Spaces:
Running
on
Zero
Running
on
Zero
File size: 65,119 Bytes
f27460e 482bc30 94b8cb6 5609a56 756ea61 cb022bb f27460e 482bc30 5609a56 482bc30 ed49cfb 482bc30 ed49cfb 482bc30 879ad5c 482bc30 a075dd7 56ffade 482bc30 879ad5c ed49cfb 0e03629 879ad5c a075dd7 482bc30 8eafcce 482bc30 8eafcce 482bc30 8eafcce 16eaa95 482bc30 5609a56 0e03629 5609a56 0e03629 5609a56 ad97da8 9cb6ce3 ad97da8 9cb6ce3 ad97da8 756ea61 ed49cfb 9cb6ce3 ed49cfb 9cb6ce3 ed49cfb 9cb6ce3 ed49cfb 9cb6ce3 756ea61 ad97da8 a4229ac 9cb6ce3 a4229ac 9cb6ce3 756ea61 9cb6ce3 e1c091b 9cb6ce3 a4229ac 9cb6ce3 ad97da8 756ea61 76fdd6c 756ea61 74a1a54 756ea61 5609a56 8eafcce 5609a56 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 482bc30 94b8cb6 d9f8b8b 482bc30 94b8cb6 482bc30 d9f8b8b 482bc30 94b8cb6 482bc30 d9f8b8b 482bc30 756ea61 94b8cb6 cbac46a 984e889 cbac46a 6cfe6de cbac46a 94b8cb6 8937fd4 482bc30 cb022bb f27460e 2c366e0 f61b6ea a075dd7 8d48459 a075dd7 ad97da8 a075dd7 e578809 29857f3 cb022bb 8937fd4 cb022bb 8937fd4 cb022bb b826437 cb022bb 8937fd4 cb022bb 8937fd4 cb022bb 8937fd4 cb022bb b826437 8937fd4 cb022bb 8937fd4 52f0fc1 cb022bb 8937fd4 ed49cfb 8937fd4 b78075f b826437 cb022bb 0e03629 e578809 0e03629 756ea61 032b416 2d211c9 9fb3caa 197401b d9f8b8b 984e889 2d211c9 197401b 756ea61 0e03629 d9f8b8b 0e03629 756ea61 f4962fd 29857f3 cb022bb 29857f3 cb022bb b19b854 482bc30 b826437 482bc30 b826437 b78075f c6fa314 b19b854 ad97da8 f61b6ea 482bc30 c6fa314 b19b854 482bc30 b19b854 94b8cb6 482bc30 a075dd7 ad97da8 a075dd7 b19b854 c6fa314 b19b854 c6fa314 b19b854 c6fa314 b19b854 482bc30 b19b854 c6fa314 b19b854 ad97da8 b19b854 c6fa314 b19b854 482bc30 b19b854 c6fa314 b19b854 482bc30 b19b854 c6fa314 0e03629 b19b854 a075dd7 b19b854 cb022bb c6fa314 73be982 c6fa314 b19b854 c6fa314 a075dd7 c6fa314 ad97da8 c6fa314 ad97da8 482bc30 b78075f b826437 09ce032 83e773c 09ce032 83e773c 0e03629 ec2dcdb 0e03629 f27460e |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 |
import gradio as gr
import random
import json
import re
import os
import shutil
from PIL import Image
# Default configuration template
default_config = {
'background': '/AutoGameBackgrounds/1stGameLoc123.png',
'inventory': [],
'skills': [],
'objectives': [],
'targets': [],
'story': [],
'actions': {}
}
# Helper functions to dynamically add items
def add_inventory_item(inventory_items, type, name, description):
new_item = {"type": type, "name": name, "description": description}
inventory_items.append(new_item)
return inventory_items
def add_skill(skills_items, branch, name, learned):
new_skill = {"branch": branch, "name": name, "learned": learned == 'True'}
skills_items.append(new_skill)
return skills_items
def add_objective(objectives_items, id, name, complete):
new_objective = {"id": id, "name": name, "complete": complete == 'True'}
objectives_items.append(new_objective)
return objectives_items
def add_target(targets_items, name, x, y, collisionType, collisiontext):
new_target = {"name": name, "x": int(x), "y": int(y), "collisionType": collisionType, "collisiontext": collisiontext}
targets_items.append(new_target)
return targets_items
#-----------------------------------------------------------------------------------------------------------------------------------
# List of player engagement UI elements
player_engagement_items = [
"Health Bar", "Mana/Energy Bar", "Experience Bar", "Mini-Map", "Quest Tracker",
"Inventory Quick Access Slots", "Skill Cooldown Indicators", "Currency Display",
"Compass", "Timer/Clock", "Action Prompts", "Reticle/Crosshair", "Enemy Health Bars",
"Score Display", "Inventory Grid", "Item Tooltip", "Item Categories/Tabs",
"Equip/Unequip Buttons", "Item Sorting Options", "Character Stats Panel",
"Character Model Viewer", "Quick Equip Slots", "Dialogue Box", "Dialogue Choices",
"Character Portraits", "Character Name Display", "Subtitle Text", "World Map",
"Local Map", "Fast Travel Points", "Map Markers", "Map Legend", "Crafting Recipe List",
"Ingredient Slots", "Craft Button", "Crafting Progress Bar", "Skill Nodes",
"Skill Descriptions", "Skill Point Counter", "Unlock Button", "Skill Path Highlight",
"Quest List", "Quest Details Panel", "Quest Objectives", "Quest Rewards",
"Quest Status Indicators", "Chat Box", "Player List", "Voice Chat Indicators",
"Ping/Latency Indicator", "Party/Team UI", "Scoreboard", "Matchmaking Screen",
"Pop-up Notifications", "Achievement Unlocks", "System Messages",
"On-screen Key Prompts", "Environmental Interaction Icons", "Save/Auto-Save Indicators",
"Credits Screen"
]
# List of character-based story events
story_events = [
'exploreLocation', 'discoverClue', 'meetCharacter', 'solveRiddle', 'findItem',
'faceChallenge', 'makeDecision', 'engageBattle', 'unlockAbility', 'learnSecret',
'completeMission', 'experienceSetback', 'earnReward', 'uncoverMystery', 'formAlliance',
'faceBetrayal', 'confrontNemesis', 'makeDiscovery', 'overcomeLoss', 'achieveVictory'
]
def pick_random_items(items, n):
return random.sample(items, n)
def generate_timeline(events, label):
timeline = []
for event in events:
timeline.append((random.randint(1, 100), label, event))
return timeline
def create_story(timeline):
story = []
for entry in timeline:
if entry[1] == "Story":
story.append(f"The hero {entry[2].replace('engageBattle', 'engaged in a fierce battle').replace('solveRiddle', 'solved a complex riddle').replace('exploreLocation', 'explored a mysterious location')}.")
else:
story.append(f"The player interacted with {entry[2]}.")
return " ".join(story)
def generate_story_and_timeline(no_ui_timeline_points=10, no_media_timeline_points=5, include_media=True):
# Pick 10 random UI items
random_ui_items = pick_random_items(player_engagement_items, no_ui_timeline_points)
# Generate UI and story timelines
ui_timeline = generate_timeline(random_ui_items, "UI")
story_timeline = generate_timeline(story_events, "Story")
# Initialize merged timeline with UI and story timelines
merged_timeline = ui_timeline + story_timeline
no_media_merged_timeline = ui_timeline + story_timeline
#print(merged_timeline)
#print(no_media_merged_timeline)
# Include media-related items if specified
if include_media:
media_files = generate_media_file_list(no_media_timeline_points)
#rendered_media = render_media_with_dropdowns(media_files)
media_timeline = generate_timeline(media_files, "Media")
merged_timeline += media_timeline
print(merged_timeline)
# Sort the merged timeline based on the random numbers
merged_timeline.sort(key=lambda x: x[0])
no_media_merged_timeline.sort(key=lambda x: x[0])
# Create the story
story = create_story(merged_timeline)
# Format the timeline for display
formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in merged_timeline])
no_media_formatted_timeline = "\n".join([f"{entry[0]}: {entry[1]} - {entry[2]}" for entry in no_media_merged_timeline])
game_structure_with_media, game_structure_without_media = generate_game_structures(formatted_timeline, no_media_formatted_timeline)
return formatted_timeline, no_media_formatted_timeline, story, json.dumps(game_structure_with_media, indent=2), json.dumps(game_structure_without_media, indent=2) #, game_structure_with_media
media_file_types = ["image", "video", "audio"]
def generate_media_file_list(n):
return [random.choice(media_file_types) for _ in range(n)]
def show_elements(text):
# Parse the input text
pattern = r'(\d+): (UI|Story|Media) - (.+)'
blocks = re.findall(pattern, text)
# Sort blocks by their timestamp
blocks.sort(key=lambda x: int(x[0]))
outputs = []
for timestamp, block_type, content in blocks:
if block_type == 'UI':
# Create HTML for UI elements
ui_html = f'<div class="ui-element">{content}</div>'
outputs.append(gr.HTML(ui_html))
elif block_type == 'Story':
# Display story elements as Markdown
outputs.append(gr.Markdown(f"**{content}**"))
elif block_type == 'Media':
if content.lower() == 'audio':
# Placeholder for audio element
outputs.append(gr.Audio(label=f"Audio at {timestamp} in the order"))
elif content.lower() == 'video':
# Placeholder for video element
outputs.append(gr.Video(label=f"Video at {timestamp} in the order"))
elif content.lower() == 'image':
# Placeholder for image element
outputs.append(gr.Image(label=f"Image at {timestamp} in the order"))
return outputs
def show_elements_json_input(json_input):
data = json.loads(json_input)
masterlocation1 = data['masterlocation1']
outputs = []
for location, details in masterlocation1.items():
if location == 'end':
continue
with gr.Accordion(f"Location: {location} - Previous description {details['description']}", open=False):
description = gr.Textbox(label="Description", value=details['description'], interactive=True)
outputs.append(description)
events = gr.Textbox(label="Events", value=json.dumps(details['events']), interactive=True)
outputs.append(events)
choices = gr.Textbox(label="Choices", value=json.dumps(details['choices']), interactive=True)
outputs.append(choices)
transitions = gr.Textbox(label="Transitions", value=json.dumps(details['transitions']), interactive=True)
outputs.append(transitions)
# New media field
media = gr.Textbox(label="Media", value=json.dumps(details.get('media', [])), interactive=True)
outputs.append(media)
def update_json(*current_values):
updated_data = {"masterlocation1": {}}
locations = [loc for loc in masterlocation1.keys() if loc != 'end']
for i, location in enumerate(locations):
updated_data["masterlocation1"][location] = {
"description": current_values[i*5],
"events": json.loads(current_values[i*5 + 1]),
"choices": json.loads(current_values[i*5 + 2]),
"transitions": json.loads(current_values[i*5 + 3]),
"media": json.loads(current_values[i*5 + 4]) # New media field
}
updated_data["masterlocation1"]["end"] = masterlocation1["end"]
return json.dumps(updated_data, indent=2)
update_button = gr.Button("Update JSON")
json_output = gr.Textbox(label="Updated JSON", lines=10)
update_button.click(update_json, inputs=outputs, outputs=json_output)
return outputs + [update_button, json_output]
def create_media_component(file_path):
print(file_path)
_, extension = os.path.splitext(file_path)
extension = extension.lower()[1:] # Remove the dot and convert to lowercase
if extension in ['jpg', 'jpeg', 'png', 'gif', 'webp']:
return gr.Image(value=file_path, label="Image Input")
elif extension in ['mp4', 'avi', 'mov']:
return gr.Video(value=file_path, label="Video Input")
elif extension in ['mp3', 'wav', 'ogg']:
return gr.Audio(value=file_path, label="Audio Input")
else:
return gr.Textbox(value=file_path, label=f"File: {os.path.basename(file_path)}")
def convert_timeline_to_game_structure(timeline):
lines = timeline.split('\n')
game_structure = {}
current_location = 0
sub_location = 0
for i, line in enumerate(lines):
if line.strip() == "":
continue
if line[0].isdigit(): # New location starts
current_location += 1
sub_location = 0
location_key = f"location{current_location}"
game_structure[location_key] = {
"description": "",
"events": [],
"choices": ["continue"],
"transitions": {}
}
else: # Continue with sub-locations or media entries
sub_location += 1
location_key = f"location{current_location}_{sub_location}"
# Extract the event description
parts = line.split(': ', 1)
if len(parts) == 2:
prefix, rest = parts
event_parts = rest.split(' - ', 1)
if len(event_parts) == 2:
event_type, event_description = event_parts
else:
event_type, event_description = "Unknown", rest
else:
event_type, event_description = "Unknown", line
description = rest.strip() if event_type in ["Media", "UI"] else f"{event_type}: {event_description}"
if sub_location == 0:
game_structure[f"location{current_location}"]["description"] = description
else:
game_structure[f"location{current_location}"]["events"].append({
"description": description,
"type": event_type
})
# Set the transition to the next location or to the end
if i < len(lines) - 1:
next_line = lines[i + 1].strip()
if next_line and next_line[0].isdigit(): # New location starts
game_structure[f"location{current_location}"]["transitions"]["continue"] = f"masterlocation1_location{current_location + 1}"
else:
#game_structure[f"location{current_location}"]["transitions"]["continue"] = f"location_{current_location}_{sub_location + 1}"
game_structure[f"location{current_location}"]["transitions"]["continue"] = "end"
else:
game_structure[f"location{current_location}"]["transitions"]["continue"] = "end"
# Add an end location
game_structure["end"] = {
"description": "The adventure ends here.",
# "choices": [],
# "transitions": {}
"choices": ["restart"],
"transitions": {"restart": "location1"} # Assuming location_1 is the start
}
# Wrap the game structure in master_location1
wrapped_structure = {"masterlocation1": game_structure}
return wrapped_structure
def generate_game_structures(timeline_with_media, timeline_without_media):
game_structure_with_media = convert_timeline_to_game_structure(timeline_with_media)
game_structure_without_media = convert_timeline_to_game_structure(timeline_without_media)
return game_structure_with_media, game_structure_without_media
#-----------------------------------------------------------------------------------------------------------------------------------
class Player:
def __init__(self):
self.inventory = []
self.money = 20
self.knowledge = {}
def add_item(self, item):
self.inventory.append(item)
def has_item(self, item):
return item in self.inventory
def update_knowledge(self, topic):
self.knowledge[topic] = True
# Define the states
all_states = {
'village': {
'start': {
"description": "You wake up in a small village. You hear a rumor about a lost treasure.",
"choices": ['explore village', 'gather supplies', 'rest'],
"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
"consequences": {
'gather supplies': lambda player: player.add_item('basic supplies')
}
},
'rumor': {
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
"choices": ['decide to go', 'ignore'],
"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
"consequences": {
'decide to go': lambda player: player.update_knowledge('treasure location')
}
},
'supplies': {
"description": "You gather supplies for your journey.",
"choices": ['head to forest', 'stay in village'],
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'}
},
},
'forest': {
'forest': {
"description": "You enter the dense forest, heading towards the ruins.",
"choices": ['travel further', 'return to village'],
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'}
},
},
'ruins': {
'ruins': {
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
"choices": ['enter ruins', 'return to forest'],
"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'}
},
'explore': {
"description": "You explore the ruins, encountering traps and puzzles.",
"choices": ['solve puzzle', 'avoid traps'],
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'}
},
'hiddenPassage': {
"description": "You solve a challenging puzzle and unlock a hidden passage.",
"choices": ['enter passage', 'go back'],
"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'}
},
'treasureRoom': {
"description": "You enter the treasure room and find the treasure chest.",
"choices": ['take treasure', 'leave'],
"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
"consequences": {
'take treasure': lambda player: player.add_item('treasure')
}
},
'celebrate': {
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
"choices": ['return to village'],
"transitions": {'return to village': 'village_return'}
},
},
'village_return': {
'village_return': {
"description": "You return to the village with the treasure and share it with the villagers.",
"choices": ['end adventure'],
"transitions": {'end adventure': 'end_end'}
},
},
'end': {
'end': {
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
"choices": [],
"transitions": {}
},
}
}
def validate_transitions(all_states):
errors = []
for location, states in all_states.items():
for state_key, state in states.items():
for transition_key, transition_state in state['transitions'].items():
# Check if the transition is to another location
if transition_state in all_states:
trans_location, trans_state = transition_state, 'start' # Assuming 'start' state for new locations
elif '_' in transition_state:
trans_location, trans_state = transition_state.split('_')
else:
trans_location, trans_state = location, transition_state
# Validate the transition state
if trans_location not in all_states or trans_state not in all_states[trans_location]:
errors.append(f"Invalid transition from {location}.{state_key} to {trans_location}.{trans_state}")
return errors
path_errors = validate_transitions(all_states)
if path_errors:
for error in path_errors:
print(error)
else:
print("All transitions are valid.")
class GameSession:
def __init__(self, starting_location='village', starting_state='start'):
self.player = Player()
self.current_location = starting_location
self.current_state = starting_state
self.game_log = []
def make_choice(self, choice_index):
state = all_states[self.current_location][self.current_state]
if 0 <= choice_index < len(state['choices']):
choice = state['choices'][choice_index]
next_state = state['transitions'][choice]
self.game_log.append(f"You chose: {choice}")
self.game_log.append(state['description'])
if 'consequences' in state and choice in state['consequences']:
if state['consequences'][choice]:
state['consequences'][choice](self.player)
else:
# Handle empty consequence, e.g., log a message or provide a default action
print(f"No consequence for choice: {choice}")
# You can add any default action here if needed
if '_' in next_state:
self.current_location, self.current_state = next_state.split('_')
else:
self.current_state = next_state
return self.get_current_state_info()
else:
return "Invalid choice. Please try again."
def get_current_state_info(self):
state = all_states[self.current_location][self.current_state]
choices = [f"{idx + 1}. {choice}" for idx, choice in enumerate(state['choices'])]
return state['description'], choices, "\n".join(self.game_log)
def get_current_state_media(self):
media = all_states[self.current_location][self.current_state]['media']
return media
def start_game(starting_location='village', starting_state='start'):
game_session = GameSession(starting_location, starting_state)
description, choices, game_log = game_session.get_current_state_info()
return description, choices, game_log, game_session
def make_choice(choice, game_session, with_media=False): #Calls the nested make choice function in the game session class
if not choice:
description, choices, game_log = game_session.get_current_state_info()
return description, choices, "Please select a choice before proceeding.", game_session
choice_index = int(choice.split('.')[0]) - 1
result = game_session.make_choice(choice_index)
if with_media:
media = game_session.get_current_state_media()
return result[0], gr.update(choices=result[1]), result[2], game_session, media
else:
return result[0], gr.update(choices=result[1]), result[2], game_session
def load_game(custom_config=None, with_media=False):
global all_states
if not custom_config:
return gr.update(value="No custom configuration provided."), None, None, None, None, None, None
try:
new_config = json.loads(custom_config)
all_states = new_config
# Determine the starting location and state
starting_location = next(iter(all_states.keys()))
starting_state = next(iter(all_states[starting_location].keys()))
print(f"Starting location: {starting_location}, Starting state: {starting_state}")
game_session = GameSession(starting_location, starting_state)
description, choices, game_log = game_session.get_current_state_info()
new_path_errors = validate_transitions(all_states)
output_media = []
if with_media:
media_list = all_states[starting_location][starting_state].get('media', [])
print(f"Media list: {media_list}")
if media_list:
for media_path in media_list:
#media_component = create_media_component(media_path)
output_media.append(media_path)
print(f"Created {len(output_media)} media components")
success_message = f"Custom configuration loaded successfully!\n{new_path_errors}"
return (
gr.update(value=success_message),
game_log,
description,
gr.update(choices=choices),
gr.update(value=custom_config),
game_session,
output_media if with_media else None
)
except json.JSONDecodeError as e:
error_message = format_json_error(custom_config, e)
return gr.update(value=error_message), None, None, None, None, gr.update(value=custom_config), None
except Exception as e:
error_message = f"Error loading custom configuration: {str(e)}"
return gr.update(value=error_message), None, None, None, None, gr.update(value=custom_config), None
def format_json_error(config, error):
lineno, colno = error.lineno, error.colno
lines = config.split('\n')
error_line = lines[lineno - 1] if lineno <= len(lines) else ""
pointer = ' ' * (colno - 1) + '^'
return f"""Invalid JSON format in custom configuration:
Error at line {lineno}, column {colno}:
{error_line}
{pointer}
Error details: {str(error)}"""
def display_website(link):
html = f"<iframe src='{link}' width='100%' height='1000px'></iframe>"
gr.Info("If 404 then the space/page has probably been disabled - normally due to a better alternative")
return html
initgameinfo = start_game()
#-----------------------------------------------------------------------------------------------------------------------------------
# Set the directory where files will be saved
SAVE_DIR = os.path.abspath("saved_media")
# Ensure the save directory exists
os.makedirs(SAVE_DIR, exist_ok=True)
# Define supported file extensions
SUPPORTED_EXTENSIONS = {
"image": [".jpg", ".jpeg", ".png", ".gif", ".bmp", ".webp"],
"audio": [".mp3", ".wav", ".ogg"],
"video": [".mp4", ".avi", ".mov", ".webm"]
}
def save_file(file):
if file is None:
return "No file uploaded.", gr.update()
try:
# Get the original filename and extension
original_filename = os.path.basename(file.name)
_, extension = os.path.splitext(original_filename)
# Check if the file extension is supported
if not any(extension.lower() in exts for exts in SUPPORTED_EXTENSIONS.values()):
return f"Unsupported file type: {extension}", gr.update()
# Create a unique filename to avoid overwriting
base_name = os.path.splitext(original_filename)[0]
counter = 1
new_filename = f"{base_name}{extension}"
while os.path.exists(os.path.join(SAVE_DIR, new_filename)):
new_filename = f"{base_name}_{counter}{extension}"
counter += 1
# Copy the file from the temporary location to our save directory
dest_path = os.path.join(SAVE_DIR, new_filename)
shutil.copy2(file.name, dest_path)
# Return success message and updated FileExplorer
return f"File saved as {new_filename} in {SAVE_DIR}", gr.update(value=SAVE_DIR), gr.update(value=None)
except Exception as e:
return f"Error saving file: {str(e)}", gr.update(value=SAVE_DIR), gr.update()
def view_file(file_path):
if not file_path:
return None, None, None, "No file selected."
try:
full_path = os.path.join(SAVE_DIR, file_path)
_, extension = os.path.splitext(full_path)
extension = extension.lower()
if extension in SUPPORTED_EXTENSIONS["image"]:
return Image.open(full_path), None, None, None
elif extension in SUPPORTED_EXTENSIONS["audio"]:
return None, full_path, None, None
elif extension in SUPPORTED_EXTENSIONS["video"]:
return None, None, full_path, None
else:
return None, None, None, f"Unsupported file type: {extension}"
except Exception as e:
return None, None, None, f"Error viewing file: {str(e)}"
def refresh_file_explorer():
return gr.update()
#-----------------------------------------------------------------------------------------------------------------------------------
with gr.Blocks() as demo:
gr.HTML("""<div style="width: 100%; text-align: center">Main ideas for this space is (June 2024) (Custom component planning?):</div>
<div style="display: flex; justify-content: center; margin-bottom: 20px; align-items: center;">
<div style="width: 20%; text-align: center">We can generate almost any media data and more </div>
<div style="width: 20%; text-align: center">A program exist around data </div>
<div style="width: 20%; text-align: center">Time moves in a straight so all considerations are flattend by the nature of time </div>
<div style="width: 20%; text-align: center">llms good at short questions </div>
<div style="width: 20%; text-align: center">HF + Gradio allows for api use so this my prototype tool for tool use test</div>
</div>""")
with gr.Tab("Skeleton Generator"):
gr.HTML("Song / Random Scenario to 'full game' manual or auto is end goal ")
gr.HTML("Main Priority is to make rails for the story to work on as a simplified view of a game is a linear path with loops (gameplay mechanics) <br> Below = Manual Edit (At bottom you can save the changes and copy it to test) <br>For LLM edit copy either the Timeline")
gr.HTML("The problem is the assets generation isnt free and using spaces as api also clogs them (no way to know when ZeroGPUs are at lowest usage) so using iFrame is better for now <br> So worklfow -- Make Skeleton -- Use Iframe to get media -- then ask for details / story / gameplay loop ideas and add back to config")
with gr.Row():
with gr.Column(scale=2):
with gr.Tab("Asset path Assist"):
gr.HTML("Make Files and Text ideas for the field and paste")
with gr.Accordion("Upload Files for config"):
gr.Markdown("# Media Saver and Explorer (refresh file list to be resolved - for now upload all files and reload the space - they persist as long as the space creator doesnt reset the space - will add manual clear options later)")
with gr.Tab("Upload Files"):
file_input = gr.File(label="Choose File to Upload")
save_output = gr.Textbox(label="Upload Status")
with gr.Tab("File Explorer"):
with gr.Row():
file_explorer = gr.FileExplorer(
root_dir=SAVE_DIR,
glob="*.*",
file_count="single",
height=300,
label="Select a file to view"
)
refresh_button = gr.Button("Refresh", scale=1)
view_button = gr.Button("View File")
image_output = gr.Image(label="Image Output", type="pil")
audio_output = gr.Audio(label="Audio Output")
video_output = gr.Video(label="Video Output")
error_output = gr.Textbox(label="Error")
file_input.upload(
save_file,
inputs=file_input,
outputs=[save_output, file_explorer, file_input]
)
view_button.click(
view_file,
inputs=file_explorer,
outputs=[image_output, audio_output, video_output, error_output]
)
refresh_button.click(
refresh_file_explorer,
outputs=file_explorer
)
gr.HTML("Placeholder for clearing uploaded assets (public space and temporary persistence = sharing and space problems)")
with gr.Accordion("Text"):
gr.HTML("Embed of a text sites")
with gr.Accordion("LLM HF Spaces/Sites (Click Here to Open) - Ask for a story and suggestions based on the autoconfig", open=False):
with gr.Row():
linktochat = gr.Dropdown(choices=["https://labs.perplexity.ai/", "https://chat.lmsys.org", "https://sdk.vercel.ai/docs", "https://qwen-qwen-max-0428.hf.space", "https://cohereforai-c4ai-command-r-plus.hf.space", "https://huggingface.co/spaces/eswardivi/Phi-3-mini-128k-instruct", "https://eswardivi-phi-3-mini-4k-instruct.hf.space", "https://cyzgab-catch-me-if-you-can.hf.space", "https://snowflake-snowflake-arctic-st-demo.hf.space", "https://qwen-qwen1-5-110b-chat-demo.hf.space", "https://ysharma-chat-with-meta-llama3-8b.hf.space", "https://databricks-dbrx-instruct.hf.space", "https://qwen-qwen1-5-moe-a2-7b-chat-demo.hf.space", "https://cohereforai-c4ai-command-r-v01.hf.space", "https://ehristoforu-mixtral-46-7b-chat.hf.space", "https://stabilityai-stablelm-2-1-6b-zephyr.hf.space", "https://qwen-qwen1-5-72b-chat.hf.space", "https://deepseek-ai-deepseek-coder-7b-instruct.hf.space", "https://01-ai-yi-34b-chat.hf.space", "https://ysharma-zephyr-playground.hf.space", "https://huggingfaceh4-zephyr-chat.hf.space", "https://osanseviero-mistral-super-fast.hf.space", "https://artificialguybr-qwen-14b-chat-demo.hf.space", "https://huggingface-projects-llama-2-7b-chat.hf.space", "https://ysharma-explore-llamav2-with-tgi.hf.space", "https://mosaicml-mpt-30b-chat.hf.space", "https://huggingfaceh4-falcon-chat.hf.space", "https://uwnlp-guanaco-playground-tgi.hf.space", "https://stabilityai-stablelm-tuned-alpha-chat.hf.space", "https://mosaicml-mpt-7b-storywriter.hf.space", "https://huggingfaceh4-starchat-playground.hf.space", "https://bigcode-bigcode-playground.hf.space", "https://mosaicml-mpt-7b-chat.hf.space", "https://huggingchat-chat-ui.hf.space", "https://togethercomputer-openchatkit.hf.space"], label="Choose/Cancel type any .hf.space link here (can also type a link)'", allow_custom_value=True)
chatspacebtn = gr.Button("Use the chosen URL to load interface with a chat model. For sdk.vercel click the chat button on the top left. For lymsys / chat arena copy the link and use a new tab")
chatspace = gr.HTML("Chat Space Chosen will load here")
chatspacebtn.click(display_website, inputs=linktochat, outputs=chatspace)
with gr.Accordion("Other"):
with gr.Accordion("Image Gen or Animation HF Spaces/Sites (Click Here to Open) - Have to download and upload at the the top", open=False):
with gr.Row():
linktoimagegen = gr.Dropdown(choices=["https://huggingface.co/spaces/linoyts/scribble-sdxl-flash", "https://prodia-sdxl-stable-diffusion-xl.hf.space", "https://prodia-fast-stable-diffusion.hf.space", "https://lllyasviel-ic-light.hf.space", "https://gparmar-img2img-turbo-sketch.hf.space", "https://artificialguybr-artificialguybr-demo-lora.hf.space", "https://kadirnar-open-sora.hf.space", "https://bytedance-animatediff-lightning.hf.space", "https://bytedance-hyper-sdxl-1step-t2i.hf.space", "https://ehristoforu-dalle-3-xl-lora-v2.hf.space", "https://multimodalart-cosxl.hf.space", "https://radames-real-time-text-to-image-sdxl-lightning.hf.space", "https://cagliostrolab-animagine-xl-3-1.hf.space", "https://wangfuyun-animatelcm-svd.hf.space" "https://modelscope-transferanything.hf.space", "https://visionmaze-magic-me.hf.space", "https://wangfuyun-animatelcm.hf.space", "https://artgan-diffusion-api.hf.space", "https://multimodalart-stable-cascade.hf.space", "https://ap123-sdxl-lightning.hf.space", "https://google-sdxl.hf.space", "https://guoyww-animatediff.hf.space", "https://segmind-segmind-stable-diffusion.hf.space", "https://simianluo-latent-consistency-model.hf.space", "https://artificialguybr-studio-ghibli-lora-sdxl.hf.space", "https://artificialguybr-pixel-art-generator.hf.space", "https://fffiloni-sdxl-control-loras.hf.space"], label="Choose/Cancel type any .hf.space link here (can also type a link)'", allow_custom_value=True)
imagegenspacebtn = gr.Button("Use the chosen URL to load interface with a image generation model")
imagegenspace = gr.HTML("Chat Space Chosen will load here")
imagegenspacebtn.click(display_website, inputs=linktoimagegen, outputs=imagegenspace)
with gr.Column(scale=3):
with gr.Tab("Schema First"):
gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
with gr.Accordion(""):
gr.Markdown("Asset Generation")
gr.HTML("Splits by new line - The idea here was to allow for saving the file ")
input_text = gr.Textbox(label="Input Text", lines=10)
output_group = gr.Group()
@gr.render(inputs=input_text)
def update(text):
return show_elements(text)
with gr.Accordion("Proto Config Assist"):
gr.Markdown("Editing placeholder")
with gr.Accordion("Can copy in the Test Example State Machine tab - only linear path for now", open=False):
gr.Markdown("# Story and Timeline Generator")
gr.Markdown("Click the button to generate a random timeline and story based on UI elements and story events. <br>Ask an LLM to use this to write a story around")
with gr.Accordion("JSON with no edits"):
with gr.Row():
timeline_output_with_assets = gr.Textbox(label="Timeline with Assets Considered", lines=20)
timeline_output = gr.Textbox(label="Timeline (Order might be different for now)", lines=20)
story_output = gr.Textbox(label="Generated Story (Order might be different for now)", lines=20)
with gr.Row():
game_structure_output_text_with_media = gr.Code(language="json")
game_structure_output_text = gr.Code(language="json")
with gr.Row():
generate_no_ui_timeline_points = gr.Slider(minimum=1, value=10, step=1, maximum=30, label="Choose the amount of ui timeline points")
generate_no_media_timeline_points = gr.Slider(minimum=1, value=5, step=1, maximum=30, label="Choose the amount of media timeline points")
generate_with_media_check = gr.Checkbox(label="Generate with media", value=True)
generate_button = gr.Button("Generate Story and Timeline")
@gr.render(inputs=game_structure_output_text_with_media)
def update(game_structure_output_text_with_media):
return show_elements_json_input(game_structure_output_text_with_media)
generate_button.click(generate_story_and_timeline, inputs=[generate_no_ui_timeline_points, generate_no_media_timeline_points, generate_with_media_check], outputs=[timeline_output_with_assets, timeline_output, story_output, game_structure_output_text_with_media, game_structure_output_text])
with gr.Tab("Asset First"):
gr.HTML("Make Asset and make the transitions using LLM")
with gr.Tab("Edit config while playing game"):
gr.HTML("-- Incomplete -- Issue here is updating all variables")
with gr.Row():
with gr.Column(scale=1):
gr.Markdown("# Text-based Adventure Game")
ewpwadescription = gr.Textbox(label="Current Situation", lines=4, value=initgameinfo[0])
ewpwamediabool = gr.State(value=True)
ewpwamedia = gr.State(["testmedia/Stable Audio - Raindrops, output.wav"])
@gr.render(inputs=ewpwamedia)
def dynamic_with_media(media_items):
print(media_items)
with gr.Group() as ewpwamediagrouping:
gr.HTML("Placeholder to load all media tests - still need to test clearing media on ")
if media_items == []:
gr.Markdown("No media items to display.")
else:
for item in media_items:
render = create_media_component(item)
return ewpwamediagrouping
ewpwachoices = gr.Radio(label="Your Choices", choices=initgameinfo[1])
ewpwasubmit_btn = gr.Button("Make Choice")
ewpwagame_log = gr.Textbox(label="Game Log", lines=20, value=initgameinfo[2])
ewpwagame_session = gr.State(value=initgameinfo[3])
ewpwasubmit_btn.click(
make_choice,
inputs=[ewpwachoices, ewpwagame_session, ewpwamediabool],
outputs=[ewpwadescription, ewpwachoices, ewpwagame_log, ewpwagame_session, ewpwamedia]
)
with gr.Column(scale=1):
gr.Markdown("# Debugging")
ewpwaerror_box = gr.Textbox(label="Path Errors", lines=4, value=path_errors)
with gr.Accordion("Config (Game Spoiler and Example for llm to remix)", open=False):
ewpwacustom_config = gr.Textbox(label="Custom Configuration (JSON)", value=json.dumps(all_states, default=lambda o: o.__dict__, indent=2), lines=8)
ewpwacustom_configbtn = gr.Button("Load Custom Config")
ewpwacustom_configbtn.click(
load_game,
inputs=[ewpwacustom_config, ewpwamediabool],
outputs=[ewpwaerror_box, ewpwagame_log, ewpwadescription, ewpwachoices, ewpwacustom_config, ewpwagame_session, ewpwamedia]
)
gr.HTML("Some Kinds of game skeletons ideas - Timelines, Graph as State machine paths, Economy ecosystem")
gr.HTML("One prompt to be used to test models - <br>Please make 10 python lists for the types of media files and their purposes in a game and then use those lists to random generate a timeline of 20 items when the function is called <br>Great next suggest ways to improve this function to create better timelines")
with gr.Accordion(""):
gr.Markdown("Asset Generation")
gr.HTML("Splits by new line - The idea here was to allow for saving the file ")
ewpinput_text = gr.Textbox(label="Input Text", lines=10)
ewpoutput_group = gr.Group()
@gr.render(inputs=ewpinput_text)
def update(text):
return show_elements(text)
with gr.Accordion("Proto Config Assist"):
gr.Markdown("Editing placeholder")
with gr.Accordion("Can copy in the Test Example State Machine tab - only linear path for now", open=False):
gr.Markdown("# Story and Timeline Generator")
gr.Markdown("Click the button to generate a random timeline and story based on UI elements and story events. <br>Ask an LLM to use this to write a story around")
with gr.Accordion("JSON with no edits"):
with gr.Row():
ewptimeline_output_with_assets = gr.Textbox(label="Timeline with Assets Considered", lines=20)
ewptimeline_output = gr.Textbox(label="Timeline (Order might be different for now)", lines=20)
ewpstory_output = gr.Textbox(label="Generated Story (Order might be different for now)", lines=20)
with gr.Row():
ewpgame_structure_output_text_with_media = gr.Code(language="json")
ewpgame_structure_output_text = gr.Code(language="json")
with gr.Row():
ewpgenerate_no_ui_timeline_points = gr.Slider(minimum=1, value=10, step=1, maximum=30, label="Choose the amount of ui timeline points")
ewpgenerate_no_media_timeline_points = gr.Slider(minimum=1, value=5, step=1, maximum=30, label="Choose the amount of media timeline points")
ewpgenerate_with_media_check = gr.Checkbox(label="Generate with media", value=True)
ewpgenerate_button = gr.Button("Generate Story and Timeline")
@gr.render(inputs=ewpgame_structure_output_text_with_media)
def update(ewpgame_structure_output_text_with_media):
return show_elements_json_input(ewpgame_structure_output_text_with_media)
ewpgenerate_button.click(generate_story_and_timeline, inputs=[ewpgenerate_no_ui_timeline_points, ewpgenerate_no_media_timeline_points, ewpgenerate_with_media_check], outputs=[ewptimeline_output_with_assets, ewptimeline_output, ewpstory_output, ewpgame_structure_output_text_with_media, ewpgame_structure_output_text])
with gr.Tab("Export Options"):
gr.HTML("Placeholder - My Custom JS, Playcanvas, Unreal Engine")
with gr.Tab("Test Example State Machine"):
with gr.Tab("Config Without Assets"):
with gr.Row():
with gr.Column(scale=2):
gr.Markdown("# Text-based Adventure Game")
description = gr.Textbox(label="Current Situation", lines=4, value=initgameinfo[0])
choices = gr.Radio(label="Your Choices", choices=initgameinfo[1])
submit_btn = gr.Button("Make Choice")
game_log = gr.Textbox(label="Game Log", lines=20, value=initgameinfo[2])
game_session = gr.State(value=initgameinfo[3])
submit_btn.click(
make_choice,
inputs=[choices, game_session],
outputs=[description, choices, game_log, game_session]
)
with gr.Column(scale=1):
gr.Markdown("# Debugging")
error_box = gr.Textbox(label="Path Errors", lines=4, value=path_errors)
with gr.Accordion("Config (Game Spoiler and Example for llm to remix)", open=False):
custom_config = gr.Textbox(label="Custom Configuration (JSON)", value=json.dumps(all_states, default=lambda o: o.__dict__, indent=2), lines=8)
custom_configbtn = gr.Button("Load Custom Config")
custom_configbtn.click(
load_game,
inputs=[custom_config],
outputs=[error_box, game_log, description, choices, game_session, custom_config]
)
with gr.Tab("Config With Assets"):
gr.HTML("Placeholder as not complete yet (still only text, current issue is how to switch gradio output, maybe output is gr.Group and we constantly add the appropriate gr for each file type? What about multi file types on one state?)")
with gr.Row():
with gr.Column(scale=2):
gr.Markdown("# Text-based Adventure Game")
wadescription = gr.Textbox(label="Current Situation", lines=4, value=initgameinfo[0])
wamediabool = gr.State(value=True)
wamedia = gr.State(["testmedia/Stable Audio - Raindrops, output.wav"])
@gr.render(inputs=wamedia)
def dynamic_with_media(media_items):
print(media_items)
with gr.Group() as wamediagrouping:
gr.HTML("Placeholder to load all media tests - still need to test clearing media on ")
if media_items == []:
gr.Markdown("No media items to display.")
else:
for item in media_items:
render = create_media_component(item)
return wamediagrouping
wachoices = gr.Radio(label="Your Choices", choices=initgameinfo[1])
wasubmit_btn = gr.Button("Make Choice")
wagame_log = gr.Textbox(label="Game Log", lines=20, value=initgameinfo[2])
wagame_session = gr.State(value=initgameinfo[3])
wasubmit_btn.click(
make_choice,
inputs=[wachoices, wagame_session, wamediabool],
outputs=[wadescription, wachoices, wagame_log, wagame_session, wamedia]
)
with gr.Column(scale=1):
gr.Markdown("# Debugging")
waerror_box = gr.Textbox(label="Path Errors", lines=4, value=path_errors)
with gr.Accordion("Config (Game Spoiler and Example for llm to remix)", open=False):
wacustom_config = gr.Textbox(label="Custom Configuration (JSON)", value=json.dumps(all_states, default=lambda o: o.__dict__, indent=2), lines=8)
wacustom_configbtn = gr.Button("Load Custom Config")
wacustom_configbtn.click(
load_game,
inputs=[wacustom_config, wamediabool],
outputs=[waerror_box, wagame_log, wadescription, wachoices, wacustom_config, wagame_session, wamedia]
)
with gr.Tab("Config With Minimal 3D considered"):
gr.HTML("Placeholder for Config with 3D assets")
with gr.Tab("Custom JS Config Creator"):
gr.HTML("-- Incomplete -- Companion Space for zerogpu / client api workflow planning for a way to send a zip to the Basic Game Engine at the bottom of https://huggingface.co/spaces/KwabsHug/TestSvelteStatic (Also to test how much can be done majority on cpu)")
with gr.Tab("Simple Config Creator"):
inventory_items = gr.State([])
skills_items = gr.State([])
objectives_items = gr.State([])
targets_items = gr.State([])
with gr.Tabs():
with gr.TabItem("Inventory"):
inventory_type = gr.Textbox(label="Type")
inventory_name = gr.Textbox(label="Name")
inventory_description = gr.Textbox(label="Description")
add_inventory = gr.Button("Add Inventory Item")
inventory_textbox = gr.JSON(label="Inventory Items", value=[])
with gr.TabItem("Skills"):
skills_branch = gr.Textbox(label="Branch")
skills_name = gr.Textbox(label="Name")
skills_learned = gr.Dropdown(choices=["True", "False"], label="Learned")
add_skill_button = gr.Button("Add Skill")
skills_textbox = gr.JSON(label="Skills", value=[])
with gr.TabItem("Objectives"):
objectives_id = gr.Textbox(label="ID")
objectives_name = gr.Textbox(label="Name")
objectives_complete = gr.Dropdown(choices=["True", "False"], label="Complete")
add_objective_button = gr.Button("Add Objective")
objectives_textbox = gr.JSON(label="Objectives", value=[])
with gr.TabItem("Targets"):
targets_name = gr.Textbox(label="Name")
targets_x = gr.Textbox(label="X Coordinate")
targets_y = gr.Textbox(label="Y Coordinate")
targets_collisionType = gr.Textbox(label="Collision Type")
targets_collisiontext = gr.Textbox(label="Collision Text")
add_target_button = gr.Button("Add Target")
targets_textbox = gr.JSON(label="Targets", value=[])
with gr.TabItem("Placeholders for Modal Target"):
gr.HTML("Placeholder")
with gr.TabItem("Placeholders for State Machine Modal Target"):
gr.HTML("Placeholder")
with gr.TabItem("Placeholders for Background"):
gr.HTML("Placeholder")
config_output = gr.JSON(label="Updated Configuration")
@gr.render(inputs=[inventory_items, skills_items, objectives_items, targets_items]) #, outputs=config_output)
def aggregate_config(inventory, skills, objectives, targets):
config = default_config.copy()
config['inventory'] = inventory
config['skills'] = skills
config['objectives'] = objectives
config['targets'] = targets
return config
add_inventory.click(add_inventory_item, inputs=[inventory_items, inventory_type, inventory_name, inventory_description], outputs=inventory_textbox)
add_inventory.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
add_skill_button.click(add_skill, inputs=[skills_items, skills_branch, skills_name, skills_learned], outputs=skills_textbox)
add_skill_button.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
add_objective_button.click(add_objective, inputs=[objectives_items, objectives_id, objectives_name, objectives_complete], outputs=objectives_textbox)
add_objective_button.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
add_target_button.click(add_target, inputs=[targets_items, targets_name, targets_x, targets_y, targets_collisionType, targets_collisiontext], outputs=targets_textbox)
add_target_button.click(aggregate_config, inputs=[inventory_items, skills_items, objectives_items, targets_items], outputs=config_output)
with gr.Tab("Advanced Config Creator"):
gr.HTML("Config with More than text and images")
with gr.Tab("LLM as custom controllers Considerations"):
gr.HTML("Controls changed the scope of the game eg. mouse vs keyboard vs console controller vs remote vs touch screen <br>LLM can be vision/surveilance based controler (eg. MGS/GTA camera gauged by an actual camera in real life) or it can be a companion (offline/off console game progrssion ideas)")
with gr.Tab("Asset Generation Considerations"):
gr.HTML("With some ideas from gemini-1.5-flash-api-0514 and reka-flash-preview-20240611 <br><br>Licenses for the spaces still to be evaluated")
with gr.Tab("Save files"):
gr.HTML("For Dynamic events overnight or when player is not active what can LLMS edit? <br><br>eg. Waiting for a letter from a random npc can be decided by the llm <br>eg. Improved Stats on certain days (eg. bitrthday) <br>Privacy <br>User Directed DLC eg. Rockstar Editor with local llm guide")
gr.HTML("Some ideas - In game websites eg. GTA esp stock markets, news; ")
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/nvidia/Nemotron-4-340B-Instruct (Purpose is supposed to be synthetic data generation) ")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist (9b and under) <br>initial floor for testing can be https://huggingface.co/spaces/Qwen/Qwen2-0.5B-Instruct, https://huggingface.co/spaces/Qwen/Qwen2-1.5b-instruct-demo, https://huggingface.co/spaces/stabilityai/stablelm-2-1_6b-zephyr, https://huggingface.co/spaces/IndexTeam/Index-1.9B, https://huggingface.co/microsoft/Phi-3-mini-4k-instruct")
with gr.Tab("Images"):
gr.HTML("Concept Art, UI elements, Static/3D Characters, Environments and Objects")
gr.HTML("Image Caption = https://huggingface.co/spaces/microsoft/Promptist, https://huggingface.co/spaces/gokaygokay/SD3-Long-Captioner, https://huggingface.co/spaces/gokaygokay/Florence-2, ")
gr.HTML("Images Generation Portraits = https://huggingface.co/spaces/okaris/omni-zero")
gr.HTML("Images Generation General = https://huggingface.co/spaces/stabilityai/stable-diffusion-3-medium, https://huggingface.co/spaces/PixArt-alpha/PixArt-Sigma, https://huggingface.co/spaces/stabilityai/stable-diffusion, https://www.craiyon.com/, https://huggingface.co/spaces/prodia/sdxl-stable-diffusion-xl")
gr.HTML("Images Generation Posters with text - https://huggingface.co/spaces/GlyphByT5/Glyph-SDXL-v2")
gr.HTML("Images Generation Very Specific position and shape - https://huggingface.co/spaces/linoyts/scribble-sdxl-flash")
gr.HTML("SVG Generation = Coding models - ")
gr.HTML("Vision Models for descriptions <br> https://huggingface.co/spaces/gokaygokay/Florence-2 <br>https://huggingface.co/spaces/vilarin/VL-Chatbox - glm 4v 9b <br>")
gr.HTML("Upscalers (save data transfer costs? highly detailed characters?) - https://huggingface.co/spaces/gokaygokay/AuraSR")
gr.HTML("Placeholder for huggingface spaces that can assist ")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("Audio"):
gr.HTML("Music - Background, Interactive, Cutscene, Menu <br>Sound Effects - Environment, character, action (environmental triggered by user eg. gun), UI <br>Speech - Dialouge, narration, voiceover <br>The new render function means the Config can be made and iframe/api functions can be ordered as neccessary based on the part of the config that needs it to streamline workflows based on current state of config ")
gr.HTML("Placeholder for huggingface spaces that can assist")
gr.HTML("Audio Sound Effects - https://huggingface.co/spaces/artificialguybr/Stable-Audio-Open-Zero")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("Video"):
gr.HTML("Cutscenes, Tutorials, Trailers")
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/spaces/KingNish/Instant-Video, https://huggingface.co/spaces/multimodalart/stable-video-diffusion, https://huggingface.co/spaces/multimodalart/stable-video-diffusion")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("3D"):
gr.HTML("Characters, Environments, Objects")
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/spaces/dylanebert/3d-arena, https://huggingface.co/spaces/Wuvin/Unique3D, https://huggingface.co/spaces/stabilityai/TripoSR, https://huggingface.co/spaces/hysts/Shap-E")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("Animations (for lower resource use)"):
gr.HTML("Characters, Environments, Objects")
gr.HTML("Placeholder for huggingface spaces that can assist - image as 3d object in video https://huggingface.co/spaces/ashawkey/LGM")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("Fonts"):
gr.HTML("Style of whole game, or locations, or characters")
gr.HTML("Placeholder for huggingface spaces that can assist - there was a space that could make letter into pictures based on the prompt but I cant find it now")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab("Shaders and related"):
gr.HTML("Any output that is not understood by the common person can be used as special effects eg. depth map filters on images etc.")
gr.HTML("Post-processing Effects, material effects, Particle systems, visual feedback")
gr.HTML("Visual Effects - eg. explosion can turn all items white for a moment, losing conciousness blurs whole screen")
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/spaces/EPFL-VILAB/4M, https://huggingface.co/spaces/EPFL-VILAB/MultiMAE ")
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist")
with gr.Tab():
gr.HTML("Social media that shows possiblities")
gr.HTML("https://x.com/blizaine")
with gr.Tab("Other Considerations"):
with gr.Tab("General"):
gr.HTML("Experiment for https://huggingface.co/spaces/ysharma/open-interpreter/blob/main/app.py inplementation with gradio client api")
gr.HTML("Some conderations for future integration: https://huggingface.co/spaces/dylanebert/3d-arena, https://github.com/fudan-generative-vision/hallo")
gr.HTML("Useful Spaces and links: https://huggingface.co/spaces/artificialguybr/Stable-Audio-Open-Zero https://huggingface.co/spaces/stabilityai/TripoSR https://huggingface.co/spaces/wangfuyun/AnimateLCM-SVD https://huggingface.co/spaces/multimodalart/face-to-all https://huggingface.co/spaces/facebook/MusicGen https://huggingface.co/spaces/Doubiiu/tooncrafter")
gr.HTML("langchain docs as awareness for alot of the integration use cases and providers that are possible - https://python.langchain.com/v0.2/docs/integrations/tools/")
gr.HTML("https://huggingface.co/spaces/linoyts/scribble-sdxl-flash as map planner")
gr.HTML("---------------------------------------Gameplay Ideas-------------------------------")
gr.HTML("https://huggingface.co/spaces/Lin-Chen/ShareCaptioner-Video - game use example police questions a event with multiple eye witnesses needs to give as close to the caption description to win")
with gr.Tab("State management through huggingface?"):
gr.HTML("Huggingface as the login provider? - https://huggingface.co/docs/hub/en/spaces-oauth https://huggingface.co/docs/hub/en/oauth, persistent storage - https://huggingface.co/docs/hub/en/spaces-storage")
with gr.Tab("Finetuning options"):
gr.HTML("Price - https://openpipe.ai/pricing")
with gr.Tab("Backend and/or Hosting?"):
gr.HTML("Prototyping and freemium <br>free api <br>HF Pro subscription")
gr.HTML("GPU (Data privacy) = No Rate limits? - https://replicate.com/pricing, https://lambdalabs.com/service/gpu-cloud https://huggingface.co/pricing#endpoints https://tensordock.com/cloud-gpus")
gr.HTML("Speed - Groq, SambaNova, https://www.etched.com/announcing-etched ")
gr.HTML("Price - Coding - https://aider.chat/docs/leaderboards/ - https://www.deepseek.com/ 0.3 per million - is this per token or chinese character as that means converting code to chinese if possible can save api cost?")
with gr.Tab("Asset loading test"):
gr.HTML("SDXL (linoyts/scribble-sdxl-flash), SVD and Stable Audio used for the test assets (For commercial use need a licence)")
with gr.Row():
gr.Image(value="testmedia/Flash scribble SDXL - random squiggles as roads.webp")
gr.Video(value="testmedia/SVD - random squiggles as roads video 004484.mp4")
gr.Audio(value="testmedia/Stable Audio - Raindrops, output.wav")
gr.HTML("""
<div>
<p>This is a placeholder to test use as an all-media loader for ease of prototyping. Seems gradio HTML doesnt support loading local assets or my file path is wrong</p>
</div>
<div style="display: flex; justify-content: space-between; margin-bottom: 20px;">
<div style="width: 30%;">
<img src="testmedia/Flash scribble SDXL - random squiggles as roads.webp" alt="Random squiggles as roads" style="width: 100%; height: auto;">
</div>
<div style="width: 30%;">
<video width="100%" height="auto" controls>
<source src="testmedia/SVD - random squiggles as roads video 004484.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
<div style="width: 30%;">
<audio controls style="width: 100%;">
<source src="testmedia/Stable Audio - Raindrops, output.wav" type="audio/wav">
Your browser does not support the audio element.
</audio>
</div>
</div>
""")
demo.launch()
|