request
stringclasses
100 values
script
stringclasses
30 values
Create a script for a game mechanic related to configuring server settings and gameplay rules.
public class ServerSettings { public ServerSettings() { // Initialize server settings here } }
Create a script for a spell related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for a gump related to building and decorating player housing.
public class HouseDecoration : BaseDecoration { public HouseDecoration() { ItemID = 0x14F0; Hue = 0x2B; } }
Create a script for an event related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a spell related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for a quest related to building and decorating player housing.
public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = "Luxury Villa"; } public override void Build() { // Add design elements here } }
Create a script for a function related to setting up in-game events and activities.
public class PvPTournament : BaseEvent { public PvPTournament() { EventName = "PvP Tournament"; Description = "Compete against other players in combat."; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }
Create a script for an event related to configuring server settings and gameplay rules.
public class ServerSettings { public ServerSettings() { // Initialize server settings here } }
Create a script for a spell related to building and decorating player housing.
public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = "Luxury Villa"; } public override void Build() { // Add design elements here } }
Create a script for a spell related to building and decorating player housing.
public class HouseDesign : BaseDesign { public HouseDesign() { DesignName = "Luxury Villa"; } public override void Build() { // Add design elements here } }
Create a script for server settings related to adding custom spells and abilities.
public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }
Create a script for a house related to adding custom spells and abilities.
public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }
Create a script for a quest related to setting up in-game events and activities.
public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = "Treasure Hunt"; Description = "Find hidden treasures around the world."; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }
Create a script for server settings related to customizing items.
public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }
Create a script for a spell related to customizing items.
public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }
Create a script for a quest related to adding custom spells and abilities.
public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }
Create a script for a quest related to building and decorating player housing.
public class CustomHouse : BaseHouse { public CustomHouse() { MaxLockDowns = 2000; MaxSecures = 50; } }
Create a script for an NPC related to customizing items.
public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }
Create a script for a game mechanic related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for server settings related to implementing quests and quest systems.
public class CustomQuest : BaseQuest { public CustomQuest() { Title = "Find the Lost Artifact"; Description = "Find and return the lost artifact."; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }
Create a script for a gump related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for a spell related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for an NPC related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for an event related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a game mechanic related to designing game mechanics.
public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }
Create a script for a quest related to setting up in-game events and activities.
public class PvPTournament : BaseEvent { public PvPTournament() { EventName = "PvP Tournament"; Description = "Compete against other players in combat."; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }
Create a script for a house related to customizing items.
public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }
Create a script for a quest related to designing game mechanics.
public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }
Create a script for a function related to gumps.
public class GumpControl { public GumpControl() { // Initialize gump control here } }
Create a script for a spell related to setting up in-game events and activities.
public class PvPTournament : BaseEvent { public PvPTournament() { EventName = "PvP Tournament"; Description = "Compete against other players in combat."; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }
Create a script for server settings related to customizing items.
public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }
Create a script for an item related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a game mechanic related to specific snippets of code.
public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage("You double-clicked me!"); } else { from.SendMessage("You are too far away."); } }
Create a script for a game mechanic related to customizing items.
public class CustomPotion : BasePotion { public CustomPotion() : base(PotionEffect.Refresh) { Hue = 0x2D; } }
Create a script for an event related to customizing items.
public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }
Create a script for a function related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for a quest related to configuring server settings and gameplay rules.
public class ServerSettings { public ServerSettings() { // Initialize server settings here } }
Create a script for a quest related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a game mechanic related to designing game mechanics.
public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }
Create a script for a quest related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for a function related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for a quest related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for a house related to configuring server settings and gameplay rules.
public class ServerSettings { public ServerSettings() { // Initialize server settings here } }
Create a script for a house related to implementing quests and quest systems.
public class QuestSystem : BaseSystem { public QuestSystem() { AddQuest(new CustomQuest()); } }
Create a script for a function related to specific snippets of code.
public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage("You double-clicked me!"); } else { from.SendMessage("You are too far away."); } }
Create a script for an NPC related to customizing items.
public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }
Create a script for a function related to gumps.
public class GumpControl { public GumpControl() { // Initialize gump control here } }
Create a script for a game mechanic related to creating different types of npcs.
public class Merchant : BaseVendor { public Merchant() : base("the merchant") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }
Create a script for a game mechanic related to customizing items.
public class CustomWeapon : BaseWeapon { public CustomWeapon() : base(0x13B6) { Weight = 6.0; Layer = Layer.TwoHanded; Attributes.SpellChanneling = 1; } }
Create a script for a gump related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a house related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for a spell related to adding custom spells and abilities.
public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = "Fireball"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }
Create a script for server settings related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for a spell related to customizing items.
public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }
Create a script for a game mechanic related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for an event related to implementing quests and quest systems.
public class QuestObjective : BaseObjective { public QuestObjective() { Description = "Collect the specified item."; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }
Create a script for a gump related to creating different types of npcs.
public class Monster : BaseCreature { public Monster() : base(AIType.AI_Berserk, FightMode.All, 10, 1, 0.2, 0.4) { Body = 77; BaseSoundID = 0x165; SetStr(76, 100); SetDex(56, 75); SetInt(11, 25); } }
Create a script for a gump related to setting up in-game events and activities.
public class TreasureHunt : BaseEvent { public TreasureHunt() { EventName = "Treasure Hunt"; Description = "Find hidden treasures around the world."; } public override void StartEvent() { base.StartEvent(); // Spawn treasures in the world } }
Create a script for an event related to adding custom spells and abilities.
public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = "Fireball"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }
Create a script for a gump related to specific snippets of code.
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }
Create a script for server settings related to implementing quests and quest systems.
public class QuestObjective : BaseObjective { public QuestObjective() { Description = "Collect the specified item."; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }
Create a script for a house related to implementing quests and quest systems.
public class CustomQuest : BaseQuest { public CustomQuest() { Title = "Find the Lost Artifact"; Description = "Find and return the lost artifact."; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }
Create a script for a quest related to configuring server settings and gameplay rules.
public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }
Create a script for an item related to configuring server settings and gameplay rules.
public class ServerSettings { public ServerSettings() { // Initialize server settings here } }
Create a script for an item related to gumps.
public class GumpPage { public GumpPage() { // Initialize gump page here } }
Create a script for a game mechanic related to setting up in-game events and activities.
public class PvPTournament : BaseEvent { public PvPTournament() { EventName = "PvP Tournament"; Description = "Compete against other players in combat."; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }
Create a script for an NPC related to creating different types of npcs.
public class Merchant : BaseVendor { public Merchant() : base("the merchant") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }
Create a script for an NPC related to customizing items.
public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }
Create a script for a function related to creating different types of npcs.
public class Merchant : BaseVendor { public Merchant() : base("the merchant") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }
Create a script for a function related to creating different types of npcs.
public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }
Create a script for an NPC related to customizing items.
public class CustomArmor : BaseArmor { public CustomArmor() : base(0x1415) { Weight = 7.0; Attributes.DefendChance = 5; } }
Create a script for a gump related to gumps.
public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, "Hello, world!"); } }
Create a script for an item related to designing game mechanics.
public class ExperienceSystem : BaseExperience { public ExperienceSystem() { ExperiencePerLevel = 1000; } public override void OnGainExperience(Mobile from, int amount) { base.OnGainExperience(from, amount); from.SendMessage($"You gained {amount} experience points!"); } }
Create a script for a function related to specific snippets of code.
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }
Create a script for a spell related to specific snippets of code.
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }
Create a script for an event related to adding custom spells and abilities.
public class CustomSpell : BaseSpell { public CustomSpell() : base(50, 0x1F4, true) { Name = "Fireball"; } public override void OnCast() { if (CheckSequence()) { SpellHelper.Damage(TimeSpan.FromSeconds(0.5), Caster, Caster, Utility.RandomMinMax(10, 20)); } FinishSequence(); } }
Create a script for server settings related to configuring server settings and gameplay rules.
public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }
Create a script for a game mechanic related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for an event related to implementing quests and quest systems.
public class CustomQuest : BaseQuest { public CustomQuest() { Title = "Find the Lost Artifact"; Description = "Find and return the lost artifact."; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }
Create a script for an NPC related to gumps.
public class GumpControl { public GumpControl() { // Initialize gump control here } }
Create a script for server settings related to specific snippets of code.
public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2)) { from.SendMessage("You double-clicked me!"); } else { from.SendMessage("You are too far away."); } }
Create a script for a quest related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for an event related to setting up in-game events and activities.
public class PvPTournament : BaseEvent { public PvPTournament() { EventName = "PvP Tournament"; Description = "Compete against other players in combat."; } public override void StartEvent() { base.StartEvent(); // Announce the tournament } }
Create a script for an item related to designing game mechanics.
public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }
Create a script for an event related to adding custom spells and abilities.
public class SpellSystem : BaseSpellSystem { public SpellSystem() { AddSpell(new CustomSpell()); } }
Create a script for a game mechanic related to configuring server settings and gameplay rules.
public class ServerConfig { public ServerConfig() { MaxPlayers = 100; ServerName = "MyUOServer"; } }
Create a script for a gump related to setting up in-game events and activities.
public class InGameEvent : BaseEvent { public InGameEvent() { EventName = "Holiday Event"; Description = "Special activities for the holidays."; } public override void StartEvent() { base.StartEvent(); // Start holiday activities } }
Create a script for a game mechanic related to implementing quests and quest systems.
public class QuestObjective : BaseObjective { public QuestObjective() { Description = "Collect the specified item."; } public override void CheckProgress(Mobile from) { if (from.Backpack.FindItemByType(typeof(LostArtifact)) != null) { Complete(); } } }
Create a script for an event related to designing game mechanics.
public class CombatSystem : BaseCombat { public CombatSystem() { AttackSpeed = 1.0; HitChance = 0.5; } public override void OnHit(Mobile attacker, Mobile defender) { base.OnHit(attacker, defender); defender.Damage(10); } }
Create a script for an event related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for server settings related to creating different types of npcs.
public class Guard : BaseCreature { public Guard() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 100, 25); Skills[SkillName.Swords].Base = 80.0; } }
Create a script for a spell related to adding custom spells and abilities.
public class Ability : BaseAbility { public Ability() { Name = "Stealth"; Description = "Become invisible for a short time."; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }
Create a script for an NPC related to gumps.
public class GumpControl { public GumpControl() { // Initialize gump control here } }
Create a script for a function related to implementing quests and quest systems.
public class CustomQuest : BaseQuest { public CustomQuest() { Title = "Find the Lost Artifact"; Description = "Find and return the lost artifact."; AddObjective(new CollectObjective(typeof(LostArtifact), 1)); } }
Create a script for a game mechanic related to creating different types of npcs.
public class Merchant : BaseVendor { public Merchant() : base("the merchant") { SetSkill(SkillName.ItemID, 80.0, 100.0); } }
Create a script for an NPC related to specific snippets of code.
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); myValue = reader.ReadInt(); }
Create a script for an item related to configuring server settings and gameplay rules.
public class GameplayRules { public GameplayRules() { AllowPvP = true; SkillCap = 700; StatCap = 225; } }
Create a script for an NPC related to designing game mechanics.
public class SkillSystem : BaseSkill { public SkillSystem() { SkillName = "Blacksmithing"; GainFactor = 0.1; } public override void OnUse(Mobile from) { from.SendMessage("You start hammering the metal."); } }
Create a script for a spell related to adding custom spells and abilities.
public class Ability : BaseAbility { public Ability() { Name = "Stealth"; Description = "Become invisible for a short time."; } public override void Activate(Mobile from) { from.Hidden = true; Timer.DelayCall(TimeSpan.FromSeconds(10), () => from.Hidden = false); } }
Create a script for a game mechanic related to gumps.
public class CustomGump : Gump { public CustomGump() : base(0, 0) { AddPage(0); AddBackground(0, 0, 300, 300, 5054); AddLabel(100, 100, 1152, "Hello, world!"); } }

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