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Runtime error
Runtime error
Commit
·
c32c4ae
1
Parent(s):
ba3ad8d
fix for the progress component
Browse files
src/components/business/image-renderer.tsx
CHANGED
@@ -18,6 +18,7 @@ export const ImageRenderer = ({
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onUserHover: (actionnable: string) => void
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isLoading?: boolean
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}) => {
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const imgRef = useRef<HTMLImageElement | null>(null)
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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const contextRef = useRef<CanvasRenderingContext2D | null>(null)
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@@ -147,14 +148,17 @@ export const ImageRenderer = ({
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};
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useEffect(() => {
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let progress = 0
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-
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// note: when everything is fine, it takes about 45 seconds to render a new scene
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const computeProgress = async () => {
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if (!showLoaderRef.current) {
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console.log("Asked to hide the loader")
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setProcessPercent(100)
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return
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}
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@@ -164,14 +168,13 @@ export const ImageRenderer = ({
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progress = progress + 1
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setProcessPercent(progress)
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-
setTimeout(() => {
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computeProgress()
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}, 1000)
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-
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}
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computeProgress()
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-
}, [])
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useEffect(() => {
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onUserHover: (actionnable: string) => void
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isLoading?: boolean
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}) => {
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+
const timeoutRef = useRef<any>()
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const imgRef = useRef<HTMLImageElement | null>(null)
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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const contextRef = useRef<CanvasRenderingContext2D | null>(null)
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};
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useEffect(() => {
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clearTimeout(timeoutRef.current)
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let progress = 0
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setProcessPercent(0)
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// note: when everything is fine, it takes about 45 seconds to render a new scene
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const computeProgress = async () => {
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if (!showLoaderRef.current) {
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console.log("Asked to hide the loader")
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progress = 100
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setProcessPercent(100)
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clearTimeout(timeoutRef.current)
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return
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}
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progress = progress + 1
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setProcessPercent(progress)
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timeoutRef.current = setTimeout(() => {
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computeProgress()
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}, 1000)
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}
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computeProgress()
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+
}, [assetUrl])
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useEffect(() => {
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