Spaces:
Running
on
Zero
Running
on
Zero
kwabs22
commited on
Commit
·
482bc30
1
Parent(s):
b19b854
Initial State Machine and Config assist ideas
Browse files
app.py
CHANGED
@@ -1,4 +1,5 @@
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import gradio as gr
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# Default configuration template
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default_config = {
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@@ -32,9 +33,265 @@ def add_target(targets_items, name, x, y, collisionType, collisiontext):
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targets_items.append(new_target)
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return targets_items
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with gr.Blocks() as demo:
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gr.HTML("Companion Space for zerogpu / client api workflow planning for a way to send a zip to the Basic Game Engine at the bottom of https://huggingface.co/spaces/KwabsHug/TestSvelteStatic (Also to test how much can be done majority on cpu)")
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-
gr.HTML("Main ideas for this space is: <br>A program exist around data <br>We can generate almost any media data and more <br>llms good at short questions <br>Time moves in a straight so all considerations are flattend by the nature of time <br>HF + Gradio allows for api use so this my prototype tool for tool use test")
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with gr.Tab("Config Creator"):
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with gr.Tab("Simple Config Creator"):
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inventory_items = gr.State([])
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@@ -106,25 +363,59 @@ with gr.Blocks() as demo:
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add_target_button.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
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with gr.Tab("Advanced Config Creator"):
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-
gr.HTML("")
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-
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with gr.Tab("Skeleton and Asset Generation"):
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gr.HTML("With some ideas from gemini-1.5-flash-api-0514 and reka-flash-preview-20240611")
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with gr.Tab("Skeleton Generator"):
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gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
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gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
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with gr.Tab("Save files"):
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gr.HTML("For Dynamic events overnight or when player is not active what can LLMS edit? <br><br>eg. Waiting for a letter from a random npc can be decided by the llm <br>eg. Improved Stats on certain days (eg. bitrthday) <br>Privacy <br>User Directed DLC eg. Rockstar Editor with local llm guide")
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gr.HTML("Placeholder for huggingface spaces that can assist ")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist (9b and under) <br>initial floor for testing can be https://huggingface.co/spaces/Qwen/Qwen2-0.5B-Instruct, https://huggingface.co/spaces/Qwen/Qwen2-1.5b-instruct-demo, https://huggingface.co/spaces/stabilityai/stablelm-2-1_6b-zephyr, https://huggingface.co/spaces/IndexTeam/Index-1.9B, ")
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with gr.Tab("Images"):
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gr.HTML("Concept Art, UI elements, Static/3D Characters, Environments and Objects")
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gr.HTML("Image Caption = https://huggingface.co/spaces/microsoft/Promptist, https://huggingface.co/spaces/gokaygokay/SD3-Long-Captioner, https://huggingface.co/spaces/gokaygokay/Florence-2, ")
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gr.HTML("Images Generation Portraits = https://huggingface.co/spaces/okaris/omni-zero")
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gr.HTML("Images Generation General =
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gr.HTML("Images Generation Posters with text - https://huggingface.co/spaces/GlyphByT5/Glyph-SDXL-v2")
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gr.HTML("Placeholder for huggingface spaces that can assist <br> https://huggingface.co/spaces/gokaygokay/Florence-2 <br>")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("Video"):
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gr.HTML("Cutscenes, Tutorials, Trailers")
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gr.HTML("Placeholder for huggingface spaces that can assist")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("3D"):
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gr.HTML("Characters, Environments, Objects")
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gr.HTML("Placeholder for huggingface spaces that can assist")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("Animations (for lower resource use)"):
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gr.HTML("Characters, Environments, Objects")
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gr.HTML("Placeholder for huggingface spaces that can assist")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("Fonts"):
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gr.HTML("Style of whole game, or locations, or characters")
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gr.HTML("Placeholder for huggingface spaces that can assist")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
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with gr.Tab("Shaders and related"):
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gr.HTML("Prototyping and freemium <br>free api <br>HF Pro subscription")
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gr.HTML("GPU (Data privacy) = No Rate limits? - https://lambdalabs.com/service/gpu-cloud https://huggingface.co/pricing#endpoints")
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gr.HTML("Speed - Groq, SambaNova, ")
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gr.HTML("Price - Coding - https://www.deepseek.com/ 0.3 per million")
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demo.launch()
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import gradio as gr
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import random
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# Default configuration template
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default_config = {
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targets_items.append(new_target)
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return targets_items
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#-----------------------------------------------------------------------------------------------------------------------------------
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# List of player engagement UI elements
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player_engagement_items = [
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"Health Bar", "Mana/Energy Bar", "Experience Bar", "Mini-Map", "Quest Tracker",
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"Inventory Quick Access Slots", "Skill Cooldown Indicators", "Currency Display",
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"Compass", "Timer/Clock", "Action Prompts", "Reticle/Crosshair", "Enemy Health Bars",
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"Score Display", "Inventory Grid", "Item Tooltip", "Item Categories/Tabs",
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"Equip/Unequip Buttons", "Item Sorting Options", "Character Stats Panel",
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"Character Model Viewer", "Quick Equip Slots", "Dialogue Box", "Dialogue Choices",
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"Character Portraits", "Character Name Display", "Subtitle Text", "World Map",
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"Local Map", "Fast Travel Points", "Map Markers", "Map Legend", "Crafting Recipe List",
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"Ingredient Slots", "Craft Button", "Crafting Progress Bar", "Skill Nodes",
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"Skill Descriptions", "Skill Point Counter", "Unlock Button", "Skill Path Highlight",
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"Quest List", "Quest Details Panel", "Quest Objectives", "Quest Rewards",
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"Quest Status Indicators", "Chat Box", "Player List", "Voice Chat Indicators",
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"Ping/Latency Indicator", "Party/Team UI", "Scoreboard", "Matchmaking Screen",
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"Pop-up Notifications", "Achievement Unlocks", "System Messages",
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"On-screen Key Prompts", "Environmental Interaction Icons", "Save/Auto-Save Indicators",
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"Credits Screen"
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]
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# List of character-based story events
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story_events = [
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'exploreLocation', 'discoverClue', 'meetCharacter', 'solveRiddle', 'findItem',
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'faceChallenge', 'makeDecision', 'engageBattle', 'unlockAbility', 'learnSecret',
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'completeMission', 'experienceSetback', 'earnReward', 'uncoverMystery', 'formAlliance',
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'faceBetrayal', 'confrontNemesis', 'makeDiscovery', 'overcomeLoss', 'achieveVictory'
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]
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def pick_random_items(items, n):
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return random.sample(items, n)
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def generate_timeline(events, label):
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timeline = []
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for event in events:
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timeline.append((random.randint(1, 100), label, event))
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return timeline
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def create_story(timeline):
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story = []
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for entry in timeline:
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if entry[1] == "Story":
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story.append(f"The hero {entry[2].replace('engageBattle', 'engaged in a fierce battle').replace('solveRiddle', 'solved a complex riddle').replace('exploreLocation', 'explored a mysterious location')}.")
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else:
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story.append(f"The player interacted with {entry[2]}.")
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return " ".join(story)
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def generate_story_and_timeline():
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# Pick 10 random UI items
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random_ui_items = pick_random_items(player_engagement_items, 10)
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# Generate UI and story timelines
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ui_timeline = generate_timeline(random_ui_items, "UI")
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story_timeline = generate_timeline(story_events, "Story")
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# Merge the timelines
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merged_timeline = ui_timeline + story_timeline
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# Sort the merged timeline based on the random numbers
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merged_timeline.sort(key=lambda x: x[0])
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# Create the story
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story = create_story(merged_timeline)
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# Format the timeline for display
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formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in merged_timeline])
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return formatted_timeline, story
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#-----------------------------------------------------------------------------------------------------------------------------------
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class GameState:
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def __init__(self, description, choices, transitions, conditions=None, npcs=None, consequences=None):
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self.description = description
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self.choices = choices
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self.transitions = transitions
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self.conditions = conditions if conditions else {}
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self.npcs = npcs if npcs else []
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self.consequences = consequences if consequences else {}
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def apply_consequence(self, choice, player):
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if choice in self.consequences:
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self.consequences[choice](player)
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class Player:
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def __init__(self):
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self.inventory = []
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self.money = 20
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self.knowledge = {}
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def add_item(self, item):
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self.inventory.append(item)
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def has_item(self, item):
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return item in self.inventory
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def update_knowledge(self, topic):
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self.knowledge[topic] = True
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# Define the states
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all_states = {
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'village': {
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'start': GameState(
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"You wake up in a small village. You hear a rumor about a lost treasure.",
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['explore village', 'gather supplies', 'rest'],
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{'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
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consequences={
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'gather supplies': lambda player: player.add_item('basic supplies')
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}
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),
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'rumor': GameState(
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"You hear more details about the treasure hidden in the ancient ruins nearby.",
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['decide to go', 'ignore'],
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{'decide to go': 'village_supplies', 'ignore': 'village_start'},
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consequences={
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'decide to go': lambda player: player.update_knowledge('treasure location')
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}
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),
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'supplies': GameState(
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"You gather supplies for your journey.",
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['head to forest', 'stay in village'],
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{'head to forest': 'forest_forest', 'stay in village': 'village_start'}
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),
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},
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'forest': {
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'forest': GameState(
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"You enter the dense forest, heading towards the ruins.",
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['travel further', 'return to village'],
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{'travel further': 'ruins_ruins', 'return to village': 'village_start'}
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),
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},
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'ruins': {
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'ruins': GameState(
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"You reach the ancient ruins. The entrance is dark and eerie.",
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['enter ruins', 'return to forest'],
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{'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'}
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),
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'explore': GameState(
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"You explore the ruins, encountering traps and puzzles.",
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['solve puzzle', 'avoid traps'],
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{'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'}
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),
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'hiddenPassage': GameState(
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"You solve a challenging puzzle and unlock a hidden passage.",
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['enter passage', 'go back'],
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{'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'}
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),
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'treasureRoom': GameState(
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"You enter the treasure room and find the treasure chest.",
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['take treasure', 'leave'],
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{'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
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consequences={
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'take treasure': lambda player: player.add_item('treasure')
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}
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),
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'celebrate': GameState(
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"You celebrate your discovery and decide to bring the treasure back to the village.",
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['return to village'],
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{'return to village': 'village_return'}
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),
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},
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'village_return': {
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'village_return': GameState(
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"You return to the village with the treasure and share it with the villagers.",
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['end adventure'],
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{'end adventure': 'end_end'}
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),
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},
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'end': {
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'end': GameState(
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"Your adventure ends here. The villagers are grateful and everyone's lives improve.",
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[],
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{}
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),
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}
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}
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def validate_transitions(all_states):
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errors = []
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for location, states in all_states.items():
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for state_key, state in states.items():
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for transition_key, transition_state in state.transitions.items():
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# Check if the transition is to another location
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if transition_state in all_states:
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trans_location, trans_state = transition_state, 'start' # Assuming 'start' state for new locations
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elif '_' in transition_state:
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trans_location, trans_state = transition_state.split('_')
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else:
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trans_location, trans_state = location, transition_state
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# Validate the transition state
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if trans_location not in all_states or trans_state not in all_states[trans_location]:
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errors.append(f"Invalid transition from {location}.{state_key} to {trans_location}.{trans_state}")
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return errors
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233 |
+
path_errors = validate_transitions(all_states)
|
234 |
+
# if path_errors:
|
235 |
+
# for error in path_errors:
|
236 |
+
# print(error)
|
237 |
+
# else:
|
238 |
+
# print("All transitions are valid.")
|
239 |
+
|
240 |
+
class GameSession:
|
241 |
+
def __init__(self):
|
242 |
+
self.player = Player()
|
243 |
+
self.current_location = 'village'
|
244 |
+
self.current_state = 'start'
|
245 |
+
self.game_log = []
|
246 |
+
|
247 |
+
def make_choice(self, choice_index):
|
248 |
+
state = all_states[self.current_location][self.current_state]
|
249 |
+
if 0 <= choice_index < len(state.choices):
|
250 |
+
choice = state.choices[choice_index]
|
251 |
+
next_state = state.transitions[choice]
|
252 |
+
|
253 |
+
self.game_log.append(f"You chose: {choice}")
|
254 |
+
self.game_log.append(state.description)
|
255 |
+
|
256 |
+
state.apply_consequence(choice, self.player)
|
257 |
+
|
258 |
+
if '_' in next_state:
|
259 |
+
self.current_location, self.current_state = next_state.split('_')
|
260 |
+
else:
|
261 |
+
self.current_state = next_state
|
262 |
+
|
263 |
+
return self.get_current_state_info()
|
264 |
+
else:
|
265 |
+
return "Invalid choice. Please try again."
|
266 |
+
|
267 |
+
def get_current_state_info(self):
|
268 |
+
state = all_states[self.current_location][self.current_state]
|
269 |
+
choices = [f"{idx + 1}. {choice}" for idx, choice in enumerate(state.choices)]
|
270 |
+
return state.description, choices, "\n".join(self.game_log)
|
271 |
+
|
272 |
+
def start_game():
|
273 |
+
game_session = GameSession()
|
274 |
+
description, choices, game_log = game_session.get_current_state_info()
|
275 |
+
return description, choices, game_log, game_session
|
276 |
+
|
277 |
+
def make_choice(choice, game_session):
|
278 |
+
if not choice:
|
279 |
+
description, choices, game_log = game_session.get_current_state_info()
|
280 |
+
return description, choices, "Please select a choice before proceeding.", game_session
|
281 |
+
|
282 |
+
choice_index = game_session.get_current_state_info()[1].index(choice)
|
283 |
+
result = game_session.make_choice(choice_index)
|
284 |
+
|
285 |
+
return result[0], gr.update(choices=result[1]), result[2], game_session
|
286 |
+
|
287 |
+
initgameinfo = start_game()
|
288 |
+
|
289 |
+
|
290 |
+
#-----------------------------------------------------------------------------------------------------------------------------------
|
291 |
+
|
292 |
with gr.Blocks() as demo:
|
293 |
gr.HTML("Companion Space for zerogpu / client api workflow planning for a way to send a zip to the Basic Game Engine at the bottom of https://huggingface.co/spaces/KwabsHug/TestSvelteStatic (Also to test how much can be done majority on cpu)")
|
294 |
+
gr.HTML("Main ideas for this space is (June 2024): <br>A program exist around data <br>We can generate almost any media data and more <br>llms good at short questions <br>Time moves in a straight so all considerations are flattend by the nature of time <br>HF + Gradio allows for api use so this my prototype tool for tool use test")
|
295 |
with gr.Tab("Config Creator"):
|
296 |
with gr.Tab("Simple Config Creator"):
|
297 |
inventory_items = gr.State([])
|
|
|
363 |
add_target_button.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
|
364 |
|
365 |
with gr.Tab("Advanced Config Creator"):
|
366 |
+
gr.HTML("Config with More than text and images")
|
367 |
+
with gr.Tab("Skeleton Generator"):
|
|
|
|
|
|
|
368 |
gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
|
369 |
gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
|
370 |
+
with gr.Tab("Generate Timeline"):
|
371 |
+
gr.HTML("Placeholder")
|
372 |
+
gr.Markdown("# Story and Timeline Generator")
|
373 |
+
gr.Markdown("Click the button to generate a random timeline and story based on UI elements and story events.")
|
374 |
+
|
375 |
+
with gr.Row():
|
376 |
+
timeline_output = gr.Textbox(label="Timeline", lines=20)
|
377 |
+
story_output = gr.Textbox(label="Generated Story", lines=20)
|
378 |
+
|
379 |
+
generate_button = gr.Button("Generate Story and Timeline")
|
380 |
+
generate_button.click(generate_story_and_timeline, inputs=[], outputs=[timeline_output, story_output])
|
381 |
+
with gr.Tab("Test Example State Machine"):
|
382 |
+
gr.HTML("Placeholder")
|
383 |
+
with gr.Row():
|
384 |
+
with gr.Column(scale=2):
|
385 |
+
gr.Markdown("# Text-based Adventure Game")
|
386 |
+
description = gr.Textbox(label="Current Situation", lines=4, value=initgameinfo[0])
|
387 |
+
choices = gr.Radio(label="Your Choices", choices=initgameinfo[1])
|
388 |
+
submit_btn = gr.Button("Make Choice")
|
389 |
+
game_log = gr.Textbox(label="Game Log", lines=20, value=initgameinfo[2])
|
390 |
+
game_session = gr.State(value=initgameinfo[3])
|
391 |
+
submit_btn.click(
|
392 |
+
make_choice,
|
393 |
+
inputs=[choices, game_session],
|
394 |
+
outputs=[description, choices, game_log, game_session]
|
395 |
+
)
|
396 |
+
with gr.Column(scale=1):
|
397 |
+
gr.Markdown("# Debugging")
|
398 |
+
gr.Textbox(label="Path Errors", lines=4, value=path_errors)
|
399 |
+
with gr.Accordion("Config (Game Spoiler)", open=False):
|
400 |
+
custom_config = gr.Textbox(label="", value=all_states, lines=8)
|
401 |
+
custom_configbtn = gr.Button("Load a new config")
|
402 |
+
|
403 |
+
|
404 |
+
with gr.Tab("Asset Generation"):
|
405 |
+
gr.HTML("With some ideas from gemini-1.5-flash-api-0514 and reka-flash-preview-20240611")
|
406 |
|
407 |
with gr.Tab("Save files"):
|
408 |
gr.HTML("For Dynamic events overnight or when player is not active what can LLMS edit? <br><br>eg. Waiting for a letter from a random npc can be decided by the llm <br>eg. Improved Stats on certain days (eg. bitrthday) <br>Privacy <br>User Directed DLC eg. Rockstar Editor with local llm guide")
|
409 |
gr.HTML("Placeholder for huggingface spaces that can assist ")
|
410 |
+
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist (9b and under) <br>initial floor for testing can be https://huggingface.co/spaces/Qwen/Qwen2-0.5B-Instruct, https://huggingface.co/spaces/Qwen/Qwen2-1.5b-instruct-demo, https://huggingface.co/spaces/stabilityai/stablelm-2-1_6b-zephyr, https://huggingface.co/spaces/IndexTeam/Index-1.9B, https://huggingface.co/microsoft/Phi-3-mini-4k-instruct")
|
411 |
|
412 |
with gr.Tab("Images"):
|
413 |
gr.HTML("Concept Art, UI elements, Static/3D Characters, Environments and Objects")
|
414 |
gr.HTML("Image Caption = https://huggingface.co/spaces/microsoft/Promptist, https://huggingface.co/spaces/gokaygokay/SD3-Long-Captioner, https://huggingface.co/spaces/gokaygokay/Florence-2, ")
|
415 |
gr.HTML("Images Generation Portraits = https://huggingface.co/spaces/okaris/omni-zero")
|
416 |
+
gr.HTML("Images Generation General = https://huggingface.co/spaces/stabilityai/stable-diffusion-3-medium, https://huggingface.co/spaces/PixArt-alpha/PixArt-Sigma, https://huggingface.co/spaces/stabilityai/stable-diffusion, https://www.craiyon.com/, https://huggingface.co/spaces/prodia/sdxl-stable-diffusion-xl")
|
417 |
gr.HTML("Images Generation Posters with text - https://huggingface.co/spaces/GlyphByT5/Glyph-SDXL-v2")
|
418 |
+
gr.HTML("SVG Generation = Coding models - ")
|
419 |
gr.HTML("Placeholder for huggingface spaces that can assist <br> https://huggingface.co/spaces/gokaygokay/Florence-2 <br>")
|
420 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
|
421 |
|
|
|
427 |
|
428 |
with gr.Tab("Video"):
|
429 |
gr.HTML("Cutscenes, Tutorials, Trailers")
|
430 |
+
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/spaces/KingNish/Instant-Video, https://huggingface.co/spaces/multimodalart/stable-video-diffusion, https://huggingface.co/spaces/multimodalart/stable-video-diffusion")
|
431 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
|
432 |
|
433 |
with gr.Tab("3D"):
|
434 |
gr.HTML("Characters, Environments, Objects")
|
435 |
+
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/spaces/dylanebert/3d-arena, https://huggingface.co/spaces/stabilityai/TripoSR, https://huggingface.co/spaces/hysts/Shap-E")
|
436 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
|
437 |
|
438 |
with gr.Tab("Animations (for lower resource use)"):
|
439 |
gr.HTML("Characters, Environments, Objects")
|
440 |
+
gr.HTML("Placeholder for huggingface spaces that can assist - image as 3d object in video https://huggingface.co/spaces/ashawkey/LGM")
|
441 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
|
442 |
|
443 |
with gr.Tab("Fonts"):
|
444 |
gr.HTML("Style of whole game, or locations, or characters")
|
445 |
+
gr.HTML("Placeholder for huggingface spaces that can assist - there was a space that could make letter into pictures based on the prompt but I cant find it now")
|
446 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
|
447 |
|
448 |
with gr.Tab("Shaders and related"):
|
|
|
466 |
gr.HTML("Prototyping and freemium <br>free api <br>HF Pro subscription")
|
467 |
gr.HTML("GPU (Data privacy) = No Rate limits? - https://lambdalabs.com/service/gpu-cloud https://huggingface.co/pricing#endpoints")
|
468 |
gr.HTML("Speed - Groq, SambaNova, ")
|
469 |
+
gr.HTML("Price - Coding - https://aider.chat/docs/leaderboards/ - https://www.deepseek.com/ 0.3 per million - is this per token or chinese character as that means converting code to chinese if possible can save api cost?")
|
470 |
|
471 |
demo.launch()
|