Spaces:
Running
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Update index.html
Browse files- index.html +185 -182
index.html
CHANGED
@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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:root {
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--board-size: min(80vh, 600px);
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@@ -11,7 +11,7 @@
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--primary-dark: #2c3e50;
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--primary-light: #34495e;
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--highlight: #f1c40f;
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--move-highlight: rgba(46, 204, 113, 0.4);
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--check-highlight: rgba(231, 76, 60, 0.4);
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}
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@@ -71,73 +71,24 @@
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.white { background: #f0d9b5; }
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.black { background: #b58863; }
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.square.selected {
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background: var(--highlight) !important;
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}
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.square.valid-move::after {
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content: '';
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position: absolute;
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background: rgba(0,0,0,0.2);
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border-radius: 50%;
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}
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.square.last-move {
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background: var(--move-highlight) !important;
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}
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.square.check {
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background: var(--check-highlight) !important;
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}
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.controls {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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.status-panel {
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background: rgba(0,0,0,0.2);
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padding: 1rem;
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border-radius: 0.5rem;
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}
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.move-list {
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background: rgba(0,0,0,0.2);
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padding: 1rem;
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border-radius: 0.5rem;
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flex-grow: 1;
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overflow-y: auto;
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height: 300px;
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}
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.move
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.move-row:hover {
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background: rgba(255,255,255,0.1);
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border-radius: 0.3rem;
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}
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button {
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background: #3498db;
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color: white;
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border: none;
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padding: 0.8rem;
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border-radius: 0.5rem;
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cursor: pointer;
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font-weight: 500;
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transition: background 0.2s;
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}
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button:hover {
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background: #2980b9;
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}
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.piece {
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: grab;
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}
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.piece:
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@media (max-width: 1024px) {
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.container {
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<div class="status-panel">
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<h3>Position Analysis</h3>
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<p id="status">White to move</p>
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<p id="evaluation">Evaluation: 0.0</p>
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</div>
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<div class="move-list" id="moveList">
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<!-- Moves will be inserted here -->
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</div>
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<button onclick="analyzePosition()">Analyze Position</button>
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<button onclick="resetBoard()">Reset Board</button>
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</div>
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</div>
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this.currentPlayer = 'white';
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this.selectedPiece = null;
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this.moveHistory = [];
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this.validMoves = [
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{type: 'K', move: {dx: [-1,0,1], dy: [-1,0,1]}},
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{type: 'Q', move: {dx: [-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7],
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dy: [-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7]}},
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{type: 'R', move: {dx: [-7,-6,-5,-4,-3,-2,-1,0,1,2,3,4,5,6,7],
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dy: [0]}},
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{type: 'B', move: {dx: [-7,-6,-5,-4,-3,-2,-1,1,2,3,4,5,6,7],
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dy: [-7,-6,-5,-4,-3,-2,-1,1,2,3,4,5,6,7]}},
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{type: 'N', move: {dx: [-2,-2,-1,-1,1,1,2,2],
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dy: [-1,1,-2,2,-2,2,-1,1]}},
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{type: 'P', move: {dx: [0], dy: [-1,1]}}
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];
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this.initializeBoard();
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}
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@@ -212,7 +149,7 @@
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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];
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}
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// Initialize the board display
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initializeBoard() {
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const boardElement = document.getElementById('board');
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boardElement.innerHTML = '';
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boardElement.appendChild(square);
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}
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}
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this.updateStatus();
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}
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// Handle square clicks
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handleSquareClick(event) {
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const square = event.target.closest('.square');
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const row = parseInt(square.dataset.row);
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const col = parseInt(square.dataset.col);
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this.selectPiece(row, col);
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}
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}
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selectPiece(row, col) {
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const piece = this.board[row][col];
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}
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}
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});
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}
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// Simplified validation
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const piece = this.board[fromRow][fromCol];
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return piece !== null;
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}
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this.board[fromRow][fromCol] = null;
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this.board[toRow][toCol] = piece;
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from: { row: fromRow, col: fromCol },
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to: { row: toRow, col: toCol }
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});
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this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
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this.initializeBoard();
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this.updateMoveList();
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}
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// Show valid moves for selected piece
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showValidMoves(row, col) {
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const
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const moves = this.getValidMoves(piece, row, col);
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moves.forEach(move => {
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const square = document.querySelector(
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`[data-row="${move.row}"][data-col="${move.col}"]`
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);
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if
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});
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}
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{row, col: col + 1}, {row, col: col - 1}]
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.filter(pos => pos.row >= 0 && pos.row < 8 &&
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pos.col >= 0 && pos.col < 8);
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}
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this.currentPlayer.slice(1)} to move`;
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}
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const
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for (let i = 0; i < this.moveHistory.length; i += 2) {
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const moveRow = document.createElement('div');
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moveRow.className = 'move-row';
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const moveNumber = document.createElement('span');
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moveNumber.textContent = `${Math.floor(i/2 + 1)}.`;
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const whiteMove = document.createElement('span');
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whiteMove.textContent = this.formatMove(this.moveHistory[i]);
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const blackMove = document.createElement('span');
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if (this.moveHistory[i + 1]) {
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blackMove.textContent = this.formatMove(this.moveHistory[i + 1]);
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}
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moveRow.appendChild(blackMove);
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moveList.appendChild(moveRow);
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}
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}
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}
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}
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const game = new ChessGame();
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function analyzePosition() {
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const eval = (Math.random() * 2 - 1).toFixed(2);
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document.getElementById('evaluation').textContent = `Evaluation: ${eval}`;
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}
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function resetBoard() {
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game.board = game.createInitialBoard();
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game.currentPlayer = 'white';
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game.selectedPiece = null;
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game.moveHistory = [];
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game.initializeBoard();
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}
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</script>
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</body>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chess Game</title>
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<style>
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:root {
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--board-size: min(80vh, 600px);
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--primary-dark: #2c3e50;
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--primary-light: #34495e;
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--highlight: #f1c40f;
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--move-highlight: rgba(46, 204, 113, 0.4);
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--check-highlight: rgba(231, 76, 60, 0.4);
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}
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.white { background: #f0d9b5; }
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.black { background: #b58863; }
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.square.selected {
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background: var(--highlight) !important;
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}
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.square.valid-move::after {
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content: 'β’';
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position: absolute;
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color: rgba(0,0,0,0.3);
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font-size: 2em;
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}
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.square.attack-move::after {
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content: '';
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position: absolute;
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width: 100%;
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height: 100%;
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border: 2px solid rgba(231, 76, 60, 0.6);
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border-radius: 50%;
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}
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.piece {
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: grab;
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color: #000;
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}
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.piece.white { color: #fff; }
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/* Rest of styles remain same */
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@media (max-width: 1024px) {
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.container {
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<div class="status-panel">
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<h3>Position Analysis</h3>
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<p id="status">White to move</p>
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<p id="evaluation">Evaluation: 0.0</p>
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</div>
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<div class="move-list" id="moveList"></div>
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<button onclick="resetBoard()">Reset Board</button>
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</div>
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</div>
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this.currentPlayer = 'white';
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this.selectedPiece = null;
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this.moveHistory = [];
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this.initializeBoard();
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}
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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];
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}
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initializeBoard() {
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const boardElement = document.getElementById('board');
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boardElement.innerHTML = '';
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boardElement.appendChild(square);
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}
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}
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}
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handleSquareClick(event) {
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const square = event.target.closest('.square');
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const row = parseInt(square.dataset.row);
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const col = parseInt(square.dataset.col);
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const piece = this.board[row][col];
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const isWhitePiece = 'ββββββ'.includes(piece);
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const isBlackPiece = 'ββββββ'.includes(piece);
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// Only allow selecting pieces of current player's color
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if (piece && ((this.currentPlayer === 'white' && isWhitePiece) ||
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(this.currentPlayer === 'black' && isBlackPiece))) {
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this.selectPiece(row, col);
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} else if (this.selectedPiece) {
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this.tryMove(row, col);
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}
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}
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getPieceMoves(row, col) {
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const piece = this.board[row][col];
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const moves = [];
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switch(piece) {
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case 'β':
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case 'β': // King
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for(let i = -1; i <= 1; i++) {
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for(let j = -1; j <= 1; j++) {
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if(i === 0 && j === 0) continue;
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const newRow = row + i;
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const newCol = col + j;
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if(this.isValidPosition(newRow, newCol)) {
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moves.push({row: newRow, col: newCol});
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}
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}
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}
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break;
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|
221 |
+
case 'β':
|
222 |
+
case 'β': // Queen
|
223 |
+
moves.push(...this.getDiagonalMoves(row, col));
|
224 |
+
moves.push(...this.getStraightMoves(row, col));
|
225 |
+
break;
|
226 |
+
|
227 |
+
case 'β':
|
228 |
+
case 'β': // Rook
|
229 |
+
moves.push(...this.getStraightMoves(row, col));
|
230 |
+
break;
|
231 |
+
|
232 |
+
case 'β':
|
233 |
+
case 'β': // Bishop
|
234 |
+
moves.push(...this.getDiagonalMoves(row, col));
|
235 |
+
break;
|
236 |
+
|
237 |
+
case 'β':
|
238 |
+
case 'β': // Knight
|
239 |
+
const knightMoves = [
|
240 |
+
[-2,-1], [-2,1], [-1,-2], [-1,2],
|
241 |
+
[1,-2], [1,2], [2,-1], [2,1]
|
242 |
+
];
|
243 |
+
for(let [i,j] of knightMoves) {
|
244 |
+
const newRow = row + i;
|
245 |
+
const newCol = col + j;
|
246 |
+
if(this.isValidPosition(newRow, newCol)) {
|
247 |
+
moves.push({row: newRow, col: newCol});
|
248 |
+
}
|
249 |
+
}
|
250 |
+
break;
|
251 |
+
|
252 |
+
case 'β': // White Pawn
|
253 |
+
if(row > 0) {
|
254 |
+
if(!this.board[row-1][col]) {
|
255 |
+
moves.push({row: row-1, col: col});
|
256 |
+
if(row === 6 && !this.board[row-2][col]) {
|
257 |
+
moves.push({row: row-2, col: col});
|
258 |
+
}
|
259 |
+
}
|
260 |
+
// Captures
|
261 |
+
if(col > 0 && this.isOpponentPiece(row-1, col-1))
|
262 |
+
moves.push({row: row-1, col: col-1});
|
263 |
+
if(col < 7 && this.isOpponentPiece(row-1, col+1))
|
264 |
+
moves.push({row: row-1, col: col+1});
|
265 |
+
}
|
266 |
+
break;
|
267 |
+
|
268 |
+
case 'β': // Black Pawn
|
269 |
+
if(row < 7) {
|
270 |
+
if(!this.board[row+1][col]) {
|
271 |
+
moves.push({row: row+1, col: col});
|
272 |
+
if(row === 1 && !this.board[row+2][col]) {
|
273 |
+
moves.push({row: row+2, col: col});
|
274 |
+
}
|
275 |
+
}
|
276 |
+
// Captures
|
277 |
+
if(col > 0 && this.isOpponentPiece(row+1, col-1))
|
278 |
+
moves.push({row: row+1, col: col-1});
|
279 |
+
if(col < 7 && this.isOpponentPiece(row+1, col+1))
|
280 |
+
moves.push({row: row+1, col: col+1});
|
281 |
+
}
|
282 |
+
break;
|
283 |
+
}
|
284 |
|
285 |
+
return moves;
|
286 |
}
|
287 |
|
288 |
+
getDiagonalMoves(row, col) {
|
289 |
+
const moves = [];
|
290 |
+
const directions = [[-1,-1], [-1,1], [1,-1], [1,1]];
|
291 |
+
|
292 |
+
for(let [dx,dy] of directions) {
|
293 |
+
let newRow = row + dx;
|
294 |
+
let newCol = col + dy;
|
295 |
+
while(this.isValidPosition(newRow, newCol)) {
|
296 |
+
moves.push({row: newRow, col: newCol});
|
297 |
+
if(this.board[newRow][newCol]) break;
|
298 |
+
newRow += dx;
|
299 |
+
newCol += dy;
|
300 |
+
}
|
301 |
}
|
302 |
+
return moves;
|
303 |
+
}
|
304 |
|
305 |
+
getStraightMoves(row, col) {
|
306 |
+
const moves = [];
|
307 |
+
const directions = [[-1,0], [1,0], [0,-1], [0,1]];
|
|
|
308 |
|
309 |
+
for(let [dx,dy] of directions) {
|
310 |
+
let newRow = row + dx;
|
311 |
+
let newCol = col + dy;
|
312 |
+
while(this.isValidPosition(newRow, newCol)) {
|
313 |
+
moves.push({row: newRow, col: newCol});
|
314 |
+
if(this.board[newRow][newCol]) break;
|
315 |
+
newRow += dx;
|
316 |
+
newCol += dy;
|
317 |
+
}
|
318 |
+
}
|
319 |
+
return moves;
|
320 |
}
|
321 |
|
322 |
+
isValidPosition(row, col) {
|
323 |
+
return row >= 0 && row < 8 && col >= 0 && col < 8;
|
|
|
|
|
|
|
324 |
}
|
325 |
|
326 |
+
isOpponentPiece(row, col) {
|
327 |
+
const piece = this.board[row][col];
|
328 |
+
if (!piece) return false;
|
|
|
|
|
329 |
|
330 |
+
const isWhitePiece = 'ββββββ'.includes(piece);
|
331 |
+
return this.currentPlayer === 'black' ? isWhitePiece : !isWhitePiece;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
332 |
}
|
333 |
|
|
|
334 |
showValidMoves(row, col) {
|
335 |
+
const moves = this.getPieceMoves(row, col);
|
|
|
|
|
336 |
moves.forEach(move => {
|
337 |
const square = document.querySelector(
|
338 |
`[data-row="${move.row}"][data-col="${move.col}"]`
|
339 |
);
|
340 |
+
if(this.board[move.row][move.col]) {
|
341 |
+
square.classList.add('attack-move');
|
342 |
+
} else {
|
343 |
+
square.classList.add('valid-move');
|
344 |
+
}
|
345 |
});
|
346 |
}
|
347 |
|
348 |
+
selectPiece(row, col) {
|
349 |
+
document.querySelectorAll('.square').forEach(sq => {
|
350 |
+
sq.classList.remove('selected', 'valid-move', 'attack-move');
|
351 |
+
});
|
|
|
|
|
|
|
|
|
352 |
|
353 |
+
document.querySelector(`[data-row="${row}"][data-col="${col}"]`)
|
354 |
+
.classList.add('selected');
|
355 |
+
this.selectedPiece = {row, col};
|
356 |
+
this.showValidMoves(row, col);
|
|
|
357 |
}
|
358 |
|
359 |
+
tryMove(toRow, toCol) {
|
360 |
+
const moves = this.getPieceMoves(this.selectedPiece.row, this.selectedPiece.col);
|
361 |
+
const isValidMove = moves.some(move =>
|
362 |
+
move.row === toRow && move.col === toCol
|
363 |
+
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
364 |
|
365 |
+
if (isValidMove) {
|
366 |
+
this.makeMove(this.selectedPiece.row, this.selectedPiece.col, toRow, toCol);
|
|
|
|
|
367 |
}
|
368 |
|
369 |
+
document.querySelectorAll('.square').forEach(sq => {
|
370 |
+
sq.classList.remove('selected', 'valid-move', 'attack-move');
|
371 |
+
});
|
372 |
+
|
373 |
+
this.selectedPiece = null;
|
374 |
}
|
375 |
|
376 |
+
makeMove(fromRow, fromCol, toRow, toCol) {
|
377 |
+
const piece = this.board[fromRow][fromCol];
|
378 |
+
this.board[fromRow][fromCol] = null;
|
379 |
+
this.board[toRow][toCol] = piece;
|
380 |
+
|
381 |
+
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
|
382 |
+
document.getElementById('status').textContent =
|
383 |
+
`${this.currentPlayer.charAt(0).toUpperCase() +
|
384 |
+
this.currentPlayer.slice(1)} to move`;
|
385 |
+
|
386 |
+
this.initializeBoard();
|
387 |
}
|
388 |
}
|
389 |
|
390 |
const game = new ChessGame();
|
391 |
|
|
|
|
|
|
|
|
|
|
|
392 |
function resetBoard() {
|
393 |
game.board = game.createInitialBoard();
|
394 |
game.currentPlayer = 'white';
|
395 |
game.selectedPiece = null;
|
396 |
game.moveHistory = [];
|
397 |
game.initializeBoard();
|
398 |
+
document.getElementById('status').textContent = 'White to move';
|
399 |
}
|
400 |
</script>
|
401 |
</body>
|