godot_rl_3DLander / scenes /game_scene /CameraFollowLander.gd
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extends Camera3D
## Camera extended to follow the lander.
@onready var _lander = $"../Lander"._lander
func _ready():
global_transform = Transform3D.IDENTITY.rotated_local(Vector3.LEFT, 0.25)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
var temporary_transform = Transform3D(global_transform)
temporary_transform.origin = (
_lander.global_position + global_transform.basis.y + global_transform.basis.z * 7.0
)
global_transform = global_transform.interpolate_with(temporary_transform, 10.0 * delta)
pass