question
stringlengths 76
199
|
---|
How can I create a NavMesh build source for a sphere with a radius of 5 units, centered at the current game object's position? |
How can I prevent specific Unity Analytics events from being sent in development builds? |
How can I use Unity Analytics to track the number of times a player completes a specific level? |
How can I blend between two animation clips at runtime, controlling the blend weight based on a player's input? |
How can I access and modify the "HeadYaw" muscle of a character using the AnimationHumanStream in Unity? |
How can I write the intensity of a Light component in the scene using the AnimationHumanStream and PropertyStreamHandle in Unity? |
How can I read the global position, rotation, and scale of a Transform in the scene using the AnimationHumanStream and TransformSceneHandle in Unity? |
How can I create a custom MonoBehaviour script that modifies the way an AnimationClip is sampled in the Animation window, applying a custom rotation offset to the GameObject during playback? |
How can I use ReplayKit in my Unity game to record gameplay and then share the recorded video to social media platforms? |
How can I use the `MustExtension` class to write assertions that check if a specific GameObject is null? |
How can I use the `Assert` class in Unity to add assertions that check if a specific condition is false, triggering an error if it is? |
How can I loop an AudioClip through an AudioSource in Unity, using a script? |
How can I create a persistent event in Unity that can be triggered from a script and saved with the scene, allowing me to execute a specific function with a string argument when the event is invoked? |
How can I use the `AudioSampleProvider` class in Unity to apply a custom audio effect, such as a low-pass filter, to the audio samples generated by a VideoPlayer? |
How can I create a C++ plugin that provides audio samples to a Unity `AudioSampleProvider`, demonstrating the interaction between Unity and a native plugin for audio generation? |
How can I use the `GraphicsStateCollection` class in Unity to prewarm shader variants for a specific scene, potentially improving performance by reducing shader compilation stutter at runtime? |
How can I create a custom runtime reflection system in Unity that uses ray tracing to generate more realistic reflections? |
How can I create a new Texture3D in Unity using a script, specifying a specific graphics format and texture creation flags? |
How can I use On Demand Resources (ODR) in Unity to load a group of assets from a specific resource tag, and then unload those assets when they are no longer needed? |
How can I detect the specific model of an iOS device running my Unity game, such as iPhone 14 or iPad Air? |
README.md exists but content is empty.
- Downloads last month
- 32