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import { Actor } from "./actor"; | |
export class Player extends Actor { | |
private keyW: Phaser.Input.Keyboard.Key; | |
private keyA: Phaser.Input.Keyboard.Key; | |
private keyS: Phaser.Input.Keyboard.Key; | |
private keyD: Phaser.Input.Keyboard.Key; | |
constructor(scene: Phaser.Scene, x: number, y: number) { | |
super(scene, x, y, "Brendan"); | |
this.setName("Brendan"); | |
// Keys | |
this.initKeyboard(); | |
// PHYSICS | |
this.getBody().setSize(14, 16); | |
this.getBody().setOffset(0, 5); | |
// ANIMATIONS | |
this.initAnimations(); | |
} | |
update(): void { | |
this.getBody().setVelocity(0); | |
var pressed_flag = false; | |
if (this.keyW.enabled && this.keyW?.isDown) { | |
this.getBody().setVelocityY(-110); | |
this.anims.play(this.name + "-walk-up", true); | |
pressed_flag = true; | |
} | |
if (this.keyA.enabled && this.keyA?.isDown) { | |
// this.getBody().setOffset(48, 15); | |
this.getBody().setVelocityX(-110); | |
this.anims.play(this.name + "-walk-left", true); | |
pressed_flag = true; | |
} | |
if (this.keyS.enabled && this.keyS?.isDown) { | |
this.getBody().setVelocityY(110); | |
this.anims.play(this.name + "-walk-down", true); | |
pressed_flag = true; | |
} | |
if (this.keyD.enabled && this.keyD?.isDown) { | |
this.getBody().setVelocityX(110); | |
this.anims.play(this.name + "-walk-right", true); | |
// this.getBody().setOffset(15, 15); | |
pressed_flag = true; | |
} | |
if (!pressed_flag && this.anims.isPlaying) { | |
this.anims.setCurrentFrame(this.anims.currentAnim!.frames[0]); | |
} | |
this.depth = this.y + 0.5 * this.height; | |
} | |
initKeyboard(): void { | |
this.keyW = this.scene.input.keyboard!.addKey("W"); | |
this.keyA = this.scene.input.keyboard!.addKey("A"); | |
this.keyS = this.scene.input.keyboard!.addKey("S"); | |
this.keyD = this.scene.input.keyboard!.addKey("D"); | |
} | |
} | |