extends Camera3D | |
## Camera extended to follow the lander. | |
@onready var _lander = $"../Lander"._lander | |
func _ready(): | |
global_transform = Transform3D.IDENTITY.rotated_local(Vector3.LEFT, 0.25) | |
# Called every frame. 'delta' is the elapsed time since the previous frame. | |
func _physics_process(delta): | |
var temporary_transform = Transform3D(global_transform) | |
temporary_transform.origin = ( | |
_lander.global_position + global_transform.basis.y + global_transform.basis.z * 7.0 | |
) | |
global_transform = global_transform.interpolate_with(temporary_transform, 10.0 * delta) | |
pass | |