extends Node | |
class_name State | |
var _parent : State = null | |
var _state_machine : StateMachine = _get_state_machine(self) | |
func unhandled_input(event): | |
return | |
func process(delta): | |
return | |
func physics_process(delta): | |
return | |
func enter(msg: ={}): | |
return | |
func exit(): | |
pass | |
func _get_state_machine(node:Node): | |
if not node is StateMachine: | |
return _get_state_machine(node.get_parent()) | |
return node | |