godot_rl_Racer / assets /pine_tree1.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bav7d1oeyp1eo"]
[ext_resource type="ArrayMesh" uid="uid://c7wjag4ypye31" path="res://assets/pine_tree1.tres" id="1_iyaon"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_oogte"]
height = 1.4364
radius = 0.15
[node name="pine_tree1" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75545, 0, 0)
mesh = ExtResource("1_iyaon")
skeleton = NodePath("")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.76658, 0.621135, -0.00408024)
shape = SubResource("CylinderShape3D_oogte")