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1,318,970 | A new game from Zeboyd, you know I'm there! And this was such a fun game
This game is about as long as Cthulhu Saves Christmas and it's just as Linear. However given their statement on this video, that's meant to be the point these days.
The Graphics for the main game are basic but it's fitting for the Genre. Also they have dropped the random battles with on screen monsters to avoid if you want to not fight (And you still have the option to start a battle through the main menu). The fighting system is identical to CSC too which I've enjoyed but I can understand those who may not like it. The Animation for the transformations are incredible...except I'm always stuck watching them every single time which can get very tedious.
The story is clever, and they provide "Translations" for the Ole English of Shakespeare...but a lot of the translations are jokes and very silly ones at that.
There isn't a LOT of replay value but you will enjoy the story enough you'll want to play it again eventually.
There is no New Game Plus mode...yet but given how they patched it into CSC later on I'm certain they're do that here eventually.
I say the game is incredible for the price range and is entertaining for all ages.
VIDEO REVIEW: https://youtu.be/wuw9pJPowqM | A new game from Zeboyd, you know I'm there! And this was such a fun game
This game is about as long as Cthulhu Saves Christmas and it's just as Linear. However given their statement on this video, that's meant to be the point these days.
The Graphics for the main game are basic but it's fitting for the Genre. Also they have dropped the random battles with on screen monsters to avoid if you want to not fight (And you still have the option to start a battle through the main menu). The fighting system is identical to CSC too which I've enjoyed but I can understand those who may not like it. The Animation for the transformations are incredible...except I'm always stuck watching them every single time which can get very tedious.
The story is clever, and they provide "Translations" for the Ole English of Shakespeare...but a lot of the translations are jokes and very silly ones at that.
There isn't a LOT of replay value but you will enjoy the story enough you'll want to play it again eventually.
There is no New Game Plus mode...yet but given how they patched it into CSC later on I'm certain they're do that here eventually.
I say the game is incredible for the price range and is entertaining for all ages.
VIDEO REVIEW: https://youtu.be/wuw9pJPowqM | [
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1,158,850 | OBJECTION, YOUR HONOR!
How can it be a hate crime if my client loved doing it? | OBJECTION, YOUR HONOR!
How can it be a hate crime if my client loved doing it? | [
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1,148,760 | Love Anemone
Love Cal
Love Tangent
Love Dys
Love Marz
Love Tammy
Love Sym
Love Nomi
Love Rex
We don't talk about Vace | Love Anemone
Love Cal
Love Tangent
Love Dys
Love Marz
Love Tammy
Love Sym
Love Nomi
Love Rex
We don't talk about Vace | [
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1,570,680 | This game got criminally low attention.
This is basically Risk Of Rain, but Top Down, less budget and same amount of fun.
I've played just a bit before writing this, and yes, I can already see some flaws in the game, yet it definitely is worth of your attention. Especially with the sale price.
Will update the review after investing more hours into it | This game got criminally low attention.
This is basically Risk Of Rain, but Top Down, less budget and same amount of fun.
I've played just a bit before writing this, and yes, I can already see some flaws in the game, yet it definitely is worth of your attention. Especially with the sale price.
Will update the review after investing more hours into it | [
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1,811,260 | The EA anticheat successfully prevents players who aren't cheating from entering the game. | The EA anticheat successfully prevents players who aren't cheating from entering the game. | [
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1,659,420 | Uncharted 4: A Thief's End:
The ambitious end to a long running franchise, Uncharted 4: A Thief's End is a very fascinating game.
The gunplay is enjoyable, the puzzles are decent and the humor is pretty good, there are some hilarious character interactions.
The story though, isn't very deep but I liked the darker approach and the flashbacks, it's interesting enough to keep you playing, and it really makes you care for the characters.
Exploration works decently, but it could've been better, there are documents you can read or find collectibles. The open area in Madagascar was one of the best parts of the game in my opinion, the car handles very well and the driving feels phenomenal.
Lastly, climbing is a very big part of the game, and even though the climbing mechanics are very smooth, I really had to force myself to enjoy it some times, and I wish there was less of it.
The action sequences are easily the best thing about this game, some jaw-dropping set-pieces keep you on the edge of your seat.
Uncharted 4 is the definition of a "Movie Videogame".
It's absolutely gorgeous, the cinematography is outstanding, the performances are fantastic and the soundtrack fits well, but gameplay-wise it's just... exhausting, not because of the controls or the gunplay, but because of the hand-holding and the linearity.
Uncharted the Lost Legacy:
Uncharted the Lost Legacy is proof that Uncharted can great even without Nathan Drake. The Lost Legacy is essentially just more Uncharted 4, it's something like a stand-alone expansion, and a good one at that.
Honestly, I am surprised, I enjoyed this more than I expected. Even though the gameplay is more of the same, there's less climbing, and the fact that the game is relatively short is mostly a positive.
The game rarely feels repetitive, every puzzle is different from each other, and there is also an open area in the middle of the game where you can explore, which was implemented very well.
As for Chloe and Nadine, they make a pretty nice duo, where's Chloe is likeable and a goofball, Nadine is the opposite, she's aggressive and focuses on her mission. I liked their chemistry and I think both characters work very well together.
And now for the negatives, the story isn't necessarily bad, it's just very generic and there are no stakes. Also, in my personal opinion, the biggest flaw the game has is that there are barely any highlights in it, almost no action except from the last chapter, which is a complete letdown considering how the action is literally the best part about this series.
Overall it's very solid, and for its size it's definitely worth checking out, a great stand-alone expansion.
Conclusion:
Thank you Sony! Both games runs surprisingly well and overall very fun games. Uncharted 2 is still my favorite tho, but i'm happy to see Uncharted 4 and the Lost Legacy finally on PC, Uncharted 1,2,3 when? | Uncharted 4: A Thief's End:
The ambitious end to a long running franchise, Uncharted 4: A Thief's End is a very fascinating game.
The gunplay is enjoyable, the puzzles are decent and the humor is pretty good, there are some hilarious character interactions.
The story though, isn't very deep but I liked the darker approach and the flashbacks, it's interesting enough to keep you playing, and it really makes you care for the characters.
Exploration works decently, but it could've been better, there are documents you can read or find collectibles. The open area in Madagascar was one of the best parts of the game in my opinion, the car handles very well and the driving feels phenomenal.
Lastly, climbing is a very big part of the game, and even though the climbing mechanics are very smooth, I really had to force myself to enjoy it some times, and I wish there was less of it.
The action sequences are easily the best thing about this game, some jaw-dropping set-pieces keep you on the edge of your seat.
Uncharted 4 is the definition of a "Movie Videogame".
It's absolutely gorgeous, the cinematography is outstanding, the performances are fantastic and the soundtrack fits well, but gameplay-wise it's just... exhausting, not because of the controls or the gunplay, but because of the hand-holding and the linearity.
Uncharted the Lost Legacy:
Uncharted the Lost Legacy is proof that Uncharted can great even without Nathan Drake. The Lost Legacy is essentially just more Uncharted 4, it's something like a stand-alone expansion, and a good one at that.
Honestly, I am surprised, I enjoyed this more than I expected. Even though the gameplay is more of the same, there's less climbing, and the fact that the game is relatively short is mostly a positive.
The game rarely feels repetitive, every puzzle is different from each other, and there is also an open area in the middle of the game where you can explore, which was implemented very well.
As for Chloe and Nadine, they make a pretty nice duo, where's Chloe is likeable and a goofball, Nadine is the opposite, she's aggressive and focuses on her mission. I liked their chemistry and I think both characters work very well together.
And now for the negatives, the story isn't necessarily bad, it's just very generic and there are no stakes. Also, in my personal opinion, the biggest flaw the game has is that there are barely any highlights in it, almost no action except from the last chapter, which is a complete letdown considering how the action is literally the best part about this series.
Overall it's very solid, and for its size it's definitely worth checking out, a great stand-alone expansion.
Conclusion:
Thank you Sony! Both games runs surprisingly well and overall very fun games. Uncharted 2 is still my favorite tho, but i'm happy to see Uncharted 4 and the Lost Legacy finally on PC, Uncharted 1,2,3 when? | [
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8,870 | Bioshock Infinite is the third and (presumably) final game in the venerable Bioshock series of narrative driven FPS action games. Gameplay, as always, consists of somewhat linear FPS combat with a "genetic" progression advancement system that lets you upgrade your abilities through "splicing" "plasmids". This gives you somewhat supernatural abilities to augment the more traditional shooting of enemies with guns that we all enjoy from FPS games. There's also the usual gamut of minigames, with a carnival theme to them.
From the technical perspective, even though this is getting a little old, it's a AAA game and it shows. Everything gamers expect is delivered here in terms of visual tweaks, control customisation, 4K support and a lot of graphics fine tuning options to allow gamers to experience a perfectly optimised experience. There's not much else to say when developers get it right! The visuals are equally top notch.
While a great technical implementation is a must, and a minimum requirement for a recommendable game, of course Bioshock Infinite goes beyond that to deliver a masterpiece story that will leave gamers hooked, and perhaps a little bereft once it's over, but that's how all great stories should be.
Bioshock Infinite is a must-play for fans of narrative FPS games, although I do recommend trying Bioshock 1 & 2 first. It's not required, but just like you wouldn't enjoy it as much if you watched Return of the Jedi first, you should try the first two episodes of Bioshock before the third one. | Bioshock Infinite is the third and (presumably) final game in the venerable Bioshock series of narrative driven FPS action games. Gameplay, as always, consists of somewhat linear FPS combat with a "genetic" progression advancement system that lets you upgrade your abilities through "splicing" "plasmids". This gives you somewhat supernatural abilities to augment the more traditional shooting of enemies with guns that we all enjoy from FPS games. There's also the usual gamut of minigames, with a carnival theme to them.
From the technical perspective, even though this is getting a little old, it's a AAA game and it shows. Everything gamers expect is delivered here in terms of visual tweaks, control customisation, 4K support and a lot of graphics fine tuning options to allow gamers to experience a perfectly optimised experience. There's not much else to say when developers get it right! The visuals are equally top notch.
While a great technical implementation is a must, and a minimum requirement for a recommendable game, of course Bioshock Infinite goes beyond that to deliver a masterpiece story that will leave gamers hooked, and perhaps a little bereft once it's over, but that's how all great stories should be.
Bioshock Infinite is a must-play for fans of narrative FPS games, although I do recommend trying Bioshock 1 & 2 first. It's not required, but just like you wouldn't enjoy it as much if you watched Return of the Jedi first, you should try the first two episodes of Bioshock before the third one. | [
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311,210 | *LOOK INTO SAFETY/SECURITY RISKS BEFORE BUYING THIS GAME*
Playing this game online can be risky as hackers are able find your IP address, mess with your in-game / weapons / health / money, find out your personal information, install rats on your PC & even get into your computer. Although this isn't super common it's still a legitimate thing that people need to know about & should look into before spending their money on this game. It doesn't happen as much to random players but Streamers have to play this game in offline mode whenever they stream themselves playing otherwise the hackers will mess with whatever they're doing by trying to get them banned.
Please google "Black ops 3 PC security risks 2022". It really is a shame that Treyarch isn't coming back to fix this very serious problem in their game, but let's be real Activision more than likely isn't letting them.
TL;DR: Be cautious of potential security issues, but I would highly recommend this game to anyone who likes Call of Duty Zombies / zombies in general or who wants to get into the Call of Duty Zombies franchise.
Now for my review:
Best call of duty game ever for Zombies. Definitely can be a challenge to find multiplayer matches nowadays but zombie matches aren't hard to find as long as you're playing the "popular" maps. The "less popular" maps are more difficult to find a match on but it's still possible, especially if you search for a match at the right time of day. This goes for multiplayer as well, if you search for a match during specific times you will be more likely to find matches (I'm not entirely sure when these times are so I wont even leave my guess here). This is likely because of people in different time-zones getting up / getting off work or school and getting on the game.
This game is the best thing to ever happen to the Zombies series in terms of gameplay, storyline, progression & more. There are endless tasks, items & surprises in each map that keep you coming back for more and having a different experience each time! It truly is a wonderful & fun game that has offered me more re-play ability than any other game I've ever experienced, especially with custom zombies/mod tools. With community made maps there's literally endless maps/levels to play on, & because of mod tools we not only have the remakes that come with Zombies Chronicles but we also have the visually stunning remakes of Mob of the Dead, Call of the Dead & Town, with Buried as well as Die Rise on the way for 2023/2024! I would highly recommend this game to anyone who likes Call of Duty Zombies / zombies in general or who wants to get into the Call of Duty Zombies franchise. | *LOOK INTO SAFETY/SECURITY RISKS BEFORE BUYING THIS GAME*
Playing this game online can be risky as hackers are able find your IP address, mess with your in-game / weapons / health / money, find out your personal information, install rats on your PC & even get into your computer. Although this isn't super common it's still a legitimate thing that people need to know about & should look into before spending their money on this game. It doesn't happen as much to random players but Streamers have to play this game in offline mode whenever they stream themselves playing otherwise the hackers will mess with whatever they're doing by trying to get them banned.Please google "Black ops 3 PC security risks 2022". It really is a shame that Treyarch isn't coming back to fix this very serious problem in their game, but let's be real Activision more than likely isn't letting them.
TL;DR: Be cautious of potential security issues, but I would highly recommend this game to anyone who likes Call of Duty Zombies / zombies in general or who wants to get into the Call of Duty Zombies franchise.
Now for my review:
Best call of duty game ever for Zombies. Definitely can be a challenge to find multiplayer matches nowadays but zombie matches aren't hard to find as long as you're playing the "popular" maps. The "less popular" maps are more difficult to find a match on but it's still possible, especially if you search for a match at the right time of day. This goes for multiplayer as well, if you search for a match during specific times you will be more likely to find matches (I'm not entirely sure when these times are so I wont even leave my guess here). This is likely because of people in different time-zones getting up / getting off work or school and getting on the game.
This game is the best thing to ever happen to the Zombies series in terms of gameplay, storyline, progression & more. There are endless tasks, items & surprises in each map that keep you coming back for more and having a different experience each time! It truly is a wonderful & fun game that has offered me more re-play ability than any other game I've ever experienced, especially with custom zombies/mod tools. With community made maps there's literally endless maps/levels to play on, & because of mod tools we not only have the remakes that come with Zombies Chronicles but we also have the visually stunning remakes of Mob of the Dead, Call of the Dead & Town, with Buried as well as Die Rise on the way for 2023/2024! I would highly recommend this game to anyone who likes Call of Duty Zombies / zombies in general or who wants to get into the Call of Duty Zombies franchise. | [
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557,600 | To be completely honest, throughout my entire playthrough, I was thinking on giving this game a "Not Recommended" but it really wouldn't have deserved it. This game is at the same time both very difficult to recommend as to not recommend. It is really a beatiful and extremely original game, with a pretty well told interesting story. However, the problem it has is that it doesn't really work as a puzzle game. Puzzle solutions don't make logical sense most of the time and you end up brute forcing your way through most of the game. This means trying every posibility until something works and moves the story foward, and this is just not good puzzle design. This also distracts you from the story being told, which is in itself not so easy to understand, it requirers you to be paying attention to details, so your brain has to be constantly switching between "puzzle mode" and "story mode". Anyway, you can tell a lot of love was put into this game, and that is why I ultimately recommend it.
7.5/10- | To be completely honest, throughout my entire playthrough, I was thinking on giving this game a "Not Recommended" but it really wouldn't have deserved it. This game is at the same time both very difficult to recommend as to not recommend. It is really a beatiful and extremely original game, with a pretty well told interesting story. However, the problem it has is that it doesn't really work as a puzzle game. Puzzle solutions don't make logical sense most of the time and you end up brute forcing your way through most of the game. This means trying every posibility until something works and moves the story foward, and this is just not good puzzle design. This also distracts you from the story being told, which is in itself not so easy to understand, it requirers you to be paying attention to details, so your brain has to be constantly switching between "puzzle mode" and "story mode". Anyway, you can tell a lot of love was put into this game, and that is why I ultimately recommend it.
7.5/10- | [
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683,320 | WTF, this isn’t gaming! Where are my lootboxes and micro transactions?!
My main thought after I beat GRIS was, "I don't really understand anything that just happened, but it sure was pretty."
I was absolutely amazed how a game with zero actual dialogue could move me to tears, just on strenght of its visuals and music. In general, the whole theme of dealing with grief/depression spoke to me in a way that I didn't expect. It's one of those games you play to "feel" more than for the gameplay itself.
I have PTSD from dealing with my wife getting a boyfriend, and this game made me cry several times while playing it. Especially during the scene where you're swimming away from the eel. That symbolism to me perfectly captures the feeling of trauma recovery. I'd spent time finding the little lights throughout that section of the game and activating the turtle which ultimately saved me from my own darkness and helplessness.
It felt like hope. It was such a good representation of how the coping skills I'd learned and the hard work I'd put in were finally seeming to pay off. It's when you're at your weakest that you learn how strong you actually are. I cried like a baby during and after that scene. It made me realize how much I've actually overcome, and how grateful I am to be free.
Gris truly is a beautiful game and I would recommend it to anyone who enjoys a slow paced experience. The only bit of criticism I have for the game is it certainly gives "not like the other girls" vibes at times, but I think this is quite easy to get over.
In conclusion: the visuals are stunning, the music is beautiful and knows exactly when to kick in, the platforming elements are fantastic, and it’s story and themes are spectacular without a single word. Truly a must-play.
10/10 | WTF, this isn’t gaming! Where are my lootboxes and micro transactions?!
My main thought after I beat GRIS was, "I don't really understand anything that just happened, but it sure was pretty."
I was absolutely amazed how a game with zero actual dialogue could move me to tears, just on strenght of its visuals and music. In general, the whole theme of dealing with grief/depression spoke to me in a way that I didn't expect. It's one of those games you play to "feel" more than for the gameplay itself.
I have PTSD from dealing with my wife getting a boyfriend, and this game made me cry several times while playing it. Especially during the scene where you're swimming away from the eel. That symbolism to me perfectly captures the feeling of trauma recovery. I'd spent time finding the little lights throughout that section of the game and activating the turtle which ultimately saved me from my own darkness and helplessness.
It felt like hope. It was such a good representation of how the coping skills I'd learned and the hard work I'd put in were finally seeming to pay off. It's when you're at your weakest that you learn how strong you actually are. I cried like a baby during and after that scene. It made me realize how much I've actually overcome, and how grateful I am to be free.
Gris truly is a beautiful game and I would recommend it to anyone who enjoys a slow paced experience. The only bit of criticism I have for the game is it certainly gives "not like the other girls" vibes at times, but I think this is quite easy to get over.
In conclusion: the visuals are stunning, the music is beautiful and knows exactly when to kick in, the platforming elements are fantastic, and it’s story and themes are spectacular without a single word. Truly a must-play.
10/10 | [
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368,340 | Yeah sooooo I went 1k words past the max...had to pare this down...it's ok...I'm mentally stable...
CrossCode is a top-notch indie in its genre. I'd mention it in the same breath as Celeste, Hades, and Outer Wilds. (guess I just did.) If you can at least enjoy both puzzles and real-time combat, this game is for you; it's not as much of a JRPG as it might look. The only real flaw I care to levy is that it isn’t incredible out of the gate; it’s merely good, and gets much better. I was going to summarize my reactions and add a "what is the premise/gameplay loop" section and have longer sections but I had to cut it all out so have _/5 ratings on the section titles instead. It's fine. I'm fine. Everything is fine.
Ok, review time.
STORY 4/5 NEATO
The story is great, and not quite what you might expect. It starts pretty light and cozy, with solid (and often meta) humor interspersed with cryptic moments. I like how casually the in-universe MMO is treated by the players. I enjoyed all the characters, including our mostly-mute but personable Lea. Once it ramps up, the story takes some exciting turns, too; the devs really know how to do drama without doing overdrama. I didn't relate too much to the story but I think it was told quite well. I like the portrayal of the antagonists for the most part, though I wish I could have felt their presence more often. The lore is also fascinating, if occasionally hard to grasp because the line between real and virtual is very thin due to the game’s particular premise. (The difference between real people and NPCs is sometimes unclear, for instance.) The ending was good, but I think the DLC epilogue wraps the game up far better.
COMBAT 5/5 WOWIE
When you start out, combat feels almost hack-n-slashy. You can spam melee attacks and bullets for days, but you also have a charged projectile, a dodge-dash, and a shield. The elemental modes are absolutely the highlight due to the way enemies work, and the sort of limiter gauge they have forces strategy. Special moves are stylish and borderline absurd at higher levels. A huge skill tree controls them and much more; unlike some skill trees, this one requires choices, which is always a good sign. Oh and consumables are your main source of healing and buffs, and they aren't overpowered! Balancing win.
The enemies are really what make the combat fantastic. Almost every enemy has at least one gimmick and one visible weakness. The stun gauge mechanic is vital to all battles, forcing you to exploit those weaknesses to stun enemies and give you time to use your extra-long special moves. Bosses love to give you iterative micro-puzzles to fill their stun gauges, while minibosses are comfortably in-between. Bosses commonly have armor or invulnerability when not stunned, forcing even overleveled players to figure out the micro-puzzles to hit hard. (More great balancing.) Most weaknesses involve the element system, eventually encouraging you to swap elements multiple times mid-fight. The micro-puzzles will build on what you’ve been learning in a dungeon if it’s a dungeon fight. I'll mention that some normal enemies do feel like damage sponges at first, but you'll get used to this; the simple enemy design in the early game makes it seem worse than it is imo.
PUZZLES 5/5 FUN COOL
For puzzles you've got your common environmental "platforming" puzzles, your specialized quest puzzles, your dynamic mini-puzzles in battles, and your iterative puzzling gauntlets in dungeons. Also almost everything is secretly part puzzle? Like, everything. They're an invasive species. They draw most of their complexity from the element system too. Each element has its own effects on certain objects and structures, and mainly you use charge shots to interact, though each attack has its own uses. Not much to say here; they're great puzzles. A couple may stump you for a while, but that's impossible to avoid, and I think CrossCode strikes a perfect challenge balance.
QUESTS 5/5 WHEEEEEE
While some quests conform to the typical hunting/gathering quests of MMOs, most boast some entirely unique content. Challenges range from unique bosses to puzzles to platforming to other familiar gimmicks that are secretly also puzzles. I won't spoil them. Quests generally use mechanics you have seen already in new, often very different, scenarios. NPCs are mostly there to be amusing or set up the gameplay, and that didn't bother me tbh.
ITEM MANAGEMENT 5/5 AAAAA
Item and equipment acquisition? Engaging? WTF? Technically you get them like you do in any RPG. But, rare plants have high rare item drop rates, so if you know the platforming puzzle to reach em you don't have to waste much time. Enemies' drop rates rise with a high Combat Rank, which you get by killing many enemies in a row before the post-fight cooldown period ends and you get to heal to full and level up. This is tough until you're very comfortable with the area. Once you are, it's a whole new way of battling, using area knowledge to string together sequential fights. And what does the game do but give you a piece of upgradable equipment that grants the Combat Rating bonus to plants too?
I actually cared about the equipment in the game too! *kisses Life Fiber Uniform* (yes they really make this reference) Equipment also matters more than level so the devs can control your power level better. Most times you can buy some basic equipment to explore, then return with items to trade to NPCs for stronger gear. Stronger gear has unique traits and you might prefer one over another, so it's nice that with trading you get to focus your resources on what you want. Sometimes you can trade some enemy drops for other ones, as I recall, which is a nice...uh, trade-off to get to make.
QUALITY OF LIFE 5/5 HELP
CONVENIENCE REIGNS in CrossCode. Text log like in visual novels? Check. Encyclopedia of story recaps, character summaries, CrossWorlds lore & terminology, etc.? Check. Enemy index? Check. Item drop rates? Check. Available trades? You beck. This is EXTREMELY helpful for an RPG, which otherwise would require a guide or plain luck to find rare item drops. Oh yeah also there's UI? I forgot about it cuz it's really good. Also the keyboard controls for swapping elements are a bit janky but I managed.
Aesthetics 3/5-5/5 SUBJECTIVITY WOOOOOO
Yeah if ya like what you see in the trailers and screenshots, that oughta be enough. I thought the art was average-good in the beginning, but like everything else the art improves as you go. They must’ve gone back and worked on old stuff, but not too much. The music is great. No complaints there. My one objective critique is, Lea has no depth perception -- the art makes similar-height platforms look identical. I ran into so many walls and stared at so many small flat gaps I thought I couldn't cross. I'm not a fool! It's the game's fault! But actually this time!
A NEW HOME DLC 6/5 WTF OMG
The paid DLC is The Culmination of CrossCode. The epilogue is complex and fascinating and rewarding. The dungeon is an incredible all-elements send-off. I adore the new quests. And the art?? The environments, the enemies, the NPC portraits are all so pretty. Don't be fooled by the letters "DLC": this is not Discretionary Leisure Content. If you liked the base game, this is...Deluxe...eLite...C-content??? look these are not great letters to work with ok
CONCDLUDSIONO
What else to say? CrossCode good. Buy it. Do the thing. Also, look out for Project Terra, Radical Fish's next project. It translates their current style into a 3D environment with dynamic lighting. It’s pretty & it reduces that height perspective issue. There isn’t much info about it out yet, but keep your eyes out! (figuratively pls) I'm excited for what they'll come up with.
HOLY **** I MADE IT AND WITH CHARACTERS TO SPARE YESSSS — ohnowai | Yeah sooooo I went 1k words past the max...had to pare this down...it's ok...I'm mentally stable...
CrossCode is a top-notch indie in its genre. I'd mention it in the same breath as Celeste, Hades, and Outer Wilds. (guess I just did.) If you can at least enjoy both puzzles and real-time combat, this game is for you; it's not as much of a JRPG as it might look. The only real flaw I care to levy is that it isn’t incredible out of the gate; it’s merely good, and gets much better. I was going to summarize my reactions and add a "what is the premise/gameplay loop" section and have longer sections but I had to cut it all out so have _/5 ratings on the section titles instead. It's fine. I'm fine. Everything is fine.
Ok, review time.
STORY 4/5 NEATO
The story is great, and not quite what you might expect. It starts pretty light and cozy, with solid (and often meta) humor interspersed with cryptic moments. I like how casually the in-universe MMO is treated by the players. I enjoyed all the characters, including our mostly-mute but personable Lea. Once it ramps up, the story takes some exciting turns, too; the devs really know how to do drama without doing overdrama. I didn't relate too much to the story but I think it was told quite well. I like the portrayal of the antagonists for the most part, though I wish I could have felt their presence more often. The lore is also fascinating, if occasionally hard to grasp because the line between real and virtual is very thin due to the game’s particular premise. (The difference between real people and NPCs is sometimes unclear, for instance.) The ending was good, but I think the DLC epilogue wraps the game up far better.
COMBAT 5/5 WOWIE
When you start out, combat feels almost hack-n-slashy. You can spam melee attacks and bullets for days, but you also have a charged projectile, a dodge-dash, and a shield. The elemental modes are absolutely the highlight due to the way enemies work, and the sort of limiter gauge they have forces strategy. Special moves are stylish and borderline absurd at higher levels. A huge skill tree controls them and much more; unlike some skill trees, this one requires choices, which is always a good sign. Oh and consumables are your main source of healing and buffs, and they aren't overpowered! Balancing win.
The enemies are really what make the combat fantastic. Almost every enemy has at least one gimmick and one visible weakness. The stun gauge mechanic is vital to all battles, forcing you to exploit those weaknesses to stun enemies and give you time to use your extra-long special moves. Bosses love to give you iterative micro-puzzles to fill their stun gauges, while minibosses are comfortably in-between. Bosses commonly have armor or invulnerability when not stunned, forcing even overleveled players to figure out the micro-puzzles to hit hard. (More great balancing.) Most weaknesses involve the element system, eventually encouraging you to swap elements multiple times mid-fight. The micro-puzzles will build on what you’ve been learning in a dungeon if it’s a dungeon fight. I'll mention that some normal enemies do feel like damage sponges at first, but you'll get used to this; the simple enemy design in the early game makes it seem worse than it is imo.
PUZZLES 5/5 FUN COOL
For puzzles you've got your common environmental "platforming" puzzles, your specialized quest puzzles, your dynamic mini-puzzles in battles, and your iterative puzzling gauntlets in dungeons. Also almost everything is secretly part puzzle? Like, everything. They're an invasive species. They draw most of their complexity from the element system too. Each element has its own effects on certain objects and structures, and mainly you use charge shots to interact, though each attack has its own uses. Not much to say here; they're great puzzles. A couple may stump you for a while, but that's impossible to avoid, and I think CrossCode strikes a perfect challenge balance.
QUESTS 5/5 WHEEEEEE
While some quests conform to the typical hunting/gathering quests of MMOs, most boast some entirely unique content. Challenges range from unique bosses to puzzles to platforming to other familiar gimmicks that are secretly also puzzles. I won't spoil them. Quests generally use mechanics you have seen already in new, often very different, scenarios. NPCs are mostly there to be amusing or set up the gameplay, and that didn't bother me tbh.
ITEM MANAGEMENT 5/5 AAAAA
Item and equipment acquisition? Engaging? WTF? Technically you get them like you do in any RPG. But, rare plants have high rare item drop rates, so if you know the platforming puzzle to reach em you don't have to waste much time. Enemies' drop rates rise with a high Combat Rank, which you get by killing many enemies in a row before the post-fight cooldown period ends and you get to heal to full and level up. This is tough until you're very comfortable with the area. Once you are, it's a whole new way of battling, using area knowledge to string together sequential fights. And what does the game do but give you a piece of upgradable equipment that grants the Combat Rating bonus to plants too?
I actually cared about the equipment in the game too! *kisses Life Fiber Uniform* (yes they really make this reference) Equipment also matters more than level so the devs can control your power level better. Most times you can buy some basic equipment to explore, then return with items to trade to NPCs for stronger gear. Stronger gear has unique traits and you might prefer one over another, so it's nice that with trading you get to focus your resources on what you want. Sometimes you can trade some enemy drops for other ones, as I recall, which is a nice...uh, trade-off to get to make.
QUALITY OF LIFE 5/5 HELP
CONVENIENCE REIGNS in CrossCode. Text log like in visual novels? Check. Encyclopedia of story recaps, character summaries, CrossWorlds lore & terminology, etc.? Check. Enemy index? Check. Item drop rates? Check. Available trades? You beck. This is EXTREMELY helpful for an RPG, which otherwise would require a guide or plain luck to find rare item drops. Oh yeah also there's UI? I forgot about it cuz it's really good. Also the keyboard controls for swapping elements are a bit janky but I managed.
Aesthetics 3/5-5/5 SUBJECTIVITY WOOOOOO
Yeah if ya like what you see in the trailers and screenshots, that oughta be enough. I thought the art was average-good in the beginning, but like everything else the art improves as you go. They must’ve gone back and worked on old stuff, but not too much. The music is great. No complaints there. My one objective critique is, Lea has no depth perception -- the art makes similar-height platforms look identical. I ran into so many walls and stared at so many small flat gaps I thought I couldn't cross. I'm not a fool! It's the game's fault! But actually this time!
A NEW HOME DLC 6/5 WTF OMG
The paid DLC is The Culmination of CrossCode. The epilogue is complex and fascinating and rewarding. The dungeon is an incredible all-elements send-off. I adore the new quests. And the art?? The environments, the enemies, the NPC portraits are all so pretty. Don't be fooled by the letters "DLC": this is not Discretionary Leisure Content. If you liked the base game, this is...Deluxe...eLite...C-content??? look these are not great letters to work with ok
CONCDLUDSIONO
What else to say? CrossCode good. Buy it. Do the thing. Also, look out for Project Terra, Radical Fish's next project. It translates their current style into a 3D environment with dynamic lighting. It’s pretty & it reduces that height perspective issue. There isn’t much info about it out yet, but keep your eyes out! (figuratively pls) I'm excited for what they'll come up with.
HOLY **** I MADE IT AND WITH CHARACTERS TO SPARE YESSSS — ohnowai | [
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975,370 | EDIT: I nominated this game for game of the year (2023)
Long ago I had heard about this game and how detailed and intricate it could be, and how you could spend hours upon hours building the massive empire of dwarves only for it to all come crashing down in some spectacular but unforeseen way. Then I got into Rimworld briefly and thought it was ok, but it tended toward chaos a bit too much for my liking. THEN I heard this game was coming to steam and I eagerly awaited it.
It's not necessarily that I was too good to play a game with mostly ascii/character graphics (I used to play them a lot back in the 1980s). I was more intimidated by the depth of the game and not knowing if there was a wiki for it (there is) or how I'd find help if I needed it (I'm sure there's a ton of communities JUST for this game). I expected that when it came to Steam, it'd be beefed up and worth the wait.
Well it finally arrived and I think I'm STILL a bit intimidated by the sheer amount of options you have... mostly because it's not just me that I have to worry about, but a whole community of dwarves. In the case of something like minecraft, I could dig a whole intricate tunnel and if stuff starts to go bad, I just high-tail it out of there and recover until I can go back and finish it. In Dwarf Fortress though, if stuff starts to go bad, you can't just leave. You are encouraged to deal with the adversity and push onward in the name of greatness... or something.
In a way it's like role playing, except you don't have to roll character sheets and you don't really control any of the characters directly. You make decisions about where to mine, what trees to chop down, what to build, what to trade, what to plant, and for every thing there is a season (turn turn turn). You're forced to deal with death, birth, attacks, sickness, madness, and a ton of other things that I have no idea are coming.
I keep thinking "I could do better" and I start a new game, but then I start to realize that no matter what I do, I'm never gonna have a perfect game, or a game where everything goes exactly according to plan. I am eventually going to have to buckle down and stick to one game save to see it through.
If you're like me and starting something new holds a lot more interest than continuing an existing project (ADHD?) you may have difficulty with this game. At the same time you may become so engrossed in it that you lose track of time and suddenly it's 6am and you wonder why you stayed up all night digging holes. I'm starting to feel a bit of the madness myself. (it's almost 4:30am as I write this)
In any case, it's probably not for everyone, but I'd say if you're unsure, find the non-steam version and try that, and if you can grok what's going on and it interests you, definitely buy this and support the developers... OR buy this and try to stay under the 2 hour refund limit while you learn the basics (Good luck with that, it'll be 6 hours before you know what happened). I believe this game is worth the money though (full price). If you were going to wait for a sale you'd be waiting a long time anyway.
TL;DR If this looks interesting to you, don't wait! Buy now. If you aren't sure, do a bit of research and come back and buy it. | EDIT: I nominated this game for game of the year (2023)
Long ago I had heard about this game and how detailed and intricate it could be, and how you could spend hours upon hours building the massive empire of dwarves only for it to all come crashing down in some spectacular but unforeseen way. Then I got into Rimworld briefly and thought it was ok, but it tended toward chaos a bit too much for my liking. THEN I heard this game was coming to steam and I eagerly awaited it.
It's not necessarily that I was too good to play a game with mostly ascii/character graphics (I used to play them a lot back in the 1980s). I was more intimidated by the depth of the game and not knowing if there was a wiki for it (there is) or how I'd find help if I needed it (I'm sure there's a ton of communities JUST for this game). I expected that when it came to Steam, it'd be beefed up and worth the wait.
Well it finally arrived and I think I'm STILL a bit intimidated by the sheer amount of options you have... mostly because it's not just me that I have to worry about, but a whole community of dwarves. In the case of something like minecraft, I could dig a whole intricate tunnel and if stuff starts to go bad, I just high-tail it out of there and recover until I can go back and finish it. In Dwarf Fortress though, if stuff starts to go bad, you can't just leave. You are encouraged to deal with the adversity and push onward in the name of greatness... or something.
In a way it's like role playing, except you don't have to roll character sheets and you don't really control any of the characters directly. You make decisions about where to mine, what trees to chop down, what to build, what to trade, what to plant, and for every thing there is a season (turn turn turn). You're forced to deal with death, birth, attacks, sickness, madness, and a ton of other things that I have no idea are coming.
I keep thinking "I could do better" and I start a new game, but then I start to realize that no matter what I do, I'm never gonna have a perfect game, or a game where everything goes exactly according to plan. I am eventually going to have to buckle down and stick to one game save to see it through.
If you're like me and starting something new holds a lot more interest than continuing an existing project (ADHD?) you may have difficulty with this game. At the same time you may become so engrossed in it that you lose track of time and suddenly it's 6am and you wonder why you stayed up all night digging holes. I'm starting to feel a bit of the madness myself. (it's almost 4:30am as I write this)
In any case, it's probably not for everyone, but I'd say if you're unsure, find the non-steam version and try that, and if you can grok what's going on and it interests you, definitely buy this and support the developers... OR buy this and try to stay under the 2 hour refund limit while you learn the basics (Good luck with that, it'll be 6 hours before you know what happened). I believe this game is worth the money though (full price). If you were going to wait for a sale you'd be waiting a long time anyway.
TL;DR If this looks interesting to you, don't wait! Buy now. If you aren't sure, do a bit of research and come back and buy it. | [
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553,420 | Honestly this game feels like it was made for me.
Quoting iron pineapple:"this guy (the dev) just gets it". And he really does! The level design is great and the areas are cool and unique and a real joy to explore! A really slick zelda-like souls-like-ish game.
But that's not all.
The gimmick of this game, and the thing that really sets it apart and makes it go above the rest, is the manual. The whole gimmick is that the game is written, mostly, in an unknown runic language, forcing the player to figure out game mechanics, progression and puzzles on their own. You have only one thing to help you: as you progress you collect pages of a manual, in the style of those old console games, which gives you again pseudo-cryptic hints, because it's also mostly in the other language.
The way the manual and the knowledge based progression flow into the design of the game is nothing short of genius. It's hard to gosh about just how amazing it is, because that would be spoiling it, but it's completely genius.
Game's a masterpiece for me, a strange mesh of Hollow Knight meets Outer Wilds-based knowledge progression.
Definitely a must-buy, don't even worry about it going on a sale, it's an easy indie GOTY for me | Honestly this game feels like it was made for me.
Quoting iron pineapple:"this guy (the dev) just gets it". And he really does! The level design is great and the areas are cool and unique and a real joy to explore! A really slick zelda-like souls-like-ish game.But that's not all.
The gimmick of this game, and the thing that really sets it apart and makes it go above the rest, is the manual. The whole gimmick is that the game is written, mostly, in an unknown runic language, forcing the player to figure out game mechanics, progression and puzzles on their own. You have only one thing to help you: as you progress you collect pages of a manual, in the style of those old console games, which gives you again pseudo-cryptic hints, because it's also mostly in the other language.
The way the manual and the knowledge based progression flow into the design of the game is nothing short of genius. It's hard to gosh about just how amazing it is, because that would be spoiling it, but it's completely genius.Game's a masterpiece for me, a strange mesh of Hollow Knight meets Outer Wilds-based knowledge progression.Definitely a must-buy, don't even worry about it going on a sale, it's an easy indie GOTY for me | [
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1,182,620 | I'm not a fan of visual novels. I hate pixel graphics. I played all games by these guys and wept like a baby every single time. More than every single time. This time, even more than more. What a masterpiece | I'm not a fan of visual novels. I hate pixel graphics. I played all games by these guys and wept like a baby every single time. More than every single time. This time, even more than more. What a masterpiece | [
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1,609,230 | I had to purchase Scarlet Hollow after witnessing the excitement of Episode 4 through my friends. I immediately binged the first three episodes the following day and found myself and in rather different spot compared to their playthrough. The choices you make in SH are actually impactful - which is (unfortunately) quite refreshing for the genre! I've since run through several different routes to explore more of the story (and collect those achievements!). While you have the ability to skip through previously seen text, lines within replayed conversations are shaped by your selected traits, choices, and previously selected dialogue; you won't be skipping that many lines before seeing new content. Similarly, characters may be painted in an entirely different light based on choices you've made. The cast and writing truly nails the small town feel of SH (gossip and all).
Make sure you eat the takeaway container in the fridge. Thank me later. | I had to purchase Scarlet Hollow after witnessing the excitement of Episode 4 through my friends. I immediately binged the first three episodes the following day and found myself and in rather different spot compared to their playthrough. The choices you make in SH are actually impactful - which is (unfortunately) quite refreshing for the genre! I've since run through several different routes to explore more of the story (and collect those achievements!). While you have the ability to skip through previously seen text, lines within replayed conversations are shaped by your selected traits, choices, and previously selected dialogue; you won't be skipping that many lines before seeing new content. Similarly, characters may be painted in an entirely different light based on choices you've made. The cast and writing truly nails the small town feel of SH (gossip and all).
Make sure you eat the takeaway container in the fridge. Thank me later. | [
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1,229,240 | [h1]SDHQ STEAM DECK PERFORMANCE REVIEW:[/h1]
[table]
[tr]
[th] Follow our [url=https://store.steampowered.com/curator/42495043/]curator[/url] page for more Steam Deck reviews and our [url=https://twitter.com/SteamDeckHQ]Twitter[/url] for immediate updates on all SDHQ content including reviews, news, and more!
[/th][/tr][/table]
[i]This review is based ONLY on performance of the game on the STEAM DECK.[/i]
[h1]The Game Itself:[/h1]
Chained Echoes is a 16-bit era inspired JRPG which sees you travel across the varied, war-stricken continent of Valandis to bring an end to the war between the 3 kingdoms. With a world filled with charming characters, vicious foes, and bakers that use wood as an ingredient, you will fight in turn-based combat utilizing a complex equipment and skill system to fend for yourself. Chained Echoes also features a customizable airship, tons of items to loot and craft, a 30-40 hour playtime, no random encounters, and a fantastic soundtrack inspired by the PSX era. Will you be able to bring peace to Valandis?
Honestly, I absolutely love this game. The 16-bit style graphics, the attention to small little details, the woven in humor, and the combat mechanics all shine bright here. The combat doesn't feel sluggish and I actually felt a desire to talk to the NPCs sprinkled across the world, which is not a normal feeling for me. I also liked that, if I started a conversation with a NPC, I could still walk away. I wasn't forced to hear everything that they needed to say. Overall, as a game, I can't recommend this one enough!
[h1]Steam Deck Performance:[/h1]
Yeah it runs near perfectly here. Without any changes, you can keep 60 FPS with 6.5 - 7 hours of battery on a full charge. It may not come as a surprise based on the game's graphical quality, but it is still wonderful.
I did encounter a couple stutters here and there, which stalled the game for a solid 1 second, but that was it. This tended to happen on the first attack in combat or entering into a new place, but it wasn't consistent or enough to stop me from enjoying the game.
Chained Echoes brings back a lot of memories when playing it. Not because it is something I played before, but because it reminds me of the good times I had with older JRPGs. Chrono Trigger is a big one that I loved from the SNES era and this game gave me those same feelings I had playing back in the day. On top of that, the game performs beautifully on the Deck without any setting changes. I am happy to say it gets our Best on Deck rating! If you enjoy the SNES JRPG era, this is an easy must-buy.
[table]
[tr]
[th] [url=https://steamdeckhq.com/]SDHQ[/url] is a website made for curating Steam Deck news, guides, and providing optimization/builds for games on the Deck.
[/th][/tr][/table] | SDHQ STEAM DECK PERFORMANCE REVIEW:
Follow our curator page for more Steam Deck reviews and our Twitter for immediate updates on all SDHQ content including reviews, news, and more!
This review is based ONLY on performance of the game on the STEAM DECK.
The Game Itself:
Chained Echoes is a 16-bit era inspired JRPG which sees you travel across the varied, war-stricken continent of Valandis to bring an end to the war between the 3 kingdoms. With a world filled with charming characters, vicious foes, and bakers that use wood as an ingredient, you will fight in turn-based combat utilizing a complex equipment and skill system to fend for yourself. Chained Echoes also features a customizable airship, tons of items to loot and craft, a 30-40 hour playtime, no random encounters, and a fantastic soundtrack inspired by the PSX era. Will you be able to bring peace to Valandis?
Honestly, I absolutely love this game. The 16-bit style graphics, the attention to small little details, the woven in humor, and the combat mechanics all shine bright here. The combat doesn't feel sluggish and I actually felt a desire to talk to the NPCs sprinkled across the world, which is not a normal feeling for me. I also liked that, if I started a conversation with a NPC, I could still walk away. I wasn't forced to hear everything that they needed to say. Overall, as a game, I can't recommend this one enough!
Steam Deck Performance:
Yeah it runs near perfectly here. Without any changes, you can keep 60 FPS with 6.5 - 7 hours of battery on a full charge. It may not come as a surprise based on the game's graphical quality, but it is still wonderful.
I did encounter a couple stutters here and there, which stalled the game for a solid 1 second, but that was it. This tended to happen on the first attack in combat or entering into a new place, but it wasn't consistent or enough to stop me from enjoying the game.
Chained Echoes brings back a lot of memories when playing it. Not because it is something I played before, but because it reminds me of the good times I had with older JRPGs. Chrono Trigger is a big one that I loved from the SNES era and this game gave me those same feelings I had playing back in the day. On top of that, the game performs beautifully on the Deck without any setting changes. I am happy to say it gets our Best on Deck rating! If you enjoy the SNES JRPG era, this is an easy must-buy.
SDHQ is a website made for curating Steam Deck news, guides, and providing optimization/builds for games on the Deck. | [
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1,070,790 | It's a puzzle game about placing toppings onto donuts and delivering them to different areas on the boar. Great vibe and the first few hours are fun, but it gets incredibly repetitive even with the frequent introduction of new mechanics, especially so if you don't click with said mechanics particularly well. If it's on sale, give it a go - you very well might like it much more than I did. | It's a puzzle game about placing toppings onto donuts and delivering them to different areas on the boar. Great vibe and the first few hours are fun, but it gets incredibly repetitive even with the frequent introduction of new mechanics, especially so if you don't click with said mechanics particularly well. If it's on sale, give it a go - you very well might like it much more than I did. | [
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1,229,240 | I was waiting to be a bit further into the game to give my thoughts on some of the early complaints I've seen cropping up around this game.
Frankly I do not think this game will be for everyone, but some of the people leaving negative reviews are morons.
No progression in this game is not locked behind story progress. There are several ways the game marks player progression, and while story progression is one of them. The reward track, gear, and gems are the other. You can consider all of this side-content in some way. You mostly make additional progress through exploration and side quests in this game. Each time you enter a new area you're given several tasks on a reward track that allow you to gain SP to level up your skills, and the reward material that allows you to learn new skills. As you learn new skills your character's stats go up. Exploration and sidequests also allow you to gain unique materials that you sell to merchants that open up deals that allow you to buy high level equipment that give large power boosts to your party. The gem system allows you to slot gear with upgrades to further customize your characters, and all weapons/armor are able to be upgraded twice.
If you go out of your way to find the hidden treasures, beat the unique monsters, and finish side quests you can sort of trounce the challenges in this game. Class Emblems which give 'very' large power boosts are also hidden out of the way sometimes. You really just have to search for them, but by no means are they necessary. I have had no difficulty at all in this game. It's relatively easy to grasp, but it does ask you to pay attention a little more than most JRPGs. If you interact with the systems the game has then the progression curve is smooth. If you don't -- that's not really the game's fault.
On the subject of the Overdrive Bar. Once you get into it the upper left corner will ask you to use a SINGLE move to help maintain the bar. It will ask you to use either: A physical attack, magic attack, buff, debuff, or utility spell. It is not hard to throw in one of these during the party's turn, and you very much can spam moves over and over again. The system is not at all that obtrusive, again, you just have to pay attention.
If for some reason all of this is not good enough for a player on a baseline level. There are accessibility options that allow you to adjust how aggressive enemies are, how high their stats are, and you can even make the overdrive bar extremely more forgiving.
The world is well crafted, the story is fine thus far, the combat is fun and it does try some new things. I certainly appreciate the experience for what it is. The price they're charging for this game feels absolutely criminal, and there's clearly a lot of love put into it. Give it a shot. | I was waiting to be a bit further into the game to give my thoughts on some of the early complaints I've seen cropping up around this game.
Frankly I do not think this game will be for everyone, but some of the people leaving negative reviews are morons.
No progression in this game is not locked behind story progress. There are several ways the game marks player progression, and while story progression is one of them. The reward track, gear, and gems are the other. You can consider all of this side-content in some way. You mostly make additional progress through exploration and side quests in this game. Each time you enter a new area you're given several tasks on a reward track that allow you to gain SP to level up your skills, and the reward material that allows you to learn new skills. As you learn new skills your character's stats go up. Exploration and sidequests also allow you to gain unique materials that you sell to merchants that open up deals that allow you to buy high level equipment that give large power boosts to your party. The gem system allows you to slot gear with upgrades to further customize your characters, and all weapons/armor are able to be upgraded twice.
If you go out of your way to find the hidden treasures, beat the unique monsters, and finish side quests you can sort of trounce the challenges in this game. Class Emblems which give 'very' large power boosts are also hidden out of the way sometimes. You really just have to search for them, but by no means are they necessary. I have had no difficulty at all in this game. It's relatively easy to grasp, but it does ask you to pay attention a little more than most JRPGs. If you interact with the systems the game has then the progression curve is smooth. If you don't -- that's not really the game's fault.
On the subject of the Overdrive Bar. Once you get into it the upper left corner will ask you to use a SINGLE move to help maintain the bar. It will ask you to use either: A physical attack, magic attack, buff, debuff, or utility spell. It is not hard to throw in one of these during the party's turn, and you very much can spam moves over and over again. The system is not at all that obtrusive, again, you just have to pay attention.
If for some reason all of this is not good enough for a player on a baseline level. There are accessibility options that allow you to adjust how aggressive enemies are, how high their stats are, and you can even make the overdrive bar extremely more forgiving.
The world is well crafted, the story is fine thus far, the combat is fun and it does try some new things. I certainly appreciate the experience for what it is. The price they're charging for this game feels absolutely criminal, and there's clearly a lot of love put into it. Give it a shot. | [
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1,182,310 | The cognitive dissonance in the original Space Quest games between the box cover art telling you that "Roger Wilco is hapless!" and the player's necessary mental exertion involved to solve the puzzles, is laid bare the moment you can type in the name you will be called by in the game.
It's one of the hardest lines to walk when narrative is the main driver of an interactive work: balancing the player's actions with the personality of the character they are directing in a world that is clearly alive, regardless of the players's presence.
The Excavation of Hob's Barrow's succeeds in this fully with the denizens and everyday life of the town of Bewlay.
From the moment Thomasina Bateman starts recounting the events that led to her writing a letter to her mother, any ambiguity is dispelled: the player is helping Thomasina relive her time in starkly bucolic Bewlay. But as players spend more time within the memories and stories Thomasina shares, the more off putting the narration becomes. It's not just that Thomasina is an unreliable narrator—the implications of the traumatic events that occured at Hob's Barrow are still a puzzle to be worked out.
This is the strength of the narrative design and writing in Hob's Barrow: as entertainingly crafted as linear story or film, but with eartnest player engagement required to work out what's happening in the very deep shadows of this cursed place.
The fantastic writing is supported by equally fantastic pixel art, music, and some of the best voice work I've heard in games…ever? The codgers, critters, and countryside all sound fantastic, the bleakness of the moors churning from peaceful to menacing with expert orchestration. Visual direction is solid, too, with sparingly, effectively used pixel portraits and closeups to highlight details both grotesque and filled with character. The dark undercurrent of humour throughout the game also adds some replayability for achievement hunters: some encounters are worth revisiting!
I played this entirely on Steam Deck, mostly curled up in bed at night, but enjoyed the grand finale while docked on my TV. Performance and control was flawless, regardless.
One of my favorite games released in 2022, and definitely one of my favorite adventure games of all time. | The cognitive dissonance in the original Space Quest games between the box cover art telling you that "Roger Wilco is hapless!" and the player's necessary mental exertion involved to solve the puzzles, is laid bare the moment you can type in the name you will be called by in the game.
It's one of the hardest lines to walk when narrative is the main driver of an interactive work: balancing the player's actions with the personality of the character they are directing in a world that is clearly alive, regardless of the players's presence.
The Excavation of Hob's Barrow's succeeds in this fully with the denizens and everyday life of the town of Bewlay.
From the moment Thomasina Bateman starts recounting the events that led to her writing a letter to her mother, any ambiguity is dispelled: the player is helping Thomasina relive her time in starkly bucolic Bewlay. But as players spend more time within the memories and stories Thomasina shares, the more off putting the narration becomes. It's not just that Thomasina is an unreliable narrator—the implications of the traumatic events that occured at Hob's Barrow are still a puzzle to be worked out.
This is the strength of the narrative design and writing in Hob's Barrow: as entertainingly crafted as linear story or film, but with eartnest player engagement required to work out what's happening in the very deep shadows of this cursed place.
The fantastic writing is supported by equally fantastic pixel art, music, and some of the best voice work I've heard in games…ever? The codgers, critters, and countryside all sound fantastic, the bleakness of the moors churning from peaceful to menacing with expert orchestration. Visual direction is solid, too, with sparingly, effectively used pixel portraits and closeups to highlight details both grotesque and filled with character. The dark undercurrent of humour throughout the game also adds some replayability for achievement hunters: some encounters are worth revisiting!
I played this entirely on Steam Deck, mostly curled up in bed at night, but enjoyed the grand finale while docked on my TV. Performance and control was flawless, regardless.
One of my favorite games released in 2022, and definitely one of my favorite adventure games of all time. | [
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] |
1,295,510 | "We'll take the top, and it'll be a happy ending. Just like in Dragon Quest." - Ichiban Kasuga. | "We'll take the top, and it'll be a happy ending. Just like in Dragon Quest." - Ichiban Kasuga. | [
1,
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1,919,470 | If you're a STAR RAIDERS fan, look elsewhere, it's broken.
First off, I think they did a fantastic job on the Star Raiders port,
the controls are spot on, it works seamlessly with a controller,
all the keyboard controls were mapped brilliantly, great job.
But....
Although the NOVICE and PILOT missions work well, those who adorn the game will
select WARRIOR or COMMANDER and sadly, these higher levels are broken.
Once you get down to the remaining 8 enemies or so on the map, the difficulty ramps up to insanity.
Come out of a warp, get plummeted by 3+ meteors in a row.
Photons gone.
Rinse and repeat until you just give up, it's relentless, and I've yet to be able to finish a game on COMMANDER
level because of this.
I've tried all the different speed modes, original, opengl and direct3d, nothing helps, it's broken.
Another minor gripe is that the "Destroyed Engines" mode is just the "Damaged Engines" and barely impacts
your speed.
I really hope that this is patched, I'll gladly revise the review once it is.
Everything else is great, the arcade ports are fine, the controls are practically 1:1 in the trackball games,
they all feel just like the arcade (unlike Atari Vault, cough cough).
The Jaguar games are a blast, T2K still rules. I would have loved to see AvP, perhaps a future DLC.
But the main reason I spent $40 was for Star Raiders, one of my all time favorite games, and in it's current
state, I feel like I've wasted my money, sadly I spent so much time troubleshooting it, my refund window is gone.
I'd say wait for this on a heavy sale and if you're a die hard Star Raiders fan, don't do it until it's patched!
And still no word from the developers on any patches.........you guys out there?!?
| If you're a STAR RAIDERS fan, look elsewhere, it's broken.
First off, I think they did a fantastic job on the Star Raiders port,
the controls are spot on, it works seamlessly with a controller,
all the keyboard controls were mapped brilliantly, great job.
But....
Although the NOVICE and PILOT missions work well, those who adorn the game will
select WARRIOR or COMMANDER and sadly, these higher levels are broken.
Once you get down to the remaining 8 enemies or so on the map, the difficulty ramps up to insanity.
Come out of a warp, get plummeted by 3+ meteors in a row.
Photons gone.
Rinse and repeat until you just give up, it's relentless, and I've yet to be able to finish a game on COMMANDER
level because of this.
I've tried all the different speed modes, original, opengl and direct3d, nothing helps, it's broken.
Another minor gripe is that the "Destroyed Engines" mode is just the "Damaged Engines" and barely impacts
your speed.
I really hope that this is patched, I'll gladly revise the review once it is.
Everything else is great, the arcade ports are fine, the controls are practically 1:1 in the trackball games,
they all feel just like the arcade (unlike Atari Vault, cough cough).
The Jaguar games are a blast, T2K still rules. I would have loved to see AvP, perhaps a future DLC.
But the main reason I spent $40 was for Star Raiders, one of my all time favorite games, and in it's current
state, I feel like I've wasted my money, sadly I spent so much time troubleshooting it, my refund window is gone.
I'd say wait for this on a heavy sale and if you're a die hard Star Raiders fan, don't do it until it's patched!
And still no word from the developers on any patches.........you guys out there?!? | [
0,
0,
1,
0,
0,
1,
1,
1
] |
758,870 | As much as I was hyped for a different twist on farming sims, this just falls flat. The whole generation system [i]sounds[/i] good on paper but is just unused. You would almost be more hard pressed to actually age enough to need a second generation than not. Sure you can just opt in to moving along, but I just feel wrong killing off my character like that. As such the whole selling point is just, not a part of the game unless you really seek it out.
So this just leaves the normal farming sim aspects. Which uh... dont work too well either in my opinion. This game is focused less on skill, leveling, or tool quality despite having far more rpg aspects than most other games of this type. You have entire stat systems behind each charecter, buffs, multiple tool levels and materials. Yet none of it is used. What is used is weird cryptic proverbs that dictate item quality.
What I mean is, did you catch that fish normally? Just walking along the river and thought to cast your line? Shame. Dont you know trout can only be caught well on the fourth day of the spring during rain while accompanied by a pet and under the influence of a charm buff? Im not exaggerating too much here either. Crops, fish, fruits, plants, and ore all have up to [b]four[/b] requirements. One per star. Some can be easy, like be skilled in said action, fishing/harvesting etc. But most will be odd things like harvest on the sixth day. Only fish during these hours. Be under a certain buff. Have a certain animal following you. Its all just... odd.
Whats worse is its punishing. You want to just, idk, play the game your way? You want to enjoy this sandbox game at your leisure? Well I hope you are ready to be punished for it. You have to either memorise each and every requirement for hundreds of items. Or, just have a wiki page open at all times. Which just takes away the fun. Cant go fishing today, its not foggy. Cant harvest your grown crops right now, its not druida day. This game has you jumping through hoops, playing on [i]its[/i] time rather than your own. Its a relaxing farming sim, but played like an accountant looking at spreadsheets.
In essence, if you enjoy micromanaging each moment of your day down to the minute detail, go for it. You will love this game. But if you are looking for a laid back, head empty sim game, look anywhere else. This game will open palm slap you for wanting to play it laid back and to your own beat. I just feel this [u]FARMING SIM[/u] is not at all tailored for the crowd of people who play farming sims. | As much as I was hyped for a different twist on farming sims, this just falls flat. The whole generation system sounds good on paper but is just unused. You would almost be more hard pressed to actually age enough to need a second generation than not. Sure you can just opt in to moving along, but I just feel wrong killing off my character like that. As such the whole selling point is just, not a part of the game unless you really seek it out.
So this just leaves the normal farming sim aspects. Which uh... dont work too well either in my opinion. This game is focused less on skill, leveling, or tool quality despite having far more rpg aspects than most other games of this type. You have entire stat systems behind each charecter, buffs, multiple tool levels and materials. Yet none of it is used. What is used is weird cryptic proverbs that dictate item quality.
What I mean is, did you catch that fish normally? Just walking along the river and thought to cast your line? Shame. Dont you know trout can only be caught well on the fourth day of the spring during rain while accompanied by a pet and under the influence of a charm buff? Im not exaggerating too much here either. Crops, fish, fruits, plants, and ore all have up to four requirements. One per star. Some can be easy, like be skilled in said action, fishing/harvesting etc. But most will be odd things like harvest on the sixth day. Only fish during these hours. Be under a certain buff. Have a certain animal following you. Its all just... odd.
Whats worse is its punishing. You want to just, idk, play the game your way? You want to enjoy this sandbox game at your leisure? Well I hope you are ready to be punished for it. You have to either memorise each and every requirement for hundreds of items. Or, just have a wiki page open at all times. Which just takes away the fun. Cant go fishing today, its not foggy. Cant harvest your grown crops right now, its not druida day. This game has you jumping through hoops, playing on its time rather than your own. Its a relaxing farming sim, but played like an accountant looking at spreadsheets.
In essence, if you enjoy micromanaging each moment of your day down to the minute detail, go for it. You will love this game. But if you are looking for a laid back, head empty sim game, look anywhere else. This game will open palm slap you for wanting to play it laid back and to your own beat. I just feel this FARMING SIM is not at all tailored for the crowd of people who play farming sims. | [
0,
0,
1,
0,
0,
0,
0,
0
] |
281,990 | Stellaris is the contemporary 4X sci fi galactic empire grand strategy to play. The spiritual successor to ancient space exploration games like Master of Orion and Star Wars: Rebellion. Start out with just your homeworld and send out scout ships and colonies until you've got your own star empire.
Manage your population, tell them what to build, design your own spaceships and fleet structures, and then get pounded into the dirt by the far too cheaty AI... yeah, it's another one of those games where because it's hard to make the AI smart, Paradox decided instead to just make the AI units cheat and become ridiculously overpowered.
I have to say the game is probably far too difficult even if you set all the difficulty to the easiest levels, it's unclear what the developers were thinking, but you can mod the game easily in Steam Workshop to make it viable to play single player.
As with all Paradox games the DLC pricing is murder, and it adds very little to the core game experience, so my advice is to grab this on sale if you were a fan of MOO, go straight to Steam Workshop and mod it until it's playable, and then you'll have a perfect time sink well worth your money. | Stellaris is the contemporary 4X sci fi galactic empire grand strategy to play. The spiritual successor to ancient space exploration games like Master of Orion and Star Wars: Rebellion. Start out with just your homeworld and send out scout ships and colonies until you've got your own star empire.
Manage your population, tell them what to build, design your own spaceships and fleet structures, and then get pounded into the dirt by the far too cheaty AI... yeah, it's another one of those games where because it's hard to make the AI smart, Paradox decided instead to just make the AI units cheat and become ridiculously overpowered.
I have to say the game is probably far too difficult even if you set all the difficulty to the easiest levels, it's unclear what the developers were thinking, but you can mod the game easily in Steam Workshop to make it viable to play single player.
As with all Paradox games the DLC pricing is murder, and it adds very little to the core game experience, so my advice is to grab this on sale if you were a fan of MOO, go straight to Steam Workshop and mod it until it's playable, and then you'll have a perfect time sink well worth your money. | [
1,
0,
1,
0,
0,
1,
0,
0
] |
262,060 | This game should have easily swept the game awards for art and theme.
the mechanics, music, visuals, and story blend together flawlessly to communicate the experience of bitter ruin and abrupt descent into calamity. The gameplay loop is pretty standard for a party based RPG. Prepare, Enter the dungeon, kill the monster, loot, gain power, then do it again in a tougher dungeon. The sanity system, very good writing and voice acting personalize the experience and keep you locked in your gaming chair anxious to delve deeper into just how bad things really are. | This game should have easily swept the game awards for art and theme.the mechanics, music, visuals, and story blend together flawlessly to communicate the experience of bitter ruin and abrupt descent into calamity. The gameplay loop is pretty standard for a party based RPG. Prepare, Enter the dungeon, kill the monster, loot, gain power, then do it again in a tougher dungeon. The sanity system, very good writing and voice acting personalize the experience and keep you locked in your gaming chair anxious to delve deeper into just how bad things really are. | [
1,
1,
1,
1,
1,
0,
0,
0
] |
2,157,670 | Plays and looks just like the Park Ranger and Cruise Director HOG series, if you enjoyed those then you will likely enjoy this series. Game is composed of hidden object scenes and simple puzzle transitions that have a loose story to bridge the movement between them. The hidden object scenes follow an older couple as they take their grandchildren to a variety of European counties on their vacation, they sprinkle in a few interesting facts between each location. There are collectibles in each scene along with a raccoon. I overall enjoyed it for a laid back experience and the weirdly fun photostock based scenes. It took me about 2.5 hours to play through the game along with the bonus scenes/puzzles. | Plays and looks just like the Park Ranger and Cruise Director HOG series, if you enjoyed those then you will likely enjoy this series. Game is composed of hidden object scenes and simple puzzle transitions that have a loose story to bridge the movement between them. The hidden object scenes follow an older couple as they take their grandchildren to a variety of European counties on their vacation, they sprinkle in a few interesting facts between each location. There are collectibles in each scene along with a raccoon. I overall enjoyed it for a laid back experience and the weirdly fun photostock based scenes. It took me about 2.5 hours to play through the game along with the bonus scenes/puzzles. | [
1,
1,
1,
0,
0,
0,
0,
0
] |
362,890 | Black Mesa is a fantastic remake of the Original Valve classic and one of the greatest of all time video games, Half-Life. This sci-fi classic FPS has you take on what might seem like a hum-drum day in the life of an experimental physicist, but things go quite off rails when experimenting with a strange material sample from an even stranger dude in a suit.
After a while (and shooting a lot of aliens and bashing their heads in with a crowbar) you'll save the world... but now Black Mesa lets you do this with dramatically updated graphics, 4K support and a plethora of visual tweaks so you can rest assured this will run great on any gaming rig.
A must have for big fans of Half-Life or gamers who are new to the scene and never got to play the original. When on sale, of course! | Black Mesa is a fantastic remake of the Original Valve classic and one of the greatest of all time video games, Half-Life. This sci-fi classic FPS has you take on what might seem like a hum-drum day in the life of an experimental physicist, but things go quite off rails when experimenting with a strange material sample from an even stranger dude in a suit.
After a while (and shooting a lot of aliens and bashing their heads in with a crowbar) you'll save the world... but now Black Mesa lets you do this with dramatically updated graphics, 4K support and a plethora of visual tweaks so you can rest assured this will run great on any gaming rig.
A must have for big fans of Half-Life or gamers who are new to the scene and never got to play the original. When on sale, of course! | [
1,
1,
1,
1,
0,
0,
1,
0
] |
1,102,190 | Based on the generic, cartoonish-sounding name and (at first glance) Hearthstone-looking graphics, I initially ignored Monster Train. But I later read some praise for it that made me think it might be worth a look. Especially since it turned out that I already owned it from a bundle or something.
And what I discovered was a compelling mix of the best elements of Slay the Spire and My Life as a Darklord. A run generally takes less than an hour, and with so many possible combinations there's always something new to explore and try to exploit. | Based on the generic, cartoonish-sounding name and (at first glance) Hearthstone-looking graphics, I initially ignored Monster Train. But I later read some praise for it that made me think it might be worth a look. Especially since it turned out that I already owned it from a bundle or something.
And what I discovered was a compelling mix of the best elements of Slay the Spire and My Life as a Darklord. A run generally takes less than an hour, and with so many possible combinations there's always something new to explore and try to exploit. | [
1,
0,
1,
1,
0,
0,
0,
0
] |
1,817,230 | First, there was Guitar Hero. Now you've got Guitar Nero.
It's wild that this came out of nowhere, because this is easily one of the best games I've ever played. This is what I've been waiting for rhythm games to be like since Space Channel 5 on Dreamcast. | First, there was Guitar Hero. Now you've got Guitar Nero.
It's wild that this came out of nowhere, because this is easily one of the best games I've ever played. This is what I've been waiting for rhythm games to be like since Space Channel 5 on Dreamcast. | [
1,
0,
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0,
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0,
0,
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] |
1,817,230 | After the past few years of broken, buggy AAA games I've started to lose the passion I once had for the industry. This masterpiece came out of no where and completely reignited my love for gaming. PLEASE do not sleep on this game, it's such a breath of fresh air from the garbage you'd normally expect from modern day companies. Definitely taking a spot in my top 5 favorites and I haven't even scratched the surface of the game yet, it's just that good. Beautiful art style, crisp animations, a unique concept, FUN gameplay, its everything I've been wanting and more. Kudos to the devs for making this absolute banger <3 | After the past few years of broken, buggy AAA games I've started to lose the passion I once had for the industry. This masterpiece came out of no where and completely reignited my love for gaming. PLEASE do not sleep on this game, it's such a breath of fresh air from the garbage you'd normally expect from modern day companies. Definitely taking a spot in my top 5 favorites and I haven't even scratched the surface of the game yet, it's just that good. Beautiful art style, crisp animations, a unique concept, FUN gameplay, its everything I've been wanting and more. Kudos to the devs for making this absolute banger <3 | [
1,
0,
1,
1,
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] |
1,190,170 | This game isn't for me, as it turned out it is too fast-paced for me to enjoy. But I really do want to recommend it. The game works fine, and the controls are solid, by that I mean you do feel in control, even though I only played a little I died a lot, but it never felt unfair. You get to do a lot of customization, and it is fun, but I just don't have the right temper for games where you die a lot. 7/10. | This game isn't for me, as it turned out it is too fast-paced for me to enjoy. But I really do want to recommend it. The game works fine, and the controls are solid, by that I mean you do feel in control, even though I only played a little I died a lot, but it never felt unfair. You get to do a lot of customization, and it is fun, but I just don't have the right temper for games where you die a lot. 7/10. | [
1,
0,
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0,
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0,
0
] |
2,184,440 | Wow, talk about a disappointment. I was really excited to check out "ASU Global" but it's clear that the developers didn't put much effort into it. From the glitchy login process to the lack of translation and sound effects, it's clear that this game is a rushed, poorly executed mess. And to top it off, it's just a generic mobile Korean port. Save yourself the trouble and skip this one. It's not worth the hassle. | Wow, talk about a disappointment. I was really excited to check out "ASU Global" but it's clear that the developers didn't put much effort into it. From the glitchy login process to the lack of translation and sound effects, it's clear that this game is a rushed, poorly executed mess. And to top it off, it's just a generic mobile Korean port. Save yourself the trouble and skip this one. It's not worth the hassle. | [
0,
0,
0,
0,
1,
1,
0,
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] |
1,574,580 | Plants, please: A horticultural document thriller.
Glory to Undermere.
Pros:
- the writing and its illusion of effortless brilliance
- attention to detail and consequences for player actions
- "gotta catch 'em all" mentality that actually makes you feel smart
- the intrigue, world-building, and game flow
- petting the cat
Cons: I wish there was more music, or just none at all most of the time. | Plants, please: A horticultural document thriller.
Glory to Undermere.
Pros:- the writing and its illusion of effortless brilliance
- attention to detail and consequences for player actions
- "gotta catch 'em all" mentality that actually makes you feel smart
- the intrigue, world-building, and game flow
- petting the cat
Cons: I wish there was more music, or just none at all most of the time. | [
1,
1,
1,
0,
0,
0,
0,
1
] |
1,693,980 | What a refreshing experience, returning to Ishimura yet again, but with a nice new coat of paint!
After so many years, we finally got a "new" Dead Space game, and surprisingly, they actually delivered!
There are some differences in story and other details, but honestly I think it was all tastefully done.
The gameplay borrows from the games after Dead Space 1, like being able to TK enemies with spikes and their claws properly, along with stomping for loot!
There are also some new differences, like new side missions for extra story, and being able to return and explore areas you have previously been to, which I think was a wonderful addition.
There were a few small issues occasionally, I imagine with time these may be touched upon, but mainly it was fps hitching when loading new areas sometimes, and very rare crashes (I crashed twice through the entire playthrough)
Otherwise I kept a stable fps for most of the game on Ultra settings, and didn't really experience any other issues (RTX 2080)
It really was just overall a great singleplayer experience for one of my favorite franchises, and I hope this will do well enough, so we can see more Dead Space in the near future from now on!
Great game, beautiful visuals, and wonderful experience, for any Dead Space fan.
(Also small side note, you receive the original Dead Space (2008) suit upon visiting your stores inventory, which is a very welcoming surprise! Fun to wear if you are feeling oldschool) | What a refreshing experience, returning to Ishimura yet again, but with a nice new coat of paint!
After so many years, we finally got a "new" Dead Space game, and surprisingly, they actually delivered!
There are some differences in story and other details, but honestly I think it was all tastefully done.
The gameplay borrows from the games after Dead Space 1, like being able to TK enemies with spikes and their claws properly, along with stomping for loot!
There are also some new differences, like new side missions for extra story, and being able to return and explore areas you have previously been to, which I think was a wonderful addition.
There were a few small issues occasionally, I imagine with time these may be touched upon, but mainly it was fps hitching when loading new areas sometimes, and very rare crashes (I crashed twice through the entire playthrough)
Otherwise I kept a stable fps for most of the game on Ultra settings, and didn't really experience any other issues (RTX 2080)
It really was just overall a great singleplayer experience for one of my favorite franchises, and I hope this will do well enough, so we can see more Dead Space in the near future from now on!
Great game, beautiful visuals, and wonderful experience, for any Dead Space fan.
(Also small side note, you receive the original Dead Space (2008) suit upon visiting your stores inventory, which is a very welcoming surprise! Fun to wear if you are feeling oldschool) | [
1,
1,
1,
1,
0,
1,
0,
0
] |
733,110 | [h1] My tier S game [/h1]
[b] This game is fantastic! [/b]
- Well-incentivised exploration
- No bs OP bosses, no random encounters, no pointless fetch quests
- Packed with content; lots of it
- Mini games and a variety to the gameplay
- No need to play the first instalment of the series (8bit adventure 1)
- The last boss fight is epic
- Memorable cast of characters
- No grinding needed; you will be OP just by playing it | My tier S game
This game is fantastic!- Well-incentivised exploration
- No bs OP bosses, no random encounters, no pointless fetch quests- Packed with content; lots of it
- Mini games and a variety to the gameplay
- No need to play the first instalment of the series (8bit adventure 1)
- The last boss fight is epic
- Memorable cast of characters- No grinding needed; you will be OP just by playing it | [
1,
1,
1,
0,
0,
0,
0,
0
] |
1,201,270 | I really wanted to like it, but i can't, in good faith, recommend A Space for the Unbound to anyone. It's a crying shame, because i deeply respect the intention behind the project. I love the whimsical, yet somewhat grounded premise: anyone who likes Makoto Shinkai movies will feel right at home. The intrigue, even though the plot twists are fairly obvious, still creates an unsettling feeling of uncertainty and dread that clashes (in a good way) with cheerful, bright colors of youth. A Space for the Unbound is mainly a point-and-click quest, but the developers still tried to spice the gameplay up a little with mini-games and little one-off mechanics that successfully break up the monotony.
And yet... For every memorable, emotional peak A Space for the Unbound presents an hour of pure, unadulterated filler. Almost every "puzzle" is a multi-step fetch quest that requires you to backtrack multiple times with no other reason than to pad the length of the gameplay sections. It also indulges in "gotcha" moments, where the game deliberately fools you into the wrong solution, while the right one, of course, requires you to back track somewhere. Yes, the hometown of our main heroes is not that big, but that's hardly an excuse. Even more so in numerous dream sequences, where you are often times forced to go back and forth between someone's mind and reality to collect key items. Spacedives represent a wonderful opportunity to do something different, but A Space for the Unbound rarely delivers on that front.
Most people praise the game for the story, the characters and the fact that it was made in Indonesia -- an under-represented region when it comes to games. But neither of those three have any solid writing to stand on their own. Sure, Atma and Raya can be sweet, but developers never allow their relationship to truly blossom. There's almost no banter, she's not even a constant presence in the story. Raya is important to the world of A Space for the Unbound, but doesn't really feel important to the player. Yes, the game tries really hard to tug at your heartstrings, but more often than not does so in a terribly hamfisted manner. It's supposed to be so profound and melodramatic that, at a certain point, it becomes difficult to take the game seriously.
Oh, and speaking of representing the community, A Space for the Unbound doesn't do a good job. The town itself is cute and full of life, there's no argument about that, but all of its inhabintants are either nameless mannequins with a so-so pixel-art, or just item bots. You speak to them once or twice, they give you what you need to advance the plot, and that's it. The fact that the game forces you to run laps around the town on an endless search for items doesn't make it any more charming or cozy. While, on the other hand, the authors only briefly touch on real societal issues, so as not to spoil the whimsy. In short, it's a huge nothingburger of a letdown, despite the fact that the whole setting is clearly supposed to be warm and nostalgic.
Yes, you can excuse some of those flaws by the main plot twist, which i will not spoild. But while it does make certain things more clear in hindsight, again, it does not portray the story in a good light. A Space for the Unbound really wants to be a Makoto Shinkai movie by way of Night in the Woods, but falls tragically short wherever you look. However, despite my criticisms, i hope Mojiken will not stop making games. It is very clear that the devs have tremendous passion and some talent on display -- it just needs refinement. | I really wanted to like it, but i can't, in good faith, recommend A Space for the Unbound to anyone. It's a crying shame, because i deeply respect the intention behind the project. I love the whimsical, yet somewhat grounded premise: anyone who likes Makoto Shinkai movies will feel right at home. The intrigue, even though the plot twists are fairly obvious, still creates an unsettling feeling of uncertainty and dread that clashes (in a good way) with cheerful, bright colors of youth. A Space for the Unbound is mainly a point-and-click quest, but the developers still tried to spice the gameplay up a little with mini-games and little one-off mechanics that successfully break up the monotony.
And yet... For every memorable, emotional peak A Space for the Unbound presents an hour of pure, unadulterated filler. Almost every "puzzle" is a multi-step fetch quest that requires you to backtrack multiple times with no other reason than to pad the length of the gameplay sections. It also indulges in "gotcha" moments, where the game deliberately fools you into the wrong solution, while the right one, of course, requires you to back track somewhere. Yes, the hometown of our main heroes is not that big, but that's hardly an excuse. Even more so in numerous dream sequences, where you are often times forced to go back and forth between someone's mind and reality to collect key items. Spacedives represent a wonderful opportunity to do something different, but A Space for the Unbound rarely delivers on that front.
Most people praise the game for the story, the characters and the fact that it was made in Indonesia -- an under-represented region when it comes to games. But neither of those three have any solid writing to stand on their own. Sure, Atma and Raya can be sweet, but developers never allow their relationship to truly blossom. There's almost no banter, she's not even a constant presence in the story. Raya is important to the world of A Space for the Unbound, but doesn't really feel important to the player. Yes, the game tries really hard to tug at your heartstrings, but more often than not does so in a terribly hamfisted manner. It's supposed to be so profound and melodramatic that, at a certain point, it becomes difficult to take the game seriously.
Oh, and speaking of representing the community, A Space for the Unbound doesn't do a good job. The town itself is cute and full of life, there's no argument about that, but all of its inhabintants are either nameless mannequins with a so-so pixel-art, or just item bots. You speak to them once or twice, they give you what you need to advance the plot, and that's it. The fact that the game forces you to run laps around the town on an endless search for items doesn't make it any more charming or cozy. While, on the other hand, the authors only briefly touch on real societal issues, so as not to spoil the whimsy. In short, it's a huge nothingburger of a letdown, despite the fact that the whole setting is clearly supposed to be warm and nostalgic.
Yes, you can excuse some of those flaws by the main plot twist, which i will not spoild. But while it does make certain things more clear in hindsight, again, it does not portray the story in a good light. A Space for the Unbound really wants to be a Makoto Shinkai movie by way of Night in the Woods, but falls tragically short wherever you look. However, despite my criticisms, i hope Mojiken will not stop making games. It is very clear that the devs have tremendous passion and some talent on display -- it just needs refinement. | [
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1,201,270 | The good:
+ Great story with satisfying finale.
+ Endearing main cast/characters.
+ Great world building meets with 90s Indonesia culture.
+ Pleasant pixel artstyle. The cutscenes visual is amazing, even though i notice few awkward animation.
+ Nice soundtrack.
+ Puzzle is mostly well balanced. Not too difficult and doesn't make you feel bored/annoyed either.
The bad: -
The ugly:
* Some pacing problem. There are so many sidetrack a.k.a. "To complete sub-task C you also must complete sub-sub-task X, Y and Z" during chapter 2-4.
* Sometimes you might have to going around in circles to solve certain task or accidentally skipped something.
Despite few flaws, A Space for the Unbound is definitely best game developed by Mojiken Studio and best story-driven/adventure game among all games created by Indonesian developer. If you like side-scrolling/adventure game (such as GRIS, Unreal Life or Oneshot) or game made by Mojiken Studio/Toge production (such as Coffee Talk or When The Past Was Around), you should give this game a try. | The good:
+ Great story with satisfying finale.
+ Endearing main cast/characters.
+ Great world building meets with 90s Indonesia culture.
+ Pleasant pixel artstyle. The cutscenes visual is amazing, even though i notice few awkward animation.
+ Nice soundtrack.
+ Puzzle is mostly well balanced. Not too difficult and doesn't make you feel bored/annoyed either.
The bad: -
The ugly:
* Some pacing problem. There are so many sidetrack a.k.a. "To complete sub-task C you also must complete sub-sub-task X, Y and Z" during chapter 2-4.
* Sometimes you might have to going around in circles to solve certain task or accidentally skipped something.
Despite few flaws, A Space for the Unbound is definitely best game developed by Mojiken Studio and best story-driven/adventure game among all games created by Indonesian developer. If you like side-scrolling/adventure game (such as GRIS, Unreal Life or Oneshot) or game made by Mojiken Studio/Toge production (such as Coffee Talk or When The Past Was Around), you should give this game a try. | [
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1,969,060 | Starts off a little bit dry, Skill Tree system makes it such that you have to trot along for a few hours without much variety in skills/strategies you get to use.
Story and Character Development during this period is also a little slow, but once you get part this hurdle the game rewards you by picking up at a rabid pace, not only opening up options in fights but also building layers onto the character's relationships.
I went from nodding off a couple of days ago to being tempted to stay up all night playing today.
But alas now I must head to bed, hopefully tomorrow I don't regret praising this hidden gem.
Edit: Ok that lasted longer than I expected. Game ended up being very worth my time after the slow start.
Will recommend fans of JRPGs to check it out! | Starts off a little bit dry, Skill Tree system makes it such that you have to trot along for a few hours without much variety in skills/strategies you get to use.
Story and Character Development during this period is also a little slow, but once you get part this hurdle the game rewards you by picking up at a rabid pace, not only opening up options in fights but also building layers onto the character's relationships.
I went from nodding off a couple of days ago to being tempted to stay up all night playing today.
But alas now I must head to bed, hopefully tomorrow I don't regret praising this hidden gem.
Edit: Ok that lasted longer than I expected. Game ended up being very worth my time after the slow start.Will recommend fans of JRPGs to check it out! | [
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1,901,370 | Ib manages to do for me what so few horror games manage to accomplish, and that is to actually give a sense of unease and dread. Without going into spoilers, it's only a few minutes into the game that things start to tread the path of uncomfortable surrealism, with the art growing considerably more disturbing in how Ib interacts with it, and how the art interacts with her.
With all due respect to more conventional horror titles, say, Dead Space or The Evil Within, Ib maintains a feeling of dread and discomfort. Enemies can be evaded, yes, but there's a feeling of being stalked while trapped in a world you can't possibly fully understand.
Contrast Dead Space remake, where soon enough the horror gives way to cutting off an abomination's arm, then using telekinesis to impale it or another horror with said arm, then simply setting fire to the more mobile enemies.
This is not, I repeat, not to disrespect games in which reducing enemies to a smoldering heap of charred body parts is an acceptable tactic- there is a time and a place for the cathartic destruction of the nightmares that haunted our closets and lurked under our beds. Ib, however, leans firmly towards the horror and self-preservation of being in a hostile and unknown environment, where the only feasible option is to run, hide, and hope whatever nameless horror eventually loses track of you.
And let's face it- some modern art galleries are creepy enough already, even in the daylight.
| Ib manages to do for me what so few horror games manage to accomplish, and that is to actually give a sense of unease and dread. Without going into spoilers, it's only a few minutes into the game that things start to tread the path of uncomfortable surrealism, with the art growing considerably more disturbing in how Ib interacts with it, and how the art interacts with her.
With all due respect to more conventional horror titles, say, Dead Space or The Evil Within, Ib maintains a feeling of dread and discomfort. Enemies can be evaded, yes, but there's a feeling of being stalked while trapped in a world you can't possibly fully understand.
Contrast Dead Space remake, where soon enough the horror gives way to cutting off an abomination's arm, then using telekinesis to impale it or another horror with said arm, then simply setting fire to the more mobile enemies.
This is not, I repeat, not to disrespect games in which reducing enemies to a smoldering heap of charred body parts is an acceptable tactic- there is a time and a place for the cathartic destruction of the nightmares that haunted our closets and lurked under our beds. Ib, however, leans firmly towards the horror and self-preservation of being in a hostile and unknown environment, where the only feasible option is to run, hide, and hope whatever nameless horror eventually loses track of you.
And let's face it- some modern art galleries are creepy enough already, even in the daylight. | [
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1,449,690 | Not saying this as a tough guy thing or anything, But it is difficult for me to shed actual tears.
This game made me ugly cry twice, and happy cry once.
This not a story about zombies.
It is about a little girl growing up in the worst possible situation.
And what she makes of it.
2/13/2023 finished
PS: If I ever have a daughter I will name her Clementine. This is the tier of impact this game had on me we are talking about. | Not saying this as a tough guy thing or anything, But it is difficult for me to shed actual tears.
This game made me ugly cry twice, and happy cry once.
This not a story about zombies.
It is about a little girl growing up in the worst possible situation.
And what she makes of it.
2/13/2023 finished
PS: If I ever have a daughter I will name her Clementine. This is the tier of impact this game had on me we are talking about. | [
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2,231,450 | "Do not ask, 'Is Pizza Tower worth my time?' Instead ask, 'Am I worth Pizza Tower's time?'"
Sun Tzu- Art of War | "Do not ask, 'Is Pizza Tower worth my time?' Instead ask, 'Am I worth Pizza Tower's time?'"
Sun Tzu- Art of War | [
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1,659,040 | You finally don't need a guide on how to purchase the game.
- 21 different story missions that each take approximately 20 to 50 minutes to complete.
- DLC sidestory contracts - different targets but same maps.
- Escalation contracts on those same maps; think of this as a puzzle mode.
- The new roguelike Freelancer mode that gives randomly generated targets in a randomly generated campaign.
This game now has such a vast wealth of content that it would take you months to complete it all. I genuinely recommend it. | You finally don't need a guide on how to purchase the game.
- 21 different story missions that each take approximately 20 to 50 minutes to complete.
- DLC sidestory contracts - different targets but same maps.
- Escalation contracts on those same maps; think of this as a puzzle mode.
- The new roguelike Freelancer mode that gives randomly generated targets in a randomly generated campaign.
This game now has such a vast wealth of content that it would take you months to complete it all. I genuinely recommend it. | [
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1,115,050 | Ignore all the copers who think because they beat Celeste they're a platforming master. This game is a rage precision platformer, it's supposed to be hard, but the best part is that it doesn't even have to be. That's why there is AN OPTION TO SET THE DIFFICULTY IN THE SETTINGS, and if you somehow are too proud to just tone it down a bit to get a better experience and instead decide to blame the game and its developer, then why are you even playing video games in the first place. They're supposed to be fun. This game can be a rage platformer, but it can also be a casual one. It depends on what you want.Will you snail has a great soundtrack, great level design, and super interesting story and lore. Is the game too hard? Change the difficulty. Do you not care about the story? Ignore the optional dialogue. It's that easy. This game is really really good, and don't let anyone convince you otherwise, especially people who can't deal with the fact that the rage game is hard | Ignore all the copers who think because they beat Celeste they're a platforming master. This game is a rage precision platformer, it's supposed to be hard, but the best part is that it doesn't even have to be. That's why there is AN OPTION TO SET THE DIFFICULTY IN THE SETTINGS, and if you somehow are too proud to just tone it down a bit to get a better experience and instead decide to blame the game and its developer, then why are you even playing video games in the first place. They're supposed to be fun. This game can be a rage platformer, but it can also be a casual one. It depends on what you want.Will you snail has a great soundtrack, great level design, and super interesting story and lore. Is the game too hard? Change the difficulty. Do you not care about the story? Ignore the optional dialogue. It's that easy. This game is really really good, and don't let anyone convince you otherwise, especially people who can't deal with the fact that the rage game is hard | [
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12,210 | Firstly, neutral reviews should be a thing. Because although the game's story is pretty solid (and some elements of it still very relavant even today), the game suffers from a multitude of issues, so no, I don't truly recommend this game because of those factors. Rockstar themselves should be fixing the broken state of the game, instead of leaving it to people to fix it.
The problem with this game is that you need to be online to be even able to play it. You NEED to be online to PLAY a SINGLEPLAYER game FROM 2009. I don't know what Rockstar was thinking when they force you to play online, but this is just not okay. There is no online functionality for the game besides maybe cloud saves - something steam cloud could've done just as fine instead of leaving it to their own messy launcher.
But that's not the only problem with this game. Being that it's an old game, it does not run well on modern systems, not anymore. It suffers from various performance issues. Thankfully, you can use DXVK to get around this problem - but as i said earlier, you shouldnt HAVE TO do this. Rockstar could have easily patched the game to fix the performance issues (that still happen with DXVK mind you - but compared to without DXVK it is MUCH better), instead they focused on patching who knows what.
Except after you use DXVK, you HAVE to edit a game file to let the game use more than 2 gb of ram. Again, SOMETHING Rockstar could've easily done by updating the game's code to meet the modern standards. Nobody has specs like the one in the minimum recommend anymore. After you do that, you HAVE to edit the amount of vram the game detects by using a command line to fix it. That's already 3 things you have to deal with JUST to be even able to play the game normally.
Some people may see this as a small botherance - some people may see it as a huge inconvenience, but the apparent problem with this is that, once again, you SHOULDNT HAVE TO do all of this. Going past those issues and playing the game, you also have to ensure you limit the fps to 60, either using DXVK or the in game vsync (former being more recommendable as it doesn't hog as much as cpu power). If you decided to bother with all of those steps to make the game playable, congratulations. Now be severely annoyed like I did because Rockstar has not, for all this time, patched the final mission with the helicopter QTE. One suggested fix for it was to limit the FPS to 60 - which did NOT help me. Other was to install a script file to fix it, which ALSO failed at first, till I tried again like 5-6 times. You as a player should not have to install this stuff and edit games just to fix the game, when the publisher themselves should be doing it. I expect a game to be supported if it's still being sold on Steam. And don't think they don't care about the games being on Steam - they clearly cared when they removed the classic gta trilogy from Steam (which were also left in even more of a broken state compared to how they first came out - but that is an entirely different point).
Putting all of those factors aside, the game itself is very solid, story wise. I really loved all of the symbolism that was apparent throught the game, and concepts such as "American Dream" or "Land of Oppurtunity" being presented as something that was clearly flawed - which is precisely why people like Nico go down the path of killing people or doing drugs just to survive. You can't go from rags to riches in a "strong eat the weak" country - you either do whatever it is you have to do - like Nico - to survive, or you let yourself and your close ones get killed. There are other things the game criticizes as well, like that one conversation where Nico criticizes the food in the city for using "chemicals that your body spends time getting it off your system", or something along those lines. I don't think I need to mention that this isn't something they added as a joke, because it is very much there. The game's serious and dark tone might be considered bad by people, but it is because of this dark tone and seriousness that we can actually learn some lessons from it and open our eyes to some truths in our lives.
The gameplay itself isn't really that complicated, except when it comes to driving the vehicles in the game. They are based on a realistic driving system and although it is debatable how much of a good gaming experience it really is when they made it so realistic, since it introduces a huge learning curve and can end up frustrating the player, I actually ended up loving it for what it is, except when it came to driving motorcycles of any form. The game's simplicity in other regards is what makes it pretty good, in my eyes. Though it sometimes doesn't work the way you think it would (like when you are playing with a controller and have to use auto aim), it is nevertheless solid enough that those are only minor inconveniences and not the kind of problem where you'd want to stop playing the game.
This game definitely deserves more attention and love - but Rockstar really needs to fix this game themselves if they are still keeping it on Steam's store, because the current situation of the game is not acceptable.
| Firstly, neutral reviews should be a thing. Because although the game's story is pretty solid (and some elements of it still very relavant even today), the game suffers from a multitude of issues, so no, I don't truly recommend this game because of those factors. Rockstar themselves should be fixing the broken state of the game, instead of leaving it to people to fix it.
The problem with this game is that you need to be online to be even able to play it. You NEED to be online to PLAY a SINGLEPLAYER game FROM 2009. I don't know what Rockstar was thinking when they force you to play online, but this is just not okay. There is no online functionality for the game besides maybe cloud saves - something steam cloud could've done just as fine instead of leaving it to their own messy launcher.
But that's not the only problem with this game. Being that it's an old game, it does not run well on modern systems, not anymore. It suffers from various performance issues. Thankfully, you can use DXVK to get around this problem - but as i said earlier, you shouldnt HAVE TO do this. Rockstar could have easily patched the game to fix the performance issues (that still happen with DXVK mind you - but compared to without DXVK it is MUCH better), instead they focused on patching who knows what.
Except after you use DXVK, you HAVE to edit a game file to let the game use more than 2 gb of ram. Again, SOMETHING Rockstar could've easily done by updating the game's code to meet the modern standards. Nobody has specs like the one in the minimum recommend anymore. After you do that, you HAVE to edit the amount of vram the game detects by using a command line to fix it. That's already 3 things you have to deal with JUST to be even able to play the game normally.
Some people may see this as a small botherance - some people may see it as a huge inconvenience, but the apparent problem with this is that, once again, you SHOULDNT HAVE TO do all of this. Going past those issues and playing the game, you also have to ensure you limit the fps to 60, either using DXVK or the in game vsync (former being more recommendable as it doesn't hog as much as cpu power). If you decided to bother with all of those steps to make the game playable, congratulations. Now be severely annoyed like I did because Rockstar has not, for all this time, patched the final mission with the helicopter QTE. One suggested fix for it was to limit the FPS to 60 - which did NOT help me. Other was to install a script file to fix it, which ALSO failed at first, till I tried again like 5-6 times. You as a player should not have to install this stuff and edit games just to fix the game, when the publisher themselves should be doing it. I expect a game to be supported if it's still being sold on Steam. And don't think they don't care about the games being on Steam - they clearly cared when they removed the classic gta trilogy from Steam (which were also left in even more of a broken state compared to how they first came out - but that is an entirely different point).
Putting all of those factors aside, the game itself is very solid, story wise. I really loved all of the symbolism that was apparent throught the game, and concepts such as "American Dream" or "Land of Oppurtunity" being presented as something that was clearly flawed - which is precisely why people like Nico go down the path of killing people or doing drugs just to survive. You can't go from rags to riches in a "strong eat the weak" country - you either do whatever it is you have to do - like Nico - to survive, or you let yourself and your close ones get killed. There are other things the game criticizes as well, like that one conversation where Nico criticizes the food in the city for using "chemicals that your body spends time getting it off your system", or something along those lines. I don't think I need to mention that this isn't something they added as a joke, because it is very much there. The game's serious and dark tone might be considered bad by people, but it is because of this dark tone and seriousness that we can actually learn some lessons from it and open our eyes to some truths in our lives.
The gameplay itself isn't really that complicated, except when it comes to driving the vehicles in the game. They are based on a realistic driving system and although it is debatable how much of a good gaming experience it really is when they made it so realistic, since it introduces a huge learning curve and can end up frustrating the player, I actually ended up loving it for what it is, except when it came to driving motorcycles of any form. The game's simplicity in other regards is what makes it pretty good, in my eyes. Though it sometimes doesn't work the way you think it would (like when you are playing with a controller and have to use auto aim), it is nevertheless solid enough that those are only minor inconveniences and not the kind of problem where you'd want to stop playing the game.
This game definitely deserves more attention and love - but Rockstar really needs to fix this game themselves if they are still keeping it on Steam's store, because the current situation of the game is not acceptable. | [
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1,326,470 | Since no one with a positive review is willing to explain why, I guess I will.
Right off the bat, visually, this game is jaw-droppingly phenomenal. The lighting, presentation, and atmosphere has been brilliantly re-captured to ensure older fans from the first game feel like they are returning to somewhere that feels oddly familiar, yet holds many new and unique encounters we have yet to discover. The colors, especially the greens, pop in just the right way to further emphasize the seemingly calm and collected forest during the day that can quickly change into a dark and unsettling nightmare by night.
Endnight has again hit the nail on the head with the combat. Considering the old system of charging up momentum to land attacks worked exceptionally well, it's understandable they did not try and reinvent the wheel. Combat has been expanded and smoothed out just enough to keep it feeling fun, fresh and different. Landing hits is just as satisfying as it was in the old game, and mastering these techniques is especially entertaining with both new enemies and their original, upgraded counterparts.
As far as interaction mechanics, the inventory system has been cleverly improved, and Kelvin is a genuinely cool addition to the game. For other friendless losers such as myself, having Kelvin around is good company. Interacting with him is intuitive and straightforward, and losing track of him isn't a problem with the GPS you get right off the bat. Starting off with some way to orient yourself in a map that's five times bigger than the first game is also a welcome change. The "quick inventory" while you're on the move is a welcome upgrade as well. The crafting menu has also been improved, separating custom buildings from presets, which makes it easier to keep track of what you can make using custom buildings. Unfortunately, the garbage control scheme returns so for the first five minutes into my new save I was making the game playable instead of... playing the game.
But holy smokes the building is 1000% better than the first game. You still have your already mentioned presets for use in a pinch, and you have the massively improved custom building. Instead of laying out where you want everything to go all at once, you get to pick and choose as you create your desired structure, which makes it way easier to manage your resources while making it, and also allows you to make changes as you see fit. This is a huge step up from the previous game, and it's great.
I see some complaints with the performance but I personally had no issues. With the medium preset my game ran at a rock solid 75-80 fps, which is perfectly fine for a game like this. Survival games don't need absurdly high frame-rates; what's more important is certainly the frame times and consistency. And my game would rarely drop frames, it again stayed at 76-77 fps with little deviation.
I think that's really this game in a nutshell. The first game, but with pretty much every mechanic getting upgraded and reworked in a positive way (for the most part). There's some reused sound FX throughout the game which I thought was a little disappointing, but there have to be some expectations with a team of just 30 people. People get wrapped up in the fact that visually it competes with triple-A games, but those same people forget a tiny team of 30 put this together, and they are only asking for 30 bucks, which is a steal for a game with this much visual fidelity and replayability. Not to mention the oncoming free updates that will only add more content. It's certainly okay to be critical of a product and point out its flaws, but with expectations in check, this comes out as a pretty solid game. | Since no one with a positive review is willing to explain why, I guess I will.
Right off the bat, visually, this game is jaw-droppingly phenomenal. The lighting, presentation, and atmosphere has been brilliantly re-captured to ensure older fans from the first game feel like they are returning to somewhere that feels oddly familiar, yet holds many new and unique encounters we have yet to discover. The colors, especially the greens, pop in just the right way to further emphasize the seemingly calm and collected forest during the day that can quickly change into a dark and unsettling nightmare by night.
Endnight has again hit the nail on the head with the combat. Considering the old system of charging up momentum to land attacks worked exceptionally well, it's understandable they did not try and reinvent the wheel. Combat has been expanded and smoothed out just enough to keep it feeling fun, fresh and different. Landing hits is just as satisfying as it was in the old game, and mastering these techniques is especially entertaining with both new enemies and their original, upgraded counterparts.
As far as interaction mechanics, the inventory system has been cleverly improved, and Kelvin is a genuinely cool addition to the game. For other friendless losers such as myself, having Kelvin around is good company. Interacting with him is intuitive and straightforward, and losing track of him isn't a problem with the GPS you get right off the bat. Starting off with some way to orient yourself in a map that's five times bigger than the first game is also a welcome change. The "quick inventory" while you're on the move is a welcome upgrade as well. The crafting menu has also been improved, separating custom buildings from presets, which makes it easier to keep track of what you can make using custom buildings. Unfortunately, the garbage control scheme returns so for the first five minutes into my new save I was making the game playable instead of... playing the game.
But holy smokes the building is 1000% better than the first game. You still have your already mentioned presets for use in a pinch, and you have the massively improved custom building. Instead of laying out where you want everything to go all at once, you get to pick and choose as you create your desired structure, which makes it way easier to manage your resources while making it, and also allows you to make changes as you see fit. This is a huge step up from the previous game, and it's great.
I see some complaints with the performance but I personally had no issues. With the medium preset my game ran at a rock solid 75-80 fps, which is perfectly fine for a game like this. Survival games don't need absurdly high frame-rates; what's more important is certainly the frame times and consistency. And my game would rarely drop frames, it again stayed at 76-77 fps with little deviation.
I think that's really this game in a nutshell. The first game, but with pretty much every mechanic getting upgraded and reworked in a positive way (for the most part). There's some reused sound FX throughout the game which I thought was a little disappointing, but there have to be some expectations with a team of just 30 people. People get wrapped up in the fact that visually it competes with triple-A games, but those same people forget a tiny team of 30 put this together, and they are only asking for 30 bucks, which is a steal for a game with this much visual fidelity and replayability. Not to mention the oncoming free updates that will only add more content. It's certainly okay to be critical of a product and point out its flaws, but with expectations in check, this comes out as a pretty solid game. | [
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1,326,470 | Most stable game I ever played?
Played multiplayer with 3 ppl living across the world from me,
never desynch, never a lag, never any issue at all except some very very minor stuff.
Masterful really, well done.
GREAT GAME TOO! | Most stable game I ever played?
Played multiplayer with 3 ppl living across the world from me,never desynch, never a lag, never any issue at all except some very very minor stuff.
Masterful really, well done.
GREAT GAME TOO! | [
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1,677,770 | The arguably ugly graphics initially turned me off, as I'm sure it will for many of you, but in the end, they turned out to be unique, making an excellent game more memorable. I never had a gaming experience quite like this one, and it really felt as if I had to deduce and think things through. It made me feel more like a detective than most point-and-click mystery adventures. And don't get me wrong, I wouldn't include this game in that category, which I love.
The plot was amazing, and it was full of clever bits. The game got challenging in a good way without going overboard, and I think the vast majority of deductions was fair, except perhaps one in case 9, which I doubt I would have ever gotten without an in-game hint. The end was a bit anticlimactic after such a build-up, but overall it was a very satisfying journey. I'd definitely be interested in other games using the same concept. If you're unsure, like I was, I suggest trying out the demo where you can play 4 out of the 12 cases. | The arguably ugly graphics initially turned me off, as I'm sure it will for many of you, but in the end, they turned out to be unique, making an excellent game more memorable. I never had a gaming experience quite like this one, and it really felt as if I had to deduce and think things through. It made me feel more like a detective than most point-and-click mystery adventures. And don't get me wrong, I wouldn't include this game in that category, which I love.
The plot was amazing, and it was full of clever bits. The game got challenging in a good way without going overboard, and I think the vast majority of deductions was fair, except perhaps one in case 9, which I doubt I would have ever gotten without an in-game hint. The end was a bit anticlimactic after such a build-up, but overall it was a very satisfying journey. I'd definitely be interested in other games using the same concept. If you're unsure, like I was, I suggest trying out the demo where you can play 4 out of the 12 cases. | [
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233,860 | If you like management type games and RPGs, this is the perfect mix. It's just enough management to allow you to thrive with mostly strategy without feeling bogged down, and just enough RPG elements to get you invested in not just your squad, but each individual character in it.
Here's a tale from my experience with the game;
This is the kind of game to change your entire perspective on life itself. Failure is not the end, nor the beginning, but a constant in this world that you can either let destroy you or make you stronger. Allow me to tell you a story. The story of New Battlehill.
Near the Shek city of Squin, not far east, was a small town. It went through many names. The first that stuck was Firstyeet, totally not a placeholder. It wasn't an notable settlement, merely consisting of a shack, an iron processor, and some walls to mildly inconvenience the roving gangs of Dust Bandits that liked to bully the residents. After being evicted from their own city once again, the residents, Denver, Soto, Ruka, and Meow, vowed to take back their home. After training and buying the best weapons and armor they could, they made their way back to Firstyeet. To their surprise, however, they would not have to fight. One of the bandits had picked a fight with a herd of goats. The bandits' defense failed against the caprine assault. From this, the town would get its second name - Densorumego. Den for Denver. So for Soto. Ru for Ruka. Me for Meow. And Go for the true heroes, the goats.
Peace would not last long but soon the residents of Densorumego would become strengthened by their constant fighting. On the elevated, somewhat round land on which Densorumego sat, there were many large fights involving a lot of people. If only there was some sort of name to reflect this...
And from that, the town was renamed for the last time, to Battlehill.
Things were looking up. The town built its first farms and expanded to be almost four times its original size. But this peace would not last. Battlehill's new ambitions of self sufficiency would attract the attention of a new foe - The Shek Kingdom.
The Shek claimed ownership of the land Battlehill was on, and as such, demanded all food grown there be given to them. Confident from their many victories against the Dust Bandits, the Battlehillites refused the Shek demands. Their risk was calculated... but man were they bad at math.
All but one were nearly killed in the ensuing battle, and the one person that wasn't knocked into a coma was stuck on the wall because part of the wall was destroyed and he could no longer reach the stairs because of that. The people knew they couldn't fight the Shek, but they would not allow themselves to be subservient either. And so began their malicious compliance. The Shek would get all the food in Battlehill, as it would be none - The Battlehillites were moving.
I could write entire books about their journey around the west. The Fogmen, the ruins, the Screeching Bandits, there's many a tale. But, eventually, the people would find a new home. In the harsh and Beak Thing infested land of Vain, homeland of the Western Hive, they would found their new home - New Battlehill.
Jump to now, the city is thriving, they have more bread than they know what to do with, they've grown strong from defending their home from the Beak Things, and their population has grown. They are currently planning a reconquest of Battlehill, which was occupied by Dust Bandits shortly after they left.
There is a part I left out, between Firstyeet and Densorumego - I had repeatedly failed to retake Firstyeet, and I was about to quit the game. I was frustrated that I'd gone and bought the best arms and armor and still failed. And when I tried to set up a training ground on a mountain near Squin, bandits again came and defeated me. I went as far as to try and get a refund, which was denied. That refund being denied was the best thing that could've happened. I decided to give the game another try, and to try accepting my failures and growing from them. And if I hadn't done that, I would never have founded New Battlehill. None of the legend worthy tales my squad has been through would have happened. And I'd never have had the fun of going through all of them.
In short, get this game. It is just great. | If you like management type games and RPGs, this is the perfect mix. It's just enough management to allow you to thrive with mostly strategy without feeling bogged down, and just enough RPG elements to get you invested in not just your squad, but each individual character in it.
Here's a tale from my experience with the game;
This is the kind of game to change your entire perspective on life itself. Failure is not the end, nor the beginning, but a constant in this world that you can either let destroy you or make you stronger. Allow me to tell you a story. The story of New Battlehill.Near the Shek city of Squin, not far east, was a small town. It went through many names. The first that stuck was Firstyeet, totally not a placeholder. It wasn't an notable settlement, merely consisting of a shack, an iron processor, and some walls to mildly inconvenience the roving gangs of Dust Bandits that liked to bully the residents. After being evicted from their own city once again, the residents, Denver, Soto, Ruka, and Meow, vowed to take back their home. After training and buying the best weapons and armor they could, they made their way back to Firstyeet. To their surprise, however, they would not have to fight. One of the bandits had picked a fight with a herd of goats. The bandits' defense failed against the caprine assault. From this, the town would get its second name - Densorumego. Den for Denver. So for Soto. Ru for Ruka. Me for Meow. And Go for the true heroes, the goats.
Peace would not last long but soon the residents of Densorumego would become strengthened by their constant fighting. On the elevated, somewhat round land on which Densorumego sat, there were many large fights involving a lot of people. If only there was some sort of name to reflect this...And from that, the town was renamed for the last time, to Battlehill.
Things were looking up. The town built its first farms and expanded to be almost four times its original size. But this peace would not last. Battlehill's new ambitions of self sufficiency would attract the attention of a new foe - The Shek Kingdom.
The Shek claimed ownership of the land Battlehill was on, and as such, demanded all food grown there be given to them. Confident from their many victories against the Dust Bandits, the Battlehillites refused the Shek demands. Their risk was calculated... but man were they bad at math.
All but one were nearly killed in the ensuing battle, and the one person that wasn't knocked into a coma was stuck on the wall because part of the wall was destroyed and he could no longer reach the stairs because of that. The people knew they couldn't fight the Shek, but they would not allow themselves to be subservient either. And so began their malicious compliance. The Shek would get all the food in Battlehill, as it would be none - The Battlehillites were moving.
I could write entire books about their journey around the west. The Fogmen, the ruins, the Screeching Bandits, there's many a tale. But, eventually, the people would find a new home. In the harsh and Beak Thing infested land of Vain, homeland of the Western Hive, they would found their new home - New Battlehill.
Jump to now, the city is thriving, they have more bread than they know what to do with, they've grown strong from defending their home from the Beak Things, and their population has grown. They are currently planning a reconquest of Battlehill, which was occupied by Dust Bandits shortly after they left.
There is a part I left out, between Firstyeet and Densorumego - I had repeatedly failed to retake Firstyeet, and I was about to quit the game. I was frustrated that I'd gone and bought the best arms and armor and still failed. And when I tried to set up a training ground on a mountain near Squin, bandits again came and defeated me. I went as far as to try and get a refund, which was denied. That refund being denied was the best thing that could've happened. I decided to give the game another try, and to try accepting my failures and growing from them. And if I hadn't done that, I would never have founded New Battlehill. None of the legend worthy tales my squad has been through would have happened. And I'd never have had the fun of going through all of them.
In short, get this game. It is just great. | [
1,
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] |
548,430 | No better CO-OP Experience, even decent solo, just remember the golden CO-OP rules:
-Never push buttons without the whole team green lighting
-Always Rock and Stone back
-Never steal another dwarves drink.
-Dont double dip Resupply pods without asking
If you choose to accept a contract with Deep Rock Galactic, good luck brother, see you in the caves. | No better CO-OP Experience, even decent solo, just remember the golden CO-OP rules:
-Never push buttons without the whole team green lighting
-Always Rock and Stone back
-Never steal another dwarves drink.-Dont double dip Resupply pods without asking
If you choose to accept a contract with Deep Rock Galactic, good luck brother, see you in the caves. | [
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620 | Nobody will read my review, so i'll just say i'm gay | Nobody will read my review, so i'll just say i'm gay | [
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322,170 | What starts as a simple game of jumping over some spikes quickly becomes something so much more. Geometry dash is like Minecraft. No matter how many times you quit, you always come back to it (as you can see by my 700 hours of playtime). For $3.99 you get such an amazing and memorable experience. This game tests your patience and persistence. It tests your emotions. It encourages you to push yourself, overcoming challenges you once thought impossible.
(SHORT ANSWER)
Get this game. | What starts as a simple game of jumping over some spikes quickly becomes something so much more. Geometry dash is like Minecraft. No matter how many times you quit, you always come back to it (as you can see by my 700 hours of playtime). For $3.99 you get such an amazing and memorable experience. This game tests your patience and persistence. It tests your emotions. It encourages you to push yourself, overcoming challenges you once thought impossible.
(SHORT ANSWER)
Get this game. | [
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2,050,650 | This is how a Remake should be made, feels and plays much better than the original. The overall game design be it characters or the level is amazing! No doubt this is the best RE game ever, a true Masterpiece! Definitely recommended!!
The first playthrough should last anywhere between 15-17hrs. | This is how a Remake should be made, feels and plays much better than the original. The overall game design be it characters or the level is amazing! No doubt this is the best RE game ever, a true Masterpiece! Definitely recommended!!The first playthrough should last anywhere between 15-17hrs. | [
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1,546,710 | I highly recommend this game for the atmosphere alone. It's worth learning the ins and outs of the combat just to explore the wider world of this game. | I highly recommend this game for the atmosphere alone. It's worth learning the ins and outs of the combat just to explore the wider world of this game. | [
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1,328,670 | There is a lot I could say in terms of ups and downs but ultimately this is a really amazing space drama. To say that I had an amazing time finishing all 3 on one save file is an understatement. I had all kinds of emotions going through this game. Some happy. Some sad. Plenty of indifference. At the end of the day it was a fulfilling experience.
If you play ME 1-3 I have a couple suggestions. If its your first time don't look up anything online on how to play because it will spoil it. Complete as much content as you possibly can first and then do a 2nd play through to complete what you wish you would have. In the 3rd version bring my boy Javik on most your missions; You wont be disappointed.
Brings a tear to my eye to finish it all the way through for the 3rd time. Really makes me think about a lot. In terms of story telling its 2nd to none. I sincerely wish more games were this thoughtful but then it wouldn't make it nearly as special of a game. Thank you to everyone who had a hand in its development. You have created a modern masterpiece and a timeless classic. With that said; I should go. | There is a lot I could say in terms of ups and downs but ultimately this is a really amazing space drama. To say that I had an amazing time finishing all 3 on one save file is an understatement. I had all kinds of emotions going through this game. Some happy. Some sad. Plenty of indifference. At the end of the day it was a fulfilling experience.
If you play ME 1-3 I have a couple suggestions. If its your first time don't look up anything online on how to play because it will spoil it. Complete as much content as you possibly can first and then do a 2nd play through to complete what you wish you would have. In the 3rd version bring my boy Javik on most your missions; You wont be disappointed.
Brings a tear to my eye to finish it all the way through for the 3rd time. Really makes me think about a lot. In terms of story telling its 2nd to none. I sincerely wish more games were this thoughtful but then it wouldn't make it nearly as special of a game. Thank you to everyone who had a hand in its development. You have created a modern masterpiece and a timeless classic. With that said; I should go. | [
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1,898,290 | MySims, Scribblenauts, Poly Bridge and just plain old Lego building.
It's hard to describe this game succinctly without drawing a comparison to one of the above so I'll just do it off the top. Bricktales is a very pleasant blend of these sources, offering light accessible and honestly quite relaxing game play centred around a mix of lego building challenges and overworld puzzle solving. It's an ideal game for kids or even adults looking for something breezy, especially considering just how nicely it's presented.
There's a few small gameplay gripes, the controls for the building mode are decent once you get to grips with them - but getting to grips with them takes a little time. On the over world it can feel like you spend a lot of time switching between traversal powers and watching the corresponding animation. And in some places the game can let you build something that counts as a valid structure but isn't actually traversable for your character. None of these felt like a big issue though.
I think the most engaging thing personally is that the themes chosen (Medieval, Egypt, City, Caribbean and Jungle) are all very familiar genres for original Lego sets of the past, which combined with the simple blocky nature of the things you build in the game makes it feel much closer to the vibe of just playing with Lego as a child than something licensed. There's a very charming *vibe* around this game that I think gives it value beyond something just for children, and is a large part of why I would reccomend it. | MySims, Scribblenauts, Poly Bridge and just plain old Lego building.
It's hard to describe this game succinctly without drawing a comparison to one of the above so I'll just do it off the top. Bricktales is a very pleasant blend of these sources, offering light accessible and honestly quite relaxing game play centred around a mix of lego building challenges and overworld puzzle solving. It's an ideal game for kids or even adults looking for something breezy, especially considering just how nicely it's presented.
There's a few small gameplay gripes, the controls for the building mode are decent once you get to grips with them - but getting to grips with them takes a little time. On the over world it can feel like you spend a lot of time switching between traversal powers and watching the corresponding animation. And in some places the game can let you build something that counts as a valid structure but isn't actually traversable for your character. None of these felt like a big issue though.
I think the most engaging thing personally is that the themes chosen (Medieval, Egypt, City, Caribbean and Jungle) are all very familiar genres for original Lego sets of the past, which combined with the simple blocky nature of the things you build in the game makes it feel much closer to the vibe of just playing with Lego as a child than something licensed. There's a very charming *vibe* around this game that I think gives it value beyond something just for children, and is a large part of why I would reccomend it. | [
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2,050,650 | I played the F*CK out of RE4 back in the day.. I was sooo hyped for this but its just not RE4.. I get it's a remake but it's not a good one. Which sucks because I LOVED the RE2 remake.. Idk. Maybe it's just me but I cannot recommend this if you loved the original. Maybe newcomers will like it.
Edit after 18 more hours: the original is still better but this remake is not bad. I can recommend it. | I played the F*CK out of RE4 back in the day.. I was sooo hyped for this but its just not RE4.. I get it's a remake but it's not a good one. Which sucks because I LOVED the RE2 remake.. Idk. Maybe it's just me but I cannot recommend this if you loved the original. Maybe newcomers will like it.
Edit after 18 more hours: the original is still better but this remake is not bad. I can recommend it. | [
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2,050,650 | the game would've been better if Leon moaned more tbh... | the game would've been better if Leon moaned more tbh... | [
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1,578,650 | Please please please give this one a try, especially if you're a fan of existentialism, bittersweet stories, cyberpunk dystopias, gambling with your life every day, living life one step at a time, the small things that matter, cats and feeling like sh!t, but in a good way | Please please please give this one a try, especially if you're a fan of existentialism, bittersweet stories, cyberpunk dystopias, gambling with your life every day, living life one step at a time, the small things that matter, cats and feeling like sh!t, but in a good way | [
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306,130 | Their last privacy agreement update (January 1st, 2021) states they will "sell" users information, including name, email and billing address to third party companies (including social media and advertising). There is no other way of playing the game without accepting those terms, very sad practices for a paid game really. | Their last privacy agreement update (January 1st, 2021) states they will "sell" users information, including name, email and billing address to third party companies (including social media and advertising). There is no other way of playing the game without accepting those terms, very sad practices for a paid game really. | [
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1,901,370 | I love this game. In fact, I've loved it since I was in highschool about 8 years ago. My friend and I used to play this game together all the time on my flashdrive. We were always discussing & trying to understand the ins-&-outs of the game and how to get a specific ending depending on what you did. Playing this brought me back to those good times in that library.
The OSTs are nostalgic, the gameplay is about the same and the artwork is amazing as ever(actually the graphics are much better with this remake).
The only complaint I have is that it lags at random times(though usually in the menu). The original IB on RPGMaker never did that.
Overall I'm glad I bought this so I could support the Dev and thank them for all those years of entertainment-
I just wish there wasn't so much lag over an RPGMaker game. | I love this game. In fact, I've loved it since I was in highschool about 8 years ago. My friend and I used to play this game together all the time on my flashdrive. We were always discussing & trying to understand the ins-&-outs of the game and how to get a specific ending depending on what you did. Playing this brought me back to those good times in that library.
The OSTs are nostalgic, the gameplay is about the same and the artwork is amazing as ever(actually the graphics are much better with this remake).
The only complaint I have is that it lags at random times(though usually in the menu). The original IB on RPGMaker never did that.
Overall I'm glad I bought this so I could support the Dev and thank them for all those years of entertainment-
I just wish there wasn't so much lag over an RPGMaker game. | [
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2,231,450 | I pirated this game first and loved it so much I ended up buying it. It's that good!
It's worth your money and time. I promise. | I pirated this game first and loved it so much I ended up buying it. It's that good!
It's worth your money and time. I promise. | [
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1,158,850 | [h1] 8.5/10 [/h1]
[b] Please note that The Great Ace Attorney Chronicles is a very independent entry in the Ace Attorney series in terms of plot. Even if you have not played any of the Ace Attorney titles before, it will not affect your understanding of the game's plot. [/b]
This courtroom text adventure game in late 19th century Japan and British have a lot of features, even with the previous Ace Attorney works are very different. With the detailed character costumes and backgrounds, the strong sense of history and atmosphere, the majestic music, and excellent characterization, along with the game's detailed 3D character animation, players can experience an unprecedented adventure. In the plot, The Great Ace Attorney Chronicles presents a layer-by-layer, cocooning type of plot development, each chapter of the story is closely linked, and ambiguous, no chapter is meaningless, and in the final unraveling of all the mystery, the feeling of shock and excitement brought to the player is unprecedented in any text adventure game.
The reviews of The Great Ace Attorney Chronicles tend to be polarized, and not without reason. The progression of the plot brings with it an overwhelming lack of tension in the first and middle stages of the game. The design of many of the cases in the game seems rather undisciplined, neither interesting nor deep... The Great Ace Attorney: Adventure, as the first half of the game, though the development of the subsequent plot paved a lot of ambushes, the design of the plot and puzzles makes it less interesting and often difficult to motivate players to continue playing. The climax of the game comes too late, whether the player can persist to this point is a huge problem. At the same time, the Steam version of the game globally locks 30 frames, and can not set the Japanese voice is also a very huge drawback, and very damaging to the player's gaming experience.
The quality of The Great Ace Attorney Chronicles is actually not that bad. But this can only be concluded after you have experienced the entire game in its entirety... And I think this is actually the biggest drawback of this game because the ability to keep the player until the climax of the plot is the biggest pain point of this work. If you are very patient, love the Ace Attorney series, and love the suspenseful story of players, then The Great Ace Attorney Chronicles will not let you down. If you do not have any of the above elements, perhaps The Great Ace Attorney Chronicles will not give you a memorable experience. | 8.5/10
Please note that The Great Ace Attorney Chronicles is a very independent entry in the Ace Attorney series in terms of plot. Even if you have not played any of the Ace Attorney titles before, it will not affect your understanding of the game's plot.
This courtroom text adventure game in late 19th century Japan and British have a lot of features, even with the previous Ace Attorney works are very different. With the detailed character costumes and backgrounds, the strong sense of history and atmosphere, the majestic music, and excellent characterization, along with the game's detailed 3D character animation, players can experience an unprecedented adventure. In the plot, The Great Ace Attorney Chronicles presents a layer-by-layer, cocooning type of plot development, each chapter of the story is closely linked, and ambiguous, no chapter is meaningless, and in the final unraveling of all the mystery, the feeling of shock and excitement brought to the player is unprecedented in any text adventure game.
The reviews of The Great Ace Attorney Chronicles tend to be polarized, and not without reason. The progression of the plot brings with it an overwhelming lack of tension in the first and middle stages of the game. The design of many of the cases in the game seems rather undisciplined, neither interesting nor deep... The Great Ace Attorney: Adventure, as the first half of the game, though the development of the subsequent plot paved a lot of ambushes, the design of the plot and puzzles makes it less interesting and often difficult to motivate players to continue playing. The climax of the game comes too late, whether the player can persist to this point is a huge problem. At the same time, the Steam version of the game globally locks 30 frames, and can not set the Japanese voice is also a very huge drawback, and very damaging to the player's gaming experience.
The quality of The Great Ace Attorney Chronicles is actually not that bad. But this can only be concluded after you have experienced the entire game in its entirety... And I think this is actually the biggest drawback of this game because the ability to keep the player until the climax of the plot is the biggest pain point of this work. If you are very patient, love the Ace Attorney series, and love the suspenseful story of players, then The Great Ace Attorney Chronicles will not let you down. If you do not have any of the above elements, perhaps The Great Ace Attorney Chronicles will not give you a memorable experience. | [
1,
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2,081,470 | Red Matter 2 sets a new bar for VR mystery/suspense/story based games. I've thought about reaching out to the developer and thanking them it's that good. If you're a space lover like me, DON'T MISS THIS! Some very memorable moments in this, and the graphics are even better than Alyx sometimes. The music also is well done. Just enough to give you some atmosphere, but not overdone. If you also played the original this is worth getting for a continuation of the original story too. Very little is re-hashed so you've got to pay some attention to succeed. This also gets fairly creepy, more than the original, so if you're averse to horror games, this may not be for you. All in all, as I just finished this days ago, I'm still fairly blown away at how good it was. The developer has really found their niche. Still getting chills from the ending of this. | Red Matter 2 sets a new bar for VR mystery/suspense/story based games. I've thought about reaching out to the developer and thanking them it's that good. If you're a space lover like me, DON'T MISS THIS! Some very memorable moments in this, and the graphics are even better than Alyx sometimes. The music also is well done. Just enough to give you some atmosphere, but not overdone. If you also played the original this is worth getting for a continuation of the original story too. Very little is re-hashed so you've got to pay some attention to succeed. This also gets fairly creepy, more than the original, so if you're averse to horror games, this may not be for you. All in all, as I just finished this days ago, I'm still fairly blown away at how good it was. The developer has really found their niche. Still getting chills from the ending of this. | [
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628,740 | An amazingly fun and short adventure from the creator of Rakuen. Mr. Saitou is a game based in the same universe as Rakuen, but follows the story a salaryman, Mr. Saitou. Mr. Saitou takes you on a journey that explores some serious undertones, but approaches the subjects with incredible sensitivity, respect and some very light and silly humor. There's tons of flavor text to be discovered, pop culture references to be recognized and if you've played Rakuen, familiar characters to meet. As you make your way through the story, there are lots of puzzles that are simplistic, but well thought out in a way that adds to the story.The game is made to be played in 1 sitting that may vary depending on how much you interact with the world. This game can also be played by many ages and is family friendly. You DO NOT have to play Rakuen first to enjoy this game or understand it, but it will definitely add a depth of sentimentality to the game, as there are some call backs. I would absolutely recommend this game to anyone and you may find yourself learning something about your own life during Mr. Saitou's journey.Have a long day! | An amazingly fun and short adventure from the creator of Rakuen. Mr. Saitou is a game based in the same universe as Rakuen, but follows the story a salaryman, Mr. Saitou. Mr. Saitou takes you on a journey that explores some serious undertones, but approaches the subjects with incredible sensitivity, respect and some very light and silly humor. There's tons of flavor text to be discovered, pop culture references to be recognized and if you've played Rakuen, familiar characters to meet. As you make your way through the story, there are lots of puzzles that are simplistic, but well thought out in a way that adds to the story.The game is made to be played in 1 sitting that may vary depending on how much you interact with the world. This game can also be played by many ages and is family friendly. You DO NOT have to play Rakuen first to enjoy this game or understand it, but it will definitely add a depth of sentimentality to the game, as there are some call backs. I would absolutely recommend this game to anyone and you may find yourself learning something about your own life during Mr. Saitou's journey.Have a long day! | [
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1,062,110 | First off, just want to say this isn't a Metroidvania. This is a Zelda clone. And a good one!
I bought this game because I heard it really put stress on you. You have limited time to complete the game and NPCs will begin dying if you aren't fast enough. Pretty crazy, right? Well, I do have a few gripes with that, but let me point out the good stuff first:
+ Amazing combat. You have access to both guns and swords, but most of your damage will likely come from melee weapons since they have the ability to do an extremely-easy-to-pull-off PARRY! Parrying an enemy stuns it and gives your next attack against it a massive damage multiplier. All enemies, all bosses, and most projectiles are parryable, so this is what combat ends up revolving around. Even though I call it easy, you still get that cool feeling when you walk into an ambush and clear it without taking a hit, so it never gets dull as you go through the game.
+ Good dungeon design. Since this game takes after Zelda, it's not shy about inserting a few puzzles into its dungeons. The overworld as well has quite a few surprising secrets and side quests that you won't be expecting when you play for the first time.
+ Sequence breaks. This is mostly for New Game+ (or New Game Extra, a separate mode where you have access to major exploration items from the start, but not your whole endgame inventory), but it was interesting to find out how many secret paths and shortcuts there were, and how tightly they were managed. The devs thought of everything!
So now for the bad stuff.
- Underwhelming story. Guess how much is really explained over the course of this story. If you guessed "all of it", you would be completely wrong and here's your dunce hat. Unsighted ends up spending so much of its time on the protagonist's relationships that it fails to answer several of the more important questions concerning the game's backstory. Why was there was a war? Who started it? Where are the humans now? Why are they so disorganized? Why do they seem to have no chain of command whatsoever? How did the automatons ever win anything at all at any point when they seem so extremely outclassed? I guess it doesn't matter. Look, there's two robot-girls kissing.
- Fake pressure. I heard there was going to be pressure before I started the game, so I decided to go DEFCON 1 from the get-go and rush everything. I ended up completing the game in 10 in-game days and I felt pretty good about it. Zero NPC deaths! Zero! I'm a super awesome amazing hero, right? Well, credits roll and... the only achievement I get is the one for beating the game. No one really cares and apparently you're meant to play through multiple times anyway. So... why did I ever care? Why is this mechanic even in the game? All it did was make me shy away from general exploration and side quests since all of those things are less important than, ya know, saving the world. You can call that interesting, but when it has no payoff, it ends up being frustrating.
- No post-game. Did I mention, if you bumrush the game and finish with just hours left on everyone's timers, you don't get to do any extra no-timer exploring afterwards? No, the game's over. Load the save and you get set back to where you were before fighting the final boss. If you want to do any actual exploring, that's what "Explorer" mode is for. You know, that mode that makes you feel like you're cheating?
Basically, Unsighted is another game filled with missed opportunities. I recommend this game because the core gameplay and level design is very well done and very well executed, but you should probably know this before you start:
The only pressure here is the one you imagine. Since the game does nothing to acknowledge your successes, just play it at your own pace and don't be shy about using Explorer. Shame on the devs for hailing the agony of defeat, but not the thrill of victory. | First off, just want to say this isn't a Metroidvania. This is a Zelda clone. And a good one!
I bought this game because I heard it really put stress on you. You have limited time to complete the game and NPCs will begin dying if you aren't fast enough. Pretty crazy, right? Well, I do have a few gripes with that, but let me point out the good stuff first:
+ Amazing combat. You have access to both guns and swords, but most of your damage will likely come from melee weapons since they have the ability to do an extremely-easy-to-pull-off PARRY! Parrying an enemy stuns it and gives your next attack against it a massive damage multiplier. All enemies, all bosses, and most projectiles are parryable, so this is what combat ends up revolving around. Even though I call it easy, you still get that cool feeling when you walk into an ambush and clear it without taking a hit, so it never gets dull as you go through the game.
+ Good dungeon design. Since this game takes after Zelda, it's not shy about inserting a few puzzles into its dungeons. The overworld as well has quite a few surprising secrets and side quests that you won't be expecting when you play for the first time.
+ Sequence breaks. This is mostly for New Game+ (or New Game Extra, a separate mode where you have access to major exploration items from the start, but not your whole endgame inventory), but it was interesting to find out how many secret paths and shortcuts there were, and how tightly they were managed. The devs thought of everything!
So now for the bad stuff.
- Underwhelming story. Guess how much is really explained over the course of this story. If you guessed "all of it", you would be completely wrong and here's your dunce hat. Unsighted ends up spending so much of its time on the protagonist's relationships that it fails to answer several of the more important questions concerning the game's backstory. Why was there was a war? Who started it? Where are the humans now? Why are they so disorganized? Why do they seem to have no chain of command whatsoever? How did the automatons ever win anything at all at any point when they seem so extremely outclassed? I guess it doesn't matter. Look, there's two robot-girls kissing.
- Fake pressure. I heard there was going to be pressure before I started the game, so I decided to go DEFCON 1 from the get-go and rush everything. I ended up completing the game in 10 in-game days and I felt pretty good about it. Zero NPC deaths! Zero! I'm a super awesome amazing hero, right? Well, credits roll and... the only achievement I get is the one for beating the game. No one really cares and apparently you're meant to play through multiple times anyway. So... why did I ever care? Why is this mechanic even in the game? All it did was make me shy away from general exploration and side quests since all of those things are less important than, ya know, saving the world. You can call that interesting, but when it has no payoff, it ends up being frustrating.
- No post-game. Did I mention, if you bumrush the game and finish with just hours left on everyone's timers, you don't get to do any extra no-timer exploring afterwards? No, the game's over. Load the save and you get set back to where you were before fighting the final boss. If you want to do any actual exploring, that's what "Explorer" mode is for. You know, that mode that makes you feel like you're cheating?
Basically, Unsighted is another game filled with missed opportunities. I recommend this game because the core gameplay and level design is very well done and very well executed, but you should probably know this before you start:
The only pressure here is the one you imagine. Since the game does nothing to acknowledge your successes, just play it at your own pace and don't be shy about using Explorer. Shame on the devs for hailing the agony of defeat, but not the thrill of victory. | [
1,
1,
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346,110 | I've loved this game, put in WAY more hours making maps and modded content for it than I have playing it which is a terrifying statistic to think about, and have made some of the closest friendships from playing with people in the community- but, I'm just really disheartened. This is gonna be a long post, I've nolifed the shit out of this game for the better part of half a decade so there's a bit.
Having people come into my streams & DMs to ask me if I'm going to be porting my map and mods over to ARK1.5 with ASA and then to ARK2 before all of this immense drama and fleecing happened, before we knew anything about prices and release dates- it was a firm yes! I'd love to bring my creations over to UE5, porting content over was so easy, even myself and people in the modding community were putting our maps and creations into stock UE5 just to see what the possibilities were and get off on the new physics, lumen and nanite.
Now I really don't want to bring that content over. Not only because of the bad business practice, with many other games who have ported over to UE5 or have done engine upgrades been offered for free- but because I've seen this one too many times with this company and the business is just horrifically mismanaged and it's heartbreaking for some of us, it's heartbreaking for me.
When someone in a position of power and authority over an IP and business has stated that ARK1.5 would be free, as a gesture of good faith, you take that as a promise, and we were all stoked about that. That was the right thing to do. ARK is not a small indie, unknown survival game in a (mostly) unfinished state anymore like it was- it is a powerhouse in the industry, top survival game charts across the internet for -years- will have ARK in the top 5- it is not a game that has done poorly for revenue, publicity or players. It is one of the giants. The best IP that Snail/WC have to date and continues to be. There is no reason to renege on a promise that was publicly made. And before some moron says "JuSt DoNt BuY It ThEn" it's deeper than that, I would have had, at my hours invested, zero issues purchasing ARK1.5 for like $20-$30 bucks with all DLC's included- but to make an offer, after it was promised as free, then to take it back and serve up an even bigger steaming pile of shit that is more expensive on a plate, and for Wildcard to hand you the spoon and be like yum yum dig in! Is so strange.
Honestly, I'm not surprised. I was a public moderator in the ATLAS discord with Jat and other off branched former/current- Wildcard/Grapeshot employees at the release of that absolute dumpsterfire and was there with the rest trying to put out fires that could be witnessed from fu**g Jupiter- because I had faith and volunteered my time to assist with a company I believed in, created for and wanted to succeed so badly for the community.
Dark and Light was next. Another abandoned IP. Then Last Oasis- yep- Abandoned. All of the offbranches of ARK have failed so horribly, and haven't managed to capture that excitement that ARK did for the industry but they will absolutely keep trying to push out what they think consumers will like, all without listening to any feedback- and feedback isn't always good, do not get it twisted some suggestions I've seen truly are horrendous- but there are gems in amongst the boulders and landslides. Having the initiative to sift and find them, and then really look at them seems to be the problem. It concerns me deeply when Wildcard state themselves on their newsletters that ARK2 will be such a different experience from ARK1 that it now makes sense why they tried to package it in a non-refundable-at-time-of-play bundle with ARK1.5.
Speaking from experience here- the best thing Wildcard/Snail have done for ARK, and I will never discredit them for it, is their Sponsored Mods program and hiring modders from the community for ARK and ATLAS. That alone has kept ARK where it is, as popular as it is, as fresh as it is and as revolutionary as it is. There is never a drought of "content" with ARK, as the modding community carries it on their backs each and every day. Official servers have their place, and I disagree with how they're being handled, but have no solution for that as I never was an official player for more than an hour at a time to remind me why I prefer modded servers. This is no discredit to the ARK art department, by the way, having looked through the maps in the Devkit- Aberration is still to this day is a visual and technical marvel, and many other maps made since then.
There is a massive air of uncertainty for modders with ARK1.5 and 2. Logistically, the average number of mods on big unofficial servers is about 18- if each modder listing them on Overwolf decides to list their single mod for say $3 bucks, something very reasonable- times that by 18 and are players really going to be expected to play on a single server they MIGHT not even like, for $54 bucks? Maybe they discovered that server was good but had no players during their playtime- and then they find one in their region but, oh- there's 5 more mods on this server, there's another $15 to play on this one. Is a $69(nice) investment really worth it? I don't think so. Even at what has been discussed quietly behind closed doors with other modders at a $1 a mod price, so 50c to the modder, 50c to Overwolf/Wildcard- that's still, on average, $18 bucks to play on a server- this price is not including ARK1.5, or the DLCs for it- so what was the discussed "Content creators/Modders can make a living!" price...? Because when you take a step back from the buzzwords, there's a colossal black hole of a problem in the logistics.
I digress, without any more information to go on regarding priced mods, we can only speculate. Back to what we know.
Selling all DLCs and base game for ARK 1 that will functionally become a single player story mode and mod carried game without any warnings, notices or heads up to new prospective players is scummy as hell. There will absolutely be more delays before ARK 1.5, which will extend the lifecycle of the current game and DLCs, sure, but it's shady. The idea that ARK1 will become, in a sense, a showcase of my above statement about modders carrying the entire ARK community on their backs, and a solo story is fine- but adjust your listings so that people will know they will never experience ARK1 as "Wilcard intended" with the removal of official servers, that they will be playing with archived mods no longer receiving updates as many modders move over to 1.5, that they will have a limited playerbase to play with as most have gone to 1.5, that there is limited updates going to be provided due to 1.5- that there is no more official DLC... due to 1.5.
This isn't even taking into their account their roadmap of the supposed finished content releases for ARK1.5 and ARK2 finishing up and starting at almost the exact same time. So we will have this problem ALL over again when the release of ARK2 is imminent, after it's delays. Players who bought ARK1.5 and all the DLC's will play on that for a month or two before ARK2 is released, then ARK1 is even more abandoned, and ARK1.5 will dwindle.
I know many people will say- damn, this chick gives way too much of a shit about this game, you right lol. I don't like seeing a community be lied to, deceived, fleeced and taken advantage of. ARK is one of those "coping" games. If you spend any time with the community, it's a comfort. People come home from work or school and they will turn their brain off and just play. For hours. Not giving any thoughts to how shit their workday was, how badly they were bullied at school, how much anxiety they have or problems they are facing- ARK lets them turn off and have fun, it's an escape game. There's not many other games out there that keep people playing like ARK does, for so many reasons. But, the community is at the core of it.
I wish Wildcard would pay attention to it. | I've loved this game, put in WAY more hours making maps and modded content for it than I have playing it which is a terrifying statistic to think about, and have made some of the closest friendships from playing with people in the community- but, I'm just really disheartened. This is gonna be a long post, I've nolifed the shit out of this game for the better part of half a decade so there's a bit.
Having people come into my streams & DMs to ask me if I'm going to be porting my map and mods over to ARK1.5 with ASA and then to ARK2 before all of this immense drama and fleecing happened, before we knew anything about prices and release dates- it was a firm yes! I'd love to bring my creations over to UE5, porting content over was so easy, even myself and people in the modding community were putting our maps and creations into stock UE5 just to see what the possibilities were and get off on the new physics, lumen and nanite.
Now I really don't want to bring that content over. Not only because of the bad business practice, with many other games who have ported over to UE5 or have done engine upgrades been offered for free- but because I've seen this one too many times with this company and the business is just horrifically mismanaged and it's heartbreaking for some of us, it's heartbreaking for me.
When someone in a position of power and authority over an IP and business has stated that ARK1.5 would be free, as a gesture of good faith, you take that as a promise, and we were all stoked about that. That was the right thing to do. ARK is not a small indie, unknown survival game in a (mostly) unfinished state anymore like it was- it is a powerhouse in the industry, top survival game charts across the internet for -years- will have ARK in the top 5- it is not a game that has done poorly for revenue, publicity or players. It is one of the giants. The best IP that Snail/WC have to date and continues to be. There is no reason to renege on a promise that was publicly made. And before some moron says "JuSt DoNt BuY It ThEn" it's deeper than that, I would have had, at my hours invested, zero issues purchasing ARK1.5 for like $20-$30 bucks with all DLC's included- but to make an offer, after it was promised as free, then to take it back and serve up an even bigger steaming pile of shit that is more expensive on a plate, and for Wildcard to hand you the spoon and be like yum yum dig in! Is so strange.
Honestly, I'm not surprised. I was a public moderator in the ATLAS discord with Jat and other off branched former/current- Wildcard/Grapeshot employees at the release of that absolute dumpsterfire and was there with the rest trying to put out fires that could be witnessed from fu**g Jupiter- because I had faith and volunteered my time to assist with a company I believed in, created for and wanted to succeed so badly for the community.
Dark and Light was next. Another abandoned IP. Then Last Oasis- yep- Abandoned. All of the offbranches of ARK have failed so horribly, and haven't managed to capture that excitement that ARK did for the industry but they will absolutely keep trying to push out what they think consumers will like, all without listening to any feedback- and feedback isn't always good, do not get it twisted some suggestions I've seen truly are horrendous- but there are gems in amongst the boulders and landslides. Having the initiative to sift and find them, and then really look at them seems to be the problem. It concerns me deeply when Wildcard state themselves on their newsletters that ARK2 will be such a different experience from ARK1 that it now makes sense why they tried to package it in a non-refundable-at-time-of-play bundle with ARK1.5.
Speaking from experience here- the best thing Wildcard/Snail have done for ARK, and I will never discredit them for it, is their Sponsored Mods program and hiring modders from the community for ARK and ATLAS. That alone has kept ARK where it is, as popular as it is, as fresh as it is and as revolutionary as it is. There is never a drought of "content" with ARK, as the modding community carries it on their backs each and every day. Official servers have their place, and I disagree with how they're being handled, but have no solution for that as I never was an official player for more than an hour at a time to remind me why I prefer modded servers. This is no discredit to the ARK art department, by the way, having looked through the maps in the Devkit- Aberration is still to this day is a visual and technical marvel, and many other maps made since then.
There is a massive air of uncertainty for modders with ARK1.5 and 2. Logistically, the average number of mods on big unofficial servers is about 18- if each modder listing them on Overwolf decides to list their single mod for say $3 bucks, something very reasonable- times that by 18 and are players really going to be expected to play on a single server they MIGHT not even like, for $54 bucks? Maybe they discovered that server was good but had no players during their playtime- and then they find one in their region but, oh- there's 5 more mods on this server, there's another $15 to play on this one. Is a $69(nice) investment really worth it? I don't think so. Even at what has been discussed quietly behind closed doors with other modders at a $1 a mod price, so 50c to the modder, 50c to Overwolf/Wildcard- that's still, on average, $18 bucks to play on a server- this price is not including ARK1.5, or the DLCs for it- so what was the discussed "Content creators/Modders can make a living!" price...? Because when you take a step back from the buzzwords, there's a colossal black hole of a problem in the logistics.
I digress, without any more information to go on regarding priced mods, we can only speculate. Back to what we know.
Selling all DLCs and base game for ARK 1 that will functionally become a single player story mode and mod carried game without any warnings, notices or heads up to new prospective players is scummy as hell. There will absolutely be more delays before ARK 1.5, which will extend the lifecycle of the current game and DLCs, sure, but it's shady. The idea that ARK1 will become, in a sense, a showcase of my above statement about modders carrying the entire ARK community on their backs, and a solo story is fine- but adjust your listings so that people will know they will never experience ARK1 as "Wilcard intended" with the removal of official servers, that they will be playing with archived mods no longer receiving updates as many modders move over to 1.5, that they will have a limited playerbase to play with as most have gone to 1.5, that there is limited updates going to be provided due to 1.5- that there is no more official DLC... due to 1.5.
This isn't even taking into their account their roadmap of the supposed finished content releases for ARK1.5 and ARK2 finishing up and starting at almost the exact same time. So we will have this problem ALL over again when the release of ARK2 is imminent, after it's delays. Players who bought ARK1.5 and all the DLC's will play on that for a month or two before ARK2 is released, then ARK1 is even more abandoned, and ARK1.5 will dwindle.
I know many people will say- damn, this chick gives way too much of a shit about this game, you right lol. I don't like seeing a community be lied to, deceived, fleeced and taken advantage of. ARK is one of those "coping" games. If you spend any time with the community, it's a comfort. People come home from work or school and they will turn their brain off and just play. For hours. Not giving any thoughts to how shit their workday was, how badly they were bullied at school, how much anxiety they have or problems they are facing- ARK lets them turn off and have fun, it's an escape game. There's not many other games out there that keep people playing like ARK does, for so many reasons. But, the community is at the core of it.
I wish Wildcard would pay attention to it. | [
0,
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1,898,290 | I don't think this was a very good game, at least for adults on PC. And that's fine. This is a kids game better suited to playing on a Switch. And I give it credit for not being a direct clone of another game just LEGO skinned.
I do criticize the lack of real functionality of the creative bits. Functionally every building moment was just making a bridge from point A to B. Even the two vehicles it let you build functioned as a cut scene bridge to another tile.
The 5 worlds are split up into smaller sections, presumably to run on handheld consoles. And the controls are with that in mind too. You can't mouse look, you have to pause and then you can move the camera around.
A few of the building parts caused the game to crash or the character to be stuck, however there is a button in the options menu that says "help I'm stuck" and it was pretty good about getting the character unstuck. If they didn't add that there were 3 points in the game where I would have not been able to proceed.
I hope that there will be a better version of this game made sometime. I like the idea of a creative LEGO diorama game, with slow and creative oriented gameplay. As this one is though, I would only recommend it to a pre-teen LEGO fan with a lot of patience., or someone heavily medicated.
| I don't think this was a very good game, at least for adults on PC. And that's fine. This is a kids game better suited to playing on a Switch. And I give it credit for not being a direct clone of another game just LEGO skinned.
I do criticize the lack of real functionality of the creative bits. Functionally every building moment was just making a bridge from point A to B. Even the two vehicles it let you build functioned as a cut scene bridge to another tile.
The 5 worlds are split up into smaller sections, presumably to run on handheld consoles. And the controls are with that in mind too. You can't mouse look, you have to pause and then you can move the camera around.
A few of the building parts caused the game to crash or the character to be stuck, however there is a button in the options menu that says "help I'm stuck" and it was pretty good about getting the character unstuck. If they didn't add that there were 3 points in the game where I would have not been able to proceed.
I hope that there will be a better version of this game made sometime. I like the idea of a creative LEGO diorama game, with slow and creative oriented gameplay. As this one is though, I would only recommend it to a pre-teen LEGO fan with a lot of patience., or someone heavily medicated. | [
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0,
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1,245,560 | I'll make this quick.
This game has been amazing fun so far.
Living in a clan is definitely a unique thing for farming sims, and it even helps with the gameplay. You're not working for yourself in Roots of Pacha - you're working for the betterment of your tribe. The better you do, the better everyone does and visa versa.
I love exploring to find new seeds, herbs, animals and materials... I actually find myself staying up until nearly 2am in game almost every day because of that.
The npcs seem to be an interesting bunch too, but I have to say that I've yet to see many events with them. This is something that I'm looking forward to though because the writing has been enjoyable so far too.
Its my opinion that if you're an enjoyer of "cozy" games like Animal Crossing, Stardew Valley, Coral Island and others like them, you'll likely enjoy Roots of Pacha as well. I've been telling my friends they should check it out. | I'll make this quick.
This game has been amazing fun so far.
Living in a clan is definitely a unique thing for farming sims, and it even helps with the gameplay. You're not working for yourself in Roots of Pacha - you're working for the betterment of your tribe. The better you do, the better everyone does and visa versa.
I love exploring to find new seeds, herbs, animals and materials... I actually find myself staying up until nearly 2am in game almost every day because of that.
The npcs seem to be an interesting bunch too, but I have to say that I've yet to see many events with them. This is something that I'm looking forward to though because the writing has been enjoyable so far too.
Its my opinion that if you're an enjoyer of "cozy" games like Animal Crossing, Stardew Valley, Coral Island and others like them, you'll likely enjoy Roots of Pacha as well. I've been telling my friends they should check it out. | [
1,
1,
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1,815,570 | Ranking based on my "clicking time" is an odd designer's choice ... Is it a cheap way to add challenge? Apart from that, the game seems nice. Positive review for now, but it is kinda close call for me ...
I admit, it is so fun to play, however, I have just completed 2 scenarios for the warrior and for the rogue and .. why is it so easy? Is the game goint to get any more difficult?
I have just beaten summer campaign. Still absolutely no challenge. I am hoping for the fall and winter to get more challenging ...
After playing for a while ... ranking based on time is the most horrible designers' choice I have seen in turn-based games. I see the point here thought, so WHY DON'T you do it based on NUMBER of turns instead? It makes sense and it would be fun to define decks for more effecient play ... time based, however, adds frustration instead of satisfaction. It doesn't feel like a challenge but rather (sorry for repeating myself) the cheapest way ever to pretend there is a challenge here ..
Also .. Tolerance
[strike] Suffered 3 or less damage in combat. This achievements seems bugged ... I am fairly sure I have had fights where I suffered no damage at all .. [/strike] | Ranking based on my "clicking time" is an odd designer's choice ... Is it a cheap way to add challenge? Apart from that, the game seems nice. Positive review for now, but it is kinda close call for me ...
I admit, it is so fun to play, however, I have just completed 2 scenarios for the warrior and for the rogue and .. why is it so easy? Is the game goint to get any more difficult?
I have just beaten summer campaign. Still absolutely no challenge. I am hoping for the fall and winter to get more challenging ...
After playing for a while ... ranking based on time is the most horrible designers' choice I have seen in turn-based games. I see the point here thought, so WHY DON'T you do it based on NUMBER of turns instead? It makes sense and it would be fun to define decks for more effecient play ... time based, however, adds frustration instead of satisfaction. It doesn't feel like a challenge but rather (sorry for repeating myself) the cheapest way ever to pretend there is a challenge here ..
Also .. Tolerance
Suffered 3 or less damage in combat. This achievements seems bugged ... I am fairly sure I have had fights where I suffered no damage at all .. | [
1,
0,
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1,971,650 | I played OT1 before OT2 and, unlike most people, I really enjoyed it and didn't really understand all the hate around it.
After reading multiple times that "OT2 is so much better than OT1," I just couldn't see how an already fantastic IP could get any better, so I bought this game.
And now I see it.
They took Octopath Traveler 1 and cranked everything up to 11. The world is gorgeous, detailed and worth exploring. The stories are exciting and incredibly well written. The combat has seen many changes, increasing the skill ceiling and giving the player more options and strategies to work with. The OST is quite frankly a masterpiece, simple as that.
There's so much more to say about this fantastic game and all the improvements and changes they made, but it will be much better if you see it for yourself.
I definitely recommend this game, even at full price. 8/8 | I played OT1 before OT2 and, unlike most people, I really enjoyed it and didn't really understand all the hate around it.After reading multiple times that "OT2 is so much better than OT1," I just couldn't see how an already fantastic IP could get any better, so I bought this game.
And now I see it.
They took Octopath Traveler 1 and cranked everything up to 11. The world is gorgeous, detailed and worth exploring. The stories are exciting and incredibly well written. The combat has seen many changes, increasing the skill ceiling and giving the player more options and strategies to work with. The OST is quite frankly a masterpiece, simple as that.
There's so much more to say about this fantastic game and all the improvements and changes they made, but it will be much better if you see it for yourself.
I definitely recommend this game, even at full price. 8/8 | [
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1,
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1,693,980 | I'm gonna be talking about the game in very broad strokes so don't worry about spoilers.
I'm bananas about the Dead Space series. The experience of playing the original in 2009 or so left a massive impression on me and I think this is overall a pretty fantastic update. I've played the original [strike] trilogy [/strike] duology to death on every system, listened to stuff, looked at stuff, everything. So as someone who has Nicole's monologue burnt into the back of my eyelids, I was pretty sceptical Motive would be able to win me over with Dead Space 23. I was very pleasantly surprised, though. It's clear a lot of love and care went into refining Dead Space for the remake and in many ways I find these refinements make the setting, characters, and mysteries all a lot more compelling.
On the lead up to release there was an IGN series of short interviews with developers, artists, writers, etc working on the remake. It was really fascinating hearing about how they were approaching different aspects of the project, there's a lot of interesting insights about the aesthetic and thematic goals of the game in there that get me really craving a Dead Space 23 art book. If you're sceptical about Dead Space 23, I think they're worth a watch. It's really striking how thoughtful they've been in creating their take on Dead Space and I don't think their efforts deserve to go so easily overlooked. If you're really interested in the artistry of the series I'd also highly recommend The Art of Dead Space, it's a great book and an amazing collection of art that really lays bare the core identity of the series. It's been a great companion piece to Dead Space 23. I think a lot of people have been comparing the choices and artistic aims of the original team and the new devs in bad faith, I really can't see anything but reverence for the source material here. I'd also say that the differences that are there are interesting and well worth exploring!
I'm also glad Dead Space has room to breathe again, EA really pushed the extended universe the first time around and I'm glad to see that mistake hasn't been repeated. I'm not someone who's super into lore, I like finding extra information that re-contextualises things in cool ways but this extended universe stuff can get pretty silly. There were animated movies, books, tie-in games, a Wii rail shooter (which I enjoyed) and most of it just served to undermine the setting and the horror for me. That isn't to say the remake shies away from its roots because it absolutely doesn't, there's an entire New Game+ path that I think incorporates a direct reference to one of the extended universe novels. If you're a lorehead you'll definitely recognise familiar names in text logs, even very forgettable characters get some mentions in. I really love this about the remake, it reincorporates a lot of this disparate stuff into more of a coherent whole.
I think my favourite addition is the AI director that manages encounters and atmospheric effects. Dead Space is a game that invokes hypervigilance, I think that's part of what makes the series so compelling. You're always alert, always listening and watching, always looking over your shoulder. It has an intensity that I feel is absolutely unmatched. With the AI director in the mix that feeling is sharper than ever. You can't rely on memory alone to get you through now. Yeah, you can still memorise spawns and there are still an abundance of scripted encounters but you can never safely bet you know what's coming and when. Sometimes the lights will flicker and steam will hiss from the pipes- nothing. But sometimes a pregnant and most of a divider will be waiting for you right by the shop. You can truly never assume you're safe, that feeling is no longer illusory as it was in Dead Space 2008. I think that's great. I also found that the director would spawn interesting combinations of enemy types which is cool, it went a long way to making the threat more unpredictable.
I never really experienced any of the performance issues everyone else is talking about so I think my main issue with the game is very petty. I flat out do not like the redesign of the Soldier rig. They look like those guys who're really into Mandalorian themed tactical gear and Punisher stuff. So, yeah, not sure if that's an intentional update to reflect reality but, aesthetically speaking, I found it very jarring.
I think this is a very solid foundation to build on to bring back the Dead Space series. I hope in the future there might be more challenge modes, higher difficulties, more unlockable suits. Most of all though I hope Motive, like their predecessors, take some pointers from the Resident Evil games. I'm a big fan of the records system in the recent Resident Evil titles. It contributes enormously to replayability and it's neat getting to examine all the models, animations, concept art, all the good stuff. As someone who likes crafts and fan projects, something like that would be indispensable. it's all work that very much deserves to be admired, too. Some of the detail on the necromorphs is ludicrous. A records system would also be a great excuse to do wild runs like beating the game without healing or opening the shop. Just give me a reason, Motive.
There are thousands of things about this remake that I could just keep gushing about. Maybe I'll update this review over time and do just that (I have). But I hope for now this review has gone some way to convincing you to try out Dead Space.
Tanya Clarke killed it as Nicole, too. | I'm gonna be talking about the game in very broad strokes so don't worry about spoilers.
I'm bananas about the Dead Space series. The experience of playing the original in 2009 or so left a massive impression on me and I think this is overall a pretty fantastic update. I've played the original trilogy duology to death on every system, listened to stuff, looked at stuff, everything. So as someone who has Nicole's monologue burnt into the back of my eyelids, I was pretty sceptical Motive would be able to win me over with Dead Space 23. I was very pleasantly surprised, though. It's clear a lot of love and care went into refining Dead Space for the remake and in many ways I find these refinements make the setting, characters, and mysteries all a lot more compelling.
On the lead up to release there was an IGN series of short interviews with developers, artists, writers, etc working on the remake. It was really fascinating hearing about how they were approaching different aspects of the project, there's a lot of interesting insights about the aesthetic and thematic goals of the game in there that get me really craving a Dead Space 23 art book. If you're sceptical about Dead Space 23, I think they're worth a watch. It's really striking how thoughtful they've been in creating their take on Dead Space and I don't think their efforts deserve to go so easily overlooked. If you're really interested in the artistry of the series I'd also highly recommend The Art of Dead Space, it's a great book and an amazing collection of art that really lays bare the core identity of the series. It's been a great companion piece to Dead Space 23. I think a lot of people have been comparing the choices and artistic aims of the original team and the new devs in bad faith, I really can't see anything but reverence for the source material here. I'd also say that the differences that are there are interesting and well worth exploring!
I'm also glad Dead Space has room to breathe again, EA really pushed the extended universe the first time around and I'm glad to see that mistake hasn't been repeated. I'm not someone who's super into lore, I like finding extra information that re-contextualises things in cool ways but this extended universe stuff can get pretty silly. There were animated movies, books, tie-in games, a Wii rail shooter (which I enjoyed) and most of it just served to undermine the setting and the horror for me. That isn't to say the remake shies away from its roots because it absolutely doesn't, there's an entire New Game+ path that I think incorporates a direct reference to one of the extended universe novels. If you're a lorehead you'll definitely recognise familiar names in text logs, even very forgettable characters get some mentions in. I really love this about the remake, it reincorporates a lot of this disparate stuff into more of a coherent whole.
I think my favourite addition is the AI director that manages encounters and atmospheric effects. Dead Space is a game that invokes hypervigilance, I think that's part of what makes the series so compelling. You're always alert, always listening and watching, always looking over your shoulder. It has an intensity that I feel is absolutely unmatched. With the AI director in the mix that feeling is sharper than ever. You can't rely on memory alone to get you through now. Yeah, you can still memorise spawns and there are still an abundance of scripted encounters but you can never safely bet you know what's coming and when. Sometimes the lights will flicker and steam will hiss from the pipes- nothing. But sometimes a pregnant and most of a divider will be waiting for you right by the shop. You can truly never assume you're safe, that feeling is no longer illusory as it was in Dead Space 2008. I think that's great. I also found that the director would spawn interesting combinations of enemy types which is cool, it went a long way to making the threat more unpredictable.
I never really experienced any of the performance issues everyone else is talking about so I think my main issue with the game is very petty. I flat out do not like the redesign of the Soldier rig. They look like those guys who're really into Mandalorian themed tactical gear and Punisher stuff. So, yeah, not sure if that's an intentional update to reflect reality but, aesthetically speaking, I found it very jarring.
I think this is a very solid foundation to build on to bring back the Dead Space series. I hope in the future there might be more challenge modes, higher difficulties, more unlockable suits. Most of all though I hope Motive, like their predecessors, take some pointers from the Resident Evil games. I'm a big fan of the records system in the recent Resident Evil titles. It contributes enormously to replayability and it's neat getting to examine all the models, animations, concept art, all the good stuff. As someone who likes crafts and fan projects, something like that would be indispensable. it's all work that very much deserves to be admired, too. Some of the detail on the necromorphs is ludicrous. A records system would also be a great excuse to do wild runs like beating the game without healing or opening the shop. Just give me a reason, Motive.
There are thousands of things about this remake that I could just keep gushing about. Maybe I'll update this review over time and do just that (I have). But I hope for now this review has gone some way to convincing you to try out Dead Space.
Tanya Clarke killed it as Nicole, too. | [
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1,774,580 | Alright. Time for a review.
The launch on this game has been absolutely horrible. Day-zero patch, day-one patch, none of 'em did nothing. My rig is running a 10-series i9 and a 4090 Suprim X GPU. Along with 64 GB ram that should be more then enough. However, it was not. Frames between 10 and 30 fps, with a resting 30-40 when in smaller areas, has been quite common for me. As others have noted, the framedrops appeared to happen when changing "zones" in maps, and not when there are many enemies, demanding light-sequences, etc. This made my initial experience a living nightmare, as some fights especially are depending on quick reactions. Try quicktiming a block with 10 fps.
This has been my experience, and it was horrible. I stared off into the sunset. I cried. I questioned my existence. I murdered people (in real life, as i couldn't kill anything in-game). Until 2 hours ago. Because then, a wild 3,3 GB patch appeared.
The game is now running smoothly at 150 fps. I have no lag whatsoever when changing zones or being in separation areas, and no issues with combat. Finally the game runs as it should. The story is great, gameplay is better. Combat is more immersive and diverse, and somehow the creators made the game in a way that gives you a ton of new skills and equipment as you play, while still letting you start off with the stuff you had in Fallen Order. Its legendary.
That sound too good to be true? Well, it kinda is, in a way. Cause i have one more thing to add. People have been reporting game crashes. I have had a total of two crashes in 19 hours, until this patch appeared. Now I've had 9 crashes in 19 minutes. However, the reason I'm saving this for last and don't really care that much is that the crashes are completely connected the archive base on Jedha. This is a small area, and not one you have to spend much time in. It is, however, quite critical when you do have to go there. As things stand now, i have to reboot the game once or twice to get in, deliver a quest and get back out again. The crashes always happen upon entering or exiting the area, not while inside. So until they fix that... well. I can deal with that.
All in all, it's a great game, and if you're way too obsessed with this game the way that I am, i'd chance buying it now :) If you have self-control (self-respect...?) you might want to wait a bit more, but I'm pretty confident that the next patch will fix the remaining serious issues for most people.
TLDNR: Game bad then. Game much gooder now. Game goodest next week ish. Caveman out. | Alright. Time for a review.
The launch on this game has been absolutely horrible. Day-zero patch, day-one patch, none of 'em did nothing. My rig is running a 10-series i9 and a 4090 Suprim X GPU. Along with 64 GB ram that should be more then enough. However, it was not. Frames between 10 and 30 fps, with a resting 30-40 when in smaller areas, has been quite common for me. As others have noted, the framedrops appeared to happen when changing "zones" in maps, and not when there are many enemies, demanding light-sequences, etc. This made my initial experience a living nightmare, as some fights especially are depending on quick reactions. Try quicktiming a block with 10 fps.
This has been my experience, and it was horrible. I stared off into the sunset. I cried. I questioned my existence. I murdered people (in real life, as i couldn't kill anything in-game). Until 2 hours ago. Because then, a wild 3,3 GB patch appeared.
The game is now running smoothly at 150 fps. I have no lag whatsoever when changing zones or being in separation areas, and no issues with combat. Finally the game runs as it should. The story is great, gameplay is better. Combat is more immersive and diverse, and somehow the creators made the game in a way that gives you a ton of new skills and equipment as you play, while still letting you start off with the stuff you had in Fallen Order. Its legendary.
That sound too good to be true? Well, it kinda is, in a way. Cause i have one more thing to add. People have been reporting game crashes. I have had a total of two crashes in 19 hours, until this patch appeared. Now I've had 9 crashes in 19 minutes. However, the reason I'm saving this for last and don't really care that much is that the crashes are completely connected the archive base on Jedha. This is a small area, and not one you have to spend much time in. It is, however, quite critical when you do have to go there. As things stand now, i have to reboot the game once or twice to get in, deliver a quest and get back out again. The crashes always happen upon entering or exiting the area, not while inside. So until they fix that... well. I can deal with that.
All in all, it's a great game, and if you're way too obsessed with this game the way that I am, i'd chance buying it now :) If you have self-control (self-respect...?) you might want to wait a bit more, but I'm pretty confident that the next patch will fix the remaining serious issues for most people.
TLDNR: Game bad then. Game much gooder now. Game goodest next week ish. Caveman out. | [
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1,336,490 | I had seen this in the steam store and wanted it. I put it on my wish list and a friend got it for me. I have to say from start until now it's amazing and keeps me busy. I do take breaks from it from time to time. However the game keeps growing and always something neat to come back to. I was amazed to that right off the bat the game was made well, and wasn't like 20 patches later and it was good to go. It was a few little hot-fixes but it was already good from start in. I am super glad that I got this game from my friend.
upside
- Was well made from the start
- developers are still working with the game and adding in new content when they can
- Game you can play for hours if you are willing
- Good strategy game
small down sides
-Not a city builder to me , so like not like sim city etc... more like a strategy game that involves having a small town ^^
- Does take a bit to learn all the little mechanics but once you do , you are good to go
-Still early access so from time to time you lose saves as they add content | I had seen this in the steam store and wanted it. I put it on my wish list and a friend got it for me. I have to say from start until now it's amazing and keeps me busy. I do take breaks from it from time to time. However the game keeps growing and always something neat to come back to. I was amazed to that right off the bat the game was made well, and wasn't like 20 patches later and it was good to go. It was a few little hot-fixes but it was already good from start in. I am super glad that I got this game from my friend.
upside
- Was well made from the start- developers are still working with the game and adding in new content when they can
- Game you can play for hours if you are willing- Good strategy game
small down sides-Not a city builder to me , so like not like sim city etc... more like a strategy game that involves having a small town ^^
- Does take a bit to learn all the little mechanics but once you do , you are good to go-Still early access so from time to time you lose saves as they add content | [
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1,663,220 | coffee talk 2 is out and now everyday i look forward to making myself a cozy drink and playing my daily session of it, just like i did with the first game. it makes my day so much better☕🤎
Mohammad Fahmi, the creator and the writer of the first game who passed away at 32, is always in my thoughts. thank you for creating this gem.
the game is currently "playable" on steam deck, but in my opinion it deserves to be deck-verified. i've had no problems on the deck at all. the reason for "playable" status seems to be the small text, but i've also had no difficulty reading anything. it's one of those games that is better experienced handheld, curled up on the couch with a nice blanket ♡ so don't be fooled by the "playable" status, it works 100% fine and you don't have to tinker with anything. | coffee talk 2 is out and now everyday i look forward to making myself a cozy drink and playing my daily session of it, just like i did with the first game. it makes my day so much better☕🤎
Mohammad Fahmi, the creator and the writer of the first game who passed away at 32, is always in my thoughts. thank you for creating this gem.
the game is currently "playable" on steam deck, but in my opinion it deserves to be deck-verified. i've had no problems on the deck at all. the reason for "playable" status seems to be the small text, but i've also had no difficulty reading anything. it's one of those games that is better experienced handheld, curled up on the couch with a nice blanket ♡ so don't be fooled by the "playable" status, it works 100% fine and you don't have to tinker with anything. | [
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1,663,220 | A missed opportunity. But, if you liked the original, you'll like this one as well.
Great graphics and sound, just like its predecessor. Once again, bonus points for ultrawide support. No complaints about the presentation, but some of the characters definitely rub me the wrong way. YMMV in that department.
I had read that the original writer passed away. I see this left the team with a difficult choice. To their credit, I could not tell the difference between the two. It emulates the same style and tone, and I imagine this is intentional to honor the spirit of the original author's intent. Unfortunately, I think the writing was the worst part of the original by far, and I see this as a missed opportunity to move on from that.
All of the supernatural elements in this story are but the thinnest of veils for what is ultimately a collection of modern day social media discourse. There is rampant virtue signaling, and every character speaks about the world around them as if they live inside Twitter. There are a scant few genuine moments, and I can appreciate the fact that the writer(s?) clearly feel a lot of angst about putting themselves out there and the creative process in general. There is a complete lack of subtlety in the writing regarding this, but I see it and I get it.
It feels a lot more disappointing than the first one, as we're familiar with much of the cast already, and there's not a lot of progress or poignancy in their respective narratives. I genuinely came away from this game feeling like I spent a few hours reading Twitter threads. It's nothing but surface level social commentary.
Given that the intent here was probably to honor the original writer, I'd still be in for a Coffee Talk 3 in the hopes that they show some growth and try something different. If that one also ends up being the same, I'd definitely call it quits.
FWIW, this is certainly a worthy tribute for those who do not find fault with the original. | A missed opportunity. But, if you liked the original, you'll like this one as well.
Great graphics and sound, just like its predecessor. Once again, bonus points for ultrawide support. No complaints about the presentation, but some of the characters definitely rub me the wrong way. YMMV in that department.
I had read that the original writer passed away. I see this left the team with a difficult choice. To their credit, I could not tell the difference between the two. It emulates the same style and tone, and I imagine this is intentional to honor the spirit of the original author's intent. Unfortunately, I think the writing was the worst part of the original by far, and I see this as a missed opportunity to move on from that.
All of the supernatural elements in this story are but the thinnest of veils for what is ultimately a collection of modern day social media discourse. There is rampant virtue signaling, and every character speaks about the world around them as if they live inside Twitter. There are a scant few genuine moments, and I can appreciate the fact that the writer(s?) clearly feel a lot of angst about putting themselves out there and the creative process in general. There is a complete lack of subtlety in the writing regarding this, but I see it and I get it.
It feels a lot more disappointing than the first one, as we're familiar with much of the cast already, and there's not a lot of progress or poignancy in their respective narratives. I genuinely came away from this game feeling like I spent a few hours reading Twitter threads. It's nothing but surface level social commentary.
Given that the intent here was probably to honor the original writer, I'd still be in for a Coffee Talk 3 in the hopes that they show some growth and try something different. If that one also ends up being the same, I'd definitely call it quits.
FWIW, this is certainly a worthy tribute for those who do not find fault with the original. | [
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1,205,520 | This is a game that should not exist. It is so niche that I struggle to understand how a company could have greenlit a project like this. But I'm very glad they did, because it is absolutely incredible.
It is a love letter to history, to writing, to stories, to culture. A gorgeously illustrated and scored, geekly researched slice of humanity, where the fate of the Universe is not at stake, where there are no cosmic heroes to save the day. What there are however, is a cast of profoundly human characters, shaped by where they came from, having to decide where they will go and what will become of their tiny, little piece of the world. | This is a game that should not exist. It is so niche that I struggle to understand how a company could have greenlit a project like this. But I'm very glad they did, because it is absolutely incredible.
It is a love letter to history, to writing, to stories, to culture. A gorgeously illustrated and scored, geekly researched slice of humanity, where the fate of the Universe is not at stake, where there are no cosmic heroes to save the day. What there are however, is a cast of profoundly human characters, shaped by where they came from, having to decide where they will go and what will become of their tiny, little piece of the world. | [
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1,546,710 | good sales pitch for a game. i guess that's the point of being a kickstarter-based video game. everything related to specifically your character and the character action related feels fantastic and looks great and i feel like it scratches an itch no other game really does, and the environments and your animations look great. and yet you're seeing this on a negative review.
-the progression involved with exploring unreality until you stumble onto where you think you should go is miserable. it looks like a mega man x4 level had a bad trip, headache inducing and aimless. the process of finding a lot of secrets is either the trite "you have a movement powerup, backtrack here and move up there" sorta deal, or invisible wall shit that i've never been a fan of without decent tells (which admittedly the game sometimes does!)
-combat almost entirely takes place in closed off arenas (not necessarily a bad thing, this game draws heavy inspiration from DMC which does similar) and with the same cast of like 10~ enemies. poise is a chore, even after trivializing the process with the time bomb and the grounded down charge attack, and particular enemies like the guy with the red sword and the caped man are incredibly annoying. there are 2 different instances of an enemy either doing a short version or annoyingly long version of an attack with 0 tell. A lot of the combat is trivial on hard, don't know about
-bosses are a mixed bag. some of them you can loop poise breaks. some of them 2 or 3 tap you. the last one does the latter, makes you slog through a nintendo-ass hands and face boss before you are put up against bootleg senator armstrong with an unskippable cutscene and no checkpoint after the boring phase 1. huge waste of time.
-too many levels just feel empty and lifeless. just a pleasant looking floral jog from arena to arena, felt like nothing and left no impression.
-the movement feels like it has the potential to be insane. there's a million options that all can really push how much distance you can get, and there's a learning curve with how you sequence them all, and there's an entirely separate learning curve with pulse fly though that mechanic feels mostly untapped.
-for a game with a speedrun timer and that kind of carpal tunnel inducing movement, it's really weird that there's not a "reset to checkpoint" button or any way to fast travel back to the airship. feels INCREDIBLY bad when you're lost and checking every nook and cranny for where to go next, or when you've ran yourself out of pulse meter when trying to pulse fly in locations that aren't littered with the blue pulse bulbs. special shoutouts to the pyramid, you can screw up especially when trying to do it early and the run is completely dead, but you have to just sit there and wait while you scroll through twitter or whatever.
-music and voice acting quality was all over the place. i'm not more than a hobbyist but a lot of the voices sound like they were recorded on a variety of audio hardware, run through audacity w/ noise reduction and normalization, and tossed in. it's an indie game so please don't take this as the worst critique in the world, i'm sure the VAs were all fellow hobbyists/amateurs and there's literally nothing wrong with that, but a good handful of the yells, insults, and grunts were doing NOTHING for me. some of the music just sounds like penis music, i can't think of a better term. there were definitely a few great tunes on the atmospheric end of things but overall some of them, in particular 2 or 3 boss themes, just kinda sucked. also the segues between combat and atmospheric music was not executed well at all for several areas.
-the fog level in particular had a lot of stuttering especially during combat. not looking forward to the braindead "works fine on my machine" type of people, but i'm on a ryzen 9 3900x, a 5900XT sapphire pulse, and 32 GB of 3600mhz ram. I'm pretty sure a machine with a tenth of the power should be able to run a gamemaker studio 2 game, it's on the switch and that thing's basically a leapfrog.
i really wanted to like this game but like i said at the start, it feels like a sales pitch (albiet a great one) with everything not related to the selling point feeling tacked on. I hope this dev learns more about level design in particular and keeps making more games, because this game really does feel like it's designed to appeal to me w/ the mix of genres and the list of inspirations this game seems to wear on its sleeve.
tldr the angled dash memory doesn't let you wavedash, and ur left in a crappy sticky sliding animation when you try. 1/10 can't believe i played this game
| good sales pitch for a game. i guess that's the point of being a kickstarter-based video game. everything related to specifically your character and the character action related feels fantastic and looks great and i feel like it scratches an itch no other game really does, and the environments and your animations look great. and yet you're seeing this on a negative review.
-the progression involved with exploring unreality until you stumble onto where you think you should go is miserable. it looks like a mega man x4 level had a bad trip, headache inducing and aimless. the process of finding a lot of secrets is either the trite "you have a movement powerup, backtrack here and move up there" sorta deal, or invisible wall shit that i've never been a fan of without decent tells (which admittedly the game sometimes does!)
-combat almost entirely takes place in closed off arenas (not necessarily a bad thing, this game draws heavy inspiration from DMC which does similar) and with the same cast of like 10~ enemies. poise is a chore, even after trivializing the process with the time bomb and the grounded down charge attack, and particular enemies like the guy with the red sword and the caped man are incredibly annoying. there are 2 different instances of an enemy either doing a short version or annoyingly long version of an attack with 0 tell. A lot of the combat is trivial on hard, don't know about
-bosses are a mixed bag. some of them you can loop poise breaks. some of them 2 or 3 tap you. the last one does the latter, makes you slog through a nintendo-ass hands and face boss before you are put up against bootleg senator armstrong with an unskippable cutscene and no checkpoint after the boring phase 1. huge waste of time.
-too many levels just feel empty and lifeless. just a pleasant looking floral jog from arena to arena, felt like nothing and left no impression.
-the movement feels like it has the potential to be insane. there's a million options that all can really push how much distance you can get, and there's a learning curve with how you sequence them all, and there's an entirely separate learning curve with pulse fly though that mechanic feels mostly untapped.
-for a game with a speedrun timer and that kind of carpal tunnel inducing movement, it's really weird that there's not a "reset to checkpoint" button or any way to fast travel back to the airship. feels INCREDIBLY bad when you're lost and checking every nook and cranny for where to go next, or when you've ran yourself out of pulse meter when trying to pulse fly in locations that aren't littered with the blue pulse bulbs. special shoutouts to the pyramid, you can screw up especially when trying to do it early and the run is completely dead, but you have to just sit there and wait while you scroll through twitter or whatever.
-music and voice acting quality was all over the place. i'm not more than a hobbyist but a lot of the voices sound like they were recorded on a variety of audio hardware, run through audacity w/ noise reduction and normalization, and tossed in. it's an indie game so please don't take this as the worst critique in the world, i'm sure the VAs were all fellow hobbyists/amateurs and there's literally nothing wrong with that, but a good handful of the yells, insults, and grunts were doing NOTHING for me. some of the music just sounds like penis music, i can't think of a better term. there were definitely a few great tunes on the atmospheric end of things but overall some of them, in particular 2 or 3 boss themes, just kinda sucked. also the segues between combat and atmospheric music was not executed well at all for several areas.
-the fog level in particular had a lot of stuttering especially during combat. not looking forward to the braindead "works fine on my machine" type of people, but i'm on a ryzen 9 3900x, a 5900XT sapphire pulse, and 32 GB of 3600mhz ram. I'm pretty sure a machine with a tenth of the power should be able to run a gamemaker studio 2 game, it's on the switch and that thing's basically a leapfrog.
i really wanted to like this game but like i said at the start, it feels like a sales pitch (albiet a great one) with everything not related to the selling point feeling tacked on. I hope this dev learns more about level design in particular and keeps making more games, because this game really does feel like it's designed to appeal to me w/ the mix of genres and the list of inspirations this game seems to wear on its sleeve.
tldr the angled dash memory doesn't let you wavedash, and ur left in a crappy sticky sliding animation when you try. 1/10 can't believe i played this game | [
0,
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1,
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0,
1
] |
2,231,450 | This is Wario Land but fast. All the fortnite zoomers are gonna play this and talk about it like Fight Night Fungus ft. Frederick Leopold Fazbearington while nobody's gonna play the Wario Land games :((((
TLDR: Fire. Goku fortnite. My nuts hang :( | This is Wario Land but fast. All the fortnite zoomers are gonna play this and talk about it like Fight Night Fungus ft. Frederick Leopold Fazbearington while nobody's gonna play the Wario Land games :((((
TLDR: Fire. Goku fortnite. My nuts hang :( | [
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1,931,240 | Very fun game. Best wave shooter on the market that I've ever seen. The roguelike nature of it is very fun. Each run hits you with different challenges in building your weapons.
Biggest critiques -
1. Achievements locked behind multiplayer in a dead game. God I hate when devs do this. It luckily lets you play through normal mode when queuing, but its still very annoying. The last achievement I needed was "get to wave 50 of multiplayer gauntlet mode". I've so far been able to play 2 games of multiplayer. One, my partner had no voice coms. Second, my partner started with extremely staticy voice coms and it cut out at about wave 5. We pushed through to wave 48. Aaaaaaaaaand network error. It took about an hour and a half to get that far just for the game to crash and lose it all. Devs, please stop hiding achievements behind multiplayer when you know full well your game won't have a huge online player base.
2. You get TWO GUN ARMS! This is AMAZING AND AWESOME! Except for the fact that a ton of the attachments for your weapons affect every part on your gun. So by not just making one super mega death arm, you are effectively chopping your total strength into two parts. There are a few pieces that only give you buffs for "dual wielding" or having a firing barrel on each arm. But these are not very common, and the stats you get from them pale in comparison to just making a super gun on one arm and keeping the other arm clenched for punching enemies that get up to your face, or putting on a single melee weapon on the other hand for the same purpose.
3. The variety of guns is fun, but in the end it ends up turning into "hold the fire button, aim for enemies, walk in a circle to trick enemy aim as best as possible, and occasionally punch an enemy that gets to you". The biggest change to this system is getting either the rocket launcher or the Barrel Barrel which shoots massive barrels at the enemies. They have a very slow fire rate and do best when aiming the shots more precisely. But even then, with some weapons having a spooling time, and others outputting a hale of bullets, the best strategy is to just keep the trigger held 24/7 and strafe your aim from enemy to enemy.
I really enjoyed my time with this game, but don't try to 100% it. The multiplayer achievement isn't worth it. Network is terrible. There's too much going on on screen when you have 2 players in the mix so crashing is likely. If I were the Completionist I would give this game a rating of Finish It. Play through the game with all the unique starting bonuses, all the difficulties. But stay away from multiplayer unless you have a friend to dedicate multiple hours to trying the gauntlet with. | Very fun game. Best wave shooter on the market that I've ever seen. The roguelike nature of it is very fun. Each run hits you with different challenges in building your weapons.
Biggest critiques -1. Achievements locked behind multiplayer in a dead game. God I hate when devs do this. It luckily lets you play through normal mode when queuing, but its still very annoying. The last achievement I needed was "get to wave 50 of multiplayer gauntlet mode". I've so far been able to play 2 games of multiplayer. One, my partner had no voice coms. Second, my partner started with extremely staticy voice coms and it cut out at about wave 5. We pushed through to wave 48. Aaaaaaaaaand network error. It took about an hour and a half to get that far just for the game to crash and lose it all. Devs, please stop hiding achievements behind multiplayer when you know full well your game won't have a huge online player base.
2. You get TWO GUN ARMS! This is AMAZING AND AWESOME! Except for the fact that a ton of the attachments for your weapons affect every part on your gun. So by not just making one super mega death arm, you are effectively chopping your total strength into two parts. There are a few pieces that only give you buffs for "dual wielding" or having a firing barrel on each arm. But these are not very common, and the stats you get from them pale in comparison to just making a super gun on one arm and keeping the other arm clenched for punching enemies that get up to your face, or putting on a single melee weapon on the other hand for the same purpose.
3. The variety of guns is fun, but in the end it ends up turning into "hold the fire button, aim for enemies, walk in a circle to trick enemy aim as best as possible, and occasionally punch an enemy that gets to you". The biggest change to this system is getting either the rocket launcher or the Barrel Barrel which shoots massive barrels at the enemies. They have a very slow fire rate and do best when aiming the shots more precisely. But even then, with some weapons having a spooling time, and others outputting a hale of bullets, the best strategy is to just keep the trigger held 24/7 and strafe your aim from enemy to enemy.
I really enjoyed my time with this game, but don't try to 100% it. The multiplayer achievement isn't worth it. Network is terrible. There's too much going on on screen when you have 2 players in the mix so crashing is likely. If I were the Completionist I would give this game a rating of Finish It. Play through the game with all the unique starting bonuses, all the difficulties. But stay away from multiplayer unless you have a friend to dedicate multiple hours to trying the gauntlet with. | [
1,
0,
1,
0,
0,
1,
0,
0
] |
559,210 | I played this game because I had a very strained relationship with my mother somewhere along my teenage years and in the end it came to be that we never saw each other anymore, nor had anymore contact as well. I decided to give this game a try because I wanted to feel what was like to have that bubbly bond between a mother and son again, back when I was younger.
Well, it gave those feelings back to me, and it gave it like a sucker punch to the guts.
I still listen to the OST from time to time and it still reminds me of times of childhood back before when everything became so terrifying.
Give your mother a hug or a call at least if you can before you can never anymore. | I played this game because I had a very strained relationship with my mother somewhere along my teenage years and in the end it came to be that we never saw each other anymore, nor had anymore contact as well. I decided to give this game a try because I wanted to feel what was like to have that bubbly bond between a mother and son again, back when I was younger.
Well, it gave those feelings back to me, and it gave it like a sucker punch to the guts.
I still listen to the OST from time to time and it still reminds me of times of childhood back before when everything became so terrifying.
Give your mother a hug or a call at least if you can before you can never anymore. | [
1,
1,
0,
0,
1,
0,
0,
0
] |
1,144,200 | Shoot first ask questions later, like real life. Maybe pepper spray a pregnant woman. | Shoot first ask questions later, like real life. Maybe pepper spray a pregnant woman. | [
1,
0,
1,
0,
0,
0,
0,
0
] |
1,172,620 | Cook a fish; cook a pig; cook a chicken; cook anything you want. Now place a banana on your enemy's stove, and cook their ship. Culinary simulator with cool cosmetics. | Cook a fish; cook a pig; cook a chicken; cook anything you want. Now place a banana on your enemy's stove, and cook their ship. Culinary simulator with cool cosmetics. | [
1,
0,
1,
1,
0,
0,
0,
0
] |
1,551,360 | [h1]After over 600 hours (played a few months extra via gamepass), im ready to drop a 'goodbye' review[/h1]
I've bought this game knowing what im getting myself into, as i was playing FH4 for roughly 500 hours, being in a discord community that is very engaging with the game and players and is in an overall high quality, it made me want to keep playing both Forzas for way more time than initially intended, so im really grateful to these discord groups and their staff and members for this reason.
With that being being said, playing on your own will make your experience way quicker to be burnt out than with a community (and i aint talking about co-op convoys, but just getting more content by other players you can befriend with and talk to online). Community-wise, the game feels kinda the same like GTA V online, where you're dropped into an unnamed massive server with random players around you, yet arent given enough tools to properly communicate with them. Add to that, the horrendous platform that is called MS store / Xbox console companion that feels so damn clunky that even befriending and chatting with other friends is a gauntlet on its own, and makes you feel like you really need to find an actual community on a 3rd party platform (discord is generally ideal for this), or else you're being left to play alone even if the game is in online mode. These hurdles can be felt regardless if playing the Steam version or MS version, as making a MS account is necessary for this game to work and be connected online.
[b]Ok, enough chatter about friends. . . .[/b]
The game itself is great and welcoming for the car newbs and car nuts alike, and no matter where you are on the car spectrum IRL and in the gaming world, you will feel the fun of this game especially if this is your first or 2nd Forza Horizon experience (i.e - you havent played FH 1-3). FH4 was quite similar to this one but had a lot more passion put into it, while FH5 has been given lots of QoL updates over its predecessors. Things like increased amount of props and the ability to put props in route creation so now you can design your own tracks with props involved, turning this game into a gmod-like experience if you're so inclined, alongside adding 'rules' to the driving experience, turning any typical race into a minigame of its own, with different objectives than just 'finish first'.
[b]Important side note - [/b]This game is mostly for arcade fun and not designed for sim racing in mind, meaning that any gripes you have about its physics, sound, lack of competitiveness, etc, are quite redundant as there is always a fragile balance between fun and realism. Also, this game will not fulfill your mid 2000's NFS vibes, at all. This game is its own sub-genre of sorts and is less about weeb car upgrades (tho there are plentiful overall) and nitro, and more about car veriety and making new builds.
The game is structured with a playlist system - Each month is divided into 4 seasons (4 seasons per month - one per week). The months are called 'series' which the game devs are pushing into the game, and you have a month-long content to enjoy, with a weekly 'reset' time for each season (happening every thursday afternoon). Each month has its own theme, e.g - japanese cars, offroad racing, classic cars, high performance track cars, etc. Each week (season) you get a new playlist of objectives to do (this is generally referred to as 'the weekly grind') like certain tournaments and other stuff. Playing with no pause would take you about 5-10 hours to finish an entire weekly playlist, in a typical non tryhardy playstyle.
[b]Other content in this game[/b]
* Over 700 cars in total, and more are being added every month with new (free) updates.
* A spacious open world map of Mexico where you can drive freely with other players, (randoms or friends), either as freeroam or as a grouped convoy.
* Co-op mode with random lobbies or friends you invite ahead of time.
* Online racing, when you're playing against upto 11 other players (no bots) in typical fashion racing for xp and money (in game currency, called cr for short).
* Community-made tracks - This is where the real fun begins especially if you're a member of a group that delivers high quality custom tracks. These tracks can have any theme in them like high/low performance cars, any road type, etc.
* Auction house - You can buy and sell cars in an auction with other players.
* Forza-official radio stations with genres like EDM, pop music, hip hop, rock, and lots of latina-based music.
* Community livery and tunes - You can create and share your own car tunes and liveries and take others' from the community database.
* Countless other minigames like capture the flag, zombies, super7 (custom objective-based challenges), and even a full scale battle royale mode.
[b]My GamerTag is Avees128, so check out my custom tracks / tunes if you feel like it![/b]
[b]Game versions and DLC expansions - Which to buy?[/b]
This game has 3 versions - Standard, Deluxe, and Premium. In general, you should only be thinking to buy either the standard or the premium version, as the deluxe only gives the (base game and) car pass, which is a free access to a bunch of some other cars you could eventually get in game anyway, without paying for that game version. The premium version of the game also adds some other meaningless car packs and (more importantly) 2 expansion maps.
Now, you could see the fairly negative reviews these 2 expansions (Hot Wheels and Rally Adventure) have on steam, and this is because the reviewers have compared these DLC's to the DLC's from the past FH games, which were objectively superior to these current ones in most ways. Do you care about Hot Wheels at all? If no, skip it. Are you a rally fanatic? If no, then skip this one as well.
Imo, these 2 DLC's dont give an enjoyable content (and im not even a fan of HW nor Rally), especially when being compared to the past DLC's from FH4 (personally played and loved every inch of it) and FH3 (have not played at all but i only hear positive things about it and its DLC's - which ironically, one of them was HW).
[b]Performance - [/b]I have a Ryzen 9 5900x + AMD RX 5700xt. When testing the built-in benchmark a year ago, i was getting the following results:
1080p high - 113 FPS
1080p ultra - 79 FPS
1440p high - 99 FPS
1440p ultra - 69 FPS (nice)
Upscaling (FSR/DLSS) in this game is really bad, both for AMD and nVidia tech, so avoid these if you can. I cant comment on Ray Tracing since i cant run any RT features with my GPU, but from what i can tell, its minimal RT at best (which also means minimal performance drops). The game really loves Smart Access Memory / reBAR, so make sure you have it enabled if you can for a great fps boost of about 20% !.
[b]In conclusion - [/b]The game itself is great and is a legit time sink (for better and for worse), but if you're not engaged in a welcoming community, it will be a relatively short amount of time (50-100ish hours till you'll feel exhausted from the endless grind of everything, so bare that in mind). If you're unsure if this game fits your flavor of racing game, i would either opt for the standard version or just try it out via gamepass and see how it feels like (just note that there are NO cross saves between the MS store platform and steam, so you will need to start over if you're switching between versions!). | After over 600 hours (played a few months extra via gamepass), im ready to drop a 'goodbye' review
I've bought this game knowing what im getting myself into, as i was playing FH4 for roughly 500 hours, being in a discord community that is very engaging with the game and players and is in an overall high quality, it made me want to keep playing both Forzas for way more time than initially intended, so im really grateful to these discord groups and their staff and members for this reason.
With that being being said, playing on your own will make your experience way quicker to be burnt out than with a community (and i aint talking about co-op convoys, but just getting more content by other players you can befriend with and talk to online). Community-wise, the game feels kinda the same like GTA V online, where you're dropped into an unnamed massive server with random players around you, yet arent given enough tools to properly communicate with them. Add to that, the horrendous platform that is called MS store / Xbox console companion that feels so damn clunky that even befriending and chatting with other friends is a gauntlet on its own, and makes you feel like you really need to find an actual community on a 3rd party platform (discord is generally ideal for this), or else you're being left to play alone even if the game is in online mode. These hurdles can be felt regardless if playing the Steam version or MS version, as making a MS account is necessary for this game to work and be connected online.
Ok, enough chatter about friends. . . .
The game itself is great and welcoming for the car newbs and car nuts alike, and no matter where you are on the car spectrum IRL and in the gaming world, you will feel the fun of this game especially if this is your first or 2nd Forza Horizon experience (i.e - you havent played FH 1-3). FH4 was quite similar to this one but had a lot more passion put into it, while FH5 has been given lots of QoL updates over its predecessors. Things like increased amount of props and the ability to put props in route creation so now you can design your own tracks with props involved, turning this game into a gmod-like experience if you're so inclined, alongside adding 'rules' to the driving experience, turning any typical race into a minigame of its own, with different objectives than just 'finish first'.
Important side note - This game is mostly for arcade fun and not designed for sim racing in mind, meaning that any gripes you have about its physics, sound, lack of competitiveness, etc, are quite redundant as there is always a fragile balance between fun and realism. Also, this game will not fulfill your mid 2000's NFS vibes, at all. This game is its own sub-genre of sorts and is less about weeb car upgrades (tho there are plentiful overall) and nitro, and more about car veriety and making new builds.
The game is structured with a playlist system - Each month is divided into 4 seasons (4 seasons per month - one per week). The months are called 'series' which the game devs are pushing into the game, and you have a month-long content to enjoy, with a weekly 'reset' time for each season (happening every thursday afternoon). Each month has its own theme, e.g - japanese cars, offroad racing, classic cars, high performance track cars, etc. Each week (season) you get a new playlist of objectives to do (this is generally referred to as 'the weekly grind') like certain tournaments and other stuff. Playing with no pause would take you about 5-10 hours to finish an entire weekly playlist, in a typical non tryhardy playstyle.
Other content in this game
* Over 700 cars in total, and more are being added every month with new (free) updates.
* A spacious open world map of Mexico where you can drive freely with other players, (randoms or friends), either as freeroam or as a grouped convoy.
* Co-op mode with random lobbies or friends you invite ahead of time.
* Online racing, when you're playing against upto 11 other players (no bots) in typical fashion racing for xp and money (in game currency, called cr for short).
* Community-made tracks - This is where the real fun begins especially if you're a member of a group that delivers high quality custom tracks. These tracks can have any theme in them like high/low performance cars, any road type, etc.
* Auction house - You can buy and sell cars in an auction with other players.
* Forza-official radio stations with genres like EDM, pop music, hip hop, rock, and lots of latina-based music.
* Community livery and tunes - You can create and share your own car tunes and liveries and take others' from the community database.
* Countless other minigames like capture the flag, zombies, super7 (custom objective-based challenges), and even a full scale battle royale mode.
My GamerTag is Avees128, so check out my custom tracks / tunes if you feel like it!
Game versions and DLC expansions - Which to buy?
This game has 3 versions - Standard, Deluxe, and Premium. In general, you should only be thinking to buy either the standard or the premium version, as the deluxe only gives the (base game and) car pass, which is a free access to a bunch of some other cars you could eventually get in game anyway, without paying for that game version. The premium version of the game also adds some other meaningless car packs and (more importantly) 2 expansion maps.
Now, you could see the fairly negative reviews these 2 expansions (Hot Wheels and Rally Adventure) have on steam, and this is because the reviewers have compared these DLC's to the DLC's from the past FH games, which were objectively superior to these current ones in most ways. Do you care about Hot Wheels at all? If no, skip it. Are you a rally fanatic? If no, then skip this one as well.
Imo, these 2 DLC's dont give an enjoyable content (and im not even a fan of HW nor Rally), especially when being compared to the past DLC's from FH4 (personally played and loved every inch of it) and FH3 (have not played at all but i only hear positive things about it and its DLC's - which ironically, one of them was HW).
Performance - I have a Ryzen 9 5900x + AMD RX 5700xt. When testing the built-in benchmark a year ago, i was getting the following results:
1080p high - 113 FPS
1080p ultra - 79 FPS
1440p high - 99 FPS
1440p ultra - 69 FPS (nice)
Upscaling (FSR/DLSS) in this game is really bad, both for AMD and nVidia tech, so avoid these if you can. I cant comment on Ray Tracing since i cant run any RT features with my GPU, but from what i can tell, its minimal RT at best (which also means minimal performance drops). The game really loves Smart Access Memory / reBAR, so make sure you have it enabled if you can for a great fps boost of about 20% !.
In conclusion - The game itself is great and is a legit time sink (for better and for worse), but if you're not engaged in a welcoming community, it will be a relatively short amount of time (50-100ish hours till you'll feel exhausted from the endless grind of everything, so bare that in mind). If you're unsure if this game fits your flavor of racing game, i would either opt for the standard version or just try it out via gamepass and see how it feels like (just note that there are NO cross saves between the MS store platform and steam, so you will need to start over if you're switching between versions!). | [
1,
0,
1,
0,
1,
1,
1,
0
] |
1,313,140 | Finally, a video game that is everything televangelists in the 90’s said that video games were. Exactly what my Christian mother would love to catch me playing.
It’s like Animal Crossing and Doom
Eternal had a son… as was foretold when they released on the same day.
This game really makes you FEEL like you’re sacrificing your friends to an almighty force. Would I really just sacrifice 5 of my friends again for some loot chests? I’m a gamer, of course I would.
I fell in love with the aesthetic of this game instantly. It was brilliant when the gameplay held up to those expectations.
I loved it. I loved the art. The humor. The theme. The premise. The combat. The cult management. Sacrifices. Collecting the bones of my enemies. The juice visual effects. Most of all I loved feeding my followers bowls of poop.
The combat is fun but definitely not the meat of the game. Building your cult and just upgrading stuff is quite satisfying. There's some goofy stuff to laugh at and it's quick and responsive. There’s something about the music that makes you feel relaxed and in terrible danger all at the same time.
This is not a game that you're gonna put 50-100 hours in either. Which to me is a big plus. Most of the runs don't take you more than 15 minutes. So it's an easy game to pick up and play for a bit and jump back in later. It's like Vampire Survivors in that regard.
It's basically Animal Crossing with a roguelite twist. I could say it's almost original how those elements were combined.
It's great entertainment, all around. You could even say the game is bound to become a cult classic…
10/10 | Finally, a video game that is everything televangelists in the 90’s said that video games were. Exactly what my Christian mother would love to catch me playing.
It’s like Animal Crossing and Doom
Eternal had a son… as was foretold when they released on the same day.
This game really makes you FEEL like you’re sacrificing your friends to an almighty force. Would I really just sacrifice 5 of my friends again for some loot chests? I’m a gamer, of course I would.
I fell in love with the aesthetic of this game instantly. It was brilliant when the gameplay held up to those expectations.
I loved it. I loved the art. The humor. The theme. The premise. The combat. The cult management. Sacrifices. Collecting the bones of my enemies. The juice visual effects. Most of all I loved feeding my followers bowls of poop.
The combat is fun but definitely not the meat of the game. Building your cult and just upgrading stuff is quite satisfying. There's some goofy stuff to laugh at and it's quick and responsive. There’s something about the music that makes you feel relaxed and in terrible danger all at the same time.
This is not a game that you're gonna put 50-100 hours in either. Which to me is a big plus. Most of the runs don't take you more than 15 minutes. So it's an easy game to pick up and play for a bit and jump back in later. It's like Vampire Survivors in that regard.
It's basically Animal Crossing with a roguelite twist. I could say it's almost original how those elements were combined.
It's great entertainment, all around. You could even say the game is bound to become a cult classic…
10/10 | [
1,
1,
1,
1,
1,
0,
0,
0
] |
218,620 | Trash.
Absolutely destroyed the game to modify it to give it away for free on epic, to make a shit Chinese company happy.
Stabbing regular and veteran players in the back, that have been playing on steam since the beginning. The stellar update will;
-Reset your side job progression,
-Reset your skill tree
-Remove all mod compatibility
-Remove Linux support.
All of this for no reason except greed. You have lost my support and confidence.
Well done Overkill, enjoy your crossplay. | Trash.
Absolutely destroyed the game to modify it to give it away for free on epic, to make a shit Chinese company happy.
Stabbing regular and veteran players in the back, that have been playing on steam since the beginning. The stellar update will;
-Reset your side job progression,
-Reset your skill tree
-Remove all mod compatibility
-Remove Linux support.
All of this for no reason except greed. You have lost my support and confidence.
Well done Overkill, enjoy your crossplay. | [
0,
0,
1,
0,
0,
1,
0,
0
] |
1,364,780 | A dude looked at you funny? Punch him. Some guy is chilling by the river? Kick him in. A girl has a cute outfit on? Divekick her from across the street. Bought pizza at a food truck? Uppercut the staff. Violence is never the answer; It is in fact the question, and the answer is YES. | A dude looked at you funny? Punch him. Some guy is chilling by the river? Kick him in. A girl has a cute outfit on? Divekick her from across the street. Bought pizza at a food truck? Uppercut the staff. Violence is never the answer; It is in fact the question, and the answer is YES. | [
1,
0,
1,
0,
0,
0,
0,
0
] |
671,860 | Absolutely dated graphics that make visibility in this game a total exercise for your eyes, enemies and teammates blend into the background and scenery constantly, friendly markers everywhere obstructing your vision, insanely fast TTK with frustrating bleed mechanics...
And the list goes on, it's beyond me how this game is being called a better one than Battlefield, are we even playing the same game at all? This game made me go back playing Battlefield 3. If you want to play a better game than 2042, play any of the others. BF3, BF4, BF1 or even 5, but please, stop shilling games like this and trying to justify it with the price and how many worked on it, this game is not even close to being better than a battlefield game at all | Absolutely dated graphics that make visibility in this game a total exercise for your eyes, enemies and teammates blend into the background and scenery constantly, friendly markers everywhere obstructing your vision, insanely fast TTK with frustrating bleed mechanics...
And the list goes on, it's beyond me how this game is being called a better one than Battlefield, are we even playing the same game at all? This game made me go back playing Battlefield 3. If you want to play a better game than 2042, play any of the others. BF3, BF4, BF1 or even 5, but please, stop shilling games like this and trying to justify it with the price and how many worked on it, this game is not even close to being better than a battlefield game at all | [
0,
0,
1,
1,
0,
0,
1,
0
] |
311,210 | Good game, one of the best in the series but I can not recommend.
DO NOT BUY.
While it is still possible to play zombies safely with the use of community patches you can not play public servers safely and activision are actively removing safe ways of playing the game.
*DO NOT OPEN ANY COD PRIOR TO IW*
They took away Xlabs, Sm2, and soon will take away Plutonium which are all the ONLY safe way to play these older CoDs.
Opening any CoD prior to IW will result in a chance for people to gain access to your pc. 2 security breaches are known:
CVE-2018-20817
(SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2.)
CVE-2018-10718
(Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets)
These are some things they can do even if you just boot up the game and get to the menu:
Hidden Remote System Access
System Information
File Manager
Hidden Desktop Usage
Monitor on/off
Hidden Browser Usage
Open/close CD
Hidden Chrome Usage
Show/Hide taskbar
Start Up Manager
Hidden Firefox Usage
Show/Hide Start Button
Task Manager
Hidden Edge Usage
Show/Hide Explorer
Remote Shell Usage
Show/Hide Clock
TCP Connection
Show/Hide Tray
Reverse Proxy
Show/Hide Mouse
Registry Editor
Hidden Explorer
Enable/Disable TaskMgr
UAC Exploit
Enable/Disable Regedit
Disable WD
Disable UAC
Format All Drives
DDOS attack
Audio recording
Webcam recording
Device information
Process hollowing
Credential stealing
Discord token stealing
Report every older CoD as harmful and put those 2 CVE's under the description why.
Write negative reviews to warn others not to spend any money on these CoDs (which are mostly overpriced for how old they are as it is)
We need to take these CoDs from "Positive" or "Mostly Positive" to mixed or mostly negative | Good game, one of the best in the series but I can not recommend.DO NOT BUY.
While it is still possible to play zombies safely with the use of community patches you can not play public servers safely and activision are actively removing safe ways of playing the game.
*DO NOT OPEN ANY COD PRIOR TO IW*
They took away Xlabs, Sm2, and soon will take away Plutonium which are all the ONLY safe way to play these older CoDs.
Opening any CoD prior to IW will result in a chance for people to gain access to your pc. 2 security breaches are known:
CVE-2018-20817
(SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine when sending a steam authentication request. This affects Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops 1, and Call of Duty: Black Ops 2.)
CVE-2018-10718
(Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets)
These are some things they can do even if you just boot up the game and get to the menu:
Hidden Remote System Access
System Information
File Manager
Hidden Desktop Usage
Monitor on/off
Hidden Browser Usage
Open/close CD
Hidden Chrome Usage
Show/Hide taskbar
Start Up Manager
Hidden Firefox Usage
Show/Hide Start Button
Task Manager
Hidden Edge Usage
Show/Hide Explorer
Remote Shell Usage
Show/Hide Clock
TCP Connection
Show/Hide Tray
Reverse Proxy
Show/Hide Mouse
Registry Editor
Hidden Explorer
Enable/Disable TaskMgr
UAC Exploit
Enable/Disable Regedit
Disable WD
Disable UAC
Format All Drives
DDOS attack
Audio recording
Webcam recording
Device information
Process hollowing
Credential stealing
Discord token stealing
Report every older CoD as harmful and put those 2 CVE's under the description why.
Write negative reviews to warn others not to spend any money on these CoDs (which are mostly overpriced for how old they are as it is)
We need to take these CoDs from "Positive" or "Mostly Positive" to mixed or mostly negative | [
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] |
424,370 | G.A.R.B.A.G.E
uhm idk man, it was but it just isn't, you know? because I don't know??? lots of bugs, cinematics are rushed, game is rigged, friends cheat... FUCKS THIS SHIET | G.A.R.B.A.G.E
uhm idk man, it was but it just isn't, you know? because I don't know??? lots of bugs, cinematics are rushed, game is rigged, friends cheat... FUCKS THIS SHIET | [
0,
0,
0,
1,
0,
1,
0,
0
] |
584,400 | Nobody is gonna read this but here we go....
I recommend it, especially people who are really into classic Sonic. It plays like the Genesis games and is updated to incorporate elements and stages from each one, including Sonic CD. What it makes up for in updated graphics, music, and ideas, it loses in length of stage and just overall.... stage design. What I loved about the classic Sonic is that it felt like a choice to either blow through it or explore.. this one makes even the first level of each stage take about 5 or 6 minutes to get through... and then fight a boss. Overkill in my opinion, takes away what I liked about classic Sonic games... the speed. Still pretty good considering how much Sega has messed with Sonic throughout the years. | Nobody is gonna read this but here we go....I recommend it, especially people who are really into classic Sonic. It plays like the Genesis games and is updated to incorporate elements and stages from each one, including Sonic CD. What it makes up for in updated graphics, music, and ideas, it loses in length of stage and just overall.... stage design. What I loved about the classic Sonic is that it felt like a choice to either blow through it or explore.. this one makes even the first level of each stage take about 5 or 6 minutes to get through... and then fight a boss. Overkill in my opinion, takes away what I liked about classic Sonic games... the speed. Still pretty good considering how much Sega has messed with Sonic throughout the years. | [
1,
0,
1,
1,
1,
0,
0,
0
] |
2,141,910 | !!!!READ TO THE BOTTOM OR SCROLL!!!!
!!!!69 FREE PACKS + MORE CARDS AND COSMETICS CODES!!
I did this for the NEW community:)
!!MAKE SURE TO UPVOTE AND OR AWARD SO EVERYONE NEW CAN SEE!!
i have played almost all the MTG online iterations, MTG 2012 2013 2014, DUEL, MTGO, Magic the Gathering Online
Tactics, and now Arena.
MTG 2012-2014 were fun but they were limited to the cards released those years
Magic the Gathering Online was cool, you could trade and sell cards, do actual cube and draft with bought packs, but the interface was dated even after the update..
Magic duels was sold to us as the end all, going forward no new program just duels and they would add sets as they released..(It wasn't, they didn't)
MTG Arena (this one) has done everything they said and they did not abandon it after a few years. It may have just arrived on steam but it has been a beta then stand alone client for years (i was accepted into the beta 3/2018 and beta wrapped up 9/25/2019 to give an idea) They are releasing sets and keeping in line with standard releases, they offer a ton of formats and you can earn your cards and decks. i have earned thousands of cards and hundreds and hundreds of packs for free, 1-2 packs per day is easy, and yes it takes time but each month the ladder resets and you work your way up in ranked or you can just play another format or unranked to earn gold/xp,coins which translate into packs, save your gold for drafts and open packs and pick cards or just buy a ton of packs and earn them for free with exp! Also every 6 packs you open you get a choose your own blank rare gold wild card, and every 30 packs a mythic wildcard , also you get blank commons and uncommons in packs and by playing. and PS there is a ton of people playing all the time, you never have to wait long for a match or even a draft to kick off.
(New Account info and Instructions)
New Accounts have to play and complete 5 mini matches to unlock 12 free cards and 5 free starter decks, then upon completion you will enter into the client and see color challenges..skip that, click on the mail icon (top right) to claim 21 free packs (as of writing) from different recent sets, then click the home button (top right) to get out of the color challenge screen to the actual deck builder and match entry
Here is a list of codes that will give you a ton of packs, cards and cosmetics, the packs, also count toward your free rare and mythic wildcard count you get by opening every 6 packs. by opening these you should have enough to craft your own starter decks and even pick quite a few blank rare mythic and common uncommon wild cards ( i just tried to make a new account and i got 69 free packs total that translated to 18 common 25 uncommon 12 rare and 4 mythic wildcards and a ton of actual rares mythics and hundreds of other cards (your mileage may vary depending on how many wildcards you find in the packs as well)
(enter these in the store, top right "redeem code" field)
IM SURE THERE ARE MORE CODES OUT THERE THESE ARE THE ONES I KNOW WORK IN 2023
Free Booster Pack Codes ( 48 packs from these code alone for a total of 69 with the free mail claims at time of writing)
PlayBRO
PlayDMUAlchemy
PlayDMU
playHBG
PlayAlchemyNewCapenna
PlaySNC
PlayNEOAlchemy
PlayNEO
PlayVOW
PlayMID
PlayDND
PlayKaldheim
PlayZendikar
PLAYM21
PlayIkoria
PlayTheros
EXP CODES:
Threads 1,000 XP
COSMETIC CODES:
FNMATHOME
InformationIsPower
CrimeIsAnArtForm
AlwaysFinishTheJob
FunIsntFree
ReadTheFinePrint
:updated:
*REMEMBER TO UPVOTE THIS POST AND SHARE WITH OTHERS, MORE PLAYERS THE BETTER:)* | !!!!READ TO THE BOTTOM OR SCROLL!!!!
!!!!69 FREE PACKS + MORE CARDS AND COSMETICS CODES!!
I did this for the NEW community:) !!MAKE SURE TO UPVOTE AND OR AWARD SO EVERYONE NEW CAN SEE!!
i have played almost all the MTG online iterations, MTG 2012 2013 2014, DUEL, MTGO, Magic the Gathering OnlineTactics, and now Arena.MTG 2012-2014 were fun but they were limited to the cards released those years
Magic the Gathering Online was cool, you could trade and sell cards, do actual cube and draft with bought packs, but the interface was dated even after the update..
Magic duels was sold to us as the end all, going forward no new program just duels and they would add sets as they released..(It wasn't, they didn't)
MTG Arena (this one) has done everything they said and they did not abandon it after a few years. It may have just arrived on steam but it has been a beta then stand alone client for years (i was accepted into the beta 3/2018 and beta wrapped up 9/25/2019 to give an idea) They are releasing sets and keeping in line with standard releases, they offer a ton of formats and you can earn your cards and decks. i have earned thousands of cards and hundreds and hundreds of packs for free, 1-2 packs per day is easy, and yes it takes time but each month the ladder resets and you work your way up in ranked or you can just play another format or unranked to earn gold/xp,coins which translate into packs, save your gold for drafts and open packs and pick cards or just buy a ton of packs and earn them for free with exp! Also every 6 packs you open you get a choose your own blank rare gold wild card, and every 30 packs a mythic wildcard , also you get blank commons and uncommons in packs and by playing. and PS there is a ton of people playing all the time, you never have to wait long for a match or even a draft to kick off.
(New Account info and Instructions)
New Accounts have to play and complete 5 mini matches to unlock 12 free cards and 5 free starter decks, then upon completion you will enter into the client and see color challenges..skip that, click on the mail icon (top right) to claim 21 free packs (as of writing) from different recent sets, then click the home button (top right) to get out of the color challenge screen to the actual deck builder and match entry
Here is a list of codes that will give you a ton of packs, cards and cosmetics, the packs, also count toward your free rare and mythic wildcard count you get by opening every 6 packs. by opening these you should have enough to craft your own starter decks and even pick quite a few blank rare mythic and common uncommon wild cards ( i just tried to make a new account and i got 69 free packs total that translated to 18 common 25 uncommon 12 rare and 4 mythic wildcards and a ton of actual rares mythics and hundreds of other cards (your mileage may vary depending on how many wildcards you find in the packs as well)
(enter these in the store, top right "redeem code" field)IM SURE THERE ARE MORE CODES OUT THERE THESE ARE THE ONES I KNOW WORK IN 2023
Free Booster Pack Codes ( 48 packs from these code alone for a total of 69 with the free mail claims at time of writing)
PlayBRO
PlayDMUAlchemy
PlayDMU
playHBG
PlayAlchemyNewCapenna
PlaySNC
PlayNEOAlchemy
PlayNEO
PlayVOW
PlayMID
PlayDND
PlayKaldheim
PlayZendikar
PLAYM21
PlayIkoria
PlayTheros
EXP CODES:
Threads 1,000 XP
COSMETIC CODES:
FNMATHOME
InformationIsPower
CrimeIsAnArtForm
AlwaysFinishTheJob
FunIsntFree
ReadTheFinePrint
:updated:
*REMEMBER TO UPVOTE THIS POST AND SHARE WITH OTHERS, MORE PLAYERS THE BETTER:)* | [
1,
0,
1,
0,
0,
0,
0,
0
] |
1,581,480 | So the game can be played I believe in flat screen and VR, I played in VR. You play the game in a third person prospective controlling a spirit dog. The concept is easy, get the people to the light beam, but that's easier said than done. It was very nearly a short game play video as i become really stuck to the point i nearly quit but I tried, tried and tried again until i did it. It very much reminded of a game i use to play as a kid called lemmings only in this one it doesn't matter if the people fall of the edge. Its a very challenging game, one where you can just sit and try to figure it all out. I thought it would get repetitive but each level is very different from the last. I have a game play video in which i get a bit frustrated lol if you wanted to check out some game play. https://youtu.be/7VPsLnDDDlQ | So the game can be played I believe in flat screen and VR, I played in VR. You play the game in a third person prospective controlling a spirit dog. The concept is easy, get the people to the light beam, but that's easier said than done. It was very nearly a short game play video as i become really stuck to the point i nearly quit but I tried, tried and tried again until i did it. It very much reminded of a game i use to play as a kid called lemmings only in this one it doesn't matter if the people fall of the edge. Its a very challenging game, one where you can just sit and try to figure it all out. I thought it would get repetitive but each level is very different from the last. I have a game play video in which i get a bit frustrated lol if you wanted to check out some game play. https://youtu.be/7VPsLnDDDlQ | [
1,
0,
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0,
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0,
0
] |
1,581,480 | In life, failure is as inevitable as success – this is the underlying principle of great puzzle games. You're equipped with all the tools you need to succeed and it's your responsibility to utilize them effectively to achieve the goals set before you.
HUMANITY places you in control of a luminous Shiba Inu, tasked with guiding hordes of people towards a light that transports them into the unknown. The game unfolds like a series of puzzle boxes, each with a fundamental set of rules: shepherd your humans to the light, prevent them from falling from great heights, and use the provided tools to avert their untimely demise. If navigating the crowds from point A to point B wasn't challenging enough, the game rewards your efforts to collect Goldys – the epitome of human accomplishment – which in turn unlock progress and assistive tools for easier puzzle-solving.
Initially, the toolset is simple, with arrows for direction and commands to jump. These rudimentary tools soon amalgamate into a complex web of commands, making the gameplay increasingly intricate. It would be easy to liken HUMANITY to Lemmings, but doing so would disregard the platform challenges that uniquely define this game. As a player, you'll find yourself questioning how to access certain areas of a level to place commands and realizing that the stream of people you're guiding are also instrumental in your own journey.
The tranquil aesthetics of HUMANITY are a signature of the team behind Tetris Effect, Child of Eden, Lumines, and REZ. Coupled with the pseudo-futuristic techno music, these visuals create an immersive and cohesive experience, reminiscent of an interactive design studio’s portfolio. The game's sleek aesthetics provide a calming backdrop for the perplexing trials that await you.
The crafting of a good puzzle game demands talented designers capable of devising some of the most challenging levels. HUMANITY embraces this notion by enabling anyone to create and share their levels, ensuring a constant influx of new challenges from the community.
Fans of games like Portal, Baba is You, The Witness, or The Talos Principle will find HUMANITY an easy recommendation. As with those games, failure is not a dead end; instead, it forms part of the learning process propelling you towards success.
HUMANITY is a true Goldy of puzzle games. Underneath its engaging gameplay, it communicates a deeper message – one that resonates with its players, and, much like its puzzles, equips you with enough tools to reach your own conclusions.
| In life, failure is as inevitable as success – this is the underlying principle of great puzzle games. You're equipped with all the tools you need to succeed and it's your responsibility to utilize them effectively to achieve the goals set before you.
HUMANITY places you in control of a luminous Shiba Inu, tasked with guiding hordes of people towards a light that transports them into the unknown. The game unfolds like a series of puzzle boxes, each with a fundamental set of rules: shepherd your humans to the light, prevent them from falling from great heights, and use the provided tools to avert their untimely demise. If navigating the crowds from point A to point B wasn't challenging enough, the game rewards your efforts to collect Goldys – the epitome of human accomplishment – which in turn unlock progress and assistive tools for easier puzzle-solving.
Initially, the toolset is simple, with arrows for direction and commands to jump. These rudimentary tools soon amalgamate into a complex web of commands, making the gameplay increasingly intricate. It would be easy to liken HUMANITY to Lemmings, but doing so would disregard the platform challenges that uniquely define this game. As a player, you'll find yourself questioning how to access certain areas of a level to place commands and realizing that the stream of people you're guiding are also instrumental in your own journey.
The tranquil aesthetics of HUMANITY are a signature of the team behind Tetris Effect, Child of Eden, Lumines, and REZ. Coupled with the pseudo-futuristic techno music, these visuals create an immersive and cohesive experience, reminiscent of an interactive design studio’s portfolio. The game's sleek aesthetics provide a calming backdrop for the perplexing trials that await you.
The crafting of a good puzzle game demands talented designers capable of devising some of the most challenging levels. HUMANITY embraces this notion by enabling anyone to create and share their levels, ensuring a constant influx of new challenges from the community.
Fans of games like Portal, Baba is You, The Witness, or The Talos Principle will find HUMANITY an easy recommendation. As with those games, failure is not a dead end; instead, it forms part of the learning process propelling you towards success.
HUMANITY is a true Goldy of puzzle games. Underneath its engaging gameplay, it communicates a deeper message – one that resonates with its players, and, much like its puzzles, equips you with enough tools to reach your own conclusions. | [
1,
1,
1,
1,
0,
0,
0,
0
] |
1,451,090 | People in the reviews don't understand this game.
1. This is not Final Fantasy Tactics and it has a good reason for it.
2. They barely removed any skills compared to the previous version and you will find most of those "lost" skills integrated into new skills or mechanics while certain broken mechanics were removed for a good reason. They also made things more challenging which i see as a welcome change. Things are also generally more viable and that is never a bad thing.
3. You don't need to grind in this game, so why do i see people bring up grinding? Sure there's 40 weapon levels but in the endgame you get max level after like a couple battles if you really feel like you need to grind it out. In the previous version you had to level up a ton of different skills and some of them went up very slowly so there's actually a lot less grinding in this one.
4. The reason you're struggling with doing damage is not because the game is bad, it's because you're not looking at what your equipment does or you don't understand it. The attack value in weapons is a base value which is used to penetrate your targets armor. It makes sense to do 1 damage against a person wearing heavy armor if you're firing an arrow at them. All the various boosts that you get in this game are applied to the damage you do AFTER you penetrate your targets armor. In order to do real damage to heavily armored targets you need to either use the right kind of weapon to attack them or make use of the new elemental system since now every character has an element that can be used to deal more damage OR you can simply apply a debuff to them since debuffs affect their defensive value directly. So yes this is not a game where you always win by rushing at your enemy and pressing attack. You have to understand how the game works and going through that process has been incredibly fun for me.
5. You don't need to worry about those permanent stat gain cards or leveling your unit in a certain class to get the best possible stats. What you get from doing that isn't really going to make a difference if you're not playing well enough BUT if you really want to have a super powerful godlike unit, this game still allows it through those mechanics.
6. The buff cards on the field are also not something you're required to make use of to beat the game, they're just there to make the battlefields more interesting and a way to make boss-characters stronger without directly cheating their stats.
7. They removed random battles but you don't need random battles for anything because you can recruit units in the various long dungeons or simply go back in time to recruit a specific unit from any level in the postgame.
In summary it's a game that requires you to think a little bit but as you understand more you can also make things that seemed underwhelming at first viable because you found a way to make use of them. The story is also integrated into the gameplay so it's easy to keep interested in it especially since you get to make choices that affect both the story and gameplay. As a remake it definitely feels like they remade the game completely as it's so different from all the original versions. It's not for everyone and it doesn't have to be but hopefully the enjoyers of games like FFT or fire emblem will not dismiss this because of the reviews since this might become one of your favorite rpgs if you just bother to look into it without wanting it to be a cheap remake. It's too easy to jump into conclusions when we live in a world filled with terrible "remakes" popping up each year. This is all so ironic too as the spirit of this game when it comes to the story and gameplay alike is that you will never truly win by jumping into conclusions and there will always be something you didn't consider.
Update: Replying to comments and addressing things for people who are familiar with the originals:
I don't think they took away anything so vital that it would ruin the game. I can't really think of anything important other than the rogue class myself. You can call it removal but I'd rather say that they moved a lot of stuff to a different place from the list of skills and changed a lot of them to better fit the new card system and the new skill/spell limits.
Yes in my original review I didn't mention anything about the skill limit being reduced from 8 to 4. I think this change mostly just made the game easier to understand and when it comes to strategy I don't think anything was lost. You were going to use those extra 4 skill slots for things like strengthen or spellcraft either way and with the new scouting system moving around 8 skills before each encounter would probably be a little tedious (as it already feels tedious to setup units with the current system).
And when it comes to spells, I simply can't understand why I would want to have access to more or all equipable spells as it would result in casters being a lot stronger than what they are supposed to be. This also makes each caster class more defined instead of them just being some kind of upgrades of each other so that a lategame class like the shaman can be a lot less useful in certain situations than your starting mage class because they don't have access to debuff spells but in return they hit super hard with their damaging spells.
What else did they remove? They reworked the weird elemental system into something that's always in play and I find this change very welcome as it adds another layer of strategy to the game especially through finishers and equipment bonuses even for non-spellcasters (but is still a little weird to get the hang of at first). They removed spell scrolls... yeah i probably dont have to mention why I see that as a good thing as well.
And sure you can dislike these changes but we have to remember that steam reviews are black and white. Posting a negative review based on a subjective change is indistinguishable from saying "this game is trash don't even look at it" when it comes to statistics which is what everyone first sees when they open the store page of a game.
I'm completely on the same page with you about playing your own favorite version, whatever you prefer and I myself would like to mess around more with things like One Vision in the future. But imo giving this game a negative review is also bad for the reputation of other versions of tactics ogre.
And ofc the game is definitely not perfect there's still imbalances and some skills are pretty underwhelming compared to what they used to be (RIP Rampart shadows...). But imo this is better than what I've seen from literally any other game remake ever so I simply can't agree with calling it a bad remake. | People in the reviews don't understand this game.
1. This is not Final Fantasy Tactics and it has a good reason for it.
2. They barely removed any skills compared to the previous version and you will find most of those "lost" skills integrated into new skills or mechanics while certain broken mechanics were removed for a good reason. They also made things more challenging which i see as a welcome change. Things are also generally more viable and that is never a bad thing.
3. You don't need to grind in this game, so why do i see people bring up grinding? Sure there's 40 weapon levels but in the endgame you get max level after like a couple battles if you really feel like you need to grind it out. In the previous version you had to level up a ton of different skills and some of them went up very slowly so there's actually a lot less grinding in this one.
4. The reason you're struggling with doing damage is not because the game is bad, it's because you're not looking at what your equipment does or you don't understand it. The attack value in weapons is a base value which is used to penetrate your targets armor. It makes sense to do 1 damage against a person wearing heavy armor if you're firing an arrow at them. All the various boosts that you get in this game are applied to the damage you do AFTER you penetrate your targets armor. In order to do real damage to heavily armored targets you need to either use the right kind of weapon to attack them or make use of the new elemental system since now every character has an element that can be used to deal more damage OR you can simply apply a debuff to them since debuffs affect their defensive value directly. So yes this is not a game where you always win by rushing at your enemy and pressing attack. You have to understand how the game works and going through that process has been incredibly fun for me.
5. You don't need to worry about those permanent stat gain cards or leveling your unit in a certain class to get the best possible stats. What you get from doing that isn't really going to make a difference if you're not playing well enough BUT if you really want to have a super powerful godlike unit, this game still allows it through those mechanics.
6. The buff cards on the field are also not something you're required to make use of to beat the game, they're just there to make the battlefields more interesting and a way to make boss-characters stronger without directly cheating their stats.
7. They removed random battles but you don't need random battles for anything because you can recruit units in the various long dungeons or simply go back in time to recruit a specific unit from any level in the postgame.
In summary it's a game that requires you to think a little bit but as you understand more you can also make things that seemed underwhelming at first viable because you found a way to make use of them. The story is also integrated into the gameplay so it's easy to keep interested in it especially since you get to make choices that affect both the story and gameplay. As a remake it definitely feels like they remade the game completely as it's so different from all the original versions. It's not for everyone and it doesn't have to be but hopefully the enjoyers of games like FFT or fire emblem will not dismiss this because of the reviews since this might become one of your favorite rpgs if you just bother to look into it without wanting it to be a cheap remake. It's too easy to jump into conclusions when we live in a world filled with terrible "remakes" popping up each year. This is all so ironic too as the spirit of this game when it comes to the story and gameplay alike is that you will never truly win by jumping into conclusions and there will always be something you didn't consider.
Update: Replying to comments and addressing things for people who are familiar with the originals:
I don't think they took away anything so vital that it would ruin the game. I can't really think of anything important other than the rogue class myself. You can call it removal but I'd rather say that they moved a lot of stuff to a different place from the list of skills and changed a lot of them to better fit the new card system and the new skill/spell limits.
Yes in my original review I didn't mention anything about the skill limit being reduced from 8 to 4. I think this change mostly just made the game easier to understand and when it comes to strategy I don't think anything was lost. You were going to use those extra 4 skill slots for things like strengthen or spellcraft either way and with the new scouting system moving around 8 skills before each encounter would probably be a little tedious (as it already feels tedious to setup units with the current system).
And when it comes to spells, I simply can't understand why I would want to have access to more or all equipable spells as it would result in casters being a lot stronger than what they are supposed to be. This also makes each caster class more defined instead of them just being some kind of upgrades of each other so that a lategame class like the shaman can be a lot less useful in certain situations than your starting mage class because they don't have access to debuff spells but in return they hit super hard with their damaging spells.
What else did they remove? They reworked the weird elemental system into something that's always in play and I find this change very welcome as it adds another layer of strategy to the game especially through finishers and equipment bonuses even for non-spellcasters (but is still a little weird to get the hang of at first). They removed spell scrolls... yeah i probably dont have to mention why I see that as a good thing as well.
And sure you can dislike these changes but we have to remember that steam reviews are black and white. Posting a negative review based on a subjective change is indistinguishable from saying "this game is trash don't even look at it" when it comes to statistics which is what everyone first sees when they open the store page of a game.
I'm completely on the same page with you about playing your own favorite version, whatever you prefer and I myself would like to mess around more with things like One Vision in the future. But imo giving this game a negative review is also bad for the reputation of other versions of tactics ogre.
And ofc the game is definitely not perfect there's still imbalances and some skills are pretty underwhelming compared to what they used to be (RIP Rampart shadows...). But imo this is better than what I've seen from literally any other game remake ever so I simply can't agree with calling it a bad remake. | [
1,
1,
1,
0,
0,
0,
0,
0
] |
1,832,640 | Bad game. The story is bad, the graphics are meh, gameplay is bad and there isnt any nudity unlike the first one (to be clear the game doesnt say it has nudity so whatever) but at the end of the day its just a really bad game regardless. I understand that having the mirror name doesnt require nudity but everything is just slapped hastily slapped together to make a finished game. I had really high hopes from the devs of mirror but this was a big letdown as this game has nothing going for it unlike the quality nsfw elements that the first game had as its strong point.
If you are a weeb and you like the move the slot type games its ok but otherwise no need to play. | Bad game. The story is bad, the graphics are meh, gameplay is bad and there isnt any nudity unlike the first one (to be clear the game doesnt say it has nudity so whatever) but at the end of the day its just a really bad game regardless. I understand that having the mirror name doesnt require nudity but everything is just slapped hastily slapped together to make a finished game. I had really high hopes from the devs of mirror but this was a big letdown as this game has nothing going for it unlike the quality nsfw elements that the first game had as its strong point.
If you are a weeb and you like the move the slot type games its ok but otherwise no need to play. | [
0,
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1,
1,
0,
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0,
0
] |
1,832,640 | No matter what the reviews say, this game is pretty excellent.
Gameplay wise its pretty good, the match 3 systems are fun and almost exciting to play at times.
Theres no sex, which isn't a bad thing as if thats what you're looking for just search for it online lol
The stories are good and the designs are pretty, sure it's short but it fits the pricepoint.
The developers have announced that they've gone bankrupt which is a shame but what can you do.
Overall 8/10 | No matter what the reviews say, this game is pretty excellent.
Gameplay wise its pretty good, the match 3 systems are fun and almost exciting to play at times.
Theres no sex, which isn't a bad thing as if thats what you're looking for just search for it online lol
The stories are good and the designs are pretty, sure it's short but it fits the pricepoint.
The developers have announced that they've gone bankrupt which is a shame but what can you do.
Overall 8/10 | [
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1,182,620 | Before you play this, make sure you play these games in order. That is:
- To the moon
- Finding Paradise
- Imposter factory.
As for this game, it is another gorgeous story that takes you on a journey into the realm of memories. I encourage you to play these games blindly and to read nothing about the story because that's what I did, and I was surely surprised and mindblown. As for the ending of this game, I am still processing it to this day!
I can't wait to play the next game by Freebird Games. | Before you play this, make sure you play these games in order. That is:
- To the moon
- Finding Paradise
- Imposter factory.
As for this game, it is another gorgeous story that takes you on a journey into the realm of memories. I encourage you to play these games blindly and to read nothing about the story because that's what I did, and I was surely surprised and mindblown. As for the ending of this game, I am still processing it to this day!
I can't wait to play the next game by Freebird Games. | [
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0,
0,
0,
0,
0,
0
] |
1,899,060 | Played the original back in 2017/2018, and I must say what a hell of a remaster, everything is enhanced, the visual the UI the user experience, its amazing to see this game in a fullscreen i can finally see the tiny details! | Played the original back in 2017/2018, and I must say what a hell of a remaster, everything is enhanced, the visual the UI the user experience, its amazing to see this game in a fullscreen i can finally see the tiny details! | [
1,
0,
0,
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2,141,910 | Look, I love Magic. It's my favorite game of all time. I met my wife through MTG. I'll be playing it until the day I die.
But if you're new to the game, and not established on Arena, don't pick it up. It's horrendously difficult to build a collection in this game, doubly so if you're not a fan of playing draft. While they have made incredibly minor adjustments that have been generally positive, the economy on this platform is impossible to do well in. The sheer number of games you have to play to amass any kind of respectable, and more importantly, functional collection of cards is not worth it for just a casual player.
Of course, you can circumvent the grind with money, but that of course is the literal definition of Pay 2 Win. It's a mobile game economy through and through. | Look, I love Magic. It's my favorite game of all time. I met my wife through MTG. I'll be playing it until the day I die.
But if you're new to the game, and not established on Arena, don't pick it up. It's horrendously difficult to build a collection in this game, doubly so if you're not a fan of playing draft. While they have made incredibly minor adjustments that have been generally positive, the economy on this platform is impossible to do well in. The sheer number of games you have to play to amass any kind of respectable, and more importantly, functional collection of cards is not worth it for just a casual player.
Of course, you can circumvent the grind with money, but that of course is the literal definition of Pay 2 Win. It's a mobile game economy through and through. | [
0,
0,
1,
0,
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1,
0
] |
238,870 | 1/10 play time is afk card farming
could not even finish one level
crashed on me when i just started building stuff every time
didn't even make it to seeing the enemy in game ever | 1/10 play time is afk card farming
could not even finish one level
crashed on me when i just started building stuff every time
didn't even make it to seeing the enemy in game ever | [
0,
0,
1,
0,
0,
0,
1,
0
] |
2,108,330 |
I was impatient for this game and i am very satisfied with it!
The Graphics are polished as would expect, the new circuits in Las Vegas and Losail in Qatar are very good together with others that we run at night the effects of the lights in conjunction with the illuminated buildings are incredible!
Braking Point 2 is so satisfying it takes between 8 to 10 hours to complete, no spoilers i think but we have a lot of characters and some familiar faces from the past!
New F1 World, offers a structure of different Series, each one is a chain of events with having a primary objective that needs to complete to progress to the next, secundary objectives can be pursued for extra rewards!
Career Mode identical to the previous ones!
Red Flag Deploying will teleport the cars to the pits where we can change our strategy to restart the race!
Driving and Feedback, overall there is a big improvement more precise and dynamic the ffb on the steering wheel is very good, with Gamepad it's easy to adapt and get top times!
When an update comes out just don't screw up the handling!
F1 23 is better than the previous ones in every way!
| I was impatient for this game and i am very satisfied with it!
The Graphics are polished as would expect, the new circuits in Las Vegas and Losail in Qatar are very good together with others that we run at night the effects of the lights in conjunction with the illuminated buildings are incredible!
Braking Point 2 is so satisfying it takes between 8 to 10 hours to complete, no spoilers i think but we have a lot of characters and some familiar faces from the past!
New F1 World, offers a structure of different Series, each one is a chain of events with having a primary objective that needs to complete to progress to the next, secundary objectives can be pursued for extra rewards!
Career Mode identical to the previous ones!
Red Flag Deploying will teleport the cars to the pits where we can change our strategy to restart the race!
Driving and Feedback, overall there is a big improvement more precise and dynamic the ffb on the steering wheel is very good, with Gamepad it's easy to adapt and get top times!
When an update comes out just don't screw up the handling!
F1 23 is better than the previous ones in every way! | [
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1,
0,
0,
0,
0
] |