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1,335,230 | I was just scrolling through cheap games. And then I found this. The art looked amazing so I gave it a shot. One of the best decision of my life. Several minutes into the game, A beautifully drawn sky full of stars greeted me, with a music that made you sink in the chill, starry night.
You can do good deeds, help others, give forgiveness.
Everything in this game, from story, art, music, scenery, are all perfect and beautiful.
There are a lot of minigames too!
Didn't expect a masterpiece like this for a damn LOW price as I purchased this on sale. That's why, if you're going to buy this game, buy the soundtrack and the artbook too while you're at it. Worth the price. | I was just scrolling through cheap games. And then I found this. The art looked amazing so I gave it a shot. One of the best decision of my life. Several minutes into the game, A beautifully drawn sky full of stars greeted me, with a music that made you sink in the chill, starry night.
You can do good deeds, help others, give forgiveness.
Everything in this game, from story, art, music, scenery, are all perfect and beautiful.
There are a lot of minigames too!
Didn't expect a masterpiece like this for a damn LOW price as I purchased this on sale. That's why, if you're going to buy this game, buy the soundtrack and the artbook too while you're at it. Worth the price. | [
1,
1,
1,
1,
1,
0,
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1,085,660 | Before I start this review, I want to make something clear. This comes from a place not of hatred, but of love. Destiny is a game near and dear to my heart and it angers me to see the way Bungie has handled it. I know they can do better.
I've played the Destiny series since year 1, Destiny 1. I've been through its highs, its lows, and everything inbetween this game I love. I've seen content droughts, content surges, content drops and flops. I've seen this game rise... and fall.
It's time I faced facts, I stop huffing Copium, and be truthful; despite being with this game for years, I genuinely can't recommend it to anybody. Not in the state the game is right now. This isn't just another user complaining about a there not being new content to play constantly without any droughts, but as a player genuinely concerned for the direction Bungie is taking the game, the way the past and recent DLC have been handled, how they've monetized this game, and how they've treated their veteran playerbase.
I bought the $100 Special Edition back when this game first released. All that content I bought with my hard earned money. Within a year $100 worth of content turned free to play. $100 for me turned into $0 for the average player within one year. I received no compensation for buying the game so early except an Emblem. An emblem. Not a potential for a free season pass when the seasons first started, no refund for my money, nothing. Where is this content now? Gone. Not a piece of it is still in the game. My compensation for this content leaving? Nothing still.
Forsaken, the best DLC they've released for this game. The DLC that brought D2 from being a shitshow to being a great, relevant game with a good story tacked on it? Wiped from this game's code.
The game may be "Free to play" but you'll sink hundreds of dollars for DLC, seasonal passes, and now separate dungeon passes worth as much as your average season pass. It's too much money to ask for people that Bungie can and will wipe from the game's code in a few months time.
Yes, the content they do bring is fun, but drip-feeding us the same content for months without any relevant changes is just not a fun game to play. What is there to do anyways? We have:
Raids, high quality but the same ones every time
Strikes, fun but repetitive after years of getting so little new ones
Dungeons, similar problems to the above, fun but repetitive from lack of variety
Seasonal content, not worth doing anything but the current season unless you're trying to follow up with the game story
Crucible with a shitty tryhard meta and hardly any new maps
Gambit, a gamemode they've basically given up on with maps they've removed from the pool
Seasonal events, fun but the same damn thing every season
None of these feel fresh after years and years of doing the same ones and watching old favorites get sunset from the game.
And it's not like Bungie can't look back at D1 for inspiration; Sparrow Racing League is something players have been clamoring for, it'd be something fresh that Bungie can use to entice players to stay in the game. Bungie has gone on record stating that "by the time they've designed an SRL map for Destiny 2, they could have made several strikes maps" which to me states that A: they aren't willing to put in the effort for player experience and B: aren't willing to make several strike maps worth of content at once.
And getting new players into Destiny? The most painful experience I've tried to do. This game's onboarding experience is horrible, mismanaged, and held back by half the content being locked behind a paywall. From friends I've tried to get into the game, the new player experience is:
Overwhelming
Confusing
No sense of clear direction
All the cool stuff is locked behind paid dlc
Why was I put into this random mission when I booted up the game (seasonal mission you start with at every season)
Any many more comments that made them not want to play the game.
I know this review was basically a rant about how I feel this game is going with no clear rime or reason, jumping from topic to topic, but I just want to see this game thrive the way I know it can. Because Bungie has shown to be a competent company with quality products, but I'm just not seeing that right now.
And i also want compensation for the $100 I watched vanish in the span of a year. | Before I start this review, I want to make something clear. This comes from a place not of hatred, but of love. Destiny is a game near and dear to my heart and it angers me to see the way Bungie has handled it. I know they can do better.
I've played the Destiny series since year 1, Destiny 1. I've been through its highs, its lows, and everything inbetween this game I love. I've seen content droughts, content surges, content drops and flops. I've seen this game rise... and fall.
It's time I faced facts, I stop huffing Copium, and be truthful; despite being with this game for years, I genuinely can't recommend it to anybody. Not in the state the game is right now. This isn't just another user complaining about a there not being new content to play constantly without any droughts, but as a player genuinely concerned for the direction Bungie is taking the game, the way the past and recent DLC have been handled, how they've monetized this game, and how they've treated their veteran playerbase.
I bought the $100 Special Edition back when this game first released. All that content I bought with my hard earned money. Within a year $100 worth of content turned free to play. $100 for me turned into $0 for the average player within one year. I received no compensation for buying the game so early except an Emblem. An emblem. Not a potential for a free season pass when the seasons first started, no refund for my money, nothing. Where is this content now? Gone. Not a piece of it is still in the game. My compensation for this content leaving? Nothing still.
Forsaken, the best DLC they've released for this game. The DLC that brought D2 from being a shitshow to being a great, relevant game with a good story tacked on it? Wiped from this game's code.
The game may be "Free to play" but you'll sink hundreds of dollars for DLC, seasonal passes, and now separate dungeon passes worth as much as your average season pass. It's too much money to ask for people that Bungie can and will wipe from the game's code in a few months time.
Yes, the content they do bring is fun, but drip-feeding us the same content for months without any relevant changes is just not a fun game to play. What is there to do anyways? We have:
Raids, high quality but the same ones every time
Strikes, fun but repetitive after years of getting so little new ones
Dungeons, similar problems to the above, fun but repetitive from lack of variety
Seasonal content, not worth doing anything but the current season unless you're trying to follow up with the game story
Crucible with a shitty tryhard meta and hardly any new maps
Gambit, a gamemode they've basically given up on with maps they've removed from the pool
Seasonal events, fun but the same damn thing every season
None of these feel fresh after years and years of doing the same ones and watching old favorites get sunset from the game.
And it's not like Bungie can't look back at D1 for inspiration; Sparrow Racing League is something players have been clamoring for, it'd be something fresh that Bungie can use to entice players to stay in the game. Bungie has gone on record stating that "by the time they've designed an SRL map for Destiny 2, they could have made several strikes maps" which to me states that A: they aren't willing to put in the effort for player experience and B: aren't willing to make several strike maps worth of content at once.
And getting new players into Destiny? The most painful experience I've tried to do. This game's onboarding experience is horrible, mismanaged, and held back by half the content being locked behind a paywall. From friends I've tried to get into the game, the new player experience is:
Overwhelming
Confusing
No sense of clear direction
All the cool stuff is locked behind paid dlc
Why was I put into this random mission when I booted up the game (seasonal mission you start with at every season)
Any many more comments that made them not want to play the game.
I know this review was basically a rant about how I feel this game is going with no clear rime or reason, jumping from topic to topic, but I just want to see this game thrive the way I know it can. Because Bungie has shown to be a competent company with quality products, but I'm just not seeing that right now.
And i also want compensation for the $100 I watched vanish in the span of a year. | [
0,
0,
1,
0,
0,
1,
1,
1
] |
1,388,880 | If you played the OG this is basically the same but with a few added side stories you can unlock as you complete different routes in the game. The extra dlc maybe would take you a bit over an hour to complete all of them if you speed through it, but does not have any optional dialogue so it's more of just some lore and extra character interactions. Still pretty solid dlc if you are a fan and want a little bit of extra stuff :) | If you played the OG this is basically the same but with a few added side stories you can unlock as you complete different routes in the game. The extra dlc maybe would take you a bit over an hour to complete all of them if you speed through it, but does not have any optional dialogue so it's more of just some lore and extra character interactions. Still pretty solid dlc if you are a fan and want a little bit of extra stuff :) | [
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2,462,660 | [h1]A game meant to bring back memories that is similar to Super Mario World on the SNES and it does this with relatively few gameplay and gimmick elements. [/h1]
[table]
[tr]
[th]Pros[/th]
[th]Cons[/th]
[/tr]
[tr]
[td]✔️A story very similar to that of Super Mario, except that instead of being a plumber, we are Santa Claus.[/td]
[td]❌ The whole thing could have benefited from some more paths, more hidden exits or more plot in general, as it ends after about 20 minutes.[/td]
[/tr]
[tr]
[td]✔️ Some vividly colored environments are populated by sharp sprites, and to make it even better, the whole game runs like a dream; fast, precise, and without any stuttering that could ruin a moment of your game.[/td]
[td]❌ The individual "power-ups" are rather shallow, as we have the Fire Flower counterpart from Super Mario (SNES) to throw rocks, but other than that we have no gimmicks to play with.[/td]
[/tr]
[tr]
[td]✔️The 20-minute game can also be played in a cooperative mode with 1 to 3 other people is a small, but welcome bonus.[/td]
[td]❌ There is no save or quick save option available. [/td]
[/tr]
[tr]
[td]✔️ The fact that the game is relatively simple to play makes it ideal for kids and families without any prior gaming knowledge.[/td]
[/tr]
[/table]
[h1] Additional Info: [/h1]
[table]
[tr]
[th]Content & Replay Value[/th]
[th]The Legend of Santa took me 20 minutes to complete. Unless you want to casually experience the game again in the future or speedrun it, I see no reason to replay the game once finished.[/th]
[/tr]
[tr]
[td]Mode[/td]
[td]Singleplayer & 2-4 Shared/Split Screen Co-op (Remote Play Together)[/td]
[/tr]
[tr]
[td]Controller Recommended?[/td]
[td]Yes, but you can also use KB/M[/td]
[/tr]
[tr]
[td]Is it worth buying?[/td]
[td]Yes, in my opinion, the usual price of 1,99€ is appropriate for this amount of content.[/td]
[/tr]
[/table]
[b]Acknowledgement[/b]
[quote]This game was provided for review purposes by the developers. Thank you![/quote]
[quote]Follow our Curator page, [url=https://store.steampowered.com/curator/32732116/] IndieGems[/url], to see more high-quality Indie reviews regularly.[/quote]
[h1] In-Depth [/h1]
[h3] Story, Gameplay & Basics [/h3]
In The Legend of Santa (TLoS) we are going to take a little sleigh ride with Santa Claus and his reindeer. After all, it has to be ready for take-off in order for children everywhere to receive their presents on schedule. But a wicked troll blasts us out of the sky just as the test drive is about to end. He went over the line and wants to ruin Christmas for everyone on Earth. It is up to us to bring the troll to his senses and save Christmas for everyone.
TLoS brings players to one world and six levels of great platforming that are reminiscent of Super Mario World (SNES) but simplified. There are only six levels total, one of which is a castle, before the final battle with the troll. The only difference is that we will be collecting chocolate cookies rather than the traditional yellow coins. We also lose part of our cloak when we are injured, so it's not uncommon for you to find yourself jumping through the levels wearing nothing but red boxer shorts. For instance, red blocks can give you a new coat, which means extra life, or Santa socks and hats, which give a power-up or simply chocolate cookies. The power-up allows you to throw stones as if you had collected the Fire Flower from Super Mario, and that's about it. TLoS also offers a 2-4 co-op player mode, in which players will be able to work together to complete this short and family-friendly adventure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3009359595
Similar to Super Mario World, you walk to a level to choose them in the Overworld. Once we reach a certain level, we are allowed to walk, leap, and even sprint. Additionally, there are other indications on the screen that show you how many cookies you have already gathered and how much time is remaining to finish the level. We get an extra life when 100 cookies are collected. We can activate a checkpoint about halfway through the level to pick up exactly where the checkpoint was reached, instead of having to do the entire level all over again. The game also features side-scrolling and underwater levels. The only problem is that if you quit at level three, close the game and start again, you have to start from level one, so you have to play the game in one go. This means that there are no save points or "save states". Considering the length of the game, this is not a big deal, but it's still "annoying".
[h3] My Specs [/h3]
[code]CPU: i9 9900k
GPU: RTX 2080 Ti
RAM: DDR4 32 GB RAM
OS: Win10
Resolution: 1440p @144hz
[/code]
[h3] Conclusion [/h3]
We are all hoping that Nintendo will release their IPs on Steam so that we can play with them one more time. We may all agree, based on experience, that this is probably never going to happen, but Indie developers are there to make it happen. To avoid the tedious teachings at school, you used to be able to play these types of games in class on the usual Flash Player websites, and now you can play them on Steam. Though it's not a masterpiece, it's extremely minimalistic, and it's unquestionably too short, the 20 minutes I spent playing it were nevertheless a lot of fun, especially because the platforming is accurate and not wonky at all. Just remember, it's very minimalistic and may be too minimalistic for some, but if that doesn't bother you, feel free to go ahead and try it out.
It would be my personal highlight if there were additional levels, more secret exits, more power-up alternatives, and more hours of overall playtime.
[h2] Final Verdict: 8/10 A typical gas station snack that turns out to be a surprisingly good one.🎅 [/h2] | A game meant to bring back memories that is similar to Super Mario World on the SNES and it does this with relatively few gameplay and gimmick elements.
Pros
Cons
✔️A story very similar to that of Super Mario, except that instead of being a plumber, we are Santa Claus.
❌ The whole thing could have benefited from some more paths, more hidden exits or more plot in general, as it ends after about 20 minutes.
✔️ Some vividly colored environments are populated by sharp sprites, and to make it even better, the whole game runs like a dream; fast, precise, and without any stuttering that could ruin a moment of your game.
❌ The individual "power-ups" are rather shallow, as we have the Fire Flower counterpart from Super Mario (SNES) to throw rocks, but other than that we have no gimmicks to play with.
✔️The 20-minute game can also be played in a cooperative mode with 1 to 3 other people is a small, but welcome bonus.
❌ There is no save or quick save option available.
✔️ The fact that the game is relatively simple to play makes it ideal for kids and families without any prior gaming knowledge.
Additional Info:
Content & Replay Value
The Legend of Santa took me 20 minutes to complete. Unless you want to casually experience the game again in the future or speedrun it, I see no reason to replay the game once finished.
Mode
Singleplayer & 2-4 Shared/Split Screen Co-op (Remote Play Together)
Controller Recommended?
Yes, but you can also use KB/M
Is it worth buying?
Yes, in my opinion, the usual price of 1,99€ is appropriate for this amount of content.
Acknowledgement
This game was provided for review purposes by the developers. Thank you!
Follow our Curator page, IndieGems, to see more high-quality Indie reviews regularly.
In-Depth Story, Gameplay & Basics
In The Legend of Santa (TLoS) we are going to take a little sleigh ride with Santa Claus and his reindeer. After all, it has to be ready for take-off in order for children everywhere to receive their presents on schedule. But a wicked troll blasts us out of the sky just as the test drive is about to end. He went over the line and wants to ruin Christmas for everyone on Earth. It is up to us to bring the troll to his senses and save Christmas for everyone.
TLoS brings players to one world and six levels of great platforming that are reminiscent of Super Mario World (SNES) but simplified. There are only six levels total, one of which is a castle, before the final battle with the troll. The only difference is that we will be collecting chocolate cookies rather than the traditional yellow coins. We also lose part of our cloak when we are injured, so it's not uncommon for you to find yourself jumping through the levels wearing nothing but red boxer shorts. For instance, red blocks can give you a new coat, which means extra life, or Santa socks and hats, which give a power-up or simply chocolate cookies. The power-up allows you to throw stones as if you had collected the Fire Flower from Super Mario, and that's about it. TLoS also offers a 2-4 co-op player mode, in which players will be able to work together to complete this short and family-friendly adventure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3009359595
Similar to Super Mario World, you walk to a level to choose them in the Overworld. Once we reach a certain level, we are allowed to walk, leap, and even sprint. Additionally, there are other indications on the screen that show you how many cookies you have already gathered and how much time is remaining to finish the level. We get an extra life when 100 cookies are collected. We can activate a checkpoint about halfway through the level to pick up exactly where the checkpoint was reached, instead of having to do the entire level all over again. The game also features side-scrolling and underwater levels. The only problem is that if you quit at level three, close the game and start again, you have to start from level one, so you have to play the game in one go. This means that there are no save points or "save states". Considering the length of the game, this is not a big deal, but it's still "annoying".
My Specs
CPU: i9 9900k
GPU: RTX 2080 Ti
RAM: DDR4 32 GB RAM
OS: Win10
Resolution: 1440p @144hz
Conclusion
We are all hoping that Nintendo will release their IPs on Steam so that we can play with them one more time. We may all agree, based on experience, that this is probably never going to happen, but Indie developers are there to make it happen. To avoid the tedious teachings at school, you used to be able to play these types of games in class on the usual Flash Player websites, and now you can play them on Steam. Though it's not a masterpiece, it's extremely minimalistic, and it's unquestionably too short, the 20 minutes I spent playing it were nevertheless a lot of fun, especially because the platforming is accurate and not wonky at all. Just remember, it's very minimalistic and may be too minimalistic for some, but if that doesn't bother you, feel free to go ahead and try it out.
It would be my personal highlight if there were additional levels, more secret exits, more power-up alternatives, and more hours of overall playtime.
Final Verdict: 8/10 A typical gas station snack that turns out to be a surprisingly good one.🎅 | [
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636,450 | This HD remake of the PS2/DC classic Rez breathes some new life into a very old gem, however the update only harms its own image due to simple design mistakes and the enhancements that only highlight those mistakes further.
The PS2 controller made targeting slow and the game was intentionally timed to the slow pace at which you could target enemies. This meant the sound fx and visuals tied to targeting and shooting were all in sync with the music - that's at the core of the Rez experience. However the massively improved VR controls make targeting and shooting VERY fast. As a result all the sound effects and visuals play at once in a cacophony, the enemies die, and then you have a long 4 - 8 beat stretch of nothing as the backing track plods along, waiting for new enemies to spawn.
What makes this worse is that the graphic updates end up being largely absent. Enemies filled the middle ground of the scene, captured your attention, and were the source of many particles, effects, the music, and animation - but since they all die quickly you're often left staring at the sky box with nothing happening. Then looking around in VR during these wait periods you can see how empty and simple the levels are because the HD parts are in the effects not the environments.
This all becomes especially noticeable in Area 5 when you demolish a mini boss and you're left sitting for 2-3 minutes floating through a desolate low-poly void with half the song missing. It feels like the game is broken. They should either have put a limit on the speed at which you can lock-on to enemies (matching to the BPM of the track), added more enemies to match the faster pace of this version, or filled the spaces with stuff to interact with so you can trigger the SFX/VFX where the music and visual upgrades are hiding.
No new player is going to know that the game is -meant- to be synced to the music and even if they try it is entirely out of sync with itself. This aspect demolishes the intended audio/visual experience which is the point of the entire game. It's very sad to consider how stunning Child of Eden was when it took advantage of the expanded memory, gpu, and peripherals it had available, and it goes to show how much potential has been squandered here. This would have been obvious if it had been properly play tested.
To add salt to the wound, Area X (the new VR part of the game made for Infinite) failed to work on my Quest 2. I couldn't target anything so I just couldn't play that at all (I hear it's basically just 1 extra 15 min level anyway). Truly disappointing in every way. | This HD remake of the PS2/DC classic Rez breathes some new life into a very old gem, however the update only harms its own image due to simple design mistakes and the enhancements that only highlight those mistakes further.
The PS2 controller made targeting slow and the game was intentionally timed to the slow pace at which you could target enemies. This meant the sound fx and visuals tied to targeting and shooting were all in sync with the music - that's at the core of the Rez experience. However the massively improved VR controls make targeting and shooting VERY fast. As a result all the sound effects and visuals play at once in a cacophony, the enemies die, and then you have a long 4 - 8 beat stretch of nothing as the backing track plods along, waiting for new enemies to spawn.
What makes this worse is that the graphic updates end up being largely absent. Enemies filled the middle ground of the scene, captured your attention, and were the source of many particles, effects, the music, and animation - but since they all die quickly you're often left staring at the sky box with nothing happening. Then looking around in VR during these wait periods you can see how empty and simple the levels are because the HD parts are in the effects not the environments.
This all becomes especially noticeable in Area 5 when you demolish a mini boss and you're left sitting for 2-3 minutes floating through a desolate low-poly void with half the song missing. It feels like the game is broken. They should either have put a limit on the speed at which you can lock-on to enemies (matching to the BPM of the track), added more enemies to match the faster pace of this version, or filled the spaces with stuff to interact with so you can trigger the SFX/VFX where the music and visual upgrades are hiding.
No new player is going to know that the game is -meant- to be synced to the music and even if they try it is entirely out of sync with itself. This aspect demolishes the intended audio/visual experience which is the point of the entire game. It's very sad to consider how stunning Child of Eden was when it took advantage of the expanded memory, gpu, and peripherals it had available, and it goes to show how much potential has been squandered here. This would have been obvious if it had been properly play tested.
To add salt to the wound, Area X (the new VR part of the game made for Infinite) failed to work on my Quest 2. I couldn't target anything so I just couldn't play that at all (I hear it's basically just 1 extra 15 min level anyway). Truly disappointing in every way. | [
0,
0,
1,
1,
1,
1,
0,
1
] |
975,370 | Heard joke once: Man goes to doctor. Says he's depressed. Says life seems harsh and cruel. Says he feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says, "Treatment is simple. Steam is having a sale tonight. Go buy a game. That should pick you up." Man siles. Says to Doctor, "good idea, Doc! A nice relaxing distraction!" Man goes home. Man buys DF.
Good joke. Everybody laugh.
But seriously, I built a working moat with a remote drainage system control tower and a 4 storey above ground fort, becoming a thriving 200-strong hold of what was once a moribund empire of less than 10 dwarves. 100/10 game that is definitely worth the learning curve. | Heard joke once: Man goes to doctor. Says he's depressed. Says life seems harsh and cruel. Says he feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says, "Treatment is simple. Steam is having a sale tonight. Go buy a game. That should pick you up." Man siles. Says to Doctor, "good idea, Doc! A nice relaxing distraction!" Man goes home. Man buys DF.
Good joke. Everybody laugh.
But seriously, I built a working moat with a remote drainage system control tower and a 4 storey above ground fort, becoming a thriving 200-strong hold of what was once a moribund empire of less than 10 dwarves. 100/10 game that is definitely worth the learning curve. | [
1,
0,
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0,
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0
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2,437,490 | I purposefully went into this game looking for bugs, seeing that it was in early access, and I have yet to find any. The only reason I stopped playing was because there was a fence that wasn't fully secured to the ground that I was able to get underneath, allowing me to get out of bounds. This lead to me falling into an area where I couldn't get out, and it wouldn't let me respawn at my most recent checkpoint. This would mean I'd have to start from the beginning, which I very much didn't want to do. Anyway, the biggest tips I can give to the developers is to make sure the map is 100% how they want it, and to make the audio design better. That's it. I may come back and change my review in the future.
FINAL RATING: 4 / 10 | I purposefully went into this game looking for bugs, seeing that it was in early access, and I have yet to find any. The only reason I stopped playing was because there was a fence that wasn't fully secured to the ground that I was able to get underneath, allowing me to get out of bounds. This lead to me falling into an area where I couldn't get out, and it wouldn't let me respawn at my most recent checkpoint. This would mean I'd have to start from the beginning, which I very much didn't want to do. Anyway, the biggest tips I can give to the developers is to make sure the map is 100% how they want it, and to make the audio design better. That's it. I may come back and change my review in the future.
FINAL RATING: 4 / 10 | [
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1
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1,245,560 | Very fun game if you are looking for a cozy relaxing farming sim. if you had a hard time with the fishing mechanic in stardew valley then you will have an easier time with this game, ontop of that there are lots of cute little rhythm games to play and the animal raising is alot more in depth then stardew. just a little note of warning to new players, the game doesn't make this very clear but you shouldn't spend too much time gardening in your first year. Automatic watering systems aren't available until later on and if you are like me you will think making the biggest profit possible year one is a great idea but I accidentally ended up upgrading/unlocking everything except irrigation in my first year and now do not have much to spend my currency on. Other then finishing catching every fish, maybe decorating my farm/the village and getting the rare coloured animals theres not much else to do in the game for late game content. It feels like there is the intention of possibly adding more content later on? either way if you decide to play, for your first play through I really recommend exploring first and getting to know the villagers before you start large scale farming. | Very fun game if you are looking for a cozy relaxing farming sim. if you had a hard time with the fishing mechanic in stardew valley then you will have an easier time with this game, ontop of that there are lots of cute little rhythm games to play and the animal raising is alot more in depth then stardew. just a little note of warning to new players, the game doesn't make this very clear but you shouldn't spend too much time gardening in your first year. Automatic watering systems aren't available until later on and if you are like me you will think making the biggest profit possible year one is a great idea but I accidentally ended up upgrading/unlocking everything except irrigation in my first year and now do not have much to spend my currency on. Other then finishing catching every fish, maybe decorating my farm/the village and getting the rare coloured animals theres not much else to do in the game for late game content. It feels like there is the intention of possibly adding more content later on? either way if you decide to play, for your first play through I really recommend exploring first and getting to know the villagers before you start large scale farming. | [
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1,967,430 | WHERE ARE MY OG DS FANS OF THIS GAME? REJOICE BRUDDAS!
No but seriously, I loved this game to DEATH when it first came out on the DS and to now see an HD version of this game on steam. It's quite a whiplash but a good one! To anyone who loves mystery/ detective games, YOU NEED TO GET THIS!!! Good story, soundtrack and gameplay <3 AHHHHHH!!! | WHERE ARE MY OG DS FANS OF THIS GAME? REJOICE BRUDDAS!
No but seriously, I loved this game to DEATH when it first came out on the DS and to now see an HD version of this game on steam. It's quite a whiplash but a good one! To anyone who loves mystery/ detective games, YOU NEED TO GET THIS!!! Good story, soundtrack and gameplay <3 AHHHHHH!!! | [
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242,550 | Everytime I browser my library, looking something to play, I see this game and I think: Rayman is cool, I gonna play, but then I remember this "Requires 3rd-Party Account: Uplay", and then I give up. | Everytime I browser my library, looking something to play, I see this game and I think: Rayman is cool, I gonna play, but then I remember this "Requires 3rd-Party Account: Uplay", and then I give up. | [
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2,001,340 | I like furry art, but first and foremost im a RPG gamer, and as such I will rend judgment impartially.
The story is not bad, but still falls in the average category and it is predictable, gameplay is the same as the first Fuga (I have no problems there) but there are few new enemies, so the strategy to beat the regular battles is very repetitive. My biggest complain remains the same since Tail Concerto and it is the dificulty... which is way too easy, there is no hard / nightmare mode for veteran players, Im not asking to die repeatedly like in dark souls but Cyberconnect2 needs to understand some players like a challenge in their games.
Music is ok and Hack is the best character of the lot (Tah tah tah tah taaah!!!!!) I would play Fuga 3 just for him.
It pains me to give the thumbs down, but Cyberconnect2 needs to work a little harder. | I like furry art, but first and foremost im a RPG gamer, and as such I will rend judgment impartially.
The story is not bad, but still falls in the average category and it is predictable, gameplay is the same as the first Fuga (I have no problems there) but there are few new enemies, so the strategy to beat the regular battles is very repetitive. My biggest complain remains the same since Tail Concerto and it is the dificulty... which is way too easy, there is no hard / nightmare mode for veteran players, Im not asking to die repeatedly like in dark souls but Cyberconnect2 needs to understand some players like a challenge in their games.
Music is ok and Hack is the best character of the lot (Tah tah tah tah taaah!!!!!) I would play Fuga 3 just for him.
It pains me to give the thumbs down, but Cyberconnect2 needs to work a little harder. | [
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1,774,580 | Seriously, DO NOT BUY THIS GAME.
Like many, I heard the stories of performance issues on PC. I have a decent rig so I thought I would take a chance. And hey! Things worked out at first. A few microstutters but overall not bad. I loved the first game, and really wanted to enjoy this one.
However, after the most recent (June '23) patch, the game CONSTANTLY crashes. Over and over. Cutscene? Crash. Go down the wrong hall? Crash. Jump at the wrong time? Crash. THE GAME IS UNPLAYABLE.
I never write reviews, but I can't let this one go. If I can prevent just one other person from purchasing this trash fire, it will be worth it. Again: DO NOT WASTE YOUR MONEY. IF YOU ARE LOOKING FOR A SIGN AS TO WHETHER TO BUY THIS GAME OR NOT, HERE IT IS. DO NOT. | Seriously, DO NOT BUY THIS GAME.
Like many, I heard the stories of performance issues on PC. I have a decent rig so I thought I would take a chance. And hey! Things worked out at first. A few microstutters but overall not bad. I loved the first game, and really wanted to enjoy this one.
However, after the most recent (June '23) patch, the game CONSTANTLY crashes. Over and over. Cutscene? Crash. Go down the wrong hall? Crash. Jump at the wrong time? Crash. THE GAME IS UNPLAYABLE.
I never write reviews, but I can't let this one go. If I can prevent just one other person from purchasing this trash fire, it will be worth it. Again: DO NOT WASTE YOUR MONEY. IF YOU ARE LOOKING FOR A SIGN AS TO WHETHER TO BUY THIS GAME OR NOT, HERE IT IS. DO NOT. | [
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1,041,920 | [b]Content Warning[/b]: Some scenes could be upsetting to a trans person who has experienced family members shunning their true self.
A 23-year-old [i]Irish[/i] trans woman struggles with her mother not knowing how to accept her true self while also feeling as though she has no where to belong, as sometimes even her peers struggle to fully understand her. As a means of escapism, she keeps a journal and writes stories about an astronaut and space explorer named Cassiopeia.
[u]Praises[/u]
• Trans/enby representation.
• Aro/ace representation? I don’t know if the dev has clarified on this, but it’s my interpretation of the protagonist anyway.
• Creative game mechanics. The player erases entire scenes away or journal entries, then later, can write (choose where written words appear).
• Extremely stylized. It’s simple art, but the presentation and coloration of it makes it very unique.
• Lots of Irish terms and slang to learn. There’s even a glossary. There’s also an amusing achievement for playing the game in Irish.
• Speaking of languages, there are 12 languages available for the game!
• Encourages people to seek out help from those who are willing to give it.
[u]Complaints[/u]
• “Making Memories Disappear” achievement. It involves doing excessive erasing for no real reason. Definitely not a fun reason.
While there is some suffering for the protagonist, she does get a happy ending. [spoiler]Her mother does eventually stop being a b*tch.[/spoiler] All queers deserve happy endings.
I absolutely recommend this awesome interactive story-rich game to all the queers of the world. | Content Warning: Some scenes could be upsetting to a trans person who has experienced family members shunning their true self.
A 23-year-old Irish trans woman struggles with her mother not knowing how to accept her true self while also feeling as though she has no where to belong, as sometimes even her peers struggle to fully understand her. As a means of escapism, she keeps a journal and writes stories about an astronaut and space explorer named Cassiopeia.
Praises
• Trans/enby representation.
• Aro/ace representation? I don’t know if the dev has clarified on this, but it’s my interpretation of the protagonist anyway. • Creative game mechanics. The player erases entire scenes away or journal entries, then later, can write (choose where written words appear).
• Extremely stylized. It’s simple art, but the presentation and coloration of it makes it very unique. • Lots of Irish terms and slang to learn. There’s even a glossary. There’s also an amusing achievement for playing the game in Irish. • Speaking of languages, there are 12 languages available for the game!
• Encourages people to seek out help from those who are willing to give it.
Complaints
• “Making Memories Disappear” achievement. It involves doing excessive erasing for no real reason. Definitely not a fun reason.
While there is some suffering for the protagonist, she does get a happy ending. Her mother does eventually stop being a b*tch. All queers deserve happy endings.
I absolutely recommend this awesome interactive story-rich game to all the queers of the world. | [
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858,710 | This is the purest Megaman experience I've had in years. I don't remember the last time I sat down with a Megaman-style game like this and just had pure Fun, and got fully engrossed in it over everything else. 20XX? No. Fangames? No. Even Megaman 11 didn't grab me this hard. This is it. This is the game people wanted when they saw Mighty Number 9 the first time. This is the Megaman successor we've been waiting for.
If I had to say anything negative about it, it'd be the music. It's mediocre at best. It's Meh. It does its job and fills dead air, but I'm not rushing to download the OST any time soon. I can't think of a single track that I went "wow I need that" for. It doesn't hinder my opinion of the game, but I would have loved it even more if it had gotten this right. | This is the purest Megaman experience I've had in years. I don't remember the last time I sat down with a Megaman-style game like this and just had pure Fun, and got fully engrossed in it over everything else. 20XX? No. Fangames? No. Even Megaman 11 didn't grab me this hard. This is it. This is the game people wanted when they saw Mighty Number 9 the first time. This is the Megaman successor we've been waiting for.
If I had to say anything negative about it, it'd be the music. It's mediocre at best. It's Meh. It does its job and fills dead air, but I'm not rushing to download the OST any time soon. I can't think of a single track that I went "wow I need that" for. It doesn't hinder my opinion of the game, but I would have loved it even more if it had gotten this right. | [
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858,710 | As someone who is as obsessed with Sentai/Tokesatsu/KamenRider/PowerRangers as he is with Megaman/RetroActionPlatformers, I would like to tell Domesticated Ant Games:
Thank you for developing this masterpiece. I know you didn't make it just for me, but it sure as hell felt like it. | As someone who is as obsessed with Sentai/Tokesatsu/KamenRider/PowerRangers as he is with Megaman/RetroActionPlatformers, I would like to tell Domesticated Ant Games:
Thank you for developing this masterpiece. I know you didn't make it just for me, but it sure as hell felt like it. | [
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324,160 | When I say this game changed the way I thought about life, I mean it. And before you say this game isn't worth 44 dollars, you are wrong. I would pay more than double just for this once in a lifetime experience.
While this game may look like a stupid bishoujo romance game, it is so much more. Don't let the weird artstyle or obnoxious eyes fool you, this game will make you laugh. cry, depressed, happy, and everything in between. It is so extensive, so great, that there are over 13 character routes and stories to play in this game, all of which are good (some are incredible) and have some of the best, most fleshed our characters I have seen. This game is about life, change, friends, love, and most importantly, family. Every route in this game has a connection to family. (Clannad is a close-enough translation of family in Irish)
In case it helps, I'm a grown man who had a rather negative outlook on life, and this game me cry buckets. If you ever have thought about getting married and having kids, this game will MAKE you want to have a family. The clever writing and how the protagonist, Okazaki, changes throughout his life is all done so well. It made me realize how much we complain about our lives, but we don't need much to be happy or be motivated. In case it helps again, my mom loves this game, she connects with it quite a bit. Yet again, nothing bad to say here, only to say that Key is incredible and I will be reading some of their other works like Little Busters and Kanon. | When I say this game changed the way I thought about life, I mean it. And before you say this game isn't worth 44 dollars, you are wrong. I would pay more than double just for this once in a lifetime experience.
While this game may look like a stupid bishoujo romance game, it is so much more. Don't let the weird artstyle or obnoxious eyes fool you, this game will make you laugh. cry, depressed, happy, and everything in between. It is so extensive, so great, that there are over 13 character routes and stories to play in this game, all of which are good (some are incredible) and have some of the best, most fleshed our characters I have seen. This game is about life, change, friends, love, and most importantly, family. Every route in this game has a connection to family. (Clannad is a close-enough translation of family in Irish)
In case it helps, I'm a grown man who had a rather negative outlook on life, and this game me cry buckets. If you ever have thought about getting married and having kids, this game will MAKE you want to have a family. The clever writing and how the protagonist, Okazaki, changes throughout his life is all done so well. It made me realize how much we complain about our lives, but we don't need much to be happy or be motivated. In case it helps again, my mom loves this game, she connects with it quite a bit. Yet again, nothing bad to say here, only to say that Key is incredible and I will be reading some of their other works like Little Busters and Kanon. | [
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1,318,970 | Basic RPG with phenomenal music. Very linear nearly no exploration. Short and didn't overstay it's welcome. Not bloated with useless content like a lot of JRPG's. Some comedy. No gear or weapons to loot. Definitely took inspiration from Sailor Moon. Didn't provide much of a challenge. However I enjoyed my time with it, 100% in under 8 hours. It was a decent game. 7/10 | Basic RPG with phenomenal music. Very linear nearly no exploration. Short and didn't overstay it's welcome. Not bloated with useless content like a lot of JRPG's. Some comedy. No gear or weapons to loot. Definitely took inspiration from Sailor Moon. Didn't provide much of a challenge. However I enjoyed my time with it, 100% in under 8 hours. It was a decent game. 7/10 | [
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2,111,090 | Minesweeper influenced design feels like a fresh take on the Slay-the-Spire-like genre. Now that I've won with all six classes, and done some of the unlockable difficulty levels, I feel that I've gotten my money's worth with the game, and I have enjoyed the time I've spent so far, but I don't expect great longevity beyond this point.
I do have some minor gripes:
* The pacing on unlocking new classes feels too slow. It would be nice if the approach was the fairly standard one of unlocking a new class when you win with the previous one, but here there is a currency which is acquired throughout runs, and I found that I usually had to have two winning runs with the previous class to earn enough currency to unlock a new one.
* Optimal play with some classes requires memorizing tiles which are revealed, and then on later turns these tiles are hidden. Taking damage because I misremembered what was hidden behind a tile feels unfun and at-odds with what the game otherwise wants to be.
* I would prefer if the harder difficulty settings were unlocked from the get-go, rather than grinding through easier difficulty settings to find the challenge.
Otherwise, though, it's a fun game with an adorable art style, and not just a clone of the other Spire-likes around. Recommended if your expectation is to get ten hours or so of strategic puzzling. | Minesweeper influenced design feels like a fresh take on the Slay-the-Spire-like genre. Now that I've won with all six classes, and done some of the unlockable difficulty levels, I feel that I've gotten my money's worth with the game, and I have enjoyed the time I've spent so far, but I don't expect great longevity beyond this point.
I do have some minor gripes:
* The pacing on unlocking new classes feels too slow. It would be nice if the approach was the fairly standard one of unlocking a new class when you win with the previous one, but here there is a currency which is acquired throughout runs, and I found that I usually had to have two winning runs with the previous class to earn enough currency to unlock a new one.
* Optimal play with some classes requires memorizing tiles which are revealed, and then on later turns these tiles are hidden. Taking damage because I misremembered what was hidden behind a tile feels unfun and at-odds with what the game otherwise wants to be.
* I would prefer if the harder difficulty settings were unlocked from the get-go, rather than grinding through easier difficulty settings to find the challenge.
Otherwise, though, it's a fun game with an adorable art style, and not just a clone of the other Spire-likes around. Recommended if your expectation is to get ten hours or so of strategic puzzling. | [
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2,111,090 | Hoooh boy, this game sneaks up on you! It seems like any other chill little puzzle game at first. You're enjoying how it tickles the logical part of your brain and maybe even start to feel a little cocky after you've understood the mechanics, like you've outsmarted the game because you've figured out where the enemies are and beat the king for the first time...
...and suddenly it's past midnight. You just nuked every enemy on the map with one attack, jumping in and out of the shadows on a pacifist run or chaining perfectly planned combos for zero energy while thinking "just one more round, I was so close to getting the king on the highest difficulty!!"
The music is well balanced to keep it exciting while not ruining your focus.
The art has a handcrafted quality, is easy on the eyes and is cute (even as the enemies turn to skeletons!).
The gameplay is easy to get into even for a dumb-dumb like me. It's fun but challenging and I find myself coming back for more even after clearing it all!
Over all, I give this game a 2.75 out of 2.8! (My cat came up with the scoring system, please don't tease him he is very self-conscious about it). | Hoooh boy, this game sneaks up on you! It seems like any other chill little puzzle game at first. You're enjoying how it tickles the logical part of your brain and maybe even start to feel a little cocky after you've understood the mechanics, like you've outsmarted the game because you've figured out where the enemies are and beat the king for the first time...
...and suddenly it's past midnight. You just nuked every enemy on the map with one attack, jumping in and out of the shadows on a pacifist run or chaining perfectly planned combos for zero energy while thinking "just one more round, I was so close to getting the king on the highest difficulty!!"
The music is well balanced to keep it exciting while not ruining your focus.
The art has a handcrafted quality, is easy on the eyes and is cute (even as the enemies turn to skeletons!).
The gameplay is easy to get into even for a dumb-dumb like me. It's fun but challenging and I find myself coming back for more even after clearing it all!
Over all, I give this game a 2.75 out of 2.8! (My cat came up with the scoring system, please don't tease him he is very self-conscious about it). | [
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1,364,780 | Anti-Consumer DLC Practices. Capcom pls.
With the brand new release of Rashid, we now know you cannot buy a single character outright, you have to buy packs of in-game currency. And the pricing structure is such that you have to buy more coins than a character costs.
Rashid is going for 350 coins, the lowest amount you can be is 250 coins for $5, so you have to pay $10 for 500c or $12 for 610c and have leftovers.
Typical scummy bullshit you would expect from a terrible mobile game. Capcom does not need to resort to such tactics to sell content for a game as popular as Street Fighter. All this does is make people like me on the fence want to avoid spending any additional money on anything to avoid supporting predatory and consumer unfriendly practices.
Capcom knows exactly what they're doing with these pricing structures and it's super friggen scummy of them.
Hopefully by the time they add characters I really want to buy in a few years, things have changed. I went from looking forward to future DLC characters, to it being something I would never want to pay for and support because of this trash.
So, thank you (and eff you) very much Capcom. Please turn this nonsense around ASAP and let us buy single DLC characters outright with actual money. | Anti-Consumer DLC Practices. Capcom pls.
With the brand new release of Rashid, we now know you cannot buy a single character outright, you have to buy packs of in-game currency. And the pricing structure is such that you have to buy more coins than a character costs.
Rashid is going for 350 coins, the lowest amount you can be is 250 coins for $5, so you have to pay $10 for 500c or $12 for 610c and have leftovers.
Typical scummy bullshit you would expect from a terrible mobile game. Capcom does not need to resort to such tactics to sell content for a game as popular as Street Fighter. All this does is make people like me on the fence want to avoid spending any additional money on anything to avoid supporting predatory and consumer unfriendly practices.
Capcom knows exactly what they're doing with these pricing structures and it's super friggen scummy of them.
Hopefully by the time they add characters I really want to buy in a few years, things have changed. I went from looking forward to future DLC characters, to it being something I would never want to pay for and support because of this trash.
So, thank you (and eff you) very much Capcom. Please turn this nonsense around ASAP and let us buy single DLC characters outright with actual money. | [
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628,740 | In all honesty, I became a little bored in the middle of playing it. It wasn't until I was almost through with the story that I realized why it had gotten such high ratings. You have no idea how hard it hit me when I realized why he was at the hospital [him being at the hospital is not a spoiler btw], and how relieved I was when he had at last found peace. It was in that moment that I had no regrets in purchasing it and how it was worth my time. Despite how brief the game was, I'm gonna remember it for a while.
| In all honesty, I became a little bored in the middle of playing it. It wasn't until I was almost through with the story that I realized why it had gotten such high ratings. You have no idea how hard it hit me when I realized why he was at the hospital [him being at the hospital is not a spoiler btw], and how relieved I was when he had at last found peace. It was in that moment that I had no regrets in purchasing it and how it was worth my time. Despite how brief the game was, I'm gonna remember it for a while. | [
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671,860 | This is probably one of the best "battlefield" type games out there, i was super disapointed at these days battlefields and want it to go back to those good ol'days battlefields. I got this and some more, amazing maps except from some. I still think the game is amazing, but no game is perfect due to the poor progression system... But they are addressing this with updates to fix this, which is amazing. | This is probably one of the best "battlefield" type games out there, i was super disapointed at these days battlefields and want it to go back to those good ol'days battlefields. I got this and some more, amazing maps except from some. I still think the game is amazing, but no game is perfect due to the poor progression system... But they are addressing this with updates to fix this, which is amazing. | [
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534,380 | Techland sold out to Tencent. Let this be a reminder to gamers that no matter how beloved your favorite game studio is, sooner or later they'll have a downfall.
I've been a fan of Dying Light since the first game released in 2015. So it pains me to see one of my favorite series' fall like that with the introduction of microtransactions and garbage live service elements.
The story in DL2 is somehow worse than the original. While DL1's story was pretty generic, at least it wasn't crap. DL2's story is more generic and all of its characters are absolutely obnoxious (except for Hakon). I don't know why western devs and movie makers think writing obnoxious characters is good. Don't get me wrong, you can write an entertaining character who's obnoxious, but in DL2 they characters are just obnoxious, not entertaining.
The combat gameplay in DL2 feels off. When you swing your melee weapons sometimes they don't connect with zombies right in front of you when they should. And the gore seems broken. Even with the Gut Feeling update. The gore might look good but it doesn't feel like its actually tied to the combat. For example, you could drop kick a human enemy and somehow all of their hands and legs would rip off after hitting a wall which makes no sense. Somehow DL1's gore is more realistic. With DL2 being a Chinese game now I think the gore might get downgraded later on.
I might be a minority on this one but I never really had any complaints about the parkour. I thought it was a definite improvement over the first game and with the Good Night, Good Luck update they improved it even further. I also don't mind the lack of guns in the game. DL was always focused on melee combat and the lack of guns makes the game more challenging whereas in DL1 nighttime became a joke as soon as you got a powerful shotgun where you could also buy ammo for very cheap instead of it being scarce like in Resident Evil. But being OP and shooting volatiles was still fun in its own way NGL.
Speaking of night, it's laughable how initially Techland completely nerfed the night time experience just to appeal to casuals. Instead of making the night scarier and more complex in DL2 for the millions of fans of DL1 they thought it was a good idea to appeal to people who dropped the game because they were scared of playing a HORROR game. I'm sure the devs had fun wasting their time reworking a core mechanic of the game months after the game was already out when they could've avoided this altogether if they didn't have the bright idea to remove roaming volatiles. But at least they added them back in and made it similar to how it worked in DL1 though it's not perfect yet. It's BS that volatiles NEED to be hit a certain amount of time before they die now. It feels like artificial difficulty.
To Techland's credit, they did add a community map creation feature which I think more devs should do for their games. Even if DLC2 sucks and Elyseum is never included in the game, fans can now make their own maps and modes and have fun. I hope they keep expanding on this feature. It's also nice that Techland actually listens to feedback and include requested features as soon as they can. They promised at least 5 years of support and before the buyout it really did seem possible.
I really wanted to love Dying Light 2. And I still do to some extent. But the game fails to live up to the first game even over a year after its release. And after the buyout, I don't think this game will ever do. My hype for DLC2 is almost zero. But that's only because I know almost nothing about the DLC except leaks and rumors as Techland didn't announce anything. I really hope this won't affect the updates Techland makes to change the game for the better but at this point I'm not sure anymore. | Techland sold out to Tencent. Let this be a reminder to gamers that no matter how beloved your favorite game studio is, sooner or later they'll have a downfall.
I've been a fan of Dying Light since the first game released in 2015. So it pains me to see one of my favorite series' fall like that with the introduction of microtransactions and garbage live service elements.
The story in DL2 is somehow worse than the original. While DL1's story was pretty generic, at least it wasn't crap. DL2's story is more generic and all of its characters are absolutely obnoxious (except for Hakon). I don't know why western devs and movie makers think writing obnoxious characters is good. Don't get me wrong, you can write an entertaining character who's obnoxious, but in DL2 they characters are just obnoxious, not entertaining.
The combat gameplay in DL2 feels off. When you swing your melee weapons sometimes they don't connect with zombies right in front of you when they should. And the gore seems broken. Even with the Gut Feeling update. The gore might look good but it doesn't feel like its actually tied to the combat. For example, you could drop kick a human enemy and somehow all of their hands and legs would rip off after hitting a wall which makes no sense. Somehow DL1's gore is more realistic. With DL2 being a Chinese game now I think the gore might get downgraded later on.
I might be a minority on this one but I never really had any complaints about the parkour. I thought it was a definite improvement over the first game and with the Good Night, Good Luck update they improved it even further. I also don't mind the lack of guns in the game. DL was always focused on melee combat and the lack of guns makes the game more challenging whereas in DL1 nighttime became a joke as soon as you got a powerful shotgun where you could also buy ammo for very cheap instead of it being scarce like in Resident Evil. But being OP and shooting volatiles was still fun in its own way NGL.
Speaking of night, it's laughable how initially Techland completely nerfed the night time experience just to appeal to casuals. Instead of making the night scarier and more complex in DL2 for the millions of fans of DL1 they thought it was a good idea to appeal to people who dropped the game because they were scared of playing a HORROR game. I'm sure the devs had fun wasting their time reworking a core mechanic of the game months after the game was already out when they could've avoided this altogether if they didn't have the bright idea to remove roaming volatiles. But at least they added them back in and made it similar to how it worked in DL1 though it's not perfect yet. It's BS that volatiles NEED to be hit a certain amount of time before they die now. It feels like artificial difficulty.
To Techland's credit, they did add a community map creation feature which I think more devs should do for their games. Even if DLC2 sucks and Elyseum is never included in the game, fans can now make their own maps and modes and have fun. I hope they keep expanding on this feature. It's also nice that Techland actually listens to feedback and include requested features as soon as they can. They promised at least 5 years of support and before the buyout it really did seem possible.
I really wanted to love Dying Light 2. And I still do to some extent. But the game fails to live up to the first game even over a year after its release. And after the buyout, I don't think this game will ever do. My hype for DLC2 is almost zero. But that's only because I know almost nothing about the DLC except leaks and rumors as Techland didn't announce anything. I really hope this won't affect the updates Techland makes to change the game for the better but at this point I'm not sure anymore. | [
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1,942,280 | Very addictive and challenging
Although the whole game is happening on the same map, with the same enemy and the same weapons, it has a lot of replayability trying and testing new builds and characters.
Music is good. After the first 10-20 hours, the music mod made it even better, so is highly recommended to use that mod, even from the beginning | Very addictive and challenging
Although the whole game is happening on the same map, with the same enemy and the same weapons, it has a lot of replayability trying and testing new builds and characters.
Music is good. After the first 10-20 hours, the music mod made it even better, so is highly recommended to use that mod, even from the beginning | [
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990,080 | The fact that you can't pause the game during cutscenes and conversations, is very frustrating. The cinematics are long (and sometimes exhausting). If your baby wakes up, If your phone rings, if someone's at the door, if you need to take a pan out of the oven... you can't pause the game! What's the deal with that? Put a pause feature! We have the technology! | The fact that you can't pause the game during cutscenes and conversations, is very frustrating. The cinematics are long (and sometimes exhausting). If your baby wakes up, If your phone rings, if someone's at the door, if you need to take a pan out of the oven... you can't pause the game! What's the deal with that? Put a pause feature! We have the technology! | [
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1
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1,971,650 | a catgirl, a femme fatale, a japanese idol, a doctor, a chinese soft boy, a religious twink, a merchant and an autistic university professor walk into a bar | a catgirl, a femme fatale, a japanese idol, a doctor, a chinese soft boy, a religious twink, a merchant and an autistic university professor walk into a bar | [
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1,899,060 | The original was and still is one of the best 2D sprite art horror game out there. And this remake does it justice!
It comes with updated art and some new scenes and sequences, so there is something for returning and new players alike.
Honestly, I just feel happy that I can finally pay for this game. The original one being free was a steal for being so good.
Even to this day, I still get surprised on the level of detail of the sprites, the genuine sentimentality of the story and boy, did this version made me cry!
A must if you are a fan of RPG maker esque horror games, or Madoka Magica, or deep dives into a person's psyche, or lolita fashion or all of the above :p | The original was and still is one of the best 2D sprite art horror game out there. And this remake does it justice!
It comes with updated art and some new scenes and sequences, so there is something for returning and new players alike.
Honestly, I just feel happy that I can finally pay for this game. The original one being free was a steal for being so good.
Even to this day, I still get surprised on the level of detail of the sprites, the genuine sentimentality of the story and boy, did this version made me cry!
A must if you are a fan of RPG maker esque horror games, or Madoka Magica, or deep dives into a person's psyche, or lolita fashion or all of the above :p | [
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1,545,560 | As a fan of Mimimi's Stealth Strategy Game,
I love it so much, the operation system is getting smoother and more user-friendly comparing to Desperados III & Shadow Tactics.
Also I like how they added new elements to the game to make it more playable (E.g. Flexible team choice, character stories)
The only thing I don't like is the art.
Game design is good but it'd be great if there's good looking characters... | As a fan of Mimimi's Stealth Strategy Game,
I love it so much, the operation system is getting smoother and more user-friendly comparing to Desperados III & Shadow Tactics.
Also I like how they added new elements to the game to make it more playable (E.g. Flexible team choice, character stories)
The only thing I don't like is the art.
Game design is good but it'd be great if there's good looking characters... | [
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1,244,090 | I have waited for this game for over a year, played the demo and realized it was even better. the only reason i haven't played more is because i'm about to pass out.
the game is a delightful visual and musical experience, setting the vibe really well, and the characters feel full of life. the main cast at least, with the amount of animations from swimming, attacking, climbing, fishing... there was a lot of love put into this.
and if you aren't good at the game, or just want an easier time, theres easy tweaking your experience with relics. by the time i got to the earth wizard town, i could effectively triple my survivability and ensure a follow up. so if it looks interesting i encourage you to pick it up!
an edit: 20 hours later. the game still has so much more, and it isn't afraid to deal with some stuff. this game isn't light fluff, but it's worth it | I have waited for this game for over a year, played the demo and realized it was even better. the only reason i haven't played more is because i'm about to pass out.
the game is a delightful visual and musical experience, setting the vibe really well, and the characters feel full of life. the main cast at least, with the amount of animations from swimming, attacking, climbing, fishing... there was a lot of love put into this.
and if you aren't good at the game, or just want an easier time, theres easy tweaking your experience with relics. by the time i got to the earth wizard town, i could effectively triple my survivability and ensure a follow up. so if it looks interesting i encourage you to pick it up!
an edit: 20 hours later. the game still has so much more, and it isn't afraid to deal with some stuff. this game isn't light fluff, but it's worth it | [
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1,029,210 | I hate to do this, because the devs clearly put a lot of love into it, but I just can't give it the thumbs up.
The controls are mostly on point (slide jumping is a little weird), but the generated levels are what kills it for me. I've come to realize that getting through the hand-crafted levels is a good portion of what makes Mega Man so fun. This procedural generation simply isn't up to snuff. You just go right, occasionally going up or down to go right again. There's no nuance or thought required to go right, because most enemies can be ignored, and there are no real obstacles.
If you've got that itch, just replay a Mega Man game (Classic/X/Zero). You'll go through proper, hand-crafted levels. | I hate to do this, because the devs clearly put a lot of love into it, but I just can't give it the thumbs up.
The controls are mostly on point (slide jumping is a little weird), but the generated levels are what kills it for me. I've come to realize that getting through the hand-crafted levels is a good portion of what makes Mega Man so fun. This procedural generation simply isn't up to snuff. You just go right, occasionally going up or down to go right again. There's no nuance or thought required to go right, because most enemies can be ignored, and there are no real obstacles.
If you've got that itch, just replay a Mega Man game (Classic/X/Zero). You'll go through proper, hand-crafted levels. | [
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1,321,440 | Who would win?
The highest-grossing media franchise of all time OR 2 British bois | Who would win?
The highest-grossing media franchise of all time OR 2 British bois | [
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1,895,880 | I waited 12+ years for a proper sequel to A Crack in Time (yes i know the other games came out but tbh they didn't do much for me) for it only to come out for the PS5. Unfortunately, I wasn't getting a new console for just one game.
Now, two years later I'm playing it on the PC. While surreal, I am super glad they ported this series to a different platform, and the game was totally worth the wait.
The port by Nixxes ran very nice for me. I had a few hitches in the dimensional portal scenes, and one crash in a total of 12hrs of playtime. I do understand that some people are having issues and that does suck & does not disqualify their experiences, however, It is not even close to how bad TLOU Pt.1's port was.
It's another Insomniac banger, and if you've played any of their games you already know whats up. I beat the game in 12 hrs on the 2nd to last difficulty grabbing whatever side content/collectibles I could before the story captivated me. As is tradition, there is a NG+ mode (haven't touched yet) and I look forward to trying it. I'll probably update the review at that point, but the games are always repayable due to their collect-a-thon nature, that and being so damn fun you have a dumb ear-to-ear smile for all of the playtime.
If you enjoyed the Ratchet and Clank games in the past, its way more of that + the dimensional gimmick which is really well done and very neat tech wise. I love the new movement features and Rivet is a very good addition to the cast. I hope she stays relevant in the story in the future. Game feels super good to play as well, weapons are great as always. The writing is still funny and enjoyable. It's just a good time, and I highly recommend it, even at full price.
Lastly, I would like to direct a message to Sony/PS Studios/Insomniac Games:
PLEASE PORT THE OTHER AND OLDER R&C GAMES PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE IPELASE PLs I WILL PAY $70 | I waited 12+ years for a proper sequel to A Crack in Time (yes i know the other games came out but tbh they didn't do much for me) for it only to come out for the PS5. Unfortunately, I wasn't getting a new console for just one game.
Now, two years later I'm playing it on the PC. While surreal, I am super glad they ported this series to a different platform, and the game was totally worth the wait.
The port by Nixxes ran very nice for me. I had a few hitches in the dimensional portal scenes, and one crash in a total of 12hrs of playtime. I do understand that some people are having issues and that does suck & does not disqualify their experiences, however, It is not even close to how bad TLOU Pt.1's port was.
It's another Insomniac banger, and if you've played any of their games you already know whats up. I beat the game in 12 hrs on the 2nd to last difficulty grabbing whatever side content/collectibles I could before the story captivated me. As is tradition, there is a NG+ mode (haven't touched yet) and I look forward to trying it. I'll probably update the review at that point, but the games are always repayable due to their collect-a-thon nature, that and being so damn fun you have a dumb ear-to-ear smile for all of the playtime.If you enjoyed the Ratchet and Clank games in the past, its way more of that + the dimensional gimmick which is really well done and very neat tech wise. I love the new movement features and Rivet is a very good addition to the cast. I hope she stays relevant in the story in the future. Game feels super good to play as well, weapons are great as always. The writing is still funny and enjoyable. It's just a good time, and I highly recommend it, even at full price.
Lastly, I would like to direct a message to Sony/PS Studios/Insomniac Games:
PLEASE PORT THE OTHER AND OLDER R&C GAMES PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE IPELASE PLs I WILL PAY $70 | [
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2,114,740 | 1. Mea Culpa > Ruego Al Alba
2. combat feels much better
3. oops no instakill traps
4. [strike]bleeding crown prayer is too strong[/strike] wtf, just got the time stop prayer | 1. Mea Culpa > Ruego Al Alba
2. combat feels much better
3. oops no instakill traps
4. bleeding crown prayer is too strong wtf, just got the time stop prayer | [
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1,340,480 | So, I only found this game because my favorite Vtuber Miilkywayz on Twitch played it. It seemed pretty interesting but when she started making her own cards. As an IRL witch I was WAY more interested. The game itself is great, I love making cards and learning their meanings and seeing how how the story changes changes based on your deck and the cards drawn. And the replaybility of it is amazing given its price. 10/10 from me. Need more games like this. | So, I only found this game because my favorite Vtuber Miilkywayz on Twitch played it. It seemed pretty interesting but when she started making her own cards. As an IRL witch I was WAY more interested. The game itself is great, I love making cards and learning their meanings and seeing how how the story changes changes based on your deck and the cards drawn. And the replaybility of it is amazing given its price. 10/10 from me. Need more games like this. | [
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2,408,790 | Just another pay to win city builder. If you like this kind of thing that's fine but I get rather bored waiting for the extremely slow build times. I'm not going to throw thousands of dollars on a game like this. | Just another pay to win city builder. If you like this kind of thing that's fine but I get rather bored waiting for the extremely slow build times. I'm not going to throw thousands of dollars on a game like this. | [
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] |
1,488,200 | if you love trpgs but are getting tired of all the great indie devs emulating ogre tactics and ff tactics while wondering where the fire emblem/langrisser love is at then this is your game. It is hands down THE best non-fire emblem game that falls under the latter category of styles and punches so far above its weight class that at one point while playing i idly wondered if they poached an intelligent systems game designer or something (they didnt). | if you love trpgs but are getting tired of all the great indie devs emulating ogre tactics and ff tactics while wondering where the fire emblem/langrisser love is at then this is your game. It is hands down THE best non-fire emblem game that falls under the latter category of styles and punches so far above its weight class that at one point while playing i idly wondered if they poached an intelligent systems game designer or something (they didnt). | [
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1,244,090 | Fun JRPG with some action commands thrown in, good variety of enemies, and a pretty decent skill development tree.
Enemies can feel pretty tough later in the game, but its more of a puzzle when trying to complete these fights so it doesn't feel cheap.
Great soundtrack too.
Runs great on Steamdeck | Fun JRPG with some action commands thrown in, good variety of enemies, and a pretty decent skill development tree.
Enemies can feel pretty tough later in the game, but its more of a puzzle when trying to complete these fights so it doesn't feel cheap.
Great soundtrack too.
Runs great on Steamdeck | [
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2,164,030 | Hi dev, if you were wondering whether anyone would actually use your HDR feature, I am. thanks | Hi dev, if you were wondering whether anyone would actually use your HDR feature, I am. thanks | [
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1,716,740 | It's just generally speaking a very bad game, but it's an interesting tech demo to play for about 10-20 hours and experience the epic fail that it is. Therefore, if you can get this at 15 USD to see for yourself how Bethesda absolutely lost their edge, then you may not regret buying it at that price point.
Trying to play the game seriously is extremely tedious. Fallout 4 is a good game in 2023, but this game is not. Modded Fallout 4 on Survival is way better.
This game should be called:
The Elder Scrolls: Tedious Inventory Management Simulator
I bought this for myself as well as a younger relative to impress him with the magic of Bethesda. He played it for 10 hours before cleverly throwing in the towel, while as a loyal fan I stuck it out a bit longer. I wasted about 200 USD on this absolute travesty of a Shit Simulator. | It's just generally speaking a very bad game, but it's an interesting tech demo to play for about 10-20 hours and experience the epic fail that it is. Therefore, if you can get this at 15 USD to see for yourself how Bethesda absolutely lost their edge, then you may not regret buying it at that price point.
Trying to play the game seriously is extremely tedious. Fallout 4 is a good game in 2023, but this game is not. Modded Fallout 4 on Survival is way better.
This game should be called:
The Elder Scrolls: Tedious Inventory Management Simulator
I bought this for myself as well as a younger relative to impress him with the magic of Bethesda. He played it for 10 hours before cleverly throwing in the towel, while as a loyal fan I stuck it out a bit longer. I wasted about 200 USD on this absolute travesty of a Shit Simulator. | [
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] |
2,395,210 | Always have to be online, even to play single player. Why?
This would be a perfect Steam Deck game, but they fucked it up.
UPDATE OCT 20th: So they added off-line mode just for Steam Deck, which is great, but not allowing off-line mode on your PC is strange. Hopefully they update it again. | Always have to be online, even to play single player. Why?
This would be a perfect Steam Deck game, but they fucked it up.
UPDATE OCT 20th: So they added off-line mode just for Steam Deck, which is great, but not allowing off-line mode on your PC is strange. Hopefully they update it again. | [
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1,142,710 | In my personal opinion,Total War Warhammer 3 is better than its predecessor in every way.
Factions:
They did an excellent job t fine tuning the older factions to the point where every faction now feels fully fleshed out and playable. The starting units are fun and the starting areas are usually in a better position. Sure, some factions start off in a really awkward ass places with really strong armies surrounding them, but overall, everything feels much more thought out.
The new factions they added to this game are fun altho for someone who might be just getting into the game, id recommend going with someone like Grand Cathay and move on from there.
Map:
The world map is huge and i love it. The battle fields you fight in are detailed and look absolutely stunning. Fights look like movies sometimes so grab some popcorn and watch your armies die since you were munching on popcorn and not moving your units.
RTS:
the RTS side of this game is what got the biggest improvement in my opinion. Everything is so much more clear and the battles just look insanely good. The game feels a bit more fast phase which i don't mind at all since WH2 felt like a battle of attrition sometimes and missile infantry seemed really bad.
Overall i can safely say this i my favorite game currently. The multiplayer is super fun but judging by the reviews some of you leave on this game, its safe to say you have no friends to play with.
DLC might cost bit more than it used to but people will complain about anything if its not free. | In my personal opinion,Total War Warhammer 3 is better than its predecessor in every way.
Factions:
They did an excellent job t fine tuning the older factions to the point where every faction now feels fully fleshed out and playable. The starting units are fun and the starting areas are usually in a better position. Sure, some factions start off in a really awkward ass places with really strong armies surrounding them, but overall, everything feels much more thought out.
The new factions they added to this game are fun altho for someone who might be just getting into the game, id recommend going with someone like Grand Cathay and move on from there.
Map:
The world map is huge and i love it. The battle fields you fight in are detailed and look absolutely stunning. Fights look like movies sometimes so grab some popcorn and watch your armies die since you were munching on popcorn and not moving your units.
RTS:
the RTS side of this game is what got the biggest improvement in my opinion. Everything is so much more clear and the battles just look insanely good. The game feels a bit more fast phase which i don't mind at all since WH2 felt like a battle of attrition sometimes and missile infantry seemed really bad.
Overall i can safely say this i my favorite game currently. The multiplayer is super fun but judging by the reviews some of you leave on this game, its safe to say you have no friends to play with.
DLC might cost bit more than it used to but people will complain about anything if its not free. | [
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1,163,060 | A really well-crafted piece of interactive media, that sets a very high bar for future video game "making of" projects.
I had only vaguely heard of Karateka before, but nevertheless really enjoyed how this story was told. All the supporting documents, assets and (playable) prototypes are presented in a neat timeline, alongside the released games and remasters, with video interviews that tie it all together into a great story.
If you have an interest in video game history, solo video game development, or game publishing in the 1980s, do yourself a favor and check this out! | A really well-crafted piece of interactive media, that sets a very high bar for future video game "making of" projects.
I had only vaguely heard of Karateka before, but nevertheless really enjoyed how this story was told. All the supporting documents, assets and (playable) prototypes are presented in a neat timeline, alongside the released games and remasters, with video interviews that tie it all together into a great story.
If you have an interest in video game history, solo video game development, or game publishing in the 1980s, do yourself a favor and check this out! | [
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2,408,790 | Today I stooped playing this game and uninstalled the game because it has a very bad development, very bad events, the worst reward, messy customer support and poor player' gaming, all my friends quit this game until me at the last movement, today a player was attacking and killing troops in the farming nodes for gain a event ranking, 20K a 30K troops vs. 100K troops nice balance very funny, I will not recommend this game. | Today I stooped playing this game and uninstalled the game because it has a very bad development, very bad events, the worst reward, messy customer support and poor player' gaming, all my friends quit this game until me at the last movement, today a player was attacking and killing troops in the farming nodes for gain a event ranking, 20K a 30K troops vs. 100K troops nice balance very funny, I will not recommend this game. | [
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2,564,330 | Too litle content for it's price. 2 scenes only and 0 choices. | Too litle content for it's price. 2 scenes only and 0 choices. | [
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2,564,330 | [h2] Visual Novel Reviews [/h2]
[b] TLDR [/b] Two scenes, no customization, no choices, character development needs work, but the Extremely short story delivered (If you know what I mean) a whopping 38 minutes of game play for me.
[table]
[tr]
[th]Question[/th]
[th]Answer[/th]
[/tr]
[tr]
[td]Buy Again[/td]
[td]No, I wouldn't. I purchased the game on 10% discount and I even think that is too little.[/td]
[/tr]
[tr]
[td]What is it worth?[/td]
[td]$2.50 - $4.00 in its current state[/td]
[/tr]
[tr]
[td]Multiple Endings?[/td]
[td]No[/td]
[/tr]
[tr]
[tdHours of gameplay?[/td]
[td]Under 1 hour, depending on how fast you read.[/td]
[/tr]
[tr]
[td]Customization?[/td]
[td]No, you can't customize the characters at all. [/td]
[/tr]
[tr]
[td]Visuals and Music?[/td]
[td]The game only has still images, but it does have music. Overall the visuals are well done.[/td]
[/tr]
[tr]
[td]Would I recommend this game?[/td]
[td]On a steep discount of 25-50% I would recommend this game. The visuals are pleasing, but the story telling and character development is lacking in places. [/td]
[/tr]
[tr]
[td]1-10 Score[/td]
[td]3.8 - See below for more details. [/td]
[/tr]
[/table]
[h3] Story: [/h3]
This game revolves around a neighbor that is sleeping with the mom and the daughter (Separately) and trying not to get caught. Someone is the neighborhood knows the whole story, but who
could that be?
[h3] Overall Score: [/h3]
Score: 3.8 - Length, Character Development, and Storytelling leaves a lot to be desired with this game. This is the second game that this developer has released, so I am not disappointed that I spent 5$ dollars on a game that they created, but I will say that I will think Long and Hard (No Pun Intended) before purchasing another game from this studio. | Visual Novel Reviews
TLDR Two scenes, no customization, no choices, character development needs work, but the Extremely short story delivered (If you know what I mean) a whopping 38 minutes of game play for me.
Question
Answer
Buy Again
No, I wouldn't. I purchased the game on 10% discount and I even think that is too little.
What is it worth?
$2.50 - $4.00 in its current state
Multiple Endings?
No
[tdHours of gameplay?
Under 1 hour, depending on how fast you read.
Customization?
No, you can't customize the characters at all. Visuals and Music?
The game only has still images, but it does have music. Overall the visuals are well done.
Would I recommend this game?
On a steep discount of 25-50% I would recommend this game. The visuals are pleasing, but the story telling and character development is lacking in places. 1-10 Score
3.8 - See below for more details.
Story:This game revolves around a neighbor that is sleeping with the mom and the daughter (Separately) and trying not to get caught. Someone is the neighborhood knows the whole story, but whocould that be?
Overall Score:
Score: 3.8 - Length, Character Development, and Storytelling leaves a lot to be desired with this game. This is the second game that this developer has released, so I am not disappointed that I spent 5$ dollars on a game that they created, but I will say that I will think Long and Hard (No Pun Intended) before purchasing another game from this studio. | [
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1,983,220 | SICK Art Style
SICK Mechanics
SICK Game | SICK Art Style
SICK Mechanics
SICK Game | [
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2,397,120 | Such a neat concept! Clear the table under so many "strokes". Where it really shines, however, is all of the surreal bits you can add into your game like giant balls, conveyor belts, or balls that split when hit. The game always has many challenges to complete that will require you to use the indicated table/ball/modifier and meet its requirements on your run (like make 3 long shots in a single run or pot multiple balls in a single shot). Complete enough of these challenges and you'll unlock the next feature, but the game gives you a lot of freedom in which modifers you'll use in your run to increase your odds of completing the given challenge. | Such a neat concept! Clear the table under so many "strokes". Where it really shines, however, is all of the surreal bits you can add into your game like giant balls, conveyor belts, or balls that split when hit. The game always has many challenges to complete that will require you to use the indicated table/ball/modifier and meet its requirements on your run (like make 3 long shots in a single run or pot multiple balls in a single shot). Complete enough of these challenges and you'll unlock the next feature, but the game gives you a lot of freedom in which modifers you'll use in your run to increase your odds of completing the given challenge. | [
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0
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1,568,970 | I had the privilege of playing a game that provided an immersive and emotional experience set during the Great Patriotic War. This game, which I highly recommend. From the moment you start playing, it's evident that the developers spared no effort in recreating the atmosphere of the era.
One aspect that truly impressed me was the game's narrative. The storylines, filled with genuine human drama.
I also must commend the game's sound design. | I had the privilege of playing a game that provided an immersive and emotional experience set during the Great Patriotic War. This game, which I highly recommend. From the moment you start playing, it's evident that the developers spared no effort in recreating the atmosphere of the era.One aspect that truly impressed me was the game's narrative. The storylines, filled with genuine human drama.
I also must commend the game's sound design. | [
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2,250,600 | d00d
Translation: The evil-gacha is awesome. Makes it so much faster to get some good stuff. I like that the bonus gauge is easier to fill without resort to "hit boxes over & over". The only thing on my wishlist would be a way to lock the cursor to only viable squares when using "Move" on a character to stop the cursor getting lost. | d00dTranslation: The evil-gacha is awesome. Makes it so much faster to get some good stuff. I like that the bonus gauge is easier to fill without resort to "hit boxes over & over". The only thing on my wishlist would be a way to lock the cursor to only viable squares when using "Move" on a character to stop the cursor getting lost. | [
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2,250,600 | I love the Disgaea series (I've owned every game). I gladly paid full price when it initially came out on PS2. As the years have gone by, release after release, I find that the core game is pretty much the same. With that said, these iterative approaches should by no means be priced at what they are. I'd be semi OK to buy these at $40. For such a niche genre, the price needs to be more accessible for folks to really want to get into it.
I liked my short time with it, but I'd only recommend it at half price. Thumbs down for price, which outweighs the thumbs up for a good game. | I love the Disgaea series (I've owned every game). I gladly paid full price when it initially came out on PS2. As the years have gone by, release after release, I find that the core game is pretty much the same. With that said, these iterative approaches should by no means be priced at what they are. I'd be semi OK to buy these at $40. For such a niche genre, the price needs to be more accessible for folks to really want to get into it.
I liked my short time with it, but I'd only recommend it at half price. Thumbs down for price, which outweighs the thumbs up for a good game. | [
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2,296,380 | It is a very good game, some people complain about how there are no checkpoints in levels, but fear not, as they can all be beaten in a couple of minutes, and some people complain about how its repetitive because you need to do everything over and over if you keep dying, but if that happens, its clear you are missing something, so by heading to the IEYTD website, you can see tips for every level (secrets are not included, only how to beat the level itself), and if the tips dont help, after 2 tips you can just choose to reveal the answer, so those negative reviews are no reason to not buy this amazing game, this is the game trilogy i recommend every VR player to play ATLEAST once | It is a very good game, some people complain about how there are no checkpoints in levels, but fear not, as they can all be beaten in a couple of minutes, and some people complain about how its repetitive because you need to do everything over and over if you keep dying, but if that happens, its clear you are missing something, so by heading to the IEYTD website, you can see tips for every level (secrets are not included, only how to beat the level itself), and if the tips dont help, after 2 tips you can just choose to reveal the answer, so those negative reviews are no reason to not buy this amazing game, this is the game trilogy i recommend every VR player to play ATLEAST once | [
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1,336,490 | Do you kinda like 4X games, but mostly the first 2-3 hours of the game where you're exploring and hacking a basic civilization out of the wilderness and desperately fending off natural threats while trying to keep people fed and productive? If so, this game is for you. Nice tight gameplay loop where things never get stagnant for too long; always novel threats and opportunities, and you're not tied to any one settlement for very long, so victory and defeat alike are more temporary. Not to mention a really astounding amount of fun, polished content for an early access game! Eremite, Hooded Horse, I salute you. | Do you kinda like 4X games, but mostly the first 2-3 hours of the game where you're exploring and hacking a basic civilization out of the wilderness and desperately fending off natural threats while trying to keep people fed and productive? If so, this game is for you. Nice tight gameplay loop where things never get stagnant for too long; always novel threats and opportunities, and you're not tied to any one settlement for very long, so victory and defeat alike are more temporary. Not to mention a really astounding amount of fun, polished content for an early access game! Eremite, Hooded Horse, I salute you. | [
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377,160 | I vividly remember the moment when I gave up on Fallout 3: I was the ruins of some city, with a grey sky looming over the shredded grey concrete shells of buildings, and vast chunks of broken grey highway was wrapped up against, around, over and under huge chunks of grey concrete. My companion had gotten stuck somewhere in the grey sea of rubble for the umpteenth time, and it just suddenly struck me: This game isn't fun. It's just depressing.
A few years later, I recalled this experience to a friend of mine, and he assured me: "Fallout 4 isn't grey. It's got colors. And it's good." Having banked 1410 hours in game, I would have to say he was right.
Is Fallout 4 good RPG? Nope. The story is rubbish, the characters extremely shallow, and the skill tree is very meh. If you hate VATS, like I do, the skill tree is complete rubbish. Is it good because it is bug free and has good DLC's? Nope. Is it good because it's the best shooter ever? Nope. Fallout 4 is good game because it's fun, and it's fun because it's a decent shooter, with an OK open world, good atmosphere and a sense a humor. Slap some of the 1000's of existing mods on that, and there's a decent chance that the next time you emerge from the elevator of Vault 111, switching to the catchy tunes of Diamond City Radio as you ready your gun and take in the not-grey landscape, you'll be smiling, just like I do.
Update: Due to the recent Skyrim "update", breaking mods and introducing paid mods, and a similar downgrade being reported as coming for Fallout 4, I can no longer recommend this game, or any other Bethesda product. | I vividly remember the moment when I gave up on Fallout 3: I was the ruins of some city, with a grey sky looming over the shredded grey concrete shells of buildings, and vast chunks of broken grey highway was wrapped up against, around, over and under huge chunks of grey concrete. My companion had gotten stuck somewhere in the grey sea of rubble for the umpteenth time, and it just suddenly struck me: This game isn't fun. It's just depressing.
A few years later, I recalled this experience to a friend of mine, and he assured me: "Fallout 4 isn't grey. It's got colors. And it's good." Having banked 1410 hours in game, I would have to say he was right.
Is Fallout 4 good RPG? Nope. The story is rubbish, the characters extremely shallow, and the skill tree is very meh. If you hate VATS, like I do, the skill tree is complete rubbish. Is it good because it is bug free and has good DLC's? Nope. Is it good because it's the best shooter ever? Nope. Fallout 4 is good game because it's fun, and it's fun because it's a decent shooter, with an OK open world, good atmosphere and a sense a humor. Slap some of the 1000's of existing mods on that, and there's a decent chance that the next time you emerge from the elevator of Vault 111, switching to the catchy tunes of Diamond City Radio as you ready your gun and take in the not-grey landscape, you'll be smiling, just like I do.
Update: Due to the recent Skyrim "update", breaking mods and introducing paid mods, and a similar downgrade being reported as coming for Fallout 4, I can no longer recommend this game, or any other Bethesda product. | [
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2,440,510 | The good news is the driving physics, fuel and tire mechanics, and multiplayer design are the best the series has ever been. However, the overall package, performance, and presentation are significantly lacking in this game at launch. Unless you're desperate, hold off on purchasing this game until the developers have had time to put in additional content and fix the numerous bugs and the odd design choices they've made that I think may need to be changed. There's a lot of work that needs to be done on this game for it to be considered a complete racing game.
The performance on an 8700K+RTX4070 has been inconsistent at 1440p. While playing with frame rate unlocked at a mix of ultra and high settings I can get FPS into the high 80s but this is accompanied by regular drops of about 20 FPS so I felt it required the 60 FPS lock setting which was a bit disappointing. The other disappointment comes in how the game looks, which frankly is not visually pleasing even at the highest possible settings and generally just not a sharp enough picture no matter what you adjust.
So overall it’s a bit of a mixed bag. The racing itself is engaging and fun but the choices the developers have made with this game for presentation and functionality leave much to be desired. If it receives good post-launch support it may correct a lot of those issues but at launch it’s a bit disappointing and I do not recommend buying it. | The good news is the driving physics, fuel and tire mechanics, and multiplayer design are the best the series has ever been. However, the overall package, performance, and presentation are significantly lacking in this game at launch. Unless you're desperate, hold off on purchasing this game until the developers have had time to put in additional content and fix the numerous bugs and the odd design choices they've made that I think may need to be changed. There's a lot of work that needs to be done on this game for it to be considered a complete racing game.
The performance on an 8700K+RTX4070 has been inconsistent at 1440p. While playing with frame rate unlocked at a mix of ultra and high settings I can get FPS into the high 80s but this is accompanied by regular drops of about 20 FPS so I felt it required the 60 FPS lock setting which was a bit disappointing. The other disappointment comes in how the game looks, which frankly is not visually pleasing even at the highest possible settings and generally just not a sharp enough picture no matter what you adjust.
So overall it’s a bit of a mixed bag. The racing itself is engaging and fun but the choices the developers have made with this game for presentation and functionality leave much to be desired. If it receives good post-launch support it may correct a lot of those issues but at launch it’s a bit disappointing and I do not recommend buying it. | [
0,
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2,164,030 | The demo was a lot of fun and the early access launch game which is more of that was a lot of fun big surprise!
Overall I would really recommend this game if you loved or enjoyed games like Warstride Challenges, Neon White, Speedrunners From Hell and other games with a focus on very short concise levels that are made for speedrunning. I will say while it looks off in the trailers the gun controls pretty nicely in the game no complaints there for me with this style of game.
What I liked
-controls feel great and very fast, you always feel in control and everything including enemies are very visible and have extra outline to help highlight them when in hectic combat
- most levels are just the right length to not feel like you complete them before you even start them but not tedious to retry to get a better ranking
-much improved optimization and performance wise from the demo, even on my laptop not really made for gaming got a easy 100 fps if I put all settings on low
-Ranking system is pretty cool, you get extra points if you kill enemies, head shot them for critical damage, if you never get hit etc and more and of course ranked on time. There is a separate ranking for total points so say for killing a lot of enemies and in a row and then a separate ranking just for times for levels
- Enemy A.I seems improved form the demo and they try to roll out of the way of gunfire or go behind kinda cover from the environments at times.This isn't a big thing since your flying through levels super fast anyway but nice to see
-Decent number of standard guns and they are fun to use without trivializing using telekinesis and vice versa
-Some stages focus on a large arena to fight waves of enemies and others don't so feels like game has decent level variety/variety in obstacles in levels
-okay variety of enemies to fight so far
-kinda humorous the odd time and there are stupid items to pick up with telekinesis and use like a live rat, a toy hammer, giant tennis ball etc.
- telekinesis feels very seamless fast and fun/easy to use in combat, chucking random objects at enemies its a lot of fun
- most levels are open enough to allow multiple paths to get through levels and you can usually skip fighting some enemies if you want to only go for a faster time in most levels
Some Suggestions/Issues I had
-maybe I missed it but no instant retry button if I want to retry a level instantly but haven't died
-boss difficulty kinda feels a bit all over the place although there is not much boss fights, first boss feels way too easy, second one was fun and maybe just right although maybe on the side of too easy from not having enough health
-the second last level in this launch early access version """""stealth"""""" feels far too long and far too hard and full of way too much elite enemies and then it even has a boss fight to do in it too in the level all in one go without ever stop moving!
-just a note when I played the demo version before the last boss fight in that felt like it should have either been a level with just the enemies and then a second separate level with a arena for the boss fight not both that you have to do in the one attempt in a bigger level just kinda tedious imo
-music isn't bad here but it feels like there is very little music and the music that is there kinda blends together a lot
-hopefully this game can develop a big following community and maybe get a level editor down the line!
-feels like you go in the 2 second slow motion mode when getting a critical hit on a enemy or breaking glass a good bit too much in levels.
- would be nice down the line to get bonus challenge levels, shorter much more difficult ones like how NeonWhite and War stride Challenges have bonus levels
- for replay value might be nice to have 3 unique goals for a level e.g beat the level in under 40 seconds, only kill a certain number of enemies, kill no enemies etc.This is kinda in the game but levels don't seem to have specific or unique extra goals its the same ones for every level.
- not a complaint but maybe later add a grapple hook, grapple hooks are always fun in first person shooters! | The demo was a lot of fun and the early access launch game which is more of that was a lot of fun big surprise!
Overall I would really recommend this game if you loved or enjoyed games like Warstride Challenges, Neon White, Speedrunners From Hell and other games with a focus on very short concise levels that are made for speedrunning. I will say while it looks off in the trailers the gun controls pretty nicely in the game no complaints there for me with this style of game.
What I liked
-controls feel great and very fast, you always feel in control and everything including enemies are very visible and have extra outline to help highlight them when in hectic combat
- most levels are just the right length to not feel like you complete them before you even start them but not tedious to retry to get a better ranking
-much improved optimization and performance wise from the demo, even on my laptop not really made for gaming got a easy 100 fps if I put all settings on low
-Ranking system is pretty cool, you get extra points if you kill enemies, head shot them for critical damage, if you never get hit etc and more and of course ranked on time. There is a separate ranking for total points so say for killing a lot of enemies and in a row and then a separate ranking just for times for levels
- Enemy A.I seems improved form the demo and they try to roll out of the way of gunfire or go behind kinda cover from the environments at times.This isn't a big thing since your flying through levels super fast anyway but nice to see
-Decent number of standard guns and they are fun to use without trivializing using telekinesis and vice versa
-Some stages focus on a large arena to fight waves of enemies and others don't so feels like game has decent level variety/variety in obstacles in levels
-okay variety of enemies to fight so far
-kinda humorous the odd time and there are stupid items to pick up with telekinesis and use like a live rat, a toy hammer, giant tennis ball etc.
- telekinesis feels very seamless fast and fun/easy to use in combat, chucking random objects at enemies its a lot of fun
- most levels are open enough to allow multiple paths to get through levels and you can usually skip fighting some enemies if you want to only go for a faster time in most levels
Some Suggestions/Issues I had
-maybe I missed it but no instant retry button if I want to retry a level instantly but haven't died
-boss difficulty kinda feels a bit all over the place although there is not much boss fights, first boss feels way too easy, second one was fun and maybe just right although maybe on the side of too easy from not having enough health
-the second last level in this launch early access version """""stealth"""""" feels far too long and far too hard and full of way too much elite enemies and then it even has a boss fight to do in it too in the level all in one go without ever stop moving!
-just a note when I played the demo version before the last boss fight in that felt like it should have either been a level with just the enemies and then a second separate level with a arena for the boss fight not both that you have to do in the one attempt in a bigger level just kinda tedious imo
-music isn't bad here but it feels like there is very little music and the music that is there kinda blends together a lot
-hopefully this game can develop a big following community and maybe get a level editor down the line!
-feels like you go in the 2 second slow motion mode when getting a critical hit on a enemy or breaking glass a good bit too much in levels.
- would be nice down the line to get bonus challenge levels, shorter much more difficult ones like how NeonWhite and War stride Challenges have bonus levels
- for replay value might be nice to have 3 unique goals for a level e.g beat the level in under 40 seconds, only kill a certain number of enemies, kill no enemies etc.This is kinda in the game but levels don't seem to have specific or unique extra goals its the same ones for every level.
- not a complaint but maybe later add a grapple hook, grapple hooks are always fun in first person shooters! | [
1,
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0,
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] |
1,755,830 | this game is fire
edit: actual review
a few weeks ago, i picked up dicey dungeons and that was a lot of fun; my first introduction to dice games
afterwards, i saw some streamers playing slice and dice so i picked that up, and that was fun too - just not on steam unfortunately
well, this game is slay the spire + dice + cards. but what really sets it apart is the whole tug of war between corruption and purification. each character is very unique and i really can't recommend this enough, even with only just a few hours played.
i just beat the game on difficulty 0 with the first character after playing the first 5 a few times. | this game is fire
edit: actual review
a few weeks ago, i picked up dicey dungeons and that was a lot of fun; my first introduction to dice games
afterwards, i saw some streamers playing slice and dice so i picked that up, and that was fun too - just not on steam unfortunately
well, this game is slay the spire + dice + cards. but what really sets it apart is the whole tug of war between corruption and purification. each character is very unique and i really can't recommend this enough, even with only just a few hours played.
i just beat the game on difficulty 0 with the first character after playing the first 5 a few times. | [
1,
0,
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0,
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0
] |
1,755,830 | The latest S tier Deckbuilder Roguelike, joining the ranks of Slay the Spire and Monster Train for me. I think that's all that really needs to be said.
It leans heavily into kiss/curse type effects, if you like the ability to manipulate rng and do some busted stuff with your sequencing you will love it. It is more of a thinker on a turn to turn basis than other games of this genre, but if that isn't a turn off then it's a really solid game with some unique characters/mechanics that feel fresh. | The latest S tier Deckbuilder Roguelike, joining the ranks of Slay the Spire and Monster Train for me. I think that's all that really needs to be said.
It leans heavily into kiss/curse type effects, if you like the ability to manipulate rng and do some busted stuff with your sequencing you will love it. It is more of a thinker on a turn to turn basis than other games of this genre, but if that isn't a turn off then it's a really solid game with some unique characters/mechanics that feel fresh. | [
1,
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1,608,470 | This game is for sure not perfect, but worth buying for a specific type of gamer.
[b]What is good in this game?[/b]
- It has a pretty solid gun gameplay. The movement is quick and polished as well.
- One level is on average 20 seconds. It's fun to improve your gameplay to get better times in the small levels.
- It's really a blast getting a perfect run, killing enemies in bullet time or exploiting the enemies weakspots.
- There is content for around 10-15 hours. Maybe more if you consider going for 100%.
[b]Anyway there are also some flaws: [/b]
- In Neon White or Ghostrunner the movement and pace through the levels often feels like a perfect choreographic "dance"
- The levels and the areas in Warstride are verry tight. I often lost pace through "stupid" placed rocks or small doors.
- There is not much to explore. The levels are verry linear. While in Neon White it was so much fun to explore shortcuts or other hidden possibilities to improve ur time there are no such mechanics in Warstride at all. I'd love to have some exploration at least in the "long levels".
- It could get repetitive for some players as it's a core element to complete the levels on 5 different difficulties.
[b]Conclusion: [/b]
If you like fast paced games like Ghostrunner, Neon White or Doom and you have no problem in repeating short levels several times and u don't except an extraordinary game u will have fun for several hours on a low price.
| This game is for sure not perfect, but worth buying for a specific type of gamer.
What is good in this game?
- It has a pretty solid gun gameplay. The movement is quick and polished as well.
- One level is on average 20 seconds. It's fun to improve your gameplay to get better times in the small levels.- It's really a blast getting a perfect run, killing enemies in bullet time or exploiting the enemies weakspots.
- There is content for around 10-15 hours. Maybe more if you consider going for 100%.
Anyway there are also some flaws:- In Neon White or Ghostrunner the movement and pace through the levels often feels like a perfect choreographic "dance"
- The levels and the areas in Warstride are verry tight. I often lost pace through "stupid" placed rocks or small doors.
- There is not much to explore. The levels are verry linear. While in Neon White it was so much fun to explore shortcuts or other hidden possibilities to improve ur time there are no such mechanics in Warstride at all. I'd love to have some exploration at least in the "long levels".
- It could get repetitive for some players as it's a core element to complete the levels on 5 different difficulties.
Conclusion:If you like fast paced games like Ghostrunner, Neon White or Doom and you have no problem in repeating short levels several times and u don't except an extraordinary game u will have fun for several hours on a low price. | [
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] |
2,184,150 | "Welp we've been working on this game for a few years now and it doesn't look like we are actually going to be able to fix anything so we're just going to release it so we can say we made a game." | "Welp we've been working on this game for a few years now and it doesn't look like we are actually going to be able to fix anything so we're just going to release it so we can say we made a game." | [
0,
0,
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0
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1,971,870 | [h2]Just like in the Transformers movies, Megan Fox is hot, but horrible at acting.[/h2]
Now let's get to the review.
Mortal Kombat 1 is a reinvention of the entire story line, changing a character's entire backstory or even sworn enemies becoming brothers. The story takes a familiar story and turns it on it's head. Earthrealm must take on Outworld at the Mortal Kombat tournament, whilst also dealing with a certain scheming sorcerer. While this is technically a reboot, History is not all forgotten. Players of the old games will recognize similar locations and character motifs. Netherrealm Studios knows their fanbase well and made the game chock full of lore from every bit of Mortal Kombat media.
The gameplay is faster compared to earlier entries. There is a lot of Kombo variety this time around, even adding Air Kombos which add to the mix. The variety system is now gone, so every character will have their entire respective move sets. No more choosing what will be best in a battle. Also gone are the Krushing Blow mechanic and the Fatal Blow moves are faster with less emphasis on slow-motion X-Rays. Even the Fatalities, while still gruesome and gory, keep it nice and quick. After you clean the blood from your ninja robes, you can unlock rewards at the Shrine which nets you behind-the-scenes concept art or an exclusive skin for the characters.
Now if I had to knock off a point, it would be some of the optimization of the PC port. The loading times can be absolutely abysmal at times. On a SSD, it takes 30 seconds to load a match or even just getting through a sub-menu. Other than that little caveat, the game runs well at 60 fps with every setting to the max.
[h2] I give it a rating of 9/10. [/h2] | Just like in the Transformers movies, Megan Fox is hot, but horrible at acting.
Now let's get to the review.
Mortal Kombat 1 is a reinvention of the entire story line, changing a character's entire backstory or even sworn enemies becoming brothers. The story takes a familiar story and turns it on it's head. Earthrealm must take on Outworld at the Mortal Kombat tournament, whilst also dealing with a certain scheming sorcerer. While this is technically a reboot, History is not all forgotten. Players of the old games will recognize similar locations and character motifs. Netherrealm Studios knows their fanbase well and made the game chock full of lore from every bit of Mortal Kombat media.
The gameplay is faster compared to earlier entries. There is a lot of Kombo variety this time around, even adding Air Kombos which add to the mix. The variety system is now gone, so every character will have their entire respective move sets. No more choosing what will be best in a battle. Also gone are the Krushing Blow mechanic and the Fatal Blow moves are faster with less emphasis on slow-motion X-Rays. Even the Fatalities, while still gruesome and gory, keep it nice and quick. After you clean the blood from your ninja robes, you can unlock rewards at the Shrine which nets you behind-the-scenes concept art or an exclusive skin for the characters.
Now if I had to knock off a point, it would be some of the optimization of the PC port. The loading times can be absolutely abysmal at times. On a SSD, it takes 30 seconds to load a match or even just getting through a sub-menu. Other than that little caveat, the game runs well at 60 fps with every setting to the max.
I give it a rating of 9/10. | [
1,
1,
1,
1,
0,
1,
0,
0
] |
1,971,870 | We need a 60fps patch ASAP. Having 30fps content on PC in [current year] is not acceptable.
Other than that the game is pretty solid! It looks great, it plays great, the story was good imo, the characters are interesting and the amount of solo content is decent.
However, the gear system is not as elaborate as in Mk11 and the microtransations are NOT a welcome sight. Denuvo also has to go. If Harada agreed that the addition of Denuvo in Tekken 7 was a mistake, so should NetherRealm.
I also don't like that 2 characters that are going to be in the Kombat Pass are already in the game (Ermac and Quan Chi). Just give us these characters and come up with other ones for the KP. This is super greedy and lazy.
It's even worse than Sektor and Cyrax in MK11, at least you didn't let us play them, period. this time you decide to not make them playable (even thought they work for the AI) AND sell them at a later date? That's awful.
The game is good but needs improvement and shouldn't ship with performance issues, 30fps content, microtransactions, Denuvo and greedy DLC tactics. I would put a "meh" review if I could because of the negatives but for that reason I have to say "no". | We need a 60fps patch ASAP. Having 30fps content on PC in [current year] is not acceptable.
Other than that the game is pretty solid! It looks great, it plays great, the story was good imo, the characters are interesting and the amount of solo content is decent.
However, the gear system is not as elaborate as in Mk11 and the microtransations are NOT a welcome sight. Denuvo also has to go. If Harada agreed that the addition of Denuvo in Tekken 7 was a mistake, so should NetherRealm.
I also don't like that 2 characters that are going to be in the Kombat Pass are already in the game (Ermac and Quan Chi). Just give us these characters and come up with other ones for the KP. This is super greedy and lazy.
It's even worse than Sektor and Cyrax in MK11, at least you didn't let us play them, period. this time you decide to not make them playable (even thought they work for the AI) AND sell them at a later date? That's awful.
The game is good but needs improvement and shouldn't ship with performance issues, 30fps content, microtransactions, Denuvo and greedy DLC tactics. I would put a "meh" review if I could because of the negatives but for that reason I have to say "no". | [
0,
1,
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0,
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1,
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] |
752,080 | RPG Maker strikes again!
"Intergalactic traveler: The Omega Sector" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction.
As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development.
Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers.
Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a simple 2D top down action/puzzle game where you blip around badly designed and godawfully bad looking mazes. It's incredible the developer found a way to make RPG Maker even more crap than it is, this is truly a sensational achievement.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
"Intergalactic traveler: The Omega Sector" is relatively cheap at $2, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
| RPG Maker strikes again!
"Intergalactic traveler: The Omega Sector" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction.
As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development.
Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers.
Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a simple 2D top down action/puzzle game where you blip around badly designed and godawfully bad looking mazes. It's incredible the developer found a way to make RPG Maker even more crap than it is, this is truly a sensational achievement.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
"Intergalactic traveler: The Omega Sector" is relatively cheap at $2, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. | [
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1,328,670 | + a faithful, thoughtful rendition of the trilogy
+ looks great and runs gorgeously
- claiming ultrawide support with pillarboxed cutscenes in a dialogue heavy game
- EA launcher gets in the way | + a faithful, thoughtful rendition of the trilogy
+ looks great and runs gorgeously
- claiming ultrawide support with pillarboxed cutscenes in a dialogue heavy game
- EA launcher gets in the way | [
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1,604,030 | My gambling addict friend said if I post a review on this game and it gets 150 likes and 25 Awards that he will buy me a case of beer. So I'm just gonna leave this here | My gambling addict friend said if I post a review on this game and it gets 150 likes and 25 Awards that he will buy me a case of beer. So I'm just gonna leave this here | [
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1,812,370 | Gorgeous graphics + 80s/90s anime artstyle + Spooky + Atmospheric + You're a lesbian. What more could you want.
PS: play Pocket Mirror <3 | Gorgeous graphics + 80s/90s anime artstyle + Spooky + Atmospheric + You're a lesbian. What more could you want.
PS: play Pocket Mirror <3 | [
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2,238,900 | This is such a faithful recreation of Star Ocean 2, I don't think I'll ever even consider playing the PS1 original, or the PSP remake. The beauty of the new HD landscapes and animations, added to the wonderful musical score, the various combat improvements and the classic story, this is one you won't soon forget.
20 hours to beat
2 main characters to see the story from different perspectives
13 recruitable party members
a MASSIVE world to explore
intense crafting system
Storytelling as only the japanese could tell in the 90's
100% recommend. | This is such a faithful recreation of Star Ocean 2, I don't think I'll ever even consider playing the PS1 original, or the PSP remake. The beauty of the new HD landscapes and animations, added to the wonderful musical score, the various combat improvements and the classic story, this is one you won't soon forget.
20 hours to beat
2 main characters to see the story from different perspectives
13 recruitable party members
a MASSIVE world to explore
intense crafting system
Storytelling as only the japanese could tell in the 90's
100% recommend. | [
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1,280,930 | Basically Wizard of Legend, but from a different viewpoint. Same composer, both pixel art, similarly fast paced boss fights with good telegraphs, combos are a little less deliberate, though. Very satisfying build making, with solid build variety. Has couch co-op which is very nice. It has some beautiful pixel art, truly. This game is a feast for the eyes and ears with cutscenes, voice acting, and more. Ok, I just love this game. It's so damn good. | Basically Wizard of Legend, but from a different viewpoint. Same composer, both pixel art, similarly fast paced boss fights with good telegraphs, combos are a little less deliberate, though. Very satisfying build making, with solid build variety. Has couch co-op which is very nice. It has some beautiful pixel art, truly. This game is a feast for the eyes and ears with cutscenes, voice acting, and more. Ok, I just love this game. It's so damn good. | [
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835,960 | I even set a calendar reminder so that I could get this on release. I wish I hadn't bothered. Going great guns until I got to the passage. Game over as I can't progress. Tried allsorts to drop the jammer but unable to do so. I guess it is a case of waiting for all the bugs to get resolved. | I even set a calendar reminder so that I could get this on release. I wish I hadn't bothered. Going great guns until I got to the passage. Game over as I can't progress. Tried allsorts to drop the jammer but unable to do so. I guess it is a case of waiting for all the bugs to get resolved. | [
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1,647,920 | A game that isnt afraid to be fun for the sake of it, a great game and one you dont see much anymore
A great game to pick up after a long day of work, and you just want to hear some heavy rifts and kill some things. | A game that isnt afraid to be fun for the sake of it, a great game and one you dont see much anymore
A great game to pick up after a long day of work, and you just want to hear some heavy rifts and kill some things. | [
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2,207,840 | First of all, i'd like to mention that i found this game by chance. But it's surprisingly better than some RPGMaker game i've tried and it's not your typical RPGMaker which is surprising since it's developed by one person.
[h2]Story/character[/h2]
Overall the story is good enough to keep myself immersed with the game. However the story and characters aren't really memorable. For lack of better comparison, it's similar with movie which entertain you but you won't remember it for long time. Although it's probably because i've played many top-rated RPGMaker game which have more budget/resource.
[h2]Gameplay[/h2]
While the developer emphasize this game is story-focused game, i would also describe this game as puzzle-focused RPGMaker game. Store page mention 3 hours, but it took me 9.5 hours to beat this game. Although if i never experience bug (mentioned below) and stuck at one puzzle (where i asked help on Steam discussion), i expect i would spend 7.5 hours.
The amount and variety of puzzle presented on this game is surprisingly very diverse. Some of them are the best puzzle I've experienced even though I've played fair amount of RPGMaker game. Although few others feels repetitive, difficult due to lack of hint or force you to walk around if you miss/skip something. Lack of option to run/always run is also mildly annoying for me.
And since the puzzle of this game is rather challenging/tricky for RPGMaker game, here are few general hints from me in case you're stuck,
[list]
[*]Check for hidden/invisible wall.
[*]Try to use items on your inventory.
[*]Some interactive object have no impact to solve the puzzle.
[*]The game show some hint, usually by highlight/flicker certain object.
[/list]
[h2]Graphic/music[/h2]
Nothing much to say here. There's few usage of stock RPGMaker asset which used accordingly. The music is nice. While the artstyle/visual is on good side, personally i feel it doesn't match very well with space/sci-fi theme. The cutscene CG also looks good.
[h2]Misc.[/h2]
This game runs well on Linux with only minor problem. I experienced one bug which makes me unable to continue the game (not caused by Linux, since it also happen on device which use Windows OS), but the developer fixed it after some time. The game only offer single save file which is annoying to me since i experienced a bug and few puzzle are very tricky.
[h2]Conclusion[/h2]
Overall Mihirha's Legacy is nice RPGMaker despite few hiccups I've mentioned above. The developer is also responsive to my query which is also plus point. If you're RPGMaker enthusiast, you might want to try this game. | First of all, i'd like to mention that i found this game by chance. But it's surprisingly better than some RPGMaker game i've tried and it's not your typical RPGMaker which is surprising since it's developed by one person.
Story/character
Overall the story is good enough to keep myself immersed with the game. However the story and characters aren't really memorable. For lack of better comparison, it's similar with movie which entertain you but you won't remember it for long time. Although it's probably because i've played many top-rated RPGMaker game which have more budget/resource.
Gameplay
While the developer emphasize this game is story-focused game, i would also describe this game as puzzle-focused RPGMaker game. Store page mention 3 hours, but it took me 9.5 hours to beat this game. Although if i never experience bug (mentioned below) and stuck at one puzzle (where i asked help on Steam discussion), i expect i would spend 7.5 hours.
The amount and variety of puzzle presented on this game is surprisingly very diverse. Some of them are the best puzzle I've experienced even though I've played fair amount of RPGMaker game. Although few others feels repetitive, difficult due to lack of hint or force you to walk around if you miss/skip something. Lack of option to run/always run is also mildly annoying for me.
And since the puzzle of this game is rather challenging/tricky for RPGMaker game, here are few general hints from me in case you're stuck,
Check for hidden/invisible wall.
Try to use items on your inventory.
Some interactive object have no impact to solve the puzzle.
The game show some hint, usually by highlight/flicker certain object.
Graphic/music
Nothing much to say here. There's few usage of stock RPGMaker asset which used accordingly. The music is nice. While the artstyle/visual is on good side, personally i feel it doesn't match very well with space/sci-fi theme. The cutscene CG also looks good.
Misc.
This game runs well on Linux with only minor problem. I experienced one bug which makes me unable to continue the game (not caused by Linux, since it also happen on device which use Windows OS), but the developer fixed it after some time. The game only offer single save file which is annoying to me since i experienced a bug and few puzzle are very tricky.
Conclusion
Overall Mihirha's Legacy is nice RPGMaker despite few hiccups I've mentioned above. The developer is also responsive to my query which is also plus point. If you're RPGMaker enthusiast, you might want to try this game. | [
1,
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] |
1,244,090 | Basic game, extremely well done. Like going home and eating your mom's food after decades on the road.
Editing the review to mention some of the flaws of the game:
- the level design in general is not that great, with every tiny room requiring some mindlessly easy puzzle to be solved first. Eventually it just feels like a chore.
- not sure if it's something with my steam deck, but I had to put both the game's and the screen's brightness to the max to be able to see things; before that I was constantly missing objects and having trouble with moving around because some soil path looked like a hole in the ground or something.
- while the game is 2d, there's a lot of different layers of height and depth that get mixed in together and may be hard to tell apart. You often don't know if some platform can be climbed onto or jumped out of until you try to do it.
- battle system gets repetitive after a while.
Despite those problems, the game is still great and more than make up for those things in other areas. | Basic game, extremely well done. Like going home and eating your mom's food after decades on the road.
Editing the review to mention some of the flaws of the game:
- the level design in general is not that great, with every tiny room requiring some mindlessly easy puzzle to be solved first. Eventually it just feels like a chore.
- not sure if it's something with my steam deck, but I had to put both the game's and the screen's brightness to the max to be able to see things; before that I was constantly missing objects and having trouble with moving around because some soil path looked like a hole in the ground or something.
- while the game is 2d, there's a lot of different layers of height and depth that get mixed in together and may be hard to tell apart. You often don't know if some platform can be climbed onto or jumped out of until you try to do it.
- battle system gets repetitive after a while.
Despite those problems, the game is still great and more than make up for those things in other areas. | [
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] |
1,815,570 | Great gameplay with baaad user experience. There are no tooltips or explanations as to what is going on at all, just kinda gotta figure it out. Otherwise the gameplay is smooth and there's a climb mode called spiral, slay the spire style, very fun. 5 different classes all able to level their decks and get new cards and abilities until lvl 30 I think, got my enchantress to 20 but still more to go. Story mode is more of a tutorial but still interesting. | Great gameplay with baaad user experience. There are no tooltips or explanations as to what is going on at all, just kinda gotta figure it out. Otherwise the gameplay is smooth and there's a climb mode called spiral, slay the spire style, very fun. 5 different classes all able to level their decks and get new cards and abilities until lvl 30 I think, got my enchantress to 20 but still more to go. Story mode is more of a tutorial but still interesting. | [
1,
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1,337,520 | ooooh im pigging out
just like the original risk of rain but significantly more approachable!
they added controls, chris christododoldoaul and a bunch of retextures, got rid of that gup blackface enemy
awesome
thanks poopoo games for the review copy
(spoilers ahead)
including the mastery skins and void fiend from risk of rain 2 was an awesome surprise, nice to see so much new content
only complaint is the 100 dillar price tag for the game but otherwise a must buy
UPDATE!!!
After further playing, i have many very genuine issues! These providence trials are IM POSSIBBLE! the critreriar are simply absurd, and drifter is practically unplayable in his current state!!!
i have also found a MULTITUDTE of vines allowing me to clip out of bounds?!?!?!? how did this game get past play testing TWICE
i am not fibbing when i say this game in in an unacceptable state, how is this not in early access?! ridiculous, genuinely. gearbox! how could you | ooooh im pigging out
just like the original risk of rain but significantly more approachable!
they added controls, chris christododoldoaul and a bunch of retextures, got rid of that gup blackface enemy
awesome
thanks poopoo games for the review copy
(spoilers ahead)
including the mastery skins and void fiend from risk of rain 2 was an awesome surprise, nice to see so much new content
only complaint is the 100 dillar price tag for the game but otherwise a must buy
UPDATE!!!
After further playing, i have many very genuine issues! These providence trials are IM POSSIBBLE! the critreriar are simply absurd, and drifter is practically unplayable in his current state!!!
i have also found a MULTITUDTE of vines allowing me to clip out of bounds?!?!?!? how did this game get past play testing TWICE
i am not fibbing when i say this game in in an unacceptable state, how is this not in early access?! ridiculous, genuinely. gearbox! how could you | [
0,
0,
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] |
1,337,520 | owned the original from all the way back in 2014
loved it tons, even more than RoR2
saw RoRR get teased on twitter, was there for its release, thought to myself,
"i don't need this, i can just play the ror from 2013, i don't know how to feel about this new one, is it really just the same game again?"
and then i saw someone grab an item i've never seen before, while playing as a character i've never seen before, on a map layout i've never seen before, using alternate abilities to what was baseline for that character to fight an enemy i've never seen before, and then activate a shrine of the mountain from ror2, and then while doing the teleporter fight they activated a bunch of new machines that turned drones into items and activated a specific equipment for a fee... and then i saw that you can just opt out of whatever you don't like about any of that, at any time!
what's not to love about that?? | owned the original from all the way back in 2014
loved it tons, even more than RoR2
saw RoRR get teased on twitter, was there for its release, thought to myself,
"i don't need this, i can just play the ror from 2013, i don't know how to feel about this new one, is it really just the same game again?"
and then i saw someone grab an item i've never seen before, while playing as a character i've never seen before, on a map layout i've never seen before, using alternate abilities to what was baseline for that character to fight an enemy i've never seen before, and then activate a shrine of the mountain from ror2, and then while doing the teleporter fight they activated a bunch of new machines that turned drones into items and activated a specific equipment for a fee... and then i saw that you can just opt out of whatever you don't like about any of that, at any time!
what's not to love about that?? | [
1,
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0,
0,
0,
0,
0
] |
1,328,840 | [h1]"Lost in Play" is an enchanting and nostalgic game that provides players with a whimsical journey into the world of childhood imagination. With a captivating playground as the backdrop, this game offers a delightful combination of puzzles and charming characters that evoke feelings of innocence and wonder.[/h1]
[b]The game's visuals are vibrant and imaginative, with a playful design that's reminiscent of a child's dreamworld. It successfully captures the essence of youthful curiosity and creativity.
"Lost in Play" is not just a game; it's a trip down memory lane, rekindling the sense of adventure and exploration that many of us experienced in our youth. As you solve puzzles and interact with the game's characters, you can't help but feel a sense of nostalgia for the simpler, more carefree days of childhood.[/b]
[i]Overall, "Lost in Play" is a heartwarming and whimsical experience that offers a welcome escape from the complexities of adult life. It's a game that encourages players to embrace their inner child and rediscover the joy of unfettered imagination. If you're looking for a game that provides a delightful and nostalgic journey, "Lost in Play" is the perfect choice.
[b]This underrated game deserve more attention! [/b][/i]👑✨ | "Lost in Play" is an enchanting and nostalgic game that provides players with a whimsical journey into the world of childhood imagination. With a captivating playground as the backdrop, this game offers a delightful combination of puzzles and charming characters that evoke feelings of innocence and wonder.
The game's visuals are vibrant and imaginative, with a playful design that's reminiscent of a child's dreamworld. It successfully captures the essence of youthful curiosity and creativity.
"Lost in Play" is not just a game; it's a trip down memory lane, rekindling the sense of adventure and exploration that many of us experienced in our youth. As you solve puzzles and interact with the game's characters, you can't help but feel a sense of nostalgia for the simpler, more carefree days of childhood.
Overall, "Lost in Play" is a heartwarming and whimsical experience that offers a welcome escape from the complexities of adult life. It's a game that encourages players to embrace their inner child and rediscover the joy of unfettered imagination. If you're looking for a game that provides a delightful and nostalgic journey, "Lost in Play" is the perfect choice.
This underrated game deserve more attention! 👑✨ | [
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2,179,850 | I played the demo and instantly became enamored. The mix of Slay the Spire-style deck-building with elements of the ship combat from FTL: Faster Than Light is an absolutely fascinating mix, and the "single-axis" movement system adds a whole extra layer that I've never seen in anything except the Mega Man: Battle Network series.
I bought the full game within the first hour of being available. After having played for nearly 4 hours at the time of writing, my opinion hasn't changed in the slightest. I already love what's available and so far I feel like I've barely scratched the surface.
I can't wait to see what awaits in the future for this awesome title.
EDIT: As a small addition, I will say: I beat my very first run, which is set to the lowest difficulty (Normal). I jumped up to Hard to try to unlock a new ship, and I haven't been able to beat a run since then. It's probably just that I'm bad, all things considered, but be aware that the changes made with difficulty increases are probably more impactful than they may seem.
Also I wanna say to the devs: thank you for launching the game with mod support and working on making it easier! But also please look into getting Steam Workshop support if you can! | I played the demo and instantly became enamored. The mix of Slay the Spire-style deck-building with elements of the ship combat from FTL: Faster Than Light is an absolutely fascinating mix, and the "single-axis" movement system adds a whole extra layer that I've never seen in anything except the Mega Man: Battle Network series.
I bought the full game within the first hour of being available. After having played for nearly 4 hours at the time of writing, my opinion hasn't changed in the slightest. I already love what's available and so far I feel like I've barely scratched the surface.
I can't wait to see what awaits in the future for this awesome title.
EDIT: As a small addition, I will say: I beat my very first run, which is set to the lowest difficulty (Normal). I jumped up to Hard to try to unlock a new ship, and I haven't been able to beat a run since then. It's probably just that I'm bad, all things considered, but be aware that the changes made with difficulty increases are probably more impactful than they may seem.
Also I wanna say to the devs: thank you for launching the game with mod support and working on making it easier! But also please look into getting Steam Workshop support if you can! | [
1,
0,
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0,
0,
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0,
0
] |
2,198,620 | **DAY 1 REVIEW**
!!There is no game here yet!!
Can't get into a server (they aren't full usually empty)
Once you manage to make it in you cant gather any resources
The game has a harder time running than starfield
You can jump and sometimes not get rubber banned back
The game looks nothing like the screenshots displayed on the store
I will update once they make substantial updates and there is something to talk about | **DAY 1 REVIEW**
!!There is no game here yet!!Can't get into a server (they aren't full usually empty)Once you manage to make it in you cant gather any resources
The game has a harder time running than starfield
You can jump and sometimes not get rubber banned back
The game looks nothing like the screenshots displayed on the store
I will update once they make substantial updates and there is something to talk about | [
0,
0,
1,
0,
0,
1,
0,
0
] |
1,346,020 | Overall, as a single player game Wargroove 2 is a tremendous improvement over the first game. The campaign is well designed and engaging, the writing is much improved and overall the gameplay is fun. The new roguelike conquest mode is a much more entertaining side thing than the godawful Arcade in 1, as well.
As a primary single player game, I hated Wargroove 1, and I can say that 2 has turned my opinion around - this game is fun, I finished the campaign and craved more, which is all you can really say! The only thing I really missed from 1 was the Puzzle mode, but maybe it'll show up in a future update? Who knows.
The major downsides is that the user interface is still the same terrible user interface that WG1 had without significant improvements, and the AI is still absolutely atrocious so playing even Vs maps against the AI is going to be pretty dull, but that hasn't changed from the first game. The soundtrack is not quite as catchy either.
But unlike WG1, I enjoyed my time with WG2 in spite of these shortcomings, and if you ever have a choice between the two, skip WG1 and just go straight into WG2. | Overall, as a single player game Wargroove 2 is a tremendous improvement over the first game. The campaign is well designed and engaging, the writing is much improved and overall the gameplay is fun. The new roguelike conquest mode is a much more entertaining side thing than the godawful Arcade in 1, as well.
As a primary single player game, I hated Wargroove 1, and I can say that 2 has turned my opinion around - this game is fun, I finished the campaign and craved more, which is all you can really say! The only thing I really missed from 1 was the Puzzle mode, but maybe it'll show up in a future update? Who knows.
The major downsides is that the user interface is still the same terrible user interface that WG1 had without significant improvements, and the AI is still absolutely atrocious so playing even Vs maps against the AI is going to be pretty dull, but that hasn't changed from the first game. The soundtrack is not quite as catchy either.
But unlike WG1, I enjoyed my time with WG2 in spite of these shortcomings, and if you ever have a choice between the two, skip WG1 and just go straight into WG2. | [
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1,328,350 | AAA Industry: NOOOOOO!!! You can’t have a high quality and feature complete campaign with only a 6.5 GB install made by one guy using Unity, it has to be 200+ GB made by 5 studios and it needs to be an unfinished 3 hour mediocrity and gouge the consumers $70 USD for it!
This game: [b]HAHA LEG CHAINSAW GO BRRRR[/b] | AAA Industry: NOOOOOO!!! You can’t have a high quality and feature complete campaign with only a 6.5 GB install made by one guy using Unity, it has to be 200+ GB made by 5 studios and it needs to be an unfinished 3 hour mediocrity and gouge the consumers $70 USD for it!
This game: HAHA LEG CHAINSAW GO BRRRR | [
1,
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2,238,900 | Persona 5 ain't shit
Pokemon ain't shit
Final Fantasy ain't shit.
Star Ocean 2's been the shit, will always be the shit, and with this remaster - IS THE BEST REMASTER FOR A JRPG OF ALL TIME. THE GOAT FROM SPACE RETURNS!
Also is it just me or is Precis extra horny on main? I don't recall her being this forward on the PS1, but hey - cool game that doesn't shy away from the old stuff on the hunt for ESG Blackrock points.
TEN OUTTA TEN | Persona 5 ain't shit
Pokemon ain't shit
Final Fantasy ain't shit.
Star Ocean 2's been the shit, will always be the shit, and with this remaster - IS THE BEST REMASTER FOR A JRPG OF ALL TIME. THE GOAT FROM SPACE RETURNS!
Also is it just me or is Precis extra horny on main? I don't recall her being this forward on the PS1, but hey - cool game that doesn't shy away from the old stuff on the hunt for ESG Blackrock points.
TEN OUTTA TEN | [
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1,989,270 | A Visual Novel meets The Stanley Parable by way of Disco Elysium. This game contains a shocking amount of depth of content and thematics behind it's excellent voice acting and 3-colour sketchy visual style. Well worth a play if you're intrigued. | A Visual Novel meets The Stanley Parable by way of Disco Elysium. This game contains a shocking amount of depth of content and thematics behind it's excellent voice acting and 3-colour sketchy visual style. Well worth a play if you're intrigued. | [
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0
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1,243,850 | this game is something i have literally always wanted but never thought would exist. a historical fiction narrative that isn't about war or combat but rather something as mundane as being a maid... AND they let you actually clean the rooms. i have been asking for this for years and years and then these psychopaths go and actually make it?? unfathomable. love it. my only critique is that I can't high five Eugene or take Wendy to the malt shop to help her feel better
in seriousness it's not the most wildly divergent choice-based narrative of all time (there are small choices throughout that have an impact, but most of the consequence is delayed so it doesn't FEEL as impactful in the moment), which might put off some people who want a more sandbox feeling. consider it more of a detective game than an RPG. worth experiencing even if you don't have my particular brand of mental illness tho, 100%, especially if you like these kinds of games in general. | this game is something i have literally always wanted but never thought would exist. a historical fiction narrative that isn't about war or combat but rather something as mundane as being a maid... AND they let you actually clean the rooms. i have been asking for this for years and years and then these psychopaths go and actually make it?? unfathomable. love it. my only critique is that I can't high five Eugene or take Wendy to the malt shop to help her feel better
in seriousness it's not the most wildly divergent choice-based narrative of all time (there are small choices throughout that have an impact, but most of the consequence is delayed so it doesn't FEEL as impactful in the moment), which might put off some people who want a more sandbox feeling. consider it more of a detective game than an RPG. worth experiencing even if you don't have my particular brand of mental illness tho, 100%, especially if you like these kinds of games in general. | [
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1,182,310 | Guys this game is brilliant!!
If you have the chance and you like nostalgic and engaging exploration and mystery solving, I promise you won't regret buying this one.
I honestly kept searching for more games like this at Steam and I was not able to find any that were this good.
The pixelated artwork is >very< detailed.
I don't know how to describe it, but every scene feels like it's straight out of a framed vintage painting that you'd see in a farm cottage made by the grandfather of the previous owner. It just has this vibe, and I love it.
All characters are voiced and the VAs did a really great job, especially the main VA. Sarcastic, funny and witty lines are all over, as well as capturing the weight of each life, of their memories, and when they share their stories.
You won't regret playing this one! Go ahead, and have a great excavation...
Don't forget: the answer lies in the soil... | Guys this game is brilliant!!
If you have the chance and you like nostalgic and engaging exploration and mystery solving, I promise you won't regret buying this one.
I honestly kept searching for more games like this at Steam and I was not able to find any that were this good.
The pixelated artwork is >very< detailed.
I don't know how to describe it, but every scene feels like it's straight out of a framed vintage painting that you'd see in a farm cottage made by the grandfather of the previous owner. It just has this vibe, and I love it.
All characters are voiced and the VAs did a really great job, especially the main VA. Sarcastic, funny and witty lines are all over, as well as capturing the weight of each life, of their memories, and when they share their stories.
You won't regret playing this one! Go ahead, and have a great excavation...
Don't forget: the answer lies in the soil... | [
1,
1,
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1,888,160 | Armored Souls Prepare to sigh....
If you are a long running fan of this game it's a mixed bag, if you are new to the series you might like it.
For the new comers this is robots on roller skates, also screw the natural laws of physics because it makes a cool game. The key to this game is overwhelming fire power and maneuverability. Here's the rub for me I have AC1 and a PS2 to play it on, I have every US release of this game since AC1 to AC4A, I never finished Nine breaker as it was boring. Below are my gripes, my praise, then my mixed bag in order of paragraphs.
First the bad: this game is infested with mechanics that are from Dark Souls and have no place in an AC game. In no order here they are: status effects, stunning other players, firing hand weapons cause you to stop moving and leave yourself vulnerable, repair kits (the flasks from souls), being stunned due to poise (or whatever new dumb name they called it), resupply before a boss fight, and 360 shields. Stats effects build up like they do in dark souls, this is new to the franchise and really has no place in it, I could see heat weapons causing things to over heat more quickly and maybe some other things, the way this is done is so odd, it feels like a multiplayer add on. Although its fun to stun bosses and other opponents, this is new to the game and feels like it doesn't belong, I can only assume its been added for competitive multi again. There's always been this idea that traumatic impacts don't hit the pilots in this game, it's just always been like that and considering the tech it make sense. The latter is true for your AC being stunned too. AC as a series has gone back and fourth on making you stop to fire a BACK mounted weapon unless you had quad legs or a tank base, this game is the first where a hand weapon makes you stop to fire it. This is an utter anathema to the game in general, maneuverability and quickly timed dodges were always key. It ruins your ability to stay moving and fight effectively, which also limits the fun in building and designing your AC. I don't think there is an AC game in the US with "repair kits" yet. I'm not saying get gud we don't need repair kits, but they are just a distraction to me with no added value. Giving a player a very high health value is not bad, but I makes each engagement more meaningful, I need to keep my HP high, their are may fights I had where I didn't need to bother with them. Adding to this mess is the boost before a boss fight, they were never announced like this before; whatever HP you had going in was all you got. This sticks with me, because the most memorable boss in the whole series was the only one I cannot beat: I took too much damage before the boss fight every time, no magic box to helped me out. For those of you who are curious it was Zinaida in last Ravens, the suicide drones took too much out of me before the battle. In AC4A and AC4 there were 360 shields, I'm only guessing, but the shields seemed to mitigate damage. I don't know because don't get hit or kill them fast has always been my basic plan. In this new one, its just another health bar that exists for reasons... I don't mind the old shield system give up a defensive advantage for things like assault armor blasts.
The good stuff. I like the mix of common enemies being easily dispatched, but still being a threat if you are too slow. Adding to this is the more dangerous commons like the quad leg MT's. There is a good combat balance here with crazy mini bosses mixed in like the stealth sniper bots. The bosses are big and badass, with some conventions thrown out the window like the bull charging boss not being weak after a charge. I did hate all the boss fights that involved a 360 shield. The world looks great, yup just darn purdy. The new super fast tank base inspired by a wheel chair is dumbly fun. The odd addition of quad legs letting you basically hover is novel and adds some depth to the outfitting of an AC. Keeping reverse joint legs making you jump faster/higher is classic. The more effective AOE weapons on groups feels more strategic or a the very least feels damn cool when you nail three targets with one shot. Finally letting your AC back mount hand weapons and switch to them at the price of a second or two is a massive evolution, I love it, it should have always been there.
So there some other things that have changed, which I have mixed thoughts about. There's now a thing with chips that make you more resilient to damage and other RPGesq things, cool I guess, its another reason to do the arena. I still will kill them all until I am #1. Hidden objects are now in the game, I don't like them, but whatever, first time I have had to google anything on AC game other then where to buy it. The plot is oddly boring for me, I think that's just me, last game being AC4A. The game announces when you are making a plot altering decision, its ok, but I would like it if the world just reacted to my decisions naturally no banners. Weak spots on bosses, ok its a thing, but firing an AT or plasma weapon at something (that isn't a soft spot) does nothing...not matter how many impacts, ehhh fine.
I'm not done with the game, but over all fun. Quit making armored souls and make Armored Core. I was here before demon souls and I will be here after whatever souls, but only if you just keep making ARMORED CORE. Is there a Japanese word for purity of purpose or ideal? I could use it to try and get my point across.
P.S. the fan community paint jobs uploaded on line are gold.
| Armored Souls Prepare to sigh....
If you are a long running fan of this game it's a mixed bag, if you are new to the series you might like it.
For the new comers this is robots on roller skates, also screw the natural laws of physics because it makes a cool game. The key to this game is overwhelming fire power and maneuverability. Here's the rub for me I have AC1 and a PS2 to play it on, I have every US release of this game since AC1 to AC4A, I never finished Nine breaker as it was boring. Below are my gripes, my praise, then my mixed bag in order of paragraphs.
First the bad: this game is infested with mechanics that are from Dark Souls and have no place in an AC game. In no order here they are: status effects, stunning other players, firing hand weapons cause you to stop moving and leave yourself vulnerable, repair kits (the flasks from souls), being stunned due to poise (or whatever new dumb name they called it), resupply before a boss fight, and 360 shields. Stats effects build up like they do in dark souls, this is new to the franchise and really has no place in it, I could see heat weapons causing things to over heat more quickly and maybe some other things, the way this is done is so odd, it feels like a multiplayer add on. Although its fun to stun bosses and other opponents, this is new to the game and feels like it doesn't belong, I can only assume its been added for competitive multi again. There's always been this idea that traumatic impacts don't hit the pilots in this game, it's just always been like that and considering the tech it make sense. The latter is true for your AC being stunned too. AC as a series has gone back and fourth on making you stop to fire a BACK mounted weapon unless you had quad legs or a tank base, this game is the first where a hand weapon makes you stop to fire it. This is an utter anathema to the game in general, maneuverability and quickly timed dodges were always key. It ruins your ability to stay moving and fight effectively, which also limits the fun in building and designing your AC. I don't think there is an AC game in the US with "repair kits" yet. I'm not saying get gud we don't need repair kits, but they are just a distraction to me with no added value. Giving a player a very high health value is not bad, but I makes each engagement more meaningful, I need to keep my HP high, their are may fights I had where I didn't need to bother with them. Adding to this mess is the boost before a boss fight, they were never announced like this before; whatever HP you had going in was all you got. This sticks with me, because the most memorable boss in the whole series was the only one I cannot beat: I took too much damage before the boss fight every time, no magic box to helped me out. For those of you who are curious it was Zinaida in last Ravens, the suicide drones took too much out of me before the battle. In AC4A and AC4 there were 360 shields, I'm only guessing, but the shields seemed to mitigate damage. I don't know because don't get hit or kill them fast has always been my basic plan. In this new one, its just another health bar that exists for reasons... I don't mind the old shield system give up a defensive advantage for things like assault armor blasts.
The good stuff. I like the mix of common enemies being easily dispatched, but still being a threat if you are too slow. Adding to this is the more dangerous commons like the quad leg MT's. There is a good combat balance here with crazy mini bosses mixed in like the stealth sniper bots. The bosses are big and badass, with some conventions thrown out the window like the bull charging boss not being weak after a charge. I did hate all the boss fights that involved a 360 shield. The world looks great, yup just darn purdy. The new super fast tank base inspired by a wheel chair is dumbly fun. The odd addition of quad legs letting you basically hover is novel and adds some depth to the outfitting of an AC. Keeping reverse joint legs making you jump faster/higher is classic. The more effective AOE weapons on groups feels more strategic or a the very least feels damn cool when you nail three targets with one shot. Finally letting your AC back mount hand weapons and switch to them at the price of a second or two is a massive evolution, I love it, it should have always been there.
So there some other things that have changed, which I have mixed thoughts about. There's now a thing with chips that make you more resilient to damage and other RPGesq things, cool I guess, its another reason to do the arena. I still will kill them all until I am #1. Hidden objects are now in the game, I don't like them, but whatever, first time I have had to google anything on AC game other then where to buy it. The plot is oddly boring for me, I think that's just me, last game being AC4A. The game announces when you are making a plot altering decision, its ok, but I would like it if the world just reacted to my decisions naturally no banners. Weak spots on bosses, ok its a thing, but firing an AT or plasma weapon at something (that isn't a soft spot) does nothing...not matter how many impacts, ehhh fine.
I'm not done with the game, but over all fun. Quit making armored souls and make Armored Core. I was here before demon souls and I will be here after whatever souls, but only if you just keep making ARMORED CORE. Is there a Japanese word for purity of purpose or ideal? I could use it to try and get my point across.
P.S. the fan community paint jobs uploaded on line are gold. | [
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1
] |
1,647,920 | This game was a real treat. I played the 1st Valfaris and became an instant fan. I love that this is direction went by the developers, I feel it was a really good evolution of the series and mixing it up with a shoot em up gives it that extra punch/kick/slash. The graphics, characters and bosses are just so awesome and you can feel the grittiness of the mechs. Aside from the awesome game play, the environments and atmosphere has really leveled up. Love the boss destruction sequence as you can feel that accomplishment of kicking its ass. looking forward to Valfaris next installment. Congratulations with this metal AF game! | This game was a real treat. I played the 1st Valfaris and became an instant fan. I love that this is direction went by the developers, I feel it was a really good evolution of the series and mixing it up with a shoot em up gives it that extra punch/kick/slash. The graphics, characters and bosses are just so awesome and you can feel the grittiness of the mechs. Aside from the awesome game play, the environments and atmosphere has really leveled up. Love the boss destruction sequence as you can feel that accomplishment of kicking its ass. looking forward to Valfaris next installment. Congratulations with this metal AF game! | [
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1,445,790 | Fantastic party game, great for playing with a group of friends. The track building and weapons make for frenetic, chaotic, fun. Like Mario Kart but with the joy of building levels and traps like Ultimate Chicken Horse. | Fantastic party game, great for playing with a group of friends. The track building and weapons make for frenetic, chaotic, fun. Like Mario Kart but with the joy of building levels and traps like Ultimate Chicken Horse. | [
1,
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1,445,790 | From my og demo feedback, not much changed sadly:
Oh boy....
I will start with the most glaring issue:
-It's friggin IMPOSSIBLE to find an online match
Now some other stuff that I found odd or bad:
-The camera.... oh god.... I get it, it's supposed to "limit" the playing area (specially for local gameplay) but it punishes people in first place... that's friggin dumb in a RACING game, also also if you go under other track sometimes you can't see sh*t (the going under other track piece seems to be fixed in the final release)
-The car randomly drives itself ???? (maybe it's the antenna thingy I chose at car selection.... would be good a tooltip or SOMETHING so I know wtf is that about)
-NO CONTROL REBINDING OPTIONS..... in 2023
-If you "die" near a checkpoint, though luck pal you WILL miss the next section too cause you won't respawn in time... that's.... just unfun and dumb.
-The "shortcut" option definetly does not work, I intentionally crafted a track with cuts and the game will kill you if you try to do those..... good job devs. (This seems to be fixed or working properly in final release)
-Since I couldn't find an online match EVER, I played only in local lobby or vs AI, now here comes the issue, the "placing" round locks everyone to the same "screen", there is no zoom, you can get trolled by another player preventing you to move to a place to connect track or hazards, rendering your placement turn void and useless, I don't know if this is intentional or just a downside of playing on local mode, you may have free cam in multi, but alas I couldn't try that. BTW.... WHY THERE IS NO ZOOM OPTION
The good:
-The games runs smooth as butter, with everything maxed on my midend rig, good one devs
-The cars seem to be varied and with some gimmicks, alas you have NO TOOLTIPS or info what that possible gimmick may be..... why ?
-The track pieces, hazards and weapons are quite varied and some weird shennanigans are ensured to happen, feels like a Trackmania troll track being build in real time 10/10
The "mehhh":
-The weapons/items some of them are mindbogglingly hard to understand wtf they do, there is a grey metallic ball even that seems to do nothing or I haven't figured out how to use it... again... a tool tip maybe ? a section about weapons/items in the main menu mayhaps ?
And that's that, sorry if my writing seems a bit aggresive, I just was kinda hyped about the game and it feels a bit of a let down so far. But, IT HAS POTENTIAL.
Sadly, another case of developer with TONS of feedback delivering an undercooked mess. Stay away from it. | From my og demo feedback, not much changed sadly:
Oh boy....
I will start with the most glaring issue:
-It's friggin IMPOSSIBLE to find an online match
Now some other stuff that I found odd or bad:
-The camera.... oh god.... I get it, it's supposed to "limit" the playing area (specially for local gameplay) but it punishes people in first place... that's friggin dumb in a RACING game, also also if you go under other track sometimes you can't see sh*t (the going under other track piece seems to be fixed in the final release)
-The car randomly drives itself ???? (maybe it's the antenna thingy I chose at car selection.... would be good a tooltip or SOMETHING so I know wtf is that about)
-NO CONTROL REBINDING OPTIONS..... in 2023
-If you "die" near a checkpoint, though luck pal you WILL miss the next section too cause you won't respawn in time... that's.... just unfun and dumb.
-The "shortcut" option definetly does not work, I intentionally crafted a track with cuts and the game will kill you if you try to do those..... good job devs. (This seems to be fixed or working properly in final release)
-Since I couldn't find an online match EVER, I played only in local lobby or vs AI, now here comes the issue, the "placing" round locks everyone to the same "screen", there is no zoom, you can get trolled by another player preventing you to move to a place to connect track or hazards, rendering your placement turn void and useless, I don't know if this is intentional or just a downside of playing on local mode, you may have free cam in multi, but alas I couldn't try that. BTW.... WHY THERE IS NO ZOOM OPTION
The good:
-The games runs smooth as butter, with everything maxed on my midend rig, good one devs
-The cars seem to be varied and with some gimmicks, alas you have NO TOOLTIPS or info what that possible gimmick may be..... why ?
-The track pieces, hazards and weapons are quite varied and some weird shennanigans are ensured to happen, feels like a Trackmania troll track being build in real time 10/10
The "mehhh":
-The weapons/items some of them are mindbogglingly hard to understand wtf they do, there is a grey metallic ball even that seems to do nothing or I haven't figured out how to use it... again... a tool tip maybe ? a section about weapons/items in the main menu mayhaps ?
And that's that, sorry if my writing seems a bit aggresive, I just was kinda hyped about the game and it feels a bit of a let down so far. But, IT HAS POTENTIAL.
Sadly, another case of developer with TONS of feedback delivering an undercooked mess. Stay away from it. | [
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2,179,850 | Why aren't more people playing this? Charming and challenging, and a perfect game for the Steam Deck. | Why aren't more people playing this? Charming and challenging, and a perfect game for the Steam Deck. | [
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0,
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250,700 | Stunning pixel art platformer where you will travel through different eras fighting hordes of enemies even using the ability to change time! Super recommended, a must try if you like platformers! | Stunning pixel art platformer where you will travel through different eras fighting hordes of enemies even using the ability to change time! Super recommended, a must try if you like platformers! | [
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0,
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1,
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1,372,880 | For every like this review gets, I will consume 1 spoonful of mayonnaise | For every like this review gets, I will consume 1 spoonful of mayonnaise | [
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0,
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] |
571,310 | Getting 100% was... very fun in this cute metroid-vania where you basically act as your own level designer.
approximate amount of time to 100%: 20-30 Hours
Estimated achievement difficulty: 5/10
Minimum number of playthroughs needed: One (Most likely 2 if you go in blind)
Multiplayer achievements: No.
Missable achievements: Yes. Sequence Break,
Point of no return: No. After the game's ending you can return and explore.
Grinding Achievements: No.
DLC-Only achievements: No.
Time-gated achievements: No.
Speed-run achievements: Yes. 4 hour Speed run (and another 4 hour Speedrun but with 100% Secrets/gold etc...)
RNG-achievements: No.
Is there a good guide available: I recommend Demajen's Guide on steam with the super usefull map.
Does difficulty affect achievements: Yes, Medium recommended. (There's also a 0 death achievement)
First achievement unlock: Defeat the first boss in the tutorial temple.
* I can't remember how this game ended up in my account (might have been some promotional giveaway...) but I'm so glad it did.
This game has some of the best Quality of life I've seen. It's extremely enjoyable and the 100% journey is challenging but not too problematic. Wholeheartedly recommend this one. | Getting 100% was... very fun in this cute metroid-vania where you basically act as your own level designer.
approximate amount of time to 100%: 20-30 Hours
Estimated achievement difficulty: 5/10
Minimum number of playthroughs needed: One (Most likely 2 if you go in blind)
Multiplayer achievements: No.
Missable achievements: Yes. Sequence Break,Point of no return: No. After the game's ending you can return and explore.
Grinding Achievements: No.
DLC-Only achievements: No.
Time-gated achievements: No.
Speed-run achievements: Yes. 4 hour Speed run (and another 4 hour Speedrun but with 100% Secrets/gold etc...)
RNG-achievements: No.
Is there a good guide available: I recommend Demajen's Guide on steam with the super usefull map.
Does difficulty affect achievements: Yes, Medium recommended. (There's also a 0 death achievement)
First achievement unlock: Defeat the first boss in the tutorial temple.
* I can't remember how this game ended up in my account (might have been some promotional giveaway...) but I'm so glad it did.
This game has some of the best Quality of life I've seen. It's extremely enjoyable and the 100% journey is challenging but not too problematic. Wholeheartedly recommend this one. | [
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2,639,000 | The EOS stands for End of Service. I am sure someone has fun with this or there wouldn't be a reason to keep bringing it back. Right? The usual Tab Target MMO. I do like that you can teleport to quest givers and mobs instead of the usual auto or manual run. Aside from that there isn't anything modern here. | The EOS stands for End of Service. I am sure someone has fun with this or there wouldn't be a reason to keep bringing it back. Right? The usual Tab Target MMO. I do like that you can teleport to quest givers and mobs instead of the usual auto or manual run. Aside from that there isn't anything modern here. | [
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1,366,540 | 2023...
2 years...
2 Languages...
EDIT:
TLDR: Game is too simple, better get Factorio or Riftbreaker
Played again after ~1 year, nothing has changed in the basic QoL or coding system.
- It still uses an older builder system than Factorio did 10 years ago: you actually have to craft the base material manually every time before you can build the building, instead of it being done automatically by a simple click on the building in the build menu.
- If you have crafting orders set, new items added to your inventory will not be read by the current crafting orders and keeps on produce stuff your already own...
- Items don't have their own output for transport lines, but instead require this stupid additional output... (I think the developer couldn't create a better output than this simple one)
20 minutes and that's enough for me for now, I'm not putting in any more effort for EA project | 2023...
2 years...
2 Languages...
EDIT:
TLDR: Game is too simple, better get Factorio or Riftbreaker
Played again after ~1 year, nothing has changed in the basic QoL or coding system.
- It still uses an older builder system than Factorio did 10 years ago: you actually have to craft the base material manually every time before you can build the building, instead of it being done automatically by a simple click on the building in the build menu.
- If you have crafting orders set, new items added to your inventory will not be read by the current crafting orders and keeps on produce stuff your already own...
- Items don't have their own output for transport lines, but instead require this stupid additional output... (I think the developer couldn't create a better output than this simple one)
20 minutes and that's enough for me for now, I'm not putting in any more effort for EA project | [
0,
0,
1,
0,
0,
0,
0,
0
] |
835,960 | I didn't want to review this until I was completely done. I've now 100%'d the game. Quite simply, I think everyone should play this game! It's perfect for puzzle players with easy and difficult puzzles, most of which feel very satisfying to solve, has fantastic commentary about all of the perspectives of today's society (it's not just a one-sided view!) and is a genuinely well-crafted game.
Most facets of the game are positive so I have to point out the negatives in the game.
1: There is no save/load system, it's all automatic checkpoints and you have to go and back up the files manually if you want to see the results of different choices.
2: The choices you can make, or miss, have some light dialog consequences but they occur over many hours of time. This is something I don't really expect from a puzzle game that used to always tell you "you can return to any place you want at any time." In this game, you can't. The time of day and weather of locations can irrevocably change, the ending itself has some major changes, yet there's no way to see it all without replaying the game (a tough pill to swallow for a puzzle game) or watching the results on YouTube. I'm kinda against that sort of thing unless your game can be played multiple times and be different each time, which this won't be, because it's the same puzzles each time.
3: The engine is Unreal 5 and it's very unfortunate. Although the game may have been easier to develop for multiple platforms in a faster time via doing this, but it has proven that Croteam's old Serious Engine was a much better engine. Unreal 5 has horrible eye adaptation, anti-aliasing, lighting, and geometry options that are all proven to be horrible via this game. Don't get me wrong, the game runs and looks fine for the most part, but all of it could look better and run better had it been built on any other engine. Yes, *any* other engine. I'd sooner have played this on the Source engine. Epic's Lumen and Nanite technology is still too unproven, early, and crappy to be the generational leap they claim to be. I hope the developer can better tune this stuff so players can have better framerates, less ghosting, better lighting, and eliminated distant object pop-in.
4: The game's pace at the start and end are worse than they could be. The beginning spends too long (and a lot of later optional dialog depends on your exploration of this) in an open world without puzzles while the end has a final puzzle that includes a frustratingly tedious walk-about aspect that needed to be shortcutted somehow. Everything in between (including the breaks you get back in the open world bit) is perfectly crafted and paced, though.
These things said, I still insist that if you enjoy any form of puzzle game, like Antichamber or Portal, you play this game. You will enjoy it! | I didn't want to review this until I was completely done. I've now 100%'d the game. Quite simply, I think everyone should play this game! It's perfect for puzzle players with easy and difficult puzzles, most of which feel very satisfying to solve, has fantastic commentary about all of the perspectives of today's society (it's not just a one-sided view!) and is a genuinely well-crafted game.
Most facets of the game are positive so I have to point out the negatives in the game.
1: There is no save/load system, it's all automatic checkpoints and you have to go and back up the files manually if you want to see the results of different choices.
2: The choices you can make, or miss, have some light dialog consequences but they occur over many hours of time. This is something I don't really expect from a puzzle game that used to always tell you "you can return to any place you want at any time." In this game, you can't. The time of day and weather of locations can irrevocably change, the ending itself has some major changes, yet there's no way to see it all without replaying the game (a tough pill to swallow for a puzzle game) or watching the results on YouTube. I'm kinda against that sort of thing unless your game can be played multiple times and be different each time, which this won't be, because it's the same puzzles each time.
3: The engine is Unreal 5 and it's very unfortunate. Although the game may have been easier to develop for multiple platforms in a faster time via doing this, but it has proven that Croteam's old Serious Engine was a much better engine. Unreal 5 has horrible eye adaptation, anti-aliasing, lighting, and geometry options that are all proven to be horrible via this game. Don't get me wrong, the game runs and looks fine for the most part, but all of it could look better and run better had it been built on any other engine. Yes, *any* other engine. I'd sooner have played this on the Source engine. Epic's Lumen and Nanite technology is still too unproven, early, and crappy to be the generational leap they claim to be. I hope the developer can better tune this stuff so players can have better framerates, less ghosting, better lighting, and eliminated distant object pop-in.
4: The game's pace at the start and end are worse than they could be. The beginning spends too long (and a lot of later optional dialog depends on your exploration of this) in an open world without puzzles while the end has a final puzzle that includes a frustratingly tedious walk-about aspect that needed to be shortcutted somehow. Everything in between (including the breaks you get back in the open world bit) is perfectly crafted and paced, though.
These things said, I still insist that if you enjoy any form of puzzle game, like Antichamber or Portal, you play this game. You will enjoy it! | [
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1,497,440 | COCOON is a breathtaking, unique puzzle game. Great visuals and music combined with mind-bending puzzles make for an unforgettable experience.
Also, the Pizza Tower community can get bent | COCOON is a breathtaking, unique puzzle game. Great visuals and music combined with mind-bending puzzles make for an unforgettable experience.
Also, the Pizza Tower community can get bent | [
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1,243,850 | came for the cleaning mechanics and total lack of privacy, stayed for the secret lesbian love affairs | came for the cleaning mechanics and total lack of privacy, stayed for the secret lesbian love affairs | [
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1,812,370 | i don't think i liked it :(
a richly illustrated nightmare fairy tale which warns of paranoid infighting and reaching for an unattainable ideal, broken apart by tedious and artificially difficult survival horror segments. i meet each hazard as intended and am often punished with unforgiving damage or by being taken to an instant game over, and while i fully accept that this very well might just be a skill issue on my part, it remains a significant hurdle that's barring me from engaging properly with the unfolding narrative.
i'm not unfamiliar with the death-laden rpgmaker horror-esque titles which preceded LGTS and those it draws its inspirations from, its how it contextualises such flaws that becomes an issue. there are no "skip seen dialogue" options, with the fast forward made available to us after Elise's delayed inputs just slow enough to be annoying. on that note, bosses with instant death attacks have unskippable cutscenes prior making repeat attempts patronising. two core survival systems are made redundant within one of the in-game days. perhaps most tragically, the distinct visual style which once pleased the eye beings to blend into monotony and goes unappreciated after some hours.
and like i'm sad about it! i wanted to like it! i really enjoyed how the story progressed and how my bond with my favourite lady bloomed and i liked the endings i've managed to get, but all these hiccups had me nearly just uninstalling early. it's a beautiful poetic horror title, but so many little things simply ended up overwhelming me. | i don't think i liked it :(
a richly illustrated nightmare fairy tale which warns of paranoid infighting and reaching for an unattainable ideal, broken apart by tedious and artificially difficult survival horror segments. i meet each hazard as intended and am often punished with unforgiving damage or by being taken to an instant game over, and while i fully accept that this very well might just be a skill issue on my part, it remains a significant hurdle that's barring me from engaging properly with the unfolding narrative.
i'm not unfamiliar with the death-laden rpgmaker horror-esque titles which preceded LGTS and those it draws its inspirations from, its how it contextualises such flaws that becomes an issue. there are no "skip seen dialogue" options, with the fast forward made available to us after Elise's delayed inputs just slow enough to be annoying. on that note, bosses with instant death attacks have unskippable cutscenes prior making repeat attempts patronising. two core survival systems are made redundant within one of the in-game days. perhaps most tragically, the distinct visual style which once pleased the eye beings to blend into monotony and goes unappreciated after some hours.
and like i'm sad about it! i wanted to like it! i really enjoyed how the story progressed and how my bond with my favourite lady bloomed and i liked the endings i've managed to get, but all these hiccups had me nearly just uninstalling early. it's a beautiful poetic horror title, but so many little things simply ended up overwhelming me. | [
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635,260 | Horrible game couldn't learn how to drift in 13 hours i was using a wheel btw apparently its harder but like wheel is cool I'm not gonna play it on controller that's lame. My dad also couldn't drift either and he knows how to drift irl. I also cant get a refund because i spent so long try to drift :( | Horrible game couldn't learn how to drift in 13 hours i was using a wheel btw apparently its harder but like wheel is cool I'm not gonna play it on controller that's lame. My dad also couldn't drift either and he knows how to drift irl. I also cant get a refund because i spent so long try to drift :( | [
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1,259,420 | Game made for gaystation. On PC controls suck as hell , the character prefers to roll over instead of climbing , which isnt an option on PS. Decent story and time needed to finish it if you're doing all sidequests along with main story and on highest possible difficulty, Exptected SURVIVAL II should be a lot harder than it actually is.
Its like Normal but can see your HUD only every few seconds for a few seconds..
Also i found soooo many bugs.. Random events dissapearing when i arrive to location , then reappearing when i leave the location,herbs that i see only on minimap and cant pick em up, NPC's bugged out in the random events, marauders in this case , so the freakers cant hit him or kill him , they just stand idle even when i come near and shoot without silencer.. Funny thing is , i could kill freakers with headshots but not the marauder NPC, tried stealth kill and my character fell trough the map..
Sometimes quest NPC / item / thing that needs to be tracked got bugged and would be non interactible so i couldnt continue with the quest unless i saved and restarted the game..
It is a decent game and it is enjoyable if you can ignore all what i listed above , but needs a bit of personal effort to optimize the controls for PC, otherwise you're rolling to your death and not climbing to your victory.
5/10, Buy on sale, Not woth the full price.
Forcing weapon swaps on some mission are very crappy especially in new game+ where you can use the best sniper there is they force you to use cwappy SSR short for skizzos shit rifle | Game made for gaystation. On PC controls suck as hell , the character prefers to roll over instead of climbing , which isnt an option on PS. Decent story and time needed to finish it if you're doing all sidequests along with main story and on highest possible difficulty, Exptected SURVIVAL II should be a lot harder than it actually is.
Its like Normal but can see your HUD only every few seconds for a few seconds..Also i found soooo many bugs.. Random events dissapearing when i arrive to location , then reappearing when i leave the location,herbs that i see only on minimap and cant pick em up, NPC's bugged out in the random events, marauders in this case , so the freakers cant hit him or kill him , they just stand idle even when i come near and shoot without silencer.. Funny thing is , i could kill freakers with headshots but not the marauder NPC, tried stealth kill and my character fell trough the map..
Sometimes quest NPC / item / thing that needs to be tracked got bugged and would be non interactible so i couldnt continue with the quest unless i saved and restarted the game..
It is a decent game and it is enjoyable if you can ignore all what i listed above , but needs a bit of personal effort to optimize the controls for PC, otherwise you're rolling to your death and not climbing to your victory.
5/10, Buy on sale, Not woth the full price.
Forcing weapon swaps on some mission are very crappy especially in new game+ where you can use the best sniper there is they force you to use cwappy SSR short for skizzos shit rifle | [
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1,568,970 | Y'all couldn't let her have a happy ending, but you could have at least let the poor little baby keep Comrade Mitten. Reality is, war has no good side, no true enemy, just innocents who die and suffer. Maybe Aysa's future is brighter there, after everything. :(
What a sad journey with a sad conclusion, but it was a great little story nonetheless. | Y'all couldn't let her have a happy ending, but you could have at least let the poor little baby keep Comrade Mitten. Reality is, war has no good side, no true enemy, just innocents who die and suffer. Maybe Aysa's future is brighter there, after everything. :(
What a sad journey with a sad conclusion, but it was a great little story nonetheless. | [
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