Allo-AVA / transcript /DIY_PXr0SBa_Poc.txt
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[0.000 --> 8.760] Hey, I'm working on a project right now, so I can't do a full blown tutorial, but as I'm
[8.760 --> 15.680] cutting some stuff out, I thought, bring up a little something I was thinking about.
[15.680 --> 22.520] It was something that someone asked me one time, do you need steady hands to be a stop
[22.520 --> 25.420] motion animator?
[25.420 --> 38.980] So of course, I can only speak with my own experience, but from my perspective, I'm someone
[38.980 --> 47.260] who's born with very naturally unsteady hands, and I've been doing art my whole life.
[47.260 --> 56.480] Before I got into filmmaking, I was doing drawing, and I was able to draw with a pretty
[56.480 --> 67.580] legit amount of detail for someone with massively steady unhands, massively unsteady hands.
[67.580 --> 74.620] I'll show you right here, look, I hold my hand out, and it's naturally got a wiggle, and
[74.620 --> 82.740] sometimes it's shaken like that, and that's just the way I've been ever since I was young.
[82.740 --> 89.580] So will it help you as a stop motion animator if you are surgically steady?
[89.580 --> 95.980] Yeah, I'm sure it would, but I know nothing about that because I've had unsteady hands
[95.980 --> 99.220] my whole life.
[99.220 --> 108.700] And the most important thing for me has been having an eye to see what it is that I want
[108.700 --> 111.780] to create.
[111.780 --> 120.620] So if I'm not liking something that my hands are doing, I'll use something else.
[120.620 --> 122.540] I'll move it with this.
[123.380 --> 125.260] I'll try to be as slow as possible.
[125.260 --> 130.580] I'll find ways to brace my hand against other things, like this part of my hand, and of
[130.580 --> 139.660] course I know that makes smudges and prints if you're using glass, but somehow I've managed.
[139.660 --> 148.140] So my answer is no, I don't think you need steady hands to be a good stop motion animator.
[148.140 --> 150.300] Get at the end of the day.
[150.300 --> 155.180] If the stuff you make, be a stop motion, it's just too unsteady.
[155.180 --> 162.020] You always have the option to fix it in post, and I do that a lot.
[162.020 --> 169.860] So all those out there who are worried about getting into stop motion because they're
[169.860 --> 175.980] not sure if they can be steady enough to do the tiny micro movements that are required
[175.980 --> 178.020] to make fluid animation.
[178.020 --> 180.580] Don't be so hard on yourself.
[180.580 --> 182.420] Have fun.
[182.420 --> 189.780] Bring a character to life, find the join process, and sometimes just go frenzy style, buck
[189.780 --> 192.620] wild.
[192.620 --> 200.340] I used to use a term fast and furious when I was teaching some drawing lessons for Mark
[200.340 --> 201.660] Kisler's program.
[201.660 --> 213.540] He's an amazing, amazing drawing instructor for kids, but also for adults too.
[213.540 --> 221.060] I grew up on his stuff, watching his things, and I think that's a message that he ingrained
[221.060 --> 225.300] in me is there are no mistakes.
[225.300 --> 228.500] It's only a mistake if you say it's a mistake.
[228.500 --> 234.260] You don't like the way something is that you've done, do something else to improve it.
[234.260 --> 237.020] You don't have to be tactical, and you don't have to be surgical.
[237.020 --> 239.860] If you are, there's nothing wrong with that.
[239.860 --> 241.860] Fantastic for you.
[241.860 --> 249.100] But if you're someone like me who has unsteady hands, there are ways to get around it and
[249.100 --> 255.580] to be creative and to do well enough that you can make a living doing it.
[256.580 --> 259.580] That's my little Cisler side chat for today.
[259.580 --> 260.580] See you.