|
const adj = text => text.slice(2, text.length); |
|
const con = text => text == `` || Number(text) < 2 ? ` #` : ` ${text}`.slice(text.length - 1, text.length + 2); |
|
const stc = (block, generator, name) => adj(generator.statementToCode(block, name)); |
|
|
|
javascript.javascriptGenerator.forBlock[`set_player`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
const value = stc(block, generator, `value`); |
|
return `sp[${type}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`change_player`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
const value = stc(block, generator, `value`); |
|
return `cp[${type}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_inventory`] = (block, generator) => { |
|
const place = stc(block, generator, `place`); |
|
const type = block.getFieldValue(`type`); |
|
const value = stc(block, generator, `value`); |
|
return `si[${place}][${type}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_block`] = (block, generator) => { |
|
const place = stc(block, generator, `place`); |
|
const value = stc(block, generator, `value`); |
|
return `sl[${place}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_flymode`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `sf[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`drop`] = (block, generator) => { |
|
const place = stc(block, generator, `place`); |
|
const value = stc(block, generator, `value`); |
|
const quant = stc(block, generator, `quant`); |
|
return `di[${place}][${value}][${quant}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`explosion`] = (block, generator) => { |
|
const place = stc(block, generator, `place`); |
|
const radius = stc(block, generator, `radius`); |
|
return `ex[${place}][${radius}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`craft_recipe`] = (block, generator) => { |
|
const v1 = stc(block, generator, `1`); |
|
const v2 = stc(block, generator, `2`); |
|
const v3 = stc(block, generator, `3`); |
|
const v4 = stc(block, generator, `4`); |
|
const v5 = stc(block, generator, `5`); |
|
const v6 = stc(block, generator, `6`); |
|
const value = stc(block, generator, `value`); |
|
const quant = stc(block, generator, `quant`); |
|
const v7 = stc(block, generator, `7`); |
|
const v8 = stc(block, generator, `8`); |
|
const v9 = stc(block, generator, `9`); |
|
const npo = stc(block, generator, `npo`); |
|
let recipe = ``; |
|
if (con(v1) == ` #` && con(v2) == ` #` && con(v3) == ` #`) { |
|
if (con(v4) == ` #` && con(v5) == ` #` && con(v6) == ` #`) recipe = `${con(v7)}${con(v8)}${con(v9)} # # # # # #`; |
|
else recipe = `${con(v4)}${con(v5)}${con(v6)}${con(v7)}${con(v8)}${con(v9)} # # #`; |
|
} else recipe = `${con(v1)}${con(v2)}${con(v3)}${con(v4)}${con(v5)}${con(v6)}${con(v7)}${con(v8)}${con(v9)}`; |
|
return `ar[${value}][${quant}][${recipe}][${npo ? `L` : `S`}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`smelt_recipe`] = (block, generator) => { |
|
const original = stc(block, generator, `original`); |
|
const processed = stc(block, generator, `processed`); |
|
return `as[${original}][${processed}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`add_data`] = (block, generator) => { |
|
const v1 = stc(block, generator, `1`); |
|
const v2 = stc(block, generator, `2`); |
|
const v3 = stc(block, generator, `3`); |
|
const v4 = stc(block, generator, `4`); |
|
const v5 = stc(block, generator, `5`); |
|
const v6 = stc(block, generator, `6`); |
|
const v7 = stc(block, generator, `7`); |
|
const v8 = stc(block, generator, `8`); |
|
const v9 = stc(block, generator, `9`); |
|
const v10 = stc(block, generator, `10`); |
|
return `ad[${v1}][${v2}][${v3}][${v4}][${v5}][${v6}][${v7}][${v8}][${v9}][${v10}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`add_food`] = (block, generator) => { |
|
const v1 = stc(block, generator, `1`); |
|
const v2 = stc(block, generator, `2`); |
|
const v3 = stc(block, generator, `3`); |
|
const v4 = stc(block, generator, `4`); |
|
const v5 = stc(block, generator, `5`); |
|
const v6 = stc(block, generator, `6`); |
|
return `af[${v1}][${v2}][${v3}][${v4}][${v5}][${v6 ? `Y` : `N`}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_texture`] = (block, generator) => { |
|
const bl = stc(block, generator, `block`); |
|
const value = stc(block, generator, `value`); |
|
return `st[${bl}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_skin`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `ss[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`player_skin`] = (block, generator) => { |
|
return `gs`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`skin`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`play_sound`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `ps[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`world_loads`] = (block, generator) => { |
|
return `$`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`forever`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `fo[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`if`] = (block, generator) => { |
|
const bool = stc(block, generator, `bool`); |
|
const value = stc(block, generator, `value`); |
|
return `if[${bool}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`else`] = (block, generator) => { |
|
const bool = stc(block, generator, `bool`); |
|
const value = stc(block, generator, `value`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `el[${bool}][${value}][${value2}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`search`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `pc[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`search_place`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return `pp[${type}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`press_key`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `pk[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`player`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return `gp[${type}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`inventory`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = block.getFieldValue(`type`); |
|
return `gi[${value}][${type}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`get_block`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `gl[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`flymode`] = (block, generator) => { |
|
return `gf`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`get_data`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = stc(block, generator, `type`); |
|
return `gd[${value}][${type}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`seed`] = (block, generator) => { |
|
return `se`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`input`] = (block, generator) => { |
|
const text_value = block.getFieldValue(`value`); |
|
return text_value; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`bool`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`calc`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = block.getFieldValue(`type`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `${`+-*/`[type - 1]}[${value}][${value2}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`random`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `rd[${value}][${value2}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`comparison`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = block.getFieldValue(`type`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `${`><=`[type - 1]}[${value}][${value2}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`logic`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = block.getFieldValue(`type`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `${[`an`, `or`][type - 1]}[${value}][${value2}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`not`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
return `no[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`place`] = (block, generator) => { |
|
const x = stc(block, generator, `x`); |
|
const y = stc(block, generator, `y`); |
|
return `gc[${x}][${y}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`split_place`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const type = block.getFieldValue(`type`); |
|
return `sc[${value}][${type}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`variable`] = (block, generator) => { |
|
const value = generator.nameDB_.getName(block.getFieldValue(`value`), Blockly.Variables.NAME_TYPE); |
|
return `va[${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`set_var`] = (block, generator) => { |
|
const variable = generator.nameDB_.getName(block.getFieldValue(`var`), Blockly.Variables.NAME_TYPE); |
|
const value = stc(block, generator, `value`); |
|
return `sv[${variable}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`change_var`] = (block, generator) => { |
|
const variable = generator.nameDB_.getName(block.getFieldValue(`var`), Blockly.Variables.NAME_TYPE); |
|
const value = stc(block, generator, `value`); |
|
return `cv[${variable}][${value}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`building_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`wooden_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`ore_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`oreblocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`deco_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`wool_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`stairs_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`terracotta_blocks`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`plant_deco`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`flower_deco`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`decoration`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`redstone`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`miscellanceous`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`spawnegg`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`food`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`tool`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`weapon`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`armor`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`ore_mate`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`material`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`dye`] = (block, generator) => { |
|
const type = block.getFieldValue(`type`); |
|
return type; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`add_tool`] = (block, generator) => { |
|
const v1 = stc(block, generator, `1`); |
|
const v7 = stc(block, generator, `7`); |
|
const v2 = stc(block, generator, `2`); |
|
const v4 = block.getFieldValue(`4`); |
|
const v3 = block.getFieldValue(`3`); |
|
const v5 = stc(block, generator, `5`); |
|
const v6 = stc(block, generator, `6`); |
|
return `at[${v1}][${v7}][${v2}][${v3}${v4}][${v5}][${v6}]`; |
|
}; |
|
|
|
javascript.javascriptGenerator.forBlock[`join`] = (block, generator) => { |
|
const value = stc(block, generator, `value`); |
|
const value2 = stc(block, generator, `value2`); |
|
return `jo[${value}][${value2}]`; |
|
}; |