Add Unity WebGL build files
Browse files- .gitattributes +1 -0
- Build/html5.data +3 -0
- Build/html5.framework.js +3 -0
- Build/html5.loader.js +3 -0
- Build/html5.wasm +3 -0
- TemplateData/favicon.ico +0 -0
- TemplateData/fullscreen-button.png +0 -0
- TemplateData/progress-bar-empty-dark.png +0 -0
- TemplateData/progress-bar-empty-light.png +0 -0
- TemplateData/progress-bar-full-dark.png +0 -0
- TemplateData/progress-bar-full-light.png +0 -0
- TemplateData/style.css +16 -0
- TemplateData/unity-logo-dark.png +0 -0
- TemplateData/unity-logo-light.png +0 -0
- TemplateData/webgl-logo.png +0 -0
- index.html +118 -18
.gitattributes
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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Build/* filter=lfs diff=lfs merge=lfs -text
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Build/html5.data
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version https://git-lfs.github.com/spec/v1
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oid sha256:8515745030730c8b194e548db86fa5aeda84699586b0207f85ab82d0957cab9e
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size 12562141
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Build/html5.framework.js
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version https://git-lfs.github.com/spec/v1
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oid sha256:2c3882e6c0d50e06572c6ef5b5e6f2fb88d11a23c0e5ee09213e11ae4a60fc03
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size 339659
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Build/html5.loader.js
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version https://git-lfs.github.com/spec/v1
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oid sha256:a9df02597f4b6d154b16140c995a3836d4c8584233bd11edc97d768c33d401a5
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size 19031
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Build/html5.wasm
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version https://git-lfs.github.com/spec/v1
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oid sha256:8af394699a1414d17c8840ff6701ff51220ff7fdacc57a97a644875539663c7c
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size 13170616
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TemplateData/favicon.ico
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TemplateData/fullscreen-button.png
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TemplateData/progress-bar-empty-dark.png
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TemplateData/progress-bar-empty-light.png
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TemplateData/progress-bar-full-dark.png
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TemplateData/progress-bar-full-light.png
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TemplateData/style.css
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body { padding: 0; margin: 0 }
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#unity-container { position: absolute }
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#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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#unity-container.unity-mobile { width: 100%; height: 100% }
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#unity-canvas { background: #231F20 }
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.unity-mobile #unity-canvas { width: 100%; height: 100% }
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#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
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#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
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#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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#unity-footer { position: relative }
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.unity-mobile #unity-footer { display: none }
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#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
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#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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TemplateData/unity-logo-dark.png
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TemplateData/unity-logo-light.png
ADDED
TemplateData/webgl-logo.png
ADDED
index.html
CHANGED
@@ -1,19 +1,119 @@
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | My project</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=960 height=600></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">My project</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/html5.loader.js";
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var config = {
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dataUrl: buildUrl + "/html5.data",
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frameworkUrl: buildUrl + "/html5.framework.js",
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codeUrl: buildUrl + "/html5.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "My project",
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productVersion: "1.0",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "960px";
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canvas.style.height = "600px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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