Spaces:
Running
Running
cutechicken
commited on
Update index.html
Browse files- index.html +45 -71
index.html
CHANGED
@@ -190,36 +190,34 @@
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}, 1000);
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}
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}
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}
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update() {
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if(isCountingDown) return;
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@@ -241,43 +239,19 @@
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}
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}
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x: this.x + Math.cos(spreadAngle) * 30,
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y: this.y + Math.sin(spreadAngle) * 30,
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angle: spreadAngle,
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speed: 8, // 기관총 탄환 속도
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isEnemy: true,
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size: 2, // 작은 크기의 탄환
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damage: 50 // 기관총 탄환 피해량
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});
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}
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} else {
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// 기존의 기본 공격
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const sound = this.isBoss ? new Audio('firemn.ogg') : enemyFireSound.cloneNode();
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sound.play();
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bullets.push({
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x: this.x + Math.cos(this.angle) * 30,
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y: this.y + Math.sin(this.angle) * 30,
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angle: this.angle,
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speed: 5,
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isEnemy: true,
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size: this.isBoss ? 5 : 3,
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damage: this.isBoss ? 300 : 150 // 기본 공격 피해량
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});
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}
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}
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function showShop() {
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document.getElementById('shop').style.display = 'block';
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@@ -300,8 +274,8 @@ function buyTank(tankImg, cost, tankId) {
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if (tankId === 'tank1') { // PZ.IV
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player.maxHealth = 1500;
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player.speed = defaultPlayerStats.speed; // 기본 이동속도로 복구
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player.width =
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player.height =
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}
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else if (tankId === 'tank2') { // TIGER
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player.maxHealth = 2000;
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@@ -345,7 +319,7 @@ function buyTank(tankImg, cost, tankId) {
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keys[e.key] = true;
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if(e.key.toLowerCase() === 'c') {
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currentWeapon = currentWeapon === 'cannon' ? 'machinegun' : 'cannon';
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weaponInfo.textContent =
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} else if(e.key.toLowerCase() === 'r') {
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autoFire = !autoFire;
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}
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@@ -502,8 +476,8 @@ function buyTank(tankImg, cost, tankId) {
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// UI 그리기
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ctx.fillStyle = 'white';
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ctx.font = '24px Arial';
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ctx.fillText(
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ctx.fillText(
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if(isCountingDown) {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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}, 1000);
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}
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class Enemy {
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constructor(isBoss = false) {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.health = isBoss ? 5000 : 1000;
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this.maxHealth = this.health;
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this.speed = isBoss ? 1 : 2;
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this.lastShot = 0;
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this.shootInterval = isBoss ? 1000 : 1000;
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this.angle = 0;
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this.width = 100;
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this.height = 45;
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this.moveTimer = 0;
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this.moveInterval = Math.random() * 2000 + 1000;
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this.moveAngle = Math.random() * Math.PI * 2;
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this.isBoss = isBoss;
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if (isBoss) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'boss.png';
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} else if (currentRound >= 7) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'enemy3.png';
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} else if (currentRound >= 4) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'enemy2.png';
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}
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}
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update() {
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if(isCountingDown) return;
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}
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}
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shoot() {
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enemyFireSound.cloneNode().play();
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bullets.push({
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x: this.x + Math.cos(this.angle) * 30,
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y: this.y + Math.sin(this.angle) * 30,
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angle: this.angle,
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speed: 5,
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isEnemy: true,
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size: this.isBoss ? 5 : 3,
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damage: this.isBoss ? 200 : 100
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});
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}
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}
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function showShop() {
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document.getElementById('shop').style.display = 'block';
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if (tankId === 'tank1') { // PZ.IV
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player.maxHealth = 1500;
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player.speed = defaultPlayerStats.speed; // 기본 이동속도로 복구
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player.width = 100; // PZ.IV의 크기 설정
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player.height = 55; // PZ.IV의 크기 설정
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}
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else if (tankId === 'tank2') { // TIGER
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player.maxHealth = 2000;
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keys[e.key] = true;
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if(e.key.toLowerCase() === 'c') {
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currentWeapon = currentWeapon === 'cannon' ? 'machinegun' : 'cannon';
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weaponInfo.textContent = Current Weapon: ${currentWeapon.charAt(0).toUpperCase() + currentWeapon.slice(1)};
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} else if(e.key.toLowerCase() === 'r') {
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autoFire = !autoFire;
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}
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// UI 그리기
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ctx.fillStyle = 'white';
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ctx.font = '24px Arial';
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ctx.fillText(Round ${currentRound}/10, 10, 30);
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ctx.fillText(Gold: ${gold}, 10, 60);
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if(isCountingDown) {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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