extends "res://addons/godot_rl_agents/sync.gd" | |
## Adds the control mode selection from: https://github.com/edbeeching/godot_rl_agents_plugin/pull/19 | |
enum ControlModes {HUMAN, TRAINING, ONNX_INFERENCE} | |
var control_mode: ControlModes = ControlModes.TRAINING | |
func _initialize(): | |
_get_agents() | |
_obs_space = agents[0].get_obs_space() | |
_action_space = agents[0].get_action_space() | |
args = _get_args() | |
Engine.physics_ticks_per_second = _get_speedup() * 60 | |
Engine.time_scale = _get_speedup() * 1.0 | |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up) | |
_set_heuristic("human") | |
match control_mode: | |
ControlModes.TRAINING: | |
connected = connect_to_server() | |
if connected: | |
_set_heuristic("model") | |
_handshake() | |
_send_env_info() | |
else: | |
push_warning("Couldn't connect to Python server, using human controls instead. ", | |
"Did you start the training server using e.g. `gdrl` from the console?") | |
ControlModes.ONNX_INFERENCE: | |
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path) | |
onnx_model = ONNXModel.new(onnx_model_path, 1) | |
_set_heuristic("model") | |
ControlModes.HUMAN: | |
_reset_all_agents() | |
_set_seed() | |
_set_action_repeat() | |
initialized = true | |