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Tomb Raider is a fun game that is really well made. It has outsdandingly fluid, cinematic, and rewarding third-person cover-based combat, and is set in a cool, mysterious environment that makes it feel like a sexier version of an Indiana Jones movie. In the end, the question of whether or not you should buy this game comes down to a few items: + Do you care about the Tomb Raider IP in general? If so, then that’s a pretty obvious point in this game’s favor! + Are you interested in gender politics in videogames? If yes, then this is a title you should probably play at some point, to form your own opinions on how Crystal Dynamics dealt with the Lara Croft reboot in a contemporary context. + Do you like cinematic games with quicktime events? If yes, you’ll really like this one, but if no it’ll probably kinda piss you off. + Do you love platforming and puzzle solving? If you do, then you may or may not be disappointed here. Tomb Raider's platforming is so cinematic yet automated that playing it is kinda like watching someone else play a puzzle platformer that looks like it’d be a lot of fun if they’d quit hogging the controller. + Are you a fan of third-person cover-based combat with a touch of stealth? If yes, then you probably don’t want to miss this one. If not, then do not buy this game! + Is it worth the money? Tomb Raider is fun, but will only take you about a weekend to beat, and it has little replay value. Buy it used if you have a console, wait for a sale on Steam if you have a PC. For a much more in-depth critique, please check out the full version of this review: http://www.protagonistcomplex.com/tomb-raider-2013-review/ It talks about the Lara Croft Reboot, Character Empowerment, Ludonarrative Dissonance, Design, Platforming, and Quick Time Events. If you like what you see, join our Steam group for updates!
Tomb Raider is a fun game that is really well made. It has outsdandingly fluid, cinematic, and rewarding third-person cover-based combat, and is set in a cool, mysterious environment that makes it feel like a sexier version of an Indiana Jones movie. In the end, the question of whether or not you should buy this game comes down to a few items: + Do you care about the Tomb Raider IP in general? If so, then that’s a pretty obvious point in this game’s favor! + Are you interested in gender politics in videogames? If yes, then this is a title you should probably play at some point, to form your own opinions on how Crystal Dynamics dealt with the Lara Croft reboot in a contemporary context. + Do you like cinematic games with quicktime events? If yes, you’ll really like this one, but if no it’ll probably kinda piss you off. + Do you love platforming and puzzle solving? If you do, then you may or may not be disappointed here. Tomb Raider's platforming is so cinematic yet automated that playing it is kinda like watching someone else play a puzzle platformer that looks like it’d be a lot of fun if they’d quit hogging the controller. + Are you a fan of third-person cover-based combat with a touch of stealth? If yes, then you probably don’t want to miss this one. If not, then do not buy this game! + Is it worth the money? Tomb Raider is fun, but will only take you about a weekend to beat, and it has little replay value. Buy it used if you have a console, wait for a sale on Steam if you have a PC. For a much more in-depth critique, please check out the full version of this review: http://www.protagonistcomplex.com/tomb-raider-2013-review/ It talks about the Lara Croft Reboot, Character Empowerment, Ludonarrative Dissonance, Design, Platforming, and Quick Time Events. If you like what you see, join our Steam group for updates!
[ 1, 1, 1, 1, 0, 0, 1, 0 ]
238,320
Did you lost faith in parkur adventure, horror and stealth genres? Did you lost hope to see realistic, immersive and HARCORE AAA game without press x to win killstreaks and cluttering UI? Outlast will restore your faith in everything mentioned and game industy! It also will prove you that indie team of 10 men can do AAA-Indie titles without greedy publishers that killing their creative freedom and forcing them to make a Call of Duty and Gears of War accessible for wider re-tar-ded audience. No no no, this game is not accessible to wide audience, it will scare shit out of most players not only because its good horror, but also because it realistic and hardcore stealth just like Thief was and its damn hard for braindead Call of Duty Xbox 360 generation, thats why its damn pleasant for old school gamers such as me who loved realism and challenge in older games before its almost gone from modern games. If you love hard chellenge, innovative, realistc and purely immersive games such as Alone in Dark 2008, and if you hate YOBA call of duty style FPS games, you will love this one! If you love true surival horrors where survival is very hard because you cant even fight back, and if you love Amnesia you will love this game as well, and if you love old Splinter Cell up to Chaos Theory and loved Thief and remember that scarry part in catacomb, you will love this game too! I love this game, its not perfect however, but its almos what i dreamed about for many years. Oh yeah, did i tell you that its one of rare games with full body awareness and every action in game totally animated? What you waiting for ? BUY THIS GAME ALREADY! I cost twice cheaper than most of recent Mediocre AAA games like Tomb Raider 2013, Bioshock Infinite, Resident Evil 6, Splinter Cell Blacklist, Call of Duty BO2, Metro Las Light, Far Cry, Assassin's Creed 3 and so on, but it brings more fun and joy than all of them together. Before this game 2013 year was a year of dissapointment (if you count only AAA type of games), but Outlast game changed it for me! 10 men can do job better than over 100 men in big companies, and glory of this game puts all big companies to shame! And a bonus: no precut DLC, no season passes, no achivements and stupid unlocks that turns game intro retarded grind, and most importan - this game is MOD-FRIENDLY and allows to tweak AI and Difficulty a lot, nothing locked, and critical patches was released just next day after bugs was reported! Trully oldschool PC-specific way of doing business with respect to customers!
Did you lost faith in parkur adventure, horror and stealth genres? Did you lost hope to see realistic, immersive and HARCORE AAA game without press x to win killstreaks and cluttering UI? Outlast will restore your faith in everything mentioned and game industy! It also will prove you that indie team of 10 men can do AAA-Indie titles without greedy publishers that killing their creative freedom and forcing them to make a Call of Duty and Gears of War accessible for wider re-tar-ded audience. No no no, this game is not accessible to wide audience, it will scare shit out of most players not only because its good horror, but also because it realistic and hardcore stealth just like Thief was and its damn hard for braindead Call of Duty Xbox 360 generation, thats why its damn pleasant for old school gamers such as me who loved realism and challenge in older games before its almost gone from modern games. If you love hard chellenge, innovative, realistc and purely immersive games such as Alone in Dark 2008, and if you hate YOBA call of duty style FPS games, you will love this one! If you love true surival horrors where survival is very hard because you cant even fight back, and if you love Amnesia you will love this game as well, and if you love old Splinter Cell up to Chaos Theory and loved Thief and remember that scarry part in catacomb, you will love this game too! I love this game, its not perfect however, but its almos what i dreamed about for many years. Oh yeah, did i tell you that its one of rare games with full body awareness and every action in game totally animated? What you waiting for ? BUY THIS GAME ALREADY! I cost twice cheaper than most of recent Mediocre AAA games like Tomb Raider 2013, Bioshock Infinite, Resident Evil 6, Splinter Cell Blacklist, Call of Duty BO2, Metro Las Light, Far Cry, Assassin's Creed 3 and so on, but it brings more fun and joy than all of them together. Before this game 2013 year was a year of dissapointment (if you count only AAA type of games), but Outlast game changed it for me! 10 men can do job better than over 100 men in big companies, and glory of this game puts all big companies to shame! And a bonus: no precut DLC, no season passes, no achivements and stupid unlocks that turns game intro retarded grind, and most importan - this game is MOD-FRIENDLY and allows to tweak AI and Difficulty a lot, nothing locked, and critical patches was released just next day after bugs was reported! Trully oldschool PC-specific way of doing business with respect to customers!
[ 1, 0, 1, 1, 0, 0, 1, 0 ]
252,490
After around an hour and a half of bad spawns, scarce resources, and short-lived ventures into the more inhabited areas of the map, I ran into the first friendly player I had met in Rust. I had initially spotted him pretty far away, but I paid no real notice to him as he had a rock equipped. Eventually he got close enough for us to clearly see each other and, upon the realization that neither of us were hostile, we both pulled out torches as a mutual sign of peace (or the highest possible level of non-aggression that can exist in Rust). I dropped my old hatchet for him as I had just finished crafting one with metal, and he gave me some food as a sign of good faith. After nearly 30 minutes of searching and scavenging, we had pooled enough resources to craft us each some minimally decent gear. We knew that if we wanted to progress any further we would need to mine boulders, and a lot of them. I used what remaining materials we had to put together a 9mm handgun and several bullets, though I reminded him it was only in case we really needed it. I had decided earlier during my many unwanted experiences with bullets to the face that I would try my hardest not to run around slaughtering every newly spawned player that I came across. A few minutes out from camp we had encountered a player with a hunting bow. I had been running with my hatchet out, so I quickly took out the handgun in my inventory and pointed it in his direction, attempting to scare him away. When the player was far enough away we continued up a road towards a few stones. The area was surrounded by trees so I opted to stand guard with the handgun while my friend mined. Just as we were moving on to the next boulder, I heard the gunfire start. I turned around to see a player with an assault rifle gunning down my friend, and before I could land any shots on him he had already begun shooting me. It was at that moment that I remembered I hadn't even crafted a sleeping bag for the camp, as that was one of the objectives of the trip we were taking. I typed into the chat, thanking the friend I had made for all of his help and asking the player who had killed us if we had been intruding in his area or something along those lines. He simply wrote "Sorry guys :D" This is the single problem that I have with games like this. Why does it have to be "shoot-on-sight?" That player had obviously taken us by surprise and was better equipped than us. Even if he had a justifiable reason for approaching two very poorly equipped players (which he really didn't considering we were in the middle of the woods and he had pretty much all of the gear you could need in this game) he could have easily told us to cooperate by either putting away our weapons or just leaving the area. But of course, he comes around, sees some players trying to gather enough supplies to get to a stable point in the game, and decides to go out of his way to approach us and use unecessary ammo for a hatchet and a handgun with four bullets. Then, to add even more of an insult, he adds an apology at the end, as if he had no choice but to shoot two unexpecting, half-naked, unprepared players. All in all, though, I do see a lot of potential in this game, and the good in the community does shine through every once in a while. I just wish that people would realize that they don't need to go around killing players who haven't had the chance to experience the game. People like that are the single reason why so many players on steam feel that they wasted money on what would otherwise be a great experience.
After around an hour and a half of bad spawns, scarce resources, and short-lived ventures into the more inhabited areas of the map, I ran into the first friendly player I had met in Rust. I had initially spotted him pretty far away, but I paid no real notice to him as he had a rock equipped. Eventually he got close enough for us to clearly see each other and, upon the realization that neither of us were hostile, we both pulled out torches as a mutual sign of peace (or the highest possible level of non-aggression that can exist in Rust). I dropped my old hatchet for him as I had just finished crafting one with metal, and he gave me some food as a sign of good faith. After nearly 30 minutes of searching and scavenging, we had pooled enough resources to craft us each some minimally decent gear. We knew that if we wanted to progress any further we would need to mine boulders, and a lot of them. I used what remaining materials we had to put together a 9mm handgun and several bullets, though I reminded him it was only in case we really needed it. I had decided earlier during my many unwanted experiences with bullets to the face that I would try my hardest not to run around slaughtering every newly spawned player that I came across. A few minutes out from camp we had encountered a player with a hunting bow. I had been running with my hatchet out, so I quickly took out the handgun in my inventory and pointed it in his direction, attempting to scare him away. When the player was far enough away we continued up a road towards a few stones. The area was surrounded by trees so I opted to stand guard with the handgun while my friend mined. Just as we were moving on to the next boulder, I heard the gunfire start. I turned around to see a player with an assault rifle gunning down my friend, and before I could land any shots on him he had already begun shooting me. It was at that moment that I remembered I hadn't even crafted a sleeping bag for the camp, as that was one of the objectives of the trip we were taking. I typed into the chat, thanking the friend I had made for all of his help and asking the player who had killed us if we had been intruding in his area or something along those lines. He simply wrote "Sorry guys :D" This is the single problem that I have with games like this. Why does it have to be "shoot-on-sight?" That player had obviously taken us by surprise and was better equipped than us. Even if he had a justifiable reason for approaching two very poorly equipped players (which he really didn't considering we were in the middle of the woods and he had pretty much all of the gear you could need in this game) he could have easily told us to cooperate by either putting away our weapons or just leaving the area. But of course, he comes around, sees some players trying to gather enough supplies to get to a stable point in the game, and decides to go out of his way to approach us and use unecessary ammo for a hatchet and a handgun with four bullets. Then, to add even more of an insult, he adds an apology at the end, as if he had no choice but to shoot two unexpecting, half-naked, unprepared players. All in all, though, I do see a lot of potential in this game, and the good in the community does shine through every once in a while. I just wish that people would realize that they don't need to go around killing players who haven't had the chance to experience the game. People like that are the single reason why so many players on steam feel that they wasted money on what would otherwise be a great experience.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
224,760
Fez is Phil Fish's stupendous indie tour-de-force, focussing on a little dude who learns to conquer the world of 3D! Fez is incredibly addictive and pleasant to play. As Phil himself states in Indie Game: The Movie, it's a stop and smell the flowers kind of game. I spent 15 hours fully completing this game and loved every minute of it. Genuinely one of my favourite games ever. There's puzzling, platforming and cute quirks everywhere. A wonderful and fun game for everyone. Wanna enjoy the experience even more? Watch Indie Game The Movie before playing and appreciate the amount of time and effort put into this wonderful creation. -Nilesy
Fez is Phil Fish's stupendous indie tour-de-force, focussing on a little dude who learns to conquer the world of 3D! Fez is incredibly addictive and pleasant to play. As Phil himself states in Indie Game: The Movie, it's a stop and smell the flowers kind of game. I spent 15 hours fully completing this game and loved every minute of it. Genuinely one of my favourite games ever. There's puzzling, platforming and cute quirks everywhere. A wonderful and fun game for everyone. Wanna enjoy the experience even more? Watch Indie Game The Movie before playing and appreciate the amount of time and effort put into this wonderful creation. -Nilesy
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
242,680
I've been completely in love with this game ever since the Mojam prototype "Wasteland Kings" was released. It's an insanely fun, fastpaced "roguelike-like" or "roguelite" with randomly generated worlds and tons of weapons to find. On top of that, the developers stream the development of the game on tuesdays and thursdays over at Twitch and they release updates to the game every week. To me, this is the best game of its kind and I've put tons of hours into mastering it (and I still die. Often. It's difficult okay?).
I've been completely in love with this game ever since the Mojam prototype "Wasteland Kings" was released. It's an insanely fun, fastpaced "roguelike-like" or "roguelite" with randomly generated worlds and tons of weapons to find. On top of that, the developers stream the development of the game on tuesdays and thursdays over at Twitch and they release updates to the game every week. To me, this is the best game of its kind and I've put tons of hours into mastering it (and I still die. Often. It's difficult okay?).
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
55,230
RIP Johnny Gat and your whole 2 minutes of screentime. While being a good sandbox game on its own merits, SR3 does NOT improve upon SR2 in very many aspects. In fact, they actually removed a lot of content from the previous game, though it's not like most people probably played that. Gone are choosing more than one type of shirt to wear, or belts. You can no longer use your phone to dial numbers, or call taxis to transport you or ambulances to heal you. They removed a lot of activities as well as a lot of really cool things the other games had. So many, in fact, that I could probably spend a whole paragraph just listing them. This is for a large part subjective, but the gangs in this game are very unimpressive by Saints Row standards. It comes down mostly to character writing, but the characterization on each faction is not good; motivations are usually left vague and most characters introduced besides the replacement Saints members are left undefined with little personality. The game is extremely buggy (compared to the others in the series, although it's not quite Bethesda level) and the netcode is pretty bad too. Playing co-op is often pretty difficult because most actions done by both players will be out of sync with each other. Also, it isn't a well-optimized port for PC. The graphics are sub-par for the most part, but the game still runs like garbage most of the time. Sub-60 FPS on high unless you're playing on a top-of-the-line system (by 2011 standards). Oh, and one time I switched to one of the radio stations and was given a 2 minute long lecture by the DJ about how I'm "wasting my life pressing buttons in a murder simulator" and how I should "go out and get a girlfriend or something." Game just killed itself on anything immersion related for breaking the fourth wall and trying to antagonize me for playing a video game. Ironically enough. Thanks Volition. Most of the DLC in this game is low-quality and overpriced, and most of them except for the mission packs are already on the disk, by the way. The co-op is cool is you have someone to play it with.
RIP Johnny Gat and your whole 2 minutes of screentime. While being a good sandbox game on its own merits, SR3 does NOT improve upon SR2 in very many aspects. In fact, they actually removed a lot of content from the previous game, though it's not like most people probably played that. Gone are choosing more than one type of shirt to wear, or belts. You can no longer use your phone to dial numbers, or call taxis to transport you or ambulances to heal you. They removed a lot of activities as well as a lot of really cool things the other games had. So many, in fact, that I could probably spend a whole paragraph just listing them. This is for a large part subjective, but the gangs in this game are very unimpressive by Saints Row standards. It comes down mostly to character writing, but the characterization on each faction is not good; motivations are usually left vague and most characters introduced besides the replacement Saints members are left undefined with little personality. The game is extremely buggy (compared to the others in the series, although it's not quite Bethesda level) and the netcode is pretty bad too. Playing co-op is often pretty difficult because most actions done by both players will be out of sync with each other. Also, it isn't a well-optimized port for PC. The graphics are sub-par for the most part, but the game still runs like garbage most of the time. Sub-60 FPS on high unless you're playing on a top-of-the-line system (by 2011 standards). Oh, and one time I switched to one of the radio stations and was given a 2 minute long lecture by the DJ about how I'm "wasting my life pressing buttons in a murder simulator" and how I should "go out and get a girlfriend or something." Game just killed itself on anything immersion related for breaking the fourth wall and trying to antagonize me for playing a video game. Ironically enough. Thanks Volition. Most of the DLC in this game is low-quality and overpriced, and most of them except for the mission packs are already on the disk, by the way. The co-op is cool is you have someone to play it with.
[ 0, 1, 1, 1, 0, 1, 0, 0 ]
242,550
Has combination of tight controls and well designed levels that makes platforming satisfying, excellent graphical style and music, as well as tons of unlockable content that will keep you playing even after finishing the story. Very solid platformer. The only downside is there's no online coop; only local.
Has combination of tight controls and well designed levels that makes platforming satisfying, excellent graphical style and music, as well as tons of unlockable content that will keep you playing even after finishing the story. Very solid platformer. The only downside is there's no online coop; only local.
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
240
If you played Counter-strike for Half-life 1. You'll surely like this, because, it has great graphics, gameplay, brings back memories, and plus you won't have to worry about forgetting to get ammo from the shop, because, the shop does all the ammo shopping for you. And it's cheap. If you want to play with me on this game, send me an invite, and maybe I'll play. That's it for my recommendation, have fun fragging. Oh and please don't be a jerk and listen to one of your commanders, because, not cooperating can get you killed in the first place. Sheesh.
If you played Counter-strike for Half-life 1. You'll surely like this, because, it has great graphics, gameplay, brings back memories, and plus you won't have to worry about forgetting to get ammo from the shop, because, the shop does all the ammo shopping for you. And it's cheap. If you want to play with me on this game, send me an invite, and maybe I'll play. That's it for my recommendation, have fun fragging. Oh and please don't be a jerk and listen to one of your commanders, because, not cooperating can get you killed in the first place. Sheesh.
[ 1, 1, 0, 1, 0, 0, 0, 0 ]
242,680
While still a work very much in progress, Nuclear Throne is currently one of my favorite games. It's a roguelike dungeon crawler with heavy "bullet-hell" elements and a little RPG sprinkled on top. When you begin a session of Nuclear Throne, you choose from one of several well-designed & freakish "mutants", each with their own special attributes which, in itself, does much to add variety (there's also a random-select option which is a fun idea in this particular case). The goal of each stage is to exterminate all of the enemies. After doing so, a portal opens which takes your mutant freak to the next level. There are a great many weapons with which to inflict meyhem on your adversaries. As you gain experience points, in the form of green goo earned by killing enemies & also found in cache jars, you'll be able to choose new persistent perks for your character (such as more HP or certain weapons doing more damage). Every so-often, you'll encounter a boss. The bosses tend to pop in during the height of an already-in-progress battle which makes beating them all-the-more difficult & hectic. Originally, this game did not have controller support which was a great disappointment (though I had been ejoying it anyway, using the keyboard and mouse). However, a recent update rectified this and the gameplay using a dual-analog controller (such as that of the Xbox 360) is just fantastic. Like Ultratron before it (another very similar game which is also worth a look; I also wrote a review for it, if you're interested in checking it out), Nuclear Throne throws you straight back to the arcades of yore and plops you in front of a Smash TV cabinet. As a roguelike dungeon-crawler, the replay value is extremely high (due to the fact that the level and enemy layout is totally different from one session to the next). The rather extreme difficulty doesn't hurt either, as playing entails dying and thus restarting... a lot. Fortunately, said difficulty isn't of the variety that compels you to smash your controller/keyboard in frustration. Every death feels like the fault lay squarely on *your* shoulders (if only you had moved to dodge a little faster or conserved ammo a little better!), as opposed to the game feeling like it's cheating. Another stand-out feature which I think I need to bring up is the soundtrack. ...Just wow! Nuclear Throne's score is totally original and extremely surreal. It goes *miles* in lending its own atmosphere to the game. Some might consider the current price of $12.99 to be just a *little* steep for a game in this class, but considering how well it's made overall and the fun I've gotten from it (especially being in its currently pre-release/beta state), I consider it to be well worth the price. As of the time of this writing, the developer(s) is very active and updates are coming quite frequently. UPDATE 01/12/16: I hadn't played this game in quite a while (at least 6+ months) and I wanted to check out the progress that the devs have made, etc. Well... The game starts but as soon as I select a character, it totally locks up. I can't play it at all. To make matters worse, I've heard that the devs have since "abandoned" development of this game (so it's not likely that whatever is causing the crashes for me is going to be fixed any time soon - or ever). Bummer man. I loved this game...
While still a work very much in progress, Nuclear Throne is currently one of my favorite games. It's a roguelike dungeon crawler with heavy "bullet-hell" elements and a little RPG sprinkled on top. When you begin a session of Nuclear Throne, you choose from one of several well-designed & freakish "mutants", each with their own special attributes which, in itself, does much to add variety (there's also a random-select option which is a fun idea in this particular case). The goal of each stage is to exterminate all of the enemies. After doing so, a portal opens which takes your mutant freak to the next level. There are a great many weapons with which to inflict meyhem on your adversaries. As you gain experience points, in the form of green goo earned by killing enemies & also found in cache jars, you'll be able to choose new persistent perks for your character (such as more HP or certain weapons doing more damage). Every so-often, you'll encounter a boss. The bosses tend to pop in during the height of an already-in-progress battle which makes beating them all-the-more difficult & hectic. Originally, this game did not have controller support which was a great disappointment (though I had been ejoying it anyway, using the keyboard and mouse). However, a recent update rectified this and the gameplay using a dual-analog controller (such as that of the Xbox 360) is just fantastic. Like Ultratron before it (another very similar game which is also worth a look; I also wrote a review for it, if you're interested in checking it out), Nuclear Throne throws you straight back to the arcades of yore and plops you in front of a Smash TV cabinet. As a roguelike dungeon-crawler, the replay value is extremely high (due to the fact that the level and enemy layout is totally different from one session to the next). The rather extreme difficulty doesn't hurt either, as playing entails dying and thus restarting... a lot. Fortunately, said difficulty isn't of the variety that compels you to smash your controller/keyboard in frustration. Every death feels like the fault lay squarely on *your* shoulders (if only you had moved to dodge a little faster or conserved ammo a little better!), as opposed to the game feeling like it's cheating. Another stand-out feature which I think I need to bring up is the soundtrack. ...Just wow! Nuclear Throne's score is totally original and extremely surreal. It goes *miles* in lending its own atmosphere to the game. Some might consider the current price of $12.99 to be just a *little* steep for a game in this class, but considering how well it's made overall and the fun I've gotten from it (especially being in its currently pre-release/beta state), I consider it to be well worth the price. As of the time of this writing, the developer(s) is very active and updates are coming quite frequently. UPDATE 01/12/16: I hadn't played this game in quite a while (at least 6+ months) and I wanted to check out the progress that the devs have made, etc. Well... The game starts but as soon as I select a character, it totally locks up. I can't play it at all. To make matters worse, I've heard that the devs have since "abandoned" development of this game (so it's not likely that whatever is causing the crashes for me is going to be fixed any time soon - or ever). Bummer man. I loved this game...
[ 1, 0, 1, 0, 0, 1, 1, 0 ]
223,470
I realise this is intended to be a darkly humored game, but it is still fucked up nonetheless. I just can't fathom how such degraded humor can be seen as funny.
I realise this is intended to be a darkly humored game, but it is still fucked up nonetheless. I just can't fathom how such degraded humor can be seen as funny.
[ 0, 1, 0, 0, 0, 0, 0, 0 ]
224,760
FEZ was overhyped. There is no denying that. When I first started playing it, I was let down. The world-turning mechanics were boring, the platforming unresponsive, at least to my tastes, the art style didn't suit me. I wondered, what was it that people loved so much about FEZ. I hated the game so much that I dropped it almost immediately. Fast-forward to yesterday, to the day that everything changed. I forced myself to play just a bit more in order to at least beat it. I thought I was returning to the land of tedium, and yet this wasn't the case. Maybe it was the anti-hype quarantine period that helped. I discovered that this game was not what it seems. Instead of platforming, I found increasingly challenging puzzles. It was filled with cryptic messages, lingustic riddles, hidden ciphres. It was fascinating. This game does nothing to help you discover it's true beauty. It's radiance comes from the fact that it holds you to extremely high standards. What other game forces you to decrypt a language using a Rosetta stone like device? Pen and paper are a must here. Think of a brutally hard, unforgiving game. Be it Super Hexagon, Dark Souls, Super Meat Boy, I'm sure you remember the extreme sense of accomplishment that surged through you when you conquered it's many challenges. FEZ is like that, only instead of your reflexes, it challenges your mind. Do yourself a favor and play it. Do yourself another favor, and never use guides. You will love it. I promise.
FEZ was overhyped. There is no denying that. When I first started playing it, I was let down. The world-turning mechanics were boring, the platforming unresponsive, at least to my tastes, the art style didn't suit me. I wondered, what was it that people loved so much about FEZ. I hated the game so much that I dropped it almost immediately. Fast-forward to yesterday, to the day that everything changed. I forced myself to play just a bit more in order to at least beat it. I thought I was returning to the land of tedium, and yet this wasn't the case. Maybe it was the anti-hype quarantine period that helped. I discovered that this game was not what it seems. Instead of platforming, I found increasingly challenging puzzles. It was filled with cryptic messages, lingustic riddles, hidden ciphres. It was fascinating. This game does nothing to help you discover it's true beauty. It's radiance comes from the fact that it holds you to extremely high standards. What other game forces you to decrypt a language using a Rosetta stone like device? Pen and paper are a must here. Think of a brutally hard, unforgiving game. Be it Super Hexagon, Dark Souls, Super Meat Boy, I'm sure you remember the extreme sense of accomplishment that surged through you when you conquered it's many challenges. FEZ is like that, only instead of your reflexes, it challenges your mind. Do yourself a favor and play it. Do yourself another favor, and never use guides. You will love it. I promise.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
242,050
I have played enough of this game to say that I really, really love it. I have played every Assassin's Creed game, even the ones on the DS and the mediocre PSP game. This is by far the best Assassin's Creed. First of all, the naval combat is intuitive and really fluid and satisfying. The combat is the same "Press B to counter", but the addition of guns and darts do make things more interesting. While most of the time you are at sea "pirating", the sections on land are also really good. While the tailing and eavesdropping sessions are frustrating at times and boring at others, the free running is more fluid than ever, with realistic animations and few obstacles that can stop you. The story is interesting and does encourage you to play all the main missions. However, there is a huge variety of side missions that can be played as soon as you get your ship to sail the enormous maps, where many ships sail and where whales swim. I have not played a lot of the multiplayer because I don't find it that interesting and varied. Overall, this is the best AC game so far: improved gameplay, lenghty and fun, it only makes me more pumped for Assassin's Creed Unity. SCORE: 90/100
I have played enough of this game to say that I really, really love it. I have played every Assassin's Creed game, even the ones on the DS and the mediocre PSP game. This is by far the best Assassin's Creed. First of all, the naval combat is intuitive and really fluid and satisfying. The combat is the same "Press B to counter", but the addition of guns and darts do make things more interesting. While most of the time you are at sea "pirating", the sections on land are also really good. While the tailing and eavesdropping sessions are frustrating at times and boring at others, the free running is more fluid than ever, with realistic animations and few obstacles that can stop you. The story is interesting and does encourage you to play all the main missions. However, there is a huge variety of side missions that can be played as soon as you get your ship to sail the enormous maps, where many ships sail and where whales swim. I have not played a lot of the multiplayer because I don't find it that interesting and varied. Overall, this is the best AC game so far: improved gameplay, lenghty and fun, it only makes me more pumped for Assassin's Creed Unity. SCORE: 90/100
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
233,450
i would say yes there are many bugs especially in the ne update where the cell doors remain open in normal mode and the guards take the new prisoners in the new cells and leave them there handcuffed forever. however this is one of the funnest games iv'e ever bought and it has brought me countless hours of enjoyment, the bugs might be annoying at times but mostly a good restart should do it :). overall i think this game is very worth getting, it lets you play the game how you want to play it and doing so will give you hours of fun as theres always something to do wether its create mor cells or make a execution room. and the mods are great you can really see the creativity in the prisons people have made i would definantly reccomend the checkpoint charlie military prion texture mod too.
i would say yes there are many bugs especially in the ne update where the cell doors remain open in normal mode and the guards take the new prisoners in the new cells and leave them there handcuffed forever. however this is one of the funnest games iv'e ever bought and it has brought me countless hours of enjoyment, the bugs might be annoying at times but mostly a good restart should do it :). overall i think this game is very worth getting, it lets you play the game how you want to play it and doing so will give you hours of fun as theres always something to do wether its create mor cells or make a execution room. and the mods are great you can really see the creativity in the prisons people have made i would definantly reccomend the checkpoint charlie military prion texture mod too.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
213,670
Probaly the best game ive ever told people to hold back on Its fun, its rude, it's the best Southpark Game ever made, but its only a 10 to 14 hour game. Its a satisfying 10 hours mind you, i dont think i have played a game in recent memory good enough to hold me the way this game has, the atmosphere and envoriment just puts you right in a long southpark episode, and youll love every minute of it. Sadly, there are not enough minutes of it for $59.99, and thats why i sadly don't recomend this excelent game. And to clarify, its 10 hours if you just take your time enjoying the story, its plausible to 100% this game in under 20 hours, and thats if you are in no hurry, with no game guide.
Probaly the best game ive ever told people to hold back on Its fun, its rude, it's the best Southpark Game ever made, but its only a 10 to 14 hour game. Its a satisfying 10 hours mind you, i dont think i have played a game in recent memory good enough to hold me the way this game has, the atmosphere and envoriment just puts you right in a long southpark episode, and youll love every minute of it. Sadly, there are not enough minutes of it for $59.99, and thats why i sadly don't recomend this excelent game. And to clarify, its 10 hours if you just take your time enjoying the story, its plausible to 100% this game in under 20 hours, and thats if you are in no hurry, with no game guide.
[ 0, 1, 0, 1, 0, 0, 1, 0 ]
219,740
This is such a great game. It's a well put together survival game with many things to do. Whether you want to just build a sandbox wilderness empire or try to escape, it's entirely fun no matter what. I've tried to actually complete the game, but I always end up building a massive epic fortress complete with my very own beefalo farm. The only thing that I personally don't like about this game is the stumble-upon style of actually completing the quests (they're not really quests, but I can't think of anything else to call them). Other than that, this game is a beautiful masterpiece. Very artistic, creative and fun. I definitely recommend it to anyone who loves survival games of any sort.
This is such a great game. It's a well put together survival game with many things to do. Whether you want to just build a sandbox wilderness empire or try to escape, it's entirely fun no matter what. I've tried to actually complete the game, but I always end up building a massive epic fortress complete with my very own beefalo farm. The only thing that I personally don't like about this game is the stumble-upon style of actually completing the quests (they're not really quests, but I can't think of anything else to call them). Other than that, this game is a beautiful masterpiece. Very artistic, creative and fun. I definitely recommend it to anyone who loves survival games of any sort.
[ 1, 0, 1, 1, 0, 0, 0, 0 ]
251,470
Update circa Feb 2017: PLEASE READ! It's been brought to my attention that there is a code for unlocking all the characters and stages in the game. One of the main reasons I could not recommend this game at all on release was that, as far as I knew, it was not possible to unlock all single-player content without multiplayer modes (versus), which requires an extra controller. As this is NOT the case, I can recommend this game if it is on sale (50% off or more, and it has been 75% off previously) and you look up the code. If it matters, you will still need to fufill normal unlock conditions for achievements. The game still sorely needs an online mode, has no AI for versus, and is not quite a pick-up and play title. The two times I've returned to this game after a long absence, it has taken me a while to relearn the controls, an issue I don't frequently have with other games. This may not be a problem if you play often enough, or with a controller. My outdated review can be seen below --------------------------------------------------------------------------- If you can gather 1 to 3 people for local multiplayer, then feel free to buy this game. However, if you plan to play this game by yourself, make sure you have a spare controller before purchasing this game. Why? Because even with a keyboard, a controller is required to play Versus mode, and certain content (at least 3 map sets and all 4 extra characters) can not be unlocked unless you can access Versus mode. If you do not have a controller, you will not be able to unlock all single player content. If you do not have a controller, you will not be able to unlock all the content in a game you paid for. I would change my stance on this game in the future if either: 1) The ability for a single player to fight against the AI in "versus mode" is added or 2) An online mulitplater mode is added The second option may be a little unreasonable, but the first isn't. Either of these would allow players to play versus mode without a controller, thus giving them the ability to unlock game content that is currently unaccessible with just a keyboard.
Update circa Feb 2017: PLEASE READ! It's been brought to my attention that there is a code for unlocking all the characters and stages in the game. One of the main reasons I could not recommend this game at all on release was that, as far as I knew, it was not possible to unlock all single-player content without multiplayer modes (versus), which requires an extra controller. As this is NOT the case, I can recommend this game if it is on sale (50% off or more, and it has been 75% off previously) and you look up the code. If it matters, you will still need to fufill normal unlock conditions for achievements. The game still sorely needs an online mode, has no AI for versus, and is not quite a pick-up and play title. The two times I've returned to this game after a long absence, it has taken me a while to relearn the controls, an issue I don't frequently have with other games. This may not be a problem if you play often enough, or with a controller. My outdated review can be seen below --------------------------------------------------------------------------- If you can gather 1 to 3 people for local multiplayer, then feel free to buy this game. However, if you plan to play this game by yourself, make sure you have a spare controller before purchasing this game. Why? Because even with a keyboard, a controller is required to play Versus mode, and certain content (at least 3 map sets and all 4 extra characters) can not be unlocked unless you can access Versus mode. If you do not have a controller, you will not be able to unlock all single player content. If you do not have a controller, you will not be able to unlock all the content in a game you paid for. I would change my stance on this game in the future if either: 1) The ability for a single player to fight against the AI in "versus mode" is added or2) An online mulitplater mode is addedThe second option may be a little unreasonable, but the first isn't. Either of these would allow players to play versus mode without a controller, thus giving them the ability to unlock game content that is currently unaccessible with just a keyboard.
[ 0, 0, 1, 0, 0, 1, 1, 1 ]
262,080
this 3D robot-shooting theme was attracting me, so i bought it, but after i played it, i found the game is terrible. shooting is unreal, character's animations(moving, jumping, that kind of things) are weird, enemy AI is stupid. and can i skip all the voice and cutscene?Some can skip, some can't, i don't want to see or listen them all when i play it again. Also this game has some bugs, in level 1, there are two lasers side-by-side, in original, they are moving opposite, but when i reload the chackpoint, they become moving together, so no matter what i do, i always take some damage. Oh, and don't look at my achievement, bug did it. And when i was progressing the level 2, i can see the "level select" has it, but the next day i wanted to continue, i selected the "Campaign 1" thoughtless, then i returned to menu, the level 2 in "level select" was gone, so i had to play level 1 again, "THAT" is bad, dude. Althrough this is a indie game, but i think you can do better than this. there are some examples i think you can learn something from them: ME series, Magrunner: Dark Pulse, Alien rage, they all use UE3 Engine. All in all, this game is "not bad", not great, not good, just "not bad", I hope the next game you can do better. Btw, this is my first review, sorry for my bad English and non-professional comment:P
this 3D robot-shooting theme was attracting me, so i bought it, but after i played it, i found the game is terrible. shooting is unreal, character's animations(moving, jumping, that kind of things) are weird, enemy AI is stupid. and can i skip all the voice and cutscene?Some can skip, some can't, i don't want to see or listen them all when i play it again. Also this game has some bugs, in level 1, there are two lasers side-by-side, in original, they are moving opposite, but when i reload the chackpoint, they become moving together, so no matter what i do, i always take some damage. Oh, and don't look at my achievement, bug did it. And when i was progressing the level 2, i can see the "level select" has it, but the next day i wanted to continue, i selected the "Campaign 1" thoughtless, then i returned to menu, the level 2 in "level select" was gone, so i had to play level 1 again, "THAT" is bad, dude. Althrough this is a indie game, but i think you can do better than this. there are some examples i think you can learn something from them: ME series, Magrunner: Dark Pulse, Alien rage, they all use UE3 Engine. All in all, this game is "not bad", not great, not good, just "not bad", I hope the next game you can do better. Btw, this is my first review, sorry for my bad English and non-professional comment:P
[ 0, 0, 1, 1, 1, 1, 0, 0 ]
230,230
Have you ever asked yourself, "Man, why doesn't someone make a cooperative fantasy RPG with all the nifty RPG-ism's that I love, like skills and talents and crafting and that I can play at my own pace with my friend and we can decide how we complete quests and treat people in the world and if we disagree then there was a mechanic in place that supported that and NPC characters we could hire and have join our adventures and instead of mindlessly blasting through hundreds of monsters like every other action RPG out there, we could fight in some nail-biting tactical, turn-based combat with spells and abilities that would affect the environment and turn the tide of the battle and the whole thing is wrapped up in a fantastic looking package with great looking characters and animations and some genuinely good and at times humorous writing?" Guess what? It's your lucky day.
Have you ever asked yourself, "Man, why doesn't someone make a cooperative fantasy RPG with all the nifty RPG-ism's that I love, like skills and talents and crafting and that I can play at my own pace with my friend and we can decide how we complete quests and treat people in the world and if we disagree then there was a mechanic in place that supported that and NPC characters we could hire and have join our adventures and instead of mindlessly blasting through hundreds of monsters like every other action RPG out there, we could fight in some nail-biting tactical, turn-based combat with spells and abilities that would affect the environment and turn the tide of the battle and the whole thing is wrapped up in a fantastic looking package with great looking characters and animations and some genuinely good and at times humorous writing?" Guess what? It's your lucky day.
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
230,230
I've been waiting since the likes of Planescape Torment and Baldurs Gate 2 for a game to match their sheer perfection, many games came quite close, but Divinity Original Sin just manages to hit so many nails on the head its not funny. It looks great and still plays fine on my aging PC, it has a great storyline, it's two protagonists have some great interactions and dialogue. The voice acting is spot on and it has the most sublime OST. The combat is turn-based but do not let this put you off, there are so many choices in combat with the interaction of spells with each other and the environment, that the game just begs you to experiment with different tactics. This game just oozes pure class, it was a labour of love for Larian and it shows in every tiny detail of the game. If you like RPG games (or even just pure quality games), you need to play this game, it is the benchmark I will use in comparing other games in future. Well done Larian.
I've been waiting since the likes of Planescape Torment and Baldurs Gate 2 for a game to match their sheer perfection, many games came quite close, but Divinity Original Sin just manages to hit so many nails on the head its not funny. It looks great and still plays fine on my aging PC, it has a great storyline, it's two protagonists have some great interactions and dialogue. The voice acting is spot on and it has the most sublime OST. The combat is turn-based but do not let this put you off, there are so many choices in combat with the interaction of spells with each other and the environment, that the game just begs you to experiment with different tactics. This game just oozes pure class, it was a labour of love for Larian and it shows in every tiny detail of the game. If you like RPG games (or even just pure quality games), you need to play this game, it is the benchmark I will use in comparing other games in future. Well done Larian.
[ 1, 1, 1, 0, 1, 0, 0, 0 ]
261,470
Beware as you are just looking at the best 4X game that is. Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already. Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have. The cons: 1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though... 2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed. 3. The game can be demanding even on high end PC's if you run really large galaxy. 4. Unfriendly UI. If you run huge resolution you will have problems to read the text. 5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you. 6. No multiplayer. I don't mind it but maybe you do? The Pros: Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you. 1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game. 2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want. 3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible. 4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most! 5. Pirates ... you can even play as one. 6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it. 7. Micromanagement ... it can be endless. 8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example. 9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy. 10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN. Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them. *Update - I have added more Pros as this game deserves it and I have forgot to mention them.
Beware as you are just looking at the best 4X game that is. Don't look at my played time here, this game was available for years already from a very unheard of distributor BUT now is available on Steam at last for the people to see it already. Maybe you are wondering why it costs so much. Well it has 4 expansions build in it already so that's why. But believe me IT'S WORTH IT. If you like 4X games, this is just a must have. The cons: 1. The game is not turn based. Everything is done in real time. You can pause the game and speed it up or slow down at your own liking. This may be a + for someone though...2. It's not as shiny as some other 4X games so if pretty graphics are what you prefer you may be disappointed. 3. The game can be demanding even on high end PC's if you run really large galaxy. 4. Unfriendly UI. If you run huge resolution you will have problems to read the text. 5. The learning curve... you will spend hours getting into the game. But don't be afraid, huge automation can be set up to help you. 6. No multiplayer. I don't mind it but maybe you do? The Pros: Everything else. It's the most complex, never ending fun 4X game I have played. Just the way how the AI is done hooked me up. But to make it fair here are some picks for you. 1. Huge amount of races that actually play in character. It's not like in other games where every AI plays the same way but has different stats. Here the AI behaves in the ways how they are described. They play in character like in RPG game. 2. HUGE galaxies. Trust me you never saw something like this before in other 4x games. Each game can last for dozens of hours if you want. 3. Set up your game to the last possible thing you can imagine. The start up set up is just incredible. 4. Automation ... don't like research, or ship design, or diplomacy, or anything else you can imagine? You can automate it. You can focus only on the one thing you like the most! 5. Pirates ... you can even play as one. 6. Mods ... do you want 10 more races or to play Star trek 4x? ... You can have it.7. Micromanagement ... it can be endless. 8. The complexity, you can spend hours in design tables that make sense in comparison to Moo3 for example. 9. Battles, there is very few games that can simulate such large scale engagements over the whole galaxy. 10. Play it your own way. You can win the game without any battle if you want. On the other side waging wars is FUN. Do you need to know more? Watch some videos on YouTube from Das24680. He has also full tutorials for those who would need them. *Update - I have added more Pros as this game deserves it and I have forgot to mention them.
[ 1, 0, 1, 1, 0, 0, 1, 0 ]
227,300
This game is meditation, the thought-cleansing effect of driving a thousand kilometres along the highway cannot be understated. Occasionally poor AI choices behind the wheel may spike your blood pressure but overwhelmingly ETS2 is a relaxing thing to stick on after a rough day. And if that's not enough you can just drive into oncoming traffic in your indestructible death machine. An alternate title for this game could be "Zen and the Art of Logistics".
This game is meditation, the thought-cleansing effect of driving a thousand kilometres along the highway cannot be understated. Occasionally poor AI choices behind the wheel may spike your blood pressure but overwhelmingly ETS2 is a relaxing thing to stick on after a rough day. And if that's not enough you can just drive into oncoming traffic in your indestructible death machine. An alternate title for this game could be "Zen and the Art of Logistics".
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
250,900
+ The amount of stuff to grab and to do, insane + New engine blows the old Isaac out of the water (fire effects, shadows, etc.) + Game is amazingly smooth and clean + Too many achievements to count for + Too many hours spent in perspective + Best poop simulator EVER! - Incompatible with social life outside the PC. - UPDATE: Had the music on the "+" but moved it here. Sounded incredible on the first run but on the long run it's kinda grating. Makes me miss Danny's amazing soundtrack.
+ The amount of stuff to grab and to do, insane + New engine blows the old Isaac out of the water (fire effects, shadows, etc.) + Game is amazingly smooth and clean + Too many achievements to count for + Too many hours spent in perspective + Best poop simulator EVER! - Incompatible with social life outside the PC. - UPDATE: Had the music on the "+" but moved it here. Sounded incredible on the first run but on the long run it's kinda grating. Makes me miss Danny's amazing soundtrack.
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
236,110
I've changed my mind on this review. Loot boxes? Yuck. Removing most servers, forcing everyone onto US West/East and European servers? Yuck. Base 250 ping at all times? Yuck. I want my Oceanic server back, so I can actually enjoy the game properly. Until better region support is reintroduced, this'll remain a negative review.
I've changed my mind on this review. Loot boxes? Yuck. Removing most servers, forcing everyone onto US West/East and European servers? Yuck. Base 250 ping at all times? Yuck. I want my Oceanic server back, so I can actually enjoy the game properly. Until better region support is reintroduced, this'll remain a negative review.
[ 0, 0, 0, 0, 0, 1, 1, 1 ]
239,030
POTENTIAL SPOILERS Some guy came to me asking for mercy, gave me $20 and gave me a digital watch and asked me to let him in for the love of god, I arrested him. I let a prostitute get enslaved because I felt like it. I've ruined more marraiges than Monopoly. I've made a deal with a group of terrorists. I put poison on a random dudes passport and got him killed, along with another soldier. I got shot in the face in front of my own family. I'm only 3 hours into the game. 10/10 "It's okay", "Like Skyrim with guns" Did I mention I killed Biker from Hotline Miami?
POTENTIAL SPOILERS Some guy came to me asking for mercy, gave me $20 and gave me a digital watch and asked me to let him in for the love of god, I arrested him. I let a prostitute get enslaved because I felt like it. I've ruined more marraiges than Monopoly. I've made a deal with a group of terrorists. I put poison on a random dudes passport and got him killed, along with another soldier. I got shot in the face in front of my own family. I'm only 3 hours into the game. 10/10 "It's okay", "Like Skyrim with guns" Did I mention I killed Biker from Hotline Miami?
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
244,210
Despite it's lack of official content and the dullness of the career mode, partly due to the sloppy AI, Assetto Corsa is simply the best racing sim ever developed. Everything smells the love of cars, from its jaw breaking physics to the amazing graphics, and just that feel of the car. A new benchmark for racing sims.
Despite it's lack of official content and the dullness of the career mode, partly due to the sloppy AI, Assetto Corsa is simply the best racing sim ever developed. Everything smells the love of cars, from its jaw breaking physics to the amazing graphics, and just that feel of the car. A new benchmark for racing sims.
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
257,510
If Animus would have ever spent a night of passion with GlaDOS, then this would be their child :) Influenced by Portal series and early Assassin's Creed games, among others, this game is a mind-blowing combination of puzzle-solving tasks with a story which builds a philosophical bridge between religion and science in a way that can only be called a stroke of genius. I can't say that Talos Principle is better than Portal. It's beyond Portal. It takes Portal's approach to first person environmental puzzle solving and, standing on its shoulders, reaches higher, offering you much more sophisticated puzzles of various kinds that sometimes have several layers and sometimes even inter-operate. The reality you are operating in is filled with messages and secrets, not unlike the world of Animus from Assassin's Creed, telling you a story and fuelling your brain. And just like in AC, you get some secondary things to do when you get tired of the "main" puzzles. The graphics are fantastic. Landscapes are gorgeous. Controls are perfect. Music is superb. Voice acting is impeccable. Length is ideal. Puzzles are mind-bending. Progression is non-linear. This game might be officially "indie", but its quality is triple A. Or quad A. To call it non-trivial is like to say that a rocket is non-slow. And what's most valuable, is that you don't feel that profits were the top priority for the makers. The game was. The things I love about it the most: • Assisted jumping. Just brilliant. If only Quantum Conundrum had it. • No fake puzzles based on arcade elements. • Weather effects. • I can get as close as I can to a wall and still see no blurred textures. • Wherever I go, I never get stuck in terrain. • Skippable intro movie and sensible menus. • Runs on my Macbook Pro. • Has a free demo. • It's so clever, it feels alive. The things I dislike: • Loud "Death" sequence can give one a pretty good scare when comes unexpected. • It ends. If you like puzzles - buy it. If you like first person games - buy it. If you like philosophy - buy it. If you like lasers - buy it. If you like finding secrets - buy it. If you like clever writing - buy it. If you like computer games - buy it! And if you don't like computer games... You just never played this one :)
If Animus would have ever spent a night of passion with GlaDOS, then this would be their child :) Influenced by Portal series and early Assassin's Creed games, among others, this game is a mind-blowing combination of puzzle-solving tasks with a story which builds a philosophical bridge between religion and science in a way that can only be called a stroke of genius. I can't say that Talos Principle is better than Portal. It's beyond Portal. It takes Portal's approach to first person environmental puzzle solving and, standing on its shoulders, reaches higher, offering you much more sophisticated puzzles of various kinds that sometimes have several layers and sometimes even inter-operate. The reality you are operating in is filled with messages and secrets, not unlike the world of Animus from Assassin's Creed, telling you a story and fuelling your brain. And just like in AC, you get some secondary things to do when you get tired of the "main" puzzles. The graphics are fantastic. Landscapes are gorgeous. Controls are perfect. Music is superb. Voice acting is impeccable. Length is ideal. Puzzles are mind-bending. Progression is non-linear. This game might be officially "indie", but its quality is triple A. Or quad A. To call it non-trivial is like to say that a rocket is non-slow. And what's most valuable, is that you don't feel that profits were the top priority for the makers. The game was. The things I love about it the most: • Assisted jumping. Just brilliant. If only Quantum Conundrum had it. • No fake puzzles based on arcade elements. • Weather effects. • I can get as close as I can to a wall and still see no blurred textures. • Wherever I go, I never get stuck in terrain. • Skippable intro movie and sensible menus. • Runs on my Macbook Pro. • Has a free demo. • It's so clever, it feels alive. The things I dislike: • Loud "Death" sequence can give one a pretty good scare when comes unexpected. • It ends. If you like puzzles - buy it. If you like first person games - buy it. If you like philosophy - buy it. If you like lasers - buy it. If you like finding secrets - buy it. If you like clever writing - buy it. If you like computer games - buy it! And if you don't like computer games... You just never played this one :)
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
49,520
[h1]Borderlands 2 - Excellent Story, Solid Gameplay, Great Characters and one of the very best Coop experiences around.[/h1] [table] [tr] [th][h1]|| 9.5 ||[/h1][/th] [th]Score[/th] [th]Comment[/th] [/tr] [tr] [td]Graphics[/td] [td]8[/td] [td]Borderlands 2 has a visual style all its own, it may not initially impress some used to a "next generation, high definition, ultra realistic landscape", but it is nevertheless very appealing and detailed. Some of the landscapes and views around Pandora (the world on which the story takes place) are beautiful and each area has its own look and atmosphere. Characters and enemies are detailed and extremely varied in appearance. You can customise your characters appearance with a large selection of outfits and heads which you can collect throughout the game.[/td] [/tr] [tr] [td]Audio[/td] [td]10[/td] [td]No real killer soundtrack here (apart from the the introduction video), just really good atmospheric music throughout. Where this game really shines is the voice acting for characters, enemies, audio logs and even weapons (yes some of them can talk!). The dialogue is often very funny, helping to explain and drive the story, fill in background and really adds the the immersion.[/td] [/tr] [tr] [td]Gameplay[/td] [td]9[/td] [td]A mix of FPS and RPG, Borderlands 2 is a lot of fun to play. So many missions to complete, so many enemies to kill, so much loot to grab. You are given massive area's to explore all over the world of pandora filled with creatures, quests, secrets and homages to lots of popular culture. Controls are responsive, intuitive and the game mechanics (even at higher difficulties) feel fair and well thought through. As you progress through the game you will earn xp and levels which allow you to customise your characters skills giving a large variety of gameplay styles.[/td] [/tr] [tr] [td]Story[/td] [td]9[/td] [td]The story in Borderlands 2 is rich and engaging. The action is character driven, and while the main story is fairly linear, the open world nature of the game allows you to take a break from the main story arc and explorer the hundreds of characters and side missions that can be found all over Pandora. It also has one of the most badass, charasmatic and handsome villians of all time... [/td] [/tr] [tr] [td]Replayability[/td] [td]9[/td] [td]So many reasons to replay this game. Firstly the story can be completed at least 3 times with the same character at increasing difficulty and xp levels (normal, true vault hunter and ultimate vault hunter) with progressively better rewards. There is so much detail in the story and so many optional missions that each play through feels different. Next you have at least 4 (more with DLC) characters each with their own skills, playstyle and story to explore. Finally you have tons of loot in the form of Guns, Shields, Grenades, Relics and Class Mods you can collect for your character. These increase in rarity from white (basic) to orange (legendary) generally the rarer the weapon the more damage it will do and many will have additional unique abilities (red text). [/td] [/tr] [tr] [td]Multiplayer[/td] [td]10[/td] [td]For me, this game remains simply the best cooperative multiplayer experiences you can have. Your character's skills really augment and compliment each other when playing as a team. Enemy and mission difficulty automatically adjusts to the amount of players, requiring real teamwork and synergy to avoid dying at higher levels. The multiplayer allows you to connect (drop in and out midgame) to your steam friends games or to public games, connections for the most part feel quick and responsive even with 4 players and with only a small delay on audio communication. [/td] [/tr] [tr] [td][h1]Overall[/h1][/td] [td]9.5[/td] [td]I can't recommend this game enough, while a minority of missions feel like you are just a glorified delivery boy, most are creative, funny and packed full of classic moments and great characters. So much fun to pick up and play with friends. - I haven't really mentioned the DLC (of which there is a lot) in this review but the main ones (Mr Torgue's, Captain Scarlett and especially Tiny Tina's) are all well worth getting (these are included in the Game of the Year edition), great fun to play and add loads more content to the game. To progress to the highest level in the game (level 72 +overpower levels) you will also need the ultimate vault hunter pack 2 so I would recommend that if you reach the end and still want more. [/td] [/tr] [/table] Aslo Free DLC (until the 8th July) https://store.steampowered.com/app/872280 [url=http://steamcommunity.com/id/fancyfishie/recommended]More reviews by Fancy Fish[/url] [i]Agree / Disagree? Please leave me a comment[/i]
Borderlands 2 - Excellent Story, Solid Gameplay, Great Characters and one of the very best Coop experiences around. || 9.5 || Score Comment Graphics 8 Borderlands 2 has a visual style all its own, it may not initially impress some used to a "next generation, high definition, ultra realistic landscape", but it is nevertheless very appealing and detailed. Some of the landscapes and views around Pandora (the world on which the story takes place) are beautiful and each area has its own look and atmosphere. Characters and enemies are detailed and extremely varied in appearance. You can customise your characters appearance with a large selection of outfits and heads which you can collect throughout the game. Audio 10 No real killer soundtrack here (apart from the the introduction video), just really good atmospheric music throughout. Where this game really shines is the voice acting for characters, enemies, audio logs and even weapons (yes some of them can talk!). The dialogue is often very funny, helping to explain and drive the story, fill in background and really adds the the immersion. Gameplay 9 A mix of FPS and RPG, Borderlands 2 is a lot of fun to play. So many missions to complete, so many enemies to kill, so much loot to grab. You are given massive area's to explore all over the world of pandora filled with creatures, quests, secrets and homages to lots of popular culture. Controls are responsive, intuitive and the game mechanics (even at higher difficulties) feel fair and well thought through. As you progress through the game you will earn xp and levels which allow you to customise your characters skills giving a large variety of gameplay styles. Story 9 The story in Borderlands 2 is rich and engaging. The action is character driven, and while the main story is fairly linear, the open world nature of the game allows you to take a break from the main story arc and explorer the hundreds of characters and side missions that can be found all over Pandora. It also has one of the most badass, charasmatic and handsome villians of all time... Replayability 9 So many reasons to replay this game. Firstly the story can be completed at least 3 times with the same character at increasing difficulty and xp levels (normal, true vault hunter and ultimate vault hunter) with progressively better rewards. There is so much detail in the story and so many optional missions that each play through feels different. Next you have at least 4 (more with DLC) characters each with their own skills, playstyle and story to explore. Finally you have tons of loot in the form of Guns, Shields, Grenades, Relics and Class Mods you can collect for your character. These increase in rarity from white (basic) to orange (legendary) generally the rarer the weapon the more damage it will do and many will have additional unique abilities (red text). Multiplayer 10 For me, this game remains simply the best cooperative multiplayer experiences you can have. Your character's skills really augment and compliment each other when playing as a team. Enemy and mission difficulty automatically adjusts to the amount of players, requiring real teamwork and synergy to avoid dying at higher levels. The multiplayer allows you to connect (drop in and out midgame) to your steam friends games or to public games, connections for the most part feel quick and responsive even with 4 players and with only a small delay on audio communication. Overall 9.5 I can't recommend this game enough, while a minority of missions feel like you are just a glorified delivery boy, most are creative, funny and packed full of classic moments and great characters. So much fun to pick up and play with friends. - I haven't really mentioned the DLC (of which there is a lot) in this review but the main ones (Mr Torgue's, Captain Scarlett and especially Tiny Tina's) are all well worth getting (these are included in the Game of the Year edition), great fun to play and add loads more content to the game. To progress to the highest level in the game (level 72 +overpower levels) you will also need the ultimate vault hunter pack 2 so I would recommend that if you reach the end and still want more. Aslo Free DLC (until the 8th July)https://store.steampowered.com/app/872280 More reviews by Fancy Fish Agree / Disagree? Please leave me a comment
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
289,130
Civ 5, Heroes of Might and Magic had a baby together and that baby grew up and had a baby with Endless Space and this baby has now grown up and it is glorious in every level. Incredibly polished, incredibly neat, incredibly addictive and a game that stands out from the rest. If you like Empire-builders, this game is for you! Ignore the "Early access". This game is ready to be sold. I have only experienced one single bug in this game and the MP works like a clockwork. It's highly optimised, full of features and pretty to look at. I wish more Devs would make their games this way, it warms my heart!
Civ 5, Heroes of Might and Magic had a baby together and that baby grew up and had a baby with Endless Space and this baby has now grown up and it is glorious in every level. Incredibly polished, incredibly neat, incredibly addictive and a game that stands out from the rest. If you like Empire-builders, this game is for you! Ignore the "Early access". This game is ready to be sold. I have only experienced one single bug in this game and the MP works like a clockwork. It's highly optimised, full of features and pretty to look at. I wish more Devs would make their games this way, it warms my heart!
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
239,140
Lemme give it to y'all straight, who are on the fence; - Yes, the game is very much worth it at full price. - One of the first games in a long while, that has kept me up until 5 A.M. in the morning, because of how lost I get myself into it. - Doesn't do dumb jump scares, save for a VERY FEW TIMES, and each one counted. - The game is maybe one of the best zombie based games out there, so long as you do enjoy it with action. - Parkour in the game is AMAZING. Sometimes I like just playing the game, so I can run around, across roof tops, and attacking zombies while talking to friends. - Co-op in story mode. Freaking amazing. No dumb lobby. Just click 'Join game' and bam, you'll be thrown a few feet away from a friend without them sometimes even noticing you joined! - Single play and Co-op have a huge impact; co-op feels fun, slightly safer, and adds a lot in the form of friendly rivals! Single player feels way more tense and everything you do counts, making you second guess some choices, for fear or death. Night time in either mode is fun as heck, though four co-op makes it pretty easy. - Night and Day feel almost like two different modes. In the day, zombies shuffle around, falling off rooftops, being dumb, easy to avoid and kill. Night time? Get those UV Flares ready, and be ready to flee if they catch sight of you. - Even after beating the story, I keep coming back for more, as it's super fun. - Took me around 30 hours to do the story, which also included only HALF of the side missions. Still got a little over 50% left to go, and looking forward to it! TL;DR - Get the game, find friends to play with, enjoy the hell out of one of the few games worth it at full price.
Lemme give it to y'all straight, who are on the fence; - Yes, the game is very much worth it at full price. - One of the first games in a long while, that has kept me up until 5 A.M. in the morning, because of how lost I get myself into it. - Doesn't do dumb jump scares, save for a VERY FEW TIMES, and each one counted. - The game is maybe one of the best zombie based games out there, so long as you do enjoy it with action. - Parkour in the game is AMAZING. Sometimes I like just playing the game, so I can run around, across roof tops, and attacking zombies while talking to friends. - Co-op in story mode. Freaking amazing. No dumb lobby. Just click 'Join game' and bam, you'll be thrown a few feet away from a friend without them sometimes even noticing you joined! - Single play and Co-op have a huge impact; co-op feels fun, slightly safer, and adds a lot in the form of friendly rivals! Single player feels way more tense and everything you do counts, making you second guess some choices, for fear or death. Night time in either mode is fun as heck, though four co-op makes it pretty easy. - Night and Day feel almost like two different modes. In the day, zombies shuffle around, falling off rooftops, being dumb, easy to avoid and kill. Night time? Get those UV Flares ready, and be ready to flee if they catch sight of you. - Even after beating the story, I keep coming back for more, as it's super fun. - Took me around 30 hours to do the story, which also included only HALF of the side missions. Still got a little over 50% left to go, and looking forward to it! TL;DR - Get the game, find friends to play with, enjoy the hell out of one of the few games worth it at full price.
[ 1, 1, 1, 0, 0, 0, 1, 0 ]
239,140
Intel Core 2 Quad @2.66GHz 8GB Memory Win 7 64 bit. Geforce GTX 680 (X2) SLI My CPU is pretty far under minimum requirements, but the game still loads up. The tutorial was releatively lag free. Once I got out in the open, however, the lag was incredibly noticeable. I'm sure I can "play the game", everything looks great, but it's clear to me I will be doing everything in slow motion. Reading other reviewers who have specs above minimum, others are having lag issues as well. I'm hoping it's just a universal patch needed or a new driver update. Either way, I dont regret the purchas. I can still finish the game, it will just take a good buddy or two to hold my hand through the intense stuff...and to revive me.
Intel Core 2 Quad @2.66GHz 8GB Memory Win 7 64 bit. Geforce GTX 680 (X2) SLI My CPU is pretty far under minimum requirements, but the game still loads up. The tutorial was releatively lag free. Once I got out in the open, however, the lag was incredibly noticeable. I'm sure I can "play the game", everything looks great, but it's clear to me I will be doing everything in slow motion. Reading other reviewers who have specs above minimum, others are having lag issues as well. I'm hoping it's just a universal patch needed or a new driver update. Either way, I dont regret the purchas. I can still finish the game, it will just take a good buddy or two to hold my hand through the intense stuff...and to revive me.
[ 1, 0, 0, 0, 0, 1, 0, 0 ]
107,410
Oh man. Where to even begin with this one. It would be an extreme disservice to simply call Arma 3 a shooter, as it is so, so much more than that. Arma 3 is a military simulator. This is a distinction that it’s developers hold sacred and are proud of, and one to which I can attest is completely accurate and deserved. But it’s even more than that. Arma 3 is a gaming platform, upon which so much has already been and will continue to be built for years to come. At its core though, Arma 3 in a supremely excellent military sim. The graphics are stunning, the gameplay is excellent, the mechanics are solid, and Bohemia Interactive has done an absolutely amazing job packaging this all together. New comers to the Arma series (as I was) may initially be overwhelmed by the game’s complex mechanics and decidedly different pace from your typical FPS/shooter. Enemy engagements happen at much greater distance than is typical in the genre and are often brief, brutal, and more times than not will conclude with your demise. There is no handholding here. No mini-maps, no enemy UI icons/indicators, no hit markers, no health bars. If you get shot a couple of times, you will find yourself unceremoniously dispatched. While this creates a high barrier for entry and a steep learning curve for new players, it provides a unique and distinctive play style. Situational awareness, cover, teamwork, suppressive fire, and generally moving purposefully and as if your ass depended on knowing what was behind the next ridge or hiding in the bushes are paramount to your success. Add to these infantry mechanics the amazingly rendered vehicles, armor, helicopters, and planes, each with their own realistic mechanics to learn and master, and you end up with a truly amazing military simulation experience. Out of the box, Arma comes with a great single player campaign comprised of 3 separate acts, each containing ~12-15 missions. The campaign focuses on a well crafted story of a military conflict that has erupted over Arma 3’s two HUGE islands of Stratis and Altis. You play the part of a NATO soldier who finds himself stuck in the middle of a complex engagement. The campaign is rewarding, and challenging. (I have yet to complete it as I’m stuck on one mission that I simply can’t seem to complete.) However the single-player campaign is FAR from the end of this title. The mission editing tools have allowed this amazing community to develop some absolutely awesome single player missions, all of which can be downloaded free of charge from the Steam workshop and numerous other sites around the interwebs. I would also recommend you check out the supremely excellent full game conversion single player mods Whole Lotta Altis and Dynamic Universal War System which will provide countless additional single player hours and could be completely stand alone titles in themselves. Oh and the multiplayer, oh god the multiplayer. Wasteland, King of the Hill, Invade and Annex, Battle Royale, Breaking Point, so many Co-Op opportunities, the amazing looking upcoming Epoch (currently in closed Alpha). I’m sure there are so many others that I haven’t even discovered yet. Each of these represent COMPLETELY USER GENERATED and totally disparate ways to play Multiplayer within the Arma 3 platform. By purchasing Arma 3, you immediately have access to each of these completely gratis and each could essentially be considered totally separate game. In wrapping up this lengthy review, Arma 3 is an amazing experience and a true accomplishment in game development. It is the only game in recent memory that I can say with confidence that I never get bored with playing. Bohemia Interactive has made it clear that they plan to support this game for years to come, and they have built something amazing on which the possibilities are truly endless. Purchase this game. Purchase it now. Thank me later. (IF YOU DO NOT FIND MY REVIEW HELPFUL, please leave a comment as to why. I welcome the constructive feedback.)
Oh man. Where to even begin with this one. It would be an extreme disservice to simply call Arma 3 a shooter, as it is so, so much more than that. Arma 3 is a military simulator. This is a distinction that it’s developers hold sacred and are proud of, and one to which I can attest is completely accurate and deserved. But it’s even more than that. Arma 3 is a gaming platform, upon which so much has already been and will continue to be built for years to come. At its core though, Arma 3 in a supremely excellent military sim. The graphics are stunning, the gameplay is excellent, the mechanics are solid, and Bohemia Interactive has done an absolutely amazing job packaging this all together. New comers to the Arma series (as I was) may initially be overwhelmed by the game’s complex mechanics and decidedly different pace from your typical FPS/shooter. Enemy engagements happen at much greater distance than is typical in the genre and are often brief, brutal, and more times than not will conclude with your demise. There is no handholding here. No mini-maps, no enemy UI icons/indicators, no hit markers, no health bars. If you get shot a couple of times, you will find yourself unceremoniously dispatched. While this creates a high barrier for entry and a steep learning curve for new players, it provides a unique and distinctive play style. Situational awareness, cover, teamwork, suppressive fire, and generally moving purposefully and as if your ass depended on knowing what was behind the next ridge or hiding in the bushes are paramount to your success. Add to these infantry mechanics the amazingly rendered vehicles, armor, helicopters, and planes, each with their own realistic mechanics to learn and master, and you end up with a truly amazing military simulation experience. Out of the box, Arma comes with a great single player campaign comprised of 3 separate acts, each containing ~12-15 missions. The campaign focuses on a well crafted story of a military conflict that has erupted over Arma 3’s two HUGE islands of Stratis and Altis. You play the part of a NATO soldier who finds himself stuck in the middle of a complex engagement. The campaign is rewarding, and challenging. (I have yet to complete it as I’m stuck on one mission that I simply can’t seem to complete.) However the single-player campaign is FAR from the end of this title. The mission editing tools have allowed this amazing community to develop some absolutely awesome single player missions, all of which can be downloaded free of charge from the Steam workshop and numerous other sites around the interwebs. I would also recommend you check out the supremely excellent full game conversion single player mods Whole Lotta Altis and Dynamic Universal War System which will provide countless additional single player hours and could be completely stand alone titles in themselves. Oh and the multiplayer, oh god the multiplayer. Wasteland, King of the Hill, Invade and Annex, Battle Royale, Breaking Point, so many Co-Op opportunities, the amazing looking upcoming Epoch (currently in closed Alpha). I’m sure there are so many others that I haven’t even discovered yet. Each of these represent COMPLETELY USER GENERATED and totally disparate ways to play Multiplayer within the Arma 3 platform. By purchasing Arma 3, you immediately have access to each of these completely gratis and each could essentially be considered totally separate game. In wrapping up this lengthy review, Arma 3 is an amazing experience and a true accomplishment in game development. It is the only game in recent memory that I can say with confidence that I never get bored with playing. Bohemia Interactive has made it clear that they plan to support this game for years to come, and they have built something amazing on which the possibilities are truly endless. Purchase this game. Purchase it now. Thank me later. (IF YOU DO NOT FIND MY REVIEW HELPFUL, please leave a comment as to why. I welcome the constructive feedback.)
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
335,670
This might literally be the coolest game I've ever played, and possibly the best game that I've played in the last 10 years. Though, I might be the wrong person to ask though as Earthbound is my favorite game, and this game is obviously heavily Earthbound inspired. Stylistically and comedy wise anyway. The story is much darker than anything in Earthbound, but it's all buried underneath some of the funniest writing I've ever seen in a game. The writing start to finish is amazing, I'm only dissappointed that the game wasn't longer as there's a few questions left unanswered. I did normal mode, first run, collected all characters and beat the game in 12-13 hours. For 10 dollars, that's pretty alright. The fights are pretty open ended as there are like 20+ characters you can choose from, but I ended up using Rage, Bottles and Mad Dog. I found it wasn't the hardest game I've played, but I also haven't tried pain mode yet. Anyway, if this game interests you at all, buy it. You won't regret it.
This might literally be the coolest game I've ever played, and possibly the best game that I've played in the last 10 years. Though, I might be the wrong person to ask though as Earthbound is my favorite game, and this game is obviously heavily Earthbound inspired. Stylistically and comedy wise anyway. The story is much darker than anything in Earthbound, but it's all buried underneath some of the funniest writing I've ever seen in a game. The writing start to finish is amazing, I'm only dissappointed that the game wasn't longer as there's a few questions left unanswered. I did normal mode, first run, collected all characters and beat the game in 12-13 hours. For 10 dollars, that's pretty alright. The fights are pretty open ended as there are like 20+ characters you can choose from, but I ended up using Rage, Bottles and Mad Dog. I found it wasn't the hardest game I've played, but I also haven't tried pain mode yet. Anyway, if this game interests you at all, buy it. You won't regret it.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
295,110
load in get attacked by a man named pizza team up with a guy named dylan to kill pizza, pizza runs a way loot all the bags from dead ppl on the ground go with dylan up north meet one more to add to the group find dylans friend adds him to the group keep goingf north meet 3 more on the way and add to the group get to a town in the north take it over kill every in site find a cowboy hat and a backpack start a gang called the motorcycle cowboy cap gang get into a fight with 3 other players get shot in the back of head by an arrow say my fairwells to my gang and than respawn 9000/10 Would do it again in a heartbeat
load in get attacked by a man named pizza team up with a guy named dylan to kill pizza, pizza runs a way loot all the bags from dead ppl on the ground go with dylan up north meet one more to add to the group find dylans friend adds him to the group keep goingf north meet 3 more on the way and add to the group get to a town in the north take it over kill every in site find a cowboy hat and a backpack start a gang called the motorcycle cowboy cap gang get into a fight with 3 other players get shot in the back of head by an arrow say my fairwells to my gang and than respawn 9000/10 Would do it again in a heartbeat
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
322,170
Steam version Review (For veterans coming from the mobile version): Hi everyone! I've been a long time fan, playing the game on mobile since 1.5 (Theory of everything) The Steam version is great, because, PC versions are always better, so if you have the mobile version and you're looking to "Upgrade" your game, this is your ticket. I highly disagree with people who try to crack the game. Come on, what are 4 dollars just to support the person who made us this amazing game? With that said, I will list all the pros and cons, comparing to the mobile version: Pros: -Obviously better graphics, the backgrounds look beautiful and the blocks are more detailed, you can also adjust graphics to your prefference, varying from quiality, windowed mode resolution, as well as some other adjustments. -The level editor interface is VERY comfortable, there's a shortcut key for EVERYTHING. Nothing compared to Bluestacks. Using the new layers mode, you can classify your objects of the level in groups, for example, you can use one layer for solid blocks, one for decor, one for effects, etc... Incredibly helpful, as this will prevent you from constantly fighting with the game, in order to select an object which is placed in the same location as others. -Gameplay is great. Multiple ways to jump, and keys to place and remove checkpoints on practice. Really looking foward to being able to make your own controls scheme on 2.1! -2 exclusive icons. 'Cause why not, exclusives are always good. -Incredibly faster online performance. On mobile, it' almost impossible to save your progress. On PC it's done quick, songs are downloaded fast, as well as levels. -Tired of your phone/tablet running out of battery but you want to keep playing? No longer a problem! Unless you don't pay your electricity service (Higly unlikely) or have laptop (Just play while plugged in). Cons: -Obviously, this great version cannot be taken on the go, so... Back to mobile GD. Alas, I'm done. This version is amazing. Recommended 100% to every Geometry Dash mobile player and newcomer as well. Thanks for reading, hope this makes you decide to buy the game! 10/10 -IGN
Steam version Review (For veterans coming from the mobile version): Hi everyone! I've been a long time fan, playing the game on mobile since 1.5 (Theory of everything) The Steam version is great, because, PC versions are always better, so if you have the mobile version and you're looking to "Upgrade" your game, this is your ticket. I highly disagree with people who try to crack the game. Come on, what are 4 dollars just to support the person who made us this amazing game? With that said, I will list all the pros and cons, comparing to the mobile version: Pros: -Obviously better graphics, the backgrounds look beautiful and the blocks are more detailed, you can also adjust graphics to your prefference, varying from quiality, windowed mode resolution, as well as some other adjustments. -The level editor interface is VERY comfortable, there's a shortcut key for EVERYTHING. Nothing compared to Bluestacks. Using the new layers mode, you can classify your objects of the level in groups, for example, you can use one layer for solid blocks, one for decor, one for effects, etc... Incredibly helpful, as this will prevent you from constantly fighting with the game, in order to select an object which is placed in the same location as others. -Gameplay is great. Multiple ways to jump, and keys to place and remove checkpoints on practice. Really looking foward to being able to make your own controls scheme on 2.1! -2 exclusive icons. 'Cause why not, exclusives are always good. -Incredibly faster online performance. On mobile, it' almost impossible to save your progress. On PC it's done quick, songs are downloaded fast, as well as levels. -Tired of your phone/tablet running out of battery but you want to keep playing? No longer a problem! Unless you don't pay your electricity service (Higly unlikely) or have laptop (Just play while plugged in). Cons: -Obviously, this great version cannot be taken on the go, so... Back to mobile GD. Alas, I'm done. This version is amazing. Recommended 100% to every Geometry Dash mobile player and newcomer as well. Thanks for reading, hope this makes you decide to buy the game! 10/10 -IGN
[ 1, 0, 1, 1, 0, 0, 1, 0 ]
299,100
I bought this game in order to review it, seeing as there were no current reviews for it. I thought I'd help the game out by maybe giving it that tiny bit of publicity it needed to get off the ground. In doing so I have failed. As this game isn't worth reviewing, there is nothing to review. Well, I should say there is stuff to review but I feel as though the dev's didn't even attempt to make this a game that anyone would enjoy. Well actually I'll let them off of the target of "enjoy", I'd go further to say it doesn't even feel like they tried to make a game that someone who had nothing to do and was bored out of their mind would say maybe I'll play this for a bit I jumped straight in, ignored the help in menu and started playing. It took me at least 4-5 mins before I even had the slightest concept of what was going on and what I had to achieve. Once I did get the hang of it I still thought "I must be missing something, I'm not really doing anything" so I ventured to the help menu to find that nope, thats it buddy. The controls are lacking, the soundtrack and the sound effects (which happen to be a melody playing) do not blend at all, (they play completely out of time on top of the soundtrack). You can buy it and prove me wrong, go ahead. This is just my opinion.
I bought this game in order to review it, seeing as there were no current reviews for it.I thought I'd help the game out by maybe giving it that tiny bit of publicity it needed to get off the ground. In doing so I have failed. As this game isn't worth reviewing, there is nothing to review. Well, I should say there is stuff to review but I feel as though the dev's didn't even attempt to make this a game that anyone would enjoy. Well actually I'll let them off of the target of "enjoy", I'd go further to say it doesn't even feel like they tried to make a game that someone who had nothing to do and was bored out of their mind would say maybe I'll play this for a bit I jumped straight in, ignored the help in menu and started playing. It took me at least 4-5 mins before I even had the slightest concept of what was going on and what I had to achieve. Once I did get the hang of it I still thought "I must be missing something, I'm not really doing anything" so I ventured to the help menu to find that nope, thats it buddy. The controls are lacking, the soundtrack and the sound effects (which happen to be a melody playing) do not blend at all, (they play completely out of time on top of the soundtrack). You can buy it and prove me wrong, go ahead. This is just my opinion.
[ 0, 0, 1, 0, 1, 0, 0, 0 ]
289,650
NPC's flying around like they are planes. NPC's driving around on invisible go-karts. Bugged faces that are hideous and hilarious. Arno likes sky diving through solid ground. ACU.exe has stopped responding. 11/10 Would buy again.
NPC's flying around like they are planes. NPC's driving around on invisible go-karts. Bugged faces that are hideous and hilarious. Arno likes sky diving through solid ground. ACU.exe has stopped responding. 11/10 Would buy again.
[ 1, 0, 0, 1, 0, 1, 0, 0 ]
222,880
a very interesting FPS multiplayer and co-op, It would be better if it was still in development like early access because it needs some work. shorter spawn times, vehicles , larger and more varied maps, what this game has that no other FPS has is realistic weapons. you will not find another game that models modern military grade firearms more realisticily in terms of what they sound like ,recoil, look, feel ( to the extent that a pc game can offer) they are amazing and I would buy this game for 8 bucks just for that alone. But it does need work , this game could be a great title to rival Battlefield and COD franchises ( maybe not Advanced Warfare) it may not surpass those titles but it could give them a better run for the money.
a very interesting FPS multiplayer and co-op, It would be better if it was still in development like early access because it needs some work. shorter spawn times, vehicles , larger and more varied maps, what this game has that no other FPS has is realistic weapons. you will not find another game that models modern military grade firearms more realisticily in terms of what they sound like ,recoil, look, feel ( to the extent that a pc game can offer) they are amazing and I would buy this game for 8 bucks just for that alone. But it does need work , this game could be a great title to rival Battlefield and COD franchises ( maybe not Advanced Warfare) it may not surpass those titles but it could give them a better run for the money.
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
3,590
One of the best most fun and addicting all-time games. However, the plants should be nazi's and the zombies should be jews. There is also a hispanic snail in your garden that sleeps on the job.
One of the best most fun and addicting all-time games. However, the plants should be nazi's and the zombies should be jews. There is also a hispanic snail in your garden that sleeps on the job.
[ 1, 0, 0, 0, 0, 0, 0, 1 ]
236,930
111 reviews, only 15 bucks, published way back in April... how unfortunate. Only one guide for this game. One. The only one that I could find anyway. I only really looked for it because I had a slight difficulty with something I missed. I'd seen what I needed to do earlier, I just didn't remember, probably because I'd run out of coffee quite a while ago. Anything I could rag on this game would pretty much be nitpicking. In all honesty, if this game made any screw-ups, they are no worse than certain AAA titles that get stupidly enormous amounts of undeserved praise. The ending wasn't perfect, I kinda saw it coming, but it gripped me and it didn't piss me off. Granted, yes, a few holes were left unfilled, but ultimately they can somewhat be ignored due to the way things were wrapped up being quite final. It did seem a tad abrupt, though, but I've seen far worse endings, believe me. The gameplay tries to draw elements from all the previous titles and succeeds rather well. I felt it was a bit of a challenge without being completely convoluted and irrational as torturing your neighbor's dog for no reason, so I'm happy. At no point did I really need a guide, but nothing was excessively easy. This and the last game both did this pretty well, unlike Convergence which felt rather too straightforward to me. Maybe the series could have kept going, wrapped a few more loose-ends up, but overall I think this was a fine conclusion to an excellent series. It's a shining light at the end of it all.
111 reviews, only 15 bucks, published way back in April... how unfortunate. Only one guide for this game. One. The only one that I could find anyway. I only really looked for it because I had a slight difficulty with something I missed. I'd seen what I needed to do earlier, I just didn't remember, probably because I'd run out of coffee quite a while ago. Anything I could rag on this game would pretty much be nitpicking. In all honesty, if this game made any screw-ups, they are no worse than certain AAA titles that get stupidly enormous amounts of undeserved praise. The ending wasn't perfect, I kinda saw it coming, but it gripped me and it didn't piss me off. Granted, yes, a few holes were left unfilled, but ultimately they can somewhat be ignored due to the way things were wrapped up being quite final. It did seem a tad abrupt, though, but I've seen far worse endings, believe me. The gameplay tries to draw elements from all the previous titles and succeeds rather well. I felt it was a bit of a challenge without being completely convoluted and irrational as torturing your neighbor's dog for no reason, so I'm happy. At no point did I really need a guide, but nothing was excessively easy. This and the last game both did this pretty well, unlike Convergence which felt rather too straightforward to me. Maybe the series could have kept going, wrapped a few more loose-ends up, but overall I think this was a fine conclusion to an excellent series. It's a shining light at the end of it all.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
246,090
I read the negative reviews and backlash against DoubleFine, but I thought that I would be OK even if the game had some bugs and wasn't quite finished, so I picked it up anyway. That was a mistake. The game is not just unfinished, its in an Alpha state. Which is sad, because I definetly would enjoy the game if it was done. As it is, the game is entertaining for a couple hours, then quickly grows tiresome and frustrating. The bugs are not crippling, but taken as a whole they represent a game that is very unbalanced and grates on you over time. If DF-9 ever hits the $5 pile, pick it up. otherwise pass.
I read the negative reviews and backlash against DoubleFine, but I thought that I would be OK even if the game had some bugs and wasn't quite finished, so I picked it up anyway. That was a mistake. The game is not just unfinished, its in an Alpha state. Which is sad, because I definetly would enjoy the game if it was done. As it is, the game is entertaining for a couple hours, then quickly grows tiresome and frustrating. The bugs are not crippling, but taken as a whole they represent a game that is very unbalanced and grates on you over time. If DF-9 ever hits the $5 pile, pick it up. otherwise pass.
[ 0, 0, 1, 0, 0, 1, 1, 0 ]
281,370
A fun game for drinking parties, take a shot every time you feel like you just wasted 19 cents.
A fun game for drinking parties, take a shot every time you feel like you just wasted 19 cents.
[ 1, 0, 0, 0, 0, 0, 1, 0 ]
281,370
UGH! The scariest thing about this game is that someone at Steam okayed it for being released. Absolute garbage! Frustrating as heck and not fun in the least bit. If you want a scare, you might accidentally get one through a jumpscare, but don't count on it. Avoid this game at all costs, even if its free, I would be hesitant to recommend downloading this pile of crap. You'll spend the entire time just trying to find things to click on, and when you do, you're rewarded with? some of the worst animations ever to be found in gaming
UGH! The scariest thing about this game is that someone at Steam okayed it for being released. Absolute garbage! Frustrating as heck and not fun in the least bit. If you want a scare, you might accidentally get one through a jumpscare, but don't count on it. Avoid this game at all costs, even if its free, I would be hesitant to recommend downloading this pile of crap. You'll spend the entire time just trying to find things to click on, and when you do, you're rewarded with? some of the worst animations ever to be found in gaming
[ 0, 0, 1, 0, 0, 0, 1, 0 ]
251,150
Should you buy this game? So glad you asked. Yes! Should this be your very first JRPG? Yes, [i]but...[/i] read on. * My recent gamplay was a 90+hr adventure (some offline) that was well worth the discounted price (-50% = 8€). The game's positive reviews are well-deserved, but tell little of actual gameplay to someone who might be interested in this kind of RPG, but never did play a JRPG/SRPG. This was may be your case, too, so here's what I learned... ***** [b] World of Zemuria[/b]: thoughtful, detailed, infinitely rich. (5/5) For this installment in the popular franchise we get to adventure in Kingdom of Liberl, discovering a wide-reaching plot and tackling some mysteries. Cliché much? This game does not shy away from the overused concepts, but delivers them with fresh spins, and gives them some unexpectedly serious reasoning. Talking to various NPC's, including random household members, paints the game's stage a somber shade of grey - with much emphasis on recently fought war and new orbment technologies available. (You'll be amazed at how many NPCs stress over a family member unable to get or hold a job.) As you march on, you'll learn that beneath all the apparent sweetness lies a serious, compelling narrative. Its logic includes economy, psychology and strategy and favours realism + logic to drive and resolve many conflicts. The overwhelming cuteness and apparent anime-aesthetics serve as a visual counter-point and a fun diversion for the consumer - as ever. XSEED did a wonderful job on translating and adapting the game. [url=xseedgames.tumblr.com/post/92769039590/xseed-blog-the-legend-of-heroes-trails-in-the]With the problems they faced[/url] and work ahead of them, this needs to be stressed. [i]Warning for the easily offendable:[/i] This RPG follows the tradition of amalgamating many diverse cultural and historical influences in a distinct blend of East & West. When the Gospel and an Apostle make an appearance, they singify something else from what one might expect. Also, while loved and cared for, children of Liberl do get exposed to real danger. That orphanage you helped? Burnt to the ground. The grand-daughter wanting to help her grandpa? Gets sternly warned, but ultimately joins for an incredibly dangerous infiltration mission to rescue him. ***** [b]Playable characters[/b]: varied, with very flexible builds, require some system mastery. (5/5) You get to make a party of up to 4 PCs and as the story goes on, more people join the Bright kids. The Bracer Guild they're a part of provides them with much quest fodder and some plot protection, but ultimately, they're on their own. Their companions are darn well excellent and come in very handy: if you can't fight through an area, wait until your ranks well. Of the 6 available, Schera's and Oliverier's antics made me giggle ever so often, and they are my favourites. In lieu of an old favourite of mine, imagine a game where most of in-game banter has Sands pitted against Neeshkas... You'll love it. So what's with the builds? They are limited, but not in a bad way. The character level-ups are automated, abilities are unlocked intermittently and vary greatly (each character has a different build, but no class). You get a pick of 5 equippable items + some slots to fill wil crystals which are more than wondrous items, because they synergize. You may play around for a bit and just pick anything to wear/slot, because there's always a reload/retry or flight from a battle... I've actually made it halfway through the game before I read up on those orbal crystals and made my first optimized builds. All in all, the character building is very beginner-friendly, which helps a lot. And there's ample room for experiment, which is great. Strategic value of turn-based combat is best described elsewhere, but let's just say it doesn't disappoint. [i]Warning for the lazy:[/i] The characters need to be fine-tuned, eventually. Final chapter presents a tournament which requires a higher level of orbal system mastery, while the final battle sequence ranges from enjoyable (if you got the combinations right) to downright enfuriating (if you didn't). [i]Warning for time-constrained:[/i] Beware the walls of text. Seriously. It's a living book. It eats players. [i]Warning for the romantically inclined:[/i] There is much in-game talk about the nature of Joshua and Estelle's growing relationship, yet not one NPC seems to mind the fact that they're officially siblings (Estelle is Cassisus' daughter, and Joshua's his ward/stepson). Which is fine by me, because the two couldn't be more opposed than they are, and their confusion about life & love is delivered tactfully and with much wit. *** [b] The gameplay [/b]: a rocky ride to get through the story. (3/5) What I didn't miss here was a feeling of game being rushed and some content dropped because of time constraints - something my favourite Western RPGs chronically suffer from. The main narrative is one of adventure, with walls of text hinting at massive spoilers. I enjoyed it immensely, and can't wait for the sequel! With that said, there are some glaring issues with gamplay and story presentation. The one thing I did have a problem with were wildly varying secret quests one can discover along the way (you'll need to consult a [url=www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-the-sky/faqs/62079?single=1]guide[/url] to get them). In-game Junior Bracer Journal served me well as an agenda, so that's a plus. [i]Warning in general:[/i] achievements such as best rank/weapon take a lot of time and effort, so be warned and grab a guide BEFORE starting the game properly. As TvTropes put it, my playthrough suffered a heavy case of Guide Dang It! [i]Warning for time-constrained:[/i] I didn't mind all the grinding, but you can't escape it. Especially if you want the best gear the game's got or insist on micro-managing stuff. The difference between starting the Chapter 1 as L14 (my first try) and L18 (the second playthrough I finished) taught me to grind as I save: at every opportunity, as much as I can. And also, the railroading, apparently a traditional facet of the JRPG genre. Finally, hasty decisions versus small time windows. You can miss so much with only a click. I re-did the Prologue because I was merely getting to know the ropes and I missed two books I wanted to collect. The re-run was worth it. * [b]TL;DR[/b]: Very good game, with some issues for the uninitiated. Merits a sequel (localization's in the works!) and a second playthrough (especially for achievements). * Thank you for reading this review. It was my first, and I hope it served you well. =)
Should you buy this game? So glad you asked. Yes! Should this be your very first JRPG? Yes, but... read on. * My recent gamplay was a 90+hr adventure (some offline) that was well worth the discounted price (-50% = 8€). The game's positive reviews are well-deserved, but tell little of actual gameplay to someone who might be interested in this kind of RPG, but never did play a JRPG/SRPG. This was may be your case, too, so here's what I learned... ***** World of Zemuria: thoughtful, detailed, infinitely rich. (5/5) For this installment in the popular franchise we get to adventure in Kingdom of Liberl, discovering a wide-reaching plot and tackling some mysteries. Cliché much? This game does not shy away from the overused concepts, but delivers them with fresh spins, and gives them some unexpectedly serious reasoning. Talking to various NPC's, including random household members, paints the game's stage a somber shade of grey - with much emphasis on recently fought war and new orbment technologies available. (You'll be amazed at how many NPCs stress over a family member unable to get or hold a job.) As you march on, you'll learn that beneath all the apparent sweetness lies a serious, compelling narrative. Its logic includes economy, psychology and strategy and favours realism + logic to drive and resolve many conflicts. The overwhelming cuteness and apparent anime-aesthetics serve as a visual counter-point and a fun diversion for the consumer - as ever. XSEED did a wonderful job on translating and adapting the game. With the problems they faced and work ahead of them, this needs to be stressed. Warning for the easily offendable: This RPG follows the tradition of amalgamating many diverse cultural and historical influences in a distinct blend of East & West. When the Gospel and an Apostle make an appearance, they singify something else from what one might expect. Also, while loved and cared for, children of Liberl do get exposed to real danger. That orphanage you helped? Burnt to the ground. The grand-daughter wanting to help her grandpa? Gets sternly warned, but ultimately joins for an incredibly dangerous infiltration mission to rescue him. ***** Playable characters: varied, with very flexible builds, require some system mastery. (5/5) You get to make a party of up to 4 PCs and as the story goes on, more people join the Bright kids. The Bracer Guild they're a part of provides them with much quest fodder and some plot protection, but ultimately, they're on their own. Their companions are darn well excellent and come in very handy: if you can't fight through an area, wait until your ranks well. Of the 6 available, Schera's and Oliverier's antics made me giggle ever so often, and they are my favourites. In lieu of an old favourite of mine, imagine a game where most of in-game banter has Sands pitted against Neeshkas... You'll love it. So what's with the builds? They are limited, but not in a bad way. The character level-ups are automated, abilities are unlocked intermittently and vary greatly (each character has a different build, but no class). You get a pick of 5 equippable items + some slots to fill wil crystals which are more than wondrous items, because they synergize. You may play around for a bit and just pick anything to wear/slot, because there's always a reload/retry or flight from a battle... I've actually made it halfway through the game before I read up on those orbal crystals and made my first optimized builds. All in all, the character building is very beginner-friendly, which helps a lot. And there's ample room for experiment, which is great. Strategic value of turn-based combat is best described elsewhere, but let's just say it doesn't disappoint. Warning for the lazy: The characters need to be fine-tuned, eventually. Final chapter presents a tournament which requires a higher level of orbal system mastery, while the final battle sequence ranges from enjoyable (if you got the combinations right) to downright enfuriating (if you didn't). Warning for time-constrained: Beware the walls of text. Seriously. It's a living book. It eats players. Warning for the romantically inclined: There is much in-game talk about the nature of Joshua and Estelle's growing relationship, yet not one NPC seems to mind the fact that they're officially siblings (Estelle is Cassisus' daughter, and Joshua's his ward/stepson). Which is fine by me, because the two couldn't be more opposed than they are, and their confusion about life & love is delivered tactfully and with much wit. *** The gameplay : a rocky ride to get through the story. (3/5) What I didn't miss here was a feeling of game being rushed and some content dropped because of time constraints - something my favourite Western RPGs chronically suffer from. The main narrative is one of adventure, with walls of text hinting at massive spoilers. I enjoyed it immensely, and can't wait for the sequel! With that said, there are some glaring issues with gamplay and story presentation. The one thing I did have a problem with were wildly varying secret quests one can discover along the way (you'll need to consult a guide to get them). In-game Junior Bracer Journal served me well as an agenda, so that's a plus. Warning in general: achievements such as best rank/weapon take a lot of time and effort, so be warned and grab a guide BEFORE starting the game properly. As TvTropes put it, my playthrough suffered a heavy case of Guide Dang It! Warning for time-constrained: I didn't mind all the grinding, but you can't escape it. Especially if you want the best gear the game's got or insist on micro-managing stuff. The difference between starting the Chapter 1 as L14 (my first try) and L18 (the second playthrough I finished) taught me to grind as I save: at every opportunity, as much as I can. And also, the railroading, apparently a traditional facet of the JRPG genre. Finally, hasty decisions versus small time windows. You can miss so much with only a click. I re-did the Prologue because I was merely getting to know the ropes and I missed two books I wanted to collect. The re-run was worth it. * TL;DR: Very good game, with some issues for the uninitiated. Merits a sequel (localization's in the works!) and a second playthrough (especially for achievements). * Thank you for reading this review. It was my first, and I hope it served you well. =)
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
294,860
Released 10 hours early: CHECK High quality port: CHECK Japanese & English voice option: CHECK Good keyboard & mouse controls: CHECK (Turn the mouse sensitivity up) Controller support: CHECK Just like my Chinese moving pictographs: CHECK Twin tails bread baking girl: CHECK May the bloodline live forever: CHECK 20/10 #ThankYouBasedSega
Released 10 hours early: CHECK High quality port: CHECK Japanese & English voice option: CHECK Good keyboard & mouse controls: CHECK (Turn the mouse sensitivity up) Controller support: CHECK Just like my Chinese moving pictographs: CHECK Twin tails bread baking girl: CHECK May the bloodline live forever: CHECK 20/10 #ThankYouBasedSega
[ 1, 0, 1, 0, 1, 1, 0, 0 ]
291,650
I'm 17 years old. I'm sitting in front of my Pentium II PC and I've just finished installing Baldur's Gate. I've crafted my perfect character, and I'm now adventuring through a gorgeous world. I've fallen headfirst into the game reading novels worth of text and not noticing as hours melt away. It's 17 years later. I'm 34 years old. I'm doing it all over again and it's like I'm travelling through time. Every aspect of this game is perfect. I wouldn't change it even if I could. I find myself wondering how in-game mechanics work and I'm tempted to alt+tab and google what spell is best. Instead I just keep playing and figure it out myself. I can't even *remember* the last time I didn't look up this sort of info in a game. Who cares if this sword does a little more damage than that spear? My character likes that spear and he looks awesome wielding it. This is the first Kickstarter decision I've made that I am completely happy with. Thanks Obsidian for taking me back in time and reminding me that you don't need gamefaqs to enjoy a game.
I'm 17 years old. I'm sitting in front of my Pentium II PC and I've just finished installing Baldur's Gate. I've crafted my perfect character, and I'm now adventuring through a gorgeous world. I've fallen headfirst into the game reading novels worth of text and not noticing as hours melt away. It's 17 years later. I'm 34 years old. I'm doing it all over again and it's like I'm travelling through time. Every aspect of this game is perfect. I wouldn't change it even if I could. I find myself wondering how in-game mechanics work and I'm tempted to alt+tab and google what spell is best. Instead I just keep playing and figure it out myself. I can't even *remember* the last time I didn't look up this sort of info in a game. Who cares if this sword does a little more damage than that spear? My character likes that spear and he looks awesome wielding it. This is the first Kickstarter decision I've made that I am completely happy with. Thanks Obsidian for taking me back in time and reminding me that you don't need gamefaqs to enjoy a game.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
255,710
Pros: + Game mechanics that you would expect from a city builder +Built in modding tools +Beautiful Graphics +It's challanging (learning curve) +No lag, and I have a computer that doesn't meet the requirements +Lots of replayability Cons: -takes over your life *** Specs that are below the minimum requirements: 2.8ghz (3.0 is the minimum) AMD Radeon HD 8400 video card ( nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB is the minimum) Everything else is above the minimum required.
Pros: + Game mechanics that you would expect from a city builder +Built in modding tools +Beautiful Graphics +It's challanging (learning curve) +No lag, and I have a computer that doesn't meet the requirements +Lots of replayability Cons: -takes over your life *** Specs that are below the minimum requirements: 2.8ghz (3.0 is the minimum) AMD Radeon HD 8400 video card ( nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB is the minimum) Everything else is above the minimum required.
[ 1, 0, 1, 1, 0, 1, 0, 0 ]
255,710
In 2013, after 10 years of waiting, the Sim City community of modders, fans, and aficionados rushed out to purchase the fifth installment of Sim City. Ten years is a long time to wait for a game, but people had a lot of faith in Maxis when they announced the title. Long story short, it was a massive dissapointment. Maxis and EA crippled Sim City 5 with DRM, Always On APM, tiny maps, forced origin installation, lacking mod support, no steam support, and a forced multiplayer aspect. I decided to not purchase the title, so it may have been a decent game, but 2 years later a team of 12 people created a game that does everything maxis insisted was utterly and totaly impossible. Everything the mod community did that kept Sim City 4 on the shelves in Wallmarts across America for an entire decade was ignored. Maxis (and to a lesser extent EA) ignored the fans, and gave the people who had kept them in business for twenty years a crippled subpar game. And for that Maxis is now out of business. They will never make another game, and it is no one's fault but theirs. Now pretend none of that happened. It's 2013 again, and here it is people: Sim City 5. The game balance is a bit on the easy side for veterans of the genre, but the potential map size is ENOURMOUS and customizing your city could fill up years of gameplay time. The game runs so smoothly with so much going on, it really shows how lazy Maxis was with their approach. The glass in buildings reflects the sun and the buildings near it, there are dynamic shadows, zoning is back, and it is not 'dumbed down'. A single tile in this game is twice the size of the alloted map in Sim City, and you can purchase dozens of additional tiles to expand. The map editor is awesome, the community is thriving, there are mods to do anything you want, and this is the city building game we've all been waiting for. I can not possibly reccomend this more.
In 2013, after 10 years of waiting, the Sim City community of modders, fans, and aficionados rushed out to purchase the fifth installment of Sim City. Ten years is a long time to wait for a game, but people had a lot of faith in Maxis when they announced the title. Long story short, it was a massive dissapointment. Maxis and EA crippled Sim City 5 with DRM, Always On APM, tiny maps, forced origin installation, lacking mod support, no steam support, and a forced multiplayer aspect. I decided to not purchase the title, so it may have been a decent game, but 2 years later a team of 12 people created a game that does everything maxis insisted was utterly and totaly impossible. Everything the mod community did that kept Sim City 4 on the shelves in Wallmarts across America for an entire decade was ignored. Maxis (and to a lesser extent EA) ignored the fans, and gave the people who had kept them in business for twenty years a crippled subpar game. And for that Maxis is now out of business. They will never make another game, and it is no one's fault but theirs. Now pretend none of that happened. It's 2013 again, and here it is people: Sim City 5. The game balance is a bit on the easy side for veterans of the genre, but the potential map size is ENOURMOUS and customizing your city could fill up years of gameplay time. The game runs so smoothly with so much going on, it really shows how lazy Maxis was with their approach. The glass in buildings reflects the sun and the buildings near it, there are dynamic shadows, zoning is back, and it is not 'dumbed down'. A single tile in this game is twice the size of the alloted map in Sim City, and you can purchase dozens of additional tiles to expand. The map editor is awesome, the community is thriving, there are mods to do anything you want, and this is the city building game we've all been waiting for. I can not possibly reccomend this more.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
48,700
[h1]Old, but has massive depth of content // Recommended for immersive role-players[/h1] + Combat in general, and melee combat in particular, is very polished and open for an older title; everything can be controlled, such as directional blocking, without overcomplicating the mechanics involved + Character creation is meticulously in-depth; initial backstory creation works seamlessly with selection of primary attributes in a way that makes the final product always feel refreshingly unique + 'Story' is about as open-ended as can be, to the point where the game essentially has no story, and is something of a thirteenth century sand-box title; the player has complete, unadulterated freedom + The game encourages the player to recruit and build a personal army as he/she progresses, and the mechanics put in place for doing so are well-rounded and complex + Extremely easy and satisfying to mod; highly recommended + Sorting and commanding one's troops is key, and the player would do well to benefit fromt he excellent command mechanics of the game; strategy is massively important and competently implemented + Economics of the game add another layer of challenge to the game; trade and balancing one's income against one's expenses are both crucial elements to consider + Multiplayer is fairly standard, run-of-the-mill stuff, but it's still densely populated and everything seems to connect well; the charm of the game, and its solid combat system, keep the players coming back in droves after more than five years - Politics, which are interesting and engaging in scope, end up being a somewhat weaker feature in practice, as NPCs are largely static during negotiations; this does break the immersion slightly, as it seems that your successes are based purely on stats, and not on the actual implications of one's choices - Quests often become tedious and repetitive - Tutorial is underwheling and largely insufficient to introduce the more in-depth mechanics that will be used outside of combat - Visuals are outdated and didn't stand well the test of time; even for the year of release, the textures and polygon counts are well below par [h1]LockeProposal's Big Day Out[/h1] [url=http://steamcommunity.com/groups/bigdayout#]Community Group[/url] [url=http://store.steampowered.com/curator/7611703/]Curator Page[/url] [url=https://www.reddit.com/r/SeriousSteamReviews/]Serious Steam Reviews subReddit[/url]
Old, but has massive depth of content // Recommended for immersive role-players + Combat in general, and melee combat in particular, is very polished and open for an older title; everything can be controlled, such as directional blocking, without overcomplicating the mechanics involved + Character creation is meticulously in-depth; initial backstory creation works seamlessly with selection of primary attributes in a way that makes the final product always feel refreshingly unique + 'Story' is about as open-ended as can be, to the point where the game essentially has no story, and is something of a thirteenth century sand-box title; the player has complete, unadulterated freedom + The game encourages the player to recruit and build a personal army as he/she progresses, and the mechanics put in place for doing so are well-rounded and complex + Extremely easy and satisfying to mod; highly recommended + Sorting and commanding one's troops is key, and the player would do well to benefit fromt he excellent command mechanics of the game; strategy is massively important and competently implemented + Economics of the game add another layer of challenge to the game; trade and balancing one's income against one's expenses are both crucial elements to consider + Multiplayer is fairly standard, run-of-the-mill stuff, but it's still densely populated and everything seems to connect well; the charm of the game, and its solid combat system, keep the players coming back in droves after more than five years - Politics, which are interesting and engaging in scope, end up being a somewhat weaker feature in practice, as NPCs are largely static during negotiations; this does break the immersion slightly, as it seems that your successes are based purely on stats, and not on the actual implications of one's choices - Quests often become tedious and repetitive - Tutorial is underwheling and largely insufficient to introduce the more in-depth mechanics that will be used outside of combat - Visuals are outdated and didn't stand well the test of time; even for the year of release, the textures and polygon counts are well below par LockeProposal's Big Day Out Community Group Curator Page Serious Steam Reviews subReddit
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
244,160
It's a real shame that one of the better games of 2015 was originally released in 1999 and 2003, respectively. Homeworld Remastered is beautiful. The music and voice acting is still spot on. I found myself re-living all of the excitement and wonder of the original release. The only thing missing is the exclusion of Cataclysm (which in my opinion is the better of the three games). Let's hope that Gearbox can find the missing(?) source code for Cataclysm and give us the missing chapter of the saga. If you like Real-Time Strategy, well crafted stories and truly challenging gameplay (your tank rush will NOT work here for every mission, you're going to have to really think about what you build, capture or destroy), this blast from the past will sate that hunger. I couldn't recommend this game any higher.
It's a real shame that one of the better games of 2015 was originally released in 1999 and 2003, respectively. Homeworld Remastered is beautiful. The music and voice acting is still spot on. I found myself re-living all of the excitement and wonder of the original release. The only thing missing is the exclusion of Cataclysm (which in my opinion is the better of the three games). Let's hope that Gearbox can find the missing(?) source code for Cataclysm and give us the missing chapter of the saga. If you like Real-Time Strategy, well crafted stories and truly challenging gameplay (your tank rush will NOT work here for every mission, you're going to have to really think about what you build, capture or destroy), this blast from the past will sate that hunger. I couldn't recommend this game any higher.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
335,670
Holy crap. Powerful. This game explores some serious life issues: Abuse. The pain of childhood, and of parenthood. Manhood and womanhood. Strength. Loss. This game had me near crying at several points. The story is freaking powerful. It's also remarkably well written, and downright hilarious at times. And the gameplay? It's fun enough that I want to play through it again right after beating it. This turn-based RPG is sometimes brutally difficult, in part because it slaps many old-school conventions in the face (e.g., sleeping can be dangerous). Battles are challenging. Tactical thinking is essential since many enemies are VERY dangerous and you're frequently outnumbered. I really applaud the AI as it keeps you on your toes. The game doesn't hold your hand. There is no map, compass, or any attempt to make navigation easier. You just have to remember your way around, though there are plenty of memorable environments. Characters will force you to make decisions with lasting consequences. There are dozens of hard choices to make along the journey, which brings me to another topic the game explores: decision. Will you save your friends, or your stuff? I got very attached to the buddies I picked up, only to have them devoured by a mutant, or bail on me when I least expected it. You just never know what you'll face, nor what to choose. Thinking back to many of those times, I don't know what I should have done. All the options sucked. But I can't help asking myself, "Did I make the right choice?" Highly recommended.
Holy crap. Powerful. This game explores some serious life issues: Abuse. The pain of childhood, and of parenthood. Manhood and womanhood. Strength. Loss. This game had me near crying at several points. The story is freaking powerful. It's also remarkably well written, and downright hilarious at times. And the gameplay? It's fun enough that I want to play through it again right after beating it. This turn-based RPG is sometimes brutally difficult, in part because it slaps many old-school conventions in the face (e.g., sleeping can be dangerous). Battles are challenging. Tactical thinking is essential since many enemies are VERY dangerous and you're frequently outnumbered. I really applaud the AI as it keeps you on your toes. The game doesn't hold your hand. There is no map, compass, or any attempt to make navigation easier. You just have to remember your way around, though there are plenty of memorable environments. Characters will force you to make decisions with lasting consequences. There are dozens of hard choices to make along the journey, which brings me to another topic the game explores: decision. Will you save your friends, or your stuff? I got very attached to the buddies I picked up, only to have them devoured by a mutant, or bail on me when I least expected it. You just never know what you'll face, nor what to choose. Thinking back to many of those times, I don't know what I should have done. All the options sucked. But I can't help asking myself, "Did I make the right choice?" Highly recommended.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
304,650
After sailing around for an hour or so, killing some huge crabs and collecting some reports from new islands I had discovered, I was running low on fuel and supplies. The game reminded me of this with a prompt titled "Desperate Measures," so I was left with little choices on the matter. I tried to use my last two boxes of supplies in a vain attempt to desperately scrape together some fuel so I could reach the port of Fallen London -- I failed. Now I was faced with the problem of starvation, on top of the whole fuel fiasco. Fear was setting in, as was hunger, fuel was low, as was hope, so I decided to beseech the gods of the Unter-Zee for help, and help they did. I was, for lack of a better word, teleported to some kind of temple dedicated to the gods, and that was where things went from bad to worse. This temple couldn't be further away from Fallen London, and therefore aid, than I could have gotten on my own. So I decided to beseech the gods again, this time my pleading went unanswered, a cruel cold-shoulder delivered to an ingrateful neophyte. The only purpose my inane begging to a higher power served was to unsettle my crew and drive us all to the brink of sanity. So I abandoned ship and we all died, lol. 11/10.
After sailing around for an hour or so, killing some huge crabs and collecting some reports from new islands I had discovered, I was running low on fuel and supplies. The game reminded me of this with a prompt titled "Desperate Measures," so I was left with little choices on the matter. I tried to use my last two boxes of supplies in a vain attempt to desperately scrape together some fuel so I could reach the port of Fallen London -- I failed. Now I was faced with the problem of starvation, on top of the whole fuel fiasco. Fear was setting in, as was hunger, fuel was low, as was hope, so I decided to beseech the gods of the Unter-Zee for help, and help they did. I was, for lack of a better word, teleported to some kind of temple dedicated to the gods, and that was where things went from bad to worse. This temple couldn't be further away from Fallen London, and therefore aid, than I could have gotten on my own. So I decided to beseech the gods again, this time my pleading went unanswered, a cruel cold-shoulder delivered to an ingrateful neophyte. The only purpose my inane begging to a higher power served was to unsettle my crew and drive us all to the brink of sanity. So I abandoned ship and we all died, lol. 11/10.
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
8,930
My favorite part of history was when Ghandi built the Great wall in 4000 BC for his Jewish army. 10/10, helped me with history class.
My favorite part of history was when Ghandi built the Great wall in 4000 BC for his Jewish army. 10/10, helped me with history class.
[ 1, 0, 0, 0, 0, 0, 0, 0 ]
312,530
For those of you with controllers: Press B to quack. Press Left Trigger to change the pitch of your quack; the more pressure you put on Left Trigger, the higher pitched your quack will be. The more you know. Duck Game is an awesome game where a group of up to 4 ducks are pitted amongst eachother with a plethora of unique weapons. Matches are fast paced, with the only goal being "stay alive longer than your friends". It almost reminds me of a competetive version of Super Crate Box (the gunplay feels similar). If you're looking for a goofy game to play with some of your friends, whether locally or online, pick this game up.
For those of you with controllers: Press B to quack. Press Left Trigger to change the pitch of your quack; the more pressure you put on Left Trigger, the higher pitched your quack will be. The more you know. Duck Game is an awesome game where a group of up to 4 ducks are pitted amongst eachother with a plethora of unique weapons. Matches are fast paced, with the only goal being "stay alive longer than your friends". It almost reminds me of a competetive version of Super Crate Box (the gunplay feels similar). If you're looking for a goofy game to play with some of your friends, whether locally or online, pick this game up.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
312,530
Absolutely amazing. PLEASE don't judge this game based on how it looks. You must try it yourself! I thought it would be terrible but a friend convinced me to try it, and I'm glad he did. I haven't had so much fun in a game in a long time.
Absolutely amazing. PLEASE don't judge this game based on how it looks. You must try it yourself! I thought it would be terrible but a friend convinced me to try it, and I'm glad he did. I haven't had so much fun in a game in a long time.
[ 1, 0, 0, 1, 0, 0, 0, 0 ]
208,650
I wish i could recommend this more than once but sadly i cannot. Like everyone else im experiencing stuttering and the 30 frame rate cap but that is where my cons end. I dont have any special pc rig by any means yet even still i am enjoying this game SO MUCH. The story is so captivating i cant believe it, and the combat system? THE COMBAT SYSTEM IS SO FRICKING AMAZING I CANT BELIEVE IT. I HAVE NEVER FELT MORE LIKE BATMAN THAN I HAVE WHILE PLAYING THIS GAME. I ABSOLUTELY, POSITIVELY RECOMMEND THIS TO ANYONE CONSIDERING BUYING THIS GAME AND DO YOU KNOW WHY. BECAUSE YOU'RE BATMAN. THE COMBAT SYSTEM IS INCREDIBLE. THE FLUIDITY OF ALL CONTROLS, INCREDIBLE. AND THE STORY? YEP, YOU GUESSED IT, INCREDIBLE. I CAN'T THANK ROCKSTEADY ENOUGH FOR MAKING THIS MASTERPIECE OF A GAME, IT IS SO ******* AMAZING I CAN'T BELIEVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I wish i could recommend this more than once but sadly i cannot. Like everyone else im experiencing stuttering and the 30 frame rate cap but that is where my cons end. I dont have any special pc rig by any means yet even still i am enjoying this game SO MUCH. The story is so captivating i cant believe it, and the combat system? THE COMBAT SYSTEM IS SO FRICKING AMAZING I CANT BELIEVE IT. I HAVE NEVER FELT MORE LIKE BATMAN THAN I HAVE WHILE PLAYING THIS GAME. I ABSOLUTELY, POSITIVELY RECOMMEND THIS TO ANYONE CONSIDERING BUYING THIS GAME AND DO YOU KNOW WHY. BECAUSE YOU'RE BATMAN. THE COMBAT SYSTEM IS INCREDIBLE. THE FLUIDITY OF ALL CONTROLS, INCREDIBLE. AND THE STORY? YEP, YOU GUESSED IT, INCREDIBLE. I CAN'T THANK ROCKSTEADY ENOUGH FOR MAKING THIS MASTERPIECE OF A GAME, IT IS SO ******* AMAZING I CAN'T BELIEVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
212,680
An amazing game, you can go from doing great and having a full and maxed level crew, and end up fighting the wrong guy as they systematically destroy your ship systems leaving your weapons and shields off-line as your crew burns to death while suffocating. Very fun and has endless replayibility
An amazing game, you can go from doing great and having a full and maxed level crew, and end up fighting the wrong guy as they systematically destroy your ship systems leaving your weapons and shields off-line as your crew burns to death while suffocating. Very fun and has endless replayibility
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
319,630
It's strange how this will be the first review I ever write for a game. I always thought it would be written for a game like Fallout, Elderscrolls or some huge open world survival horror. And yet it's this little piece of art that has me aching to write something, if only for a minute. When I had finished this, a few minutes ago, I couldn't believe that they only charge a pittence for it. I thought to myself that if people can charge you 70 euro for games that are poorly executed and badly made from start to finish, then this game should have a much higher pricetag. It wasn't before looking up and seeing that I just finished the first episode in a mere three hours that I understood their reasoning. I feel, however, obliged to tell you all that the three hours spent in this game were worth more to me than the hundreads of hours I've spent in most other games combined. Not because the story was awsome, or the graphics made me gape in awe, but rather that every single aspect of the game in combination managed to grip me and pull me in so that time became temporarily meaningless. Imagine if games held this standard. Imagine if your favorite action, your favorite adventure game or even your favorite driver had this kind of execution. You can tell a good story in a bad way, and you can tell a bad story in a good way. The story in this game might not be the most interesting story you've ever heard, but it's good, and in the execution of it you are drawn in, captured by it, moved by it. Most adventure games will entertain, they'll give you some ups and downs along the way, but ultimately they will feel like games. I've never felt so fulfilled after "playing a game" as I did today. Original, beautiful and masterfully executed. I can't wait for the next episode.
It's strange how this will be the first review I ever write for a game. I always thought it would be written for a game like Fallout, Elderscrolls or some huge open world survival horror. And yet it's this little piece of art that has me aching to write something, if only for a minute. When I had finished this, a few minutes ago, I couldn't believe that they only charge a pittence for it. I thought to myself that if people can charge you 70 euro for games that are poorly executed and badly made from start to finish, then this game should have a much higher pricetag. It wasn't before looking up and seeing that I just finished the first episode in a mere three hours that I understood their reasoning. I feel, however, obliged to tell you all that the three hours spent in this game were worth more to me than the hundreads of hours I've spent in most other games combined. Not because the story was awsome, or the graphics made me gape in awe, but rather that every single aspect of the game in combination managed to grip me and pull me in so that time became temporarily meaningless. Imagine if games held this standard. Imagine if your favorite action, your favorite adventure game or even your favorite driver had this kind of execution.You can tell a good story in a bad way, and you can tell a bad story in a good way. The story in this game might not be the most interesting story you've ever heard, but it's good, and in the execution of it you are drawn in, captured by it, moved by it. Most adventure games will entertain, they'll give you some ups and downs along the way, but ultimately they will feel like games. I've never felt so fulfilled after "playing a game" as I did today. Original, beautiful and masterfully executed. I can't wait for the next episode.
[ 1, 1, 0, 1, 0, 0, 1, 0 ]
293,660
I was lured in by all the positive reviews and the beautiful art style. Once I started playing, I really tried to love this game. I really tried. I got thirteen levels in before I couldn't escape that I hate this game more than any game I can ever remember hating. There are a lot of reasons why. Many are nitpicks, but there is one overwhelming one: This Game Is Almost Never Fun. I started out enthusiastic, but it wasn't long before all the enjoyment drained out. I went from looking forward to the next level, to only wanting to complete the current one just so it would be over and done with. I could not help contrast Tri with games like Portal or QUBE where, most of the time, the challenge is in figuring out the puzzle. Once you know how it's done, you can do it. In Tri, this is not the case. Realizing the solution just means understanding how much tiring, precarious, exacting, chore-like work you have to do before you can DO the thing you figured out how to do. This is a game where there is no such thing as a simple solution. If solving a puzzle can be made more difficult, it has been. Not in a mentally challenging way, but in a way that feels like having to walk for miles over uneven rocks. (Especially once they introduced having to direct light beams by reflecting them off triangles. This requires innumerable microscopic adjustments each time.) And even that would be fully forgiveable, if the game's difficulty was FAIR. For me, half my frustration came from the increasingly difficult puzzles, the other half came from inconsistent mechanics. Sometimes when I had to run up walls, a triangle that showed I could walk on it would suddenly let go of me and I'd plummet. Sometimes I got trapped in places I should have been able to jump out of. Sometimes lasers would bleed right through triangles I put up to block them (In one case, I had to layer down twenty-four of them). But the worst was the jump. At first I thought it was a nifty idea that if you were jumping towards a high ledge, you could keep pressing space to haul yourself up and over. I grew to hate this mechanic because of how often it failed. Jumping up a simple step could take five or six tries; impotently bobbing up and down going "HUHHP! HUHHP! HUHHP!" each time. There were also plenty of times when it seemed like random chance whether a given platform could be jumped to or not. Plus there was the tendency of jumps to send you up and over a thin ledge you were trying to reach, instead of onto. I quicksaved OFTEN. Tri feels like it lives up to its name: they tried. They really did. They had ideas with a lot of potential and the level design is frequently gorgeous. But too often these ideas were implemented poorly, or were not conveyed at a reasonable difficulty level. I quit. I don't want to, and I am massively disappointed to, but I'm giving up and uninstalling this game. I know I'll never see the end cutscene, but honestly, not playing anymore feels like more of a reward to me.
I was lured in by all the positive reviews and the beautiful art style. Once I started playing, I really tried to love this game. I really tried. I got thirteen levels in before I couldn't escape that I hate this game more than any game I can ever remember hating. There are a lot of reasons why. Many are nitpicks, but there is one overwhelming one: This Game Is Almost Never Fun. I started out enthusiastic, but it wasn't long before all the enjoyment drained out. I went from looking forward to the next level, to only wanting to complete the current one just so it would be over and done with. I could not help contrast Tri with games like Portal or QUBE where, most of the time, the challenge is in figuring out the puzzle. Once you know how it's done, you can do it. In Tri, this is not the case. Realizing the solution just means understanding how much tiring, precarious, exacting, chore-like work you have to do before you can DO the thing you figured out how to do. This is a game where there is no such thing as a simple solution. If solving a puzzle can be made more difficult, it has been. Not in a mentally challenging way, but in a way that feels like having to walk for miles over uneven rocks. (Especially once they introduced having to direct light beams by reflecting them off triangles. This requires innumerable microscopic adjustments each time.) And even that would be fully forgiveable, if the game's difficulty was FAIR. For me, half my frustration came from the increasingly difficult puzzles, the other half came from inconsistent mechanics. Sometimes when I had to run up walls, a triangle that showed I could walk on it would suddenly let go of me and I'd plummet. Sometimes I got trapped in places I should have been able to jump out of. Sometimes lasers would bleed right through triangles I put up to block them (In one case, I had to layer down twenty-four of them). But the worst was the jump. At first I thought it was a nifty idea that if you were jumping towards a high ledge, you could keep pressing space to haul yourself up and over. I grew to hate this mechanic because of how often it failed. Jumping up a simple step could take five or six tries; impotently bobbing up and down going "HUHHP! HUHHP! HUHHP!" each time. There were also plenty of times when it seemed like random chance whether a given platform could be jumped to or not. Plus there was the tendency of jumps to send you up and over a thin ledge you were trying to reach, instead of onto. I quicksaved OFTEN. Tri feels like it lives up to its name: they tried. They really did. They had ideas with a lot of potential and the level design is frequently gorgeous. But too often these ideas were implemented poorly, or were not conveyed at a reasonable difficulty level. I quit. I don't want to, and I am massively disappointed to, but I'm giving up and uninstalling this game. I know I'll never see the end cutscene, but honestly, not playing anymore feels like more of a reward to me.
[ 0, 0, 1, 1, 0, 1, 0, 0 ]
293,660
Whoa. Wow. I was really impressed with this game. And really immersed too, where did those 20 hours even go... At its core, TRI is a first-person puzzle platformer with relatively small levels jam-packed with secrets to find, on top of the main collectibles. The difficulty curve is pretty smooth, but steep; the game expects you to think outside of the box and be very aware of what you can and can't do. There's a ton of clever level design and puzzle design, and a lot of variety too. There are a few minor flaws; chapter 13 is kind of ehh bad. Dying to acid or lasers makes you reload a save, which seems a bit much. Granted you'll end up saving a ton once you get to levels where you can die just so that doesn't happen, and usually it's only a minor inconvenience, but I don't see why it had to be that way. Oh well. There's also a few too many "hidden behind fake tile" secrets, but they still aren't that prevalent and most of them have some indication. Other than that? A lot to love. I really can't explain why it's great without spoiling puzzle solutions or the quirks of the mechanics, but it's well worth your time to play. Definitely would recommend, but it's not for everyone, that's for sure.
Whoa. Wow. I was really impressed with this game. And really immersed too, where did those 20 hours even go... At its core, TRI is a first-person puzzle platformer with relatively small levels jam-packed with secrets to find, on top of the main collectibles. The difficulty curve is pretty smooth, but steep; the game expects you to think outside of the box and be very aware of what you can and can't do. There's a ton of clever level design and puzzle design, and a lot of variety too. There are a few minor flaws; chapter 13 is kind of ehh bad. Dying to acid or lasers makes you reload a save, which seems a bit much. Granted you'll end up saving a ton once you get to levels where you can die just so that doesn't happen, and usually it's only a minor inconvenience, but I don't see why it had to be that way. Oh well. There's also a few too many "hidden behind fake tile" secrets, but they still aren't that prevalent and most of them have some indication. Other than that? A lot to love. I really can't explain why it's great without spoiling puzzle solutions or the quirks of the mechanics, but it's well worth your time to play. Definitely would recommend, but it's not for everyone, that's for sure.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
247,080
Hard as balls, fantastic music, great gameplay, and a great premise in the story. It also has the side benefit of being completely unique, nothing else like it out there at the moment. A game I keep cursing at, rage quiting, and yet keep coming back to. Truly rewarding, as the game gets better as you get better. Can't recommend it enough.
Hard as balls, fantastic music, great gameplay, and a great premise in the story. It also has the side benefit of being completely unique, nothing else like it out there at the moment. A game I keep cursing at, rage quiting, and yet keep coming back to. Truly rewarding, as the game gets better as you get better. Can't recommend it enough.
[ 1, 1, 1, 0, 1, 0, 0, 0 ]
351,640
Alright. Reviewing a free to play game once again. This is a game created by a game lover. RPG lover to be precise. It's a very simple Action RPG. The whole game is quite straight forward with minimum amount of puzzle and Mazes. There are a few secret chest that's a bit hard to find. But generally it's a very relaxing and non-demanding game. The game itself is very short, 3-4 hours worth but you can possible play longer if you want to. Music is basic and okish with no voice acting. (small indie game after all). The biggest + for this game are two: 1. Wonderfully touching story with multiple ending. 2. Interesting designed boss with 3 different difficulty. For some challenge and extra intense action i recommend everyone to beat all 3 boss on hard difficulty. The last one is very hard but just ignore the chaos and act quickly and decisively. One extra hint/recommendation i have for everyone is go to keyboard setting and disable sticking key for the final boss. (so you have more percision on control when you move around. You want to click up key to move 1 up. To avoid holding up too long and move up 2 square.). for Freebie... 9/10. If it wasn't free to start i would pay 1-2 dollar for this game and rate is 7/10.
Alright. Reviewing a free to play game once again. This is a game created by a game lover. RPG lover to be precise. It's a very simple Action RPG. The whole game is quite straight forward with minimum amount of puzzle and Mazes. There are a few secret chest that's a bit hard to find.But generally it's a very relaxing and non-demanding game. The game itself is very short, 3-4 hours worth but you can possible play longer if you want to. Music is basic and okish with no voice acting. (small indie game after all). The biggest + for this game are two: 1. Wonderfully touching story with multiple ending. 2. Interesting designed boss with 3 different difficulty. For some challenge and extra intense action i recommend everyone to beat all 3 boss on hard difficulty. The last one is very hard but just ignore the chaos and act quickly and decisively. One extra hint/recommendation i have for everyone is go to keyboard setting and disable sticking key for the final boss. (so you have more percision on control when you move around. You want to click up key to move 1 up. To avoid holding up too long and move up 2 square.). for Freebie... 9/10. If it wasn't free to start i would pay 1-2 dollar for this game and rate is 7/10.
[ 1, 1, 1, 0, 1, 0, 1, 0 ]
368,370
TL;DR - 80-90s retro fun. Will prove you wrong if you think FMV games couldn't ever be good. Check out 5 seconds of playthrough if unsure. NOTE: Story isn't written in this review as game is reliant on mysterious plot.    For those unfamiliar, FMV stands for full motion video where you are playing a game that is based primarily/largely on the usage of pre-recorded video clips. Though it is no longer a frequented genre in video gaming, during the 90s, FMV games on CDs would often lead me into the darkened halls of many a thrilling Sherlockian mystery adventure. Unfortunately the majority of FMV games were downright awful. Pre-recorded videos with a small quantity of scenes by actual actors caused the a gaming experience to feel boxed in. Astoundingly, Her Story does the exact opposite while still being as classically FMV as FMV games go. It displays FMV like a shield of pride with the added old school touches being tasteful to a tee. As the game is "turned on", the screen whirring into action like any early 90s PC would, making the familiar creaking and croaking, players are introduced to their in-game desktop. The thick 90s computer monitor flares a little and in its reflection can be seen the old tube shaped fluorescent lamps that were common fixtures in most public buildings back then, flickering and popping from time to time. It is like playing a game in the past without the annoying performance issues. [spoiler]The glare on screen where you can see a better reflection towards the end made me jump a little here and there. It is fabulous as a "moodsetter" like many of the other suppositious yet important details that worked towards the game's impressive little plot.[/spoiler] In addition to the other details, the background music between searches where players are looking at the desktop felt like a good touch and appropriate in terms of guiding players (reacts to clips/progress etc). There is such an abundance of both subsidiary and essential detail in this game that I'd be happy with the mere nostalgia prompting ambiance. It is an added bonus, which isn't too recurrent in indie games these days where there is a deficiency in either style or story, that makes Her Story such a good FMV. It differs because players can feel as if they are in control as every person works towards the ending down a differing path depending on how they decide to investigate which is conducted solely by which searches are brought up how and when. The secret to any game that lacks the variety and freedom of choice by "genre default", is to give the player as much control as possible within the walls of that rigid reality. Within the uncomplicated, search - watch - find clues - check Db repertoire, players are given room to stretch and investigate on their own. The mastery is in the details so it is crucial to pay attention. Everything is told methodically and the acting that seems off in places makes much more sense once you piece the evidence and videos together. You are the "detective".    This superlative story told through proficient acting by the talented Viva Seifert (also musician/former British gymnast) weaves a surprisingly thick plot into a very lugubrious tale and the eerie horrors of the truth become more evident the more you unveil. The "wifey killed him" synopsis we are inclined to linger on in theory is not as discernible in-game as you'd imagine and it'll keep you guessing and alarm you at several progression points. It'll make your thoughts run wild but mostly you'll be wrong with those assumptions until you get the whole picture, as in as close to 100% off the clips as you can. The short clips have a role in that you're piecing together a very large puzzle. The splintered pieces of a total 7 interviews leaving you with 271 videos spanning between mere seconds to a couple of minutes will feel jumbled up so receiving the story in abstruse titbits as such makes you feel like your own little Jessica Fletcher and adds to the anticipation of piecing everything together. If possible I imagine it would be a fun "couch co-op" game for an afternoon in with a friend/SO taking notes and guessing the story together (plot contains mature content). [i]Other interesting things[/i]: - Doesn't stop running while you do other things so you can open up your notepad and type there if you'd rather that over pen and paper - Search history is helpful. Anti-Glare Filter is a nice touch. Yellow subtitles are very British. - The odd title is actually fittingly chosen - Database Checker on your desktop screen will display the overall progress you make, creating a timeline for your discoveries so investigation will be smoother - Each keyword brings up 5 clips at most (excluding default keyword*). Keep a list of words that stick out in clips and if you get too stuck, use default keyword to bring up whole Db *[i]Default keyword:[/i] [spoiler]BLANK[/spoiler] Using the default is not optimal. Uncovering new snippets in turn revealing new clues/plots urging you to solve the case yourself is most of the fun. [b]TIP[/b]: All clips found will have the default keyword in its details. I assigned a number for every new top she wore. Examples: [spoiler]BLANK5, BLANK1 etc..[/spoiler]. An easier method is just deleting the whole keyword for each clip watched, never to return. ;)    Though the sweet yet unnerving finale didn't feel as inspired, the wrap up was still nicely done. People who are new to FMV games may find it harder to get into, but it has a good depth of story to tell for the short game (3-4 hrs) that it is and I recommend it to people who enjoy a good tale. Chances are it's either going to feel like something new and interesting or old school and nostalgic. [i]Bought game on dev's site: $4.99 (Steam key + DRM free version).[/i]
TL;DR - 80-90s retro fun. Will prove you wrong if you think FMV games couldn't ever be good. Check out 5 seconds of playthrough if unsure. NOTE: Story isn't written in this review as game is reliant on mysterious plot.    For those unfamiliar, FMV stands for full motion video where you are playing a game that is based primarily/largely on the usage of pre-recorded video clips. Though it is no longer a frequented genre in video gaming, during the 90s, FMV games on CDs would often lead me into the darkened halls of many a thrilling Sherlockian mystery adventure. Unfortunately the majority of FMV games were downright awful. Pre-recorded videos with a small quantity of scenes by actual actors caused the a gaming experience to feel boxed in. Astoundingly, Her Story does the exact opposite while still being as classically FMV as FMV games go. It displays FMV like a shield of pride with the added old school touches being tasteful to a tee. As the game is "turned on", the screen whirring into action like any early 90s PC would, making the familiar creaking and croaking, players are introduced to their in-game desktop. The thick 90s computer monitor flares a little and in its reflection can be seen the old tube shaped fluorescent lamps that were common fixtures in most public buildings back then, flickering and popping from time to time. It is like playing a game in the past without the annoying performance issues. The glare on screen where you can see a better reflection towards the end made me jump a little here and there. It is fabulous as a "moodsetter" like many of the other suppositious yet important details that worked towards the game's impressive little plot. In addition to the other details, the background music between searches where players are looking at the desktop felt like a good touch and appropriate in terms of guiding players (reacts to clips/progress etc). There is such an abundance of both subsidiary and essential detail in this game that I'd be happy with the mere nostalgia prompting ambiance. It is an added bonus, which isn't too recurrent in indie games these days where there is a deficiency in either style or story, that makes Her Story such a good FMV. It differs because players can feel as if they are in control as every person works towards the ending down a differing path depending on how they decide to investigate which is conducted solely by which searches are brought up how and when. The secret to any game that lacks the variety and freedom of choice by "genre default", is to give the player as much control as possible within the walls of that rigid reality. Within the uncomplicated, search - watch - find clues - check Db repertoire, players are given room to stretch and investigate on their own. The mastery is in the details so it is crucial to pay attention. Everything is told methodically and the acting that seems off in places makes much more sense once you piece the evidence and videos together. You are the "detective".    This superlative story told through proficient acting by the talented Viva Seifert (also musician/former British gymnast) weaves a surprisingly thick plot into a very lugubrious tale and the eerie horrors of the truth become more evident the more you unveil. The "wifey killed him" synopsis we are inclined to linger on in theory is not as discernible in-game as you'd imagine and it'll keep you guessing and alarm you at several progression points. It'll make your thoughts run wild but mostly you'll be wrong with those assumptions until you get the whole picture, as in as close to 100% off the clips as you can. The short clips have a role in that you're piecing together a very large puzzle. The splintered pieces of a total 7 interviews leaving you with 271 videos spanning between mere seconds to a couple of minutes will feel jumbled up so receiving the story in abstruse titbits as such makes you feel like your own little Jessica Fletcher and adds to the anticipation of piecing everything together. If possible I imagine it would be a fun "couch co-op" game for an afternoon in with a friend/SO taking notes and guessing the story together (plot contains mature content). Other interesting things: - Doesn't stop running while you do other things so you can open up your notepad and type there if you'd rather that over pen and paper - Search history is helpful. Anti-Glare Filter is a nice touch. Yellow subtitles are very British.- The odd title is actually fittingly chosen - Database Checker on your desktop screen will display the overall progress you make, creating a timeline for your discoveries so investigation will be smoother - Each keyword brings up 5 clips at most (excluding default keyword*). Keep a list of words that stick out in clips and if you get too stuck, use default keyword to bring up whole Db *Default keyword: BLANK Using the default is not optimal. Uncovering new snippets in turn revealing new clues/plots urging you to solve the case yourself is most of the fun. TIP: All clips found will have the default keyword in its details. I assigned a number for every new top she wore. Examples: BLANK5, BLANK1 etc... An easier method is just deleting the whole keyword for each clip watched, never to return. ;)    Though the sweet yet unnerving finale didn't feel as inspired, the wrap up was still nicely done. People who are new to FMV games may find it harder to get into, but it has a good depth of story to tell for the short game (3-4 hrs) that it is and I recommend it to people who enjoy a good tale. Chances are it's either going to feel like something new and interesting or old school and nostalgic. Bought game on dev's site: $4.99 (Steam key + DRM free version).
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
359,320
Incomphrehesible UI, sloppy controls. Granted I'm a day one player, but very steep learning curve. Couldn't figure out interstellar nav, for the life of me, and the touchy controls made the dogfighting a chore. Save your money. This isn't a jump in and play game.
Incomphrehesible UI, sloppy controls. Granted I'm a day one player, but very steep learning curve. Couldn't figure out interstellar nav, for the life of me, and the touchy controls made the dogfighting a chore. Save your money. This isn't a jump in and play game.
[ 0, 0, 1, 1, 0, 1, 0, 0 ]
231,160
[h1]AT A GLANCE[/h1] (Full review follows below) [list] [*] [b]Game Name:[/b] The Swapper [*] [b]Original Release:[/b] 2013 [*] [b]Genre Tags:[/b] Atmospheric; 2D; Puzzle-Platformer; Sci-Fi [*] [b]My Overall Grade:[/b] A- [*] [b]Estimated Playtime (Campaign):[/b] 3-5 hours [*] [b]Multiplayer Aspect:[/b] None [*] [b]Recommended To:[/b] Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Strong narrative advocates; Puzzle game aficionados [/list] [h1]REVIEW[/h1] [b]The Swapper[/b] is an enjoyable 2D puzzle-platformer that lacks gameplay innovation but rises above the crowd on the shoulders of its superbly well-designed atmosphere and provocative narrative. The actual puzzle-solving aspect of the game is adequate, but with minimal diversity and accretion. It is definitely a story-driven experience, with the gameplay taking a passenger seat. If you can appreciate a game in that style, this is a good bet for you. The entrancing narrative and the style in which it transpires work in concert with the mystifying ambiance to create a wondrous experience. The story touches on some thought-provoking metaphysical issues, while skillfully avoiding a fall too deep into the rabbit hole to keep the average person’s interest. Much of the rest of the narrative is comfortable, cliché sci-fi tropes that we all know and love. The gameplay and the puzzles are far from [i]bad[/i], but they also are nothing special. As I alluded to: they are sufficient, but fail to develop into anything overly interesting. Very little changes from the first puzzle to the last, so it does get a little bit dry. That said, some of the later ones are quite tricky and a few require not only puzzle-solving ability but also decent reflexes. The graphics are pleasurable and align perfectly with the vibe of the game. But the whole soundscape is what truly brings the atmosphere of [b]The Swapper[/b] to life. The ambient soundtrack, the cryptic chatter, and the selectively placed voice-overs contribute a wonderful blend of emotions and mystery. If you are into it, this is a game you might enjoy with the lights off and your headphones on (or however else you may get into the zone). [b]The Swapper[/b] is a brief, interesting, and enjoyable experience. It is not a complex or intricate puzzle-platformer, but I recommend it to any fan of the genre who would appreciate the atmosphere and narrative. [i][url=http://steamcommunity.com/groups/murphyslawyercuration#curation]Follow my curation page to see more of my recommendations![/url][/i]
AT A GLANCE (Full review follows below) Game Name: The Swapper Original Release: 2013 Genre Tags: Atmospheric; 2D; Puzzle-Platformer; Sci-Fi My Overall Grade: A- Estimated Playtime (Campaign): 3-5 hours Multiplayer Aspect: None Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Strong narrative advocates; Puzzle game aficionados REVIEW The Swapper is an enjoyable 2D puzzle-platformer that lacks gameplay innovation but rises above the crowd on the shoulders of its superbly well-designed atmosphere and provocative narrative. The actual puzzle-solving aspect of the game is adequate, but with minimal diversity and accretion. It is definitely a story-driven experience, with the gameplay taking a passenger seat. If you can appreciate a game in that style, this is a good bet for you. The entrancing narrative and the style in which it transpires work in concert with the mystifying ambiance to create a wondrous experience. The story touches on some thought-provoking metaphysical issues, while skillfully avoiding a fall too deep into the rabbit hole to keep the average person’s interest. Much of the rest of the narrative is comfortable, cliché sci-fi tropes that we all know and love. The gameplay and the puzzles are far from bad, but they also are nothing special. As I alluded to: they are sufficient, but fail to develop into anything overly interesting. Very little changes from the first puzzle to the last, so it does get a little bit dry. That said, some of the later ones are quite tricky and a few require not only puzzle-solving ability but also decent reflexes. The graphics are pleasurable and align perfectly with the vibe of the game. But the whole soundscape is what truly brings the atmosphere of The Swapper to life. The ambient soundtrack, the cryptic chatter, and the selectively placed voice-overs contribute a wonderful blend of emotions and mystery. If you are into it, this is a game you might enjoy with the lights off and your headphones on (or however else you may get into the zone). The Swapper is a brief, interesting, and enjoyable experience. It is not a complex or intricate puzzle-platformer, but I recommend it to any fan of the genre who would appreciate the atmosphere and narrative. Follow my curation page to see more of my recommendations!
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
220
This one of the best first person shooter games I've ever played, plain and simple. Half Life 2 begins 20 years after the original Half Life. As Gordon Freeman awakens from stasis he finds himself on a train heading to City 17 which is overrun by the combine. You find yourself as the leader of the resistance and you must take down the Combine. Half Life 2 is at this point one of the best received games and I'm sure pretty much everyone has played it. If not well what the hell are you doing reading this review ? You need to go buy this game straight away and play it right now. The game is a simple first person shooter, but it does plenty things different than the regular first person shooters. You have a health bar and you have to do platforming to solve some of the puzzles. Not to mention the source engine physics are absolutely insane. For a game that came out back in 2004 it still looks amazing. Now while it does have so low res textures it's still looks breath taking, like in the final chapters. The game for the most part is pretty easy. I played through the game without a problem, even though some segments were tough due to the fast movement you have to pull off to avoid gunfire. Not to mention the Strider battles are incredibly intense and quite difficult. The game took me 10 hours to finish. I felt this was the perfect amount of time for the price I paid for it and this was worth every single penny. Apart from the single playthrough there's not much replay value. The only reason to replay it twice is to look for the G-Man Easter eggs. In the end Half Life 2 is a fantastic game. It's a must own for everyone who is a gamer. This game is a piece of history and without a doubt one of the best games I have ever played in my entire life. I experienced zero problems while playing the game. I ran the game on ultra settings 60 FPS the entire time of playing. This game runs really well and should run on pretty much all systems. Final Rating: 9.5/10 - A Must own and must play If you liked this review please consider giving it a thumbs up and if you disliked post in the comments what you disliked about the review. For more reviews follow Snort's Review curator page [url=http://steamcommunity.com/groups/snortsreviews#curation]here[/url] - follow for regular updates on reviews for other games!
This one of the best first person shooter games I've ever played, plain and simple. Half Life 2 begins 20 years after the original Half Life. As Gordon Freeman awakens from stasis he finds himself on a train heading to City 17 which is overrun by the combine. You find yourself as the leader of the resistance and you must take down the Combine. Half Life 2 is at this point one of the best received games and I'm sure pretty much everyone has played it. If not well what the hell are you doing reading this review ? You need to go buy this game straight away and play it right now. The game is a simple first person shooter, but it does plenty things different than the regular first person shooters. You have a health bar and you have to do platforming to solve some of the puzzles. Not to mention the source engine physics are absolutely insane. For a game that came out back in 2004 it still looks amazing. Now while it does have so low res textures it's still looks breath taking, like in the final chapters. The game for the most part is pretty easy. I played through the game without a problem, even though some segments were tough due to the fast movement you have to pull off to avoid gunfire. Not to mention the Strider battles are incredibly intense and quite difficult. The game took me 10 hours to finish. I felt this was the perfect amount of time for the price I paid for it and this was worth every single penny. Apart from the single playthrough there's not much replay value. The only reason to replay it twice is to look for the G-Man Easter eggs. In the end Half Life 2 is a fantastic game. It's a must own for everyone who is a gamer. This game is a piece of history and without a doubt one of the best games I have ever played in my entire life. I experienced zero problems while playing the game. I ran the game on ultra settings 60 FPS the entire time of playing. This game runs really well and should run on pretty much all systems. Final Rating: 9.5/10 - A Must own and must play If you liked this review please consider giving it a thumbs up and if you disliked post in the comments what you disliked about the review. For more reviews follow Snort's Review curator page here - follow for regular updates on reviews for other games!
[ 1, 1, 1, 1, 0, 0, 0, 0 ]
341,800
[i]"The Display says 'Nothing'"[/i] "Nothing or 'Nothing'"? [i]"It's BLANK!"[/i] "'Blank' OK Great. What is on the Middle Right button?" [i]"NO!"[/i] "Middle Right!" [i]"NO!"[/i] "What you you mean No!? I HAVE THE MANUAL!" [h1]**BOOOOOOOOM**[/h1] 10/10
"The Display says 'Nothing'" "Nothing or 'Nothing'"? "It's BLANK!" "'Blank' OK Great. What is on the Middle Right button?" "NO!" "Middle Right!" "NO!" "What you you mean No!? I HAVE THE MANUAL!" **BOOOOOOOOM** 10/10
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
225,540
Horrible FOV, glitchy looking graphics, everything is blurred even with motion blur off, absolutely no chance of that multiplayer mod, shoddy PC port... Pretty boring and clunky tbh. Don't buy this.
Horrible FOV, glitchy looking graphics, everything is blurred even with motion blur off, absolutely no chance of that multiplayer mod, shoddy PC port... Pretty boring and clunky tbh. Don't buy this.
[ 0, 0, 0, 1, 0, 1, 0, 0 ]
278,080
I got this game on a whim because I once played this series like... a decade ago. DW3/4 to be specific. And even though I know full well that this sort of game is basically meant for consoles, I managed to play it just fine once I adjusted the key bindings to stuff that worked well for me. Anyway... game. If, like me, you have played these games before, you pretty much know what you are in for. If you have never played any of these games, I'm not quite sure what else is quite like it. Basically it's a fighting game, except it is on large battlefield maps where you murder thousands of random and a handful of named NPC's while following objectives in order to complete each level. If that sounds repetitive... well it can certainly be that. It's the ultimate hack and slash-fest game, and if you get bored with murdering insane numbers of enemies, then chances are this game is not for you. The game is based upon the Three Kingdoms era of Ancient China (184-280, roughly), and, despite the absurd outfits and personalities of many of the characters in the game, it is actually fairly consistent with what is known about the period. Or rather, it is consistent with the famous novel 'Romance of the Three Kingdoms' by Luo Guanzhong, which is basically a work of historical fiction that takes real events and bends them a bit according to the whims and views of the author. Which, of course, means that certain characters (particularly Shu-Han characters like Xuande/Liu Bei) are depicted as noble honorable sorts fighting for justice while others (like Mengde/Cao Cao) are depicted as villanous and driven by ambition. I don't want to dig too deep into this because there most likely are entire books written about how Luo Guanzhong messed around with the characters, but the depictions he made are pretty much what are found in this and all previous DW games. The nice thing though is that if you read between the lines (or maybe it's just because I am very familiar with the source material this game is based off of), you can see the flaws in the author's bias in the game as well. Namely that Liu Bei was a massive hypocrite every bit as ambitious as his rivals, and that Cao Cao, while not exactly the nicest guy around, wasn't the hellspawn other characters (like Liu Bei) called him. Anyway, the game follows the story decently well, though some creative license and trimming down obviously has happened. I still liked how the game depicted things most of the time. Perhaps my favorite was Lu Bu's campaign which, while maintaining the massive "OMG ITS LU BU" hype that all DW games have had, reveals exactly why the real Lu Bu got himself executed in chapter 19 of a 120 chapter book: that he was dumb as a brick, betrayed people constantly, and never listened to anyone's advice. While the old DW games I played did have storylines for him, they didn't take the historical route that this game's (default) story path takes. The same goes for the numerous character deaths shown, though many of these are made more dramatic than they actually were. Also, while the playable character cast has increased to the point of total insanity (including some that may not have even existed or actually fought on battlefields), I did like that, in the time between DW4 and this, they added a number of characters that rounded out the cast further by including some of the other lesser-known strategists (Chen Gong, Lu Su) and characters who rose to prominence in the later parts of the story (Deng Ai, the sons of Guan Yu/Zhang Fei, as well as the entire Jin faction who were the ultimate winners of this whole mess). I thought that was a nice treat since these sorts had been badly neglected in past games, where everything seemed to stop at the year 234 (when Kongming/Zhuge Liang died), which was roughly the chronological halfway point of the entire story. Ok, I better stop and just finish this up. In short, It's a DW game. That means that on the one hand, the combat gets repetitive, many of the characters are very hard to take seriously, and many of the story events are overdramatized to the point of being kind of ridiculous. On the other hand, there is a MASSIVE amount of content (and all those DLC's for this "Complete Edition" are purely cosmetic), big battles are kind of fun, and one can even argue that the storyline's inherent cheesiness may actually be more a positive than a negative. If you have never played one of these games before, this is the one i'd look at because (to my knowledge) it's the newest one and has an insane amount of content even compared to its predecessors. If you have played these and liked them before... why not? If you didn't like these games however, then most likely this will do nothing to change your opinion. For all it's goofiness and repetition, DW is still entertaining enough for me to waste sizeable amounts of time with it. Hooray and stuff.
I got this game on a whim because I once played this series like... a decade ago. DW3/4 to be specific. And even though I know full well that this sort of game is basically meant for consoles, I managed to play it just fine once I adjusted the key bindings to stuff that worked well for me. Anyway... game. If, like me, you have played these games before, you pretty much know what you are in for. If you have never played any of these games, I'm not quite sure what else is quite like it. Basically it's a fighting game, except it is on large battlefield maps where you murder thousands of random and a handful of named NPC's while following objectives in order to complete each level. If that sounds repetitive... well it can certainly be that. It's the ultimate hack and slash-fest game, and if you get bored with murdering insane numbers of enemies, then chances are this game is not for you. The game is based upon the Three Kingdoms era of Ancient China (184-280, roughly), and, despite the absurd outfits and personalities of many of the characters in the game, it is actually fairly consistent with what is known about the period. Or rather, it is consistent with the famous novel 'Romance of the Three Kingdoms' by Luo Guanzhong, which is basically a work of historical fiction that takes real events and bends them a bit according to the whims and views of the author. Which, of course, means that certain characters (particularly Shu-Han characters like Xuande/Liu Bei) are depicted as noble honorable sorts fighting for justice while others (like Mengde/Cao Cao) are depicted as villanous and driven by ambition. I don't want to dig too deep into this because there most likely are entire books written about how Luo Guanzhong messed around with the characters, but the depictions he made are pretty much what are found in this and all previous DW games. The nice thing though is that if you read between the lines (or maybe it's just because I am very familiar with the source material this game is based off of), you can see the flaws in the author's bias in the game as well. Namely that Liu Bei was a massive hypocrite every bit as ambitious as his rivals, and that Cao Cao, while not exactly the nicest guy around, wasn't the hellspawn other characters (like Liu Bei) called him. Anyway, the game follows the story decently well, though some creative license and trimming down obviously has happened. I still liked how the game depicted things most of the time. Perhaps my favorite was Lu Bu's campaign which, while maintaining the massive "OMG ITS LU BU" hype that all DW games have had, reveals exactly why the real Lu Bu got himself executed in chapter 19 of a 120 chapter book: that he was dumb as a brick, betrayed people constantly, and never listened to anyone's advice. While the old DW games I played did have storylines for him, they didn't take the historical route that this game's (default) story path takes. The same goes for the numerous character deaths shown, though many of these are made more dramatic than they actually were. Also, while the playable character cast has increased to the point of total insanity (including some that may not have even existed or actually fought on battlefields), I did like that, in the time between DW4 and this, they added a number of characters that rounded out the cast further by including some of the other lesser-known strategists (Chen Gong, Lu Su) and characters who rose to prominence in the later parts of the story (Deng Ai, the sons of Guan Yu/Zhang Fei, as well as the entire Jin faction who were the ultimate winners of this whole mess). I thought that was a nice treat since these sorts had been badly neglected in past games, where everything seemed to stop at the year 234 (when Kongming/Zhuge Liang died), which was roughly the chronological halfway point of the entire story. Ok, I better stop and just finish this up. In short, It's a DW game. That means that on the one hand, the combat gets repetitive, many of the characters are very hard to take seriously, and many of the story events are overdramatized to the point of being kind of ridiculous. On the other hand, there is a MASSIVE amount of content (and all those DLC's for this "Complete Edition" are purely cosmetic), big battles are kind of fun, and one can even argue that the storyline's inherent cheesiness may actually be more a positive than a negative. If you have never played one of these games before, this is the one i'd look at because (to my knowledge) it's the newest one and has an insane amount of content even compared to its predecessors. If you have played these and liked them before... why not? If you didn't like these games however, then most likely this will do nothing to change your opinion. For all it's goofiness and repetition, DW is still entertaining enough for me to waste sizeable amounts of time with it. Hooray and stuff.
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
265,930
very fun there is lots to do it runs well glitches are very funny able to download community made maps and mutators from workshop can unlock different mutators as you play your a goat you do goat things you can do non goat thing such as being a shopping cart or a microwave you can also be a goat **Spoiler** [spoiler] Im a goat [/spoiler] GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!
very fun there is lots to doit runs well glitches are very funny able to download community made maps and mutators from workshop can unlock different mutators as you play your a goat you do goat things you can do non goat thing such as being a shopping cart or a microwave you can also be a goat **Spoiler** Im a goat GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!GOATS!
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
219,640
Imbalanced, stupid 4+ v 1 situations which aren't in your favour, buggy hitboxes (e.g some blocks won't work), skill biased: You will be killed so many times before for you will get remotley good. But there is no way you can get better when Sir Rapealot who is level 50, who dominates your team, one hit stabs you everytime. However, this is a blast with friends. But it takes alot of convincing to get everyone to play this game because of the things I previously stated. This game is completley based on skill which you cannot obtain without 8+ hours of death, death and death. ****** DEFINITLEY NOT WORTH FULL PRICE ******
Imbalanced, stupid 4+ v 1 situations which aren't in your favour, buggy hitboxes (e.g some blocks won't work), skill biased: You will be killed so many times before for you will get remotley good. But there is no way you can get better when Sir Rapealot who is level 50, who dominates your team, one hit stabs you everytime. However, this is a blast with friends. But it takes alot of convincing to get everyone to play this game because of the things I previously stated. This game is completley based on skill which you cannot obtain without 8+ hours of death, death and death. ****** DEFINITLEY NOT WORTH FULL PRICE ******
[ 0, 0, 1, 0, 0, 1, 1, 0 ]
341,800
Go ahead and try to find something to criticize about this game. Maybe graphics scalability? Can you even be offended at that? The game does use polygonal graphics and what appears to be vertex lighting, but I think most integrated graphics chips can handle this amount of detail. Don't quote me on that one. Most systems out there can run this game no problem... If they are Windows systems. Maybe the friend requirement? Flipping through the manual yourself still provides an interesting experience. The entire game can be beaten with one person or with the participation of 20 or more people. How many games are like that? Lack of voice chat feature? The game has full Steam support, making this a non-issue. Lack of netcode? The design of the game makes this irrelevant. You don't even need an internet connection, but to initially download the game. Frustration? You can pick up or close the game at any time. Learning to play it without griping at others or being discouraged is probably good for your social health. It's far less frustrating or "cheap" than many modern games, too: bounding boxes in Dark Souls 2, spawns in flanking in Call of Duty, unreasonable level design in Hotline Miami 2. Bombs are self-contained puzzles and you lose only seconds if you make a mistake, not hours of effort. In fact, the more level-headed you are, the better you will be at the game. Brevity? This one I could see, but the main collection of bombs is only to introduce the mechanics and give some gimmicky setups in the first place. Once you complete it, you can free play whenever you want, as the design calls for well over 11^11 (that's about 2.9 * 10^11) variations. It's unlikely you will ever play the same bomb twice if your objective is variation. Cost? It's $15 right now; if you go in with friends it's a drop in the bucket. I don't feel too bad about the development:cost differential, but I suppose that's up to personal preference. Keep Talking and Nobody explodes is an accessible, inexpensive, tightly designed game. Even if you've never played a party game or don't care for them, this one is a glimmering example. After hours of consideration, the only problem I can think of is that it seems to be Windows-only at the moment. Do you have Windows and some fraction of $15? Do you like fun games that reward skill, intelligence, and cooperation? If you said yes, it's time to buy.
Go ahead and try to find something to criticize about this game. Maybe graphics scalability? Can you even be offended at that? The game does use polygonal graphics and what appears to be vertex lighting, but I think most integrated graphics chips can handle this amount of detail. Don't quote me on that one. Most systems out there can run this game no problem... If they are Windows systems. Maybe the friend requirement? Flipping through the manual yourself still provides an interesting experience. The entire game can be beaten with one person or with the participation of 20 or more people. How many games are like that? Lack of voice chat feature? The game has full Steam support, making this a non-issue. Lack of netcode? The design of the game makes this irrelevant. You don't even need an internet connection, but to initially download the game. Frustration? You can pick up or close the game at any time. Learning to play it without griping at others or being discouraged is probably good for your social health. It's far less frustrating or "cheap" than many modern games, too: bounding boxes in Dark Souls 2, spawns in flanking in Call of Duty, unreasonable level design in Hotline Miami 2. Bombs are self-contained puzzles and you lose only seconds if you make a mistake, not hours of effort. In fact, the more level-headed you are, the better you will be at the game. Brevity? This one I could see, but the main collection of bombs is only to introduce the mechanics and give some gimmicky setups in the first place. Once you complete it, you can free play whenever you want, as the design calls for well over 11^11 (that's about 2.9 * 10^11) variations. It's unlikely you will ever play the same bomb twice if your objective is variation. Cost? It's $15 right now; if you go in with friends it's a drop in the bucket. I don't feel too bad about the development:cost differential, but I suppose that's up to personal preference. Keep Talking and Nobody explodes is an accessible, inexpensive, tightly designed game. Even if you've never played a party game or don't care for them, this one is a glimmering example. After hours of consideration, the only problem I can think of is that it seems to be Windows-only at the moment. Do you have Windows and some fraction of $15? Do you like fun games that reward skill, intelligence, and cooperation? If you said yes, it's time to buy.
[ 1, 0, 1, 1, 1, 0, 1, 0 ]
377,860
It's responsive, quick and smooth, the Arrange and Matsuri modes are a treat, and it sounds/looks wonderful. Finally, a better shmup than Crimzon Clover is on Steam! Highly, highly recommended.
It's responsive, quick and smooth, the Arrange and Matsuri modes are a treat, and it sounds/looks wonderful. Finally, a better shmup than Crimzon Clover is on Steam! Highly, highly recommended.
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
238,870
Are you looking for a medival game with great design and clever AI? Well then! ...keep looking. Just stop and turn around. I am serious. I know my "game time" says what? 10min? But its at least 2-3hours. I just sat there, trying to figure out what the heck I was supposed to do. Such as resources... why arent my people doing what I tell them to? My people just stand there and does nothing when i tell them to do something. Its like the developers decided "meh, lets release and hope stupid people buy it so we can break even on this project" becouse that attitude reflects how the game is. Save your money, walk away and spend them on something else. Litterly anything else...
Are you looking for a medival game with great design and clever AI? Well then! ...keep looking. Just stop and turn around. I am serious. I know my "game time" says what? 10min? But its at least 2-3hours. I just sat there, trying to figure out what the heck I was supposed to do. Such as resources... why arent my people doing what I tell them to? My people just stand there and does nothing when i tell them to do something. Its like the developers decided "meh, lets release and hope stupid people buy it so we can break even on this project" becouse that attitude reflects how the game is. Save your money, walk away and spend them on something else. Litterly anything else...
[ 0, 0, 1, 0, 0, 0, 1, 0 ]
365,660
Smooth beats, sick moves. OlliOlli was the best endless runner/rock hard skateboard move combo game I'd played in months. Well, the best just got better! Why's it better? Polish, nollies, the aforementioned beats and some added smoothing. Rad.
Smooth beats, sick moves. OlliOlli was the best endless runner/rock hard skateboard move combo game I'd played in months. Well, the best just got better! Why's it better? Polish, nollies, the aforementioned beats and some added smoothing. Rad.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
365,660
It's a really fun game, it looks and sounds great, and the new mechanics are fun. But there are some bugs that I ran into the day that it launched 4 months ago, here's a link to the steam discussion: http://steamcommunity.com/app/365660/discussions/0/535152511382137328/ If you prefer to use a keyboard they most likely will ruin your run at some point. I still like the game but buying anything with permanent bugs is never fun. The multiplayer also leaves a lot to be desired.
It's a really fun game, it looks and sounds great, and the new mechanics are fun. But there are some bugs that I ran into the day that it launched 4 months ago, here's a link to the steam discussion: http://steamcommunity.com/app/365660/discussions/0/535152511382137328/ If you prefer to use a keyboard they most likely will ruin your run at some point. I still like the game but buying anything with permanent bugs is never fun. The multiplayer also leaves a lot to be desired.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
222,440
The game balances out and improves on everything from the original KoF2002. That said, this is a bit more fast-paced than other KoF games. If you've played KoF98, this one is faster and more combo heavy. If you've played 13, this one has a higher bar for executing combos. If you're coming from XI, this one doesn't have the tag system. Those are the most important changes from other popular KoF games.
The game balances out and improves on everything from the original KoF2002.That said, this is a bit more fast-paced than other KoF games. If you've played KoF98, this one is faster and more combo heavy. If you've played 13, this one has a higher bar for executing combos. If you're coming from XI, this one doesn't have the tag system. Those are the most important changes from other popular KoF games.
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
294,860
Before I continue writing my review on this game, I got to say that the PC port of Valkyria Chronicles is one of the best, if not, [u]the[/u] best port. The game was originally exclusive for the PlayStation 3 back in 2008. The game was well received, but garnered low sales that would put the sequels Valkyria Chronicles 2 and 3 on the PSP. I actually never heard of this game before until a few week prior to the PC release on November 2014. That said, I will have to give a standing ovation to Sega for putting an effort to make the PC port well optimized in 1080p (or more) at 60 FPS (or more). Sega has my attention and I will present this review. Valkyria Chronicles focuses on Welkin Gunther, a son of a legendary general who fought in the First Europan War, leads a platoon of some adults and teenage volunteers to defend their country against the invading forces of the Imperial Alliance. The game presents a mix of tactical strategy and third-person action that is very unique in the strategy game genre. Does this game deserve your attention? The story takes place in a “fictional” European continent where the Second Europan War was fought primarily between the Atlantic Federation (think of all of the European countries, in a geographical sense) versus the Imperial Alliance (Russia, in a geographic sense). Gallia is a “neutral” country where it contains a unique resource known as Ragnite. Thus, the Imperial Alliance invade Gallia to get Ragnite to fuel up their war resources. One of the greatest parts about the game is how well the developers use analogies from World War II into the game and its execution is well-received. The analogies ranged from weapon designs (like the Gallian Scout weapons that look like the Soviet SVT-40 to the Imperial weaponry comparison to the real-life MP40 and STG44, and plenty others). The analogy extends to vehicles and geopolitical conflicts. The character developments in the game are highly impressive, particularly with the relationship between Welkin (protagonist) and Alicia Melchiott (deuteragonist). The themes in Valkyria Chronicles consist a good mix of “light” moments (like hope as an example) and “semi-grotesque” themes of war (such as discrimination/racism, personal ambition over soldiers’ lives, and others themes that will unravel later on). Some reviewers criticized the game as being not serious on the themes about war. Honestly, I don’t think that the game is supposed to be depressing and a good mix between “light” and “dark” is best suited for the game. The story starts really slow in the beginning and actually begin to progress as you reach a certain point in the story. The plot is pretty good in most area while few scenes are a bit “awkward” in terms of sudden shifts between a sad event to a “positive motivation”. The gameplay in Valkyria Chronicles is turn-based, but it is very unique because once you click on a character to choose, you can actually control the character to move to any location in third-person you like as long you have enough Action Points (basically, the movement bar). Experience points and money are earned by Ranks (like A, B, C, and D) by completing an objective within a certain number of turns (Example: Getting a ‘A’ rank within 3 turns or less to get the maximum amount of exp and money). However, it is possible that you can actually kill all of the enemies on the map, complete the objective, and still get an ‘A’ rank in the majority of missions (except for a few of them). With the exp and money, you train your soldiers based on classes Scout, Shocktrooper, Lancer (Anti-Tank/Explosives), Engineers, and Sniper rather than individuals. The money are used up to upgrade weapons, buy tank parts, and purchasing “reports” from a reporter in certain chapters in the story. The game would last you a good 30-50 hours if you play the game in a smart, tactical manner or have an “OCD” on getting an “A” rank on every single mission in the story or a mix of both (like I did). The game does have some faults, particularly when it comes to classes. Reviewers argued that Scouts are too overpowered, but in my view, it is best to say that scouts are too reliable since they have the most movement bar and top-tier weapons like the ZM Kar 8 (the game's version of Soviet PTRS-41 that can obliterate any enemy, even medium and heavy tanks if you shoot it in the back). Engineers are useless in the game since you won’t repair your tank very often (depending on your play style) and Scouts are the better alternative. There are some bugs in the game that is related to the monitor refresh rate (if you play it on a 144 Hz monitor like I did) in certain missions in the story. PC controls are a bit awkward when you control the tank. There are a few moments in the story that has some poor “transitions” (an example would be that an upsetting moment happened in the story and all of a sudden, some of the major characters wanted a medal for their part on a major battle in the next cutscene as if that upsetting moment never happen or affected them). The game is often compared to XCOM when it comes to gameplay. This may be true, but Valkyria Chronicles is very unique since you can actually control the character in third person instead of the computer doing it for you when you command the character to move from Point A to B, in bird’s eye view. The game engine is very aesthetic and presents the story very well. I’m glad the Sega released Valkyria Chronicles to the PC and I am very pleased to hear that a (possible) new Valkyria Chronicles game is being trademarked (and hopefully in development) thanks to the PC sales. The default price of $20 is a good deal, -50% off is a great deal, -75% is a perfect steal. Valkyria Chronicles is one of my top games for 2014 due to its unique strategy gameplay and superb PC port optimization. I am looking forward for the new game that is being trademarked (or possible PC ports or revamp for VC2 and 3). This game has my highest recommendation for any strategy gamer who want to find something original, unique, and beautiful.
Before I continue writing my review on this game, I got to say that the PC port of Valkyria Chronicles is one of the best, if not, the best port. The game was originally exclusive for the PlayStation 3 back in 2008. The game was well received, but garnered low sales that would put the sequels Valkyria Chronicles 2 and 3 on the PSP. I actually never heard of this game before until a few week prior to the PC release on November 2014. That said, I will have to give a standing ovation to Sega for putting an effort to make the PC port well optimized in 1080p (or more) at 60 FPS (or more). Sega has my attention and I will present this review. Valkyria Chronicles focuses on Welkin Gunther, a son of a legendary general who fought in the First Europan War, leads a platoon of some adults and teenage volunteers to defend their country against the invading forces of the Imperial Alliance. The game presents a mix of tactical strategy and third-person action that is very unique in the strategy game genre. Does this game deserve your attention? The story takes place in a “fictional” European continent where the Second Europan War was fought primarily between the Atlantic Federation (think of all of the European countries, in a geographical sense) versus the Imperial Alliance (Russia, in a geographic sense). Gallia is a “neutral” country where it contains a unique resource known as Ragnite. Thus, the Imperial Alliance invade Gallia to get Ragnite to fuel up their war resources. One of the greatest parts about the game is how well the developers use analogies from World War II into the game and its execution is well-received. The analogies ranged from weapon designs (like the Gallian Scout weapons that look like the Soviet SVT-40 to the Imperial weaponry comparison to the real-life MP40 and STG44, and plenty others). The analogy extends to vehicles and geopolitical conflicts. The character developments in the game are highly impressive, particularly with the relationship between Welkin (protagonist) and Alicia Melchiott (deuteragonist). The themes in Valkyria Chronicles consist a good mix of “light” moments (like hope as an example) and “semi-grotesque” themes of war (such as discrimination/racism, personal ambition over soldiers’ lives, and others themes that will unravel later on). Some reviewers criticized the game as being not serious on the themes about war. Honestly, I don’t think that the game is supposed to be depressing and a good mix between “light” and “dark” is best suited for the game. The story starts really slow in the beginning and actually begin to progress as you reach a certain point in the story. The plot is pretty good in most area while few scenes are a bit “awkward” in terms of sudden shifts between a sad event to a “positive motivation”. The gameplay in Valkyria Chronicles is turn-based, but it is very unique because once you click on a character to choose, you can actually control the character to move to any location in third-person you like as long you have enough Action Points (basically, the movement bar). Experience points and money are earned by Ranks (like A, B, C, and D) by completing an objective within a certain number of turns (Example: Getting a ‘A’ rank within 3 turns or less to get the maximum amount of exp and money). However, it is possible that you can actually kill all of the enemies on the map, complete the objective, and still get an ‘A’ rank in the majority of missions (except for a few of them). With the exp and money, you train your soldiers based on classes Scout, Shocktrooper, Lancer (Anti-Tank/Explosives), Engineers, and Sniper rather than individuals. The money are used up to upgrade weapons, buy tank parts, and purchasing “reports” from a reporter in certain chapters in the story. The game would last you a good 30-50 hours if you play the game in a smart, tactical manner or have an “OCD” on getting an “A” rank on every single mission in the story or a mix of both (like I did). The game does have some faults, particularly when it comes to classes. Reviewers argued that Scouts are too overpowered, but in my view, it is best to say that scouts are too reliable since they have the most movement bar and top-tier weapons like the ZM Kar 8 (the game's version of Soviet PTRS-41 that can obliterate any enemy, even medium and heavy tanks if you shoot it in the back). Engineers are useless in the game since you won’t repair your tank very often (depending on your play style) and Scouts are the better alternative. There are some bugs in the game that is related to the monitor refresh rate (if you play it on a 144 Hz monitor like I did) in certain missions in the story. PC controls are a bit awkward when you control the tank. There are a few moments in the story that has some poor “transitions” (an example would be that an upsetting moment happened in the story and all of a sudden, some of the major characters wanted a medal for their part on a major battle in the next cutscene as if that upsetting moment never happen or affected them). The game is often compared to XCOM when it comes to gameplay. This may be true, but Valkyria Chronicles is very unique since you can actually control the character in third person instead of the computer doing it for you when you command the character to move from Point A to B, in bird’s eye view. The game engine is very aesthetic and presents the story very well. I’m glad the Sega released Valkyria Chronicles to the PC and I am very pleased to hear that a (possible) new Valkyria Chronicles game is being trademarked (and hopefully in development) thanks to the PC sales. The default price of $20 is a good deal, -50% off is a great deal, -75% is a perfect steal. Valkyria Chronicles is one of my top games for 2014 due to its unique strategy gameplay and superb PC port optimization. I am looking forward for the new game that is being trademarked (or possible PC ports or revamp for VC2 and 3). This game has my highest recommendation for any strategy gamer who want to find something original, unique, and beautiful.
[ 1, 1, 1, 0, 0, 1, 1, 0 ]
261,470
When reading reviews for this game you'll generally find two camps. There are people who find DW:U incredibly deep and engaging, and there are those who find it incredibly obtuse and frustrating. The problem is they're both right. The game does feature a wealth of features, and you will almost certainly never experience them. Even for a player like me who is used to impenetrable strategy games like Europa Universalis this was difficult to play. Income see-saws drunkenly from crippling deficit to fabulous surplus and back again depending on what's happening this exact second. Land combat units are jam packed into impossibly tiny UI bars. AI factions have reams of vague, undefined character traits. The encyclopedia technically gives information on everything but is so poorly organized and unsearchable as to verge on useless. With time, practice, and a lot of time spent researching on independent websites you can have fun with this game. But for sixty dollars you shouldn't have to, and quite frankly, don't. Find yourself one of the many excellent 4Xs in the store and pass over this ambitious but ultimately flawed gem.
When reading reviews for this game you'll generally find two camps. There are people who find DW:U incredibly deep and engaging, and there are those who find it incredibly obtuse and frustrating. The problem is they're both right. The game does feature a wealth of features, and you will almost certainly never experience them. Even for a player like me who is used to impenetrable strategy games like Europa Universalis this was difficult to play. Income see-saws drunkenly from crippling deficit to fabulous surplus and back again depending on what's happening this exact second. Land combat units are jam packed into impossibly tiny UI bars. AI factions have reams of vague, undefined character traits. The encyclopedia technically gives information on everything but is so poorly organized and unsearchable as to verge on useless. With time, practice, and a lot of time spent researching on independent websites you can have fun with this game. But for sixty dollars you shouldn't have to, and quite frankly, don't. Find yourself one of the many excellent 4Xs in the store and pass over this ambitious but ultimately flawed gem.
[ 0, 0, 1, 1, 0, 0, 1, 0 ]
373,420
In a world where "enhanced edition" has started to be synonymous with "will run on modern hardware if you shell out $20" it's absolutely refreshing to see Larian deliver this masterpiece free of charge to owners of the original. You start out with an already fantastic game that's received numerous game of the year and editor's choice awards. Then you spend a year polishing that game, and adding new features. The result is brilliant Enhanced Edtion of an already fantastic game. New features for EE: [list] [*] Fully voice acted - Every line of dialog now has voice acting. The voice acting is really good too [*] Dual wield - Rogues now look more iconic with the ability to dual wield [*] Grenades - You can craft and throw various sorts of grenades. [*] Tactician Mode - A new challenging mode where encounters are redesigned to be harder by adding new spells and enemies into the mix. Classic mode still available obviously. [*] Split screen co-op [*] Controller support [*] Updated graphics - The UI is totally reworked, the graphics are updated, and spells have new effects [*] Updates to the story - The story, esepcially the ending, was rewritten a bit to clear up some confusing aspects [/list] I'm sure there's more, but really these ought to be reason enough to play this game.
In a world where "enhanced edition" has started to be synonymous with "will run on modern hardware if you shell out $20" it's absolutely refreshing to see Larian deliver this masterpiece free of charge to owners of the original. You start out with an already fantastic game that's received numerous game of the year and editor's choice awards. Then you spend a year polishing that game, and adding new features. The result is brilliant Enhanced Edtion of an already fantastic game. New features for EE: Fully voice acted - Every line of dialog now has voice acting. The voice acting is really good too Dual wield - Rogues now look more iconic with the ability to dual wield Grenades - You can craft and throw various sorts of grenades. Tactician Mode - A new challenging mode where encounters are redesigned to be harder by adding new spells and enemies into the mix. Classic mode still available obviously. Split screen co-op Controller support Updated graphics - The UI is totally reworked, the graphics are updated, and spells have new effects Updates to the story - The story, esepcially the ending, was rewritten a bit to clear up some confusing aspects I'm sure there's more, but really these ought to be reason enough to play this game.
[ 1, 1, 1, 1, 1, 0, 1, 0 ]
210,970
I'll preface this by admitting that it makes sense for so many of the "helpful" reviews to be negative; it's good to warn customers of a game they won't enjoy, and The Witness definitely isn't for everybody. That said, this is among my favorite games, and I was looking forward to The Witness for a very long time, so the fact that it lived up to my expectations says a lot. (You may find it helpful to know my preferences, so here are some of my other favorites: Fez, Portal, Infinifactory, LIMBO, The Beginner's Guide, and of course, Braid.) As other reviewers have pointed out, The Witness isn't "fun"; that's not a criticism, it's just an accurate observation. The Witness is treading unfamiliar territory, but only for a video game: most other artistic mediums have been used to explore themes other than "fun," and it makes sense that this medium can be used similarly. Insofar as objective criteria exist for judging the quality of a video game, The Witness meets every standard I can think of: the game runs smoothly, the team have been timely about patching bugs, the visuals (gorgeous and stylized) and audio (understated and lacking music) are expertly executed, and the design of the world and puzzles is meticulous (and ambitious). The only objective drawbacks I can think of are: 1) The absence of an FOV slider (important for those who suffer from motion-sickness), which the developers have hinted may be added in a future update. UPDATE: this has been added, along with some other configuration options. 2) Some of the puzzles are impossible to solve if you're deaf or color-blind. From what I can tell, The Witness is about making your own observations and forming your own theories about how the game mechanics work (the title of the game is relevant to its content); it's partly about solving puzzles, but more so it's about figuring out what the puzzles even are and how they work in the first place; given that, it's easy to see why The Witness fails to provide players with a clear goal or feedback: that would undermine the core of the game. Patient curiosity is the best mindset with which to approach The Witness; it's like a piece of cloth with a loose thread: you pull it, and it keeps unraveling, and unraveling, and unraveling... The intrigue of The Witness stems from constant and subtle revelations about how the game functions, which tend to overturn your previous theories and force you to let go of your presumptions, all without ever jumping the shark. The Witness is slow to get rolling, patiently waiting while you adjust yourself to the mechanics and freely allowing you hold on to your false sense of comprehension. You might expect a game like this to be eager to shove its paradigm-shifting revelations in your face, but it generally isn't: The Witness makes no effort to divulge its secrets, and when you peel back another layer, you can take comfort in the fact that it's a real accomplishment on your part. The island is dense with puzzles (more so than it appears at first), and each of the nearly 700 puzzles (according to the developers) presents its own unique challenge, and a peek into the mechanics of the game (if you're paying attention). The puzzles are each short, but satisfying and interconnected, so it's easy to leave the game at any time, and they're grouped into areas, where each area explores a particular game mechanic. Because you're free to wander the island, you can walk away from one area if you get stuck and try a different one. I usually had two or three areas I could choose between at any time. If you try to play through each area, beginning to end, one at a time, I imagine you'll not enjoy yourself very much. Once you get stuck on a puzzle, rather than continue banging your head against it, I recommend venturing off to find a different one; returning to a puzzle with a fresh palette and new mechanics under your belt may shake something loose. The puzzles generally shouldn't require guesswork, and all of them are fair. There's no narrative in The Witness. You'll find recordings scattered around the island, which contain quotes from people throughout history, generally on the topics of awareness, discovery, investigation, and the monotheistic concept of a god. Being an atheist, some of these fell flat for me, while others less concerned with theism hit hard, and one even had me teary-eyed. Each one rang with the sort of sincerity that will either move you, or make you very uncomfortable, depending on how it plays against your own life and beliefs. If I'm to be honest, I think The Witness has affected me on a personal level: its themes of exploration and discovery, and its quiet faith in your capacity to unravel its mysteries are comforting. If you're in the mood for some introspection, you'll probably enjoy it as I have.
I'll preface this by admitting that it makes sense for so many of the "helpful" reviews to be negative; it's good to warn customers of a game they won't enjoy, and The Witness definitely isn't for everybody. That said, this is among my favorite games, and I was looking forward to The Witness for a very long time, so the fact that it lived up to my expectations says a lot. (You may find it helpful to know my preferences, so here are some of my other favorites: Fez, Portal, Infinifactory, LIMBO, The Beginner's Guide, and of course, Braid.) As other reviewers have pointed out, The Witness isn't "fun"; that's not a criticism, it's just an accurate observation. The Witness is treading unfamiliar territory, but only for a video game: most other artistic mediums have been used to explore themes other than "fun," and it makes sense that this medium can be used similarly. Insofar as objective criteria exist for judging the quality of a video game, The Witness meets every standard I can think of: the game runs smoothly, the team have been timely about patching bugs, the visuals (gorgeous and stylized) and audio (understated and lacking music) are expertly executed, and the design of the world and puzzles is meticulous (and ambitious). The only objective drawbacks I can think of are: 1) The absence of an FOV slider (important for those who suffer from motion-sickness), which the developers have hinted may be added in a future update. UPDATE: this has been added, along with some other configuration options. 2) Some of the puzzles are impossible to solve if you're deaf or color-blind. From what I can tell, The Witness is about making your own observations and forming your own theories about how the game mechanics work (the title of the game is relevant to its content); it's partly about solving puzzles, but more so it's about figuring out what the puzzles even are and how they work in the first place; given that, it's easy to see why The Witness fails to provide players with a clear goal or feedback: that would undermine the core of the game. Patient curiosity is the best mindset with which to approach The Witness; it's like a piece of cloth with a loose thread: you pull it, and it keeps unraveling, and unraveling, and unraveling... The intrigue of The Witness stems from constant and subtle revelations about how the game functions, which tend to overturn your previous theories and force you to let go of your presumptions, all without ever jumping the shark. The Witness is slow to get rolling, patiently waiting while you adjust yourself to the mechanics and freely allowing you hold on to your false sense of comprehension. You might expect a game like this to be eager to shove its paradigm-shifting revelations in your face, but it generally isn't: The Witness makes no effort to divulge its secrets, and when you peel back another layer, you can take comfort in the fact that it's a real accomplishment on your part. The island is dense with puzzles (more so than it appears at first), and each of the nearly 700 puzzles (according to the developers) presents its own unique challenge, and a peek into the mechanics of the game (if you're paying attention). The puzzles are each short, but satisfying and interconnected, so it's easy to leave the game at any time, and they're grouped into areas, where each area explores a particular game mechanic. Because you're free to wander the island, you can walk away from one area if you get stuck and try a different one. I usually had two or three areas I could choose between at any time. If you try to play through each area, beginning to end, one at a time, I imagine you'll not enjoy yourself very much. Once you get stuck on a puzzle, rather than continue banging your head against it, I recommend venturing off to find a different one; returning to a puzzle with a fresh palette and new mechanics under your belt may shake something loose. The puzzles generally shouldn't require guesswork, and all of them are fair. There's no narrative in The Witness. You'll find recordings scattered around the island, which contain quotes from people throughout history, generally on the topics of awareness, discovery, investigation, and the monotheistic concept of a god. Being an atheist, some of these fell flat for me, while others less concerned with theism hit hard, and one even had me teary-eyed. Each one rang with the sort of sincerity that will either move you, or make you very uncomfortable, depending on how it plays against your own life and beliefs. If I'm to be honest, I think The Witness has affected me on a personal level: its themes of exploration and discovery, and its quiet faith in your capacity to unravel its mysteries are comforting. If you're in the mood for some introspection, you'll probably enjoy it as I have.
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
413,150
This is a game that I have been looking forward to for at least 2 and a half years. I have wanted to have a game on the PC that had the elements of harvest moon (for the little bit I played of it), Animal crossing (<3) and Rune factory. I was super excited when I was approached by Leth (publishing manager at Chucklefish) at the beginning of December to help him and ConcernedApe (developer of the game) with bug testing and QA. 400+ hours later (off steam and on steam), I still love the game. [b]Farming.[/b] The farming is fantastic. It is to me one of the main elements of the game, and it's just a joy. Being able to design your farm any way you want it... yes please. Planning out what to buy every season, where to plant them, on top of the thrill of when you can harvest and reap on the gold... it's so enjoyable and addictive. [b]Fishing.[/b] The fishing is outstanding. From playing WoW and Runescape.. or any game with fishing, the fishing in Stardew Valley is so much fun. At first, the fishing is challenging, but as you progress your skill, you become a pro in no time. [b]Mining and combat.[/b] Mining and combat is incredible. Going deeper into the mines can be tough, but if you're prepared with your food and weapon in hand, you can fend off the creatures and get your sweet ore/minerals/gems that you want to bring back to your house and possibly hoard. (Hi, I'm Bexy, and i'm a hoarder.) [b]Social.[/b] Social interactions are great. Being able to become friends with the people in the town, and eventually being able to get into relationships with people and having a family with them.. what's not to like about that? And what's great is that it gives great replayability because you can have different saves with different spouses! The backstory for each of the characters too is so in depth and well thought out, you will be silly if you don't shed a tear maybe once or twice. [b]Main story.[/b] The actual main story is well rewarding, and once you "complete" it, you can still continue on your adventures and farming life with no problems, hell you might even discover new things afterwards, I sure as hell did! Yes, I was a tester for the game. Yes, I have played for ridiculous amounts of hours. It may feel like i'm being a bit overzealous with this. However you have to remember, I was a tester. I tested the crap out of every aspect with this game, even though there were massive game breaking bugs, errors, glitches, crashes. I still love this game. I reported many a bug, and ConcernedApe was quick to fix them. And that's the thing, not only is the game amazing, the developer is too. ConcernedApe works around the clock to make sure that bugs are fixed in quick time in order for us to have an amazing experience with this game. And that's true. The experience that you have with this game IS amazing. Minutes playing turn into hours. Hours turn into "oh no it's time to sleep". You will forget about time. You will forget about sleep. You will forget that dinner was about 5 hours ago but you couldn't' remember because you were too busy trying to fight off 12 bats that were clobbering you inside the mines while trying to gather that 1 diamond waaaaay in the back. So yes, I without a shadow of a doubt 150% recommend this game to anyone that wants to "escape" for days on end with what I am classifying as my #1 Game of 2016.
This is a game that I have been looking forward to for at least 2 and a half years. I have wanted to have a game on the PC that had the elements of harvest moon (for the little bit I played of it), Animal crossing (<3) and Rune factory. I was super excited when I was approached by Leth (publishing manager at Chucklefish) at the beginning of December to help him and ConcernedApe (developer of the game) with bug testing and QA. 400+ hours later (off steam and on steam), I still love the game. Farming. The farming is fantastic. It is to me one of the main elements of the game, and it's just a joy. Being able to design your farm any way you want it... yes please. Planning out what to buy every season, where to plant them, on top of the thrill of when you can harvest and reap on the gold... it's so enjoyable and addictive. Fishing. The fishing is outstanding. From playing WoW and Runescape.. or any game with fishing, the fishing in Stardew Valley is so much fun. At first, the fishing is challenging, but as you progress your skill, you become a pro in no time. Mining and combat. Mining and combat is incredible. Going deeper into the mines can be tough, but if you're prepared with your food and weapon in hand, you can fend off the creatures and get your sweet ore/minerals/gems that you want to bring back to your house and possibly hoard. (Hi, I'm Bexy, and i'm a hoarder.) Social. Social interactions are great. Being able to become friends with the people in the town, and eventually being able to get into relationships with people and having a family with them.. what's not to like about that? And what's great is that it gives great replayability because you can have different saves with different spouses! The backstory for each of the characters too is so in depth and well thought out, you will be silly if you don't shed a tear maybe once or twice. Main story. The actual main story is well rewarding, and once you "complete" it, you can still continue on your adventures and farming life with no problems, hell you might even discover new things afterwards, I sure as hell did! Yes, I was a tester for the game. Yes, I have played for ridiculous amounts of hours. It may feel like i'm being a bit overzealous with this. However you have to remember, I was a tester. I tested the crap out of every aspect with this game, even though there were massive game breaking bugs, errors, glitches, crashes. I still love this game. I reported many a bug, and ConcernedApe was quick to fix them. And that's the thing, not only is the game amazing, the developer is too. ConcernedApe works around the clock to make sure that bugs are fixed in quick time in order for us to have an amazing experience with this game. And that's true. The experience that you have with this game IS amazing. Minutes playing turn into hours. Hours turn into "oh no it's time to sleep". You will forget about time. You will forget about sleep. You will forget that dinner was about 5 hours ago but you couldn't' remember because you were too busy trying to fight off 12 bats that were clobbering you inside the mines while trying to gather that 1 diamond waaaaay in the back. So yes, I without a shadow of a doubt 150% recommend this game to anyone that wants to "escape" for days on end with what I am classifying as my #1 Game of 2016.
[ 1, 1, 1, 0, 0, 1, 0, 0 ]
413,420
*selects waifu* *waifu dies* *selects next waifu* *next waifu dies* *select husbando* *husbando dies* I LOVE THIS GAME!
*selects waifu* *waifu dies* *selects next waifu* *next waifu dies* *select husbando* *husbando dies* I LOVE THIS GAME!
[ 1, 1, 0, 0, 0, 0, 0, 0 ]
422,420
3 things: -Flatten land -Click citadel to get warriors -Click warriors at their warriors Good job, you've just mastered the entire game. The game includes such crazy moments as: -Flattening land -Seeing the enemy flatten land -flattening your land faster -Clicking trees and rocks since your workers can't do shit -Clicking your warriors into their town -Watching your warriors fight their warriors -Accidentliy Alt+Tabing and having the game get stuck in windowed mode 10/10 Would trust Peter Moloneux and be dissapointed again... apparently. Protip, send this to someone that loves you and watch them try to pretend that they enjoy it.
3 things: -Flatten land -Click citadel to get warriors -Click warriors at their warriors Good job, you've just mastered the entire game. The game includes such crazy moments as: -Flattening land -Seeing the enemy flatten land -flattening your land faster -Clicking trees and rocks since your workers can't do shit -Clicking your warriors into their town -Watching your warriors fight their warriors -Accidentliy Alt+Tabing and having the game get stuck in windowed mode 10/10 Would trust Peter Moloneux and be dissapointed again... apparently. Protip, send this to someone that loves you and watch them try to pretend that they enjoy it.
[ 0, 0, 1, 0, 0, 1, 0, 0 ]
257,850
You know what? I was so ready to give this game a negative review. Sure, the style, atmosphere and music are jaw-dropping. However, the gameplay (specifically the combat) didn't really click with me until I defeated the first boss after ~50 tries (yes, really that many). The combat was just not what I signed up for. I was expecting 2D Zelda with more fluid combat, but I got was a top down Souls game. Expect to get stunlocked, die in a split-second and generally get this shit kicked out of you. After I came to terms with that, I actually started having fun.
You know what? I was so ready to give this game a negative review. Sure, the style, atmosphere and music are jaw-dropping. However, the gameplay (specifically the combat) didn't really click with me until I defeated the first boss after ~50 tries (yes, really that many). The combat was just not what I signed up for. I was expecting 2D Zelda with more fluid combat, but I got was a top down Souls game. Expect to get stunlocked, die in a split-second and generally get this shit kicked out of you. After I came to terms with that, I actually started having fun.
[ 1, 0, 1, 1, 1, 0, 0, 0 ]
257,850
Old-school Zelda + Dark Souls + Nausicaa of the Valley of the Wind = Brilliance. There's not much else to say about that. This game is great. Yes, it may be a bit hard for some people but that's what makes it fun. Hyper Light Drifter is a shining example of what a great game is and what an "Indie" game can be. Stirpped down graphics can still be beautiful, no cutscenes and dialogue force the use of imagination (God forbid), both for player and desginer, in both telling the story and weaving it into gameplay, and the ambient music is both mysterious and foreboding; setting an atmosphere that makes the game's world feel all the more vast and unknown. One of the best games this year, I'm calling it. One of the best gaming experiences I've had since Shovel Knight. There's no going wrong in picking up this title. It makes me all the more bummed that I missed out on pitching in to the Kickstarter; I would've more than gladly given it money for development AND paying the full price for it when it was released. Really, it's that good.
Old-school Zelda + Dark Souls + Nausicaa of the Valley of the Wind = Brilliance. There's not much else to say about that. This game is great. Yes, it may be a bit hard for some people but that's what makes it fun. Hyper Light Drifter is a shining example of what a great game is and what an "Indie" game can be. Stirpped down graphics can still be beautiful, no cutscenes and dialogue force the use of imagination (God forbid), both for player and desginer, in both telling the story and weaving it into gameplay, and the ambient music is both mysterious and foreboding; setting an atmosphere that makes the game's world feel all the more vast and unknown. One of the best games this year, I'm calling it. One of the best gaming experiences I've had since Shovel Knight. There's no going wrong in picking up this title. It makes me all the more bummed that I missed out on pitching in to the Kickstarter; I would've more than gladly given it money for development AND paying the full price for it when it was released. Really, it's that good.
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
298,110
So this game was very fun to play with my friend... that is until it began to stop working on starting the game i have looked at the ubisoft forums and guess what many other people have had this problem starting from the games release and ubisoft has done nothing to fix this problem. i got off easy i paid $20 for this game on sale the people who payed $60+ not so lucky so dont risk it and DONT by this ubishit game
So this game was very fun to play with my friend... that is until it began to stop working on starting the game i have looked at the ubisoft forums and guess what many other people have had this problem starting from the games release and ubisoft has done nothing to fix this problem. i got off easy i paid $20 for this game on sale the people who payed $60+ not so lucky so dont risk it and DONT by this ubishit game
[ 0, 0, 0, 0, 0, 1, 1, 0 ]
311,690
Really fun for the first few rounds... Then the game changes your control scheme without telling you, and with no way to turn it back. This has lead to several hours of frustration, trying to revert it. From what I've read, this is 'intended' to make the game more difficult, but really, is just incredible stupid. If I wanted the game to be more difficult because of a more annoying control scheme, I'd play with a god damn dance pad. The game is really fun, but this has frustrated me to the point that I can't enjoy it any more unless it's fixed, and therefore I can't recommend it either
Really fun for the first few rounds... Then the game changes your control scheme without telling you, and with no way to turn it back. This has lead to several hours of frustration, trying to revert it. From what I've read, this is 'intended' to make the game more difficult, but really, is just incredible stupid. If I wanted the game to be more difficult because of a more annoying control scheme, I'd play with a god damn dance pad. The game is really fun, but this has frustrated me to the point that I can't enjoy it any more unless it's fixed, and therefore I can't recommend it either
[ 0, 0, 1, 0, 0, 1, 0, 1 ]
273,770
DO NOT BELIEVE WHAT EVERYONE ELSE IS SAYING. This game is a bloody masterpiece, it just takes the proper skill and knowledge to properly play it. There are proper real life mechanics which are fun as well as true to the real life process of making games. I personally have less than half an hour of experience with this game, showing that this is a captivating game that really draws you in and makes you beg for more. This is one of the games which will definitely be up there for GOTY. winkyface
DO NOT BELIEVE WHAT EVERYONE ELSE IS SAYING. This game is a bloody masterpiece, it just takes the proper skill and knowledge to properly play it. There are proper real life mechanics which are fun as well as true to the real life process of making games. I personally have less than half an hour of experience with this game, showing that this is a captivating game that really draws you in and makes you beg for more. This is one of the games which will definitely be up there for GOTY. winkyface
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
402,430
Do you like baseball? I didn't. I really didn't. I liked a lot of different sports but I always thought baseball was boring, archaic and more an excuse to sit outside, drink beer and gawk at the occasional on-field event. But then, for whatever reason -- I didn't have much else going on -- I started to watch baseball, because it was always on, pretty much every day, and it started to wrap itself around my brain in a pleasing way. Baseball is low-intensity matched with extreme peaks and valleys of emotion. More importantly -- Baseball is a long continuous set of calculations based on the manipulation of variables in series after series of problems. Every at-bat, every pitch, every inning, every game is a test of odds and outcomes based on the pitcher, the batter, the fielders, the field, the weather, past results obscuring present values... Baseball is a worthwhile flux. So - OOTP 17. This is the most advanced and ridiculously satisfying way to run your own personal baseball simulations. So maybe I should rephrase - Do you like Baseball as a concept? Because you will love OOTP. (Also this year they added little moving pawns to the broadcast view, so it's starting to get satisfyingly similar to half-watching an actual baseball game.) For those already owning OOTP 16 and mulling an upgrade I would say - the engine runs much faster this year on x64, some under the hood stuff has been nicely tweaked, bells and whistles (the pawns) aren't nothing, and of course, I feel pretty good about supporting this developer, given their track record.
Do you like baseball? I didn't. I really didn't. I liked a lot of different sports but I always thought baseball was boring, archaic and more an excuse to sit outside, drink beer and gawk at the occasional on-field event. But then, for whatever reason -- I didn't have much else going on -- I started to watch baseball, because it was always on, pretty much every day, and it started to wrap itself around my brain in a pleasing way. Baseball is low-intensity matched with extreme peaks and valleys of emotion. More importantly -- Baseball is a long continuous set of calculations based on the manipulation of variables in series after series of problems. Every at-bat, every pitch, every inning, every game is a test of odds and outcomes based on the pitcher, the batter, the fielders, the field, the weather, past results obscuring present values... Baseball is a worthwhile flux. So - OOTP 17. This is the most advanced and ridiculously satisfying way to run your own personal baseball simulations. So maybe I should rephrase - Do you like Baseball as a concept? Because you will love OOTP. (Also this year they added little moving pawns to the broadcast view, so it's starting to get satisfyingly similar to half-watching an actual baseball game.) For those already owning OOTP 16 and mulling an upgrade I would say - the engine runs much faster this year on x64, some under the hood stuff has been nicely tweaked, bells and whistles (the pawns) aren't nothing, and of course, I feel pretty good about supporting this developer, given their track record.
[ 1, 0, 1, 0, 0, 1, 0, 0 ]
427,270
EDIT: Robot Entertainment has decided to dump Gameforge as the EU publisher and publish the game themselves. I would like to applaud their decision. Better late (in this case quite late) than never. However, I will not change this review to recommended for the simple fact that they shouldn't have selected that publisher in the first place. This is what ultimately ruined the EU version of the game, and it should be a good example to any other developers who consider Gameforge as their publisher (although more are more developers are duming Gameforge nowadays). I am not going to edit any of the details below since I haven't played the game after I wrote the original review, but I will most certainly consider returning to the game after the migration of the servers is complete. Here's the original review: Part 1: How To Kill A Potentially Good Game (For Dummies): - Make a potentially good game. - Give the publishing rights to Gameforge. - Done! I mean, let's take a look at some of the games that Gameforge ruined: - Aion EU (utterly dead) - Tera EU (completely dead) - Soldier Front 2 EU (a.k.a. "S.K.I.L.L., although the only skill you need for that game is a wallet) - Raiderz EU (shut down) - Mythos (shut down) - Katsuro: Path of Honor (shut down) - Hellbreed (shut down) ... the list goes on ... Why would ANYONE in their right mind allow Gameforge to publish their game?! Gameforge is known as the WORST European publisher. No one does business with them anymore and they're close to filing for bankruptcy. They already closed their location in Berlin. Why would you do that, Robot Entertainment? It could have been a great game... Part 2: Since some lovely folks commented that they would REALLY (real-time executive realness) want me to review the game itself, and not its publisher, here you go: Pros: - Great voice acting. The way they went with it (overly sarcastic) could have ended up being cringy, like the one in Wildstar, but instead, they did a good job with it. - Good animations. The game feels like it's polished and well executed. - Short queues and loading screens. - Interesting tower defence gameplay (as far as the Survival mode goes). - Character development and a crafting system. - Runs great on a high-end laptop. Cons: - Poorly optimized for computers that are supposed to be able to run the game on its minimal settings. - Gets quite repetitive quite fast. - Grinding for materials can be tedious. - The Siege mode needs a lot of work. It is nowhere near as polished as the Survival mode. - The Survival mode can be too short at the early levels. - The developer decided to give the game to the worst publisher in Europe, and probably even the world. I mean, even EA isn't that bad anymore. I guess Gameforge could compete against Webzen for the first place. - You are able to buy almost everything with real cash, and if you don't want to, you better prepare for a long grind. - Did I mention how stupid the decision to give the publishing rights to Gameforge was? I think I did, but oh well... - The game is basically a cash shop oriented version of OMD! 2. There you go! You're welcome. P.S.: Needless to say, I won't be spending a dime on this game, as long as Failforge gets a cut. I encourage everyone to do the same. Robot Entertainment might get their heads out of their... (you got the point) and change the publisher before it's too late for the game.
EDIT: Robot Entertainment has decided to dump Gameforge as the EU publisher and publish the game themselves. I would like to applaud their decision. Better late (in this case quite late) than never. However, I will not change this review to recommended for the simple fact that they shouldn't have selected that publisher in the first place. This is what ultimately ruined the EU version of the game, and it should be a good example to any other developers who consider Gameforge as their publisher (although more are more developers are duming Gameforge nowadays). I am not going to edit any of the details below since I haven't played the game after I wrote the original review, but I will most certainly consider returning to the game after the migration of the servers is complete. Here's the original review: Part 1: How To Kill A Potentially Good Game (For Dummies): - Make a potentially good game. - Give the publishing rights to Gameforge. - Done! I mean, let's take a look at some of the games that Gameforge ruined: - Aion EU (utterly dead) - Tera EU (completely dead) - Soldier Front 2 EU (a.k.a. "S.K.I.L.L., although the only skill you need for that game is a wallet) - Raiderz EU (shut down) - Mythos (shut down) - Katsuro: Path of Honor (shut down) - Hellbreed (shut down) ... the list goes on ... Why would ANYONE in their right mind allow Gameforge to publish their game?! Gameforge is known as the WORST European publisher. No one does business with them anymore and they're close to filing for bankruptcy. They already closed their location in Berlin. Why would you do that, Robot Entertainment? It could have been a great game... Part 2: Since some lovely folks commented that they would REALLY (real-time executive realness) want me to review the game itself, and not its publisher, here you go: Pros: - Great voice acting. The way they went with it (overly sarcastic) could have ended up being cringy, like the one in Wildstar, but instead, they did a good job with it. - Good animations. The game feels like it's polished and well executed. - Short queues and loading screens. - Interesting tower defence gameplay (as far as the Survival mode goes). - Character development and a crafting system. - Runs great on a high-end laptop. Cons: - Poorly optimized for computers that are supposed to be able to run the game on its minimal settings. - Gets quite repetitive quite fast. - Grinding for materials can be tedious. - The Siege mode needs a lot of work. It is nowhere near as polished as the Survival mode. - The Survival mode can be too short at the early levels. - The developer decided to give the game to the worst publisher in Europe, and probably even the world. I mean, even EA isn't that bad anymore. I guess Gameforge could compete against Webzen for the first place. - You are able to buy almost everything with real cash, and if you don't want to, you better prepare for a long grind. - Did I mention how stupid the decision to give the publishing rights to Gameforge was? I think I did, but oh well... - The game is basically a cash shop oriented version of OMD! 2. There you go! You're welcome. P.S.: Needless to say, I won't be spending a dime on this game, as long as Failforge gets a cut. I encourage everyone to do the same. Robot Entertainment might get their heads out of their... (you got the point) and change the publisher before it's too late for the game.
[ 0, 0, 1, 1, 1, 1, 1, 1 ]
388,210
[h1]An old classic that's fresher than lots of today's titles.[/h1] [i]Day of the Tentacle[/i] first launched in 1993. I remember, because I was a teenager then and couldn't play it as my PC didn't meet the minimum requirements! This was actually the sequel to an earlier game, [i]Maniac Mansion[/i], which was released in 1987. I played [i]Maniac Mansion[/i] a few years after it came out, but did not complete it as the game's movement and controls were just too dated and clunky for me (even back then) to be bothered with. Playing [i]Maniac Mansion[/i] is not at all necessary in order to enjoy [i]Day of the Tentacle[/i], though those who have will definitely find greater connection to the game's characters, especially the Edison family. 23 years later, [i]Day of the Tentacle Remastered[/i] is essentially the same as it was before, but with sleeker graphics and a more modernised interface. While the story hasn't changed, it surprisingly (or not) hasn't aged one bit either - tentacle mutates and seeks to conquer the world, and only you (and your friends) can stop him! Though straightforward, the game's charm is in its various amusing time travel locations and the weird and wonderful characters you meet along the way. This is a prime example of where [i]"it's all about the journey, not the destination."[/i] [h1]Yays![/h1] + Vibrant, colourful, hi-res cartoon-style graphics. + Well-designed rooms, locations and scenery. + Fully voiced, with good voice acting for the most part. (The guy who plays Dr Fred is awesome.) + Interesting, memorable characters. + Fun, amusing story. + Wacky humour. + Clear goals. + Cool easter eggs. (Under "achievements".) + Contains a free game ([i]Maniac Mansion[/i])! + Puzzles are mostly enjoyable and require some creative thinking. + Many gameplay hours. + Trading cards. [h1]Nays.[/h1] - [url=steamcommunity.com/app/388210/discussions/0/392184522713202518/]Audio starts stuttering[/url] after a while, due to memory problems. - Achievements remain hidden, even after the game is completed, so you can't see what you're missing. - Some puzzles have illogical or nonsensical solutions. - Bugs: e.g. When looking at one of the items, Laverne's voice sounds when Bernard speaks. - No mouse command to fast-forward dialogue; instead, you have to press "." which is really inconvenient, especially when the whole point of a point-n-click game is to [i]not[/i] have to use your keyboard! - Some counter-intuitive puzzle set-ups: E.g. For the videotape puzzle, a button which looks like the "STOP" button, is actually the "RECORD" button. Anyone who's ever used a VCR or tape recorder would know that the square symbol denotes "STOP", while the round button denotes "RECORD". - Hoagie's periodic belches sound absolutely disgusting! [h1]Conclusion[/h1] This was a hugely enjoyable experience from start to finish. Though the nostalgia factor played a part in my case, even if you've never heard of the [i]Maniac Mansion[/i] series, as long as you count yourself a point-n-click adventure game fan, this is a must-play because it just gets so many things right. Add to that the timeless plot and wacky characters, and you have yourself a game that will play just as fresh & new decades down the road. [table] [tr] [td][u]Disclaimer:[/u] [i]Game played for free, with many thanks to my dear friend [url=steamcommunity.com/id/kflorence]KFlo[/url]. :)[/i][/td] [/tr] [/table]
An old classic that's fresher than lots of today's titles. Day of the Tentacle first launched in 1993. I remember, because I was a teenager then and couldn't play it as my PC didn't meet the minimum requirements! This was actually the sequel to an earlier game, Maniac Mansion, which was released in 1987. I played Maniac Mansion a few years after it came out, but did not complete it as the game's movement and controls were just too dated and clunky for me (even back then) to be bothered with. Playing Maniac Mansion is not at all necessary in order to enjoy Day of the Tentacle, though those who have will definitely find greater connection to the game's characters, especially the Edison family. 23 years later, Day of the Tentacle Remastered is essentially the same as it was before, but with sleeker graphics and a more modernised interface. While the story hasn't changed, it surprisingly (or not) hasn't aged one bit either - tentacle mutates and seeks to conquer the world, and only you (and your friends) can stop him! Though straightforward, the game's charm is in its various amusing time travel locations and the weird and wonderful characters you meet along the way. This is a prime example of where "it's all about the journey, not the destination." Yays! + Vibrant, colourful, hi-res cartoon-style graphics. + Well-designed rooms, locations and scenery. + Fully voiced, with good voice acting for the most part. (The guy who plays Dr Fred is awesome.) + Interesting, memorable characters. + Fun, amusing story. + Wacky humour. + Clear goals. + Cool easter eggs. (Under "achievements".) + Contains a free game (Maniac Mansion)! + Puzzles are mostly enjoyable and require some creative thinking. + Many gameplay hours. + Trading cards. Nays. - Audio starts stuttering after a while, due to memory problems. - Achievements remain hidden, even after the game is completed, so you can't see what you're missing. - Some puzzles have illogical or nonsensical solutions. - Bugs: e.g. When looking at one of the items, Laverne's voice sounds when Bernard speaks. - No mouse command to fast-forward dialogue; instead, you have to press "." which is really inconvenient, especially when the whole point of a point-n-click game is to not have to use your keyboard! - Some counter-intuitive puzzle set-ups: E.g. For the videotape puzzle, a button which looks like the "STOP" button, is actually the "RECORD" button. Anyone who's ever used a VCR or tape recorder would know that the square symbol denotes "STOP", while the round button denotes "RECORD".- Hoagie's periodic belches sound absolutely disgusting! Conclusion This was a hugely enjoyable experience from start to finish. Though the nostalgia factor played a part in my case, even if you've never heard of the Maniac Mansion series, as long as you count yourself a point-n-click adventure game fan, this is a must-play because it just gets so many things right. Add to that the timeless plot and wacky characters, and you have yourself a game that will play just as fresh & new decades down the road. Disclaimer: Game played for free, with many thanks to my dear friend KFlo. :)
[ 1, 1, 1, 1, 1, 0, 0, 0 ]
354,400
THIS GAME HAS NO LOADING TIMES. IT IS INSTANT. Never again will a game satisfy me. I will sit, tormented, having experienced the purity of instant loading times. Never again... Will I be happy. Thanks Taranto bros, 10/freaking10
THIS GAME HAS NO LOADING TIMES. IT IS INSTANT. Never again will a game satisfy me. I will sit, tormented, having experienced the purity of instant loading times.Never again... Will I be happy. Thanks Taranto bros, 10/freaking10
[ 1, 0, 0, 0, 0, 1, 0, 0 ]
365,590
No one sees "Purchases made in this region will only receive the Russian language." before the release data This really kills me. They didn't say there would be a region lock before. But today, the release date, there is one. Well the fxxk done Ubsoft
No one sees "Purchases made in this region will only receive the Russian language." before the release data This really kills me. They didn't say there would be a region lock before. But today, the release date, there is one. Well the fxxk done Ubsoft
[ 0, 0, 0, 0, 0, 1, 0, 0 ]
205,100
After playing the game for almost 10 hours which i know is not a lot but still i had a great time the story kept me hooked from start to finish and i was always excited to find out what was going to happen next. I loved the idea that you could choose to play as a ghost and never get detected or never kill anyone or just go for the high chaos im going to kill everyone playstyle and even know the ability to choose your playstyle is quite oftenly seen these days but back in 2012 it was quite inovative. Gameplay: It had great combat and stealth.(Not Suprising based on thre fact that your an assasin) Story was well how to put this "A rollercoaster of emotion" it keeps you hooked from start to finish and you will never want to stop playing until you finaly get to the end. Replay Value: Now this is a big one in my opinion because i like games that make you play for hours and hours and I would say that Dishonored has great replay value this is mainly due to the fact that there are a lot of different acheivements, ways to complete each mission, different magic paths and weapon paths that can only be be completed if you play the game again and if your not comftable with fully restarting you dont have to because once you finish the main storyline you unlock the option to play them over which is useful if you want to unlock some of the other acheivements for example Clean Hands to get this acheivement your not allowed to kill anyone in the whole story how you do this i have no idea but thats the reason this game has good replay value. DLC: Even though i do not own the DLC (i will be purchasing them soon) from my knowledge of the normal game and how great that was it would suprise me if the DLC was bad. In conclusion i would highly reccomend this game to anyone who doenst already own it!
After playing the game for almost 10 hours which i know is not a lot but still i had a great time the story kept me hooked from start to finish and i was always excited to find out what was going to happen next. I loved the idea that you could choose to play as a ghost and never get detected or never kill anyone or just go for the high chaos im going to kill everyone playstyle and even know the ability to choose your playstyle is quite oftenly seen these days but back in 2012 it was quite inovative. Gameplay: It had great combat and stealth.(Not Suprising based on thre fact that your an assasin) Story was well how to put this "A rollercoaster of emotion" it keeps you hooked from start to finish and you will never want to stop playing until you finaly get to the end. Replay Value: Now this is a big one in my opinion because i like games that make you play for hours and hours and I would say that Dishonored has great replay value this is mainly due to the fact that there are a lot of different acheivements, ways to complete each mission, different magic paths and weapon paths that can only be be completed if you play the game again and if your not comftable with fully restarting you dont have to because once you finish the main storyline you unlock the option to play them over which is useful if you want to unlock some of the other acheivements for example Clean Hands to get this acheivement your not allowed to kill anyone in the whole story how you do this i have no idea but thats the reason this game has good replay value. DLC: Even though i do not own the DLC (i will be purchasing them soon) from my knowledge of the normal game and how great that was it would suprise me if the DLC was bad. In conclusion i would highly reccomend this game to anyone who doenst already own it!
[ 1, 1, 1, 0, 0, 0, 0, 0 ]
10
Pros - No crates which you can waste your money. - You don't pay for the extra maps. - Less Russians. - Less cheaters. - Very alive game (after 16 years). - More than 11, 000 active servers (according to Gametracker). - You don't need actually PC to play this (you can run it on a Calculator). - More mods than games on Steam. - You can spray in the game. - You can buy MP5. - You can use Flashlight and Nightvision. - You can choose a character. - You can play Assassination mod. - You can use Bunnyhop. - You can play CSGO MOD. And other stuff I can't remember....
Pros - No crates which you can waste your money. - You don't pay for the extra maps. - Less Russians. - Less cheaters. - Very alive game (after 16 years). - More than 11, 000 active servers (according to Gametracker).- You don't need actually PC to play this (you can run it on a Calculator). - More mods than games on Steam. - You can spray in the game. - You can buy MP5. - You can use Flashlight and Nightvision. - You can choose a character. - You can play Assassination mod. - You can use Bunnyhop. - You can play CSGO MOD. And other stuff I can't remember....
[ 1, 0, 1, 0, 0, 0, 1, 0 ]
220,200
As a former astronaut, I find this game incredibly inaccurate and offensive to the profession. This game is massively simplified to a point in which rocket science may be likened to Legos. This game is perfect for children who like to boast in the YouTube comments section about how they're smarter than everyone else because they get good grades in middle school and build elaborate structures in minecraft. If you're a 12 year old who thinks you're the shit, this game is perfect for you; for anyone who is actually smart like myself, go to Harvard and use your time usefully learning astrophysics.
As a former astronaut, I find this game incredibly inaccurate and offensive to the profession. This game is massively simplified to a point in which rocket science may be likened to Legos. This game is perfect for children who like to boast in the YouTube comments section about how they're smarter than everyone else because they get good grades in middle school and build elaborate structures in minecraft. If you're a 12 year old who thinks you're the shit, this game is perfect for you; for anyone who is actually smart like myself, go to Harvard and use your time usefully learning astrophysics.
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
20,900
I couldnt get past the first fight on the inside of the castle because geralt ust sits there and doesnt do anything. Dodging doesnt do anything if i cant kill ther enemy. The combat is atrocious, doesn't let you fight the way you want to (which is utterly asinine and these three things literally made me quit playing the game permanently in 10 minutes time. However since i want to know the story im just going to watch a lets play of this on youtube.
I couldnt get past the first fight on the inside of the castle because geralt ust sits there and doesnt do anything. Dodging doesnt do anything if i cant kill ther enemy. The combat is atrocious, doesn't let you fight the way you want to (which is utterly asinine and these three things literally made me quit playing the game permanently in 10 minutes time. However since i want to know the story im just going to watch a lets play of this on youtube.
[ 0, 0, 1, 0, 0, 0, 0, 0 ]
270,880
Why did i get this game??? Well.. Mainly because i've always liked seeing those big trucks driving by me, So i wondered what it would feel like driving a big tractor trailer, And so i got this! Honestly, I can't say if it's anything like a real truck, But this game does get very very complicating when it comes to parking with your 53' container, And it makes me wonder, Wow! Those guys must really have some good practice! Because if i can't do it here, I for sure wont be able to do it in real life! xD Multiplayer is super fun as well, Driving next to other truck drivers and then honking at them, or meeting new friends, SOME actually truck drivers, and then traveling with them, Stopping to weight your freight, getting gas and such, It's a very fun experience. Honest Rating: 10/10 As of right now, Because I feel like i haven't played enough to experience any problems or bugs, But the game is very fun!! ***ONLY IF YOU LOVE SIMULATOR GAMES, If you don't, Then maybe think twice, But I enjoy simulator games.*** And if you want to give this game a try as your first Simulator game, Then i would recommend it! Recommendable? Yes, I recommend it to people who want to give Simulator games a try, This is a perfect one. (Or Euro Truck Simulator) Although if you're from the USA i recommend this one, Because Euro Truck Simulator has different driving rules than US, So you might get tickets for some things you don't know lol..
Why did i get this game??? Well.. Mainly because i've always liked seeing those big trucks driving by me, So i wondered what it would feel like driving a big tractor trailer, And so i got this! Honestly, I can't say if it's anything like a real truck, But this game does get very very complicating when it comes to parking with your 53' container, And it makes me wonder, Wow! Those guys must really have some good practice! Because if i can't do it here, I for sure wont be able to do it in real life! xD Multiplayer is super fun as well, Driving next to other truck drivers and then honking at them, or meeting new friends, SOME actually truck drivers, and then traveling with them, Stopping to weight your freight, getting gas and such, It's a very fun experience. Honest Rating: 10/10 As of right now, Because I feel like i haven't played enough to experience any problems or bugs, But the game is very fun!! ***ONLY IF YOU LOVE SIMULATOR GAMES, If you don't, Then maybe think twice, But I enjoy simulator games.*** And if you want to give this game a try as your first Simulator game, Then i would recommend it! Recommendable? Yes, I recommend it to people who want to give Simulator games a try, This is a perfect one. (Or Euro Truck Simulator) Although if you're from the USA i recommend this one, Because Euro Truck Simulator has different driving rules than US, So you might get tickets for some things you don't know lol..
[ 1, 0, 1, 0, 0, 0, 0, 0 ]
237,930
Overall, there's just too many things about this game that rub me the wrong way. First of all, I definitely like the art, visuals, music, voice acting, and writing. They don't hold your hand when it comes to explaining the story and it forces you to pay attention and also encourages you to try lots of different function combinations so you can learn more about the characters, if you care to. Other than that, though, there's not much I like. The most important aspect of games to me is whether the gameplay is fun, and honestly transistor's gameplay isn't that much fun for me. Like others have said, not being able to do anything after you pause time and plan out a sequence of moves just sucks. They don't even give you enough mobility to dodge shots. All you can really do is try to get to cover and hide out until your meter replenishes. And if you opt to instead play without using turn (or using turn to pause and think and then unpausing and simply executing your actions manually), you'll probably disappointed by that experience when comparing it to the action oriented gameplay of bastion. One of the worst things, in my opinion, is that you lose access to functions when you lose all your health. Honestly I'd rather just die and restart from checkpoint. I can see that they're trying to encourage you to try different combinations of things, but it still just frustrates me losing the build that I was in the process of learning. And when your options are limited the gameplay just gets more and more boring because you might have to resort to gimmicky tactics depending on what functions you are left with. Overall, it's certainly a unique idea to blend the turn-based with real-time combat, but, in practice, it ends up just not being all that fun to me. I'd rather play a turn based game or an action game. My brain doesn't like switching between the two so rapidly. I would say get this heavily discounted and play it for the uniqueness and aesthetics. Don't come here expecting something very heavy or that you're going to really want to sink countless hours into or replay. My first playthrough was done in 6 hours and I was glad to be done with it. I have to complement them for not dragging it out or having some frustratingly long and tedious boss fight at the end. If the story went on even an hour longer I might've just gotten sick of it and given up. If you're into experience games more along the lines of how you experience art or other aesthetic experiences (and not necesarilly for the thrill of challenge and victory), you should definitely consider this game. There's a lot there to process. I personally don't care much about that sort of thing when it comes to games, though.
Overall, there's just too many things about this game that rub me the wrong way. First of all, I definitely like the art, visuals, music, voice acting, and writing. They don't hold your hand when it comes to explaining the story and it forces you to pay attention and also encourages you to try lots of different function combinations so you can learn more about the characters, if you care to. Other than that, though, there's not much I like. The most important aspect of games to me is whether the gameplay is fun, and honestly transistor's gameplay isn't that much fun for me. Like others have said, not being able to do anything after you pause time and plan out a sequence of moves just sucks. They don't even give you enough mobility to dodge shots. All you can really do is try to get to cover and hide out until your meter replenishes. And if you opt to instead play without using turn (or using turn to pause and think and then unpausing and simply executing your actions manually), you'll probably disappointed by that experience when comparing it to the action oriented gameplay of bastion. One of the worst things, in my opinion, is that you lose access to functions when you lose all your health. Honestly I'd rather just die and restart from checkpoint. I can see that they're trying to encourage you to try different combinations of things, but it still just frustrates me losing the build that I was in the process of learning. And when your options are limited the gameplay just gets more and more boring because you might have to resort to gimmicky tactics depending on what functions you are left with. Overall, it's certainly a unique idea to blend the turn-based with real-time combat, but, in practice, it ends up just not being all that fun to me. I'd rather play a turn based game or an action game. My brain doesn't like switching between the two so rapidly. I would say get this heavily discounted and play it for the uniqueness and aesthetics. Don't come here expecting something very heavy or that you're going to really want to sink countless hours into or replay. My first playthrough was done in 6 hours and I was glad to be done with it. I have to complement them for not dragging it out or having some frustratingly long and tedious boss fight at the end. If the story went on even an hour longer I might've just gotten sick of it and given up. If you're into experience games more along the lines of how you experience art or other aesthetic experiences (and not necesarilly for the thrill of challenge and victory), you should definitely consider this game. There's a lot there to process. I personally don't care much about that sort of thing when it comes to games, though.
[ 0, 1, 1, 1, 1, 0, 1, 0 ]
261,570
This is one of the most beautiful games I played since Shadow of the Colossus. And much like SOTC This game is a visual delight not all the visual feel pointless or feel to in your face no all of it is PURE atmosphere and really enhances the experience when exploring the many levels in the game. The game's ability to tell a very deep story visually without any dialog or exposition to undermine the player is absolutely brilliant. the game be very diffult the first time playing but feels rewarding after you level up Ori as you continue to fight bad guys. My rating is 10/10 A stunning game with a compelling storyline that worth every penny
This is one of the most beautiful games I played since Shadow of the Colossus. And much like SOTC This game is a visual delight not all the visual feel pointless or feel to in your face no all of it is PURE atmosphere and really enhances the experience when exploring the many levels in the game. The game's ability to tell a very deep story visually without any dialog or exposition to undermine the player is absolutely brilliant. the game be very diffult the first time playing but feels rewarding after you level up Ori as you continue to fight bad guys. My rating is 10/10 A stunning game with a compelling storyline that worth every penny
[ 1, 1, 1, 1, 0, 0, 1, 0 ]