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Update petroll.py
Browse files- petroll.py +128 -5
petroll.py
CHANGED
@@ -4,9 +4,13 @@ import aiohttp
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import random
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import time
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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@@ -57,9 +61,9 @@ async def perform_roll(interaction: discord.Interaction):
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="
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embed.add_field(name="
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embed.add_field(name="
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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@@ -89,7 +93,48 @@ async def perform_roll(interaction: discord.Interaction):
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view = discord.ui.View()
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view.add_item(roll_again_button)
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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@@ -98,11 +143,19 @@ async def perform_roll(interaction: discord.Interaction):
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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@@ -124,4 +177,74 @@ async def petroll(interaction: discord.Interaction):
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("
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import random
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import time
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from cash import user_cash
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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used_luck_opportunities = set()
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first_luck_claimed = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
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embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
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embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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view = discord.ui.View()
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view.add_item(roll_again_button)
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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async def sell_pet_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
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return
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sell_value = rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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for item in view.children:
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if item.custom_id == "sell_pet":
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view.remove_item(item)
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break
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await interaction.message.edit(view=view)
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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if user_id not in first_luck_claimed:
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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async def first_luck_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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luck_multipliers[user_id] = 10 # 100% luck
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first_luck_claimed.add(user_id)
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await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
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for item in view.children:
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if item.custom_id == "first_luck":
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view.remove_item(item)
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break
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await interaction.message.edit(view=view)
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first_luck_button.callback = first_luck_callback
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view.add_item(first_luck_button)
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elif random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 4:
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
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await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
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return
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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if user_id not in used_luck_opportunities:
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used_luck_opportunities[user_id] = set()
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used_luck_opportunities[user_id].add(luck_opportunities[user_id])
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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@app_commands.command(name="balance", description="Check your current balance")
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async def balance(interaction: discord.Interaction):
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user_id = interaction.user.id
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current_balance = user_cash.get(user_id, 0)
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await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
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@app_commands.command(name="dice", description="Roll the dice and bet")
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async def dice(interaction: discord.Interaction, bet: int):
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await roll_dice(interaction, bet)
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async def roll_dice(interaction: discord.Interaction, bet: int):
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user_id = interaction.user.id
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balance = user_cash.get(user_id, 0)
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if bet <= 0:
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await interaction.response.send_message("Bet Higher than 0 Idiot.")
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return
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if bet > balance:
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await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
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return
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embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x787878)
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embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
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roll_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll the Dice", custom_id="roll_dice")
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async def roll_dice_callback(interaction: discord.Interaction):
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nonlocal balance
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result = random.choice(["win", "lose"])
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if result == "win":
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winnings = bet
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balance += winnings
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result_text = f"You won ${winnings:.2f}!"
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else:
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balance -= bet
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result_text = f"You lost ${bet:.2f}."
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user_cash[user_id] = balance
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embed.clear_fields()
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embed.add_field(name="Result", value=result_text, inline=False)
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embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
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roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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async def roll_again_callback(interaction: discord.Interaction):
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if interaction.user.id == user_id:
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await roll_dice(interaction, bet)
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else:
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await interaction.response.send_message("you cant roll this", ephemeral=True)
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roll_again_button.callback = roll_again_callback
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new_view = discord.ui.View()
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new_view.add_item(roll_again_button)
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await interaction.response.edit_message(embed=embed, view=new_view)
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roll_button.callback = roll_dice_callback
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view = discord.ui.View()
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view.add_item(roll_button)
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if interaction.response.is_done():
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await interaction.followup.send(embed=embed, view=view)
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else:
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await interaction.response.send_message(embed=embed, view=view)
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