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extends Node
class_name State
var _parent : State = null
@onready var _state_machine : StateMachine = _get_state_machine(self)
func unhandled_input(event):
return
func process(delta):
return
func physics_process(delta):
return
func enter(msg: ={}):
return
func exit():
pass
func _get_state_machine(node:Node):
if not node is StateMachine:
return _get_state_machine(node.get_parent())
return node