louisbrulenaudet commited on
Commit
b248ed7
·
verified ·
1 Parent(s): 1667b95

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +5 -0
README.md CHANGED
@@ -18,6 +18,9 @@ model-index:
18
  - task:
19
  type: text-generation
20
  metrics:
 
 
 
21
  - name: ARC
22
  type: ARC
23
  value: 68.00
@@ -62,6 +65,8 @@ Spherical Linear Interpolation (SLERP) serves as a technique for seamlessly inte
62
 
63
  Opting for SLERP over traditional linear interpolation is motivated by various considerations. Linear interpolation in high-dimensional spaces may result in a reduction in the magnitude of the interpolated vector, diminishing the scale of weights. Additionally, in many cases, the alteration in the weights' direction conveys more meaningful information, such as feature learning and representation, compared to the magnitude of change.
64
 
 
 
65
  The implementation of SLERP involves the following steps:
66
  - Normalize the input vectors to unit length, ensuring they signify directions rather than magnitudes.
67
  - Calculate the angle between these vectors using their dot product.
 
18
  - task:
19
  type: text-generation
20
  metrics:
21
+ - name: Average
22
+ type: Average
23
+ value: 72.75
24
  - name: ARC
25
  type: ARC
26
  value: 68.00
 
65
 
66
  Opting for SLERP over traditional linear interpolation is motivated by various considerations. Linear interpolation in high-dimensional spaces may result in a reduction in the magnitude of the interpolated vector, diminishing the scale of weights. Additionally, in many cases, the alteration in the weights' direction conveys more meaningful information, such as feature learning and representation, compared to the magnitude of change.
67
 
68
+ $$ {\displaystyle \operatorname {slerp} (p_{0},p_{1};t)={\frac {\sin {[(1-t)\Omega }]}{\sin \Omega }}p_{0}+{\frac {\sin[t\Omega ]}{\sin \Omega }}p_{1}.}$$
69
+
70
  The implementation of SLERP involves the following steps:
71
  - Normalize the input vectors to unit length, ensuring they signify directions rather than magnitudes.
72
  - Calculate the angle between these vectors using their dot product.