x12. |
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|
4. Make some additional changes in CPSR, such as clearing conditional execution flags. |
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5. Check the VE (Interrupt Vectors Enabled) bit in the SCTLR (system control register). If VE is 0, go |
|
to the start of the vector table plus 0x18. If VE is 1, go to the appropriate implementation-defined |
|
location for the interrupt vector. |
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|
|
That last part sounds confusing. What’s with that implementation-defined location? |
|
|
|
Remember that ARMv7-A is not a CPU. It’s a CPU architecture. In this architecture, interrupts are |
|
supported as just discussed, and there’s always the possibility to use an interrupt handler at 0x18 |
|
bytes into the vector table. That is, however, not always convenient. Consider that there can be many |
|
different interrupt sources, while the vector table can only contain one branch instruction at 0x18. |
|
This means that the the function taking care of interrupts would first have to figure out which interrupt |
|
was triggered, and then act appropriately. Such an approach puts extra burden on the CPU as it has to |
|
check all possible interrupt sources. |
|
|
|
The solution to that is known as vectored interrupts. In a vectored interrupt system, each interrupt has |
|
its own vector (a unique ID). Then some kind of vectored interrupt controller is in place that knows |
|
which ISR to route each interrupt vector to. |
|
|
|
The ARMv7-A architecture has numerous implementations, as in specific CPUs. The architecture |
|
description says that vectored interrupts may be supported, but the details are left up to the |
|
implementation. The choice of which interrupt system to use, though, is controlled by the architecture- |
|
defined SCTLR register. In our case, implementation-defined will mean that vectored interrupts are |
|
not supported - the CPU we’re using doesn’t allow vectored interrupts. |
|
|
|
Generic Interrupt Controller of the Cortex-A9 |
|
|
|
We’re programming for a CoreTile Express A9x4 daughterboard, which contains the Cortex-A9 MPCore |
|
CPU. The MPCore means it’s a CPU that can consist of one to four individual Cortex-A9 cores. So it’s |
|
the Cortex-A9 MPCore manual that becomes our next stop. There’s a chapter in the manual for the |
|
interrupt controller - so far so good - but it immediately refers to another manual. Turns out that the |
|
Cortex-A9 has an interrupt controller of the ARM Generic Interrupt Controller type, for which there’s a |
|
separate manual (note that GIC version 4.0 makes a lot of references to the ARMv8 architecture). The |
|
Cortex-A9 manual refers to version 1.0 of the GIC specification, but reading version 2.0 is also fine, there |
|
aren’t too many differences and none in the basic features. |
|
|
|
The GIC is one of the major interrupt controller implementations. This is one of the area where the |
|
difference between A-profile and R-profile of ARMv7 matters. ARMv7-R CPUs such as the Cortex-R4 |
|
normally use a vectored controller like the appropriately named VIC. |
|
|
|
The GIC has its own set of SFRs that control its operation, and the GIC as a whole is responsible for |
|
forwarding interrupt requests to the correct A9 core in the A9-MPCore. There are two main components |
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Daniels Umanovskis |
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Bare-metal programming for ARM |
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ac090d8bfc |
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in the GIC - the Distributor and the CPU interfaces. The Distributor receives interrupt requests, prioritizes |
|
them, and forwards them to the CPU interfaces, each of which corresponds to an A9 core. |
|
|
|
Let’s clarify with a schematic drawing. The Distributor and the CPU interfaces are all part of the GIC, with |
|
each CPU then using its own assigned CPU interface to communicate with the GIC. The communication |
|
is two-way because CPUs need to not only receive interrupts but also, at least, to inform the GIC when |
|
interrupt handling completes. |
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| | |
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|
ARM GIC |
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|
|
IRQ source | | Distrib- | | CPU |
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|
|
IRQ source +------------------------+ |
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| |
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| +-------+ | |
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|
1 |
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2 |
|
3 +-------------> +----------+ |
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4 |
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5 |
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6 +-------------> | utor |
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| | |
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7 |
|
IRQ source | | |
|
8 |
|
9 +-------------> | |
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10 |
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| | |
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11 |
|
IRQ source | | |
|
12 +-------------> | |
|
13 |
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| 1 |
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14 |
|
IRQ source | |
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| |
|
15 +-------------> |
|
+-------+ | |
|
| |
|
16 |
|
+------------------------+ |
|
17 |
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|
|
| | I-face| | |
|
| | |
|
| | 0 |
|
<-----+ |
|
| | |
|
| +-------+ | |
|
| |
|
| |
|
| +-------+ | |
|
| | |
|
| | CPU |
|
|
|
+-----------+ |
|
| +----------+ | I-face+-----> Cortex A-9| |
|
| |
|
| | |
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| |
|
| |
|
<-----+ CPU 1 |
|
| |
|
| |
|
+-----------+ |
|
|
|
+-----------+ |
|
+-----> Cortex A-9| |
|
| |
|
| |
|
| |
|
+-----------+ |
|
|
|
| |
|
| CPU 0 |
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|
|
To enable interrupts, we’ll need to program the GIC Distributor, telling it to enable certain interrupts, |
|
and forward them to our CPU. Once we have some form of working interrupt handling, we’ll need |
|
to tell our program to report back to the GIC, using the CPU Interface part, when the handling of an |
|
interrupt has been finished. |
|
|
|
The general sequence for an interrupt is as follows: |
|
|
|
1. The GIC receives an interrupt request. That particular interrupt is now considered pending. |
|
|
|
2. If the specific interrupt is enabled in the GIC, the Distributor determines the core or cores to |
|
|
|
forward it to. |
|
|
|
3. Among all pending interrupts, the Distributor chooses the one with the highest priority for each |
|
|
|
CPU interface. |
|
|
|
4. The GIC’s CPU interface forwards the interrupt to the processor, if priority rules tell it to do so. |
|
|
|
5. The processor acknowledges the interrupt, informing the GIC. The interrupt is now active or, |
|
|
|
possibly, active and pending if the interrupt has been requested again. |
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Bare-metal programming for ARM |
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ac090d8bfc |
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6. The software running on the processor handles the interrupt and then informs the GIC that the |
|
|
|
handling is complete. The interrupt is now inactive. |
|
|
|
Note that interrupts can also be preempted, that is, a higher-priority interrupt can be forwarded to a |
|
CPU while it’s already processing an active lower-priority interrupt. |
|
|
|
Just as with the UART driver previously, it’s wise to identify some key registers of the GIC that we will |
|
need to program to process interrupts. I’ll once again omit the GIC prefix in register names for brevity. |
|
Registers whose names start with D (or GICD in full) belong to the Distributor system, those with C |
|
names belong to the CPU interface system. |
|
|
|
For the Distributor, key registers include: |
|
|
|
• DCTLR - the global Distributor Control Register, containing the enable bit - no interrupts will be |
|
|
|
forwarded to CPUs without turning that bit on. |
|
|
|
• DISENABLERn - interrupt set-enable registers. There are multiple such registers, hence the n at |
|
|
|
the end. Writing to these registers enables specific interrupts. |
|
|
|
• DICENABLERn - interrupt clear-enable registers. Like the above, but writing to these registers |
|
|
|
disables interrupts. |
|
|
|
• DIPRIORITYRn - interrupt priorty registers. Lets each interrupt have a different priority level, with |
|
these priorities determining which interrupt actually gets forwarded to a CPU when there are |
|
multiple pending interrupts. |
|
|
|
• DITARGETSRn - interrupt processor target registers. These determine which CPU will get notified |
|
|
|
for each interrupt. |
|
|
|
• DICFGRn - interrupt configuration registers. They identify whether each interrupt is edge- |
|
triggered or level-sensitive. Edge-triggered interrupts can be deasserted (marked as no longer |
|
pending) by the peripheral that triggered them in the first place, level-sensitive interrupts can |
|
only be cleared by the CPU. |
|
|
|
There are more Distributor registers but the ones above would let us get some interrupt handling in |
|
place. That’s just the Distributor part of the GIC though, there’s also the CPU interface part, with key |
|
registers including: |
|
|
|
• CCTLR - CPU interface control register, enabling or disabling interrupt forwarding to the particular |
|
|
|
CPU connected to that interface. |
|
|
|
• CCPMR - interrupt priority mask register. Acts as a filter of sorts between the Distributor and the |
|
CPUs - this register defines the minimum priority level for an intrrupt to be forwarded to the CPU. |
|
|
|
• CIAR - interrupt acknowledge register. The CPU receiving the interrupt is expected to read from |
|
|
|
this register in order to obtain the interrupt ID, and thereby acknowledge the interrupt. |
|
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Daniels Umanovskis |
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66 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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• CEOIR - end of interrupt register. The CPU is expected to write to this register after completing |
|
|
|
the handling of an interrupt. |
|
|
|
First GIC implementation |
|
|
|
Let us say that the first goal is to successfully react to an interrupt. For that, we will need a basic GIC |
|
driver and an interrupt handler, as well as some specific interrupt to enable and react to. The UART can |
|
act as an interrupt source, as a UART data reception (keypress in the terminal) triggers an interrupt. |
|
From there, we’ll be able to iterate and improve the implementation with better interrupt hanlders |
|
and the use of vectorized interrupts. |
|
|
|
This section has quite a lot of information and again refers to multiple manuals, so do not worry if it |
|
initially seems complicated! |
|
|
|
We begin by defining the appropriate structures in a header file that could be called gic.h, taking the |
|
register map from the GIC manual as the source of information. The result looks something like this: |
|
|
|
1 typedef volatile struct __attribute__((packed)) { |
|
2 |
|
|
|
uint32_t DCTLR; |
|
|
|
/* 0x0 Distributor Control register |
|
|
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3 |
|
4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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|
12 |
|
|
|
13 |
|
|
|
14 |
|
15 |
|
|
|
*/ |
|
|
|
const uint32_t DTYPER; |
|
const uint32_t DIIDR; |
|
|
|
register */ |
|
|
|
/* 0x4 Controller type register */ |
|
/* 0x8 Implementer identification |
|
|
|
uint32_t _reserved0[29]; |
|
|
|
/* 0xC - 0x80; reserved and |
|
|
|
implementation-defined */ |
|
|
|
uint32_t DIGROUPR[32]; |
|
|
|
/* 0x80 - 0xFC Interrupt group |
|
|
|
registers */ |
|
|
|
uint32_t DISENABLER[32]; |
|
enable registers */ |
|
uint32_t DICENABLER[32]; |
|
enable registers */ |
|
uint32_t DISPENDR[32]; |
|
|
|
pending registers */ |
|
|
|
uint32_t DICPENDR[32]; |
|
|
|
pending registers */ |
|
|
|
uint32_t DICDABR[32]; |
|
|
|
Registers (GIC v1) */ |
|
uint32_t _reserved1[32]; |
|
|
|
*/ |
|
|
|
/* 0x100 - 0x17C Interrupt set- |
|
|
|
/* 0x180 - 0x1FC Interrupt clear- |
|
|
|
/* 0x200 - 0x27C Interrupt set- |
|
|
|
/* 0x280 - 0x2FC Interrupt clear- |
|
|
|
/* 0x300 - 0x3FC Active Bit |
|
|
|
/* 0x380 - 0x3FC reserved on GIC v1 |
|
|
|
uint32_t DIPRIORITY[255]; |
|
|
|
/* 0x400 - 0x7F8 Interrupt priority |
|
|
|
registers */ |
|
uint32_t _reserved2; |
|
const uint32_t DITARGETSRO[8]; |
|
|
|
targets, RO */ |
|
|
|
/* 0x7FC reserved */ |
|
/* 0x800 - 0x81C Interrupt CPU |
|
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|
Daniels Umanovskis |
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67 |
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|
25 |
|
|
|
26 |
|
27 |
|
|
|
28 |
|
|
|
29 |
|
|
|
30 |
|
|
|
31 |
|
|
|
32 |
|
|
|
33 |
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34 |
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|
Bare-metal programming for ARM |
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ac090d8bfc |
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16 |
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17 |
|
18 |
|
|
|
19 |
|
|
|
uint32_t DITARGETSR[246]; |
|
|
|
/* 0x820 - 0xBF8 Interrupt CPU |
|
|
|
targets */ |
|
|
|
uint32_t _reserved3; |
|
uint32_t DICFGR[64]; |
|
registers */ |
|
|
|
/* 0xBFC reserved */ |
|
/* 0xC00 - 0xCFC Interrupt config |
|
|
|
/* Some PPI, SPI status registers and identification registers |
|
|
|
beyond this. |
|
Don't care about them */ |
|
|
|
20 |
|
21 } gic_distributor_registers; |
|
22 |
|
23 typedef volatile struct __attribute__((packed)) { |
|
24 |
|
|
|
uint32_t CCTLR; |
|
register */ |
|
uint32_t CCPMR; |
|
register */ |
|
uint32_t CBPR; |
|
const uint32_t CIAR; |
|
|
|
register */ |
|
uint32_t CEOIR; |
|
|
|
*/ |
|
|
|
const uint32_t CRPR; |
|
|
|
*/ |
|
|
|
const uint32_t CHPPIR; |
|
|
|
interrupt register */ |
|
|
|
uint32_t CABPR; |
|
register */ |
|
|
|
const uint32_t CAIAR; |
|
|
|
acknowledge register */ |
|
|
|
uint32_t CAEOIR; |
|
register */ |
|
|
|
/* 0x0 CPU Interface control |
|
|
|
/* 0x4 Interrupt priority mask |
|
|
|
/* 0x8 Binary point register */ |
|
/* 0xC Interrupt acknowledge |
|
|
|
/* 0x10 End of interrupt register |
|
|
|
/* 0x14 Running priority register |
|
|
|
/* 0x18 Higher priority pending |
|
|
|
/* 0x1C Aliased binary point |
|
|
|
/* 0x20 Aliased interrupt |
|
|
|
/* 0x24 Aliased end of interrupt |
|
|
|
const uint32_t CAHPPIR; |
|
|
|
/* 0x28 Aliased highest priority |
|
|
|
pending interrupt register */ |
|
|
|
35 } gic_cpu_interface_registers; |
|
|
|
There is nothing particularly noteworthy about the structs, they follow the same patterns as explained |
|
in the previous chapter. Note that Distributor and CPU Interface stuctures cannot be joined together |
|
because they may not be contiguous in memory (and indeed aren’t on the Cortex-A CPUs). |
|
|
|
When that’s done, we need to write gic.c, our implementation file. The first version can be really |
|
simple, but it will nonetheless reveal several things that we had not had to consider before. JHere’s |
|
how gic.c begins: |
|
|
|
1 #include "gic.h" |
|
2 |
|
3 static gic_distributor_registers* gic_dregs; |
|
4 static gic_cpu_interface_registers* gic_ifregs; |
|
5 |
|
6 void gic_init(void) { |
|
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Daniels Umanovskis |
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68 |
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|
Bare-metal programming for ARM |
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ac090d8bfc |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
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13 |
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14 |
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|
gic_ifregs = (gic_cpu_interface_registers*)GIC_IFACE_BASE; |
|
gic_dregs = (gic_distributor_registers*)GIC_DIST_BASE; |
|
|
|
WRITE32(gic_ifregs->CCPMR, 0xFFFFu); /* Enable all interrupt |
|
|
|
priorities */ |
|
|
|
WRITE32(gic_ifregs->CCTLR, CCTRL_ENABLE); /* Enable interrupt |
|
|
|
forwarding to this CPU */ |
|
|
|
gic_distributor_registers* gic_dregs = (gic_distributor_registers*) |
|
|
|
GIC_DIST_BASE; |
|
|
|
WRITE32(gic_dregs->DCTLR, DCTRL_ENABLE); /* Enable the interrupt |
|
|
|
distributor */ |
|
|
|
15 } |
|
|
|
We define static variables to hold pointers to the Distributor and the CPU Interface, and write an |
|
initialization function. Here you might already notice one difference from the UART driver earlier. The |
|
UART driver had its pointer initialized to the hardware address the hardware uses, like this: |
|
|
|
1 static uart_registers* uart0 = (uart_registers*)0x10009000u; |
|
|
|
With GIC registers, we cannot do the same because their address is implementation-dependent. |
|
Hardcoding the address for a particular board is possible (and it is what QEMU itself does) but we |
|
can implement the more correct way, setting those register addresses in gic_init. The Cortex-A9 |
|
MPCore manual states that the GIC is within the CPU’s private memory region, specifically the CPU |
|
interface is at 0x0100 from PERIPHBASE and the Distributor is at 0x1000 from PERIPHBASE. What’s |
|
this PERIPHBASE then? The A9 MPCore manual also states that: |
|
|
|
Figure 7.1: Description of PERIPHBASE |
|
|
|
It should be clear that the GIC Distributor is located at PERIPHBASE + 0x1000 but obtaining |
|
PERIPHBASE seems confusing. Let’s take a look at the GIC_DIST_BASE and GIC_IFACE_BASE |
|
macros that gic_init uses. |
|
|
|
1 #define GIC_DIST_BASE |
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|
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((cpu_get_periphbase() + GIC_DISTRIBUTOR_OFFSET |
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|
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)) |
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2 #define GIC_IFACE_BASE ((cpu_get_periphbase() + GIC_IFACE_OFFSET)) |
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I put the offsets themselves into a different CPU-specific header file cpu_a9.h, but it can of course be |
|
organized however you want. The cpu_get_periphbase function is implemented like this: |
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|
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1 inline uint32_t cpu_get_periphbase(void) { |
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2 |
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3 |
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4 |
|
5 } |
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|
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uint32_t result; |
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asm ("mrc p15, #4, %0, c15, c0, #0" : "=r" (result)); |
|
return result; |
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|
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Just what is going on there? It’s a function with a weirdly-formatted assembly line, and the assembly |
|
itself refers to strange things like p15. Let’s break this down. |
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|
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C functions can use what is known as inline assembly in order to include assembly code directly. Inline |
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assembly is generally used either for manual optimization of critical code, or to perform operations |
|
that are not exposed to ordinary code. We have the latter case. When writing inline assembly for GCC, |
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you can use the extended assembly syntax, letting you read or write C variables. When you see a colon |
|
: in an inline assembly block, that’s extended assembly syntax, which is documented by GCC and |
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in the simplest case looks like asm("asm-code-here": "output"), where the output refers to C |
|
variables that will be modified. |
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|
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The %0 part in our extended assembly block is just a placeholder, and will be replaced by the first (and, |
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in this case, the only) output operand, which is "=r"(result). That output syntax in turn means that |
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we want to use some register (=r) and that it should write to the result variable. The choice of the |
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specific register is left to GCC. If we were writing in pure assembly, the instruction would be, assuming |
|
the R0 register gets used for output |
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|
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1 mrc p15, #4, r0, c15, c0, #0 |
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|
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That’s still one strange-looking instruction. ARM processors (not just ARMv7 but also older architectures) |
|
support coprocessors, which may include additional functionality outside the core processor chip |
|
itself. Coprocessor 15, or CP15 for short, is dedicated to important control and configuration functions. |
|
Coprocessors are accessed through the special instructions mrc (read) and mcr (write). Those |
|
instructions contain additional opcodes, the meaning of which depends on the coprocessor. |
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|
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The A9 MPCore manual makes a reference to the “CP15 c15 Configuration Base Address Register” when |
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describing PERIPHBASE. CP15 is, as we now know, coprocessor 15, but the c15 part refers, confusingly, |
|
to something else, namely to a specific register in CP15. The mrc instruction has a generic format, |
|
which is: |
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1 mrc coproc, op1, Rd, CRn, CRm [,op2] |
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|
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So the coprocessor number comes first, Rd refers to the ARM register to read data to, while op1 and |
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optionally op2 are operation codes defined by the coprocessor, and CRn and CRm are coprocessor |
|
registers. This means that, in order to do something with a coprocessor, we need to look up its own |
|
documentation. The coprocessor’s features fall under the corresponding processor features, and we |
|
can find what interests us in the Cortex A9 manual. Chapter 4, System Control concerns CP15, and a |
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register summary lists the various operations and registers that are available. Under c15, we find the |
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following: |
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|
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Figure 7.2: CP15 c15 register summary |
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|
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Looking through the table, we can finally find out that reading the Configuration Base Register, which |
|
contains the PERIPHBASE value, requires accessing CP15 with Rn=c15, op1 = 4, CRm = c0, and |
|
op2 = 0. Putting it all together gives the mrc instruction that we use in cpu_get_periphbase. |
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|
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The remainder of gic_init is quite unremarkable. We enable forwarding of interrupts with all |
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priorities to the current CPU, and enable the GIC Distributor so that interrupts from external sources |
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could reach the CPU. Note the use of the WRITE32 macro. Register access width was mentioned in the |
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previous chapter, and unlike the PL011 UART, the GIC explicitly states that all registers permit 32-bit |
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word access, with only a few Distributor registers allowing byte access. So we should take care to write |
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the registers with one 32-bit write with this macro. |
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1 #define WRITE32(_reg, _val) (*(volatile uint32_t*)&_reg = _val) |
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The next order of business is to let specific interrupts be enabled. Initializing the GIC means we can |
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now receive interrupts in general. As said before, upon receiving an interrupt, the GIC Distributor |
|
checks if the particular interrupt is enabled before forwarding it to the CPU interface. The Set-Enable |
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registers, GICD_ISENABLER[n], control whether a particular interrupt is enabled. Each ISENABLER |
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register can enable up to 32 interrupts, and having many such registers allows the hardware to have |
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more than 32 different interrupt sources. Given an interrupt with id N, enabling it means setting the bit |
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N % 32 in register N / 32, where integer division is used. For example, interrupt 45 would be bit 13 |
|
(45 % 32 = 13) in ISENABLER[1] (45 / 32 = 1). |
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|
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For each interrupt, you also need to select which CPU interface(s) to forward the interrupt to, done in |
|
the GICD_ITARGETSR[n] registers. The calculation for these registers is slightly different, for interrupt |
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with id N the register is N / 4, and the target list has to be written to byte N % 4 in that register. The |
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target list is just a byte where bit 0 represents CPU interface 0, bit 1 represents CPU interface 1 and so on. |
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We don’t need anything fancy here, we just want to forward any enabled interrupts to CPU Interface |
|
0. |
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|
With that knowledge, writing the following function becomes quite simple: |
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|
|
uint32_t reg_val = gic_dregs->DISENABLER[reg]; |
|
reg_val |= (1u << bit); |
|
WRITE32(gic_dregs->DISENABLER[reg], reg_val); |
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/* Enable the interrupt */ |
|
uint8_t reg = number / 32; |
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uint8_t bit = number % 32; |
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1 void gic_enable_interrupt(uint8_t number) { |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 } |
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|
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/* Forward interrupt to CPU Interface 0 */ |
|
reg = number / 4; |
|
bit = (number % 4) * 8; /* Can result in bit 0, 8, 16 or 24 */ |
|
reg_val = gic_dregs->DITARGETSR[reg]; |
|
reg_val |= (1u << bit); |
|
WRITE32(gic_dregs->DITARGETSR[reg], reg_val); |
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|
|
Now we have gic_init to initialize the GIC and gic_enable_interrupt to enable a specific |
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interrupt. The preparation is almost done, we just need functions to globally disable and enable |
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interrupts. When using an interrupt controller, it’s a good idea to disable interrupts on startup, and |
|
then enable them after the interrupt controller is ready. |
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|
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Disabling interrupts is easy, we can do it somewhere in the assembly startup code in startup.s. At |
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some point when the CPU is in supervisor mode, add the cpsid if instruction to disable all interrupts |
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- the if part means both IRQs and FIQs. One possible place to do that would be right before the |
|
bl main instruction that jumps to C code. |
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Enabling interrupts is done similarly, with the cpsie if instruction. We’ll want to call this from C code |
|
eventually so it’s convenient to create a C function with inline assembly in some header file, like this: |
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|
|
1 inline void cpu_enable_interrupts(void) { |
|
2 |
|
3 } |
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|
asm ("cpsie if"); |
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|
Looks like we’re done! Just to make sure the new functions are getting used, call gic_init() and then |
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cpu_enable_interrupts() from somewhere in the main function (after the initial UART outputs |
|
perhaps). At this point you can try building the program (remember to add gic.c to the source file |
|
list in CMakeLists.txt), but surprisingly enough, the program won’t compile, and you’ll get an error |
|
like |
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1 /tmp/ccluurNJ.s:146: Error: selected processor does not support |
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cpsie |
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if' in ARM mode |
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This is our first practical encounter with the fact that ARMv7 (same goes for some other ARM |
|
architectures) has two instruction sets, ARM and Thumb (Thumb version 2 to be exact). Thumb |
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instructions are smaller at 16 bits compared to the 32 bits of an ARM instruction, and so can be |
|
more efficient, at the cost of losing some flexibility. ARM CPUs can freely switch between the two |
|
instruction sets, but Thumb should be the primary choice. In the above error message, GCC is telling |
|
us that cpsie if is not available as an ARM instruction. It is indeed not, it’s a Thumb instruction. We |
|
need to change the compiler options and add -mthumb to request generation of Thumb code. In |
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CMakeLists.txt, that means editing the line that sets CMAKE_C_FLAGS. After adding -mthumb to it |
|
we can try to recompile. The interrupt-enabling instruction no longer causes any problems but another |
|
issue crops up: |
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1 /tmp/ccC72j7I.s:37: Error: selected processor does not support |
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|
|
mrc p15 |
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,#4,r2,c15,c0,#0' in Thumb mode |
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|
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Indeed, accessing the coprocessors is only possible with ARM instructions. The mrc instruction does |
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not exist in the Thumb instruction set. It’s possible to control the CPU’s instruction set and freely switch |
|
between the two, but fortunately, GCC can figure things out by itself if we tell it what specific CPU we’re |
|
using. So far we’ve just been compiling for a generic ARM CPU, but we can easily specify the CPU by |
|
also adding -mcpu=cortex-a9 to the compilation flags. So now with -mthumb -mcpu=cortex-a9 |
|
added to the compile flags, we can finally compile and run the application just as before. |
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Bare-metal programming for ARM |
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ac090d8bfc |
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You should see that the program works just like it did at the end of the previous chapter. Indeed, we’ve |
|
enabled the GIC, and have interrupts enabled globally for the CPU, but we haven’t enabled any specific |
|
interrupts yet, so the GIC will never forward any interrupts that may get triggered. |
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|
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NOTE |
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With the GIC enabled, you can view its registers with a debugger or in the QEMU monitor, with some |
|
caveats. If you’re using QEMU older than version 3.0, then the Distributor’s control register will show |
|
the value 0 when read that way, even if the Distributor is actually enabled. And if you try to access the |
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CPU Interface registers (starting at 0x1e000100) with an external debugger like GDB, QEMU will crash, |
|
at least up to and including version 3.1.0 |
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Handling an interrupt |
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Let’s now put the GIC to use and enable the UART interrupt, which should be triggered any time the |
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UART receives data, which corresponds to us pressing a key in the terminal when running with QEMU. |
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After receiving an interrupt, we’ll need to properly handle it to continue program execution. |
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|
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Enabling the UART interrupt should be easy since we already wrote the gic_enable_interrupt |
|
function, all we need to do now is to call it with the correct interrupt number. That means once again |
|
going back to the manuals to find the interrupt ID numbe we need to use. Interrupt numbers usually |
|
differ depending on the board, and in our case the CoreTile Express A9x4 manual can be the first stop. |
|
The section 2.6 Interrupts explains that the integrated test chip for the Cortex-A9 MPCore on this board |
|
is directly connected to the motherboard (where the UART is located as we remember from the previous |
|
chapter), and that motherboard interrupts 0-42 map to interrupts 32-74 on the daughterboard. This |
|
means we need to check the motherboard manual and add 32 to the interrupt number we find there. |
|
|
|
The Motherboard Express µATX manual explains in 2.6 Interrupt signals that the motherboard has no |
|
interrupt controller, but connects interrupt signals to the daughterboard. The signal list says that |
|
UART0INTR, the interrupt signal for UART0, is number 5. Since the daughterboard remaps interrupts, |
|
we’ll need to enable interrupt 37 in order to receive UART interrupts in our program. The following |
|
snippet in main should do just fine: |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 gic_init(); |
|
2 gic_enable_interrupt(37); |
|
3 cpu_enable_interrupts(); |
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|
And we need an interrupt handler, which we need to point out in the vector table in startup.s. It |
|
should now look something like |
|
|
|
1 _Reset: |
|
2 |
|
3 |
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4 |
|
5 |
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6 |
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7 |
|
8 |
|
9 |
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|
b Reset_Handler |
|
b Abort_Exception /* 0x4 |
|
b . /* 0x8 Software Interrupt */ |
|
b Abort_Exception /* 0xC |
|
b Abort_Exception /* 0x10 Data Abort */ |
|
b . /* 0x14 Reserved */ |
|
b IrqHandler /* 0x18 IRQ */ |
|
b . /* 0x1C FIQ */ |
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|
|
Prefetch Abort */ |
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|
|
Undefined Instruction */ |
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|
|
The seventh entry in the vector table, at offset 0x18, will now jump to IrqHandler. We can add it to |
|
the end of startup.s, and the simplest implementation that would tell us things are working fine |
|
can just store the data that the UART received in some register and hang. |
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|
|
1 IrqHandler: |
|
2 |
|
3 |
|
4 |
|
|
|
ldr r0, =0x10009000 |
|
ldr r1, [r0] |
|
b . |
|
|
|
Reading from the UART register at 0x10009000 gives the data byte that was received, and we proceed |
|
to store it in R1 before hanging. Why hang? Continuing execution isn’t as simple as just returning from |
|
the IRQ handler, you have to take care to save the program state before the IRQ, then restore it, which |
|
we’re not doing. Our handler, the way it’s written above, breaks the program state completely. |
|
|
|
Let’s compile and test now! Once the program has started in QEMU and written its greetings to the |
|
UART, press a key in the terminal to trigger the now-enabled UART interrupt. Then check the registers |
|
with info registers in QEMU monitors, and unfortunately you’ll notice a problem. The IRQ handler |
|
doesn’t seem to be running and the program is just hanging. Output could be something similar to: |
|
|
|
1 (qemu) info registers |
|
2 R00=00000005 R01=00000000 R02=00000008 R03=00000090 |
|
3 R04=00000000 R05=7ffd864c R06=60000000 R07=00000000 |
|
4 R08=00000400 R09=7fef5ef8 R10=00000001 R11=00000001 |
|
5 R12=00000000 R13=00000013 R14=7ff96264 R15=7ff96240 |
|
6 PSR=00000192 ---- A S irq32 |
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ac090d8bfc |
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Good news first, the program status register PSR indicates that the CPU is running in IRQ mode (0x192 |
|
& 0x1F is 0x12, which is IRQ mode, but QEMU helpfully points it out by writing irq32 on the same |
|
line). The bad news is that R0 and R1 don’t contain the values we would expect from IrqHandler, |
|
and the CPU seems to be currently running code at some strange address in R15 (remember that R15 is |
|
just another name for PC, the program counter register). The address doesn’t correspond to anything |
|
we’ve loaded into memory so the conclusion is that the CPU did receive an interrupt, but failed to run |
|
IrqHandler. |
|
|
|
This is one more detail that happens due to QEMU emulation not being perfect. If you remember |
|
the discussion about memory and section layout from Chapter 4, we’re pretending that our ROM |
|
starts at 0x60000000. The Cortex-A9 CPU, however, expects the vector table to be located at address |
|
0x0, according to the architecture, and IRQ handling starts by executing the instruction at 0x18 from |
|
the vector table base. Unfortunately, our vector table is actually at 0x60000000 and address 0x0 is |
|
reserved by QEMU for the program flash memory, which we cannot emulate. |
|
|
|
We then need to make a QEMU-specific modification to our code and indicate that the vector table |
|
base is at 0x60000000. This is a very low-level modification of the CPU configuration, so you might be |
|
able to guess that the system control coprocessor, CP15, is involved again. We previously used its c15 |
|
register to read PERIPHBASE, and the ARMv7-A manual will reveal that the c12 register contains the |
|
vector table base address, which may also be modified. To write to the coprocessor, we use the mcr |
|
instruction (as opposed to mrc for reading), and the instructions we need will be: |
|
|
|
1 ldr r0, =0x60000000 |
|
2 mcr p15, #0, r0, c12, c0, #0 |
|
|
|
Those two instructions should be somewhere early in the startup code, such as right after the |
|
Reset_Handler label. Having done that modification, we can perform another rebuild and test run. |
|
Press a key in the terminal, and check the registers in the QEMU monitor. Now you should see that R0 |
|
contains the UART address, and R1 contains the code code of the key you pressed, such as 0x66 for f |
|
or 0x61 for a. |
|
|
|
1 R00=10009000 R01=00000066 R02=00000008 R03=00000090 |
|
|
|
With that, we have correctly jumped into an interrupt handler after an external interrupt triggers, which |
|
is a major step towards improving our bare-metal system. |
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76 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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Surviving the IRQ handler |
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|
|
Our basic implementation of the IRQ handler isn’t good for much, the biggest issue being that the |
|
program hangs completely and never leaves the IRQ mode. |
|
|
|
Interrupt handlers, as the name suggests, interrupt whatever the program was doing previously. This |
|
means that state needs to be saved before the handler, and restored after. The general-purpose ARM |
|
registers, for example, are shared between modes, so if your register R0 contains something, and then |
|
an interrupt handler writes to it, the old value is lost. This is part of the reason why a separate IRQ stack |
|
is needed (which we prepare in the startup code), as the IRQ stack is normally where the context would |
|
be saved. |
|
|
|
When writing interrupt handlers in assembly, we have to take care of context saving and restoring, and |
|
correctly returning from the handler. Hand-written assembly interrupt handlers should be reserved for |
|
cases where fine-tuned assembly is critical, but generally it’s much easier to write interrupt handlers |
|
in C, where they become regular functions for the most part. The compiler can handle context save |
|
and restore, and everything else that’s needed for interrupt handling, if told that a particular function |
|
is an interrupt handler. In GCC, __attribute__((interrupt)) is a decoration that can be used to |
|
indicate that a function is an interrupt handler. |
|
|
|
We can write a new function in the UART driver that would respond to the interrupt. |
|
|
|
1 void __attribute__((interrupt)) uart_isr(void) { |
|
2 |
|
3 } |
|
|
|
uart_write("Interrupt!\n"); |
|
|
|
Then just changing b IrqHandler to b uart_isr in the vector table will ensure that the uart_isr |
|
function is the one called when interrupts occur. If you test this, you’ll see that the program just |
|
keeps spamming Interrupt! endlessly after a keypress. Our ISR needs to communicate with the GIC, |
|
acknowledge the interrupt and signal the GIC when the ISR is done. In the GIC, we need a function that |
|
acknowledges an interrupt. |
|
|
|
1 uint32_t gic_acknowledge_interrupt(void) { |
|
2 |
|
3 } |
|
|
|
return gic_ifregs->CIAR & CIAR_ID_MASK; |
|
|
|
CIAR_ID_MASK is 0x3FF because the lowest 9 bits of CIAR contain the interrupt ID of the interrupt |
|
that the GIC is signaling. After a read from CIAR, the interrupt is said to change from pending state to |
|
active. Another function is necessary to signal the end of the interrupt, which is done by writing the |
|
interrupt ID to the EOIR register. |
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77 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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1 void gic_end_interrupt(uint16_t number) { |
|
2 |
|
3 } |
|
|
|
WRITE32(gic_ifregs->CEOIR, (number & CEOIR_ID_MASK)); |
|
|
|
The ISR could then use those two functions and do something along the lines of: |
|
|
|
uint16_t irq = gic_acknowledge_interrupt(); |
|
if (irq == 37) { |
|
|
|
1 void __attribute__((interrupt)) uart_isr(void) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 } |
|
|
|
} |
|
gic_end_interrupt(37); |
|
|
|
uart_write("Interrupt!\n"); |
|
|
|
This implementation is better but would still result in endless outputs. The end-of-interrupt would |
|
be correctly signaled to the GIC, but the GIC would forward a new UART interrupt to the CPU. This is |
|
because the interrupt is generated by the UART peripheral, the GIC just forwards it. The code above lets |
|
the GIC know we’re done handling the interrupt, but doesn’t inform the UART peripheral of that. The |
|
PL011 UART has an interrupt clear register, ICR, which is already in the header file from the last chapter. |
|
Clearing all interrupts can be done by writing 1 to bits 0-10, meaning the mask is 0x7FF. If we clear all |
|
interrupt sources in the UART before signaling end-of-interrupt to the GIC, everything will work. |
|
|
|
uint16_t irq = gic_acknowledge_interrupt(); |
|
if (irq == 37) { |
|
|
|
1 void __attribute__((interrupt)) uart_isr(void) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 } |
|
|
|
} |
|
uart0->ICR = ICR_ALL_MASK; |
|
gic_end_interrupt(37); |
|
|
|
uart_write("Interrupt!\n"); |
|
|
|
With that interrupt handler, our program will write Interrupt! every time you press a key in the |
|
terminal, after which it will resume normal execution. You can verify for yourself that the CPU returns |
|
to the supervisor (SVC) mode after handling the interrupt. It can also be interesting to disassemble the |
|
ELF file and note how the code for uart_isr differs from any other functions - GCC will have generated |
|
stmdb and ldmia instructions to save several registers to the stack and restore them later. |
|
|
|
Daniels Umanovskis |
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78 |
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|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
|
Adapting the UART driver |
|
|
|
We now finally have working interrupt handling with a properly functional ISR that handles an interrupt, |
|
clears the interrupt source and passes control back to whatever code was running before the interrupt. |
|
Next let us apply interrupts in a useful manner, by adapting the UART driver and making the interrupts |
|
do something useful. |
|
|
|
The first thing to note is that what we’ve been calling “the UART interrupt” is a specific interrupt signal, |
|
UART0INT that the motherboard forwards to the GIC. From the point of view of the PL011 UART itself |
|
though, several different interrupts exist. The PL011 manual has a section devoted to interrupts, which |
|
lists eleven different interrupts that the peripheral can generate, and it also generates an interrupt |
|
UARTINTR that is an OR of the individual interrupts (that is, UARTINTR is active if any of the others is). |
|
It’s this UARTINTR that corresponds to the interrupt number 37 which we enabled, but our driver code |
|
should check which interrupt occurred specifically and react accordingly. |
|
|
|
The UARTMIS register can be used to read the masked interrupt status, with the UARTRIS providing |
|
the raw interrupt status. The difference between those is that, if an interrupt is masked (disabled) in |
|
the UART’s configuration, it can still show as active in the raw register but not the masked one. By |
|
default all interrupts all unmasked (enabled) on the PL011 so this distinction doesn’t matter for us. Of |
|
the individual UART interrupts, only the receive interrupt is really interesting in the basic use case, so |
|
let’s implement that one properly, as well as one of the error interrupts. |
|
|
|
All interrupt-related PL011 registers use the same pattern, where bits 0-10 correspond to the same |
|
interrupts. The receive (RX) interrupt is bit 4, the break error (BE) interrupt is bit 9. We can express that |
|
nicely with a couple of defines: |
|
|
|
1 #define RX_INTERRUPT |
|
2 #define BE_INTERRUPT |
|
|
|
(1u << 4u) |
|
(1u << 9u) |
|
|
|
We’re using the UART as a terminal, so when the receive interrupt occurs, we’d like to print the character |
|
that was received. If the break error occurs, we can’t do much except clear the error flag (in the RSRECR |
|
register) and write an error message. Let’s write a new ISR that checks for the actual underlying UART |
|
interrupt and reacts accordingly. |
|
|
|
(void)gic_acknowledge_interrupt(); |
|
|
|
1 void __attribute__((interrupt)) uart_isr(void) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
|
|
uint32_t status = uart0->MIS; |
|
if (status & RX_INTERRUPT) { |
|
|
|
/* Read the received character and print it back*/ |
|
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Daniels Umanovskis |
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79 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 |
|
13 |
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14 |
|
15 |
|
16 |
|
17 |
|
18 |
|
19 |
|
20 |
|
21 } |
|
|
|
char c = uart0->DR & DR_DATA_MASK; |
|
uart_putchar(c); |
|
if (c == '\r') { |
|
|
|
uart_write("\n"); |
|
|
|
} |
|
|
|
} else if (status & BE_INTERRUPT) { |
|
|
|
uart_write("Break error detected!\n"); |
|
/* Clear the error flag */ |
|
uart0->RSRECR = ECR_BE; |
|
/* Clear the interrupt */ |
|
uart0->ICR = BE_INTERRUPT; |
|
|
|
} |
|
|
|
gic_end_interrupt(UART0_INTERRUPT); |
|
|
|
In the previous chapter, we had a loop in main that polled the UART. That is no longer necessary, but |
|
remember that main should not terminate so the while (1) loop should still be there. The terminal |
|
functionality is now available and interrupt-driven! |
|
|
|
Handling different interrupt sources |
|
|
|
The interrupt handling solution at this point has a major flaw. No matter what interrupt the CPU |
|
receives, the b uart_isr from the vector table will take us to that interrupt handler, which is of course |
|
only suitable for the UART interrupt. Early on in this chapter, there was mention of vectored interrupts, |
|
which we cannot use since our hardware uses the GIC, a non-vectored interrupt controller. Therefore |
|
we’ll need to use a software solution, writing a top-level interrupt handler that will be responsible for |
|
finding out which interrupt got triggered and then calling the appropriate function. |
|
|
|
In the simplest case, we’d then write a function like the following: |
|
|
|
1 void __attribute__((interrupt)) irq_handler(void) { |
|
uint16_t irq = gic_acknowledge_interrupt(); |
|
2 |
|
switch (irq) { |
|
3 |
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4 |
|
case UART0_INTERRUPT: |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 } |
|
|
|
uart_write("Unknown interrupt!\n"); |
|
break; |
|
|
|
} |
|
gic_end_interrupt(irq); |
|
|
|
uart_isr(); |
|
break; |
|
|
|
default: |
|
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Daniels Umanovskis |
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80 |
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Bare-metal programming for ARM |
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ac090d8bfc |
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This top-level irq_handler should then be pointed to by the vector table, and adding support for |
|
new interrupts would just mean adding them to the switch statement. The top-level handler takes |
|
care of the GIC acknowledge/end-of-interrupt calls, so individual handlers like uart_isr no longer |
|
have to do it, nor do they need the __attribute__((interrupt)) anymore because the top-level |
|
handler is where the switch to IRQ mode should happen. |
|
|
|
Purely from an embedded code perspective, there’s no problem with such a handler and having a |
|
long list of interrupts in the switch statement. It’s not a great solution in terms of general software |
|
design though. It creates quite tight coupling between the top-level IRQ handler, which should be |
|
considered to be a separate module from the GIC, and the handler would have to know about all |
|
other relevant modules. If we place the above handler into a separate file like irq.c, it would have |
|
to include uart_pl011.h for the header’s declaration of uart_isr. If we then add a timer module, |
|
irq.c would also need to include timer.h and irq_handler would have to be modified to call some |
|
timer ISR, which is not a good, maintainable way to structure the code. |
|
|
|
A better solution is to make the IRQ handler use callbacks, and allow individual modules to register |
|
those callbacks. We can then offload some important work to a separate IRQ component, with irq.h: |
|
|
|
(1024) |
|
(ISR_COUNT - 1) |
|
|
|
1 #ifndef IRQ_H |
|
2 #define IRQ_H |
|
3 |
|
4 #include <stdint.h> |
|
5 |
|
6 typedef void (*isr_ptr)(void); |
|
7 |
|
8 #define ISR_COUNT |
|
9 #define MAX_ISR |
|
10 |
|
11 |
|
12 typedef enum { |
|
13 |
|
14 |
|
15 |
|
16 } irq_error; |
|
17 |
|
18 irq_error irq_register_isr(uint16_t irq_number, isr_ptr callback); |
|
19 |
|
20 #endif |
|
|
|
IRQ_OK = 0, |
|
IRQ_INVALID_IRQ_ID, |
|
IRQ_ALREADY_REGISTERED |
|
|
|
The header defines a function irq_register_isr that other modules would then call to register their |
|
own ISRs. The isr_ptr type is a function pointer to an ISR - typedef void (*isr_ptr)(void); |
|
means that isr_ptr is a pointer to a function that returns void and takes no parameters. If the syntax |
|
is confusing, take a moment to read up on C function pointers online - conceptually function pointers |
|
are not difficult but the syntax tends to feel obscure until you get used to it. |
|
|
|
Daniels Umanovskis |
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|
81 |
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|
|
Bare-metal programming for ARM |
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|
ac090d8bfc |
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|
|
The implementation in irq.c is: |
|
|
|
isr(); |
|
|
|
} |
|
gic_end_interrupt(irq); |
|
|
|
uint16_t irq = gic_acknowledge_interrupt(); |
|
isr_ptr isr = callback(irq); |
|
if (isr != NULL) { |
|
|
|
1 #include <stddef.h> |
|
2 #include "irq.h" |
|
3 #include "gic.h" |
|
4 |
|
5 static isr_ptr callbacks[1024] = { NULL }; |
|
6 |
|
7 static isr_ptr callback(uint16_t number); |
|
8 |
|
9 void __attribute__((interrupt)) irq_handler(void) { |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 |
|
16 } |
|
17 |
|
18 irq_error irq_register_isr(uint16_t irq_number, isr_ptr callback) { |
|
19 |
|
20 |
|
21 |
|
22 |
|
23 |
|
24 |
|
25 |
|
26 |
|
27 } |
|
28 |
|
29 static isr_ptr callback(uint16_t number) { |
|
30 |
|
31 |
|
32 |
|
33 |
|
34 } |
|
|
|
} |
|
return callbacks[number]; |
|
|
|
} else if (callbacks[irq_number] != NULL) { |
|
|
|
return IRQ_ALREADY_REGISTERED; |
|
|
|
} |
|
return IRQ_OK; |
|
|
|
callbacks[irq_number] = callback; |
|
|
|
if (irq_number > MAX_ISR) { |
|
|
|
return IRQ_INVALID_IRQ_ID; |
|
|
|
if (number > MAX_ISR) { |
|
|
|
return NULL; |
|
|
|
} else { |
|
|
|
We use an array that can store up 1024 ISRs, which is enough to use all the interrupts the GIC supports |
|
if desired. The top-level irq_handler talks to the GIC and calls whatever ISR has been registered for |
|
the particular interrupt. The UART driver then registers its own ISR in uart_init just before enabling |
|
the UART peripheral, like this: |
|
|
|
1 /* Register the interrupt */ |
|
2 (void)irq_register_isr(UART0_INTERRUPT, uart_isr); |
|
|
|
Such a solution no longer requires the IRQ handler to know which specific ISRs exist beforehand, and |
|
|
|
Daniels Umanovskis |
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|
|
82 |
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|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
is easier to maintain. |
|
|
|
Summary |
|
|
|
In this chapter, we went over interrupt handling in general, the ARM Generic Interrupt Controller, and |
|
we wrote some interrupt handlers. |
|
|
|
Interrupt controllers |
|
Interrupts are often among the trickiest topics in embedded development. |
|
themselves are quite complicated - we used the GIC in pretty much the simplest way possible, but it |
|
can quickly get complicated once you start grouping interrupts, working with their priorities and so |
|
on. Another complication arises from the hard-to-predict nature of interrupts. You don’t know what |
|
regular code will be executed when an interrupt happens. Many interrupts in the real world depend on |
|
timing or external data sources, so debugging with breakpoints affects the behavior of the program. |
|
|
|
As a broad generalization, interrupt handling becomes trickier and more important as you develop |
|
on more limited hardware. When dealing with microcontrollers, you often have to understand the |
|
amount of time spent in interrupts, and may also find that the switching between normal and IRQ |
|
modes creates real performance issues. Fast interrupts, FIQs, which we didn’t cover in this chapter |
|
exist in ARMv7 to help alleviate the overhead of regular IRQs. |
|
|
|
In a real embedded system that does something useful, interrupts are likely to drive some critical parts |
|
of functionality. For example, most systems need some way of measuring time or triggering some code |
|
in a time-based manner, and that usually happens by having a timer that generates interrupts. |
|
|
|
Daniels Umanovskis |
|
|
|
83 |
|
|
|
8 Simple scheduling |
|
|
|
Very few embedded applications can be useful without some kind of time-keeping and scheduling. |
|
Being able to program things like “do this every X seconds” or “measure the time between events A |
|
and B” is a key aspect of nearly all practically useful applications. |
|
|
|
In this chapter, we’ll look at two related concepts. Timers, which are a hardware feature that allows |
|
software to keep track of time, and scheduling, which is how you program a system to run some code, |
|
or a task, on some kind of time-based schedule - hence the name. Scheduling in particular is a complex |
|
subject, some discussion of which will follow later, but first we’ll need to set up some kind of time |
|
measurement system. |
|
|
|
In order to keep track of time in our system, we’re going to use two tiers of “ticks”. First, closer to the |
|
hardware, we’ll have a timer driver for a hardware timer of the Cortex-A9 CPU. This driver will generate |
|
interrupts at regular intervals. We will use those interrupts to keep track of system time, a separate |
|
counter that we’ll use in the rest of the system as “the time”. |
|
|
|
Such a split is not necessary in a simple tutorial system, but is good practice due to the system time |
|
thus not being directly connected to a particular hardware clock or driver implementation. This allows |
|
better portability as it becomes possible to switch the underlying timer driver without affecting uses of |
|
system time. |
|
|
|
The first task then is to create a timer driver. Since its purpose will be to generate regular interrupts, |
|
note that this work builds directly on the previous chapter, where interrupt handling capability was |
|
added. |
|
|
|
Private Timer Driver |
|
|
|
A Cortex-A9 MPCore CPU provides a global timer and private timers. There’s one private timer per core. |
|
The global timer is constantly counting up, even with the CPU paused in debug mode. The per-core |
|
private timers count down from some starting value to zero, sending an interrupt when zero is reached. |
|
It’s possible to use either timer for scheduling, but the typical solution is to use the private timer. It’s |
|
somewhat easier to handle due to being 32 bits wide (the global timer is 64 bits) and due to stopping |
|
when the CPU is stopped. |
|
|
|
84 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
The Cortex-A9 MPCore manual explains the private timer in Chapter 4.1. The timer’s operation is quite |
|
simple. A certain starting load value is loaded into the load register LR. When the timer is started, it |
|
keeps counting down from that load value, and generates an interrupt when the counter reaches 0. |
|
Then, if the auto-reload function is enabled, the counter automatically restarts from the load value. |
|
As is common with other devices, the private timer has its own control register CTRL, which controls |
|
whether auto-reload is enabled, whether interrupt generation is enabled, and whether the whole timer |
|
is enabled. |
|
|
|
From the same manual, we can see that the private timer’s registers are at offset 0x600 from |
|
PERIPHBASE, and we already used PERIPHBASE in the previous chapter for GIC registers. Finally, the |
|
manual gives the formula to calculate the timer’s period. |
|
|
|
Figure 8.1: Private timer period formula |
|
|
|
A prescaler can essentially reduce the incoming clock frequency, but using that is optional. If we simplify |
|
with the assumption that prescaler is 0, we can get Load value = (period * PERIPHCLK)- 1. |
|
The peripheral clock, PERIPHCLK, is the same 24 MHz clock from the motherboard that clocks the |
|
UART. |
|
|
|
I will not go through the timer driver in every detail here, as it just applies concepts from the previous |
|
two chapters. As always, you can examine the full source in this chapter’s corresponding source code |
|
folder. We call the driver ptimer, implement it in ptimer.h and ptimer.c, and the initialization |
|
function is as follows: |
|
|
|
} |
|
uint32_t load_val = millisecs_to_timer_value(millisecs); |
|
WRITE32(regs->LR, load_val); /* Load the initial timer value */ |
|
|
|
return PTIMER_INVALID_PERIOD; |
|
|
|
regs = (private_timer_registers*)PTIMER_BASE; |
|
if (!validate_config(millisecs)) { |
|
|
|
1 ptimer_error ptimer_init(uint16_t millisecs) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 |
|
16 } |
|
|
|
return PTIMER_OK; |
|
|
|
/* Register the interrupt */ |
|
(void)irq_register_isr(PTIMER_INTERRUPT, ptimer_isr); |
|
|
|
uint32_t ctrl = CTRL_AUTORELOAD | CTRL_IRQ_ENABLE | CTRL_ENABLE; |
|
WRITE32(regs->CTRL, ctrl); /* Configure and start the timer */ |
|
|
|
Daniels Umanovskis |
|
|
|
85 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
The function accepts the desired timer tick period, in milliseconds, calculates the corresponding load |
|
value for LR and then enables interrupt generation, auto-reload and starts the timer. |
|
|
|
One bit of interest here is the ISR registration, for which the interrupt number is defined as #define |
|
PTIMER_INTERRUPT (29u). The CPU manual says that the private timer generates interrupt 29 |
|
when the counter reaches zero. And in the code we’re actually using 29, unlike with the UART driver, |
|
where we mapped UART0INTR, number 5, to 37 in the code. But this interrupt remapping only applies |
|
to certain interrupts that are generated on the motherboard. The private timer is part of the A9 CPU |
|
itself, so no remapping is needed. |
|
|
|
The millisecs_to_timer_value function calculates the value to be written into LR from the desired |
|
timer frequency in milliseconds. Normally it should look like this: |
|
|
|
1 static uint32_t millisecs_to_timer_value(uint16_t millisecs) { |
|
2 |
|
3 |
|
4 } |
|
|
|
double period = millisecs * 0.001; |
|
return (period * refclock) - 1; |
|
|
|
However, things are quite different for us due to using QEMU. It doesn’t emulate the 24 MHz peripheral |
|
clock, and QEMU in general does not attempt to provide timings that are similar to the hardware being |
|
emulated. For our UART driver, this means that the baud rate settings don’t have any real effect, but |
|
that wasn’t a problem. For the timer though, it means that the period won’t be the same as on real |
|
hardware, so the actual implementation used for this tutorial is: |
|
|
|
double period = millisecs * 0.001; |
|
uint32_t value = (period * refclock) - 1; |
|
value *= 3; /* Additional QEMU slowdown factor */ |
|
|
|
1 static uint32_t millisecs_to_timer_value(uint16_t millisecs) { |
|
2 |
|
3 |
|
4 |
|
5 |
|
6 |
|
7 } |
|
|
|
return value; |
|
|
|
With the timer driver in place, the simplest way to test is to make the timer ISR print something out, |
|
and initialize the timer with a one-second period. Here’s the straightforward ISR: |
|
|
|
1 void ptimer_isr(void) { |
|
2 |
|
3 |
|
4 } |
|
|
|
uart_write("Ptimer!\n"); |
|
WRITE32(regs->ISR, ISR_CLEAR); /* Clear the interrupt */ |
|
|
|
And somewhere in our main function: |
|
|
|
Daniels Umanovskis |
|
|
|
86 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
1 gic_enable_interrupt(PTIMER_INTERRUPT); |
|
2 |
|
3 if (ptimer_init(1000u) != PTIMER_OK) { |
|
4 |
|
5 } |
|
|
|
uart_write("Failed to initialize CPU timer!\n"); |
|
|
|
Note the call to gic_enable_interrupt, and recall that each interrupt needs to be enabled in the |
|
GIC, it’s not enough to just register a handler with irq_register_isr. This code should result in the |
|
private timer printing out a message every second or, due to the very approximate calculation in the |
|
emulated version, approximately every second. |
|
|
|
Build everything and run (if you’re implementing yourself as you read, remember to add the new C file |
|
to CMakeLists.txt), and you should see regular outputs from the timer. |
|
|
|
HINT |
|
|
|
You can use gawk, the GNU version of awk to print timestamps to the terminal. Instead of just make |
|
run, type make run | gawk '{ print strftime("[%H:%M:%S]"), $0 }' and you’ll see the |
|
local time before every line of output. This is useful to ascertain that the private timer, when set to |
|
1000 milliseconds, procudes output roughly every second. |
|
|
|
System Time |
|
|
|
As discussed previously, we want to use some kind of system time system-wide. This is going to have |
|
a very straightforward implementation. The private timer will tick every millisecond, and its ISR |
|
will increment the system time. So system time itself will also be measured in milliseconds. Then |
|
systime.c is exceedingly simple: |
|
|
|
1 #include "systime.h" |
|
2 |
|
3 static volatile systime_t systime; |
|
4 |
|
5 void systime_tick(void) { |
|
6 |
|
7 } |
|
|
|
systime++; |
|
|
|
Daniels Umanovskis |
|
|
|
87 |
|
|
|
Bare-metal programming for ARM |
|
|
|
ac090d8bfc |
|
|
|
8 |
|
9 systime_t systime_get(void) { |
|
10 |
|
11 } |
|
|
|
return systime; |
|
|
|
The systime_t type is defined in the corresponding header file, as typedef uint32_t systime_t |
|
. |
|
|
|
To make use of this, the private timer’s ISR is modified so it simply calls systime_tick after clearing |
|
the hardware interrupt flag. |
|
|
|
1 void ptimer_isr(void) { |
|
2 |
|
3 |
|
4 } |
|
|
|
WRITE32(regs->ISR, ISR_CLEAR); /* Clear the interrupt */ |
|
systime_tick(); |
|
|
|
That’s it, just change the ptimer_init call in main to use a 1-millisecond period, and you have a |
|
system-wide time that can be accessed whenever needed. |
|
|
|
Overflows and spaceships |
|
|
|
A discussion of timers is an opportune time to not only make a bad pun but also to mention overflows. |
|
By no means limited to embedded programming, overflows are nonetheless more prominent in low- |
|
level systems programming. As a refresher, an overflow occurs when the result of a calculation exceeds |
|
the maximum range of its datatype. A uint8_t has the maximum value 255 and so 255 + 1 would |
|
cause an overflow. |
|
|
|
Timers in particular tend to overflow. For example, our use of uint32_t for system time means that |
|
the maximum system timer value is 0xFF FF FF FF, or just shy of 4.3 billion in decimal. A timer that |
|
ticks every millisecond will reach that number after 49 days. So code that assumes a timer will always |
|
keep inceasing can break in mysterious ways after 49 days. This kind of bug is notoriously difficult to |
|
track to down. |
|
|
|
One solution is of course to use a bigger data type. Using a 64-bit integer to represent a millisecond |
|
timer would be sufficient for 292 billion years. This does little to address problems in older systems, |
|
however. Many UNIX-based systems begin counting time from the 1st of January, 1970, and use a 32-bit |
|
integer, giving rise to what’s known as the Year 2038 problem, as such systems cannot represent any |
|
time after January 19, 2038. |
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When overflows are possible, code should account for them. Sometimes overflows can be disregarded, |
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but saying that something “cannot happen” is dangerous. It’s reasonable to assume, for example, that |
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a microwave oven won’t be running for 49 days in a row, but in some circumstances such assumptions |
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should not be made. |
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One example of an expensive, irrecoverable overflow bug is the NASA spacecraft Deep Impact. After |
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more than eight years in space, and multiple significant accomplishments including excavating a |
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comet, Deep Impact suddenly lost contact with Earth. That was due to a 32-bit timer overflowing and |
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causing the onboard computers to continuously reboot. |
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Overflow bugs can go unnoticed for many years. The binary search algorithm, which is very widely |
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used, is often implemented incorrectly due to an overflow bug, and that bug was not noticed for two |
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decades, in which it even made its way into the Java language’s standard library. |
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Scheduler types |
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A scheduler is responsible for allocating necessary resources to do some work. To make various bits |
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of code run on a schedule, CPU time is the resource to be allocated, and the various tasks comprise |
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work. Different types of schedulers and different scheduling algorithms exist, with a specific choice |
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depending on the use case and the system’s constraints. |
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One useful concept to understand is that of real-time systems. Such a system has constraints, or |
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deadlines, on some timings, and these deadlines are expressed in specific time measurements. A “fast |
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response” isn’t specific, “response within 2 milliseconds” is. Further, a real-time system is said to be |
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hard real-time if it cannot be allowed to miss any deadlines at all, that is, a single missed deadline |
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constitutes a system failure. Real-time systems are commonly found in embedded systems controlling |
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aircraft, cars, industrial or medical equipment, and so on.By contrast, most consumer-oriented software |
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isn’t real-time. |
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A real-time system requires a scheduler that can guarantee adherence to the required deadlines. Such |
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systems will typically run a real-time operating system (RTOS) which provides the necessary scheduling |
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support. We’re not dealing with real-time constraints, and we’re not writing an operating system, so |
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putting RTOS aside, there are two classes of schedulers to consider. |
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Cooperative schedulers provide cooperative (or non-preemptive) multitasking. In this case, every task is |
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allowed to run until it returns control to the scheduler, at which point the scheduler can start another |
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task. Cooperative scedulers are easy to implement, but their major downside is relying on each task |
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to make reasonable use of CPU resources. A poorly-written task can cause the entire system to slow |
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down or even hang entirely. Implementing individual tasks is also simpler in the cooperative case - the |
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task can assume that it will not be interrupted, and will instead run from start to finish. |
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Cooperative scheduling is fairly common in low-resource embedded systems, and the implementation |
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only requires that some kind of system-wide time exists. One example of a suitable system could be a |
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thermostat. It can have several tasks (measure room temperature, calculate necessary output, read |
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user settings, log some data) running with the same periods indefinitely. |
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Preemptive schedulers use interrupts to preempt, or suspend, a task and hand control over to another |
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task. This ensures that one task is not able to hang the entire system, or just take too long before letting |
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other tasks run. Such schedulers implement some kind of algorithm for choosing when to interrupt a |
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task and what task to execute next, and implementing actual preemption is another challenge. |
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Cooperative scheduler |
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To implement a basic cooperative scheduler, we don’t need much code. We need to keep track of what |
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tasks exist in the system, how often they want to run, and then the scheduler should execute those |
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tasks. The scheduler’s header file can be written so: |
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task_entry_ptr entry; |
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systime_t period; |
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systime_t last_run; |
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1 #include "systime.h" |
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2 |
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3 typedef void (*task_entry_ptr)(void); |
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4 |
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5 typedef struct { |
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6 |
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7 |
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8 |
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9 } task_desc; |
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10 |
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11 typedef enum { |
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12 |
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13 |
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14 } sched_error; |
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15 |
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16 #define MAX_NUM_TASKS (10u) |
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17 |
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18 sched_error sched_add_task(task_entry_ptr entry, systime_t period); |
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19 void sched_run(void); |
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SCHED_OK = 0, |
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SCHED_TOO_MANY_TASKS |
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Each task should have an entry point, a function that returns void and has no parameters. A pointer |
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to the entry point, together with the desired task period and the time of the last run, form the task |
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descriptor in the task_desc type. The scheduler provides a function sched_add_task, which can |
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add tasks to the scheduler at run-time. Let’s look at the implementation. Here’s how sched.c starts: |
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1 #include <stddef.h> |
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2 #include <stdint.h> |
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3 #include "sched.h" |
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} |
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return SCHED_TOO_MANY_TASKS; |
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if (table_idx >= MAX_NUM_TASKS) { |
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4 |
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5 static task_desc task_table[MAX_NUM_TASKS] = {0}; |
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6 static uint_8 table_idx = 0; |
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7 |
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8 sched_error sched_add_task(task_entry_ptr entry, systime_t period) { |
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9 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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21 } |
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}; |
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task_table[table_idx++] = task; |
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.entry = entry, |
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.period = period, |
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.last_run = 0 |
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return SCHED_OK; |
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task_desc task = { |
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The task_table array is where all the task descriptors are kept. sched_add_task is pretty simple - |
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if there’s free space in the task table, the function creates a task descriptor and adds it to the table. The |
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task’s last run time is set to 0. Then the interesting work happens in the scheduler’s sched_run: |
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for (uint8_t i = 0; i < MAX_NUM_TASKS; i++) { |
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task_desc* task = &task_table[i]; |
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if (task->entry == NULL) { |
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1 void sched_run(void) { |
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while (1) { |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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} |
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continue; |
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if (task->last_run + task->period <= systime_get()) { /* |
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Overflow bug! */ |
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task->last_run = systime_get(); |
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task->entry(); |
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} |
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} |
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} |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 } |
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NOTE |
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The source code from the repository for this chapter includes sched.c with this example, but doesn’t |
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built it by default, instead it builds sched_preemptive.c for the preemptive scheduler that we will |
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cover later. Change CMakeLists.txt if you wish to build the cooperative scheduler. |
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You may have noticed that the function is contained within an infinite while (1) loop. The scheduler |
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isn’t supposed to terminate, and sched_run will be able to replace the infinite loop that we’ve had in |
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main all along. |
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The actual work is done in the scheduler’s for-loop, which loops through the entire task table, and |
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looks for tasks whose time to run has come, that is, the system time has increased by at least period |
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since the task’s last run time stored in last_run. When the scheduler finds such a task, it updates the |
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last run time and executes the task by calling its entry point. |
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All that remains in order to test the scheduler is to add a couple of tasks, and schedule them in main. |
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1 void task0(void) { |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 } |
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9 |
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10 void task1(void) { |
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11 |
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12 |
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13 |
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14 |
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15 |
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16 |
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17 } |
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systime_t start = systime_get(); |
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uart_write("Entering task 0... systime "); |
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uart_write_uint(start); |
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uart_write("\n"); |
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while (start + 1000u > systime_get()); |
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uart_write("Exiting task 0...\n"); |
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systime_t start = systime_get(); |
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uart_write("Entering task 1... systime "); |
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uart_write_uint(start); |
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uart_write("\n"); |
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while (start + 1000u > systime_get()); |
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uart_write("Exiting task 1...\n"); |
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The above defines two tasks. Note how there’s nothing special about those functions, it’s sufficient for |
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them to be void functions with no parameters for them to be scheduled with our implementation. |
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Both tasks have the same behavior - print a message with the current system time, wait for 1000 |
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system time ticks and exit with another message. To actually schedule them and hand control over to |
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the scheduler, modify main to get rid of the infinite loop and instead do: |
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1 (void)sched_add_task(&task0, 5000u); |
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2 (void)sched_add_task(&task1, 2000u); |
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3 |
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4 sched_run(); |
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That will schedule task 0 to run every 5000 ticks (roughly 5 seconds) and task 1 for every 2000 ticks. |
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NOTE |
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The tasks use uart_write_uint to print the current systime, a new function not part of the previously- |
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written UART driver. We cannot use standard C library functions such as sprintf without performing |
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additional work, so this new function is a quick way to output unsigned numbers like systime. For |
|
completeness, here’s the implementation: |
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char buf[8]; |
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int8_t i = 0; |
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do { |
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1 void uart_write_uint(uint32_t num) { |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
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11 |
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12 } |
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uint8_t remainder = num % 10; |
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buf[i++] = '0' + remainder; |
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num /= 10; |
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} while (num != 0); |
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for (i--; i >= 0; i--) { |
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uart_putchar(buf[i]); |
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} |
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Running the system now should produce some output indicating the scheduler’s hard at work. |
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|
1 Welcome to Chapter 8, Scheduling! |
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2 Entering task 1... systime 2000 |
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3 Exiting task 1... |
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4 Entering task 1... systime 4000 |
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5 Exiting task 1... |
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6 Entering task 0... systime 5000 |
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7 Exiting task 0... |
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8 Entering task 1... systime 6000 |
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9 Exiting task 1... |
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10 Entering task 1... systime 8000 |
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11 Exiting task 1... |
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12 Entering task 0... systime 10000 |
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13 Exiting task 0... |
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14 Entering task 1... systime 11000 |
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15 Exiting task 1... |
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16 Entering task 1... systime 13000 |
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17 Exiting task 1... |
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18 Entering task 0... systime 15000 |
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19 Exiting task 0... |
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20 Entering task 1... systime 16000 |
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21 Exiting task 1... |
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What does that tell us? Well, the scheduler seems to be working fine. Task 0 first gets executed at |
|
systime 5000, which is enough time for task 1 to run twice, starting at times 2000 and 4000. We can |
|
also see that this is very much not a real-time system, as the schedule we’ve provided serves as a |
|
suggestion for the scheduler but isn’t strictly enforced. At systime 10000, it’s time for both tasks to be |
|
executed (task 0 for the 2nd time and task 1 for the 5th time), but task 0 gets the execution slot (due |
|
to having its entry earlier in the task table), and task 1 gets delayed until systime 11000, when task 0 |
|
finishes. |
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|
|
In the scheduler’s sched_run loop, you may have noticed a comment about an overflow bug on |
|
one line. After saying how spacecraft can get lost due to overflows, it wouldn’t feel right to omit an |
|
example. |
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|
|
1 if (task->last_run + task->period <= systime_get()) { /* Overflow bug! |
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|
*/ |
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|
The normal case for that line is straightforward - if at least period ticks have passed since last_run |
|
, the task needs to be run. How about when some of these variables approach UINT32_MAX, the |
|
maximum value they can hold? Suppose last_run is almost at the maximum value, e.g. UINT32_MAX |
|
- 10 (that’s 0xFF FF FF F5). Let’s say period is 100. So the task ran at UINT32_MAX - 10 |
|
ticks, took some time to complete, and the scheduler loop runs against at, for instance, systime |
|
UINT32_MAX - 8. Two ticks have passed since the last execution, so the task shouldn’t run. But the |
|
calculation last_run + period is UINT32_MAX - 10 + 100, which overflows! Unsigned integers |
|
wrap around to zero on overflow, and so the result becomes 89. That is less than the current system |
|
time, and the task will run again. And the problem will repeat in the next iteration as well, until |
|
eventually fixing itself after system time also overflows and wraps around to zero. |
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|
|
That’s a potentially serious bug that is much easier to introduce than to notice. How to perform that |
|
calculation safely, then? Instead of adding the timestamps, you should use subtraction so that the |
|
intermediate result is a duration. That check should be: |
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|
|
1 if (systime_get() - task->last_run >= task->period) |
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|
|
It might seem like such a calculation can go wrong. Supppose last_run is close to overflow, as in the |
|
example before, and systime has recently rolled over. So you’d be subtracting a very large last_run |
|
from the small positive result of systime_get, which would result in a large negative number under |
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ordinary arithmetic. But with unsigned integers, that will still result in a correct calculation. So if the |
|
above calculation amounts to something like: |
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|
1 if (20 - (UINT32_MAX - 10) >= 100) |
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|
|
the left side will evaluate to 31, and the if will evaluate to false. |
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|
|
Mathematically speaking, unsigned integers in C implement arithmetics modulo the type’s maximum |
|
value plus one. So a uint8_t, holding the maximum value 255, performs all operations modulo 256. |
|
Importantly, only unsigned integers have overflow behavior that is guaranteed by the C standard. |
|
Signed integer overflow is undefined behavior, and you should avoid writing code that relies on signed |
|
integer overflows. |
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|
|
Life is good when you have a working scheduler, and indeed this kind of simple scheduler is pretty |
|
similar to what some embedded systems run in the real world. There are small improvements that can |
|
be made to the scheduler without fundamentally changing it, such as allowing each task to have a |
|
priority, so that the highest-priority task would be chosen at times when multiple tasks wish to run, |
|
such as at systime 10000 above. Note the low memory overhead of this scheduler. It uses 1 byte for the |
|
table_idx variable and creates a 12-byte task descriptor for each task. This kind of memory use is |
|
one of the reasons why such simple cooperative schedulers are a valid choice for resource-constrained |
|
embedded systems. |
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|
|
It is also easy to introduce some problems that a cooperative scheduler won’t be able to manage well. |
|
For example, create a third task that just runs a while (1); loop. The scheduler will run the task |
|
and the system will hang with no hope of recovery. In a real system, a watchdog would probably be |
|
configured and reset everything, but a reset loop is not much better than a plain hang. |
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|
|
Summary |
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|
|
In this chapter, we looked at the simplest way of making a bare-metal system perform some useful |
|
work on a schedule. Doing this required a small new driver, and we built an abstract system time on |
|
top of it. From there, it was just a few more steps to have a working scheduler that runs predefined |
|
tasks on a predefined schedule. |
|
|
|
A real-world cooperative scheduler would be slightly more complex, but not by much. For all its |
|
simplicity, a cooperative scheduler is appropriate in simple embedded systems that don’t have to |
|
quickly react to external input, and have well-known tasks that don’t interfere with one another and |
|
aren’t expected to run for long. At the same time, the scheduler is anything but robust - a single error |
|
in a task can cause it to hang permanently. |
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We also saw how overflow errors are easy to introduce, and happen to often be associated with timing |
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