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local sampapi = require 'sampapi' |
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local shared = require 'sampapi.shared' |
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local ffi = shared.ffi |
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local netgame = sampapi.require('CNetGame', true) |
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local input = sampapi.require('CInput', true) |
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sampapi.require('CPlayerPool', true) |
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local function playerpool() |
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return netgame.RefNetGame():GetPlayerPool() |
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end |
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function sampGetPlayerPoolPtr() |
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return shared.get_pointer(playerpool()) |
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end |
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jit.off(sampGetPlayerPoolPtr, true) |
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function sampIsPlayerConnected(id) |
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return playerpool():IsConnected(id) |
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end |
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jit.off(sampIsPlayerConnected, true) |
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function sampGetPlayerNickname(id) |
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if not sampIsPlayerConnected(id) then |
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return '' |
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end |
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netgame.RefNetGame():UpdatePlayers() |
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return ffi.string(playerpool():GetName(id)) |
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end |
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jit.off(sampGetPlayerNickname, true) |
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function sampSpawnPlayer() |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:RequestSpawn() |
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localplayer:Spawn() |
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end |
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jit.off(sampSpawnPlayer, true) |
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function sampSendChat(text) |
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if text:byte(1) == 47 then |
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input.RefInput():Send(text) |
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else |
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local localplayer = playerpool():GetLocalPlayer() |
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playerpool():GetLocalPlayer():Chat(text) |
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end |
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end |
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jit.off(sampSendChat, true) |
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function sampIsPlayerNpc(id) |
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return sampIsPlayerConnected(id) and playerpool().m_pObject[id].m_bIsNPC == 1 |
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end |
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jit.off(sampIsPlayerNpc, true) |
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function sampGetPlayerScore(id) |
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if not sampIsPlayerConnected(id) then |
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return 0 |
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end |
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netgame.RefNetGame():UpdatePlayers() |
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if id == sampGetLocalPlayerId() then |
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return playerpool():GetLocalPlayerScore() |
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end |
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return playerpool():GetScore(id) |
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end |
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jit.off(sampGetPlayerScore, true) |
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function sampGetPlayerPing(id) |
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if not sampIsPlayerConnected(id) then |
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return 0 |
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end |
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netgame.RefNetGame():UpdatePlayers() |
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if id == sampGetLocalPlayerId() then |
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return playerpool():GetLocalPlayerPing() |
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end |
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return playerpool():GetPing(id) |
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end |
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jit.off(sampGetPlayerPing, true) |
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function sampRequestClass(class) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:RequestClass(class) |
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end |
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jit.off(sampRequestClass, true) |
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function sampSendInteriorChange(id) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:ChangeInterior(id) |
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end |
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jit.off(sampSendInteriorChange, true) |
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function sampForceUnoccupiedSyncSeatId(id, seat) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:SendUnoccupiedData(id, seat) |
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end |
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jit.off(sampForceUnoccupiedSyncSeatId, true) |
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function sampGetCharHandleBySampPlayerId(id) |
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if id == sampGetLocalPlayerId() then |
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return true, PLAYER_PED |
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elseif sampIsPlayerDefined(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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local ped = remoteplayer.m_pPed.m_pGamePed |
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return true, getCharPointerHandle(shared.get_pointer(ped)) |
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end |
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end |
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return false, -1 |
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end |
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jit.off(sampGetCharHandleBySampPlayerId, true) |
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function sampGetPlayerIdByCharHandle(handle) |
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if handle == PLAYER_PED then |
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return true, sampGetLocalPlayerId() |
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end |
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for i = 0, ffi.C.MAX_PLAYERS - 1 do |
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local res, pped = sampGetCharHandleBySampPlayerId(i) |
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if res and pped == handle then return true, i end |
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end |
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return false, -1 |
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end |
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jit.off(sampGetPlayerIdByCharHandle, true) |
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function sampGetPlayerArmor(id) |
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if id == sampGetLocalPlayerId() then |
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return getCharArmour(PLAYER_PED) |
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elseif sampIsPlayerDefined(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer.m_fReportedArmour |
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end |
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end |
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return 0 |
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end |
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jit.off(sampGetPlayerArmor, true) |
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function sampGetPlayerHealth(id) |
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if id == sampGetLocalPlayerId() then |
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return getCharHealth(PLAYER_PED) |
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elseif sampIsPlayerDefined(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer.m_fReportedHealth |
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end |
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end |
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return 0 |
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end |
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jit.off(sampGetPlayerHealth, true) |
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function sampIsPlayerPaused(id) |
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if id == sampGetLocalPlayerId() then |
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return false |
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elseif sampIsPlayerConnected(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer.m_nStatus == ffi.C.PLAYER_STATE_NONE |
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end |
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end |
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end |
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jit.off(sampIsPlayerPaused, true) |
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function sampSetSpecialAction(action) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:SetSpecialAction(action) |
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end |
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jit.off(sampSetSpecialAction, true) |
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function sampGetPlayerCount(streamed) |
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if not streamed then |
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return playerpool():GetCount(true) |
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end |
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local players = 0 |
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for i = 0, ffi.C.MAX_PLAYERS - 1 do |
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if i ~= sampGetLocalPlayerId() then |
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local res, ped = sampGetCharHandleBySampPlayerId(i) |
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local bool = res and doesCharExist(ped) |
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if bool then players = players + 1 end |
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end |
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end |
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return players |
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end |
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jit.off(sampGetPlayerCount, true) |
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function sampGetMaxPlayerId(streamed) |
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if not streamed then |
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return playerpool().m_nLargestId |
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end |
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local mid = sampGetLocalPlayerId() |
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for i = 0, ffi.C.MAX_PLAYERS - 1 do |
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if i ~= sampGetLocalPlayerId() then |
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local res, ped = sampGetCharHandleBySampPlayerId(i) |
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local bool = res and doesCharExist(ped) |
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if bool and i > mid then mid = i end |
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end |
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end |
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return mid |
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end |
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jit.off(sampGetMaxPlayerId, true) |
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function sampGetPlayerSpecialAction(id) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer:GetSpecialAction() |
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elseif sampIsPlayerDefined(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer.m_nSpecialAction |
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end |
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end |
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return -1 |
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end |
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jit.off(sampGetPlayerSpecialAction, true) |
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function sampStorePlayerOnfootData(id, data) |
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local player |
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if id == sampGetLocalPlayerId() then |
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player = playerpool():GetLocalPlayer() |
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elseif sampIsPlayerDefined(id) then |
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player = playerpool():GetPlayer(id) |
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end |
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if player then |
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ffi.copy(ffi.cast('void*', data), player.m_onfootData, ffi.sizeof(player.m_onfootData)) |
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end |
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end |
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jit.off(sampStorePlayerOnfootData, true) |
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function sampStorePlayerIncarData(id, data) |
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local player |
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if id == sampGetLocalPlayerId() then |
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player = playerpool():GetLocalPlayer() |
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elseif sampIsPlayerDefined(id) then |
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player = playerpool():GetPlayer(id) |
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end |
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if player then |
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ffi.copy(ffi.cast('void*', data), player.m_incarData, ffi.sizeof(player.m_incarData)) |
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end |
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end |
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jit.off(sampStorePlayerIncarData, true) |
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function sampStorePlayerPassengerData(id, data) |
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local player |
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if id == sampGetLocalPlayerId() then |
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player = playerpool():GetLocalPlayer() |
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elseif sampIsPlayerDefined(id) then |
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player = playerpool():GetPlayer(id) |
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end |
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if player then |
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ffi.copy(ffi.cast('void*', data), player.m_passengerData, ffi.sizeof(player.m_passengerData)) |
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end |
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end |
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jit.off(sampStorePlayerPassengerData, true) |
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function sampStorePlayerTrailerData(id, data) |
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local player |
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if id == sampGetLocalPlayerId() then |
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player = playerpool():GetLocalPlayer() |
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elseif sampIsPlayerDefined(id) then |
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player = playerpool():GetPlayer(id) |
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end |
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if player then |
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ffi.copy(ffi.cast('void*', data), player.m_trailerData, ffi.sizeof(player.m_trailerData)) |
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end |
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end |
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jit.off(sampStorePlayerTrailerData, true) |
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function sampStorePlayerAimData(id, data) |
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local player |
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if id == sampGetLocalPlayerId() then |
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player = playerpool():GetLocalPlayer() |
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elseif sampIsPlayerDefined(id) then |
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player = playerpool():GetPlayer(id) |
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end |
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if player then |
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ffi.copy(ffi.cast('void*', data), player.m_aimData, ffi.sizeof(player.m_aimData)) |
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end |
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end |
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jit.off(sampStorePlayerAimData, true) |
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function sampSendSpawn() |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:Spawn() |
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end |
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jit.off(sampSendSpawn, true) |
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function sampGetPlayerAnimationId(id) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer.m_animation.m_value |
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elseif sampIsPlayerDefined(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer.m_animation.m_value |
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end |
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end |
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return -1 |
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end |
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jit.off(sampGetPlayerAnimationId, true) |
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function sampSetLocalPlayerName(name) |
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playerpool():SetLocalPlayerName(name) |
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end |
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jit.off(sampSetLocalPlayerName, true) |
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function sampGetPlayerStructPtr(id) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return shared.get_pointer(localplayer) |
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elseif sampIsPlayerConnected(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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return shared.get_pointer(remoteplayer) |
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end |
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return 0 |
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end |
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jit.off(sampGetPlayerStructPtr, true) |
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function sampSendEnterVehicle(id, passenger) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:EnterVehicle(id, passenger) |
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end |
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jit.off(sampSendEnterVehicle, true) |
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function sampSendExitVehicle(id) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer:ExitVehicle(id) |
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end |
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jit.off(sampSendExitVehicle, true) |
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function sampIsLocalPlayerSpawned() |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer.m_bClearedToSpawn == 1 and localplayer.m_bHasSpawnInfo == 1 and ( localplayer.m_bIsActive == 1 or isCharDead(PLAYER_PED) ) |
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end |
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jit.off(sampIsLocalPlayerSpawned, true) |
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function sampGetPlayerColor(id) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer:GetColorAsARGB() |
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elseif sampIsPlayerConnected(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer:GetColorAsARGB() |
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end |
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end |
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return 0 |
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end |
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jit.off(sampGetPlayerColor, true) |
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function sampForceAimSync() |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer.m_lastAnyUpdate = 0 |
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localplayer:SendAimData() |
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end |
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jit.off(sampForceAimSync, true) |
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function sampForceOnfootSync() |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer.m_lastAnyUpdate = 0 |
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localplayer:SendOnfootData() |
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end |
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jit.off(sampForceOnfootSync, true) |
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function sampForceStatsSync() |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer.m_lastAnyUpdate = 0 |
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localplayer:SendStats() |
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end |
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jit.off(sampForceStatsSync, true) |
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function sampForceTrailerSync(id) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer.m_lastAnyUpdate = 0 |
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localplayer:SendTrailerData(id) |
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end |
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jit.off(sampForceTrailerSync, true) |
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function sampForceVehicleSync(id) |
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local localplayer = playerpool():GetLocalPlayer() |
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localplayer.m_lastAnyUpdate = 0 |
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localplayer:SendIncarData(id) |
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end |
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jit.off(sampForceVehicleSync, true) |
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function sampGetLocalPlayerId() |
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return playerpool().m_localInfo.m_nId |
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end |
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jit.off(sampGetLocalPlayerId, true) |
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function sampIsPlayerDefined(id) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer ~= nil |
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end |
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if not sampIsPlayerConnected(id) then |
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return false |
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end |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer == nil then |
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return false |
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end |
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return remoteplayer:DoesExist() ~= 0 |
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end |
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jit.off(sampIsPlayerDefined, true) |
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function sampGetLocalPlayerNickname() |
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return sampGetPlayerNickname(sampGetLocalPlayerId()) |
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end |
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function sampGetLocalPlayerColor() |
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return sampGetPlayerColor(sampGetLocalPlayerId()) |
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end |
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function sampSetPlayerColor(id, color) |
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if id == sampGetLocalPlayerId() then |
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local localplayer = playerpool():GetLocalPlayer() |
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return localplayer:SetColor(color) |
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elseif sampIsPlayerConnected(id) then |
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local remoteplayer = playerpool():GetPlayer(id) |
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if remoteplayer ~= nil then |
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return remoteplayer:SetColor(color) |
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end |
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end |
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end |
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jit.off(sampSetPlayerColor, true) |