extends PlayerState | |
func unhandled_input(event): | |
_parent.unhandled_input(event) | |
func process(delta): | |
_parent.process(delta) | |
func physics_process(delta): | |
_parent.physics_process(delta) | |
if player.velocity.length() > 0.01 and player.is_on_floor(): | |
_state_machine.transition_to("Move/Run") | |
func enter(msg: ={}): | |
player.velocity = Vector3.ZERO | |
player.character.transition_to(player.character.States.IDLE) | |
_parent.enter(msg) | |
func exit(): | |
_parent.exit() | |