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[0.000 --> 8.760] Hey, I'm working on a project right now, so I can't do a full blown tutorial, but as I'm |
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[8.760 --> 15.680] cutting some stuff out, I thought, bring up a little something I was thinking about. |
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[15.680 --> 22.520] It was something that someone asked me one time, do you need steady hands to be a stop |
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[22.520 --> 25.420] motion animator? |
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[25.420 --> 38.980] So of course, I can only speak with my own experience, but from my perspective, I'm someone |
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[38.980 --> 47.260] who's born with very naturally unsteady hands, and I've been doing art my whole life. |
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[47.260 --> 56.480] Before I got into filmmaking, I was doing drawing, and I was able to draw with a pretty |
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[56.480 --> 67.580] legit amount of detail for someone with massively steady unhands, massively unsteady hands. |
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[67.580 --> 74.620] I'll show you right here, look, I hold my hand out, and it's naturally got a wiggle, and |
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[74.620 --> 82.740] sometimes it's shaken like that, and that's just the way I've been ever since I was young. |
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[82.740 --> 89.580] So will it help you as a stop motion animator if you are surgically steady? |
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[89.580 --> 95.980] Yeah, I'm sure it would, but I know nothing about that because I've had unsteady hands |
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[95.980 --> 99.220] my whole life. |
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[99.220 --> 108.700] And the most important thing for me has been having an eye to see what it is that I want |
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[108.700 --> 111.780] to create. |
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[111.780 --> 120.620] So if I'm not liking something that my hands are doing, I'll use something else. |
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[120.620 --> 122.540] I'll move it with this. |
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[123.380 --> 125.260] I'll try to be as slow as possible. |
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[125.260 --> 130.580] I'll find ways to brace my hand against other things, like this part of my hand, and of |
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[130.580 --> 139.660] course I know that makes smudges and prints if you're using glass, but somehow I've managed. |
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[139.660 --> 148.140] So my answer is no, I don't think you need steady hands to be a good stop motion animator. |
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[148.140 --> 150.300] Get at the end of the day. |
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[150.300 --> 155.180] If the stuff you make, be a stop motion, it's just too unsteady. |
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[155.180 --> 162.020] You always have the option to fix it in post, and I do that a lot. |
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[162.020 --> 169.860] So all those out there who are worried about getting into stop motion because they're |
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[169.860 --> 175.980] not sure if they can be steady enough to do the tiny micro movements that are required |
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[175.980 --> 178.020] to make fluid animation. |
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[178.020 --> 180.580] Don't be so hard on yourself. |
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[180.580 --> 182.420] Have fun. |
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[182.420 --> 189.780] Bring a character to life, find the join process, and sometimes just go frenzy style, buck |
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[189.780 --> 192.620] wild. |
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[192.620 --> 200.340] I used to use a term fast and furious when I was teaching some drawing lessons for Mark |
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[200.340 --> 201.660] Kisler's program. |
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[201.660 --> 213.540] He's an amazing, amazing drawing instructor for kids, but also for adults too. |
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[213.540 --> 221.060] I grew up on his stuff, watching his things, and I think that's a message that he ingrained |
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[221.060 --> 225.300] in me is there are no mistakes. |
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[225.300 --> 228.500] It's only a mistake if you say it's a mistake. |
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[228.500 --> 234.260] You don't like the way something is that you've done, do something else to improve it. |
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[234.260 --> 237.020] You don't have to be tactical, and you don't have to be surgical. |
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[237.020 --> 239.860] If you are, there's nothing wrong with that. |
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[239.860 --> 241.860] Fantastic for you. |
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[241.860 --> 249.100] But if you're someone like me who has unsteady hands, there are ways to get around it and |
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[249.100 --> 255.580] to be creative and to do well enough that you can make a living doing it. |
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[256.580 --> 259.580] That's my little Cisler side chat for today. |
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[259.580 --> 260.580] See you. |
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