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#include <torch/types.h>
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#include <ATen/ATen.h>
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#include <ATen/AccumulateType.h>
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#include <ATen/cuda/CUDAContext.h>
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#include <ATen/cuda/CUDAApplyUtils.cuh>
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#include <cuda.h>
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#include <cuda_runtime.h>
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template <typename scalar_t>
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static __global__ void fused_bias_act_kernel(scalar_t* out, const scalar_t* p_x, const scalar_t* p_b, const scalar_t* p_ref,
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int act, int grad, scalar_t alpha, scalar_t scale, int loop_x, int size_x, int step_b, int size_b, int use_bias, int use_ref) {
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int xi = blockIdx.x * loop_x * blockDim.x + threadIdx.x;
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scalar_t zero = 0.0;
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for (int loop_idx = 0; loop_idx < loop_x && xi < size_x; loop_idx++, xi += blockDim.x) {
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scalar_t x = p_x[xi];
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if (use_bias) {
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x += p_b[(xi / step_b) % size_b];
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}
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scalar_t ref = use_ref ? p_ref[xi] : zero;
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scalar_t y;
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switch (act * 10 + grad) {
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default:
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case 10: y = x; break;
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case 11: y = x; break;
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case 12: y = 0.0; break;
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case 30: y = (x > 0.0) ? x : x * alpha; break;
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case 31: y = (ref > 0.0) ? x : x * alpha; break;
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case 32: y = 0.0; break;
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}
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out[xi] = y * scale;
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}
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}
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torch::Tensor fused_bias_act_op(const torch::Tensor& input, const torch::Tensor& bias, const torch::Tensor& refer,
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int act, int grad, float alpha, float scale) {
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int curDevice = -1;
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cudaGetDevice(&curDevice);
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cudaStream_t stream = at::cuda::getCurrentCUDAStream(curDevice);
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auto x = input.contiguous();
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auto b = bias.contiguous();
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auto ref = refer.contiguous();
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int use_bias = b.numel() ? 1 : 0;
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int use_ref = ref.numel() ? 1 : 0;
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int size_x = x.numel();
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int size_b = b.numel();
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int step_b = 1;
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for (int i = 1 + 1; i < x.dim(); i++) {
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step_b *= x.size(i);
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}
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int loop_x = 4;
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int block_size = 4 * 32;
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int grid_size = (size_x - 1) / (loop_x * block_size) + 1;
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auto y = torch::empty_like(x);
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AT_DISPATCH_FLOATING_TYPES_AND_HALF(x.scalar_type(), "fused_bias_act_kernel", [&] {
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fused_bias_act_kernel<scalar_t><<<grid_size, block_size, 0, stream>>>(
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y.data_ptr<scalar_t>(),
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x.data_ptr<scalar_t>(),
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b.data_ptr<scalar_t>(),
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ref.data_ptr<scalar_t>(),
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act,
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grad,
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alpha,
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scale,
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loop_x,
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size_x,
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step_b,
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size_b,
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use_bias,
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use_ref
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);
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});
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return y;
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} |