extends State | |
class_name PlayerState | |
var player: Player = null | |
func init(_player): | |
_parent = get_parent() as State | |
player = _player | |
for child in get_children(): | |
child.init(player) | |
extends State | |
class_name PlayerState | |
var player: Player = null | |
func init(_player): | |
_parent = get_parent() as State | |
player = _player | |
for child in get_children(): | |
child.init(player) | |